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Zjera
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Zjera
NSFW Adult (18+) Animations. I'm often working on several projects at once; releasing them as they finish.
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Displaying posts with tag Dc.Reset Filter
Zjera
Public post

Weekly WIP #69

  •  The Incredibles - Helen Parr/Elastigirl
  •  Sancus Program 2 (Mass Effect - Miranda Lawson)
  •  DC Comics - Zatanna Scene Build

  •  As I said in one of the Biggest Fan postings, I really wanted to do something with Helen Parr/Elastigirl. So I thought I'd hint at it in the ending of #3, then do something with her later. Well later came a little faster than intended. Just getting the basics of it sorted so far. Might have to do a poll just to see whose butt is nicer; Helen or Violet. Helen might have the size, but Violets is nothing to ignore.

  •  Sancus Program 2's extended section is, in my and my 'Quality Control Viewer's opinion, turning out better than the starting section. I like her position more in it. Just feels more 'grr'. The butt pic is section one pose, the face is from section two. Section two is also going to be nice for people who like feet. Also trying something new for me; crying. Hopefully it turns out nice. So far, it's pretty decent; at least enough to keep in it, not that it was a major showing anyways.

  •  Lastly for this week, a DC Comics Zatanna scene build. On my Discord awhile back there was a conversation about magic themes, and she was brought up in it. I knew of a half decent, if not very cannon for body size, model of Zatanna and an idea was formed; so I started to build a scene around her putting on a magic show.

  •  Posting this I see last month was a pretty big month for releases. They might not have been huge ones like Valentine's Day, but they took over the Weekly. Also, if I'd noticed earlier that this was Weekly #69 I would have at least made a poster on a 69 theme as a 'funny ha ha' thing. Alas, I did not.

  •  No ETA on Sancus 2, in case anyone was wondering. I have a small trailer for it to be released the week prior. Not staying 100% focus on a single thing is keeping me from burning out, but it does slow down a specific projects creation since I bounce around and even get lost. I should probably forcefully limit myself on how many things I have going.
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Zjera
Public post

Weekly WIP #68

  •  Violet Parr (The Incredibles)
  •  Vixen (DC Comics) Lighting/Shadow Practice/Potential Project
  •  Misc.

  •  This week was far more vacationy then the week meant for it. Finally broke down and got Cyberpunk 2077, so Judy Alvarez will return eventually for sure, along with Meredith Stout and Rebecca in time. Always was a fan of the genre. Music mostly.

  •  As stated the other day on X, the Violet Parr animation isn't ready yet. It gets larger and longer and better, with some animated sequences that are new to me, but have turned out really well. Like this preview: How often have my animations shown the insertion bits? Rarely, and kinda 'eh' at that, if ever. That should be a thing of the past now. I like transitions, showing time progressions, characters getting tired/etc. Hoping to get things like clothing removal sections created for projects in time. Preludes and such.

  •  Worked on my shadow/lighting some. The Violet project is pretty good. A little rough to tell in previews though. Vixen from DC Comics needed poked at to see how the model faired. Both are nice, I think. Also picked up several new models this week from various places; some free, some not. Lili Rochefort (Tekken 8), another Harley Quinn and a Batman (Suicide Squad game), Mirabel Garlic (Harry Potter), and uh, I think a few others I can't recall right now. Nothing is planned for any of them yet. Still trying not to overload the workload. Still failing at it slowly but surely.

  •  Lastly, not sure if I'd mentioned before but: I've commissioned a model to take the place (probably) of most, if not all, holiday themed projects. She's not an OC, but a character I've liked since way back in 'the day'. Some of you might know her. Some of you might not. Keeping the rest secret til I've got her. She's gonna run me a fair amount, but I think she'll be worth it.
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Zjera
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Business or Pleasure

DC Comics - Catwoman: Iceberg Lounge
When the Penguin is away, the chickadees will play. Tracey and Candy, Penguins loyal ladies, caught a curious cat in the club.


                                                        -FLASHING LIGHT WARNING-

  • I like how the lights turned out. It's taken a bit of time to learn exactly how the various sliders effect the lights in SFM. Poor Ashley's was so washed out they might has well not have been in it really; but that was a while ago now.
  • I enjoyed making this one a lot. Back to the music roots which I intend to stick with more again.
  • Also put the countdown intro back on it, since it was already attached to the flashing lights warning. As a follower once said when I'd stopped using it, it was/is kind of a uniqueness to my videos, so why not leave it on.
  • As usual, after the render/compile and it's 'finished and ready', then I see some glitches. Never fails. Nature of the beast or whatever.
  • Hope you all like it.

                             THE NEXT LARGE PROJECT WILL BE SUBSCRIBESTAR TIER 1+ ($3+)
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Zjera
Public post

Weekly WIP #47

  • Business or Pleasure: DC Comics - Catwoman/Selina Kyle (Sept 9th)
  • Misc.

  • Still rendering Catwoman. Found some small glitches along the way so far and fixed them, though there's always something that slips by. It's in the style of Ashley Grahm's video, but a lot more flashy. Viewers should be cautious about flashing lights on it. I prefer to release things in place of Weekly WIPs, so officially she'll be released on the 9th.

  • Not much else happened really this week. Some minor things were poked on other projects or models, but Catwoman has been the focus; getting her finished and rendered. So this Weekly, like most before a release, is small. More like a Render Report. Oh, I did find some more music, woo! That's always a plus.
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Zjera
Public post

Weekly WIP #43

  • DC Comics - Catwoman\Selina Kyle
  • Nintendo - Zelda
  • Misc.

  • Picture of Zelda is just so there's a visual other than the stupid blur pink things (video thumbnails). The first blur pink thing (video) is the WIP animation associated with Zelda. Working on fingers/hands and general motions mostly. I think it's pretty decent considering its new for me to do. Getting more use to the idea of multiple shots instead of one really large one as well. Sancus: Miranda was one really long one, Valentine's Day was multiple.

  • Second and third blur pink things (videos) are animated previews of Catwoman. The first I stopped all movement except the vibrator and the second is the general movements. I think that project is looking pretty good. Focus is still mostly it.

  • I was working on a Halloween project last year, but stopped to focus on, I think, Crossing the Line. I might pick up on that Halloween one very soon and see if I can get it finished this time. The scene was already built, with effects, which was a stormy graveyard for those that might recall.

  • I didn't work on Ángel this week. What time I had for animating I used on Catwoman and practices. I might rush it a bit, to be honest, just to clear it off the list.
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Zjera
Public post

Weekly WIP #42

- DC Comics - Catwoman/Selina Kyle
- King of Fighters - Ángel
- Misc

- While the Penguin is away, his pigeons will play; or some other bird type reference that would be typical Batman. Candy and Tracey, currently in charge of the Iceberg Lounge, catch a kitty trying to make off with some 'ice' and decide to have some fun. It was lighting practice and testing some aspects of the model, which is one by Lord Aardvark, and in typical fashion is took on a life all its own. Now it's a project being made instead. One more to the already rather large list of projects; but one I'm really into right now. Still very early WIP though. I'll try to make an animated preview of it soon.

- Not to say I've forgotten other projects in favor of the 'new'. Ángel is still in her own club themed ordeal. Nothing new to preview for that one though. It's all light animations again, which is most of what's left for it. It was meant to be a shorter animation, almost loop-like, that I decided to stretch out for the full length of the music; Ángel's Theme from King of Fighters. Not setting a date for it yet, but it shouldn't be too horribly long.

- Practice. I've been practicing and testing a lot of things lately. Honing skills I have (butt movements/facial expressions) and improving on skills I suck at (lighting has come a long way I think). I tend to combine aspects, like Catwoman model testing with lighting, Hermione Granger model testing with new textures and settings for them, and it often sparks ideas and sometimes, like kitty here, they take shape. I try not to abandon projects. Marvel Misadventures is still saved, for example; if I ever get back to it is the issue. Sorry if a previewed project sparks your interest only to find itself on the back shelf.
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