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MomonThe71stauthor
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MomonThe71stauthor
Writer, Author of Tales of Thulyandiv [formerly Heleion Archives]
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MomonThe71stauthor
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                   Monthly Updates: September of 2026

Writing, Editing Progression:
Hey there my dear readers! 
As mentioned before, the month of October will feature three Spookinktober stories I worked on the past two weeks.
First of which will be tale set in the First Era of Mending, based on the Cask of Amontillado by Edgar Allen Poe. Though in this case, it will feature a quarter-dwarf Arghyrian Noblesse and a Disciple of the Black Rose who poisoned her court with her otherworldly elven beauty. 
Second is based on M.R James The Mezzotint, a story focusing on a lone Vordriarh growing bored during her patrol in the raided mansion of a Necrolyte noble. As it sometimes happens in horror, her curiosity may lead her to her doom, when she steps in the forbidden Display Room.
The third and final story, is based on Algernon Blackwood’s The Wings of Horus. Here too, the main POV shall be an empathetic, kind dark elven Vordriarh, tasked with guarding a dracorith noble afflicted with a madness making him think he is Great Nadrediorn himself. 
All three are fairly short from the usual. Aimed for 2.5k words at max, a little bit of practice against meandering. And hopefully, by the time this goes up, all three will have their final edits, and uploaded for early access.
Lastly before moving on, November. As of now, I am thinking of either doing four short stories, or two stories, each at 2-chapter length. Or one two-chapter length tale and two short stories. Which is what I am leaning towards as of writing.
Either way, the 2-chapter length one will most likely feature Selindrae, just not yet decided on what adventure leads her to be a damsel in distress.
And definitely want to do a story involving a rebellious Void Colony sabotaging a ship from calling on reinforcements. There are a couple other ides floating in my head, written down in a file where I am collecting them, but not sure yet if they’ll be the ones.
Now, onto Story and Worldbuilding Progression!
Story, Worldbuilding Progression:
For this past month, I remained focused on the Covenant, specifically on the sub-factions a little bit, and more so on the caste system. Also decided that Nairenthian/Nauheimian will be their primary language for everything, except the more personal branches, private armies of the Hersiths and Thegriths (who got a bit of promotion from captains/field generals). 
Won’t go into great detail, as things are up for change, adjustments. When it comes to the Thaumaturgic Hosts, both the all inclusive and witches-only Prime-Branches share all the castes, one just has a different name because it has a gender-specific history. Namely Skjaldmaeriths are the shield-maidens of the Viduthian Prime-Branch, Huscariaths are all-inclusive noble hex-warriors.
There are also the Einharjeriths and Valkyrieths who work on the same logic. But beyond those four, they’ll have the same castes.
Now for the military, infantry remains the Drengriarhs, the most common. Ginnungriarhs will be the naval equivalent, instead of space police (bit of a promotion). And there are two additional ones, as of now a marksman type caste and a pure close-range combat caste who are shock troops, infantry employed as the second wave in battles.
For mage-castes, Seidhaeth and Volvaeth got separated, with the Seidhaeths being pure battlemages, Volvaeths more a support unit. Heillaeths remain too, though may get their own group. And scouts, sentries are also pure mages, with the addition of being the first step to becoming a Covenant spy/assassin of the Tenebrous Hand.
Noble-Castes change is that they will have noble-caste mages (I do plan to add retroactively to the Eminent Circles and Covens too). The warrior side of this echelon remains the same (above mentioned + Varangriaths), maybe will get another.
The mage side will have Kunningarkens, who are just adept Seidhaeths/Volvaeths in their chosen schools of magic. Dragon/Gryphon/Winged Mount riders also fall into this section. Originally I was thinking of putting them in the warrior caste, but making them mages, with some weapon proficiency made more sense. Using a sword or even a rifle on a dragon seems hard or even pointless in my mind. And there is another caste, but for now, I leave them a surprise/secret.
Now for the Thaumaturgic Ministry of Harmony and Order, they are slightly more complicated. Starting with, their two Prime-Branches are the Fist of the Court (name still up for change) and the Umbral Court (Hidden Sects and secret police, like old NKVD, a bit of FBI).
The Fist have the Vordriarhs who in function remain the same, just as the Drengriarhs. The common constable the common folk can rely on (in a perfect world). But Hirdriarhs also make a return, in a similar role to their first and I think sole appearance (Practice Makes Perfect story). Constables specifically guarding the lands of nobles and politicians. There are also Vigjiarhs, a religious constable-caste, also responsible for dealing with heretics and Veurriarhs who are the military police.
They also have their own Magi-Castes, but beyond the Seidhaeths, Volvaeths and Gudlaeths, they other two are up for change.
Their Noble-Castes still match the Thaumaturgic Hosts (Warrior, Magi castes). These include the Asthyrr, who see a bit more combat compared to the common constables; the Hlaupthyrrs who are mounted constables, manhunters; Praethyrr who are the royal guard; and the Jafthyrr who are Justiciars, the elite police protecting cathedrals, and high priests, dealing with the more dangerous heretics.
For their Noble Magi-Castes, I have four ideas, but the names, I dislike. They too have their own adept magi, and holy sorcerers/sorceresses, but beyond those, the only unique one I am settled on are a proficient clairvoyant using their skills for detective work. Still want a fourth one, but the current binding-caste is needless, as skills like that seem important enough for a constable mage to possess.
For the Umbral Courts, castes are separated less on constable/mage, more on which division they belong to. The Umbral Archon branch being the secret police, has its own constables hunting political dissidents, terrorists, separatists, ETC. And wardens as they also responsible for running prisons and penal colonies. These being (as of now) are the Nattriarhs and Wardriarhs.
Similarly, their noble caste has their elite commando units, a mounted manhunter focusing escaped prisoners or dissidents on the run. And in their case, they also (rarely) have winged mounts, though no dragons. Dragons are the privilege of the military.
The Blacklight Court being the surveillance focused division, employs mostly wizards. And in their case, it also entails relying on prisoners either promised freedom and a well-paying job or brainwashed into service. And most of their ranks are filled with divination focused mages. Though they also train manhunter wizards/witches lent out to the Fist or the Umbral Archons.
Their elite, noble mages are a bit more colorful. There are the Dromlaug, mages who can mine or invade the dreaming mind, or even possess others. There are also the Runlaugs, who use enchanting in the form of runic-tattoos to create infiltrators, their very own spies. And want at least one, maybe two more.
And lastly, there is the Tenebrous Hand, the division of responsible for carrying out assassinations, sabotages. Their lowest are the Veidrin-Maorn who are practically assassins interns usually working under a Daodrin-Maorn (formerly known as Daormaorns) their seniors and the proteges of the higher caste assassins. Then there are the Fegryl-Skourn, the spies who do carry out hits, but more often, act as honey pots, take the sabotage jobs. They also have the specialized Hathrae-Hleyaern, witch-spies utilizing shapeshifting and mind-reading.
Their noble-castes are made up from the former top assassins, spies of the Hidden Sects. Which for honesty’s sake, was an accident. But the castes are the Hrafein-Rhyl, former Eyes of the Black Roses and the nightblades of the Eminent Covens in the south and the north, the Shinorhyl, formerly the Shinobi of the Lunate Circle, the Faudhn-Ithra the former Duskscales of the Snow-Scaled Hidden sect, with the addition of being assassins utilizing small beasts, insects. And lastly, the Augn-Murrid who are just the top assassins of the leftover.
And before I forgot, also did some adjustments to their leadership. In terms of castes, Hersiths are no longer the top-most, there will be a new one, but haven’t yet given it a name. But in terms of structure, the High Thaumaturgic Seat consisting of 9 members of this caste will be the supreme leaders of the Covenant. Below them are the High Seats of War and Ward, a war council of 10 Hersiths and the High Tranquil Seats of Order of 12 Hersiths overseeing the Thaumaturgical Ministries, and there are some lesser councils/seats comprising Thegriths.
Lastly on the Covenant, two small changes and additions. Ship-design is something I have been rethinking in terms of approach, classifications and so on. Monster-designs will remain, though may lessen and be the classification of battle-oriented ships. The small additions are mostly for uniform materials, and some design elements, mostly just added in a few branch specific fabrics. 
Beyond the Covenant, also started on expanding on the Grand Guilds, given them their alliance its final name, the Illustrious Golden Unions. Their structure was my main focus for this week, a bit similar, but less branching compared to the Covenant.
Their top is for now referred as the Court of Trade-Princes, that branch by rank (Trade-Prince, then their direct relatives and sycophants).
Below them for now is the Nine Legions the Grand Guilds own through bribery, and serve as their military arm. Then they have the Illustrious Ministry of Advancements (Research and Development) consisting of the lesser magi circles and covens of Heleion, Northern Ralikhai and Baaneath, essentially enslaved through contracts (the inverse of the Covenant). 
Then they will have the Umbral Archons, their covert intelligence branch and secret police during the Second Great War. And the Mercenary Guilds, their private armies created after they practically brought the Common Ministry of Fortune and Glory (adventurer’s guild).
In regards of the Nine Legions and the Mercenary Guilds, they are consisting of Cohorts (20 for the Nine Legions, 8 as of now for the Mercenary Guilds). Though the personnel number in their cases I’ll keep ambiguous possibly even after the end of the Story Arc. I did set a billion for the each Cohort of the Nine Legions at first, but as the conflict will stretch into a galactic scale, that seems small. Mercenary Guilds on the other hand a bit easier, though is up for change. But as of now their Cohorts are either 5k strong, or 10k strong.
Almost at the end. The last two things I briefly want to include here, about the overall storylines. Specifically, the two storylines that will feature prominently next year. 
The Second Great War, which will be the main focus for next year, with its Year One. As of now, I had been brainstorming the events leading up which are as follows:
  • The formation of the Covenant, a good century before the Year One.
  • Various uprisings affecting both galactic powers across their void colonies.
  • The Fourth Corsair Troubles, where the two momentarily had to bend together against another alliance of space pirates.
  • And lastly, an uprising that serve to weaken the Union a little bit, allowing the Covenant to make their first move.
This last event, will lead up to the starting event. A 9/11 of sorts, involving a space station chock full of Thulyandivian merchants. An event behind which the Covenant may be responsible for encouraging the “alien” terrorists, or at least will capitalize on.
Beyond that, there are a few rough points I’ll want to hit along the way. This includes:
  • One that will directly follow the conquest of the home system, possibly with a returning assassin-type character taking out Trade-Princes, their closest sycophants in capture of the Covenant. A mini-storyline.
  • The second, is a secret project of the Covenant, they have been working on in Empty Spaces (more on them at a later time).
For the last, the Cabal Storyline. As of now, the couple of three things I outlined are:
  1. The number of tales, stories it will last. 
  2. The first two stories, both of which will focus on the main antagonist, the Wrathful Rhonin, a member of the Orphanage of the Damned (Cabal, as of now, this is their finalized name).
  3. And expansion on his backstory, what drives him, what will be his overall goal that would make him a worthy Bond villain. Also came up with a fun gimmick to give him some conflict.
And that’s pretty much it. There are a few other small things, like a new alien race, and a couple other storyline ideas, but I leave those too for another time.
Thank you all for reading all this rambling. The next three stories will begin on the 28th of this very month. Until then, take care and have a pleasant September.
 
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MomonThe71stauthor
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                        Weekly Updates: 11.01.2026


From the Great Library of Ang-Saellirith: The Eminent Powers of Naireanth. [Exempts]

Let me preface with this. No doubt lingers, House Dreahal, High King Thorian and High Queen Astaeni rule by the Heavenly Mandate of the First Roar, but they do so by the earnest and valuable counsel of the Snow-Scaled Circle and the Black Rose Coven. Both of which shed blood and sweat to make our Naireanth greatest on Nauheim, greatest in the north and east of Thulyandiv.

But first, let me indulge you on the origins of both. Starting with the greatest Eminent Circle of all, the Snow-Scaled. Whose origin interlaces with that of House Dreahal. Originally, they were founded as a circle of Seidhengrior – an old occupation that evolved, divided into what we nowadays call Seidhaeths and Drengriarhs. Warriors who neglected not the gifts of Viduthia, our Magnificent Mother. Though instead of seeking her knowledge on matters arcane, they visited the highest peek where her Eternal-Husband, our great winged father Nadrediorn dwelt in his mortal vestige. 

There, they lived amongst his other children, befriended those who chose to live with the limits of mortality. Much of the time spent there had been lost to history, but we do know they became the first of the dragon riders, the Einhaeriths who spread in the High Lands, coming upon the aid of the helpless folk besieged by hellish hordes. By the mid-millennia, an ample host of the Snow-Scaled led the defense of Saellirith (3245-3247 of FC), fought under the shadow of the Great Elder. 

The First Era of Mending, they began with a meager number compared to what their military might amounts to in present day. Though quickly, they began recruitment, reasoned with most other covens and circles to unite under them. Within a few centuries, their numbers grew beyond even their own founder’s expectations. In the ensuing unification period, they swore loyalty to future High Queen Grimhit, the point at which most historians tie the formation of the Hritvia Host. 

On the other hand, we do know that the Black Rose Coven was founded in the 123rd Year of the Seven Epochs of the First Crusade. Though compared to the Snow-Scaled, it consisted only of thirteen elven witches, including the Black Rose herself who remained secluded by the order of her Divine-Mother. Only in the last centuries, the twelve disciples of the Black Rose were allowed egress from their sanctuary, came upon the aid of their fellow kyndred all across Thulyandiv. A few fell and for them, she wept for centuries, the others returned once the last fissure closed. 

Still, they maintained their small numbers even in the First Era of Mending, and only in the fifth century, the replenished twelve were allowed to take seven of their own. During these years, we knew very little of the Black Rose herself, despite she herself venturing out from the sanctuary of her Divine-Mother. We heard tales of her adventures to the South, to the Far-West many thought to be lost for eons, and even of battles against demonic remnants.

And though the witches, their counsel remained respected–even after the Schism–their own military host formed only during the sixth or seventh century of the Second Demonic Crusade. Formed in the Siege of Ang-Reykjanes, where after seventh grueling months, the three elevated disciples decided to amass and teach what they can to the maidens of the city, and shared their essence and blood with them. A host of five thousand witches and witch-drengriarhs amassed, fought and exorcised the devils, demons and tainted hordes. A victory costly, but also spread the word of their achievement, and compelled the rest and the Black Rose herself to do the same. Though where their name came from, no one really remembers anymore. From what little we could gather, Venerated-Sister Haldorraith came up with it itself after two much drinking to numb despair. 

…Despite centuries spent under the heels of the Empire, the Eminent Circles and Covens succeeded in keeping their own traditions, their own structures and styles. Specifically, the ancient style of Seidhengriors endured the passing centuries, millenniums. Including the usage of leather, silk, velvet and cotton, though each now produced through arcane-weaving and cloning instead of hunting for shed hide of dragons, beasts mutated by the leylines and nexuses. Thanks to the Magikraft Revolution, unprecedented achievements came to be not just on the battlefields or in the studies of mages, but on the tables of master tailors.

Surfaces which smoothness endure no matter what stress they got put under; lusters once seen only on the draperies, garments of gods and their divine servants. Beyond other useful traits developed and bestowed upon fabrics like Dragonidh or Beornidh Leather.

Beyond the fabrics, elements endured. Collars as great in height and volume as cowl, in many shapes and forms, all adjustable… fluid capes to signal our arcane heritage whilst not hindering battle performance… high-shafted boots with elevated soles fit for all terrain, no matter how rugged, how angled they may be… conical witch hats, seidh-crowns, berets, and side-caps providing the same resistance as helmets if not greater through enchantments, spells woven easily into the fabric thanks to their arcane-natures. 

…Eminent Circles and Covens mostly follow the same organizational structure. The exception being the United Worldly Court of Eoran, which incorporated elements from the legions. But the Snow-Scaled and Black Roses both use a branch-system with a class-system layered within. Both have the common three branches assigned to the three fundamental elements of earth, water and air–though the latter evolved into the void. 

The first, the earth includes the previously mentioned Hritvia and Svartvia Host, greatest within both, led by the Class of Hersiths. Nine within the Snow-Scaled Circle, seven within the Black Rose Coven. A class ever-present in all branches. Second to them, likewise ever-present are the Thegriths, their right hands, in both battle and administrative fields. 

Second of these primary branches are the Halgutvia Host for both. Once the second greatest for each, a host of great fleets, armada have not shrunk with the passage of time. Merely, they got left behind when we expanded beyond the heavens of Thulyandiv.

Which led to the exponential growth and the evolution of the sky-faring host to become the void-faring host. Hence their power, their influence too grown and earned the second place on the proverbial pedestal of the three primary branches. May even challenge the dominance of the ground hosts one day, according to some. These branches, both named the Ginutvia Host…  

News and Commentary:

  • This one took a bit to write, rewrite. Technically I did them both before, but somethings in their origins got changed, per the new timeline.
  • Wanted to do a bit more on their organizational structure and their fashion, but decided to do those separate per class, and before stories where these classes show up. And also, instead of ranks, decided to on this class-system to differentiate them from the Legions of Heleion and the Grand Guilds. Plus, this way, the Elevated, Splendid and Majestic adjectives are the ranks within the classes.
  • Uniforms wise, expanded the headpieces a little more. Helmets they still use, but only if they wear plates, armor. But yes, there will be characters in witch hats, seidh-crowns that are battle-tiaras with cheek guards, horned crowns, jewels, besides berets. Likewise, to give them a wizard/witch/sorcerer flavor and to include a bit more asymmetry, uniform coats for the Eminent Circles and Covens incorporate capes, and what here has been cut out, is that one sleeve is longer then the other, like the hem, a little bit with the collar in its circumference. And one other, a small thing, but some of the waist belts also include tassels, or may include. It is an idea I am still unsure whether to include or not.
  • Name wise, unified them a bit with the -tvia suffix, and changed the Voidfarer into Ginutvia. May also give the Skyfarer Host later an inworld name, but for the time being, I just refer to them as is. And the lesser branches had some changes that I am plan to rework a bit. For example, the Raven Eyes are referred as the Hidden Sect of the Black Rose Coven. The Snow-Scaled as of now is either Nightscales or Duskscales. The Black Lotus itself will be a sort of joint branch with the Hoshigawan Circle, the Thorned Seekers remain as is, a branch of holy maidens. The Dusk Weavers as of now are labeled as the Nightwardens to fit their dark elven/Dracorith theme. And the Sunnarsthar shall get renamed, and will be one of the auxiliary branches of the Black Rose, whilst the Snow-Scaled are known as the Soltvia Host. 
  • Though for next week, I’ll definitely expand on the auxiliary branches, as it will mostly come up with the Dusk Weavers and the Wondrous Stag’s Coven.
  • Progress wise, half done with the February, Valentine’s day story. Mostly done the beginning sections and the endings involving a little bit of rope, a little bit of tape, and a little bit of smut in one of the chapters. 
  • For a little bit of tease on the smut part: In terms of chapters, the first two end with guys getting bound and gagged, the third has two red-shirt in distresses. And the last one has one more GID.
  • Anyway, that is all for this week. Next week, I shall focus on the Grauburgian and Maurnian Eminent Circle and Coven. Till then, take care and have a nice week folks!

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MomonThe71stauthor
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                           Weekly Updates: 01.04.2026

From the High Library of Ang-Saellirith: On the Great Nations of Thulyandiv [Exempts]

Throughout the long history of our world, many a kingdom, many an empire arose. But only a few left their mark on the world. One such nation many still remember living under in the days of the Second Era of Mending was the Last Empire of Heleion, the greatest which conquered all the continents of Thulyandiv.

An Empire which foundation got muddied with the passing of centuries. Some claim its first Emperor gazed upon the bewitching Black Rose herself and asked for hand. Her rejection left a deep mark, a festering wound which made him believe the greatest beauty of the world would only accept his offer of marriage for the world itself. A sickness which many of our scholars believe spread onto his descendants who continued making this dream a reality. Others hypothesize the conquests; the unification began simply in preparation of the next fiendish crusade. An assumption repeated still in the universities of Heleion.

What matters, that with time, this great Empire began withering from the 23rd century of the Second Era of Mending. The losses of the Seventh Legion, the death of the Empress-Regent Septimia in Eoran heralded the twilight of the Empire. First to break away were our great nation of Naireanth alongside our southern neighbors, when we formed the great Draunneath Circle, beaten out the imperial loyalist and the three legions stationed in Nauheim. Hoshigawa and the Eastern Continent of Yudao and Thieya likewise broke from their yoke, and the former even joined our alliance. Then the Sultanate of the Golden Sun formed in the south and followed our example. 

For three centuries, the Heleion Empire endured, beaten down rebellions across their last holdings, until the last emperor got assassinated on the Foundation Day. According to some, a grim message from the Gods themselves, that the end was nigh. An end facilitated by the necrolytes of the Dread Lords of the Null, led by the former Regent-President, whose name had been erased and forbidden from ever written down or uttered–as you may all know.

For twenty-four years, we waged a long and bloody war, claiming the lives of billions. Though its greatest victim was the last great Empire that Thulyandiv shall ever see. From its corpse though, arose a new entity. A democratic Arghyria, a strange decision born through the decades of them seeing how the Thirteenth Republic of Franchoi fared through the day coming after the end of the Great War. Though only for a short while. 

Reconstructions across Heleion involved the guilds, at the time still small. What the people of Arghyria were blind to, was how the guilds grown like tumors in the shadows, how their smiles, their good intentions of rebuilding were nothing but a front to grab power. First among these “Grand Guilds” were the arghyrian conglomerate, Aeternus Association founded by a certain Marcia of House Narses, descendant of a former trader who ousted House Dreahal during the last great civil war of Naireanth.

Though in Arghyria, they gained their current standing without a shed of blood or sweat. As a guild specialized in construction, they aided in mending cities ruined by our mighty dragon riders and artillery. And most importantly, after eight centuries, cleansed the capital of undead filth… 

Now they own the ruling coalition of parties and the remaining nine legions through sponsorship and briberies. Similar to the other Grand Guilds forming their own Union built on avarice. A Union including the Dupuis Industries of Franchoi, serious rivals of our Black Roses in the cosmetic and fashion industries; the “Sacred” guild of the Hallowed Republic of Tyrnala, for whom the Premier-Exarch of the nation and the Grand Temple of the Sun is nothing more than a puppet, used to discredit our own hallowed houses of the Great Divinities…

The Shiaventiarn Commonwealth remains the sole nation in Heleion, free from the yoke of the greedy guilds. Instead of allowing nepotism to guide their paths in the grand social structure, they follow our example of merit and knowledge before blood. Though I wish they would see the need to let their covens and circles thrive, instead of putting them on the same pedestal as their avaricious guilds.  

Southwards, in the Crescent, another great empire fell. The Shalaion Sultanate crumbled with the death of their last sultan. A death slow and drawn out, thanks to the myriad warlords believing themselves to be the next sultan, like the Seven Horse Lords of Anwon; the first Shah of Ehruem whose lineage ended brutally just a few centuries ago; Ralikhai which remains a nation of eight oligarchies leasing their lands for any willing to pay. Some like Orhmedia and Quadath never gained sovereignty, as our Hosts and the former Empire’s Legions anchored down and aided the rise of governments, organizations friendly to us. 

Kesothis, the Tear likewise suffered through a warring period lasting nearly two centuries, before the rise of the Abydos Dynasty who reigned peacefully and with an iron hand until the rise of the current Witch-Empress, who herself was aided by the last remaining Vizier of Anathria–or as we call our Hallowed-Mother, Viduthia. Though with the fall of the tyrant pharaoh, the Witch-Empress’s granduncle, peace has returned upon the Tear, and they became a Magicratic Monarchy after joining our Draunneath Circle.

A model which the Witch-Empress copied from the Hoshigawan Shogunate where she spent a century in exile after her first, failed attempt at seizing the throne. The place where it Magicracy–or as we call it here, Seidhocracy – formed centuries ago, when the Seventh Incarnation of the Lunar Shogun joined the Lunate Circle of the Stars, authorized the formation of three militant branches and the granted them the absolute right over the arcane universities. Examples we ourselves followed once news reached the north-eastern continent of ours. 

Of course, we should not forget the nation which metered out the deadly wound upon the last great empire of Heleion. A great nation born from the blood and sweat of the Archfaes children. Born free from the yoke we were still under for forty years. The United Republics of Eoran, a nation of city-states united by their worship of the Archfae and their High Courts. A nation of reigned by a President, the Coalition of Three. And of course, the Worldly Court who formed the moment they combined the model of democracy and magicracy into one. Though unlike our Eminent Circles and Coven, they also incorporated structural elements of the Legions, and worst of all, left a few guilds present, festering in some City-States. Which I need not say, brought upon them a few headaches throughout the ages.

And of course, there the great nations of our magnificent Nauheim. The Grand Principality of Wyrathrin, a great nation first formed by the Aelfriths and Dracoriths of Night and Shadows after the bestowed with the lands of the Noyachny Isthmus. A constitutional matriarchal monarchy led by the Grand Princess, head of the Eminent Coven of the Dusk Weavers, who ascended the throne during the Great War, when her mother fell in the valiant push into Schiaventiurm.

A nation of similar constitution, the Magicratic Monarchy of Maurnia. One whose queen is elected every fifth year, whilst its President must be a member of the Wondrous Coven of the Silvern Stag. A great nation who majorly contributed to the lifting of the Southern Eoranian blockade, helped the Hoshigawans push into western Yudao during the Great War, whilst before kept the legions at bay alongside the Grauburgians during the Subjugation of Nauheim.

East of them, in the low lands of Nauheim, nestles the great Magicratic Confederation of Grauburg, reigned by the Adamant Circle of the Seven, led by the Adamant-Fuhreith elected every fifth year like the Queen of Maurnia. A position of absolute power, both religious and political. A position born to replace left by the void of Nadrediorn’s sacrifice. And though they may lack in his wisdom, they proved their mettle numerous times. Despite their reluctance to fight alongside their subjugators, former President Mahala wrote extensively on the headaches the Grauburgian Host presented in the Liberation War. And praised them for their efficiency in encircling the Franchoi and Tyrnalan capitals during the late years of the Great War.

Lastly–but not least–our Seidhocratical Triarchy of Naireanth. A nation I am proud to be born into, to be raised, to be allowed to join my Eminent Circle. And to be blessed with the draconic grace of Nadrediorn and his great, winged children. I wish not to contradict my previous statements about our Sibling-Circles and Covens, but I cannot lie that our Snow-Scaled is the greatest amongst all. Our Eminent Circle endured innumerable centuries, fought through both fiendish invasions, held the invading conquerors of the greatest empire of Heleion, contributed greatly that Northern Eoran remained as our hold across the western sea, and without us, the Great War may have gone in the favor of our adversaries. 

Of course, I shall also not discredit the Black Rose Coven for their contribution in the keeping of North Eoran, their war on the wicked coven who terrorized our lands for three decades during the Seventh Witch Troubles. Nor have I forgotten the sacrifices they made in the Great War alongside us and all the others. Nor their contribution in the Magikraft Revolution, in recreating the Divine Engines of Viduthia. And I commend their growth to be our equals in mere centuries, proving the greatest of the Primordial Divinities is still Viduthia–our Hallowed Mother–and Nadrediorn–our Hallowed Father…

On a mournful note, we should not forget the island nation of Schoria, once a great ally to us in the war against the pirates terrorizing our island holdings. A nation broken in two, and shall remain so, as we all vowed the Great War shall be the last fought amongst ourselves…

News and Commentary:

  • A new year begins. Starting the updates as promised with factions. Or in this case, starting big with the Nations. Nations that some are new to you readers, some got changed but still the same.
  • More importantly, what comes for Tales of Thulyandiv in 2026?
  • In January, nothing. This month is a break that will only have these updates, focusing on the factions. The Eminent Covens and Circles, and the Grand Guilds of Heleion. Two each week starting with the Black Rose Coven and the Snow-Scaled, and slowly going south, I’ll introduce the rest. Mostly their history, their fashion sense, their structure and such.
  • Then on Valentine’s Day, the first story a Shadow Archives be the first tale of Thulyandiv. Though it won’t be set on the world, instead will be on a cruise vessel in the Void-Between-Worlds. Near an apocalyptic planet taken over by the Ur-Fiend of Excessive Desires, Lust. The story itself will consist of four chapters, each focusing on a spy of four different intelligence gathering branch of the Eminent Covens/Circles and Heleion. This one is sure, and I am currently working on its outline.
  • For March, three tales will follow. Two in Bound Diaries story, with one based on a soap opera scene, one that was just a random smut idea with two experimenting students of a Franchoin Arcane Academy. The third will be another Shadow Archives story, though nothing concrete I have on this one.
  • April, will see Yngvaun return, continue his exploration in the southern continent. A loose sequel of his introductory story. It may also see Tawheeda return, and feature one of the Grand Guilds of Heleion as a major adversary alongside the Thorned Seekers. A tale of 2 or 3 chapters, set in the oligarchies of Ralikhai, as its one of the nations that is a playground for these powerful factions.
  • May shall have a War Tales or Records of War [not fully set on the name of these sub-tales], set on the world tainted by the Ur-Fiend of Excessive Desires, Lust. A set of dark erotica/smut spiced tales. Will focus on the Black Roses, as they are still the designated protagonist-faction, but will also introduce the bestiary of Lust. Demons, Devils who live to climax. Or something like that.
  • June will see the return of Rhommi, the Godkynd Thief, in two tales of Felonious Memoirs. One a space heist, where she infiltrates a Voidstation ran by the Snow-Scaled Circle [so expect some guys in distress] and the Sakhrath-Ib-Anath. The second a heist on a world not a Void Colony, but one that joined the Hegemony of Thulyandiv. A planet with a feminine, Amazonian race of its own. A race I made some preliminary outlining on 2025, though some things may change as I have new ideas for what makes them alien compared to the Thulyandivian races.
  • July will see another Shadow Archives tale, though this one I am not set on fully yet. It may become another War Tales, set during the Subjugation of Naireanth. And if it remains a Shadow Archives, it may tie into the December story. Neither am I fully settled on the second story of July. Mostly on whether it will be a Bound Diaries or a War Tales story. The idea shall remain, a short story, a short scenario of a good Samaritan discovering a bound and gagged baddie, whom they free only to end up themselves in peril. 
  • August will see the revision of the first story I wrote, the first story of the arc involving the Coven of the Forsaken Sisters. Alongside the December story, I shall start working on it on the weekends. That will mostly take up August, though I may do a short story, but no promises on that one.
  • For October, I plan to do four stories. Two Bound Diaries, with one including a pirate and their pet kraken experimenting with some tentacle stuff, and one involving slimes in a Viduthian Brothel. Then there will also be a Fame and Glory set in the Second Era of Mending, involving horny goblins and a party of adventurers or Circle/Coven members. The last, the War Tale will once again feature the tainted world, and demons of Lust, that may or may not be very tubular in their appearance. And very, very squelchy. Overall, the theme I want for 2026’s October to be: The Dangers of Monster Fucking. Or something like that.
  • November, I only decided on doing three tales, three short stories. No theme or exact details, other than one being a Fame and Glory [not Selindrae, though the July Shadow Archive may turn into a Selindrae story], one being a Bound Diaries tale, and the last either a Felonious Memoirs story or a Shadow Archives.
  • And lastly, December. Like 2025, I plan to do a lengthy story, pushing forward the Cabal Storyline. A story that will be set on Hoshigawa, and will involve their Circle. Similar to Passion Rides, it may also has its main setting be a mode of transport, in this case and as of now, the plan is for a ship. Or a submarine. Likewise, the Cabal will work mostly from the shadows, where Astrydril and two of the Raven Eyes assigned to the East, will attempt stopping their plans. It will also see the return of Saemundur, and Lyaldis maybe. 
  • Overall, from February to June, these are all set and concrete plans. The rest is up for change, as I plan to look at the board at the end of each month and mull whether it is what I want to do or not. 
  • Now before the end, some commentary on the worldbuilding section.
  • Naireanth itself changed from Monarchy, Theocratical Monarchy to Seidhocratic Triarchy, to signify power being shared amongst House Dreahal, the Snow-Scaled Circle and the Black Roses. Seidhocracy/Magicracy itself is a model valuing the Arcane Sciences, signifies in the world whether a coven or circle have a say in political matters.
  • Though it may change and become a branch-model. 
  • Maurnia and Wyruthrin are both technically new nations, but also just rebranded ones. Maurnia, I no longer recall what was the name of the nation, but it got featured twice, or maybe three times across each iteration. It a matriarchal monarchy, kinda constitutional on the surface, in truth the Wondrous Coven of the Silvern Stag has absolute power. Wyruthrin, as mentioned before I think, was Lhooril. But instead became the “Slavic” nation with a flavor of matriarchy, a slight nod to drows. Maurnia itself is more urallic in its architecture, names and such.
  • Another small change was the Lesser Courts of Eoran become the Worldly Courts, and as mentioned above will have a similar structure to the Legions, more so than the reworked structure of Eminent Covens and Circles.
  • On Hoshigawa, I’ll expand as the year goes on. For the time being, I’ll just say that the terms originated from there, instead of from Nauheim. Despite the Snow-Scaled being the oldest of the Eminent Circles and Covens. But more on that next week.
  • Kadath became Quadath, though the bigger change is that they also will have their own Eminent Circle, though it shall form later. Orhmedia too will see some changes, mostly it shall become more Indian [Names, Social Structures, Architecture mostly], and will be an ally of Kesothis. It may also have its own Eminent Coven or Circle. Kesothis got the Sakhrath-Ib-Anath, and will become the Naireanth of the South. So, it will have its own weaker Snow-Scaled Circle. Baaneath I am not sure yet, what role it shall play, other than an adversary to Kesothis. Anwon and Ralikhai are prime candidates for War Tales, Shadow Archives and Tomb Raiding stories. Ehruem, remains a Theocracy, and may have its temples become equals to Grand Guilds and Eminent Covens/Circles in power and influence.
  • And that is all. Thank you for reading my ramblings, see you all next week!

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MomonThe71stauthor
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                                            12.10.2025


Worldbuilding:

  • Bveriudur: 11th Month of the Northern Calendar, 31 Days long, the darkest of the autumnal season, often associated with dark spirits, warlocks and witches often find it easier to commune with their patrons, hold their secret Sabbats away from civilization.
  • Soulreavers: Unsullied undead where the soul imprisoned within the vessel keeps it from rotting away. The imprisoned souls are slowly stripped off their faculties, gradually become an extension of the necromancer, in some cases, erudite wizards theorize they become a second, spare body for the necromancer. Though how they achieve keeping the soul from passing on, remains a secret to most.
  • Atropos: Dominus of Death’s Hunger, a Dread Regent of the Black Meadows in the Umbral Domains, one suspected as the chief patron of former Regent-President Daemerius who left the former capital of Arghyria infested with undead and servants of the Dominus hungering for anima, souls of the living. Despite its horrid reputation of a ceaseless appetite for souls, one of the most cordial of the Dread Regents.
  • Ang-Thaughtur: Towering capital of Northern-Eoran under the full jurisdiction of the Kingdom of Naireanth. A gargantuan spire spanning nearly a thousand kilometers across the Oidcherin Meadows, whilst scraping the passing clouds with its flat, pronged 350th top level. The oldest structure, predating even the natives of the continent, built by the Higher Courts of the Fae, who occupied not the city, merely resided there during their jaunts into the mortal realm. Later, they allowed their ‘children’ to settle and sprawl within, then when the Heleionians arrived, took the city in the Hundred-Year Siege, and now reside there themselves, mingled with the descendants of the first fey-touched. 

Weekly Updates:

  1. Not much to report. The unedited version of the Spookinktober story is up on Subscribestar, started working on the editing, hopefully next week all four will be up. 
  2. For that, the editing on the December story falters a bit. Also begin some preliminary outlining on the November story/tales.

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MomonThe71stauthor
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                                        05.10.2025


                                                                   Worldbuilding:

  • Myeinus: 32-day long month of Spring in the Heartland Calendar. Named after the Goddess of Magic and Magnificence.
  • Aurorinus: 33-day long month of Winter in the Heartland Calendar. Named after the Goddess of Dawn, Love and Wisdom venerated in the Heartland nations. In the North and South, recognized as the Goddess who heralds new beginnings, the Lady of Hope. 
  • Snow-Scaled Coven I: The largest coven of the North, rivals to the Black Rose Order. Founded in the first centuries of the First Demonic Crusade, established by the skielfrith house of Dreahal who first befriended their winged cousins, rode them into battle against the fiendish hordes. First started out as a knightly coven of their kin, worshipping Aurhmangr, the Great Dragon God of Heleion, mate of Myelia. Though he remained chief amongst their worshipped deities, once they grew in power, gobbled up the smaller covens, incorporated the worship of their deities. 
    • Hvirtvia Host: The greatest branch of the Snow-Scaled Coven, ever present in all their heimrads (holdings). Created by Ragnaerh of House Dreahal in the last centuries when his own brother turned against his own family, his own world. For 27 centuries, he led the Host into myriads of battles across the north, before he fell as one of the many who attempted uniting the north during those tumultuous eons. A task which he failed when Freianna withdrew her coven and aid, for reasons lost to history. Presently, it is led by Hersith Sigenoroth, Husband of Lythienne, a daughter of House Dreahal, Hersith of the Black Roses. 
  • The Higher Court of Night and Darkness: Higher Court ruled by the Countess of Night, Darkness and all that lurks under Her Veil. Including the bestial predators hunting during the night, spiders who lurk in the dark recesses of Heleion, and the indigenous folk of Eoran, blessed by her essence. Their realm is recognized as Duskfall, a realm of endless night, where the leaves emanate a tenebrous light, a gargantuan silvery disk replicates the grace of the Moon. Known to descend upon the Umbrillien Hinterlands on every 24th of Veitrundur, where her worshippers flock, challenging themselves on a long pilgrimage through the hinterland. It is believed by the native feyfolk of the North, that amongst her many gifts to them, the longer nights each winter and autumn were her greatest. 

                                                                     Weekly Updates:

  • So, as of now writing (Saturday that is) the Spookinktober story is almost finished with its unedited version. The last tale remains, one a bit ‘experimental’ in its structure. An idea I wanted to do for a long time in a short story format. Just never put myself to it, believing this structure fits longer stories better. For reasons.
  • Then next week I plan to upload early access to the unedited tales first, then start editing them. The unedited early access will come in one day, the edited as I finish editing them. Story sits at almost 10k words. So, it may take a little while.
  • And lastly, the December story, I hope to finish too, and move on editing the last three or four chapters, then add a few more segments. 
  • Speaking of which, these segments of the Deal of the Revolution will focus on secondary characters or minor, practically red-shirts in the Umbrillien Hinterland. The early ones are all ambushes between the Black Roses, Dusk Weavers and the Separatists hiding there. As the story ramps up, these ambushes shift into skirmishes, battles as the goal of the Separatists lie in the old and renovated forth in the heart of hinterland.

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