A Continued Effort Towards Quality Improvement
Hey everyone,
As I work on AD V0.14, I wanted pass on a little update of what I have planned in the next couple months.
I like to make my content feel a little more lively, so I put extra effort into creating animations where I feel it would be beneficial for the story. Both lewd, and non-lewd. A lot of these can rack up on rendering time, and I have a second rig that mainly focuses on these. It's often pumping heat 24 hours a day, 7 days a week. When bigger lewd scenes get added, it has a hefty amount on it's plate to catch up on. Sometimes it can reach 15-20 animations waiting to be rendered. Time-wise this is usually fine, but on the back-end of an update, I often have placeholders added until it catches up.
To help with that, I ended up investing into a third rendering rig. That should help keep myself ahead of the game. Especially, when creating non-repeating animations that can get into the 300-500 frame range (I already have two of those in V0.14's content). That computer is now up and running with a big animation in the process of being rendered.
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Another thing... If you've kept track of development, you may have noticed that I put limited effort into improving previous content. That would be both location/scene quality, as well as some story developments that make it flow better than originally intended. This is something that takes time to do, and I find very little time for it.
That changes a bit, as I will be having someone else do that work for me. So, once that gets going, you should see some previous content get a quality overhaul so that the early game can match the quality of what I can produce now. All made without sacrificing any time on new content creation, as that is most important. You should probably expect that to start once V0.14 has been released. The photos attached are some example of what these changes will look like.
With that, these are new things that I plan be worked on:
- Improve scene image/animation quality from be beginning of the game, up until around Chloe's introduction.
- Add sound effects to lewd scene animations
- Have all placeholder idles created, and added in game. Past/Present as well as before the big change.
- Small, completely optional scenes focused on improving character depth (Blue Bubbles)
- Optional voices added for every female character? Maybe.
Eventually, this effort may bleed into FILF, and that too will get a big overhaul. AD first, though!