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MomonThe71stauthor
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MomonThe71stauthor
Writer of the anthology web novel: Archives of Heleion - a collection of stories featuring mild BDSM, Yuri in a fantasy world of mine inspired by DnD and a few others.
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MomonThe71stauthor
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                                          16.11.2025

Worldbuilding:
  • Gymufaeth Host I: The naval branch of the Snow-Scaled Host, founded in the fifth century of the First Era of Mending. Formed after the alliance of the Snow-Scaled Coven and the Coven of Gymuron, God of the Seas, Memory and Destiny in the northern pantheon. Besides the two, smaller mercenary companies also joined and formed into the North’s first armada to act as constables of their seas. In the east, they raided the myriad isles that later formed into the Hoshigawan Shogunate, whom they later with conquered and beaten down the corsairs of the Midnight Isles. On the western side, one of their exploring vessel vanished, known to become the Lost Armada historians theorize may have delivered the first northerners to the shores of Eoran.
    • Presently (500-1100 NDE) the branch is led by Hersith Argasar, the first orc in the history of the Coven who reached the rank of Hersith. A brave sailor who hailed from Southern Eoran, migrated to the north where he enlisted in the academy of Ang-Thaugthur. Served and distinguished himself in the Great War, where he broke the Heartlenders blockade of Eoran’s eastern shores, and even formed his own around the Albionian Archipelago in the last stages of the war.
  • Fafmariarh of the Gymufaeth Host [500-1100 NDE]: Lowest, common rank within the host, marine infantry and constables on their seavessels, ports and oceanic bases. 
    • Uniform: A double-breasted, angular coat of waist length, featuring a high funnel-type Bulwark collar with molded to resemble a swirling, slender whirlpool, structured shoulders on the sides with a sailor-style cloak added to it, long sleeves of their uniform double-strapped cuffs, hem short at front and back, lengthened at the sides to their knees in the resemblance of loincloths. Underneath the coat, the same dark button-down shirt and neck tie combination of taffaerna arcane-fabric, whilst below the same tight-fitting and high-waisted breeches, high-shafted boots with pointed toes and folded down rims. Though unlike the Hvirtvia Host, their coats, breeches, gloves and boots all are tinted in the blues of the ocean, whilst decorative elements gleam in a brighter silver.
  • Mossundeil: Second largest port city of the Noyachny Heimrad, found beyond the titanic peaks of Eptirrion, built upon a plateau. A city which survived numerous invasions, blockades from the enemies of the kingdom, presently face an infestation from the underworld. Mobsters, terrorists, freedom fighters and pirates all linger in the city, after many of them came wearing the masks of honest, good-natured folk coming to aid in the rebuilding of the city after the Great War.
  • Boyevierh: Enforcers, high ranking soldiers of the Noyachny Mobsters, often carrying out gigs of their superiors. One Boyevierh has their own mini-crew, consisting of at least six or seven soldiers. 

Weekly Updates:
  • This week was a bit slow in progress of the two editing. Mostly, because just realized I have mostly editing that remains, so took a little break, did mostly just some outlining for next year. Ideas and such for the storylines. 
  • Likewise, was thinking whether to upload an unedited version of Selindrae’s tales, but decided nah. The first two will mostly just get some grammar checks, maybe a few extra supporting sentences. The third not sure, my sole problem is if I could fit in the foreshadowing for the Second Void War or not. But probably will leave it out. 

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MomonThe71stauthor
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                                     09.11.2025

Worldbuilding:
  • Eminent Covens of Heleion are the covens of witches, wizards, sorcerers living in a flock. A flock which grew in size, power and garnered influence comparable to the governments/states of Heleion. Either by gobbling up other covens into themselves like the Snow-Scaled done so, or through schemes and centuries of planning, like the Hoshigawan Coven and the Black Rose Order/Coven. Most of the Eminent covens are found ruling in the northern regions of the pan continent of Heleion, from Naireanth to Grauburg. And even Eoran’s southern landmasses are reigned by the Lesser Courts, though with less influence than their siblings across the ocean.
    • Covens with considerably less influence and power in stately matters are known as the Ascendant Covens. These include the four Myelian Militant Sects in the Heartlands that later conjoined into one in the early centuries of the Age of Greater Exploration.
    • Though the Eminent Coven of Eoran call themselves the Lesser Courts, they do so out of reverence and respect towards the Fae/Fey of Eoran, whose Higher Courts blessed them, sheltered them throughout the long centuries, before the arrival of the Empire.  
  • The Grand Guilds of Heleion similar to the Eminent Covens, are guilds who amasses power, wealth and influence that elevated them onto the same standing as governments. Like the Eminent Covens of the North, The Grand Guilds possess their own military arms through which they enforce and protect their holds and mercantile routes. Most prominent of these Grand Guilds is the Validurian Guild who started out in the Arghyrian Empire, founded by a distant cousin of the Last Emperor. During its inception, it mended relations with the Eoranians a century after the War of Freedom and Sovereignty, and after the Great War, aided in the reconstruction of the Heartlands which led them to become the third Grand Guild in the history of Heleion, the first which dealt in actual goods, rather than martial services like the Seekers Union or the adventurer’s guild.
  • Seeker’s Union: A guild of mercenaries for hire, bodyguards, lawful assassins and private investigators created not long into the Second Era of Mending, when a schism tore adventurers away from the old guild founded by the heroes of the First Crusade. Though no one knows the exact reason, some cite certain nobles tempting their sponsored adventurer teams to demand higher percentage from the fees, whilst others mention the first assassination carried out by an adventurer as the reason for the schism. What everyone is sure of though, is the quick rise of the Seeker’s Union, becoming equals in power and influence to the new guild of adventurers, whom they came to an agreement that threats including even monsters, undead or otherworldly intruders falls into the jurisdiction of the Union.
  • Rank promotions within all organizations of Heleion follows the same blueprint laid out by Titus Cornelius Leontius made in the first century of the Second Era of Mending. All ranks begin their ascent on the ladder of Rank Hierarchy by becoming Elevated, those who aided in greatly in triumph or merely served the laid out ten years of service. Then is followed by the Exalted with similar criteria, except they years of service needed double. Third are those got Splendid-Auxiliaries, Splendid-Vordriarhs and so on. To be Splendid of a Rank, one must achieve a great feat, that may include the slaying of some great adversary, contributing to the defeat of separatists, rebels and ensuring the restoration of peace. And here, the passing of time in service does not accumulate towards promotion. Last, granting each rank in all organizations quasi-captain/manager responsibilities and power, are the Majestics. To progress through this rank, one must demonstrate intellect necessary for captains, managers or in the case of martial professions, the skill to contend with great threats including wild dragons, necromancers of the greatest skills, and intellect necessary to join the ranks of great witches, wizards and sorcerers who further the arcane sciences of Heleion. If all these criterions are met, the individual can begin their journey into the next rank–usually of a more special nature, where the same but even more arduous journey begins anew.

Weekly Updates:
  • Just want to say before everything, this week gave me a headache in what to include in the worldbuilding. Felt a bit early to include some elements, concepts from the three November tales, but still wanted something. So, on Friday, expanded a bit on my internal concept of Megacovens. See, when I first began now two or three years ago, I wanted to include certain elements from Cyberpunk genre. 
  • One such prominent element was the Megacorporations, but wanted to translate them into a setting that was at the time Victorian in my head, with High-Fantasy/DnD elements. But also wanted it to be a military, so turned them into a Megacoven, a term I didn’t want to use, as it felt too anachronistic. Even in post chapter/author notes. For a long while, I put it off, until yesterday, when the idea to have the general term name be Eminent Covens, that surmises well their position in the world.
  • On a shorter note, the other element was the augmentation. But wanted to focus more on bio-augments, translated again in a fantasy sense. So came the Black Roses’ mysterious elixir, that practically elvenizes people, then recently the Snow-Scaled Coven’s that bestow dragonesque features, immortality and strength, increases magical magnitude. 
  • And yesterday, also decided to still include Megacorporations, but call them instead Grand Guilds. Like the Seeker’s Union, a Grand Guild of Protection, Assassination, Mercenary Services. Which Selindrae is a member of, whilst also being a sort of diplomat between them and the Black Rose Order/Coven.
  • The decision also came, to spice up the world, add another and more prominent rival to the Eminent Covens of the North. And to differentiate the Heartlands, where the governments still have a bit more influence, and don’t rely fully on the covens or the guilds. Like Arghyria, Franchoi, Esparnia, Albion. Each of which have their own militaries independent [somewhat] from either. The Crescent and the Tear [Far-South] will be a mixture, for the time being. At best, may make them more religious.
  • Anyway, progress wise, the three tales from the Annals of Fame and Glory for this month, I finished. At least with their first drafts, but compared to the Spookinktober stories, I am more satisfied with them, so I’m mostly going to do small edits. The only exception is the third tale, that needs some fine-tuning. But for the next week, their first versions will go up in early access. 
  • Editing progress was a bit slower, mostly added some last ambush, skirmish and battle sections between the separatists and the Black Roses. And done some editing to the main sections.
  • Also started writing up some ideas for next year’s stories. Mostly for the shorter ones, that will include most definitely an old idea that was partially the reason for the whole Void-Between-World era. An apocalyptic world taking over by the fiendish crusaders of lust, or as I refer to them in notes, the Legions of Hectic Desires. Did some preliminary worldbuilding that expands on the demons, particularly those I could use in dark and smutty stories. 
  • For longer stories, for the time being all I am certain of, is that the first will continue the cabal storyline, whilst the longer may start the second war in the Void-Between-Worlds between Federation and Heleion. Mostly because the past few months, I was pondering how I could make a Death Star, that operates using sorcery, magic rather than soft science. Though as of now, it resembles more Starkiller Base.

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MomonThe71stauthor
Public post

                                              19.10.2025


                                                                                Worldbuilding:
  • Daevahr: 11th Month of the Crescent and Tear Calendar, second month of the autumnal season. In the south, during these times festivals are held to honor the fallen.
  • Heillaeths of the Black Roses I. [500-1000 NDE]: Sorceresses, witches, wizards of the Svartvia Host trained in the arcane arts of restoration, involving both physical and mental ailments. Their rank color reflected upon their button-down shirt’s collars, hem, cuff, trim and ornamentations is the red of Bloodstone. Minerals often ornated the cloaks, robes, amulets of ancient healers, or embedded into the head of their staves.
  • Heillaeth Uniform I. [Svartvia Host of 500-1000 NDE]: Follows the scheme of the Svartvia Host and overall angular style of Elves. 
    • A coat of Dragonidh Leather with Aetherna Satin quilted inner lining, the outer texture raven black, the inner snow-silver [Silver endowed with the blue of ice, distilled subtly by the pristine white of snow]. Its collar a stiff circle, a Ring-Shape with ample space, shoulder padded and often adorned with a short leathery silk cloak, sleeves long and end in softly heptagonal cuffs, the waist follows the same corset-like design with a belt, the hem asymmetrical, shorter on the left, lengthened on the right whilst the middle is vented. 
    • Beneath, they wear the snow-silvery dress shirt of the Black Rose Order, its collars, hem, cuffs, trims and inner lining match their rank’s color. Its button closure concealed under a placket seamlessly melding on the front, its spread-collars points mildly lengthened, and when folded down, a lower magnitude shapeshifting enchantment endows its ‘wings’ with a mild curve. 
    • Both pieces bear the Sigil of the Black Rose Coven upon their backs. 
    • And underneath, they wear mostly high-waisted skirts of dragonidh leather and knee-high boots of elevated soles, pointy toes. Seldom do the Heillaeths wear pants, mostly when on field duty. 
  • Vordriarhs of the Hvirtvia Host I. [600-1100 NDE]: Constables, peace keepers of the Snow-Scaled Coven, trained in combat and restraining sorceries. 
  • Vordriarh Uniform I. [Hvirtvia Host of 600-1100 NDE]: Follows the scheme of the Hvirtvia Host and the overall angular style of Elves.
    • A pure snow-white and double-breasted coat of Beornid Leather with a refined, burnished sheen, supple and buttery smooth texture capable of faint crinkling. Its collar adheres to the traditional warden and constable coats in the north, a high and starched, so-called Bulwark-Collar enveloping their necks. Its shoulders structured, adorned with oblong epaulettes, the sleeves seamlessly welted to it, both end in double-strapped angled cuffs. The hem the same as their Sister-Coven’s, asymmetrical, short on the left, longer on the right. The coat piping is often a dimmed silver, whilst the padded, silky inner lining black as jet. 
    • Their shirts likewise high-collared, a concealed button closure, with a magnetically locking placket. Spread-collars with elongated points, resembling the segmented bat-like wings of dragons once folded down properly, and on the sides, padded shoulders. Flared sleeves with folded back and fastened cuffs (if need arises). Made from Taffaerna Weave produced and developed by the Coven itself, a fabric with subtle, moderate gloss and velvety smooth texture, overall, a duller fabric compared to the Aetherna Satin of the Roses, as the coven focuses more on its protective qualities. Dyed jet-black with often contrasting snow-white decorative rims and neckties.
    • Their leg and footwear include the snow-white tight-fitting and high-waisted skirts and breeches (the latter endowed with enchanted pouch pockets like their coats], whilst the jet-black boots are high-shafted with the top trims folded down, front snow-white lacing, and the toe area rounded. 
    • Decorative elements following Elevation in Ranks includes: Dragon-Scaled Texture added to coats, pants; Piping of the Arm-Bands and Uniform; Chrome Inlaying; Claw Pins on the epaulettes and nametags; Valknut Pins for the tributary thegriths.

                                                                     Weekly Updates:

  • Finally finished with editing of the October, story. Took a bit longer than I expected, and may do another round as I was sitting over the second tale, contemplating on certain segments, but nothing came. But next week, I’ll start uploading each, one by one. End result is currently sitting at 13k words, with the first and last tale being the two longest.
  • Progressed more with the Deal of a Revolution story. Originally the first few chapters were more or less focused on setting up characters, but also decided to add one or two ambush segments to them, to also introduce the conflict earlier in the Hinterland. A bit more screen time for Acalin.
  • And for the next few weeks, I probably start incorporating more uniform descriptions, designs in a similar form above. Then gather them into a single file, as going forward, want to minimize or not include paragraphs for uniforms, just include them here and there. Include them when there is motion in the text. And to force myself from needless redesigns.
  • Which came, after I decided to expand the Snow-Scaled Host (now technically Coven), will plan to do the same with the Grauburgians, Hoshigawans and Eoranians going forward.
  • Lastly, began outlining the November story, part of the Annals of Fame and Glory, a series of stories focusing on adventurers (where probably most of the Chronicles stories will end up in the future), the Seekers (who are adventurers seeking fame in the dark recesses of cities). In this case, as mentioned two weeks before (I believe) will have three short tales of Selindrae, stretched across time. Slightly more action oriented, with a little bondage.

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