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MomonThe71stauthor
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MomonThe71stauthor
Writer of the anthology web novel: Archives of Heleion - a collection of stories featuring mild BDSM, Yuri in a fantasy world of mine inspired by DnD and a few others.
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MomonThe71stauthor
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                                                14.12.2025


From the High Library of Ang-Saellirith:

  • The Dawn Era. An age of uncountable eons, spanning from the wakening of the First Dragon, Great Nadreldrion, his First Roar that stirred the winds and waves of the Seas and Heavens of Nothingness, birthing the first of the Primordial Gods. Then the seeding of the first mortal-kyndred of Aelfriths, Dracoriths, the Dwarfs, the strange ape-boar hybrids preceding humankynd, the Gifting of Flesh to the Eastern Spirits on the Moons of Thulyandev, their descent onto the eastern archipelagos. Events we knew little off, as the time passes on, wizens but also shaves the fetter as the Naurdians say. We do know in the last 60 thousand – or 70 according to our rivals in Heleion – included the First Great Sprawl of Races, the first colonization of what later became Heleion by all the races; the foundations of our societies, early kingdoms in Eptirrion’s embrace, whilst humans remained primitive, animalistic until the Great Sundering torn the world into its almost present state – our Nauheim, Heleion, Hoshigawa and Yudao, Eoran in the Far West, the Crescent but no Tear as Viduthia haven’t wept yet, and the Maelstrom far northern than us. What caused the Sundering? A good question, no one really agrees on. Some believe it were the Primordial Fiends of Styg, some believe the Dead Gods stirring in the wastes of the Null Realms, their cries causing events across the mortal cosmos, and some even believe the Fae Courts in their attempt to peel away Eoran caused the Sundering, as they bit off more than they could chew.
    • What is sure it was followed by the Seven Epochs of the First Crusade, seven arduous millennia that forged our distant ancestors into the greatest mortals ever witnessed and penned on stone and later paper. Ancestors who fought in the shadows of the Elder Dragons and their children, the Primordial and the Great Gods, and the Arch-Fae and their courts. And the last time an Primeval Fiend stepped upon mortal soil.

  • A long period of Heroes rising and falling, Gods weeping, Chaos sprawling and contending with the order of the world. And where our great nation Naireanth, our greatest rival Arghyria, our friends now Kesothis and Hoshigawa came to be. Kesothis itself forming from the tear of our shared Magnificent Mother, which also brought much needed aid in the form of the Djinnui, our youngest sibling-kynd, born in the sixth millennia of the First Crusade of Chaos. Though how the greatest age of heroes and gods came to an end, no one can tell. The last battle’s events beating back the legions of chaos and taint were lost in the following age and with the passing of the Black Rose herself, the last mortal who seen the light of day first in the sixth millennia.
    • The First Era of Mending (FEoM) followed. Fifteen thousand years, the longest period in the history of our world without a Stygian or Null incursion. On our Nauheim, it began with the formation of the first Elvendom of Naireanth, the tribes of Grauburg uniting under our brother-kynd the Dracoriths, whilst the clans of dwarves migrated to Maurnia’s plains where they mingled with humans and elves. This time also seen the rise and fall of the first eighteen empires of Heleion, the colonization of Albion and its small isles. The Crescent itself remained a wild, uncontested lands until the Twelve Grand-Viziers, former disciples of the Black Rose journeyed in exile, and helped the first Sultan to unite Shalaion and began what we now know as the Unification War in the last centuries of the First Era of Mending. A conflict muddied by the demonic cult who began weakening the veil between our world and the Primordial Fiends.

  • When the Tear manifested upon the Veil, so began the Five Epochs of the Second Crusade, a five-thousand-year long period where Chaos would on occasion amass its endless forces, invade when least expected. It was the age of the Last Heroes, the age where the Gods and Elder Dragons last soared in the mortal realm, the last five thousand years they shared their wisdom with us. With their sacrifice, the Veil of Thulyandiv remains sturdy, unbroken by the Primordial-Fiends and their foolish worshippers. Beyond the myriad battles fought, the heroes lost, this age also seen the emergence of the Fiend-Touched, races tainted by the Thirteen Princes of Chaos, who were first seen as traitors, enemies, a plague upon the works of our Divine-Parents, but in the last millennia, proved themselves valuable under the leadership of the Black Son, a godkynd whose name had been erased from history, whose two accomplishments were the redemption of the tainted-kyndred and aiding the Black Rose Coven and the Snow-Scaled Circle in creating the Permanent Seal of Nauheim. 
  • The Second-Era of Mending [SEoM], began on this solemn note. The heroes perished, the gods and elder dragons vanished from our world. A short, strange and tumultuous period. It began with the birth of what we now know as the greatest and last Arghyrian Empire conquering the whole of Heleion in seventy years, then spreading its domains east, taking Yudao and Hoshigawa in forty years (120-160 SEoM), spend two centuries to take our Nauheim (253-456 SEoM), a two centuries interjected by the Magikraft Revolution (begins in 203 SEoM; recognized end in 856 SEoM with the invention of the first Sky-Vessel) and the First Nairenthian Civil War where the Grand Princedom fell, became the Triarchy of today (450-456 SEoM), then take the Crescent and the Tear from the Shalaion Sultanate with the aid of Nauheim and Hoshigawa in less than a century (500-594 SEoM). 
    • Though whilst this era seen the Rise and Fall of the greatest empire Thulyandiv shall ever see, the most impactful of these early events were the Magikraft Revolution, an event in the making since the fourth millennia of the second crusade. For centuries, aelfriths, dwarves, djinnai, godkynd, humans, all the races across the four continents attempted the recreation of Viduthia’s Golems, great machine warriors powered by what many at the time merely penned is ‘fluid-mana’. This liquidized mana, its recipe was finally discovered, recreated not long before the Subjugation of Nauheim, when the Black Rose Coven, the Wondrous Silvern Stag Coven, and other smaller covens; the greatest alchemists, artificers and merchants of Nauheim gathered together (195 SEoM), fearing the growing power and influence of the Snow-Scaled Circle. They made their pact, the Contract of Ascension after years of sharing information, knowledge, held numerous excavations in the Eptirrion’s central range, into the Deep Lands under Naireanth (197 SEoM). After more than five decades of these joint endeavors, our prided continent became the first where the formula got cracked and the first barrels of fluid-mana got created by the efforts of the alchemists and the Black Rose herself (243 SEoM). In the following years, the first of the Viduthian-Engines were finished, and powered the first autonomous carts, fishing boats (257 SEoM; 264 SEoM) aiding logistics in the southern fronts on the Noyachny-Isthmus. Around this time, the first Golems were created, though small (274 SEoM), not long after would become sufficiently large to man production lines in the first factories erected in Saellirith Heimenor (276 SEoM). Thirty years later, the Covens/Circles of Maernia and Grauburgia working with the Black Rose Coven and the Snow-Scaled Circle, began their first improvements on wands and staves (317 SEoM), the first got spread amongst their elites, beating back the Seventh, Ninth and Eleventh Legion of Arghyria to Schiaventiurm and the shores of Franchoi (324 SEoM). Though the Heleionians themselves caught up quick, after some of the merchants turned their back on the Contract and took the offer of the Empress-Regent Naevia.
    • In the five centuries following the last island taken westwards, the Heleion Empire started commissioning members of the Adventurers Guild to charter out the seas of Thulyandiv, which in time led to the rediscovery of Eoran, the lost half of Heleion. In the 1119th year of the Second Era of Mending, a small fleet of thirteen vessels set out and in nine months, stepped on the sandy shores of Central Eoran. When they returned with some natives, the strange flora touched by the Fae (like the kyndred and fauna), the Emperor Theodorous III called upon all his Great-Vassals, and sent his three eldest with nine of his legions to take Eoran. An endeavor none of the first participants would ever witness (1119-1994 SEoM). Around this time, the Seventh Witch Troubles (1992-2027 SEoM), greatest broke out across our Nauheim, Heleion and the Crescent and the Tear, a period of terror on each continent. Two centuries following that began Eoran’s War for Liberation or Liberation War (2246-2255 SEoM) after the myriad underground cells and movements united into one front led by the father of the First-President Mahala, a conflict which ended with the formation of the United City-States of Eoran, their Lesser Court incorporating the structure of our Eminent Covens and Circles, and the Legions of Arghyria. In less than half a century, we followed in toe, forming the Greater Draunneath Circle (2290 SEoM) followed by a short conflict across our territories, exiling the Imperial Loyalists and their forces stationed there on the Decree of Emperor Lydius II. Following our example, the Shalaion Sultanate broke from the yoke of the Empire, led by the descendant of the First Sultan who lived in exile, hidden by the remaining seven of the Twelve Viziers of Viduthia (or Anathria in their tongue).
    • For nearly three hundred years, no major conflict erupted between the newly formed powers of Thulyandiv, mostly small conflicts including Ehruem’s attempt to break free from the Sultanate (2345-2346 SEoM), the first attempt of Hoshigawa trying to take western Yudao (2370-2394 SEoM) after one of their princes got assassinated what later turned out to be a heretic of the Dread Ones; the inclusion of Eoran into the Draunneath Circle (2357 SEoM); the continuous uprisings in Heleion, also known as the Period of the Feeble-Mandate (2340-2590 SEoM). And in 2693rd year of the Second Era of Mending, upon the assassination of the last emperor of Arghyria, the arising of the Heretic Regent and his party riddled with necrolytes and necromancers, the Great War (2693-2739 SEoM), the Last War of Thulyandiv broke out amongst the great powers. A conflict which saw the death of billions, the fall of the Empire, the rise of the Grand-Guilds in the following two millennia. 
                                                                    Nauheimian Calendar:

  • Spring: The first season of each year. Noieplith lasting 37 days [March]; Maurkuril lasting 32 days [April]; Eimylundur lasting 40 days [No Equivalent, I like Spring]; Darpithryn lasting 34 days [May].
  • Summer: The second season of each year. Skerlith lasting 31 days [June]; Solfriudur lasting 34 days [July]; Heiythryn lasting 34 days [August].
  • Autumn: The third season of each year. Hauslith lasting 35 days [September]; Bveriudur lasting 31 days [October]; Veitrundur lasting 39 days [No equivalent, as I like Autumn too]; Nogthryn lasting 34 days [November].
  • Winter: The fourth and last season of each year. Morsulith lasting 33 days [January]; Ylerian lasting 29 days or 30 on every fifth year [February]; Dorathryn lasting 34 days [December].

                                                                Heleionian Calendar:

  • Spring: The first season of each year. Rheathias lasting 37 days [March]; Myeinus lasting 32 days [April]; Gairthias lasting 40 days [No Equivalent]; Terrathias lasting 34 days [May].
  • Summer: The second season of each year. Mercuthias lasting 31 days [June]; Maerhias lasting 34 days [July]; Heiladhias lasting 34 days [August].
  • Autumn: The third season of each year. Undainus lasting 35 days [September]; Opidethios lasting 31 days [October]; Umbinus lasting 39 days [No equivalent]; Secundinus lasting 34 days [November].
  • Winter: The fourth and last season of each year. Aurorinus lasting 33 days [January]; Iustinus lasting 29 days or 30 on every fifth year [February]; Eradhias lasting 34 days [December].

                                                       Crescent and the Tear’s Calendar:

  • Spring: The first season of each year. Ordibehiuz lasting 37 days [March]; Frawahriuz lasting 32 days [April]; Xaelvahr lasting 40 days [No Equivalent]; Meurdvahr lasting 34 days [May].
  • Summer: The second season of each year. Tiriuz lasting 31 days [June]; Sohruvahr lasting 34 days [July]; Adukhiuz lasting 34 days [August].
  • Autumn: The third season of each year. Deyvahr lasting 35 days [September]; Daevahr lasting 31 days [October]; Wahiuz lasting 39 days [No equivalent]; Kheordiuz lasting 34 days [November].
  • Winter: The fourth and last season of each year. Abenvahr lasting 33 days [January]; Mehriuz lasting 29 days or 30 on every fifth year [February]; Sefandvahr lasting 34 days [December].

Updates:
  • This one got longer than I intended. By a lot, but now with a bit of free time, expanded on some areas that were dark blots even in my head. And even a bit more I couldn’t include here.
  • But overall, the age of Thulyandiv, the Void-Between-Worlds is a mystery to all. All that is remembered in the present age [The Two Millennia of the Neo-Dawn Era] is that it started with Nadredion [Aurhmanggr or something like that previously, a name I liked first, then the more I tried typing it, the more I hated it] who is now not a God, but an Elder Dragon. But more on that next week. 
  • Changed the era names too, to make them a bit more varied, maybe distinguishable. Hence the Seven Epochs of the First Crusade and the Five Epochs of the Second Crusade. In all honesty, the second crusade’s timeline got the least development. It will get a bit more, as the Cabal Storyline proceeds onwards. And my sole excuse for the chunkier First Crusade was me throwing ideas at the wall, as I wanted to redo factions, and the races. 
  • Races got a bit expanded, just some early taste: Aelfriths [elves in common tongue] and the Dracoriths [Drachenkynd in Grauburgian their native tongue and Dragonkyndred in common] got separated, and are referred as Sibling-Kyndred, the children of Viduthia [Myelia still in Heleion and Anethria in the Crescent and the Tear tongue] and Nadredion. I just had the random idea one weekend of what if I make the elves a solely female race, like how sometimes the orcs only have males. Though the elves still have males [more on that next week], they are a more feminine race, whilst the dracoriths are a more masculine race so to speak. Beyond these two, there are also a few new races that will make certain characters get race-swapped. Mostly some of the Hoshigawans, who became what as of now in common tongue is called the Moon-Folk [may change].
  •  Now for the two Mending Eras. It’s the reverse of the Crusade situation. Here I was once again throwing ideas, trying to figure out things as I started reworking some stuff. Main amongst them are the nations, some political terms, like Elvendom, the race origins, in this case humans started out not as spirits given flesh but as a weird ape-boar hybrids made a bit better to look at by Viduthia. But again, more on that next week on races and deities.
  • On a small note, Noyachny got a promotion into a nation, a shift to the isthmus connecting Nauheim and Heleion, Lhooril became Wyruthrin [named after a Slavic mythological place] and the home of folk of the Deep Land’s kynd, after the last war against them. And with that, the Dusk Weaver Corps also got a promotion, and from a branch of the Black Rose, turned into an Eminent Coven [short change here, Coven in Thulyandiv refers to solely witch and sorceress organizations, Circle is the gender/sex inclusive ones] of Wyruthrin. 
  • Now the Second Era of Mending also got a bit more, because from next year onwards, I plan to revise some of the early, first iteration stories. One or two per year, mostly just reedits, fitting them back into the timeline and so on. Probably won’t proceed in a chronological order, though may start with the first story. Beyond the revisions, also wanted Magikraft [now with a K for style or something] to happen earlier, mostly for some damsel/guy-in-distress stuff, maybe do some stories set in the colonization of Eoran era and some setups for the southern storylines. Djinnui was a recent idea too, as the elven subraces all got moved to north that became the origin continent of the non-spirits and human races. And though here were referred as the third, youngest sibling of the elves and dragonkynd, they look different. Still have the magnificence of their Divine-Mommy, but added some ethereal features to them, and a uniform element.
  • And what comes after the Second Era of Mending? Well, the First Two Millennia of the Neo-Dawn Era, that as of now includes the Neo-Dawn Era stories I posted the last two years [or three maybe, my memory is a bit hazy when I posted the first] up until the 2000 NDE and some in the 1990s. Some things I am still tweaking, mostly the Federation, the first war between them and Thulyandiv. As they are still scantily developed, I want to push them out in the timeline to what follows the Neo-Dawn Era. So the first Millennium incorporates the Black Roses vs the Cabal [Name still in development], the return of the Sakhrath-Ib-Anath in Kesothis [instead of Ehruem, to give them a more Egyptian style/look/whatevs with a bit of Turkish and Zoroastrian stuff, I should stop writing these post 1.am], and the conflicts it brings in the Crescent, Hoshigawa probably continuing their conquest in the east with Thieya, something with the Grand-Guilds of Heleion, and a general conflict involving what I as of now call the War on Mortal Vices, Thulyandiv’s version on the War on Drugs, and well criminal organizations like the Cartels, the Mobs, the Triad in the Midnight Archipelago.
  • The second Millennium, as of now is called in world the Second Sprawl, that has the worker revolution that I plan to tie to the Grand Guilds, and spread onto the Eminent Covens/Circles. Then the formation of the Void-Between-Worlds corsair alliance, and the conflict coming from this event. Also instead of the first Void War, will have some old Star Trek, Stargate style exploration/discovery stories involving some Red Shirts in Distress, will also introduce the Tainted Worlds, that originally birthed the idea to expand into their version of space, starting with the kinkiest planet taken over by the Demons and Devils of the Primordial-Fiend of Desires [legally not Slaanesh], in a sex-ravaged world. Meeting with the Federation will end the second millennium probably, just not sure yet on the event.
  • Beyond that, is the Epochs of Divergence. That will see the First Void War initiated by Thulyandiv Dominion [or whatever its name will be]. And the Second Void War initiated by a vengeful Federation. And will involve the first contact and introduction of another race, one that I have a few footnotes on. But as of now, all I say they are a race of highly intelligent slimes with little emotion, living in exoskeletons. Anyway, I should sleep. Thank you for reading this long ramble of a weekly update and lore change and expansion drop. Next week, will return with some initial notes on the Deities and Races of the Tales of Thulyandiv.


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MomonThe71stauthor
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                                          26.10.2025

                                                                       Worldbuilding:
  • Korumriadh [Post Civil War, before the First Void War]: Constables, peace keepers of the Sakrath-Ib-Anath, trained in combat and restraining sorceries. Their rank color within the Zamirion (Ground) Host is the pale blue-purple of Periwinkles, found in the southern mountains of Ehruem. 
  • Korumriadh Uniform: Follows the ‘windswept’ style of the Sakhrath-Ib-Anath, and the angular silhouette of Elven Clothing. Made from their own materials, arcane-weave leather known as Setanilh–a supple, smooth textured, subtly glossy fabric– and silk known as Khorsiedna–a mellow, supple textured silk of pearlescent gloss. And Murghieth, a smooth and glossy velvet used for their berets, and the inner lining of their coats, breeches, skirts and boots.
    • An onyx black leathery coat of single-breasted design and waist length, made with a deceptive wrapped closure. Magnetic buttons line the closure, keeping it tight in place. The standing, funnel-shaped cowl-collar and the structured, flared shoulders are tautened, starched subtly whilst below, the Setanilh is produced softer, almost as soft as silk as it drapes down the torso. Long and tapering sleeves sprout under the pronounced, curved down point of the shoulders; whilst the hem follow a symmetrical, handkerchief style. A broad sash cinches the waist, of warm golden color, a more defined silky texture, and double red striping on the top and bottom rims, fastened on the left side. The rims and stitching of the coat is done with a chromatic silk of arcane-weave, a sun golden.
    • Underneath the coat, they wear a taut-fitting button-down style dress shirt of angular silhouette, chin-high semi-spread collars with crisp edges. Their long sleeves end in button-lined barrel-cuffs, whilst the central button closure itself is hidden under a placket. Unlike the Heartlanders and the Northerners, they use a black Shawl-Tie to secure the buttoned-up collars, a piece looped under the rolled down ‘wings’ and trailing straight down the placket, whilst slithering in an attached golden medallion bearing the Arcane-Eye.
    • Beneath they either wear a high-waisted and Wrapped Setanilh Leather Skirt, secured by a slim sash of the same color scheme as the Coat’s, reaching down to their knees. Or a Battle/Field Breech fitted through the hips and thighs, with a slight flare to accommodate their knee-high boots of pointed toes slightly curved up, and elevated soles usually. Though rarely, they wear a high heeled version.
    • Their head protections include velvety berets mimicking their northern rivals, but also include various shawls or scarfs, turbans wrapped around the heads, covering their faces. Their higher-ranking members also wear gilded Myelian Masks.
  • Sahiraedh [Post Civil War, before the First Void War]: Pure, spellcasting-oriented troops, members of the Sakhrath-Ib-Anath. They are above the Korumriadhs in the echelons of the coven, usually tasked with hunting down rogue sorcerers, warlocks, necromancers plaguing the new alliances territories, researching scrolls and grimoires unearthed from old tombs, providing counsel regarding arcane matters to governors, nobles of lesser rank. Their rank color is the Dark red (with hints of purple) of Garnets, gems often adorning the rings of Sorcerers, witches who used it to boost their own vitality, energies flowing in their anima veins.
  • Sahiraedh Uniform: Follows the same windswept style of the Sakhrath-Ib-Anath, using the same materials.
    • Their onyx black, single-breasted coat of a calf-length follows mostly the same design principles as the Korumriadhs, with the exceptions of the flaring sleeves ending in bell-shaped cuffs, the hem following a layered, round design with rune seamed cloths dangling from the rims, and a broader, open collar often draped down, though if erected, reaches cheek height naturally.  
  • Otthoril Valley: A perilous valley found in the south-eastern regions of the Eptirrion. Once was home to a cabal of necromancers, who built an temple to their dread deities, where they launched numerous attacks on the mountain’s folk, taking their people to offer them for great boons. With time, the Nairenthians took care of this little problem, though too late, as the valley remains tainted in necrotic matter even in present day. Though there were numerous attempts, including by a cleric of the Lade of Hope, Goddess of Dawn who settled in an old hunting shack to cleanse away the wickedness. There are also rumors about a certain lich, necromancer setting up shop in the Otthoril Valley after she got chased away from her old home.
  • Nattriarh: Lowest in the echelons of the Raven Eyes, members either fresh out from the Academy, or from the lowest ranks of the other branches who reached their final promotions. Their tasks include guarding the hidden outposts of the Raven Eyes, crewing and patrolling the Stealth-Class vessels of the Eyes, or hired guards for the wealthiest of Naireanth’s society. And on occasion, accompany the Daormaorns or Eyes in their raids. Their rank color is the purple of midnight appearing at the end of summers, heralding the coming of autumns.
  • Nattriarh Combat Uniform: Follows the crisp, angular style of elves, using the top-grade arcane-weave fabrics of the Black Rose Order. 
    • A double-breasted coat of waist length, featuring the tiered collar-scheme of the Raven Eyes. Their primary a broad collar with a crisp silhouette resembling a pulled down hood with artificial crimples adding texture to it, and with the zipper striding up on the left side. Within it, is the secondary collar, an elliptical, slim Bulwark-Style collar. The structured shoulders include a sharp upward curve at each outer edge, whilst the sleeves end in cuffs enveloping their hands and fingers once protracted. A softened, dragonidh leather sash cinches the corset-like waist area, often adorned with pouches containing poisons, mana potions, boosters, or even acidic concoctions to melt down obstructions like walls, fences or when a corpse needs to disappear. The asymmetrical hem is lengthened at the back, where it tapers into a sharp point, taking the vague shape of a dagger’s blade. At the front, an embroidered loincloth sprouts, cascades before the legs.
    • Underneath, they wear the same designed Aetherna Satin button-down style dress shirt as the other branches, but with the whole piece dyed their rank’s color. 
    • Beneath, they wear tight-fitting, high-waisted dragonidh leather breeches, often equipped with straps holding pouches magnetically, knee-high boots with elevated soles, pointed toes and the top rims folded down. 
    • For headwear, they too sport velvety or leathery berets bearing their rank’s color, and half Myelian-Masks covering their eyes and noses, though without a cloth to hide their lips and cheeks. The same mask bearing the blooming lotus rose, its thorny and trailing vines, and two ravens sitting on two thorns pointing at the outer edges of the eye holes.
  • Groen Family: Once a prosperous noble family of the North, known for its many State-Sorcerers/Witches/Wizards/Clerics who enlisted not just in the Snow-Scaled Host or the Black Rose Order, but also in the Arghyrian or Franchoin Legions in the Golden Age of the Empire. Though like with any noble family, their power and influence waned, as others arose, the Dreahal Family enacted new laws, granted rights to commoners to rise beyond their stature. And a certain member who spent a few years in the fallen Arghyrian Capital, attending its Arcane University where she came under the tutelage of Daemerius, the future Regent-President who hurled the world into the greatest war it ever experienced. In which she fought under her master, and evaded prosecution after Daemerius was slain.  
    • Now Nea roams the world, furthering her necromantic knowledge, gathering her own undead servants, and amassing forbidden relics of the past, that should have remained buried, forgotten.

                                                                   Weekly Updates:
  • So, the last tale went up yesterday to Subscribestar/here, and preliminary outlining began on the November story featuring Selindrae. Three short tales that will be, I plan to finish on the first week of November, just to focus on editing the December story.
  • Was thinking of including the Daormaorns, their uniform in this weekly update, but decided against it as they will feature in the Deal of the Revolution. Thanks to Vjeriina being a major character in the events that shall unfold in the Umbrillien Fortress.
  • The three tales will feature one returning minor character, that was recently featured, another new Seeker I plan to use in the future, a male one just to expand on the character roster, whilst the third tale will be based on a certain Cyberpunk 2077 gig/mission. Loosely based in fairness. Timeline wise, the first two tales will be before the Neo-Dawn Era’s first millennium, whilst the third will be set in the twenty-fifth century, I believe near where I plan the Second Void War to break out. The second major storyline of sorts, though still set on Heleion. As most of the stories on that parcel of the timeline are set in the Void Between Worlds.

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                     Tale IV: No Rest for ...

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                                              19.10.2025


                                                                                Worldbuilding:
  • Daevahr: 11th Month of the Crescent and Tear Calendar, second month of the autumnal season. In the south, during these times festivals are held to honor the fallen.
  • Heillaeths of the Black Roses I. [500-1000 NDE]: Sorceresses, witches, wizards of the Svartvia Host trained in the arcane arts of restoration, involving both physical and mental ailments. Their rank color reflected upon their button-down shirt’s collars, hem, cuff, trim and ornamentations is the red of Bloodstone. Minerals often ornated the cloaks, robes, amulets of ancient healers, or embedded into the head of their staves.
  • Heillaeth Uniform I. [Svartvia Host of 500-1000 NDE]: Follows the scheme of the Svartvia Host and overall angular style of Elves. 
    • A coat of Dragonidh Leather with Aetherna Satin quilted inner lining, the outer texture raven black, the inner snow-silver [Silver endowed with the blue of ice, distilled subtly by the pristine white of snow]. Its collar a stiff circle, a Ring-Shape with ample space, shoulder padded and often adorned with a short leathery silk cloak, sleeves long and end in softly heptagonal cuffs, the waist follows the same corset-like design with a belt, the hem asymmetrical, shorter on the left, lengthened on the right whilst the middle is vented. 
    • Beneath, they wear the snow-silvery dress shirt of the Black Rose Order, its collars, hem, cuffs, trims and inner lining match their rank’s color. Its button closure concealed under a placket seamlessly melding on the front, its spread-collars points mildly lengthened, and when folded down, a lower magnitude shapeshifting enchantment endows its ‘wings’ with a mild curve. 
    • Both pieces bear the Sigil of the Black Rose Coven upon their backs. 
    • And underneath, they wear mostly high-waisted skirts of dragonidh leather and knee-high boots of elevated soles, pointy toes. Seldom do the Heillaeths wear pants, mostly when on field duty. 
  • Vordriarhs of the Hvirtvia Host I. [600-1100 NDE]: Constables, peace keepers of the Snow-Scaled Coven, trained in combat and restraining sorceries. 
  • Vordriarh Uniform I. [Hvirtvia Host of 600-1100 NDE]: Follows the scheme of the Hvirtvia Host and the overall angular style of Elves.
    • A pure snow-white and double-breasted coat of Beornid Leather with a refined, burnished sheen, supple and buttery smooth texture capable of faint crinkling. Its collar adheres to the traditional warden and constable coats in the north, a high and starched, so-called Bulwark-Collar enveloping their necks. Its shoulders structured, adorned with oblong epaulettes, the sleeves seamlessly welted to it, both end in double-strapped angled cuffs. The hem the same as their Sister-Coven’s, asymmetrical, short on the left, longer on the right. The coat piping is often a dimmed silver, whilst the padded, silky inner lining black as jet. 
    • Their shirts likewise high-collared, a concealed button closure, with a magnetically locking placket. Spread-collars with elongated points, resembling the segmented bat-like wings of dragons once folded down properly, and on the sides, padded shoulders. Flared sleeves with folded back and fastened cuffs (if need arises). Made from Taffaerna Weave produced and developed by the Coven itself, a fabric with subtle, moderate gloss and velvety smooth texture, overall, a duller fabric compared to the Aetherna Satin of the Roses, as the coven focuses more on its protective qualities. Dyed jet-black with often contrasting snow-white decorative rims and neckties.
    • Their leg and footwear include the snow-white tight-fitting and high-waisted skirts and breeches (the latter endowed with enchanted pouch pockets like their coats], whilst the jet-black boots are high-shafted with the top trims folded down, front snow-white lacing, and the toe area rounded. 
    • Decorative elements following Elevation in Ranks includes: Dragon-Scaled Texture added to coats, pants; Piping of the Arm-Bands and Uniform; Chrome Inlaying; Claw Pins on the epaulettes and nametags; Valknut Pins for the tributary thegriths.

                                                                     Weekly Updates:

  • Finally finished with editing of the October, story. Took a bit longer than I expected, and may do another round as I was sitting over the second tale, contemplating on certain segments, but nothing came. But next week, I’ll start uploading each, one by one. End result is currently sitting at 13k words, with the first and last tale being the two longest.
  • Progressed more with the Deal of a Revolution story. Originally the first few chapters were more or less focused on setting up characters, but also decided to add one or two ambush segments to them, to also introduce the conflict earlier in the Hinterland. A bit more screen time for Acalin.
  • And for the next few weeks, I probably start incorporating more uniform descriptions, designs in a similar form above. Then gather them into a single file, as going forward, want to minimize or not include paragraphs for uniforms, just include them here and there. Include them when there is motion in the text. And to force myself from needless redesigns.
  • Which came, after I decided to expand the Snow-Scaled Host (now technically Coven), will plan to do the same with the Grauburgians, Hoshigawans and Eoranians going forward.
  • Lastly, began outlining the November story, part of the Annals of Fame and Glory, a series of stories focusing on adventurers (where probably most of the Chronicles stories will end up in the future), the Seekers (who are adventurers seeking fame in the dark recesses of cities). In this case, as mentioned two weeks before (I believe) will have three short tales of Selindrae, stretched across time. Slightly more action oriented, with a little bondage.

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MomonThe71stauthor

Treasure of Departed Kings

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