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MomonThe71stauthor
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MomonThe71stauthor
Writer, Author of Tales of Thulyandiv [formerly Heleion Archives]
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MomonThe71stauthor
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                   Monthly Updates: September of 2026

Writing, Editing Progression:
Hey there my dear readers! 
As mentioned before, the month of October will feature three Spookinktober stories I worked on the past two weeks.
First of which will be tale set in the First Era of Mending, based on the Cask of Amontillado by Edgar Allen Poe. Though in this case, it will feature a quarter-dwarf Arghyrian Noblesse and a Disciple of the Black Rose who poisoned her court with her otherworldly elven beauty. 
Second is based on M.R James The Mezzotint, a story focusing on a lone Vordriarh growing bored during her patrol in the raided mansion of a Necrolyte noble. As it sometimes happens in horror, her curiosity may lead her to her doom, when she steps in the forbidden Display Room.
The third and final story, is based on Algernon Blackwood’s The Wings of Horus. Here too, the main POV shall be an empathetic, kind dark elven Vordriarh, tasked with guarding a dracorith noble afflicted with a madness making him think he is Great Nadrediorn himself. 
All three are fairly short from the usual. Aimed for 2.5k words at max, a little bit of practice against meandering. And hopefully, by the time this goes up, all three will have their final edits, and uploaded for early access.
Lastly before moving on, November. As of now, I am thinking of either doing four short stories, or two stories, each at 2-chapter length. Or one two-chapter length tale and two short stories. Which is what I am leaning towards as of writing.
Either way, the 2-chapter length one will most likely feature Selindrae, just not yet decided on what adventure leads her to be a damsel in distress.
And definitely want to do a story involving a rebellious Void Colony sabotaging a ship from calling on reinforcements. There are a couple other ides floating in my head, written down in a file where I am collecting them, but not sure yet if they’ll be the ones.
Now, onto Story and Worldbuilding Progression!
Story, Worldbuilding Progression:
For this past month, I remained focused on the Covenant, specifically on the sub-factions a little bit, and more so on the caste system. Also decided that Nairenthian/Nauheimian will be their primary language for everything, except the more personal branches, private armies of the Hersiths and Thegriths (who got a bit of promotion from captains/field generals). 
Won’t go into great detail, as things are up for change, adjustments. When it comes to the Thaumaturgic Hosts, both the all inclusive and witches-only Prime-Branches share all the castes, one just has a different name because it has a gender-specific history. Namely Skjaldmaeriths are the shield-maidens of the Viduthian Prime-Branch, Huscariaths are all-inclusive noble hex-warriors.
There are also the Einharjeriths and Valkyrieths who work on the same logic. But beyond those four, they’ll have the same castes.
Now for the military, infantry remains the Drengriarhs, the most common. Ginnungriarhs will be the naval equivalent, instead of space police (bit of a promotion). And there are two additional ones, as of now a marksman type caste and a pure close-range combat caste who are shock troops, infantry employed as the second wave in battles.
For mage-castes, Seidhaeth and Volvaeth got separated, with the Seidhaeths being pure battlemages, Volvaeths more a support unit. Heillaeths remain too, though may get their own group. And scouts, sentries are also pure mages, with the addition of being the first step to becoming a Covenant spy/assassin of the Tenebrous Hand.
Noble-Castes change is that they will have noble-caste mages (I do plan to add retroactively to the Eminent Circles and Covens too). The warrior side of this echelon remains the same (above mentioned + Varangriaths), maybe will get another.
The mage side will have Kunningarkens, who are just adept Seidhaeths/Volvaeths in their chosen schools of magic. Dragon/Gryphon/Winged Mount riders also fall into this section. Originally I was thinking of putting them in the warrior caste, but making them mages, with some weapon proficiency made more sense. Using a sword or even a rifle on a dragon seems hard or even pointless in my mind. And there is another caste, but for now, I leave them a surprise/secret.
Now for the Thaumaturgic Ministry of Harmony and Order, they are slightly more complicated. Starting with, their two Prime-Branches are the Fist of the Court (name still up for change) and the Umbral Court (Hidden Sects and secret police, like old NKVD, a bit of FBI).
The Fist have the Vordriarhs who in function remain the same, just as the Drengriarhs. The common constable the common folk can rely on (in a perfect world). But Hirdriarhs also make a return, in a similar role to their first and I think sole appearance (Practice Makes Perfect story). Constables specifically guarding the lands of nobles and politicians. There are also Vigjiarhs, a religious constable-caste, also responsible for dealing with heretics and Veurriarhs who are the military police.
They also have their own Magi-Castes, but beyond the Seidhaeths, Volvaeths and Gudlaeths, they other two are up for change.
Their Noble-Castes still match the Thaumaturgic Hosts (Warrior, Magi castes). These include the Asthyrr, who see a bit more combat compared to the common constables; the Hlaupthyrrs who are mounted constables, manhunters; Praethyrr who are the royal guard; and the Jafthyrr who are Justiciars, the elite police protecting cathedrals, and high priests, dealing with the more dangerous heretics.
For their Noble Magi-Castes, I have four ideas, but the names, I dislike. They too have their own adept magi, and holy sorcerers/sorceresses, but beyond those, the only unique one I am settled on are a proficient clairvoyant using their skills for detective work. Still want a fourth one, but the current binding-caste is needless, as skills like that seem important enough for a constable mage to possess.
For the Umbral Courts, castes are separated less on constable/mage, more on which division they belong to. The Umbral Archon branch being the secret police, has its own constables hunting political dissidents, terrorists, separatists, ETC. And wardens as they also responsible for running prisons and penal colonies. These being (as of now) are the Nattriarhs and Wardriarhs.
Similarly, their noble caste has their elite commando units, a mounted manhunter focusing escaped prisoners or dissidents on the run. And in their case, they also (rarely) have winged mounts, though no dragons. Dragons are the privilege of the military.
The Blacklight Court being the surveillance focused division, employs mostly wizards. And in their case, it also entails relying on prisoners either promised freedom and a well-paying job or brainwashed into service. And most of their ranks are filled with divination focused mages. Though they also train manhunter wizards/witches lent out to the Fist or the Umbral Archons.
Their elite, noble mages are a bit more colorful. There are the Dromlaug, mages who can mine or invade the dreaming mind, or even possess others. There are also the Runlaugs, who use enchanting in the form of runic-tattoos to create infiltrators, their very own spies. And want at least one, maybe two more.
And lastly, there is the Tenebrous Hand, the division of responsible for carrying out assassinations, sabotages. Their lowest are the Veidrin-Maorn who are practically assassins interns usually working under a Daodrin-Maorn (formerly known as Daormaorns) their seniors and the proteges of the higher caste assassins. Then there are the Fegryl-Skourn, the spies who do carry out hits, but more often, act as honey pots, take the sabotage jobs. They also have the specialized Hathrae-Hleyaern, witch-spies utilizing shapeshifting and mind-reading.
Their noble-castes are made up from the former top assassins, spies of the Hidden Sects. Which for honesty’s sake, was an accident. But the castes are the Hrafein-Rhyl, former Eyes of the Black Roses and the nightblades of the Eminent Covens in the south and the north, the Shinorhyl, formerly the Shinobi of the Lunate Circle, the Faudhn-Ithra the former Duskscales of the Snow-Scaled Hidden sect, with the addition of being assassins utilizing small beasts, insects. And lastly, the Augn-Murrid who are just the top assassins of the leftover.
And before I forgot, also did some adjustments to their leadership. In terms of castes, Hersiths are no longer the top-most, there will be a new one, but haven’t yet given it a name. But in terms of structure, the High Thaumaturgic Seat consisting of 9 members of this caste will be the supreme leaders of the Covenant. Below them are the High Seats of War and Ward, a war council of 10 Hersiths and the High Tranquil Seats of Order of 12 Hersiths overseeing the Thaumaturgical Ministries, and there are some lesser councils/seats comprising Thegriths.
Lastly on the Covenant, two small changes and additions. Ship-design is something I have been rethinking in terms of approach, classifications and so on. Monster-designs will remain, though may lessen and be the classification of battle-oriented ships. The small additions are mostly for uniform materials, and some design elements, mostly just added in a few branch specific fabrics. 
Beyond the Covenant, also started on expanding on the Grand Guilds, given them their alliance its final name, the Illustrious Golden Unions. Their structure was my main focus for this week, a bit similar, but less branching compared to the Covenant.
Their top is for now referred as the Court of Trade-Princes, that branch by rank (Trade-Prince, then their direct relatives and sycophants).
Below them for now is the Nine Legions the Grand Guilds own through bribery, and serve as their military arm. Then they have the Illustrious Ministry of Advancements (Research and Development) consisting of the lesser magi circles and covens of Heleion, Northern Ralikhai and Baaneath, essentially enslaved through contracts (the inverse of the Covenant). 
Then they will have the Umbral Archons, their covert intelligence branch and secret police during the Second Great War. And the Mercenary Guilds, their private armies created after they practically brought the Common Ministry of Fortune and Glory (adventurer’s guild).
In regards of the Nine Legions and the Mercenary Guilds, they are consisting of Cohorts (20 for the Nine Legions, 8 as of now for the Mercenary Guilds). Though the personnel number in their cases I’ll keep ambiguous possibly even after the end of the Story Arc. I did set a billion for the each Cohort of the Nine Legions at first, but as the conflict will stretch into a galactic scale, that seems small. Mercenary Guilds on the other hand a bit easier, though is up for change. But as of now their Cohorts are either 5k strong, or 10k strong.
Almost at the end. The last two things I briefly want to include here, about the overall storylines. Specifically, the two storylines that will feature prominently next year. 
The Second Great War, which will be the main focus for next year, with its Year One. As of now, I had been brainstorming the events leading up which are as follows:
  • The formation of the Covenant, a good century before the Year One.
  • Various uprisings affecting both galactic powers across their void colonies.
  • The Fourth Corsair Troubles, where the two momentarily had to bend together against another alliance of space pirates.
  • And lastly, an uprising that serve to weaken the Union a little bit, allowing the Covenant to make their first move.
This last event, will lead up to the starting event. A 9/11 of sorts, involving a space station chock full of Thulyandivian merchants. An event behind which the Covenant may be responsible for encouraging the “alien” terrorists, or at least will capitalize on.
Beyond that, there are a few rough points I’ll want to hit along the way. This includes:
  • One that will directly follow the conquest of the home system, possibly with a returning assassin-type character taking out Trade-Princes, their closest sycophants in capture of the Covenant. A mini-storyline.
  • The second, is a secret project of the Covenant, they have been working on in Empty Spaces (more on them at a later time).
For the last, the Cabal Storyline. As of now, the couple of three things I outlined are:
  1. The number of tales, stories it will last. 
  2. The first two stories, both of which will focus on the main antagonist, the Wrathful Rhonin, a member of the Orphanage of the Damned (Cabal, as of now, this is their finalized name).
  3. And expansion on his backstory, what drives him, what will be his overall goal that would make him a worthy Bond villain. Also came up with a fun gimmick to give him some conflict.
And that’s pretty much it. There are a few other small things, like a new alien race, and a couple other storyline ideas, but I leave those too for another time.
Thank you all for reading all this rambling. The next three stories will begin on the 28th of this very month. Until then, take care and have a pleasant September.
 
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MomonThe71stauthor
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                                           24.05.2026

                                          Coven Vogue: Fidelity Through the Ages [Excerpt]
If there is to be an award for consistency, it must be given to the Volvaeth/Seidhaeth Caste, whose fashion, design and elements remained night the same through the passing of ages. One clear from the remaining murals from the ages of the Great Divinities, depicting ceremonies with their mortal desires in flamboyant robes, with draping cloaks, with great collars that on some occasion could serve as impractical hoods. And of course, staffs, though with the advent of wand pistols and stave rifles, their weaponry almost ceased to be. 
One must also not forget that these elements also got passed onto other castes, even in lands not as cold as ours, including the lesser covens and circles of the Heleion. 
Though of course, some minor changes affected the Volvaeth/Seidhaeth-Caste. Their robes were changed into more structured coats, cloaks incorporated and shortened so they no longer scrape the ground, making movement all the easier. For the main caste, these capes also include some asymmetry, with the left side lengthened, whilst there is a slit at the front to create a curtain effect. Collar remained the most common worn through the ages, using a standing funnel shape of cheek height and ample space. Both coat has an overlapping, double-breasted front panel, with the zipper concealed for a smoother look. The shoulders, sleeves, hem and waist-belt all follow the universal design of either orders common castes. Sleeves long and flared at the cuffs; belt broad and tasseled; hem with the right and left asymmetry parallel to the cloak’s; shoulders padded lightly. 
For the most part, Seidhaeths of the Snow-Scaled prefer long and tight trousers to differentiate themselves from the primary female-oriented caste of Volvaeths, who still tend to opt for long and flowing skirts over trousers. 
And as mentioned before, their choices of weapons decreased, ever since the invention of Magi-Gloves. Long pieces coming in pairs, that act as mediums, conductors like staves and wands did in the past. Quite fashionable pieces, limited only to be used by Circle and Coven members. Each finger ribbed in a vein-style, that extends over the upper hand, slithers along the lengthened shaft ceasing at the silver inlaid and folded back cuffs near the elbows. Though it is unknown to us, what fabric they use, one thing is certain, it eases the step of focus, quickens the manifestation phase.
Wear beneath the robes were quite varied in the past, ranging from tunics to dresses. But in present, both the Snow-Scaled and the Black Roses opt for buttoned Dress Shirts of hip length, usually tucked under trousers and skirts. As with all their shirts, the Hritvia Host dyes them a deep black, the Black Roses opt for two. The primary snow-silvern, and a rich, ancient purple of deep red hues. Some speculate the color comes from Thyvian Vines used in the ceremonies involving the Great Divinities; others mention possible records of such color used for witch-nobles somewhere in the early centuries of the First Era of Mending. 
The Gynnunghaeths’s uniform varies minimally. The collar has been made in an open design, with the closure stopping right at the neckline. Shapewise, they emulate old partlets of sorcerer-families aligned more with the draconic divinities, in part because they began as the trained magi of the sky faring Host before evolving into their present forms. The front panel itself has a more streamlined look, with a pair of dragon-wing lapels at the chest, just below the collar, and a central, zipper closure hidden under a narrow panel. The hem’s back ends at the calves, whilst the front has an arch like opening, ending near the knees – same as the cloak. Shoulders are lightly padded, and follow an eastern pagoda-style with a pronounced upward curve.
Their sub-caste color, a vibrant reddish-brown like precious carnelians they bear upon their shirt’s collar, trim, hem and cuff.
In regards of the Gudlaeths of the Thorned Seekers, I must make a small correction of an earlier statement. Though most of the caste foregone on dressing in robes, the Gudlaeths still opt for the antique garb. Though one structured to the point it borders on being considered a coat. Like the main caste’s, theirs too are double-breasted, featuring a panel lapping over the front, with a waist section quite eye-catching with its corset imitating silhouette. Three belts cinch said waist, each with a rectangular plate engraved with the hallowed symbol of the Coven. The collar itself the very same as the Volvaeths/Seidhaeths.
The prominent changes include the use of the Inverness Cloaks invented and heavily used by the Worldly Court’s own military branches; the two stolas of silky suppleness and dyed snow-silver framing the overlapping front panel, emblazoned with the Triple Bloom motif of Viduthia (symbolizing the Goddess, the Black Rose herself, and the Coven itself); the asymmetrical hemline folded or wrapped like a napkin at the end of the long skirt. The last change itself relates to their shirt, which instead of using a secondary tone, opted to a singular, snow-silver dye, with the decorative embroideries, brocades using a raven black color (for the Elevated Sisters). 
Headwear, they all opt for a variety. Wide-brimmed conical hats sometimes adorned with translucent, masking stripes; magus-crowns adorned with draconic horn sculptures and set with gems containing spells; tiaras or metallic hairbands; voluminous and slightly slanting berets; Viduthian Masks with a wide variety of coverage, ranging from face and crown, with a veil cascading from the lower rims, or just their faces, or just half or a quarter. Of course, retractable hoods are also parts of their outerwear, but it is rare to see one nowadays.
Infernal Encyclopedia: The Demons and Devils of the Desirous Legions.
Demons and devils come in many shape and forms, as is the nature of those of Chaos. Small and large; grotesque and enticing. Here, in this tome, we shall gather the many forms, the names bestowed upon these beasts and what our ancestors learned about them during the two demonic crusades that nearly ruined the creation of the Great Divinities.

  • The Phallus Worms: One of the smallest demons counted amongst the Legions of the Dark Desires (or Desirous Legions). Furtive beasts who whilst lack sapience, hold a greater sentience compared to the beasts of Thulyandiv. 
    • These demons resemble long and thick phalluses with heads that sprout open to reveal a deceptive mouth lacking teeth. In truth, they can retract their teeth under the supple, viscous gum of theirs, and initially latch onto the body using their adhesive saliva. Which they can use to spit and immobilize or gag their victims. 
    • Their main appetite is towards the genitalia of either genders. With phalluses, they swallow the whole thing, shaft and sack, dug their razor-sharp teeth to neighboring areas, and insert their tongue through the canal, ant start draining the victim of semen and insert their mind-controlling poison, turning the victim into a drooling, aroused zombie. 
    • They are weak against the Divine Art and Hallowed Sorcery. Weapons enchanted or naturally magical in nature can also bring harm to them. But be wary, heat attracts them, cold repulses them. The latter could even be immobilize them without imbuing it with Hallowed Materia. 
  • The Hounds of Desires: Throughout the early centuries, the Ur-Fiends and Devils surveyed the world and whilst tainted many aspects, they also created demons mocking the friendship between mortals and lupines. One of these demons are what are ancestors called the Hounds of Desires, who always accompanied the raiding bands and armies of the Ur-Fiend of Desires and Lust.
    • They are sightless infernal hounds coated in rubbery, viscous flesh, long and curving phalluses that can shout out a liquid which is thick as the bodies of oozes and slimes, capable of immobilizing their victims, whilst also emit a translucent and disorienting gas. Or even an acidic that can harm even Eminent-Grade Sorcerous Fibers. Though only after several shots aimed at the same, general area.
    • Unlike many other demons, the Hounds of Desires seem to lack interest in sapient beings, instead usually hunt and rape other beasts. Though a few annals mention them indulging on necrophilism, but as of now, these the veracity of these claims are highly questionable. 
    • They are weak against the Divine Arts and Hallowed Sorcery. Weapons enchanted or magical in nature can also bring harm upon them. 
  • Desirous Beasts: One of the larger demons amongst the infernal ranks of Desires and Lust. Demons bred for war and siege, meant to bring down walls and cause as much casualties as possible. There are theories the Ur-Fiend of Wrath aided the Lustful Empress in shaping these beings. 
    • Great beasts that possess long eel-like heads moving with an eerie fluidity despite their massive size. Their eyes stretch vertically, number up to at least twenty if not more. Their flesh is coated in a thick, viscous liquid emanating a potent scent similar to fresh semen, whilst their flesh itself is rubbery of a light pinkish color. Their massive backs and more vulnerable areas are covered in brimstone like carapace possessing a rich and captivating patina. Their blood is black and dangerous, possessing the same stench as the slime covering their bodies, causing those nearby to be affected by a rising arousal. 
    • As Siege Beasts, the Ur-Fiends endowed them with a supernatural strength and durability they use to crush walls. They also vomit out a tar-like substance capable of melting down not just flesh, bone, fiber, but also metals, and stones like marble, basalt and limestone. 
    • Like all demons and devils, they are weak to the Divine Arts and Hallowed Sorcery, weapons enchanted or magical in nature. Though one must focus on their sole, unprotected weak spot, an outer sexual organ resembling a bulbous sack. But be wary, as it can sprout open, releasing trunks capable of releasing their corrosive tar or even discharge abyssal spells.
  • Phallic-Serpents: Demons incapable of living on dry land. 
    • Limbless serpents which smallest specimen was the size of a grizzly bear, the largest could swallow a mammoth whole, whilst their length reaches between 15-40 meters. They have hideous, flowery heads that when they unfold, reveal a pentagonal maw arrayed by “teeth” as supple and fluttering as feathers, a long and shafted tongue, alongside silky stripes of a translucent purple they use to latch onto their victims and drag them to their dooms.
    • Their sole satisfaction lies in devouring their victims alive, some survivors noted they tend to emit a sound that eerily resembled singing of a serene, husky voice. Their purpose is murky at best, mostly our ancestors encountered them in rivers, where they hunted and terrorized the local fishers.
    • They are to the Divine Arts and Hallowed Sorcery, weak to all kinds of metals. One of the weakest demons. Though they are quite clever and furtive, to make up for their general weaknesses.
  • Arachnid Devils of Desires: Handsome Devils, that are found amongst the other forces of Chaos. Though unlike the others, these possess an elven beauty and serve as spies, infiltrators, assassins. 
    • In appearance, as mentioned possess bipedal bodies that are quite similar to the Fae-Touched Elves of the Night Court, with arachnoid features including pale complexion with a purplish hue and hydrous sheen; eight bold pink pupils and a dark sclera. Alongside those, their limbs are covered in smooth and furred chitinous dark skin, and possess two outer organs. Their hair is silken and black, and their jaws are bifurcated.
    • Their outer organs both possess the ability to shoot out a latex-like web they use to restrict and consume their victims. Similar to Incubuses and Succubae, they can shapeshift, but only by the consumption of their victims whose bodies they liquify and absorb into their bodies. Though a magi worth their salt can easily see through it. They themselves are also adept infernal magi.
    • They are weak to the Divine Arts and Hallowed Sorcery, most metals of magical nature can bring harm upon them.
  • The Sleek Ones: Common shock troops of the infernal hordes.
    • In appearance they are slender and tall, with elongated limbs that can carry out fluid movements. Their primary feature is their black, latex-like skin, their uniformly spherical heads mostly featureless, except for the sole orifice they possess. A round aperture from which a long trunk slithers out, its phallic end sharp as a spear despite its appearance. 
    • Through their trunk, they can inject infernal poison that drives their victim insane. Many a warrior fell, compelled to touch or surrender their bodies to these devils. 
    • As low rank devils, they are weak to practically everything.
  • Rape Knights: Considered the elite of the Legion of Desires, created by the Ur-Fiends of Desires and the Ur-Fiend of Domination. One of the most violent devils in existence.
    • Towering devils of at least 3 meters, always clad in a scintillating and colorful coat of hellish plates, complimented with latex garments here and there. They hide their hideous visages behind visored helmets, and an aventail protects their neck, despite resembling white semen of blackened rims. Their phalluses remain exposed, long and dangling like loincloths, until they reach near. Then they hiss and bite, act as their tertiary weapon.
    • Besides their high magical aptitude, they arm themselves with claymores, battle-axes with heads shaped often like vulvas, both of which they can hold in one hand. When they rely on spells, they are disorienting in nature, or mind-altering, forcing their victim to become more bloodthirsty, angry. They relish the resistance of their victims, opponents. 
    • They are weak to the Divine Arts and Hallowed Sorcery. Weapons enchanted and made of materials higher than mithril can bring harm upon them, anything below shall merely rile and arouse them. 

                                                                    News and Commentary:
And another Sunday/Week passes by. A bit more active. 
Now first, some quick commentary/rambling to the worldbuilding. Regarding the Volvaeth’s uniform, not much to add. Except a little comment on those damned gloves and my damned mind. They won’t get mentioned (or appear if I am being honest) in the story, as I just came up with them this week. But now, one of the autumn stories will feature them and a sorceress POV. 
A more behind the scenes one is about the Gudlaeth’s whose uniform practically changed nothing from what I outlined initially for the Tomb of Seven Stars story [I believe that was the title]. Though in the story itself, the one major Gudlaeth who will appear won’t have a headwear mentioned. Now I’ll just add, that if none are mentioned, its either a beret or a tiara or a hairband. Though the latter is excluded if not appearing in the hair’s description. 
With the Gynnunghaeths, I was going for a more draconic look again, though also whilst doing research learned what Partlets were, and liked their look, so incorporated them too. Though I feel like the lapels are a bit overkill, so when their next uniform redesign happens, I might ditch it. Will see in a year or two.
Regarding the Devils and Demons of the Desirous Legions, I must begin with coming up with names is a major headache. And I defaulted a lot to phallic imagery. Though I like some of their designs, and weep that I left out some.
Arachnid Devils are a bit basic, but wanted to include some webbing into the story, alongside some devilish espionage, sabotage. The Sleek Ones themselves started out as cultists, but then I remembered the rape monsters from Parallel Paradise [a manga that is practically porn half the time, an isekai by the creator of Elfen Lied], so I made them devils with some changes. Also latex now a thing in world [instead of Vhalex, though the two are the same[, thanks to Votum Prime’s existence.
Rape Knights and the Desirous Beasts were me realizing that I can do some combining of the Chaos Forces. Though with the Desirous Beasts, I am not yet sure if it was Wrath who is the co-creator of them or similarly, they are Demons of Lust and Domination. Rape Knights came also into being to introduce some higher ranked devil that is a dark perversion of what a knight should be. And as ridiculous it may sound, liked the sound of their names. 
Phallic Serpents and the Phallus Worms were just early ideas that had been sitting on the shelf for a long time. Plus liked the idea of zombies with worms attached to their nether regions. 
Now for progress. Editing is almost finished for the June story, one chapter remains so either today [or it is up now in Early Access] or on Monday will be up for EA on DA and my SubscribeStar. I also slowly progress editing what I have of the Revision Story, whilst also outlining the last chapters. Two remains, one being the actual final chapter, the other an epilogue or bonus story. 
I planned to have what I already wrote and edited be go up in Early Access, but as I am near the finish line, I’ll do that once I am finished. Then I’ll have three months to work on the December story, and the autumn stuff. Been thinking that the Autumn stuff may consists of stories somewhat connected to the last story of this year, which I plan to cap at five chapters. I did wanted it to be long, and a part of me still wants it to be long, but I would rather make some compromise. 
I also want to do a few more Lyanrei and Astrydril stories, just to build their characters, cement them as major, or even almost main characters (despite the anthology nature of ToT). 
But anyway, I rambled on long enough. Thank you for reading this mess, see you all next week, when the uploads begin for the four tales of Rinsing Filth. 
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MomonThe71stauthor
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                                          26.10.2025

                                                                       Worldbuilding:
  • Korumriadh [Post Civil War, before the First Void War]: Constables, peace keepers of the Sakrath-Ib-Anath, trained in combat and restraining sorceries. Their rank color within the Zamirion (Ground) Host is the pale blue-purple of Periwinkles, found in the southern mountains of Ehruem. 
  • Korumriadh Uniform: Follows the ‘windswept’ style of the Sakhrath-Ib-Anath, and the angular silhouette of Elven Clothing. Made from their own materials, arcane-weave leather known as Setanilh–a supple, smooth textured, subtly glossy fabric– and silk known as Khorsiedna–a mellow, supple textured silk of pearlescent gloss. And Murghieth, a smooth and glossy velvet used for their berets, and the inner lining of their coats, breeches, skirts and boots.
    • An onyx black leathery coat of single-breasted design and waist length, made with a deceptive wrapped closure. Magnetic buttons line the closure, keeping it tight in place. The standing, funnel-shaped cowl-collar and the structured, flared shoulders are tautened, starched subtly whilst below, the Setanilh is produced softer, almost as soft as silk as it drapes down the torso. Long and tapering sleeves sprout under the pronounced, curved down point of the shoulders; whilst the hem follow a symmetrical, handkerchief style. A broad sash cinches the waist, of warm golden color, a more defined silky texture, and double red striping on the top and bottom rims, fastened on the left side. The rims and stitching of the coat is done with a chromatic silk of arcane-weave, a sun golden.
    • Underneath the coat, they wear a taut-fitting button-down style dress shirt of angular silhouette, chin-high semi-spread collars with crisp edges. Their long sleeves end in button-lined barrel-cuffs, whilst the central button closure itself is hidden under a placket. Unlike the Heartlanders and the Northerners, they use a black Shawl-Tie to secure the buttoned-up collars, a piece looped under the rolled down ‘wings’ and trailing straight down the placket, whilst slithering in an attached golden medallion bearing the Arcane-Eye.
    • Beneath they either wear a high-waisted and Wrapped Setanilh Leather Skirt, secured by a slim sash of the same color scheme as the Coat’s, reaching down to their knees. Or a Battle/Field Breech fitted through the hips and thighs, with a slight flare to accommodate their knee-high boots of pointed toes slightly curved up, and elevated soles usually. Though rarely, they wear a high heeled version.
    • Their head protections include velvety berets mimicking their northern rivals, but also include various shawls or scarfs, turbans wrapped around the heads, covering their faces. Their higher-ranking members also wear gilded Myelian Masks.
  • Sahiraedh [Post Civil War, before the First Void War]: Pure, spellcasting-oriented troops, members of the Sakhrath-Ib-Anath. They are above the Korumriadhs in the echelons of the coven, usually tasked with hunting down rogue sorcerers, warlocks, necromancers plaguing the new alliances territories, researching scrolls and grimoires unearthed from old tombs, providing counsel regarding arcane matters to governors, nobles of lesser rank. Their rank color is the Dark red (with hints of purple) of Garnets, gems often adorning the rings of Sorcerers, witches who used it to boost their own vitality, energies flowing in their anima veins.
  • Sahiraedh Uniform: Follows the same windswept style of the Sakhrath-Ib-Anath, using the same materials.
    • Their onyx black, single-breasted coat of a calf-length follows mostly the same design principles as the Korumriadhs, with the exceptions of the flaring sleeves ending in bell-shaped cuffs, the hem following a layered, round design with rune seamed cloths dangling from the rims, and a broader, open collar often draped down, though if erected, reaches cheek height naturally.  
  • Otthoril Valley: A perilous valley found in the south-eastern regions of the Eptirrion. Once was home to a cabal of necromancers, who built an temple to their dread deities, where they launched numerous attacks on the mountain’s folk, taking their people to offer them for great boons. With time, the Nairenthians took care of this little problem, though too late, as the valley remains tainted in necrotic matter even in present day. Though there were numerous attempts, including by a cleric of the Lade of Hope, Goddess of Dawn who settled in an old hunting shack to cleanse away the wickedness. There are also rumors about a certain lich, necromancer setting up shop in the Otthoril Valley after she got chased away from her old home.
  • Nattriarh: Lowest in the echelons of the Raven Eyes, members either fresh out from the Academy, or from the lowest ranks of the other branches who reached their final promotions. Their tasks include guarding the hidden outposts of the Raven Eyes, crewing and patrolling the Stealth-Class vessels of the Eyes, or hired guards for the wealthiest of Naireanth’s society. And on occasion, accompany the Daormaorns or Eyes in their raids. Their rank color is the purple of midnight appearing at the end of summers, heralding the coming of autumns.
  • Nattriarh Combat Uniform: Follows the crisp, angular style of elves, using the top-grade arcane-weave fabrics of the Black Rose Order. 
    • A double-breasted coat of waist length, featuring the tiered collar-scheme of the Raven Eyes. Their primary a broad collar with a crisp silhouette resembling a pulled down hood with artificial crimples adding texture to it, and with the zipper striding up on the left side. Within it, is the secondary collar, an elliptical, slim Bulwark-Style collar. The structured shoulders include a sharp upward curve at each outer edge, whilst the sleeves end in cuffs enveloping their hands and fingers once protracted. A softened, dragonidh leather sash cinches the corset-like waist area, often adorned with pouches containing poisons, mana potions, boosters, or even acidic concoctions to melt down obstructions like walls, fences or when a corpse needs to disappear. The asymmetrical hem is lengthened at the back, where it tapers into a sharp point, taking the vague shape of a dagger’s blade. At the front, an embroidered loincloth sprouts, cascades before the legs.
    • Underneath, they wear the same designed Aetherna Satin button-down style dress shirt as the other branches, but with the whole piece dyed their rank’s color. 
    • Beneath, they wear tight-fitting, high-waisted dragonidh leather breeches, often equipped with straps holding pouches magnetically, knee-high boots with elevated soles, pointed toes and the top rims folded down. 
    • For headwear, they too sport velvety or leathery berets bearing their rank’s color, and half Myelian-Masks covering their eyes and noses, though without a cloth to hide their lips and cheeks. The same mask bearing the blooming lotus rose, its thorny and trailing vines, and two ravens sitting on two thorns pointing at the outer edges of the eye holes.
  • Groen Family: Once a prosperous noble family of the North, known for its many State-Sorcerers/Witches/Wizards/Clerics who enlisted not just in the Snow-Scaled Host or the Black Rose Order, but also in the Arghyrian or Franchoin Legions in the Golden Age of the Empire. Though like with any noble family, their power and influence waned, as others arose, the Dreahal Family enacted new laws, granted rights to commoners to rise beyond their stature. And a certain member who spent a few years in the fallen Arghyrian Capital, attending its Arcane University where she came under the tutelage of Daemerius, the future Regent-President who hurled the world into the greatest war it ever experienced. In which she fought under her master, and evaded prosecution after Daemerius was slain.  
    • Now Nea roams the world, furthering her necromantic knowledge, gathering her own undead servants, and amassing forbidden relics of the past, that should have remained buried, forgotten.

                                                                   Weekly Updates:
  • So, the last tale went up yesterday to Subscribestar/here, and preliminary outlining began on the November story featuring Selindrae. Three short tales that will be, I plan to finish on the first week of November, just to focus on editing the December story.
  • Was thinking of including the Daormaorns, their uniform in this weekly update, but decided against it as they will feature in the Deal of the Revolution. Thanks to Vjeriina being a major character in the events that shall unfold in the Umbrillien Fortress.
  • The three tales will feature one returning minor character, that was recently featured, another new Seeker I plan to use in the future, a male one just to expand on the character roster, whilst the third tale will be based on a certain Cyberpunk 2077 gig/mission. Loosely based in fairness. Timeline wise, the first two tales will be before the Neo-Dawn Era’s first millennium, whilst the third will be set in the twenty-fifth century, I believe near where I plan the Second Void War to break out. The second major storyline of sorts, though still set on Heleion. As most of the stories on that parcel of the timeline are set in the Void Between Worlds.

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MomonThe71stauthor
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Weekly Update and Some Worldbuilding:

Worldbuilding:
  • Umbrillien Hinterlands: A lush and dense terrain in the south-eastern regions of Northern Eoran, situated between the two most prominent mountains. Once in the ancient times, before the colonists arrived, the Fey of the Night and Darkness ruled from here, her children living under the gloomy forests, the sloping mounds and hills, barrows. Then with time, first the natives tried settling, escaping from the Grauburgians and Esparnians, then later the Grauburgians themselves built a fort to cull the dangerous feybeasts lurking in the shadows. Since the Colonial War, the Black Roses inherited the fort, and the task to hunt monsters. Though now, they must contend with Separatists too, hiding somewhere, striking from below.
  • Naurdpoint: A port city built upon the jagged, icy walls of a glacial crater on the western shores of Northern Eoran, at its northernmost point. The sister city of Sraurpoint, controlled by the Black Roses who maintain a small host to keep the peace. Under the governance of Hersith Ra'an, leader of the Halgufaeth Host of the Black Roses.
  • Esparnian Monarchy: The fourth largest nation in the Heartlands after the Franchoin Republic, The Tyrnalan Theocracy, and the Arghyrian Republic. Situated in the south-west, borders the Anwon Khanate, and parts of Franchoin and Arghyria. Ruled by a Royal Family, governed by a council, and recently formed a Myelian Militant Coven from the remnants of the Sakhrath-Ib-Anath. 
  • Raven Eyes of the Black Rose: Founded a few decades before the Coven of the Forsaken attacked the Black Roses academy in the Eptirrion Mountain range - allegedly. Serves the interests of the Black Rose Order/Coven primarily, secondarily the Draunneath Alliance. Their tasks include counterintelligence, infiltration, assassination, information gathering, bribery, sabotage. Led by Hersith Lythienne, though the other Hersiths' themselves received their own Eyes, and Hersith Kaguyari even invested her own Shinobiaths to expand the branch. Their ranks include the Nattriar or in common tongue, the Nightguard, the lowest rank. Their tasks range from guarding assets, act as guards upon the Eyes' stealth vessels to form commando units alongside the Daomaorns and Eyes. Or even Skjaldmaeriths and Varangriaths. 
  • Umbral Archons: The intelligence corps of the Heartland Alliance, recruiting the best of their best to further their interests. 
Updates:
  • So first things first. For August, a Bound Diaries story, a new concept based story, that as of now goes War Stories [creatively named] and a two-part short story, a sort of prelude to the southern storyline I'm planning.
  • The Bound Diaries I just finished this week, nearly 5k words. A story set in the above mentioned Naurdpoint, involving two Raven Eyes and an Umbral Archon, called Inigo the Esparnian Shadow. Though what he is doing in the north of Eoran, that is a secret for now. But it will be part of another, smaller storyline involving the underworld of Heleion.
  • All three stories for August need a bit of editing, a bit more for the War Stories, whilst the other two, just some minor edits. Maybe even cut downs here and there. 
  • And as we entered the eight month, I start with some updates on the December story. As of now, it reached the fifth chapter. The plan is eight chapters, but I may slap on a ninth, though it is quite lengthy already, at 20k words nearly. The first four chapters have been edited, things got already rewritten and the last two will follow too. May start to upload early access chapters. Not sure yet. May leave it to November. 
  • The story itself will involve Emilior, who ordered one of the cabal agents to confiscate a certain artifice of utter destruction from a Grauburgian deep sea vessel. Now said weapon he finally found a worthy buyer for, a separatist, an old feyfolk generalissimo who wasn't quite fond of the Nairenthian taking the whole north, not allowing it to join the United Republics. And these certain rowdy separatists may hide in the infamous Umbrillien Hinterland, where skirmishes, ambushes start escalating as they aim to take the fort in the heart from the Black Roses. 
  • From the Black Roses side just some characters that will feature: Astrydril who comes to aid Maleern and Arvindel, Hersith Katinkah a towering dark dracorith, and Arlettil from a side story set in the Second Era of Mending. One of 2024's october stories. There is also Vjeriina, a subordinate of Astrydril featured a long time ago, introduced in the same chapter as Selindrae. 
  • And that is all for this week's update, besides these updates may come on saturdays or sundays too. 
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