09.11.2025

Worldbuilding:
  • Eminent Covens of Heleion are the covens of witches, wizards, sorcerers living in a flock. A flock which grew in size, power and garnered influence comparable to the governments/states of Heleion. Either by gobbling up other covens into themselves like the Snow-Scaled done so, or through schemes and centuries of planning, like the Hoshigawan Coven and the Black Rose Order/Coven. Most of the Eminent covens are found ruling in the northern regions of the pan continent of Heleion, from Naireanth to Grauburg. And even Eoran’s southern landmasses are reigned by the Lesser Courts, though with less influence than their siblings across the ocean.
    • Covens with considerably less influence and power in stately matters are known as the Ascendant Covens. These include the four Myelian Militant Sects in the Heartlands that later conjoined into one in the early centuries of the Age of Greater Exploration.
    • Though the Eminent Coven of Eoran call themselves the Lesser Courts, they do so out of reverence and respect towards the Fae/Fey of Eoran, whose Higher Courts blessed them, sheltered them throughout the long centuries, before the arrival of the Empire.  
  • The Grand Guilds of Heleion similar to the Eminent Covens, are guilds who amasses power, wealth and influence that elevated them onto the same standing as governments. Like the Eminent Covens of the North, The Grand Guilds possess their own military arms through which they enforce and protect their holds and mercantile routes. Most prominent of these Grand Guilds is the Validurian Guild who started out in the Arghyrian Empire, founded by a distant cousin of the Last Emperor. During its inception, it mended relations with the Eoranians a century after the War of Freedom and Sovereignty, and after the Great War, aided in the reconstruction of the Heartlands which led them to become the third Grand Guild in the history of Heleion, the first which dealt in actual goods, rather than martial services like the Seekers Union or the adventurer’s guild.
  • Seeker’s Union: A guild of mercenaries for hire, bodyguards, lawful assassins and private investigators created not long into the Second Era of Mending, when a schism tore adventurers away from the old guild founded by the heroes of the First Crusade. Though no one knows the exact reason, some cite certain nobles tempting their sponsored adventurer teams to demand higher percentage from the fees, whilst others mention the first assassination carried out by an adventurer as the reason for the schism. What everyone is sure of though, is the quick rise of the Seeker’s Union, becoming equals in power and influence to the new guild of adventurers, whom they came to an agreement that threats including even monsters, undead or otherworldly intruders falls into the jurisdiction of the Union.
  • Rank promotions within all organizations of Heleion follows the same blueprint laid out by Titus Cornelius Leontius made in the first century of the Second Era of Mending. All ranks begin their ascent on the ladder of Rank Hierarchy by becoming Elevated, those who aided in greatly in triumph or merely served the laid out ten years of service. Then is followed by the Exalted with similar criteria, except they years of service needed double. Third are those got Splendid-Auxiliaries, Splendid-Vordriarhs and so on. To be Splendid of a Rank, one must achieve a great feat, that may include the slaying of some great adversary, contributing to the defeat of separatists, rebels and ensuring the restoration of peace. And here, the passing of time in service does not accumulate towards promotion. Last, granting each rank in all organizations quasi-captain/manager responsibilities and power, are the Majestics. To progress through this rank, one must demonstrate intellect necessary for captains, managers or in the case of martial professions, the skill to contend with great threats including wild dragons, necromancers of the greatest skills, and intellect necessary to join the ranks of great witches, wizards and sorcerers who further the arcane sciences of Heleion. If all these criterions are met, the individual can begin their journey into the next rank–usually of a more special nature, where the same but even more arduous journey begins anew.

Weekly Updates:
  • Just want to say before everything, this week gave me a headache in what to include in the worldbuilding. Felt a bit early to include some elements, concepts from the three November tales, but still wanted something. So, on Friday, expanded a bit on my internal concept of Megacovens. See, when I first began now two or three years ago, I wanted to include certain elements from Cyberpunk genre. 
  • One such prominent element was the Megacorporations, but wanted to translate them into a setting that was at the time Victorian in my head, with High-Fantasy/DnD elements. But also wanted it to be a military, so turned them into a Megacoven, a term I didn’t want to use, as it felt too anachronistic. Even in post chapter/author notes. For a long while, I put it off, until yesterday, when the idea to have the general term name be Eminent Covens, that surmises well their position in the world.
  • On a shorter note, the other element was the augmentation. But wanted to focus more on bio-augments, translated again in a fantasy sense. So came the Black Roses’ mysterious elixir, that practically elvenizes people, then recently the Snow-Scaled Coven’s that bestow dragonesque features, immortality and strength, increases magical magnitude. 
  • And yesterday, also decided to still include Megacorporations, but call them instead Grand Guilds. Like the Seeker’s Union, a Grand Guild of Protection, Assassination, Mercenary Services. Which Selindrae is a member of, whilst also being a sort of diplomat between them and the Black Rose Order/Coven.
  • The decision also came, to spice up the world, add another and more prominent rival to the Eminent Covens of the North. And to differentiate the Heartlands, where the governments still have a bit more influence, and don’t rely fully on the covens or the guilds. Like Arghyria, Franchoi, Esparnia, Albion. Each of which have their own militaries independent [somewhat] from either. The Crescent and the Tear [Far-South] will be a mixture, for the time being. At best, may make them more religious.
  • Anyway, progress wise, the three tales from the Annals of Fame and Glory for this month, I finished. At least with their first drafts, but compared to the Spookinktober stories, I am more satisfied with them, so I’m mostly going to do small edits. The only exception is the third tale, that needs some fine-tuning. But for the next week, their first versions will go up in early access. 
  • Editing progress was a bit slower, mostly added some last ambush, skirmish and battle sections between the separatists and the Black Roses. And done some editing to the main sections.
  • Also started writing up some ideas for next year’s stories. Mostly for the shorter ones, that will include most definitely an old idea that was partially the reason for the whole Void-Between-World era. An apocalyptic world taking over by the fiendish crusaders of lust, or as I refer to them in notes, the Legions of Hectic Desires. Did some preliminary worldbuilding that expands on the demons, particularly those I could use in dark and smutty stories. 
  • For longer stories, for the time being all I am certain of, is that the first will continue the cabal storyline, whilst the longer may start the second war in the Void-Between-Worlds between Federation and Heleion. Mostly because the past few months, I was pondering how I could make a Death Star, that operates using sorcery, magic rather than soft science. Though as of now, it resembles more Starkiller Base.