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MomonThe71stauthor
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MomonThe71stauthor
Writer of the anthology web novel: Archives of Heleion - a collection of stories featuring mild BDSM, Yuri in a fantasy world of mine inspired by DnD and a few others.
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MomonThe71stauthor
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                          Weekly Updates: 19.01.2026


From the Great Library of Ang-Saellirith: Our Eminent Allies on the Low Lands of Nauheim. [Exempts]

Beyond the Eptirrion’s divide, two great nations sprawl east and west. Two great nations we fought against in the times we were free from the terror of those sealed in Gehenna. Then with time, and with our sulfurous wounds mended, united whilst pressed into the mud by the sole of Heleion’s last great empire, we fought with in the coming conflicts, shed blood and sweat, son and daughter together.
Fellow nations who likewise built a seidhocratic society alongside us. Great Grauburg and Maurnia, protected by their Eminent Circle and Coven.
Both roughly of the same age, sharing in the fate of their foundation mostly lost to time. In the case of the Wondrous Coven of the Silvern Stag, Dianaril, the Brilliant Lillium of Maurnia, Seeded-Daughter of the Silvern Stag herself endured long, though she never indulged on what year her Coven formed, merely when they donned the silvern hide their main host still wears proudly today. In the case of the Adamant Circle of the Seven, reigning and protecting Grauburg, even the founder’s name got lost in the passage of time, after he fell in the last battle closing the Seven Epochs of the First Crusade.
Some annals did survive, mentioning how unconventional the Unbeugniss – the Circle of the Unyielding – was even at the time. A circle formed not only by erudite students of the great divinities, but also warriors, farmers, street urchins of their young cities, all fed up with the demons and devils sowing terror and chaos. All came together one day and united, blessed by all the Elder Dragons. 
Meanwhile in Maurnia, the early Coven itself merely acted as protectors, advisers to small kings and queens, propelled them to a necessary unification, a feeble one as we know from the warring period of Maurnia that followed the First Crusade. A period which seen many kingdoms rise and fall, including their first attempt at establishing a matriarchal monarchy ran by them, acting as Queensguard and Arcane Advisors in tandem. A period in which Maurnia reached its greatest sprawl recorded on maps and in the great tomes of history, as they gobbled great chunks from Grauburg, from us and from nascent Wyruthrin. 
Though, corruption–some claim to be demonic–weakened them and their first and last Empire, perished alongside Dianaril. Our poor and beloved Black Rose wept for centuries, and was the first who sued for peace once lands returned under Nairenthian ownership. 
In Grauburg, the Unbeugniss Circle spent the first centuries licking their wounds, focusing on the security of their spread-out lands, aided in the reconstructions under the guidance of five Elder Dragons that remained in Grauburg. Once everything returned as it were, they too longed for the days of glory and bloodshed, and entered their own warring period, with their own small kings and queen supported. Around this time, they started following in the steps of our Snow-Scaled Circle, and began gobbling up Circles and Covens they seen as worthy to add to their merry band. 
These included the Orichaex, a circle of druid-knights and warriors attuned with nature at the time. Later, proved themselves master of metallurgy combined with the High Arts of Transmutation, resulted in the creation of Orichalcum and Orichalnyrium. Then joined the Mithrethe Coven, an off-shoot of the Wondrous Coven of the Silvern Stag, broken away during the early centuries, and who named themselves after Mithril, the silvern metal gifted by the Elder Dragon to battle against demons and devils.  Third to be added to their circle were the Nachfrahr, a circle focused upon divination through stars, a Circle who were less combat savvy, but proven as great war-advisors. Last at the time were the Bluthlar Circle, witch-warriors, knights who learned to enhance, augment their prowess, their reflexes through blood magic, under the guidance of the….
Of course, I must mention to any interested in our broader history, that our Draunneath Circle may not have existed without the Adamant Circle of the Seven. Without them showing how sovereign Circles and Covens can operate as one, it may have merely been just a dream.
…Of course, we it would be foolish of me to leave out great charge of Elk-Hussarianhs, lifting the siege of Narlavyth in the 367th Year of the Second Era of Mending. How they led our unified force against the phalanxes of Seventh and the Ninth Legion, aided by the Einherjaeriths of the Snow-Scaled. Oh, how great must the scent of burned flesh, melted plates, must have been. How great the howls of the great maurnian war-elks and the shrieks of the brave maidens echoed across the howls of the burning legionaries…
…Though I mentioned how we fought mostly side by side with the Adamant’s hosts, as sobering it is to admit it, even whilst vassals to the last great empire of Thulyandiv, we have aided in the death of many of their brothers and sisters. A sin fortunately occurred once only, during the Liberation War of Eoran, where the Black Rose Coven and the Snow-Scaled Circle secretly aided the separatist forces in pushing them out from the northern subcontinent. And later, during the last battle at the Soundless Archipelago, where through explosive provisions, supported the sinkage of their war-vessels on the sea. 
…Schiaventiurm may remain independent as a commonwealth of small states protected by their own mountains, one cannot deny the contribution of the Adamant Circle of the Seven in vanquishing the stationed legions. A feat they solely achieved in the first quarter of the Great War…
…Whilst many know of the elk mounting Hussarians of the Wondrous Coven of the Silvern Stag, the eminent coven itself spent a considerable effort on improving their fleets, their armada during the centuries spent as imperial vassals. Beyond raising a great armada of dreadnoughts, the first galleys of tempered steel, they also presented us with ships diving and striding beneath the waves, providing much needed stealth and another venue to combat the great beasts of the sea. 
Inventions, which later also aided in lifting the blockade at South Eoran’s western shores, the encircling of the Albionian Archipelago. And the retribution wrought upon the armadas of the Sultanate….

News and Commentary:

  • This was a rough week. Got lucky again, and with each new year, I began this with some minor ailments, this time with some aching of my jaw and cheek, possibly some infections that thankfully passed. But it seriously hindered some progress. mostly worldbuilding stuff. 
  • Speaking of which, I wanted to and include a little more, so some additions that I couldn’t fit in above. First, like how the Snow-Scaled and the Black Rose have their beautification elixirs, that grant a somewhat uniform look to all members, these two have their own. For the Adamant Circle of the Seven, it is a bit similar to the Snow-Scaled, a potion that grants dragonesque features, whilst also granting a luster, strength and durability to skin, on the same level as tempered steel. In addition of limitless lifespan, bone and muscle augmentations. 
  • For the Wondrous Coven of the Silvern Stag, it is closer to the Black Roses, granting them an unparalleled elvish beauty with some adages. Such as a silvern tone granted to all races to their velvety smooth and lustrous skin, their hair growing lush and velvety, but also the root of their hair becomes silver. Their ears are do lengthen, but resemble more the ears of elks rather than elves, though less upright. Lastly, all their pupils become wide and slit looking, with the center a dark blue, the edges pale silver. 
  • Another thing that partially got left out, and though to some extent also got left out last week, are the classes. Though the Hussarians got a honorable mention, though it was more a reminder for me to someday include the elk cavalry in some shape or form. Though the common classes, and the highest had been developed for both. With the Adamant Circle, I even expanded that their highest consists of not just the Adamant-Regent, but also there is the Adamant-Marshall, who is more the supreme military leader of all their Circles, and Adamant-Meister, a more administrative class/position who manages stately and arcane affairs, mostly the administration of their Academies and Arcane-Rights.
  • With the Wondrous Coven, I leave their classes for later, as their names are a mixture of Finnish, Estonian and Hungarian, and still figuring it which branch uses which language [with some changes]. It is a bizarre feeling using one’s own language in this way. 
  • And on a last small note, I also decided on the color coding, touched on a little above. Namely, the Wondrous Coven will have predominantly silver coats, pants, skirts, boots and so on, whilst the Adamant Scales will be a bit more varied because of their somewhat peculiar structure. For example, the Mithrethe Coven will use the same color for their outerwear, whilst the chief, Unbeugniss Circle will probably use Prussian Blue or some Bluish-Black. 
  • Regarding the February Story, I finished the last two stories, and will start editing next week. Hopefully by the end will be up on here, the four early access chapters. Will also began working on the March stories, the two Bound Diaries, and a Shadow Archive that I figured out will be a scenario-based story, one involving a bit of smut. 
  • That is all for this week. Next week, worldbuilding section will focus on the Wyruthrin Eminent Coven and the Hoshigawan Eminent Circle, the last of which will be a chief player in the December story. So, till next week, take care and have a pleasant week folks!

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                        Weekly Updates: 11.01.2026


From the Great Library of Ang-Saellirith: The Eminent Powers of Naireanth. [Exempts]

Let me preface with this. No doubt lingers, House Dreahal, High King Thorian and High Queen Astaeni rule by the Heavenly Mandate of the First Roar, but they do so by the earnest and valuable counsel of the Snow-Scaled Circle and the Black Rose Coven. Both of which shed blood and sweat to make our Naireanth greatest on Nauheim, greatest in the north and east of Thulyandiv.

But first, let me indulge you on the origins of both. Starting with the greatest Eminent Circle of all, the Snow-Scaled. Whose origin interlaces with that of House Dreahal. Originally, they were founded as a circle of Seidhengrior – an old occupation that evolved, divided into what we nowadays call Seidhaeths and Drengriarhs. Warriors who neglected not the gifts of Viduthia, our Magnificent Mother. Though instead of seeking her knowledge on matters arcane, they visited the highest peek where her Eternal-Husband, our great winged father Nadrediorn dwelt in his mortal vestige. 

There, they lived amongst his other children, befriended those who chose to live with the limits of mortality. Much of the time spent there had been lost to history, but we do know they became the first of the dragon riders, the Einhaeriths who spread in the High Lands, coming upon the aid of the helpless folk besieged by hellish hordes. By the mid-millennia, an ample host of the Snow-Scaled led the defense of Saellirith (3245-3247 of FC), fought under the shadow of the Great Elder. 

The First Era of Mending, they began with a meager number compared to what their military might amounts to in present day. Though quickly, they began recruitment, reasoned with most other covens and circles to unite under them. Within a few centuries, their numbers grew beyond even their own founder’s expectations. In the ensuing unification period, they swore loyalty to future High Queen Grimhit, the point at which most historians tie the formation of the Hritvia Host. 

On the other hand, we do know that the Black Rose Coven was founded in the 123rd Year of the Seven Epochs of the First Crusade. Though compared to the Snow-Scaled, it consisted only of thirteen elven witches, including the Black Rose herself who remained secluded by the order of her Divine-Mother. Only in the last centuries, the twelve disciples of the Black Rose were allowed egress from their sanctuary, came upon the aid of their fellow kyndred all across Thulyandiv. A few fell and for them, she wept for centuries, the others returned once the last fissure closed. 

Still, they maintained their small numbers even in the First Era of Mending, and only in the fifth century, the replenished twelve were allowed to take seven of their own. During these years, we knew very little of the Black Rose herself, despite she herself venturing out from the sanctuary of her Divine-Mother. We heard tales of her adventures to the South, to the Far-West many thought to be lost for eons, and even of battles against demonic remnants.

And though the witches, their counsel remained respected–even after the Schism–their own military host formed only during the sixth or seventh century of the Second Demonic Crusade. Formed in the Siege of Ang-Reykjanes, where after seventh grueling months, the three elevated disciples decided to amass and teach what they can to the maidens of the city, and shared their essence and blood with them. A host of five thousand witches and witch-drengriarhs amassed, fought and exorcised the devils, demons and tainted hordes. A victory costly, but also spread the word of their achievement, and compelled the rest and the Black Rose herself to do the same. Though where their name came from, no one really remembers anymore. From what little we could gather, Venerated-Sister Haldorraith came up with it itself after two much drinking to numb despair. 

…Despite centuries spent under the heels of the Empire, the Eminent Circles and Covens succeeded in keeping their own traditions, their own structures and styles. Specifically, the ancient style of Seidhengriors endured the passing centuries, millenniums. Including the usage of leather, silk, velvet and cotton, though each now produced through arcane-weaving and cloning instead of hunting for shed hide of dragons, beasts mutated by the leylines and nexuses. Thanks to the Magikraft Revolution, unprecedented achievements came to be not just on the battlefields or in the studies of mages, but on the tables of master tailors.

Surfaces which smoothness endure no matter what stress they got put under; lusters once seen only on the draperies, garments of gods and their divine servants. Beyond other useful traits developed and bestowed upon fabrics like Dragonidh or Beornidh Leather.

Beyond the fabrics, elements endured. Collars as great in height and volume as cowl, in many shapes and forms, all adjustable… fluid capes to signal our arcane heritage whilst not hindering battle performance… high-shafted boots with elevated soles fit for all terrain, no matter how rugged, how angled they may be… conical witch hats, seidh-crowns, berets, and side-caps providing the same resistance as helmets if not greater through enchantments, spells woven easily into the fabric thanks to their arcane-natures. 

…Eminent Circles and Covens mostly follow the same organizational structure. The exception being the United Worldly Court of Eoran, which incorporated elements from the legions. But the Snow-Scaled and Black Roses both use a branch-system with a class-system layered within. Both have the common three branches assigned to the three fundamental elements of earth, water and air–though the latter evolved into the void. 

The first, the earth includes the previously mentioned Hritvia and Svartvia Host, greatest within both, led by the Class of Hersiths. Nine within the Snow-Scaled Circle, seven within the Black Rose Coven. A class ever-present in all branches. Second to them, likewise ever-present are the Thegriths, their right hands, in both battle and administrative fields. 

Second of these primary branches are the Halgutvia Host for both. Once the second greatest for each, a host of great fleets, armada have not shrunk with the passage of time. Merely, they got left behind when we expanded beyond the heavens of Thulyandiv.

Which led to the exponential growth and the evolution of the sky-faring host to become the void-faring host. Hence their power, their influence too grown and earned the second place on the proverbial pedestal of the three primary branches. May even challenge the dominance of the ground hosts one day, according to some. These branches, both named the Ginutvia Host…  

News and Commentary:

  • This one took a bit to write, rewrite. Technically I did them both before, but somethings in their origins got changed, per the new timeline.
  • Wanted to do a bit more on their organizational structure and their fashion, but decided to do those separate per class, and before stories where these classes show up. And also, instead of ranks, decided to on this class-system to differentiate them from the Legions of Heleion and the Grand Guilds. Plus, this way, the Elevated, Splendid and Majestic adjectives are the ranks within the classes.
  • Uniforms wise, expanded the headpieces a little more. Helmets they still use, but only if they wear plates, armor. But yes, there will be characters in witch hats, seidh-crowns that are battle-tiaras with cheek guards, horned crowns, jewels, besides berets. Likewise, to give them a wizard/witch/sorcerer flavor and to include a bit more asymmetry, uniform coats for the Eminent Circles and Covens incorporate capes, and what here has been cut out, is that one sleeve is longer then the other, like the hem, a little bit with the collar in its circumference. And one other, a small thing, but some of the waist belts also include tassels, or may include. It is an idea I am still unsure whether to include or not.
  • Name wise, unified them a bit with the -tvia suffix, and changed the Voidfarer into Ginutvia. May also give the Skyfarer Host later an inworld name, but for the time being, I just refer to them as is. And the lesser branches had some changes that I am plan to rework a bit. For example, the Raven Eyes are referred as the Hidden Sect of the Black Rose Coven. The Snow-Scaled as of now is either Nightscales or Duskscales. The Black Lotus itself will be a sort of joint branch with the Hoshigawan Circle, the Thorned Seekers remain as is, a branch of holy maidens. The Dusk Weavers as of now are labeled as the Nightwardens to fit their dark elven/Dracorith theme. And the Sunnarsthar shall get renamed, and will be one of the auxiliary branches of the Black Rose, whilst the Snow-Scaled are known as the Soltvia Host. 
  • Though for next week, I’ll definitely expand on the auxiliary branches, as it will mostly come up with the Dusk Weavers and the Wondrous Stag’s Coven.
  • Progress wise, half done with the February, Valentine’s day story. Mostly done the beginning sections and the endings involving a little bit of rope, a little bit of tape, and a little bit of smut in one of the chapters. 
  • For a little bit of tease on the smut part: In terms of chapters, the first two end with guys getting bound and gagged, the third has two red-shirt in distresses. And the last one has one more GID.
  • Anyway, that is all for this week. Next week, I shall focus on the Grauburgian and Maurnian Eminent Circle and Coven. Till then, take care and have a nice week folks!

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                           Weekly Updates: 01.04.2026

From the High Library of Ang-Saellirith: On the Great Nations of Thulyandiv [Exempts]

Throughout the long history of our world, many a kingdom, many an empire arose. But only a few left their mark on the world. One such nation many still remember living under in the days of the Second Era of Mending was the Last Empire of Heleion, the greatest which conquered all the continents of Thulyandiv.

An Empire which foundation got muddied with the passing of centuries. Some claim its first Emperor gazed upon the bewitching Black Rose herself and asked for hand. Her rejection left a deep mark, a festering wound which made him believe the greatest beauty of the world would only accept his offer of marriage for the world itself. A sickness which many of our scholars believe spread onto his descendants who continued making this dream a reality. Others hypothesize the conquests; the unification began simply in preparation of the next fiendish crusade. An assumption repeated still in the universities of Heleion.

What matters, that with time, this great Empire began withering from the 23rd century of the Second Era of Mending. The losses of the Seventh Legion, the death of the Empress-Regent Septimia in Eoran heralded the twilight of the Empire. First to break away were our great nation of Naireanth alongside our southern neighbors, when we formed the great Draunneath Circle, beaten out the imperial loyalist and the three legions stationed in Nauheim. Hoshigawa and the Eastern Continent of Yudao and Thieya likewise broke from their yoke, and the former even joined our alliance. Then the Sultanate of the Golden Sun formed in the south and followed our example. 

For three centuries, the Heleion Empire endured, beaten down rebellions across their last holdings, until the last emperor got assassinated on the Foundation Day. According to some, a grim message from the Gods themselves, that the end was nigh. An end facilitated by the necrolytes of the Dread Lords of the Null, led by the former Regent-President, whose name had been erased and forbidden from ever written down or uttered–as you may all know.

For twenty-four years, we waged a long and bloody war, claiming the lives of billions. Though its greatest victim was the last great Empire that Thulyandiv shall ever see. From its corpse though, arose a new entity. A democratic Arghyria, a strange decision born through the decades of them seeing how the Thirteenth Republic of Franchoi fared through the day coming after the end of the Great War. Though only for a short while. 

Reconstructions across Heleion involved the guilds, at the time still small. What the people of Arghyria were blind to, was how the guilds grown like tumors in the shadows, how their smiles, their good intentions of rebuilding were nothing but a front to grab power. First among these “Grand Guilds” were the arghyrian conglomerate, Aeternus Association founded by a certain Marcia of House Narses, descendant of a former trader who ousted House Dreahal during the last great civil war of Naireanth.

Though in Arghyria, they gained their current standing without a shed of blood or sweat. As a guild specialized in construction, they aided in mending cities ruined by our mighty dragon riders and artillery. And most importantly, after eight centuries, cleansed the capital of undead filth… 

Now they own the ruling coalition of parties and the remaining nine legions through sponsorship and briberies. Similar to the other Grand Guilds forming their own Union built on avarice. A Union including the Dupuis Industries of Franchoi, serious rivals of our Black Roses in the cosmetic and fashion industries; the “Sacred” guild of the Hallowed Republic of Tyrnala, for whom the Premier-Exarch of the nation and the Grand Temple of the Sun is nothing more than a puppet, used to discredit our own hallowed houses of the Great Divinities…

The Shiaventiarn Commonwealth remains the sole nation in Heleion, free from the yoke of the greedy guilds. Instead of allowing nepotism to guide their paths in the grand social structure, they follow our example of merit and knowledge before blood. Though I wish they would see the need to let their covens and circles thrive, instead of putting them on the same pedestal as their avaricious guilds.  

Southwards, in the Crescent, another great empire fell. The Shalaion Sultanate crumbled with the death of their last sultan. A death slow and drawn out, thanks to the myriad warlords believing themselves to be the next sultan, like the Seven Horse Lords of Anwon; the first Shah of Ehruem whose lineage ended brutally just a few centuries ago; Ralikhai which remains a nation of eight oligarchies leasing their lands for any willing to pay. Some like Orhmedia and Quadath never gained sovereignty, as our Hosts and the former Empire’s Legions anchored down and aided the rise of governments, organizations friendly to us. 

Kesothis, the Tear likewise suffered through a warring period lasting nearly two centuries, before the rise of the Abydos Dynasty who reigned peacefully and with an iron hand until the rise of the current Witch-Empress, who herself was aided by the last remaining Vizier of Anathria–or as we call our Hallowed-Mother, Viduthia. Though with the fall of the tyrant pharaoh, the Witch-Empress’s granduncle, peace has returned upon the Tear, and they became a Magicratic Monarchy after joining our Draunneath Circle.

A model which the Witch-Empress copied from the Hoshigawan Shogunate where she spent a century in exile after her first, failed attempt at seizing the throne. The place where it Magicracy–or as we call it here, Seidhocracy – formed centuries ago, when the Seventh Incarnation of the Lunar Shogun joined the Lunate Circle of the Stars, authorized the formation of three militant branches and the granted them the absolute right over the arcane universities. Examples we ourselves followed once news reached the north-eastern continent of ours. 

Of course, we should not forget the nation which metered out the deadly wound upon the last great empire of Heleion. A great nation born from the blood and sweat of the Archfaes children. Born free from the yoke we were still under for forty years. The United Republics of Eoran, a nation of city-states united by their worship of the Archfae and their High Courts. A nation of reigned by a President, the Coalition of Three. And of course, the Worldly Court who formed the moment they combined the model of democracy and magicracy into one. Though unlike our Eminent Circles and Coven, they also incorporated structural elements of the Legions, and worst of all, left a few guilds present, festering in some City-States. Which I need not say, brought upon them a few headaches throughout the ages.

And of course, there the great nations of our magnificent Nauheim. The Grand Principality of Wyrathrin, a great nation first formed by the Aelfriths and Dracoriths of Night and Shadows after the bestowed with the lands of the Noyachny Isthmus. A constitutional matriarchal monarchy led by the Grand Princess, head of the Eminent Coven of the Dusk Weavers, who ascended the throne during the Great War, when her mother fell in the valiant push into Schiaventiurm.

A nation of similar constitution, the Magicratic Monarchy of Maurnia. One whose queen is elected every fifth year, whilst its President must be a member of the Wondrous Coven of the Silvern Stag. A great nation who majorly contributed to the lifting of the Southern Eoranian blockade, helped the Hoshigawans push into western Yudao during the Great War, whilst before kept the legions at bay alongside the Grauburgians during the Subjugation of Nauheim.

East of them, in the low lands of Nauheim, nestles the great Magicratic Confederation of Grauburg, reigned by the Adamant Circle of the Seven, led by the Adamant-Fuhreith elected every fifth year like the Queen of Maurnia. A position of absolute power, both religious and political. A position born to replace left by the void of Nadrediorn’s sacrifice. And though they may lack in his wisdom, they proved their mettle numerous times. Despite their reluctance to fight alongside their subjugators, former President Mahala wrote extensively on the headaches the Grauburgian Host presented in the Liberation War. And praised them for their efficiency in encircling the Franchoi and Tyrnalan capitals during the late years of the Great War.

Lastly–but not least–our Seidhocratical Triarchy of Naireanth. A nation I am proud to be born into, to be raised, to be allowed to join my Eminent Circle. And to be blessed with the draconic grace of Nadrediorn and his great, winged children. I wish not to contradict my previous statements about our Sibling-Circles and Covens, but I cannot lie that our Snow-Scaled is the greatest amongst all. Our Eminent Circle endured innumerable centuries, fought through both fiendish invasions, held the invading conquerors of the greatest empire of Heleion, contributed greatly that Northern Eoran remained as our hold across the western sea, and without us, the Great War may have gone in the favor of our adversaries. 

Of course, I shall also not discredit the Black Rose Coven for their contribution in the keeping of North Eoran, their war on the wicked coven who terrorized our lands for three decades during the Seventh Witch Troubles. Nor have I forgotten the sacrifices they made in the Great War alongside us and all the others. Nor their contribution in the Magikraft Revolution, in recreating the Divine Engines of Viduthia. And I commend their growth to be our equals in mere centuries, proving the greatest of the Primordial Divinities is still Viduthia–our Hallowed Mother–and Nadrediorn–our Hallowed Father…

On a mournful note, we should not forget the island nation of Schoria, once a great ally to us in the war against the pirates terrorizing our island holdings. A nation broken in two, and shall remain so, as we all vowed the Great War shall be the last fought amongst ourselves…

News and Commentary:

  • A new year begins. Starting the updates as promised with factions. Or in this case, starting big with the Nations. Nations that some are new to you readers, some got changed but still the same.
  • More importantly, what comes for Tales of Thulyandiv in 2026?
  • In January, nothing. This month is a break that will only have these updates, focusing on the factions. The Eminent Covens and Circles, and the Grand Guilds of Heleion. Two each week starting with the Black Rose Coven and the Snow-Scaled, and slowly going south, I’ll introduce the rest. Mostly their history, their fashion sense, their structure and such.
  • Then on Valentine’s Day, the first story a Shadow Archives be the first tale of Thulyandiv. Though it won’t be set on the world, instead will be on a cruise vessel in the Void-Between-Worlds. Near an apocalyptic planet taken over by the Ur-Fiend of Excessive Desires, Lust. The story itself will consist of four chapters, each focusing on a spy of four different intelligence gathering branch of the Eminent Covens/Circles and Heleion. This one is sure, and I am currently working on its outline.
  • For March, three tales will follow. Two in Bound Diaries story, with one based on a soap opera scene, one that was just a random smut idea with two experimenting students of a Franchoin Arcane Academy. The third will be another Shadow Archives story, though nothing concrete I have on this one.
  • April, will see Yngvaun return, continue his exploration in the southern continent. A loose sequel of his introductory story. It may also see Tawheeda return, and feature one of the Grand Guilds of Heleion as a major adversary alongside the Thorned Seekers. A tale of 2 or 3 chapters, set in the oligarchies of Ralikhai, as its one of the nations that is a playground for these powerful factions.
  • May shall have a War Tales or Records of War [not fully set on the name of these sub-tales], set on the world tainted by the Ur-Fiend of Excessive Desires, Lust. A set of dark erotica/smut spiced tales. Will focus on the Black Roses, as they are still the designated protagonist-faction, but will also introduce the bestiary of Lust. Demons, Devils who live to climax. Or something like that.
  • June will see the return of Rhommi, the Godkynd Thief, in two tales of Felonious Memoirs. One a space heist, where she infiltrates a Voidstation ran by the Snow-Scaled Circle [so expect some guys in distress] and the Sakhrath-Ib-Anath. The second a heist on a world not a Void Colony, but one that joined the Hegemony of Thulyandiv. A planet with a feminine, Amazonian race of its own. A race I made some preliminary outlining on 2025, though some things may change as I have new ideas for what makes them alien compared to the Thulyandivian races.
  • July will see another Shadow Archives tale, though this one I am not set on fully yet. It may become another War Tales, set during the Subjugation of Naireanth. And if it remains a Shadow Archives, it may tie into the December story. Neither am I fully settled on the second story of July. Mostly on whether it will be a Bound Diaries or a War Tales story. The idea shall remain, a short story, a short scenario of a good Samaritan discovering a bound and gagged baddie, whom they free only to end up themselves in peril. 
  • August will see the revision of the first story I wrote, the first story of the arc involving the Coven of the Forsaken Sisters. Alongside the December story, I shall start working on it on the weekends. That will mostly take up August, though I may do a short story, but no promises on that one.
  • For October, I plan to do four stories. Two Bound Diaries, with one including a pirate and their pet kraken experimenting with some tentacle stuff, and one involving slimes in a Viduthian Brothel. Then there will also be a Fame and Glory set in the Second Era of Mending, involving horny goblins and a party of adventurers or Circle/Coven members. The last, the War Tale will once again feature the tainted world, and demons of Lust, that may or may not be very tubular in their appearance. And very, very squelchy. Overall, the theme I want for 2026’s October to be: The Dangers of Monster Fucking. Or something like that.
  • November, I only decided on doing three tales, three short stories. No theme or exact details, other than one being a Fame and Glory [not Selindrae, though the July Shadow Archive may turn into a Selindrae story], one being a Bound Diaries tale, and the last either a Felonious Memoirs story or a Shadow Archives.
  • And lastly, December. Like 2025, I plan to do a lengthy story, pushing forward the Cabal Storyline. A story that will be set on Hoshigawa, and will involve their Circle. Similar to Passion Rides, it may also has its main setting be a mode of transport, in this case and as of now, the plan is for a ship. Or a submarine. Likewise, the Cabal will work mostly from the shadows, where Astrydril and two of the Raven Eyes assigned to the East, will attempt stopping their plans. It will also see the return of Saemundur, and Lyaldis maybe. 
  • Overall, from February to June, these are all set and concrete plans. The rest is up for change, as I plan to look at the board at the end of each month and mull whether it is what I want to do or not. 
  • Now before the end, some commentary on the worldbuilding section.
  • Naireanth itself changed from Monarchy, Theocratical Monarchy to Seidhocratic Triarchy, to signify power being shared amongst House Dreahal, the Snow-Scaled Circle and the Black Roses. Seidhocracy/Magicracy itself is a model valuing the Arcane Sciences, signifies in the world whether a coven or circle have a say in political matters.
  • Though it may change and become a branch-model. 
  • Maurnia and Wyruthrin are both technically new nations, but also just rebranded ones. Maurnia, I no longer recall what was the name of the nation, but it got featured twice, or maybe three times across each iteration. It a matriarchal monarchy, kinda constitutional on the surface, in truth the Wondrous Coven of the Silvern Stag has absolute power. Wyruthrin, as mentioned before I think, was Lhooril. But instead became the “Slavic” nation with a flavor of matriarchy, a slight nod to drows. Maurnia itself is more urallic in its architecture, names and such.
  • Another small change was the Lesser Courts of Eoran become the Worldly Courts, and as mentioned above will have a similar structure to the Legions, more so than the reworked structure of Eminent Covens and Circles.
  • On Hoshigawa, I’ll expand as the year goes on. For the time being, I’ll just say that the terms originated from there, instead of from Nauheim. Despite the Snow-Scaled being the oldest of the Eminent Circles and Covens. But more on that next week.
  • Kadath became Quadath, though the bigger change is that they also will have their own Eminent Circle, though it shall form later. Orhmedia too will see some changes, mostly it shall become more Indian [Names, Social Structures, Architecture mostly], and will be an ally of Kesothis. It may also have its own Eminent Coven or Circle. Kesothis got the Sakhrath-Ib-Anath, and will become the Naireanth of the South. So, it will have its own weaker Snow-Scaled Circle. Baaneath I am not sure yet, what role it shall play, other than an adversary to Kesothis. Anwon and Ralikhai are prime candidates for War Tales, Shadow Archives and Tomb Raiding stories. Ehruem, remains a Theocracy, and may have its temples become equals to Grand Guilds and Eminent Covens/Circles in power and influence.
  • And that is all. Thank you for reading my ramblings, see you all next week!

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MomonThe71stauthor
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                                                14.12.2025


From the High Library of Ang-Saellirith:

  • The Dawn Era. An age of uncountable eons, spanning from the wakening of the First Dragon, Great Nadreldrion, his First Roar that stirred the winds and waves of the Seas and Heavens of Nothingness, birthing the first of the Primordial Gods. Then the seeding of the first mortal-kyndred of Aelfriths, Dracoriths, the Dwarfs, the strange ape-boar hybrids preceding humankynd, the Gifting of Flesh to the Eastern Spirits on the Moons of Thulyandev, their descent onto the eastern archipelagos. Events we knew little off, as the time passes on, wizens but also shaves the fetter as the Naurdians say. We do know in the last 60 thousand – or 70 according to our rivals in Heleion – included the First Great Sprawl of Races, the first colonization of what later became Heleion by all the races; the foundations of our societies, early kingdoms in Eptirrion’s embrace, whilst humans remained primitive, animalistic until the Great Sundering torn the world into its almost present state – our Nauheim, Heleion, Hoshigawa and Yudao, Eoran in the Far West, the Crescent but no Tear as Viduthia haven’t wept yet, and the Maelstrom far northern than us. What caused the Sundering? A good question, no one really agrees on. Some believe it were the Primordial Fiends of Styg, some believe the Dead Gods stirring in the wastes of the Null Realms, their cries causing events across the mortal cosmos, and some even believe the Fae Courts in their attempt to peel away Eoran caused the Sundering, as they bit off more than they could chew.
    • What is sure it was followed by the Seven Epochs of the First Crusade, seven arduous millennia that forged our distant ancestors into the greatest mortals ever witnessed and penned on stone and later paper. Ancestors who fought in the shadows of the Elder Dragons and their children, the Primordial and the Great Gods, and the Arch-Fae and their courts. And the last time an Primeval Fiend stepped upon mortal soil.

  • A long period of Heroes rising and falling, Gods weeping, Chaos sprawling and contending with the order of the world. And where our great nation Naireanth, our greatest rival Arghyria, our friends now Kesothis and Hoshigawa came to be. Kesothis itself forming from the tear of our shared Magnificent Mother, which also brought much needed aid in the form of the Djinnui, our youngest sibling-kynd, born in the sixth millennia of the First Crusade of Chaos. Though how the greatest age of heroes and gods came to an end, no one can tell. The last battle’s events beating back the legions of chaos and taint were lost in the following age and with the passing of the Black Rose herself, the last mortal who seen the light of day first in the sixth millennia.
    • The First Era of Mending (FEoM) followed. Fifteen thousand years, the longest period in the history of our world without a Stygian or Null incursion. On our Nauheim, it began with the formation of the first Elvendom of Naireanth, the tribes of Grauburg uniting under our brother-kynd the Dracoriths, whilst the clans of dwarves migrated to Maurnia’s plains where they mingled with humans and elves. This time also seen the rise and fall of the first eighteen empires of Heleion, the colonization of Albion and its small isles. The Crescent itself remained a wild, uncontested lands until the Twelve Grand-Viziers, former disciples of the Black Rose journeyed in exile, and helped the first Sultan to unite Shalaion and began what we now know as the Unification War in the last centuries of the First Era of Mending. A conflict muddied by the demonic cult who began weakening the veil between our world and the Primordial Fiends.

  • When the Tear manifested upon the Veil, so began the Five Epochs of the Second Crusade, a five-thousand-year long period where Chaos would on occasion amass its endless forces, invade when least expected. It was the age of the Last Heroes, the age where the Gods and Elder Dragons last soared in the mortal realm, the last five thousand years they shared their wisdom with us. With their sacrifice, the Veil of Thulyandiv remains sturdy, unbroken by the Primordial-Fiends and their foolish worshippers. Beyond the myriad battles fought, the heroes lost, this age also seen the emergence of the Fiend-Touched, races tainted by the Thirteen Princes of Chaos, who were first seen as traitors, enemies, a plague upon the works of our Divine-Parents, but in the last millennia, proved themselves valuable under the leadership of the Black Son, a godkynd whose name had been erased from history, whose two accomplishments were the redemption of the tainted-kyndred and aiding the Black Rose Coven and the Snow-Scaled Circle in creating the Permanent Seal of Nauheim. 
  • The Second-Era of Mending [SEoM], began on this solemn note. The heroes perished, the gods and elder dragons vanished from our world. A short, strange and tumultuous period. It began with the birth of what we now know as the greatest and last Arghyrian Empire conquering the whole of Heleion in seventy years, then spreading its domains east, taking Yudao and Hoshigawa in forty years (120-160 SEoM), spend two centuries to take our Nauheim (253-456 SEoM), a two centuries interjected by the Magikraft Revolution (begins in 203 SEoM; recognized end in 856 SEoM with the invention of the first Sky-Vessel) and the First Nairenthian Civil War where the Grand Princedom fell, became the Triarchy of today (450-456 SEoM), then take the Crescent and the Tear from the Shalaion Sultanate with the aid of Nauheim and Hoshigawa in less than a century (500-594 SEoM). 
    • Though whilst this era seen the Rise and Fall of the greatest empire Thulyandiv shall ever see, the most impactful of these early events were the Magikraft Revolution, an event in the making since the fourth millennia of the second crusade. For centuries, aelfriths, dwarves, djinnai, godkynd, humans, all the races across the four continents attempted the recreation of Viduthia’s Golems, great machine warriors powered by what many at the time merely penned is ‘fluid-mana’. This liquidized mana, its recipe was finally discovered, recreated not long before the Subjugation of Nauheim, when the Black Rose Coven, the Wondrous Silvern Stag Coven, and other smaller covens; the greatest alchemists, artificers and merchants of Nauheim gathered together (195 SEoM), fearing the growing power and influence of the Snow-Scaled Circle. They made their pact, the Contract of Ascension after years of sharing information, knowledge, held numerous excavations in the Eptirrion’s central range, into the Deep Lands under Naireanth (197 SEoM). After more than five decades of these joint endeavors, our prided continent became the first where the formula got cracked and the first barrels of fluid-mana got created by the efforts of the alchemists and the Black Rose herself (243 SEoM). In the following years, the first of the Viduthian-Engines were finished, and powered the first autonomous carts, fishing boats (257 SEoM; 264 SEoM) aiding logistics in the southern fronts on the Noyachny-Isthmus. Around this time, the first Golems were created, though small (274 SEoM), not long after would become sufficiently large to man production lines in the first factories erected in Saellirith Heimenor (276 SEoM). Thirty years later, the Covens/Circles of Maernia and Grauburgia working with the Black Rose Coven and the Snow-Scaled Circle, began their first improvements on wands and staves (317 SEoM), the first got spread amongst their elites, beating back the Seventh, Ninth and Eleventh Legion of Arghyria to Schiaventiurm and the shores of Franchoi (324 SEoM). Though the Heleionians themselves caught up quick, after some of the merchants turned their back on the Contract and took the offer of the Empress-Regent Naevia.
    • In the five centuries following the last island taken westwards, the Heleion Empire started commissioning members of the Adventurers Guild to charter out the seas of Thulyandiv, which in time led to the rediscovery of Eoran, the lost half of Heleion. In the 1119th year of the Second Era of Mending, a small fleet of thirteen vessels set out and in nine months, stepped on the sandy shores of Central Eoran. When they returned with some natives, the strange flora touched by the Fae (like the kyndred and fauna), the Emperor Theodorous III called upon all his Great-Vassals, and sent his three eldest with nine of his legions to take Eoran. An endeavor none of the first participants would ever witness (1119-1994 SEoM). Around this time, the Seventh Witch Troubles (1992-2027 SEoM), greatest broke out across our Nauheim, Heleion and the Crescent and the Tear, a period of terror on each continent. Two centuries following that began Eoran’s War for Liberation or Liberation War (2246-2255 SEoM) after the myriad underground cells and movements united into one front led by the father of the First-President Mahala, a conflict which ended with the formation of the United City-States of Eoran, their Lesser Court incorporating the structure of our Eminent Covens and Circles, and the Legions of Arghyria. In less than half a century, we followed in toe, forming the Greater Draunneath Circle (2290 SEoM) followed by a short conflict across our territories, exiling the Imperial Loyalists and their forces stationed there on the Decree of Emperor Lydius II. Following our example, the Shalaion Sultanate broke from the yoke of the Empire, led by the descendant of the First Sultan who lived in exile, hidden by the remaining seven of the Twelve Viziers of Viduthia (or Anathria in their tongue).
    • For nearly three hundred years, no major conflict erupted between the newly formed powers of Thulyandiv, mostly small conflicts including Ehruem’s attempt to break free from the Sultanate (2345-2346 SEoM), the first attempt of Hoshigawa trying to take western Yudao (2370-2394 SEoM) after one of their princes got assassinated what later turned out to be a heretic of the Dread Ones; the inclusion of Eoran into the Draunneath Circle (2357 SEoM); the continuous uprisings in Heleion, also known as the Period of the Feeble-Mandate (2340-2590 SEoM). And in 2693rd year of the Second Era of Mending, upon the assassination of the last emperor of Arghyria, the arising of the Heretic Regent and his party riddled with necrolytes and necromancers, the Great War (2693-2739 SEoM), the Last War of Thulyandiv broke out amongst the great powers. A conflict which saw the death of billions, the fall of the Empire, the rise of the Grand-Guilds in the following two millennia. 
                                                                    Nauheimian Calendar:

  • Spring: The first season of each year. Noieplith lasting 37 days [March]; Maurkuril lasting 32 days [April]; Eimylundur lasting 40 days [No Equivalent, I like Spring]; Darpithryn lasting 34 days [May].
  • Summer: The second season of each year. Skerlith lasting 31 days [June]; Solfriudur lasting 34 days [July]; Heiythryn lasting 34 days [August].
  • Autumn: The third season of each year. Hauslith lasting 35 days [September]; Bveriudur lasting 31 days [October]; Veitrundur lasting 39 days [No equivalent, as I like Autumn too]; Nogthryn lasting 34 days [November].
  • Winter: The fourth and last season of each year. Morsulith lasting 33 days [January]; Ylerian lasting 29 days or 30 on every fifth year [February]; Dorathryn lasting 34 days [December].

                                                                Heleionian Calendar:

  • Spring: The first season of each year. Rheathias lasting 37 days [March]; Myeinus lasting 32 days [April]; Gairthias lasting 40 days [No Equivalent]; Terrathias lasting 34 days [May].
  • Summer: The second season of each year. Mercuthias lasting 31 days [June]; Maerhias lasting 34 days [July]; Heiladhias lasting 34 days [August].
  • Autumn: The third season of each year. Undainus lasting 35 days [September]; Opidethios lasting 31 days [October]; Umbinus lasting 39 days [No equivalent]; Secundinus lasting 34 days [November].
  • Winter: The fourth and last season of each year. Aurorinus lasting 33 days [January]; Iustinus lasting 29 days or 30 on every fifth year [February]; Eradhias lasting 34 days [December].

                                                       Crescent and the Tear’s Calendar:

  • Spring: The first season of each year. Ordibehiuz lasting 37 days [March]; Frawahriuz lasting 32 days [April]; Xaelvahr lasting 40 days [No Equivalent]; Meurdvahr lasting 34 days [May].
  • Summer: The second season of each year. Tiriuz lasting 31 days [June]; Sohruvahr lasting 34 days [July]; Adukhiuz lasting 34 days [August].
  • Autumn: The third season of each year. Deyvahr lasting 35 days [September]; Daevahr lasting 31 days [October]; Wahiuz lasting 39 days [No equivalent]; Kheordiuz lasting 34 days [November].
  • Winter: The fourth and last season of each year. Abenvahr lasting 33 days [January]; Mehriuz lasting 29 days or 30 on every fifth year [February]; Sefandvahr lasting 34 days [December].

Updates:
  • This one got longer than I intended. By a lot, but now with a bit of free time, expanded on some areas that were dark blots even in my head. And even a bit more I couldn’t include here.
  • But overall, the age of Thulyandiv, the Void-Between-Worlds is a mystery to all. All that is remembered in the present age [The Two Millennia of the Neo-Dawn Era] is that it started with Nadredion [Aurhmanggr or something like that previously, a name I liked first, then the more I tried typing it, the more I hated it] who is now not a God, but an Elder Dragon. But more on that next week. 
  • Changed the era names too, to make them a bit more varied, maybe distinguishable. Hence the Seven Epochs of the First Crusade and the Five Epochs of the Second Crusade. In all honesty, the second crusade’s timeline got the least development. It will get a bit more, as the Cabal Storyline proceeds onwards. And my sole excuse for the chunkier First Crusade was me throwing ideas at the wall, as I wanted to redo factions, and the races. 
  • Races got a bit expanded, just some early taste: Aelfriths [elves in common tongue] and the Dracoriths [Drachenkynd in Grauburgian their native tongue and Dragonkyndred in common] got separated, and are referred as Sibling-Kyndred, the children of Viduthia [Myelia still in Heleion and Anethria in the Crescent and the Tear tongue] and Nadredion. I just had the random idea one weekend of what if I make the elves a solely female race, like how sometimes the orcs only have males. Though the elves still have males [more on that next week], they are a more feminine race, whilst the dracoriths are a more masculine race so to speak. Beyond these two, there are also a few new races that will make certain characters get race-swapped. Mostly some of the Hoshigawans, who became what as of now in common tongue is called the Moon-Folk [may change].
  •  Now for the two Mending Eras. It’s the reverse of the Crusade situation. Here I was once again throwing ideas, trying to figure out things as I started reworking some stuff. Main amongst them are the nations, some political terms, like Elvendom, the race origins, in this case humans started out not as spirits given flesh but as a weird ape-boar hybrids made a bit better to look at by Viduthia. But again, more on that next week on races and deities.
  • On a small note, Noyachny got a promotion into a nation, a shift to the isthmus connecting Nauheim and Heleion, Lhooril became Wyruthrin [named after a Slavic mythological place] and the home of folk of the Deep Land’s kynd, after the last war against them. And with that, the Dusk Weaver Corps also got a promotion, and from a branch of the Black Rose, turned into an Eminent Coven [short change here, Coven in Thulyandiv refers to solely witch and sorceress organizations, Circle is the gender/sex inclusive ones] of Wyruthrin. 
  • Now the Second Era of Mending also got a bit more, because from next year onwards, I plan to revise some of the early, first iteration stories. One or two per year, mostly just reedits, fitting them back into the timeline and so on. Probably won’t proceed in a chronological order, though may start with the first story. Beyond the revisions, also wanted Magikraft [now with a K for style or something] to happen earlier, mostly for some damsel/guy-in-distress stuff, maybe do some stories set in the colonization of Eoran era and some setups for the southern storylines. Djinnui was a recent idea too, as the elven subraces all got moved to north that became the origin continent of the non-spirits and human races. And though here were referred as the third, youngest sibling of the elves and dragonkynd, they look different. Still have the magnificence of their Divine-Mommy, but added some ethereal features to them, and a uniform element.
  • And what comes after the Second Era of Mending? Well, the First Two Millennia of the Neo-Dawn Era, that as of now includes the Neo-Dawn Era stories I posted the last two years [or three maybe, my memory is a bit hazy when I posted the first] up until the 2000 NDE and some in the 1990s. Some things I am still tweaking, mostly the Federation, the first war between them and Thulyandiv. As they are still scantily developed, I want to push them out in the timeline to what follows the Neo-Dawn Era. So the first Millennium incorporates the Black Roses vs the Cabal [Name still in development], the return of the Sakhrath-Ib-Anath in Kesothis [instead of Ehruem, to give them a more Egyptian style/look/whatevs with a bit of Turkish and Zoroastrian stuff, I should stop writing these post 1.am], and the conflicts it brings in the Crescent, Hoshigawa probably continuing their conquest in the east with Thieya, something with the Grand-Guilds of Heleion, and a general conflict involving what I as of now call the War on Mortal Vices, Thulyandiv’s version on the War on Drugs, and well criminal organizations like the Cartels, the Mobs, the Triad in the Midnight Archipelago.
  • The second Millennium, as of now is called in world the Second Sprawl, that has the worker revolution that I plan to tie to the Grand Guilds, and spread onto the Eminent Covens/Circles. Then the formation of the Void-Between-Worlds corsair alliance, and the conflict coming from this event. Also instead of the first Void War, will have some old Star Trek, Stargate style exploration/discovery stories involving some Red Shirts in Distress, will also introduce the Tainted Worlds, that originally birthed the idea to expand into their version of space, starting with the kinkiest planet taken over by the Demons and Devils of the Primordial-Fiend of Desires [legally not Slaanesh], in a sex-ravaged world. Meeting with the Federation will end the second millennium probably, just not sure yet on the event.
  • Beyond that, is the Epochs of Divergence. That will see the First Void War initiated by Thulyandiv Dominion [or whatever its name will be]. And the Second Void War initiated by a vengeful Federation. And will involve the first contact and introduction of another race, one that I have a few footnotes on. But as of now, all I say they are a race of highly intelligent slimes with little emotion, living in exoskeletons. Anyway, I should sleep. Thank you for reading this long ramble of a weekly update and lore change and expansion drop. Next week, will return with some initial notes on the Deities and Races of the Tales of Thulyandiv.


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