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MomonThe71stauthor
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MomonThe71stauthor
Writer, Author of Tales of Thulyandiv [formerly Heleion Archives]
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MomonThe71stauthor
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                   Monthly Updates: September of 2026

Writing, Editing Progression:
Hey there my dear readers! 
As mentioned before, the month of October will feature three Spookinktober stories I worked on the past two weeks.
First of which will be tale set in the First Era of Mending, based on the Cask of Amontillado by Edgar Allen Poe. Though in this case, it will feature a quarter-dwarf Arghyrian Noblesse and a Disciple of the Black Rose who poisoned her court with her otherworldly elven beauty. 
Second is based on M.R James The Mezzotint, a story focusing on a lone Vordriarh growing bored during her patrol in the raided mansion of a Necrolyte noble. As it sometimes happens in horror, her curiosity may lead her to her doom, when she steps in the forbidden Display Room.
The third and final story, is based on Algernon Blackwood’s The Wings of Horus. Here too, the main POV shall be an empathetic, kind dark elven Vordriarh, tasked with guarding a dracorith noble afflicted with a madness making him think he is Great Nadrediorn himself. 
All three are fairly short from the usual. Aimed for 2.5k words at max, a little bit of practice against meandering. And hopefully, by the time this goes up, all three will have their final edits, and uploaded for early access.
Lastly before moving on, November. As of now, I am thinking of either doing four short stories, or two stories, each at 2-chapter length. Or one two-chapter length tale and two short stories. Which is what I am leaning towards as of writing.
Either way, the 2-chapter length one will most likely feature Selindrae, just not yet decided on what adventure leads her to be a damsel in distress.
And definitely want to do a story involving a rebellious Void Colony sabotaging a ship from calling on reinforcements. There are a couple other ides floating in my head, written down in a file where I am collecting them, but not sure yet if they’ll be the ones.
Now, onto Story and Worldbuilding Progression!
Story, Worldbuilding Progression:
For this past month, I remained focused on the Covenant, specifically on the sub-factions a little bit, and more so on the caste system. Also decided that Nairenthian/Nauheimian will be their primary language for everything, except the more personal branches, private armies of the Hersiths and Thegriths (who got a bit of promotion from captains/field generals). 
Won’t go into great detail, as things are up for change, adjustments. When it comes to the Thaumaturgic Hosts, both the all inclusive and witches-only Prime-Branches share all the castes, one just has a different name because it has a gender-specific history. Namely Skjaldmaeriths are the shield-maidens of the Viduthian Prime-Branch, Huscariaths are all-inclusive noble hex-warriors.
There are also the Einharjeriths and Valkyrieths who work on the same logic. But beyond those four, they’ll have the same castes.
Now for the military, infantry remains the Drengriarhs, the most common. Ginnungriarhs will be the naval equivalent, instead of space police (bit of a promotion). And there are two additional ones, as of now a marksman type caste and a pure close-range combat caste who are shock troops, infantry employed as the second wave in battles.
For mage-castes, Seidhaeth and Volvaeth got separated, with the Seidhaeths being pure battlemages, Volvaeths more a support unit. Heillaeths remain too, though may get their own group. And scouts, sentries are also pure mages, with the addition of being the first step to becoming a Covenant spy/assassin of the Tenebrous Hand.
Noble-Castes change is that they will have noble-caste mages (I do plan to add retroactively to the Eminent Circles and Covens too). The warrior side of this echelon remains the same (above mentioned + Varangriaths), maybe will get another.
The mage side will have Kunningarkens, who are just adept Seidhaeths/Volvaeths in their chosen schools of magic. Dragon/Gryphon/Winged Mount riders also fall into this section. Originally I was thinking of putting them in the warrior caste, but making them mages, with some weapon proficiency made more sense. Using a sword or even a rifle on a dragon seems hard or even pointless in my mind. And there is another caste, but for now, I leave them a surprise/secret.
Now for the Thaumaturgic Ministry of Harmony and Order, they are slightly more complicated. Starting with, their two Prime-Branches are the Fist of the Court (name still up for change) and the Umbral Court (Hidden Sects and secret police, like old NKVD, a bit of FBI).
The Fist have the Vordriarhs who in function remain the same, just as the Drengriarhs. The common constable the common folk can rely on (in a perfect world). But Hirdriarhs also make a return, in a similar role to their first and I think sole appearance (Practice Makes Perfect story). Constables specifically guarding the lands of nobles and politicians. There are also Vigjiarhs, a religious constable-caste, also responsible for dealing with heretics and Veurriarhs who are the military police.
They also have their own Magi-Castes, but beyond the Seidhaeths, Volvaeths and Gudlaeths, they other two are up for change.
Their Noble-Castes still match the Thaumaturgic Hosts (Warrior, Magi castes). These include the Asthyrr, who see a bit more combat compared to the common constables; the Hlaupthyrrs who are mounted constables, manhunters; Praethyrr who are the royal guard; and the Jafthyrr who are Justiciars, the elite police protecting cathedrals, and high priests, dealing with the more dangerous heretics.
For their Noble Magi-Castes, I have four ideas, but the names, I dislike. They too have their own adept magi, and holy sorcerers/sorceresses, but beyond those, the only unique one I am settled on are a proficient clairvoyant using their skills for detective work. Still want a fourth one, but the current binding-caste is needless, as skills like that seem important enough for a constable mage to possess.
For the Umbral Courts, castes are separated less on constable/mage, more on which division they belong to. The Umbral Archon branch being the secret police, has its own constables hunting political dissidents, terrorists, separatists, ETC. And wardens as they also responsible for running prisons and penal colonies. These being (as of now) are the Nattriarhs and Wardriarhs.
Similarly, their noble caste has their elite commando units, a mounted manhunter focusing escaped prisoners or dissidents on the run. And in their case, they also (rarely) have winged mounts, though no dragons. Dragons are the privilege of the military.
The Blacklight Court being the surveillance focused division, employs mostly wizards. And in their case, it also entails relying on prisoners either promised freedom and a well-paying job or brainwashed into service. And most of their ranks are filled with divination focused mages. Though they also train manhunter wizards/witches lent out to the Fist or the Umbral Archons.
Their elite, noble mages are a bit more colorful. There are the Dromlaug, mages who can mine or invade the dreaming mind, or even possess others. There are also the Runlaugs, who use enchanting in the form of runic-tattoos to create infiltrators, their very own spies. And want at least one, maybe two more.
And lastly, there is the Tenebrous Hand, the division of responsible for carrying out assassinations, sabotages. Their lowest are the Veidrin-Maorn who are practically assassins interns usually working under a Daodrin-Maorn (formerly known as Daormaorns) their seniors and the proteges of the higher caste assassins. Then there are the Fegryl-Skourn, the spies who do carry out hits, but more often, act as honey pots, take the sabotage jobs. They also have the specialized Hathrae-Hleyaern, witch-spies utilizing shapeshifting and mind-reading.
Their noble-castes are made up from the former top assassins, spies of the Hidden Sects. Which for honesty’s sake, was an accident. But the castes are the Hrafein-Rhyl, former Eyes of the Black Roses and the nightblades of the Eminent Covens in the south and the north, the Shinorhyl, formerly the Shinobi of the Lunate Circle, the Faudhn-Ithra the former Duskscales of the Snow-Scaled Hidden sect, with the addition of being assassins utilizing small beasts, insects. And lastly, the Augn-Murrid who are just the top assassins of the leftover.
And before I forgot, also did some adjustments to their leadership. In terms of castes, Hersiths are no longer the top-most, there will be a new one, but haven’t yet given it a name. But in terms of structure, the High Thaumaturgic Seat consisting of 9 members of this caste will be the supreme leaders of the Covenant. Below them are the High Seats of War and Ward, a war council of 10 Hersiths and the High Tranquil Seats of Order of 12 Hersiths overseeing the Thaumaturgical Ministries, and there are some lesser councils/seats comprising Thegriths.
Lastly on the Covenant, two small changes and additions. Ship-design is something I have been rethinking in terms of approach, classifications and so on. Monster-designs will remain, though may lessen and be the classification of battle-oriented ships. The small additions are mostly for uniform materials, and some design elements, mostly just added in a few branch specific fabrics. 
Beyond the Covenant, also started on expanding on the Grand Guilds, given them their alliance its final name, the Illustrious Golden Unions. Their structure was my main focus for this week, a bit similar, but less branching compared to the Covenant.
Their top is for now referred as the Court of Trade-Princes, that branch by rank (Trade-Prince, then their direct relatives and sycophants).
Below them for now is the Nine Legions the Grand Guilds own through bribery, and serve as their military arm. Then they have the Illustrious Ministry of Advancements (Research and Development) consisting of the lesser magi circles and covens of Heleion, Northern Ralikhai and Baaneath, essentially enslaved through contracts (the inverse of the Covenant). 
Then they will have the Umbral Archons, their covert intelligence branch and secret police during the Second Great War. And the Mercenary Guilds, their private armies created after they practically brought the Common Ministry of Fortune and Glory (adventurer’s guild).
In regards of the Nine Legions and the Mercenary Guilds, they are consisting of Cohorts (20 for the Nine Legions, 8 as of now for the Mercenary Guilds). Though the personnel number in their cases I’ll keep ambiguous possibly even after the end of the Story Arc. I did set a billion for the each Cohort of the Nine Legions at first, but as the conflict will stretch into a galactic scale, that seems small. Mercenary Guilds on the other hand a bit easier, though is up for change. But as of now their Cohorts are either 5k strong, or 10k strong.
Almost at the end. The last two things I briefly want to include here, about the overall storylines. Specifically, the two storylines that will feature prominently next year. 
The Second Great War, which will be the main focus for next year, with its Year One. As of now, I had been brainstorming the events leading up which are as follows:
  • The formation of the Covenant, a good century before the Year One.
  • Various uprisings affecting both galactic powers across their void colonies.
  • The Fourth Corsair Troubles, where the two momentarily had to bend together against another alliance of space pirates.
  • And lastly, an uprising that serve to weaken the Union a little bit, allowing the Covenant to make their first move.
This last event, will lead up to the starting event. A 9/11 of sorts, involving a space station chock full of Thulyandivian merchants. An event behind which the Covenant may be responsible for encouraging the “alien” terrorists, or at least will capitalize on.
Beyond that, there are a few rough points I’ll want to hit along the way. This includes:
  • One that will directly follow the conquest of the home system, possibly with a returning assassin-type character taking out Trade-Princes, their closest sycophants in capture of the Covenant. A mini-storyline.
  • The second, is a secret project of the Covenant, they have been working on in Empty Spaces (more on them at a later time).
For the last, the Cabal Storyline. As of now, the couple of three things I outlined are:
  1. The number of tales, stories it will last. 
  2. The first two stories, both of which will focus on the main antagonist, the Wrathful Rhonin, a member of the Orphanage of the Damned (Cabal, as of now, this is their finalized name).
  3. And expansion on his backstory, what drives him, what will be his overall goal that would make him a worthy Bond villain. Also came up with a fun gimmick to give him some conflict.
And that’s pretty much it. There are a few other small things, like a new alien race, and a couple other storyline ideas, but I leave those too for another time.
Thank you all for reading all this rambling. The next three stories will begin on the 28th of this very month. Until then, take care and have a pleasant September.
 
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MomonThe71stauthor
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                        Monthly Updates: August of 2026

Writing Progression:
Welcome, dear readers of mine! So far, this month was quite fruitful.
The first Bound Diaries story had been finished. Rewriting and editing both. A story focusing on Astrydril and Lyanrei, having a bit too much alcohol, resulting in some kinky mistakes. Will feature a bit of rope bondage, suspension, black sealing tape, railing and feet stuff.
The second, I am nearly done with editing, rewriting. The ending is a bit of a challenge, but hope to finish it by the weekend. This is the one set in the mountain academy once featured a two years ago I believe. This one is kinky too, featuring sealing tape, a quite feminine Snow-Scaled Circle exchange student, and two rivals. 
The third, I’ll plan to finish early next week. This one is in the Annals of Fortune and Glory set of tales, with a singular POV focusing on a new character unaffiliated with any of the Eminent Covens or Circles (for the most part). It may not require that much editing, as I worked on this one slow and steady, done some edits on it on last Sunday.
Now for Spookinktober, as mentioned (I think), will feature tales based on some selected horror tales I liked and could see a way to turn into kinky horror tales. One, that has inspired already some arts, is The Cask of Amontillado by Edgar Allen Poe, the second will be based on M.R James’s The Mezzotint, and as of now, I am pondering whether to have a third one, or be virtuous and be content with these two.
There have been some other progresses, but I’ll leave those for next month’s updates. Now, onto the next section.
Worldbuilding Progression:
This month’s worldbuilding progression had been a bit slow. Focused more on writing, on editing. Still, did work on some backgrounds for characters that will feature in the next big story, and continued expanding the Draunneath Grand Covenant, working on its castes, and on its branches, alongside their vogue and arsenal.
So, for this month, I want to focus this bit on a bit of meta-lore, as the next story starting on the 23rd is a revision of my first story.
Specifically, the two factions featured in the story.
Starting with the Black Rose Coven, I must begin with an admittance, that the Archives of Heleion, and now Tales of Thulyandiv is not my first fiction. They are my first smut-oriented fiction, but all together, it is the third. The first was an isekai that I abandoned years ago and repurposed into my second work published under a different name/acc as I like to keep things separate.
Heleion/Thulyandiv I began after wasting a month fucking around in AI Dungeon, turning quick games into smut shit. To the point I started developing a faction, a world, and halfway through realized, I could just do it without Ai Dungeon. Though technically, now that I reminisce of those times, I did start writing smut earlier, somewhere in the mid-2010s, but it never went beyond a few paragraphs (it was military/espionage focused, and I think included elves and catgirls, demihumans), though that tale did become a part of the Coven of the Forsaken.
Anyways, in Ai Dungeon, the world itself was one of their presets that only had humans and demons I believe, so technically the first iteration of the Black Rose Coven was just a group of human witches that were ethereally beautiful, with the Forsaken being demon worshipping ones. Shadows Over the Academy itself was a “campaign” there, which at the time I just copied and rewritten as I my focus was still on my Isekai at the time.
But as I was progressing with that, I decided, why should I not add fantasy races in. Which at the time, were all using DnD terms (drows, tieflings). And from a branch or large group of a grander Guild of Adventurers, they became an Eminent Coven (a name that took me 3 or 4 years). The idea was to have a world, where instead of megacorporations, there are mega witch covens and magi circles. Though megacorporations did find their way in.
Though my one regret now is that I haven’t made the north matriarchic. But at this point, whilst they haven’t been featured that much, I grew to love the Snow-Scaled Circle.
Now, the Coven of the Forsaken. At the time, they remained as devil/demon worshipping witches, expanded on by making most of their members rejects and expelled members of the Black Roses. It presented a good reasoning for their infiltration of the academy, beyond just being fantasy terrorists. Then as the story progressed, I also wished to slowly introduce others, friends and foes, so for the latter, decided to have them just be a splinter group of a greater. First, it was a proto-Cabal, but then at the finish line, decided to have it be instead the Imperial Family, specifically the Empress-Dowager who herself became the second major antagonist.
Then, they had one last cameo in the Great War, where I wanted to feature demons for the first time. A decision made without much thinking, just me realizing that demons and devils got mentioned by then a few times, but seldom if at all featured. Lorewise, after that incident, they disbanded, and the remaining members fled Nauheim. Some joined the Null worshipping cult of the Regent-President (then, the third major antagonist), one fled and became a mobster in the Midnight Isles, the rest just joined other, smaller outlaw covens and circles, or just became law-abiding citizens.
With that the history of the Coven of the Forsaken came upon its end. And they remain so, though others followed, and will follow in their footsteps. As of right now, beyond doing an occasional revision of an old story, I do plan to also expand that era. On a finishing note, on them, the “Cabal” kinda started out with the idea of Coven of the Forsaken 2.0. 
To some extent, they are, but in a wider scale, without saying too much. Though, this time around, they are a diverse cast of antagonists. Still, some of them have a beef with Lythienne, and certain elderlies of the magocratic nations. 
Now for the last part. Astrydril. She started out as Amelia if I recall it correctly. When I began writing it, the idea was to have her as the main point of view, with secondary POVs being Red Shirts, unfortunate guard who end up bound and gagged. And I managed to keep her as the main character up until the third story of the Coven Arc.
But then I got cold feet, and a bit uncertain on her character. The cold feet came from me enjoying leaping from POV to POV, and not having to memorize their parts in previous chapters. Hence why she barely appeared in the Colonial War arc. That, and as I began working on the Great War arc, I realized I wanted to shift my work to be an anthology. That and my other fiction needed some focus, as that has like 8 or 9 prominent characters. So, it mentally was just too much, as I was also trying to figure out a working schedule (presently, just decided to be slow and steady).
Regarding her character, at the time, I could not decide what her backstory should be, whether her being an orphan would mean anything, or if it was just a convenience so to speak. But as the years passed, and I began revisiting her in the Great War arc and the second iteration, realized I had another problem with her.
Her looks. On paper, I liked the idea of an elven tiefling, an ethereal, unparalleled beauty of infernal and divine magnificence. On paper. That damned horn bothered me for a long while, and while her ability to make it disappear worked for one story, it continued nagging my mind. Also, on occasion I forgot how dark elves are my favorite race (whether they are pale or dark skinned). So, after deciding to do revisions, she got into my crosshair.
I won’t say much on her looks, but I’ll admit, now I feel better, and she’ll be more prominently featured. At least two times a year, if not more. Will definitely appear next year in the next main story, and will probably appear somewhere in the Second Great War. She’ll probably be a more active Hersith than Lythienne.
Lyanrei likewise will appear more, as she was also meant to be a second main character. Though she changed little. I was always satisfied with her looks. 
Almost the same is true for Lythienne. Almost. She presents the same problem in my mind like Dumbledore, hence why she received some nerfs in the Great War arc’s end (the loss of her total control over the Black Rose Coven, birth of the council of Hersiths). Making her a mixture of M and Dumbledore though helped, but like Astrydril, her past and how it will effect the future, is a bit of a challenge I am working on. But I don’t want to say much on this, as the Cabal storyline is only at its halfway point. 
There is Hersith Aldrimme (formerly Aurea), who I had plans for in the early days to be this elegant, gracious berserker, but I always get cold feet when it comes to powerful characters. Even have an early note, where I entertained the idea of her being the main or secondary antagonist of the Colonial War arc, but the Black Roses got shafted there a bit for the Imperials.
And by the Great War arc, I kinda forgot about her. Coming up with new characters do have that effect as I came to realize it.
Anyhow, I’ll end the rambling here. As always, thank you for reading these, till the 23rd, take care and do not forget to hydrate yourselves in these scorching weeks.
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MomonThe71stauthor
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                                           24.05.2026

                                          Coven Vogue: Fidelity Through the Ages [Excerpt]
If there is to be an award for consistency, it must be given to the Volvaeth/Seidhaeth Caste, whose fashion, design and elements remained night the same through the passing of ages. One clear from the remaining murals from the ages of the Great Divinities, depicting ceremonies with their mortal desires in flamboyant robes, with draping cloaks, with great collars that on some occasion could serve as impractical hoods. And of course, staffs, though with the advent of wand pistols and stave rifles, their weaponry almost ceased to be. 
One must also not forget that these elements also got passed onto other castes, even in lands not as cold as ours, including the lesser covens and circles of the Heleion. 
Though of course, some minor changes affected the Volvaeth/Seidhaeth-Caste. Their robes were changed into more structured coats, cloaks incorporated and shortened so they no longer scrape the ground, making movement all the easier. For the main caste, these capes also include some asymmetry, with the left side lengthened, whilst there is a slit at the front to create a curtain effect. Collar remained the most common worn through the ages, using a standing funnel shape of cheek height and ample space. Both coat has an overlapping, double-breasted front panel, with the zipper concealed for a smoother look. The shoulders, sleeves, hem and waist-belt all follow the universal design of either orders common castes. Sleeves long and flared at the cuffs; belt broad and tasseled; hem with the right and left asymmetry parallel to the cloak’s; shoulders padded lightly. 
For the most part, Seidhaeths of the Snow-Scaled prefer long and tight trousers to differentiate themselves from the primary female-oriented caste of Volvaeths, who still tend to opt for long and flowing skirts over trousers. 
And as mentioned before, their choices of weapons decreased, ever since the invention of Magi-Gloves. Long pieces coming in pairs, that act as mediums, conductors like staves and wands did in the past. Quite fashionable pieces, limited only to be used by Circle and Coven members. Each finger ribbed in a vein-style, that extends over the upper hand, slithers along the lengthened shaft ceasing at the silver inlaid and folded back cuffs near the elbows. Though it is unknown to us, what fabric they use, one thing is certain, it eases the step of focus, quickens the manifestation phase.
Wear beneath the robes were quite varied in the past, ranging from tunics to dresses. But in present, both the Snow-Scaled and the Black Roses opt for buttoned Dress Shirts of hip length, usually tucked under trousers and skirts. As with all their shirts, the Hritvia Host dyes them a deep black, the Black Roses opt for two. The primary snow-silvern, and a rich, ancient purple of deep red hues. Some speculate the color comes from Thyvian Vines used in the ceremonies involving the Great Divinities; others mention possible records of such color used for witch-nobles somewhere in the early centuries of the First Era of Mending. 
The Gynnunghaeths’s uniform varies minimally. The collar has been made in an open design, with the closure stopping right at the neckline. Shapewise, they emulate old partlets of sorcerer-families aligned more with the draconic divinities, in part because they began as the trained magi of the sky faring Host before evolving into their present forms. The front panel itself has a more streamlined look, with a pair of dragon-wing lapels at the chest, just below the collar, and a central, zipper closure hidden under a narrow panel. The hem’s back ends at the calves, whilst the front has an arch like opening, ending near the knees – same as the cloak. Shoulders are lightly padded, and follow an eastern pagoda-style with a pronounced upward curve.
Their sub-caste color, a vibrant reddish-brown like precious carnelians they bear upon their shirt’s collar, trim, hem and cuff.
In regards of the Gudlaeths of the Thorned Seekers, I must make a small correction of an earlier statement. Though most of the caste foregone on dressing in robes, the Gudlaeths still opt for the antique garb. Though one structured to the point it borders on being considered a coat. Like the main caste’s, theirs too are double-breasted, featuring a panel lapping over the front, with a waist section quite eye-catching with its corset imitating silhouette. Three belts cinch said waist, each with a rectangular plate engraved with the hallowed symbol of the Coven. The collar itself the very same as the Volvaeths/Seidhaeths.
The prominent changes include the use of the Inverness Cloaks invented and heavily used by the Worldly Court’s own military branches; the two stolas of silky suppleness and dyed snow-silver framing the overlapping front panel, emblazoned with the Triple Bloom motif of Viduthia (symbolizing the Goddess, the Black Rose herself, and the Coven itself); the asymmetrical hemline folded or wrapped like a napkin at the end of the long skirt. The last change itself relates to their shirt, which instead of using a secondary tone, opted to a singular, snow-silver dye, with the decorative embroideries, brocades using a raven black color (for the Elevated Sisters). 
Headwear, they all opt for a variety. Wide-brimmed conical hats sometimes adorned with translucent, masking stripes; magus-crowns adorned with draconic horn sculptures and set with gems containing spells; tiaras or metallic hairbands; voluminous and slightly slanting berets; Viduthian Masks with a wide variety of coverage, ranging from face and crown, with a veil cascading from the lower rims, or just their faces, or just half or a quarter. Of course, retractable hoods are also parts of their outerwear, but it is rare to see one nowadays.
Infernal Encyclopedia: The Demons and Devils of the Desirous Legions.
Demons and devils come in many shape and forms, as is the nature of those of Chaos. Small and large; grotesque and enticing. Here, in this tome, we shall gather the many forms, the names bestowed upon these beasts and what our ancestors learned about them during the two demonic crusades that nearly ruined the creation of the Great Divinities.

  • The Phallus Worms: One of the smallest demons counted amongst the Legions of the Dark Desires (or Desirous Legions). Furtive beasts who whilst lack sapience, hold a greater sentience compared to the beasts of Thulyandiv. 
    • These demons resemble long and thick phalluses with heads that sprout open to reveal a deceptive mouth lacking teeth. In truth, they can retract their teeth under the supple, viscous gum of theirs, and initially latch onto the body using their adhesive saliva. Which they can use to spit and immobilize or gag their victims. 
    • Their main appetite is towards the genitalia of either genders. With phalluses, they swallow the whole thing, shaft and sack, dug their razor-sharp teeth to neighboring areas, and insert their tongue through the canal, ant start draining the victim of semen and insert their mind-controlling poison, turning the victim into a drooling, aroused zombie. 
    • They are weak against the Divine Art and Hallowed Sorcery. Weapons enchanted or naturally magical in nature can also bring harm to them. But be wary, heat attracts them, cold repulses them. The latter could even be immobilize them without imbuing it with Hallowed Materia. 
  • The Hounds of Desires: Throughout the early centuries, the Ur-Fiends and Devils surveyed the world and whilst tainted many aspects, they also created demons mocking the friendship between mortals and lupines. One of these demons are what are ancestors called the Hounds of Desires, who always accompanied the raiding bands and armies of the Ur-Fiend of Desires and Lust.
    • They are sightless infernal hounds coated in rubbery, viscous flesh, long and curving phalluses that can shout out a liquid which is thick as the bodies of oozes and slimes, capable of immobilizing their victims, whilst also emit a translucent and disorienting gas. Or even an acidic that can harm even Eminent-Grade Sorcerous Fibers. Though only after several shots aimed at the same, general area.
    • Unlike many other demons, the Hounds of Desires seem to lack interest in sapient beings, instead usually hunt and rape other beasts. Though a few annals mention them indulging on necrophilism, but as of now, these the veracity of these claims are highly questionable. 
    • They are weak against the Divine Arts and Hallowed Sorcery. Weapons enchanted or magical in nature can also bring harm upon them. 
  • Desirous Beasts: One of the larger demons amongst the infernal ranks of Desires and Lust. Demons bred for war and siege, meant to bring down walls and cause as much casualties as possible. There are theories the Ur-Fiend of Wrath aided the Lustful Empress in shaping these beings. 
    • Great beasts that possess long eel-like heads moving with an eerie fluidity despite their massive size. Their eyes stretch vertically, number up to at least twenty if not more. Their flesh is coated in a thick, viscous liquid emanating a potent scent similar to fresh semen, whilst their flesh itself is rubbery of a light pinkish color. Their massive backs and more vulnerable areas are covered in brimstone like carapace possessing a rich and captivating patina. Their blood is black and dangerous, possessing the same stench as the slime covering their bodies, causing those nearby to be affected by a rising arousal. 
    • As Siege Beasts, the Ur-Fiends endowed them with a supernatural strength and durability they use to crush walls. They also vomit out a tar-like substance capable of melting down not just flesh, bone, fiber, but also metals, and stones like marble, basalt and limestone. 
    • Like all demons and devils, they are weak to the Divine Arts and Hallowed Sorcery, weapons enchanted or magical in nature. Though one must focus on their sole, unprotected weak spot, an outer sexual organ resembling a bulbous sack. But be wary, as it can sprout open, releasing trunks capable of releasing their corrosive tar or even discharge abyssal spells.
  • Phallic-Serpents: Demons incapable of living on dry land. 
    • Limbless serpents which smallest specimen was the size of a grizzly bear, the largest could swallow a mammoth whole, whilst their length reaches between 15-40 meters. They have hideous, flowery heads that when they unfold, reveal a pentagonal maw arrayed by “teeth” as supple and fluttering as feathers, a long and shafted tongue, alongside silky stripes of a translucent purple they use to latch onto their victims and drag them to their dooms.
    • Their sole satisfaction lies in devouring their victims alive, some survivors noted they tend to emit a sound that eerily resembled singing of a serene, husky voice. Their purpose is murky at best, mostly our ancestors encountered them in rivers, where they hunted and terrorized the local fishers.
    • They are to the Divine Arts and Hallowed Sorcery, weak to all kinds of metals. One of the weakest demons. Though they are quite clever and furtive, to make up for their general weaknesses.
  • Arachnid Devils of Desires: Handsome Devils, that are found amongst the other forces of Chaos. Though unlike the others, these possess an elven beauty and serve as spies, infiltrators, assassins. 
    • In appearance, as mentioned possess bipedal bodies that are quite similar to the Fae-Touched Elves of the Night Court, with arachnoid features including pale complexion with a purplish hue and hydrous sheen; eight bold pink pupils and a dark sclera. Alongside those, their limbs are covered in smooth and furred chitinous dark skin, and possess two outer organs. Their hair is silken and black, and their jaws are bifurcated.
    • Their outer organs both possess the ability to shoot out a latex-like web they use to restrict and consume their victims. Similar to Incubuses and Succubae, they can shapeshift, but only by the consumption of their victims whose bodies they liquify and absorb into their bodies. Though a magi worth their salt can easily see through it. They themselves are also adept infernal magi.
    • They are weak to the Divine Arts and Hallowed Sorcery, most metals of magical nature can bring harm upon them.
  • The Sleek Ones: Common shock troops of the infernal hordes.
    • In appearance they are slender and tall, with elongated limbs that can carry out fluid movements. Their primary feature is their black, latex-like skin, their uniformly spherical heads mostly featureless, except for the sole orifice they possess. A round aperture from which a long trunk slithers out, its phallic end sharp as a spear despite its appearance. 
    • Through their trunk, they can inject infernal poison that drives their victim insane. Many a warrior fell, compelled to touch or surrender their bodies to these devils. 
    • As low rank devils, they are weak to practically everything.
  • Rape Knights: Considered the elite of the Legion of Desires, created by the Ur-Fiends of Desires and the Ur-Fiend of Domination. One of the most violent devils in existence.
    • Towering devils of at least 3 meters, always clad in a scintillating and colorful coat of hellish plates, complimented with latex garments here and there. They hide their hideous visages behind visored helmets, and an aventail protects their neck, despite resembling white semen of blackened rims. Their phalluses remain exposed, long and dangling like loincloths, until they reach near. Then they hiss and bite, act as their tertiary weapon.
    • Besides their high magical aptitude, they arm themselves with claymores, battle-axes with heads shaped often like vulvas, both of which they can hold in one hand. When they rely on spells, they are disorienting in nature, or mind-altering, forcing their victim to become more bloodthirsty, angry. They relish the resistance of their victims, opponents. 
    • They are weak to the Divine Arts and Hallowed Sorcery. Weapons enchanted and made of materials higher than mithril can bring harm upon them, anything below shall merely rile and arouse them. 

                                                                    News and Commentary:
And another Sunday/Week passes by. A bit more active. 
Now first, some quick commentary/rambling to the worldbuilding. Regarding the Volvaeth’s uniform, not much to add. Except a little comment on those damned gloves and my damned mind. They won’t get mentioned (or appear if I am being honest) in the story, as I just came up with them this week. But now, one of the autumn stories will feature them and a sorceress POV. 
A more behind the scenes one is about the Gudlaeth’s whose uniform practically changed nothing from what I outlined initially for the Tomb of Seven Stars story [I believe that was the title]. Though in the story itself, the one major Gudlaeth who will appear won’t have a headwear mentioned. Now I’ll just add, that if none are mentioned, its either a beret or a tiara or a hairband. Though the latter is excluded if not appearing in the hair’s description. 
With the Gynnunghaeths, I was going for a more draconic look again, though also whilst doing research learned what Partlets were, and liked their look, so incorporated them too. Though I feel like the lapels are a bit overkill, so when their next uniform redesign happens, I might ditch it. Will see in a year or two.
Regarding the Devils and Demons of the Desirous Legions, I must begin with coming up with names is a major headache. And I defaulted a lot to phallic imagery. Though I like some of their designs, and weep that I left out some.
Arachnid Devils are a bit basic, but wanted to include some webbing into the story, alongside some devilish espionage, sabotage. The Sleek Ones themselves started out as cultists, but then I remembered the rape monsters from Parallel Paradise [a manga that is practically porn half the time, an isekai by the creator of Elfen Lied], so I made them devils with some changes. Also latex now a thing in world [instead of Vhalex, though the two are the same[, thanks to Votum Prime’s existence.
Rape Knights and the Desirous Beasts were me realizing that I can do some combining of the Chaos Forces. Though with the Desirous Beasts, I am not yet sure if it was Wrath who is the co-creator of them or similarly, they are Demons of Lust and Domination. Rape Knights came also into being to introduce some higher ranked devil that is a dark perversion of what a knight should be. And as ridiculous it may sound, liked the sound of their names. 
Phallic Serpents and the Phallus Worms were just early ideas that had been sitting on the shelf for a long time. Plus liked the idea of zombies with worms attached to their nether regions. 
Now for progress. Editing is almost finished for the June story, one chapter remains so either today [or it is up now in Early Access] or on Monday will be up for EA on DA and my SubscribeStar. I also slowly progress editing what I have of the Revision Story, whilst also outlining the last chapters. Two remains, one being the actual final chapter, the other an epilogue or bonus story. 
I planned to have what I already wrote and edited be go up in Early Access, but as I am near the finish line, I’ll do that once I am finished. Then I’ll have three months to work on the December story, and the autumn stuff. Been thinking that the Autumn stuff may consists of stories somewhat connected to the last story of this year, which I plan to cap at five chapters. I did wanted it to be long, and a part of me still wants it to be long, but I would rather make some compromise. 
I also want to do a few more Lyanrei and Astrydril stories, just to build their characters, cement them as major, or even almost main characters (despite the anthology nature of ToT). 
But anyway, I rambled on long enough. Thank you for reading this mess, see you all next week, when the uploads begin for the four tales of Rinsing Filth. 
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MomonThe71stauthor
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                                             17.05.2026

                                           Coven Vogue: What do Warriors Wear? [Excerpts]
What did warriors of our great continent wore in the ancient days, when gods walked, the wicked servants of fiends tempted and invaded? That is the question I feel is a good start to explain what the Drengriarh-Caste wears commonly. 
In the ancient days, no proper uniform by today’s standards existed. Their outfit consisted of the pieces they owned. Thick, colorful and high collared kyrtills to shield against the cold climate of the High Lands, with jerkins and doublets affixed with plates. These included breastplates and backplates (for the veterans) crafted by the town or villages’ smiths, with some minor enchantments woven into them to make them lighter, increase the endurance of the wearer when they had to march for weeks or months.
Veterans received also gorgets or aventails to protect their necks against the elements and the of course enemy spears, swords, axes and so on. Their headwear included chainmail or scaled cowls that are still in use, sometimes paired with helmets with curving cheek-guards, ridged or crested tops (after the Subjugation of Nauheim), to even battle-crowns worn by those with greater talent in the High Arts. 
Their leggings varied from war-skirts to tautly woven trousers often brocaded with the insignia of their lords, divine symbols or just runes spelling out their names or where they hailed from. 
In the present day, Drengriarhs of the Snow-Scaled dress in button-down shirt of a deep black (when it comes to the Hritvia Host), and a royal purple (when it comes to their Svartfaeth Host). The Black Roses wear a two-toned, button-down shirt of a snow-silvern and scarlet red pairing. A shirt with an elegant, button-lined cuff at the end of the lengthy sleeves, a structured placket for a seamless, professional look, and great collars that shield their necks, caress the wearer’s cheeks or jawline.
Over it, the Snow-Scaled opted for a more refined Waistcoat of a refined and sleek cotton, whilst the Black Roses developed a long-sleeved vest with a corset like paneling at the waist and back, with standing collars that slip under the shirt’s folded down collar. A quite delectable piece, to articulate the gained elven slenderness provided by their beautification elixir.
For leggings, they still opt for either a war-skirt or taut trousers, though with minimalistic designs compared to their ancestors. Footwear includes tall boots reaching up nearly to their knees, thick and warm, with elevated soles or high heels, and the cuffs folded down with great volume. 
Regarding their coats, they incorporated elements of the past with some modern fashion designs. The silhouettes are angular and form-fitting when fully closed, a bit more relaxed upon partial opening. The coats themselves are double-breasted, with a front panel lapping over another with a diagonal zipper starting from the asymmetrical hem (right side lengthened over the thighs), ending on the right side of the collar. At the waist, a broad and lightly tasseled belt cinches about, the tassels themselves made into Knut-Knots, an ancient symbol the caste adopted in the ancient days. Atop, the shoulders are padded, decorated with oblong straps upon first elevation, though the on the left side are usually hidden by the half-aventail cloak. The neck and collar itself have been made in the likeness of ancient nairenthian aventails, with an elliptical shape, high and relatively spacious around the neck, framing their faces. 
When it comes to the Faufnisriarh’s coat, the history is much shorter compared to the Drengriarh-Caste’s. Most of the designs were made before we ventured beyond the firmament, when these branches were limited to the skies. Hence the more prominent draconic or avian elements not just within our Eminent Circles or Covens, but across the globe. These include the M-Shaped spread collar that has a dramatic look as it stands upright, the zipper placed in the middle so that lapels could be added at the chest line, just above the broad and tasseled waist belt, resembling the silhouettes of unfolded, outstretched dragon wings. The subtle asymmetry is also changed, with the short cloak draping over both shoulders and the back, and gradually shortening at the front, creating a curtain look. The hem is quite similar, with the back lengthened. 
                                        Votum Prime, a World Almost Taken by Desires:
Votum Prime was a world like ours. Or almost like ours. Whilst our world’s majority is taken up by the three oceans, theirs had two, adorned by four titanic continents. Instead, some of their lakes grew to be the size of seas, with thousands of rivers dotted by settlements. Or the remnants as the repopulation efforts continue onwards. Great mountains two arise from the earth, the highest located on the continent at the western hemisphere. One that according to our geologists, once was a super volcano that may have wiped out the first generation of people sown by the Gods. 
Its civilizations matched ours too, with many nations sprawling on the continents. In the north, cities bore styles similar to Hoshigawa; in the west, they were likened to the styles of Franchoi; in the south, they had colorful and high structures evoking those in Nauheim and the Crescent and the Tear, whilst in the east, they relied on wooden structures more so than stone, evident from the luscious forests that remained in the days the Desirous Legions tarnished the world. 
From what we learned from documents, annals, chronicles, newspapers, the Gods bestowed and taught them too, the mysteries of the High Arts. Circles and covens held quite the power, though after the disappearance of the Great Divinities, their faiths remained, but certain knowledge got lost with time for one reason or another. Knowledge in regards of otherworldly beings, like the Fiends and their infernal slaves, who got forgotten, and instead a belief of merely challenging deities took their place in ancient myths. For what reason this got lost, we have mere theories. 
One such theory – that seems to be the most plausible – presents that demonic cults infiltrated their institutions, working for decades to convince, bribe and threaten politicians, nobles, statesmen to rewrite history, so that they could work unabated in the shadows. But without evidence, this is mere conjecture. 
What we do know, is that their technology was quite close to where we stood just a decade before the Great War. They had cars, trucks, tanks, airboats and great ships of metallic hulls developed and produced at an industrial level, evident from massive factories that were repurposed by the infernal invaders. Though instead of relying on Viduthian Engines to power them, they harnessed lightning – or something similar in nature to it – to run them. Likewise, their weaponry included bladed weapons, spears, crossbows, wands and staves, but also rifles, pistols and rapid-guns that used some kind of enchanted projectile instead of discharging minor spells. 
During the Purification Crusades, we also discovered compounds, sites where the remnants of early Voidvessels remained in subterranean chambers with horizontal doors above them. From recovered documentation, we can safely say, they were mere months before propelling their first vessel beyond the firmament. One that was fairly well equipped to survive the harsh environs of the Void Between Worlds.  
                                                                News and Commentary:
  • And another week goes by. A bit less productive in terms of writing, as was busy helping with some funeral stuff, then the actual funeral was just draining enough mentally. Plus slept very little this week, so just did a minimal outlining, no editing as I wanted to.
  • But let’s start with some commentary. Mostly the changes in the looks of the Drengriarhs and the Faufnisriarhs. The first “bigger” change was the swapping of their coat collars. The whole folded down, Napoleonic inspired collar design made more sense for the Ginutvia Host in hindsight. They are the one that started out as an Air Force of the both the Snow-Scaled and the Black Roses. So, most of their uniforms incorporate “wing” elements. Whilst the ground forces are going for a more streamlined look. Was thinking of including the naval subcaste but for now, I am just focusing on the caste’s featured in the Rinsing Filth Tale. 
  • Also, Snow-Scaled and Black Rose will share some design elements, though the have some distinctions beyond the color schemes. For example, zipper teeth have more fang-like look for the Snow-Scaled, more neatly aligned thorned look for the Black Roses. Snow-Scaled also incorporate scaled texturing for their decorative rims, and on the sleeves, shoulders and the inner lining. 
  • Regarding Votum Prime, it is quite the large world, though decided on a slightly different approach of a world with less body of waters, though have lakes that can be considered seas and, in a way, the four continents are linked at various points. Though it is a fairly early draft of how the world looks. Still not decided on borders, though have an idea that another gangly mountain serves as a hard border between the northern and western continent, a savage strait divides the south and east.
  • In terms of looks, fashion, in relation to our own, they were in their 1940s to 1950s before the whole fall to the Desirous Legions. They may even had satellites. 
  • Now, for progress. As mentioned, this was a slow week. Focused mostly on the July story, doing some worldbuilding, came up and expanded on the setting, and was doing some adjustments to the plot, to the characters. As of right now, it will nave nine “point of view” characters stretched across the three chapters, with the last possibly being the assassin. Not sure yet on the ending. 
  • Setting I believe mentioned to be a resort isle, owned by the Wondrous Coven, incorporating renaissance elements combined with high fantasy flamboyance and impracticality made practical through sorcery. Worldbuilding expansion focused more on a faction of Thulyandivian communists, one of Wyruthrin’s responsible for an insurrection that ended a bit bloody. A faction that may appear in one of the short stories not-yet-planned for September or November. 
  • Anyhow, I rambled on enough. Thank you for reading this, and next week, I’ll return with some lore on the looks of the Gudlaeths, Volvaeths and Gynnunghaeths, alongside an early introduction to the Desirous Legions, and some devils and demons that will feature in this month’s tale. Till then, take care and have a pleasant week folks!
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MomonThe71stauthor
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                                            10.05.2026

Coven Vogue: The Noble-Uniform of the Skjaldmaerith Caste:
Every castes’ uniform has its own history. Some are clearer thanks to extensive recording habits of some of our ancestors, others less so. Reasons being myriad. Some definitely got lost in the flames of war, others vanished because not all historians are free of their biases. The least grim reason that pertains to the Skjaldmaerith’s is merely that they lacked a uniform for a long time. Or to be precise, their uniform consisted of the finest shirt, tunic, coat, trousers and skirt owned by the individual member.
In the early periods of Naireanth, these included finely tailored doublets of leather and wool coated in a shimmering, membranous layer to add an air of nobility, flamboyance. Around the times of the Subjugation of Nauheim did some constancy got introduced into their wardrobes. First of these were the dolmen coats popular amongst the Elk-Riding Noble Castes of Maurnia, whose famous charges halted the Empire’s progress several times. Gradually, this type of coat spread amongst the Skjaldmaeriths, with some additional elements introduced from the evolving uniform of the Drengriarhs. 
In present, this includes the upper section (shoulders and collar) that were made to resemble aventails worn by ancient northern warriors to shield against the cold winds, alongside protection for the neck. Usually in an elliptical shape. Though theirs have the leather ribbed, and two “spear-stripes” project from the back and right, a layer above the half-cloak (draping over the left side). Both pieces in their “dormant” state are magnetically fixed in place, with the back evoking the ridged spine of dragons. These are less ornamentations, can be used in combat to fight multiple opponents, or overwhelm a singular.
The other prominent change, taken from the Drengriarh-Caste was the introduction of a zipper closure, with snow-silvern metallic teeth. In the case of the Snow-Scaled’s, these teeth resemble shrunk draconic fangs, thorns for the Black Roses. The coats themselves remained double-breasted, but by the time of the colonization, discarded the frogging, and made the silhouette overall more feminine instead of an androgynous one.
The sole remaining element remained the ornated sash at the waist’s level. Its rims leather, the brocades fine velvet, bearing the caste’s color in the case of the Black Roses. 
Another change – less connected to the Drengriarh Caste – was the change in sleeves. For a long while, the Skjaldmaerith’s were considered a sub-caste of the Huscaeriths, but after the Black Rose grew into an Eminent Status, the two were separated. For this reason, one minor change came in the slightly puffed look of the sleeves combined with the shoulders shifting to a pagoda style after seven Skjaldmaeriths visited Hoshigawa and fought side-by-side the Third Lunar Princess in a minor uprising.
For leggings, they usually wear tight trousers ornated with a broad stripe slithering along, down to the tapered cuffs. But for ceremonies, they tend to wear long, layered skirts. 
All these (short coat, leggings, boots) are all edged in snow-silvern, etched with runic-patterns. 
Lastly, whilst they wore tunics and chain-shirts for a long while beneath the coats, in present day, they all opt for elegant dress shirts that lend them a noble warrior’s air. Usually with flamboyant, great collars cinched by cravat, necktie, or even shawl tie as it became popular once relations were established and mended with the southerners. The Hritvia Host’s all wear black with snow-silvern embroidery (rims, runic and arcane patterns, lines forming a fine and mystical tapestry), whilst the Black Roses are mostly snow-silvern with the collar, shoulders, sleeve cuffs, hem and edges are bled a lively red with slight pinkish undertones. Quite like the ripe cherries of the eastern holds (brought home from the east, as a gift by the Third Lunar Princess, though we found no correlation as they previously bore a royal purple shade instead). 
Making History Beyond the Heavens of Thulyandiv: The Purification Crusades
There are myriad different realms out there, in the Void Between Worlds. We encountered complex ones just like our magnificent Thulyandiv, settled by other elves, dracorith, dwarves, humans created by our Divine Parents. Or even kynd made with some differences. We found simpler realms, world covered in an endless ocean of water or sand. We found ones where the north blazed, the south shivered. We found realms devoid of life, whether because our Divine Parents had no time to seed it. Or a great cataclysm wiped out all. A catastrophe that could happen to us, if we forget to love each other.
And there are worlds tainted by ancient evils. Fate likewise we could have suffered if not for our protective Divine Parents, and our ancient heroes – some of which feared not to charge into hell. Some were beyond saving, some are still recuperating, and some were cleansed, but life could never blossom there.
Each of the [so far] fourteen worlds we have encountered since striding amongst the stars, came under what we call the Purification Crusades. Great efforts to beat back the influence of Chaos from the mortal realm. Campaigns that unite ancient and bitter enemies, like the Eminent Circles, Covens and the Grand Guilds of Heleion. 
First of these Purification Crusades were on Votum Prime. A world that technologically was quite close to reaching beyond the heavens. A world as varied as ours, yet were blind to the existence of the infernal realms for one reason on another. The survivors knew not why their leaders swiped this crucial information from the books of history, but it is sure was a component to the apocalypse wrought by the Desirous Legions.
From a world once populated by humans and dwarves only (as far as we know), it became a hellish paradise for sexual deviants, for those with excessive and dark desires. A world which we ourselves used for fancy voyages where one could experience joys beyond mortal means, thanks to the infernal aegis, a tainting ring of pure fiendish essence that not even the Aegis’s of our great void faring vessels could protect the minds of their crews. 
Hundreds, nearly a thousand men and women of Thulyandiv turned insane, seeking sexual gratification in self-mutilation; extinguished themselves through asphyxiation, perished to cardiac arrest after ceaseless masturbation, and tried violating the war beasts in their kennels. An attempt foolish when it came to the dragons, gryphons and other larger beasts, but nonetheless they made attempts.
Thanks to decades of research of our more hallowed Brothers and Sisters, we did found a way through, and the Snow-Scaled Circle, the Black Rose Coven, the Circle of the Lunate Lotus, the Azure Legion and the Ruby Legion all descended with millions of troops to liberate the world. And they succeeded after grueling decades, with only a handful of them willing to speak of what unfolded in that world. 
Some were miserable, some became celibate, and some were glad for the experience. As it prepared them for the next thirteen crusades.
                                                        News and Commentary:
  • And another week passes by. Summer is coming by, and with it a few more tales of Thulyandiv. Or something. 
  • Now, just some addition, some commentary for the lore segment. As I mentioned before, made a move that somewhat eases my job of outlining, but also a bit complicated. For a long time, wanted uniform parts that serve some function beyond just being decorative elements. In the past, there was an attachable stripe of sorts that would emit a light, and that to some extent still exists (for those lazy to conjure a mage/wisp light), but also there are stuff like this spear stripe of the Skjaldmaeriths. 
  • In overall, their coat also resembles the Drengriarh’s (so it was partially an introduction to their new coat), but with some changes, like the rib textured collar (that may or may not be coated in silvern layer with a film sheen). For the southern assassins, detachable “choking scarfs” will be part of their belts [inspired by the Stranglers of the Black Company, and possibly the Thugee, but this one I’m not a 100% sure on], and Varangriaths and similar berserker type castes may have gloves that support their tendency for hand-to-hand combat. 
  • Also, still not sure if I continue calling Hussars, well hussars or add some nauheimian suffix to it.
  • Regarding the Purification Crusades, these will be one facet of the Records of War tales. For the time being, these will take place on Votum Prime [which will get its own piece in the coming weeks]. But will plan to expand on, as time goes on. 
  • Now for progress. This week was mostly outlining and editing in short. For outlining, I began the early stuff (characters, some background, new factions and so on) for the July Story. Possibly the last three or four chapter long story (besides the two longer in August and December). In its basic theme, will be similar to next month’s, with the main setting being an island resort west of Wyruthrin, South of Maurnia, involving some fantasy communist agent or agents attempting an assassination on the Twilight-Princess (Daughter of the Grand Princess) of Wyruthrin. And will have a shifting structure, similar to the first tale of this year. With a mixture of Dusk Weaver Coven and Wondrous Coven members. Possibly. Not sure yet, still. 
  • Beyond that, also started ‘designing’ their uniforms, which I will share some elements with the Black Roses and Snow-Scaled. Likewise, started working on the Lunate Lotuses, and the main setting of the December story. Most of it will take place on an underwater research station, which design and lack of corridors made me waste last night on writing it. The other half will focus on Astrydril, possibly in some perilous situation involving some amount of silky rope and sealing tape. So that I can place Lyanrei in the spotlight.
  • In terms of editing, did some adjustments for the Revision, regarding Astrydril (still not wholly sure in her looks, some elements of it). But also progressed, edited the fourth, will begin working on the fifth next week alongside the June story that still misses some parts from its ending.
  • Lastly, before bidding farewell, also decided that in September, October, and November I’ll just write short, single chapter tales. Some Bound Diaries, some lewdish Shadow Archives, and maybe for this October, will write less gruesome stories, after all I feel this month’s story got plenty dark enough. Selindrae will also get some story, to reintroduce her before the end of the year. Some bounty hunting tale maybe, short and can have a rival to tie her up. 
  • Anyhow, that is enough rambling for this week. Till next Sunday, take care folks and have a pleasant week!
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MomonThe71stauthor
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                                      26.04.2026

From the Shadow Archives of REDACTED: Yngvaun Langelaitan
Reward for Capture: 100.000 Suncoins.
  • Race: Half-Naurdian (From his Father’s Side); Half-Umbral Elf (From his mother’s side, a former agent of the Raven Eyes as far as we know).
  • Age: Born in the Year 172 of the Neo-Dawn Era. Day and Month redacted.
  • Characteristic Features: Handsome; ivory complexion, smooth and unblemished; Hair thick and flowing straight, usually keeps it short, at about shoulder-length, beard unkempt most of the time (comes with his occupation), both dark; Deep-set eyes with long, small frames and purple in color; thick northern eyebrows with mild angles; ears sharply contoured, but not the proper length of elven ears. 
    • Usually sports a black leather jacket of [of a high sorcerous grade, do not underestimate him] with dry texture, a modest velvety sheen. Its lapels broad, notched, shoulders padded and with added straps of pleated chromatic coatings around their trims, within these frames, strengthening runes. The other constant wear of his is his wide-brimmed hat he inherited from his father. Same fabric, texture, color and sheen.
    • His usually weapon of choice is a whip passed from father to son [according to REDACTED]. 
  • Known Skills: Well, trained in martial arts [her mother was a great headache for our predecessors during the Great War]; Adept Sorcerer in the High Arts of Shadow and Earth. Possibly of Mind too. Be wary. 
  • Known Associations: Aided our agent REDACTED in the Tomb of Seven Stars in northern Ralikhai a few years ago, but do not trust him yet. From what we gathered, he is part of a secret society of tomb raiders, who supposedly worship The First Seneschal. From our sources from the North, we know the Snow-Scaled and Black Roses are not too fond of them snatching away old artifacts and taking them Gods know where. 
  • Crimes: Breaking into the imperial library of the Witch-Empress. Left three of her Imperial Constables trussed up, alongside the custodian on post that night. Fled towards the south, towards the Maelstrom. Possibly Aperhis Isle.

On the Maelstrom from Famed Adventurer, Explorer and Ardent Worshipper of Halguvhea, Gaetir Langelaitan:
A tear, a fissure in our reality. A tenebrous storm tainting land and the seas beneath itself; mutating flora and fauna into twisted beings. Flowers, trees, fungi all turn into carnivorous beings, whose hunger is beyond flesh and bone. Early explorers returned as puppets without strings, vegetables that not even the menders of minds could heal. Likewise, goblins, bull-men brought back from the wilds of the Lost Continent shown no sign of presence, no spell could detect a soul within their mortal vessels that lost all their color, gained a furtive tint of darkness. 
There are also tales of the great leviathans of those seas turning into horrid stalkers, sea monks of pitch blackness appearing in the dark distance, watching, feeding on dreams. Per the few fables of those who were brave enough to approach the black seas of the Maelstrom. [Note to self: Don’t forget the merkynd of the Black Seas, the Deep Ones, though I have scarce information on tehm]
An eerie atmosphere has been also reported by a few explorers. They tell of a silence unnatural, measured but by whom, no one could tell. Not even the length of this invisible muting wall, that sometimes-silenced people after two steps, other times remained perfectly audible after several more. 
Can’t wait to explore these lands once we depart from the ports of southern Kesothis.
                                                          News and Commentary:
  • And another week passes by. Another fairly progressive week. Mostly focused on finishing editing of the May story (soon will be up in Early Access), writing the next revision story and some outlining of it, and started writing the June story. 
  • For commentary this week will be shorter than usual. Just add that made some changes to Yngvaun. Made him less independent, and made another independent organization mostly for the Unearthed Legends tales. Next one probably won’t feature him.
  • Regarding Tawheeda, was thinking of writing up a sheet for her too, but decided against it. She had some changes in her appearance, mentioned in a previous weekly updates regarding the Sakhrath-Ib-Anath and their Elixir of Magnificence. I’ll just add, that whilst the story won’t mention it, but the June story will, she is an Orhmedian-Djinnui Hybrid (Orhmedian is a sub-group of Sraudornians, Thulyandiv’s India with some Arabic influences, like Kesothisians are antique Egypt with some modern Arabic influences).
  • One last thing mentioned here and will be in the story too, is that the previous story got retconned to take place in Ralikhai instead of Kesothis. Partially because want to rethink Kesothis’s geography a little bit. Likewise, the first Halloween/Spooktober/Kinktober story may also get retconned. Not sure yet about whether their coven has a presence in Ehruem or not. 
  • Progress-Wise, the fifth chapter is finished for the revision story. The first chapter with a focus POV of the antagonists. But also continued expanding Astrydril and Lyanrei appearance, though in minor ways as both are still just students. Began outlining the next one, and hopefully will finish it on Monday or by Tuesday. 
  • It also made me rethink the end of the year story. Mostly to shorten it to the length of Passion Ride. The Revision will still end up as a long one, and whilst I am reaching the end of it, and finish it by May hopefully, one really long story per year feels enough. So, in terms of chapter numbers, the Christmas story will be short, five chapters. Maybe six, depending on how I progress with it once I start actually writing it.
  • May story, still doing some last-minute edits. Will be up (either today or Monday/tomorrow). Just as a forewarning, it is another story which I am experimenting with, trying something new, but also going back to the slightly darker roots of the first iteration. Namely, it will be a grimdark smut story, with the bondage/damsel-in-distress elements being… well grim, weird, and spiced with a little horror. There will be bad ends for characters. And weird monsters.
  • And to counter that, the June story, a Felonious Memoirs story will be a bit more lighthearted. Will have some humor, and plenty of bondage, some feet stuff. And decided to make it three chapters, after I started expanding the bondage scenes. It will have some GIDs too, but because of the main POV preferring shapeshifting into women, there are more damsels this time around. 
  • And before concluding, did some minor adjustments to the July plans. Originally mentioned a good Samaritan getting trussed up type scenario/tale. That got shafted for the time being. Maybe for September, or maybe October. Instead, the plan is now a War Tale that is one chapter long, an in-world educative story for soldiers on garrison duty, involving tricks of infiltrators. The other, a bit longer, two or three chapters long, involving an assassin getting hired by revolutionaries, to take out the niece of the Grand Princess of Wyruthrin in their Royal Island Resort. Both stories will feature changelings, and the first appearance of the Dusk Weaver Coven and the Wondrous Stag Coven. [May also merge these into one, as the June story also features the Snow-Scaled Circle and the Sakhrath-Ib-Anath as the fortunate Red Shirts]
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