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MomonThe71stauthor
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MomonThe71stauthor
Writer of the anthology web novel: Archives of Heleion - a collection of stories featuring mild BDSM, Yuri in a fantasy world of mine inspired by DnD and a few others.
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MomonThe71stauthor
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                                     09.11.2025

Worldbuilding:
  • Eminent Covens of Heleion are the covens of witches, wizards, sorcerers living in a flock. A flock which grew in size, power and garnered influence comparable to the governments/states of Heleion. Either by gobbling up other covens into themselves like the Snow-Scaled done so, or through schemes and centuries of planning, like the Hoshigawan Coven and the Black Rose Order/Coven. Most of the Eminent covens are found ruling in the northern regions of the pan continent of Heleion, from Naireanth to Grauburg. And even Eoran’s southern landmasses are reigned by the Lesser Courts, though with less influence than their siblings across the ocean.
    • Covens with considerably less influence and power in stately matters are known as the Ascendant Covens. These include the four Myelian Militant Sects in the Heartlands that later conjoined into one in the early centuries of the Age of Greater Exploration.
    • Though the Eminent Coven of Eoran call themselves the Lesser Courts, they do so out of reverence and respect towards the Fae/Fey of Eoran, whose Higher Courts blessed them, sheltered them throughout the long centuries, before the arrival of the Empire.  
  • The Grand Guilds of Heleion similar to the Eminent Covens, are guilds who amasses power, wealth and influence that elevated them onto the same standing as governments. Like the Eminent Covens of the North, The Grand Guilds possess their own military arms through which they enforce and protect their holds and mercantile routes. Most prominent of these Grand Guilds is the Validurian Guild who started out in the Arghyrian Empire, founded by a distant cousin of the Last Emperor. During its inception, it mended relations with the Eoranians a century after the War of Freedom and Sovereignty, and after the Great War, aided in the reconstruction of the Heartlands which led them to become the third Grand Guild in the history of Heleion, the first which dealt in actual goods, rather than martial services like the Seekers Union or the adventurer’s guild.
  • Seeker’s Union: A guild of mercenaries for hire, bodyguards, lawful assassins and private investigators created not long into the Second Era of Mending, when a schism tore adventurers away from the old guild founded by the heroes of the First Crusade. Though no one knows the exact reason, some cite certain nobles tempting their sponsored adventurer teams to demand higher percentage from the fees, whilst others mention the first assassination carried out by an adventurer as the reason for the schism. What everyone is sure of though, is the quick rise of the Seeker’s Union, becoming equals in power and influence to the new guild of adventurers, whom they came to an agreement that threats including even monsters, undead or otherworldly intruders falls into the jurisdiction of the Union.
  • Rank promotions within all organizations of Heleion follows the same blueprint laid out by Titus Cornelius Leontius made in the first century of the Second Era of Mending. All ranks begin their ascent on the ladder of Rank Hierarchy by becoming Elevated, those who aided in greatly in triumph or merely served the laid out ten years of service. Then is followed by the Exalted with similar criteria, except they years of service needed double. Third are those got Splendid-Auxiliaries, Splendid-Vordriarhs and so on. To be Splendid of a Rank, one must achieve a great feat, that may include the slaying of some great adversary, contributing to the defeat of separatists, rebels and ensuring the restoration of peace. And here, the passing of time in service does not accumulate towards promotion. Last, granting each rank in all organizations quasi-captain/manager responsibilities and power, are the Majestics. To progress through this rank, one must demonstrate intellect necessary for captains, managers or in the case of martial professions, the skill to contend with great threats including wild dragons, necromancers of the greatest skills, and intellect necessary to join the ranks of great witches, wizards and sorcerers who further the arcane sciences of Heleion. If all these criterions are met, the individual can begin their journey into the next rank–usually of a more special nature, where the same but even more arduous journey begins anew.

Weekly Updates:
  • Just want to say before everything, this week gave me a headache in what to include in the worldbuilding. Felt a bit early to include some elements, concepts from the three November tales, but still wanted something. So, on Friday, expanded a bit on my internal concept of Megacovens. See, when I first began now two or three years ago, I wanted to include certain elements from Cyberpunk genre. 
  • One such prominent element was the Megacorporations, but wanted to translate them into a setting that was at the time Victorian in my head, with High-Fantasy/DnD elements. But also wanted it to be a military, so turned them into a Megacoven, a term I didn’t want to use, as it felt too anachronistic. Even in post chapter/author notes. For a long while, I put it off, until yesterday, when the idea to have the general term name be Eminent Covens, that surmises well their position in the world.
  • On a shorter note, the other element was the augmentation. But wanted to focus more on bio-augments, translated again in a fantasy sense. So came the Black Roses’ mysterious elixir, that practically elvenizes people, then recently the Snow-Scaled Coven’s that bestow dragonesque features, immortality and strength, increases magical magnitude. 
  • And yesterday, also decided to still include Megacorporations, but call them instead Grand Guilds. Like the Seeker’s Union, a Grand Guild of Protection, Assassination, Mercenary Services. Which Selindrae is a member of, whilst also being a sort of diplomat between them and the Black Rose Order/Coven.
  • The decision also came, to spice up the world, add another and more prominent rival to the Eminent Covens of the North. And to differentiate the Heartlands, where the governments still have a bit more influence, and don’t rely fully on the covens or the guilds. Like Arghyria, Franchoi, Esparnia, Albion. Each of which have their own militaries independent [somewhat] from either. The Crescent and the Tear [Far-South] will be a mixture, for the time being. At best, may make them more religious.
  • Anyway, progress wise, the three tales from the Annals of Fame and Glory for this month, I finished. At least with their first drafts, but compared to the Spookinktober stories, I am more satisfied with them, so I’m mostly going to do small edits. The only exception is the third tale, that needs some fine-tuning. But for the next week, their first versions will go up in early access. 
  • Editing progress was a bit slower, mostly added some last ambush, skirmish and battle sections between the separatists and the Black Roses. And done some editing to the main sections.
  • Also started writing up some ideas for next year’s stories. Mostly for the shorter ones, that will include most definitely an old idea that was partially the reason for the whole Void-Between-World era. An apocalyptic world taking over by the fiendish crusaders of lust, or as I refer to them in notes, the Legions of Hectic Desires. Did some preliminary worldbuilding that expands on the demons, particularly those I could use in dark and smutty stories. 
  • For longer stories, for the time being all I am certain of, is that the first will continue the cabal storyline, whilst the longer may start the second war in the Void-Between-Worlds between Federation and Heleion. Mostly because the past few months, I was pondering how I could make a Death Star, that operates using sorcery, magic rather than soft science. Though as of now, it resembles more Starkiller Base.

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MomonThe71stauthor
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                                          26.10.2025

                                                                       Worldbuilding:
  • Korumriadh [Post Civil War, before the First Void War]: Constables, peace keepers of the Sakrath-Ib-Anath, trained in combat and restraining sorceries. Their rank color within the Zamirion (Ground) Host is the pale blue-purple of Periwinkles, found in the southern mountains of Ehruem. 
  • Korumriadh Uniform: Follows the ‘windswept’ style of the Sakhrath-Ib-Anath, and the angular silhouette of Elven Clothing. Made from their own materials, arcane-weave leather known as Setanilh–a supple, smooth textured, subtly glossy fabric– and silk known as Khorsiedna–a mellow, supple textured silk of pearlescent gloss. And Murghieth, a smooth and glossy velvet used for their berets, and the inner lining of their coats, breeches, skirts and boots.
    • An onyx black leathery coat of single-breasted design and waist length, made with a deceptive wrapped closure. Magnetic buttons line the closure, keeping it tight in place. The standing, funnel-shaped cowl-collar and the structured, flared shoulders are tautened, starched subtly whilst below, the Setanilh is produced softer, almost as soft as silk as it drapes down the torso. Long and tapering sleeves sprout under the pronounced, curved down point of the shoulders; whilst the hem follow a symmetrical, handkerchief style. A broad sash cinches the waist, of warm golden color, a more defined silky texture, and double red striping on the top and bottom rims, fastened on the left side. The rims and stitching of the coat is done with a chromatic silk of arcane-weave, a sun golden.
    • Underneath the coat, they wear a taut-fitting button-down style dress shirt of angular silhouette, chin-high semi-spread collars with crisp edges. Their long sleeves end in button-lined barrel-cuffs, whilst the central button closure itself is hidden under a placket. Unlike the Heartlanders and the Northerners, they use a black Shawl-Tie to secure the buttoned-up collars, a piece looped under the rolled down ‘wings’ and trailing straight down the placket, whilst slithering in an attached golden medallion bearing the Arcane-Eye.
    • Beneath they either wear a high-waisted and Wrapped Setanilh Leather Skirt, secured by a slim sash of the same color scheme as the Coat’s, reaching down to their knees. Or a Battle/Field Breech fitted through the hips and thighs, with a slight flare to accommodate their knee-high boots of pointed toes slightly curved up, and elevated soles usually. Though rarely, they wear a high heeled version.
    • Their head protections include velvety berets mimicking their northern rivals, but also include various shawls or scarfs, turbans wrapped around the heads, covering their faces. Their higher-ranking members also wear gilded Myelian Masks.
  • Sahiraedh [Post Civil War, before the First Void War]: Pure, spellcasting-oriented troops, members of the Sakhrath-Ib-Anath. They are above the Korumriadhs in the echelons of the coven, usually tasked with hunting down rogue sorcerers, warlocks, necromancers plaguing the new alliances territories, researching scrolls and grimoires unearthed from old tombs, providing counsel regarding arcane matters to governors, nobles of lesser rank. Their rank color is the Dark red (with hints of purple) of Garnets, gems often adorning the rings of Sorcerers, witches who used it to boost their own vitality, energies flowing in their anima veins.
  • Sahiraedh Uniform: Follows the same windswept style of the Sakhrath-Ib-Anath, using the same materials.
    • Their onyx black, single-breasted coat of a calf-length follows mostly the same design principles as the Korumriadhs, with the exceptions of the flaring sleeves ending in bell-shaped cuffs, the hem following a layered, round design with rune seamed cloths dangling from the rims, and a broader, open collar often draped down, though if erected, reaches cheek height naturally.  
  • Otthoril Valley: A perilous valley found in the south-eastern regions of the Eptirrion. Once was home to a cabal of necromancers, who built an temple to their dread deities, where they launched numerous attacks on the mountain’s folk, taking their people to offer them for great boons. With time, the Nairenthians took care of this little problem, though too late, as the valley remains tainted in necrotic matter even in present day. Though there were numerous attempts, including by a cleric of the Lade of Hope, Goddess of Dawn who settled in an old hunting shack to cleanse away the wickedness. There are also rumors about a certain lich, necromancer setting up shop in the Otthoril Valley after she got chased away from her old home.
  • Nattriarh: Lowest in the echelons of the Raven Eyes, members either fresh out from the Academy, or from the lowest ranks of the other branches who reached their final promotions. Their tasks include guarding the hidden outposts of the Raven Eyes, crewing and patrolling the Stealth-Class vessels of the Eyes, or hired guards for the wealthiest of Naireanth’s society. And on occasion, accompany the Daormaorns or Eyes in their raids. Their rank color is the purple of midnight appearing at the end of summers, heralding the coming of autumns.
  • Nattriarh Combat Uniform: Follows the crisp, angular style of elves, using the top-grade arcane-weave fabrics of the Black Rose Order. 
    • A double-breasted coat of waist length, featuring the tiered collar-scheme of the Raven Eyes. Their primary a broad collar with a crisp silhouette resembling a pulled down hood with artificial crimples adding texture to it, and with the zipper striding up on the left side. Within it, is the secondary collar, an elliptical, slim Bulwark-Style collar. The structured shoulders include a sharp upward curve at each outer edge, whilst the sleeves end in cuffs enveloping their hands and fingers once protracted. A softened, dragonidh leather sash cinches the corset-like waist area, often adorned with pouches containing poisons, mana potions, boosters, or even acidic concoctions to melt down obstructions like walls, fences or when a corpse needs to disappear. The asymmetrical hem is lengthened at the back, where it tapers into a sharp point, taking the vague shape of a dagger’s blade. At the front, an embroidered loincloth sprouts, cascades before the legs.
    • Underneath, they wear the same designed Aetherna Satin button-down style dress shirt as the other branches, but with the whole piece dyed their rank’s color. 
    • Beneath, they wear tight-fitting, high-waisted dragonidh leather breeches, often equipped with straps holding pouches magnetically, knee-high boots with elevated soles, pointed toes and the top rims folded down. 
    • For headwear, they too sport velvety or leathery berets bearing their rank’s color, and half Myelian-Masks covering their eyes and noses, though without a cloth to hide their lips and cheeks. The same mask bearing the blooming lotus rose, its thorny and trailing vines, and two ravens sitting on two thorns pointing at the outer edges of the eye holes.
  • Groen Family: Once a prosperous noble family of the North, known for its many State-Sorcerers/Witches/Wizards/Clerics who enlisted not just in the Snow-Scaled Host or the Black Rose Order, but also in the Arghyrian or Franchoin Legions in the Golden Age of the Empire. Though like with any noble family, their power and influence waned, as others arose, the Dreahal Family enacted new laws, granted rights to commoners to rise beyond their stature. And a certain member who spent a few years in the fallen Arghyrian Capital, attending its Arcane University where she came under the tutelage of Daemerius, the future Regent-President who hurled the world into the greatest war it ever experienced. In which she fought under her master, and evaded prosecution after Daemerius was slain.  
    • Now Nea roams the world, furthering her necromantic knowledge, gathering her own undead servants, and amassing forbidden relics of the past, that should have remained buried, forgotten.

                                                                   Weekly Updates:
  • So, the last tale went up yesterday to Subscribestar/here, and preliminary outlining began on the November story featuring Selindrae. Three short tales that will be, I plan to finish on the first week of November, just to focus on editing the December story.
  • Was thinking of including the Daormaorns, their uniform in this weekly update, but decided against it as they will feature in the Deal of the Revolution. Thanks to Vjeriina being a major character in the events that shall unfold in the Umbrillien Fortress.
  • The three tales will feature one returning minor character, that was recently featured, another new Seeker I plan to use in the future, a male one just to expand on the character roster, whilst the third tale will be based on a certain Cyberpunk 2077 gig/mission. Loosely based in fairness. Timeline wise, the first two tales will be before the Neo-Dawn Era’s first millennium, whilst the third will be set in the twenty-fifth century, I believe near where I plan the Second Void War to break out. The second major storyline of sorts, though still set on Heleion. As most of the stories on that parcel of the timeline are set in the Void Between Worlds.

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MomonThe71stauthor
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                                        05.10.2025


                                                                   Worldbuilding:

  • Myeinus: 32-day long month of Spring in the Heartland Calendar. Named after the Goddess of Magic and Magnificence.
  • Aurorinus: 33-day long month of Winter in the Heartland Calendar. Named after the Goddess of Dawn, Love and Wisdom venerated in the Heartland nations. In the North and South, recognized as the Goddess who heralds new beginnings, the Lady of Hope. 
  • Snow-Scaled Coven I: The largest coven of the North, rivals to the Black Rose Order. Founded in the first centuries of the First Demonic Crusade, established by the skielfrith house of Dreahal who first befriended their winged cousins, rode them into battle against the fiendish hordes. First started out as a knightly coven of their kin, worshipping Aurhmangr, the Great Dragon God of Heleion, mate of Myelia. Though he remained chief amongst their worshipped deities, once they grew in power, gobbled up the smaller covens, incorporated the worship of their deities. 
    • Hvirtvia Host: The greatest branch of the Snow-Scaled Coven, ever present in all their heimrads (holdings). Created by Ragnaerh of House Dreahal in the last centuries when his own brother turned against his own family, his own world. For 27 centuries, he led the Host into myriads of battles across the north, before he fell as one of the many who attempted uniting the north during those tumultuous eons. A task which he failed when Freianna withdrew her coven and aid, for reasons lost to history. Presently, it is led by Hersith Sigenoroth, Husband of Lythienne, a daughter of House Dreahal, Hersith of the Black Roses. 
  • The Higher Court of Night and Darkness: Higher Court ruled by the Countess of Night, Darkness and all that lurks under Her Veil. Including the bestial predators hunting during the night, spiders who lurk in the dark recesses of Heleion, and the indigenous folk of Eoran, blessed by her essence. Their realm is recognized as Duskfall, a realm of endless night, where the leaves emanate a tenebrous light, a gargantuan silvery disk replicates the grace of the Moon. Known to descend upon the Umbrillien Hinterlands on every 24th of Veitrundur, where her worshippers flock, challenging themselves on a long pilgrimage through the hinterland. It is believed by the native feyfolk of the North, that amongst her many gifts to them, the longer nights each winter and autumn were her greatest. 

                                                                     Weekly Updates:

  • So, as of now writing (Saturday that is) the Spookinktober story is almost finished with its unedited version. The last tale remains, one a bit ‘experimental’ in its structure. An idea I wanted to do for a long time in a short story format. Just never put myself to it, believing this structure fits longer stories better. For reasons.
  • Then next week I plan to upload early access to the unedited tales first, then start editing them. The unedited early access will come in one day, the edited as I finish editing them. Story sits at almost 10k words. So, it may take a little while.
  • And lastly, the December story, I hope to finish too, and move on editing the last three or four chapters, then add a few more segments. 
  • Speaking of which, these segments of the Deal of the Revolution will focus on secondary characters or minor, practically red-shirts in the Umbrillien Hinterland. The early ones are all ambushes between the Black Roses, Dusk Weavers and the Separatists hiding there. As the story ramps up, these ambushes shift into skirmishes, battles as the goal of the Separatists lie in the old and renovated forth in the heart of hinterland.

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MomonThe71stauthor
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09.07.2025


Worldbuilding:

  • Elven Style: Also known as the Alvrith Vogue across Heleion and its domains beyond the skies. Incorporates sharpness, angularity with sleek materials, fabrics ranging from the marbleesque elven concrete in architecture to arcane-woven silks, satins, linens, velvets and leathers in clothing. They also often include a sense of asymmetry, be it in materials, be it in the shapes themselves.
  • Eljudnir System: The Seventh Largest System discovered by Erik the Violet, who established the Erikeid Chartered Path connecting Eljudnir with Heleion.
  • Consists of seven planets, six of which serve as agrarian, mining and resort colonies whilst the one nearest to the system’s star became one of the first metropolitan worlds under the jurisdiction, control of the Hoshigawan Shogunate and the Kingdom of Naireanth.
  • Home system of the third largest Voidnaval Port and Factory of the Heleionian Dominion.
  • Ouromandr Serpents: Limbless, blind dragons of the void. Their youngest the size of small moons, adults grow to be nearly as large as Heleion or Eljudnir, the eldest specimen discovered on the rim of the known cosmos, beyond the Belt of the Vidradh System, could have devoured systems. Many on Heleion even theorize that where it perished, once may have been a cluster of systems.
  • Said specimen even provided Heleion with a millennium worth of its ichor used in the production of military equipment, uniforms, and various potions. Its corpse is considered the largest mining colony, shared between the three great powers of Heleion.  
  • Their thick, mercurial ichor is used primarily for Ginnuerna Satin of the Black Rose Coven, epidermis strengthening potions, coating on plates of the Voidvessels and protective panoplies of the Voidfarer hosts. 
  • Black Rose Clerks: Administrative rank within the coven besides providing workforce for the subsidiaries of the coven, the various shops they own across the chartered Cosmos. Seasoned members also gain shares in said business, and if they are retirees from their branches, could also pursue diplomatic and governing roles instead of following a mercantile path.
  • Vordriarh: Constables, protectors of the Nairenthian Holds meant to combat criminal elements, protecting state (coven) facilities and interests, trained in martial arts and Arcane Arts of Scrying, Warding besides combat-oriented sorceries. Common rank amongst the northern covens.

Updates:

  • So progress. As of now, the December story is one step through the finish line, though there is still the polishing I plan to leave for these past few months.
  • The Bound Diaries story finished, some editing and it will be up for early access here.
  • One last short story focusing on the Black Roses, namely on a clerk, former Drengriarh on Eljudnir I [previously Prime I believe, but naming of planets is still in its early stages]. 
  • A short story where some thief aims to get the secret recipe to Ginnuerna Satin and Dragonidh Leather. Who this spy is. Good question.
  • The second, Shadow Archives story is kinda halfway done. The first short tale is finished, though needs some editing. May have reached my limit in characters in short stories. A bit too much, but nothing a little editing can’t fix.
  • The second story is halfway done, the third will be shortest probably. The second reached already 2k words, so I may slice it into two part/chapters to have three uploads this month.
  • For October: no firm plan beyond featuring a certain Necromancer, giving her a third story, maybe with the Sakhrath-Ib-Anath. And possibly a continuation of the Serial Killer story I’ve done two years ago for Halloween. The one with the skinner. Or maybe another one. Or two at once. We’ll see.

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MomonThe71stauthor
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Weekly Updates and Some Worldbuilding: 08.24.2025


Worldbuilding:

―   Kheordad: Fourth and last month of Autumn, last 34 days. Real world equivalent is November.
―   Sakhrath-Ib-Anath: An ancient Myelian Sect, formed in the late centuries of the Second Era of Mending, by the Twelve who broke away from the hold of the Black Rose, journeyed across to the south to prepare its people against the onslaught of demons that followed five centuries after their arrival. Throughout the ages, they built their power base in the Crescent and the Tear of Heleion, aided the Shalaionian Sultan in building his empire, protected it against the invading heartlanders in the early centuries of the Second Era of Mending, before the remaining seven of the Twelve advised him to bow before the Emperor of Arghyria, pretend to be a loyal hound until the time came. Though by the end of the long and costly Great War, the Sakhrath-Ib-Anath crumbled like the Sultanate. Or at least the Heartlenders and north believed so.
―   The Twelve: Once proud disciples of the Black Rose, each received – allegedly – a dream from Myelia, where she warned them of the coming demons. All twelve bended together, parted from the magnificent shadow of Freianna, and marched south. Teirath Seven-Fingers was one of the known Twelve, the Scarlet Sorceress who protected the Kesothis Peninsula during the Second Demonic Crusade.
―   Presently, they reside in the Ehruem Theocracy and Orhmedia, where they slowly are rebuilding their Hosts. As of now, only the Zamirion Host reformed under the Illustrious Prophet, the enigmatic Agaidh, leader of the Sakhrath-Ib-Anath.
―   Thorned Seekers: The ecclesial branch of the Black Rose Coven founded in the 1897th year of the Second Era of Mending, created by the so called Hallowed Hersith, Yngvild. The first Naurdian invited into the coven, granted the ceaseless magnificence of Freianna and the semi-immortality, magnitude of the elves. And her devotion increased too towards both the Black Rose and Myelia, her divine mother. For this reason, she established with fellow likeminded Sisters the branch maintaining the temples, brothels and other hallowed establishments of their Goddess, whilst also hunt for the relics lost throughout the ages. Including the Jewel of Seven Stars, taken by Teiraeth Seven-Fingers. 
―   Their branch consists of Jafnriarhs, justiciars, protectors and hallowed warriors of Myelia who wear the branch’s variant of Dragonidh Leather, that emanates a cold radiance. Above them are the clerics, the Gudlaeths who besides smiting down the enemies of Myelia with hallowed spells, hold sermons, impart lessons to those wishing to bask in the magnificence of Myelia. And the seekers, the hallowed brawlers, hounds of Myelia traveling across the world, hunting heretics and the relics of the Black Rose and Myelia taken from the north.
―   Kesothis Peninsula: Also known as the Tear of Heleion. The largest peninsula of Heleion, resembling the shape of a tear watched from above. The most diverse in biomes, ranging from deserts dotted with Mesas, oases, tropical jungles close the shores, temperamental in the central regions where vast meadows, woodlands sprawl, segmented by rivers flowing to the mountainous southernmost shores, where snow rinses down upon the ridges, peaks and the plateaus of Kesothis. 
―   Once was known as the heart of the Sultanate, though with their fall, the capital changed hands, became a colony of the Grauburgians and Hoshigawans, then in the early four hundreds, they gained back their own sovereignty after eight grueling civil wars.
―   Now, a new Empire blooms in the Tear of Heleion, ready to inherit the role of the Sultanate in uniting the Crescent and the Tear.

Updates:

―   So, the last story of August is a mix of a dungeon delving and infiltration stories. The main character is Tawheeda, now a member of the newly reformed Sakhrath-Ib-Anath, their first agent. She got elvenized too, so she can appear as the timeline expands further out. There is also a second protagonist, the sole source of GID (Guy-In-Distress) who is the child of two characters featured a long time ago, and once. Characters I meant to feature more in these Indiana Jones type stories, but kinda forgot. 
―   This is also the proto story of the tomb-raiding equivalent of Bound Diaries. And a semi-prologue to the future storyline focusing on the Ehruem Theocracy, the Kesothis Empire and the Sakhrath-Ib-Anath who shall be the eyes to the south to your dear readers. The Southern Black Roses as I tinkered with their backstory a bit. Though I think originally, I had the same idea, just haven’t elaborated on. 
―   Also expanded on the Thorned Seekers. Added two more ranks along the seekers, who will have their proper northern elven name, but for the time being I continue referring to them as Seekers. Jafnriarh’s is their common red shirts/mooks/henchwomen, whilst Gudlaeths, I just wanted clerics. 
―   Regarding the December Story, the storyline in Ang-Thaughtur has been finished, whilst the slow march of the separatists in the Umbrillien Hinterland hastens. So, in September, a War Tale story may expand further on their defense of Maba during the Uprising of the City-States conflict, the Bound Diaries as mentioned before focuses on Umbral Archons aiming to get their hands on the formula of the krabby patty. I mean Dragonidh Leather and possibly Ginnuerna Satin. And may have a third, introducing the Espionage variant of Bound Diaries. Though it may turn out to be an October story. I just got inspired whilst watching Guy Ritchie’s Operation Fortune, namely an airport segment with two agents in “red shirts”.

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MomonThe71stauthor
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News and Worldbuilding Stuff:

Worldbuilding regarding The Way Down; Crammed Rose and The Taste of Her lips:
  • Seasons or the Nairenthian Calendar: 
    • Veitrundur, the third month of autumn, consisting of 39 days. The season when the first freezing winds of the winter grace the northern lands.  No real world month equivalent. 
    • Einylundur, the third month of spring, consisting of 40 days.In Hoshigawa, it is the season when the cherry trees shift their foliage from pinkish to crimson, heralding the summer to the isles. No real world month equivalent.
    • Noieplith, the first month of spring, consisting of 37 days. The season when the cherry trees blossom in the east, whilst in the Crown of the World, The Heartlands and the Crescent and the Tear of Heleion, this month is considered the month of new life. Celebrations are held across the continents, where couples retreat to various brothels to seed new life, to replenish the losses incurred in the winters.
  • The Crown of the World: The Northern Regions of Heleion, named after the Eptirrion Mountains encircling the Nairenthian Basin, forming a vague crown shape from above.
  • Ratatoskr-Class Voidvessel: Smaller freight-oriented Voidvessels used by the smaller subsidiaries of the Covens, Courts and Orders ruling Heleion. A long, tapering vessel with a tail structure at the back, part engine, part the secondary command center/bridge built over the aft section.
  • Dusk Weaver Corps: Small Division of the Black Rose Order, under the command of the renowned Dark Dracorith Hersith Katinkah commanding the Black Rose's hosts in the north-east of Eoran including the capital Ang-Thaughtur, and the ominous Umbrillien Hinterlands. Corps consists primarily of dark and umbral elves, be they untainted or dracoriths. Though originally started out as peacekeepers in the Noyachny Region during the tumultuous days of the Great War, Katinkah took over, expanded their range over to Eoran where they help the Svartvia Host (Ground Forces) hunting the separatists, demonic cultists and other threats.
  • Godkin: The rarest race on Heleion. Kin who got graced by the presence of a divine being. Known Godkin in Heleion includes Rhommi the infamous thief wanted all across Heleion and even the Void Colonies. The other well known Godkin to walk the lands of Heleion is Freianna, Daughter of Magnificence and the Black Rose.
Progress:
So this was something I wanted to do for months now, but I got lazy, got late with edits so by the time I could bring news on progress and such, it was time for uploads. Though in all honesty, most of the times, it was me being lazy and internet shy if that makes sense. But I digress.

This section will be a bit slower, in fear of spoiling stuff. So the plans, stories for August as of now.

The first story will involve Tawheeda, a new character who is a callback to two who I wanted to feature more, but shit happened to not ramble on. It will be a two-chapter story, which First Draft is finished, and even done some edits where I wasn't happy. 

The second story is under works. It is a Void Between Worlds story, a small one set on a colony of the Nairenthians and Grauburgians, inspired by Kamino. 
And the third, I haven't yet decided. But it will be a Bound Diaries, that much is sure. Maybe it will be a chronicles, not sure yet.

And a bit more into the far future, beyond this year. My last two weekends were spent with editing, and outlining. With this year, I kinda plan to reach halfway point of the Cabal Storyline, but for variety's sake, from next year, I may make alter things a bit. Originally, planned to continue, similarly in a two multi chaptered stories, but started working on some initial storylines.

One that is less likely I make a story for is a grander storyline for years to come, involving another war between the Federation and Heleion. Though there may be bits and pieces manifesting in short stories. Will see how it goes, but I am don't plan to start it off mostly because I want to have a firmer picture on the Federation.

The second storyline is somewhat connected to Tawheeda's story next month. One that is set after the conclusion of the Cabal Storyline (as of now), involving the Sakhrath-Ib-Anath (far-southern Black Roses technically, but more on them soonTM) and their rebirth as part of a theocracy that starts expanding, contending with a technically neighboring new empire.

And a third storyline, involving Selindrae who I also want to feature a bit more. A storyline involving her working with the Black Roses, helping in hunting down criminals. 

Anyhow, I rambled on enough. the three stories for July are in Early Access till the 29th of July. Then they will be up on Deviantart, Pixiv and Scribblehub.

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