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Peach Punch Games profile
Peach Punch Games
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Peach Punch Games
Peach Punch is making femdom-centric games starring muscular women dominating and towering over you. Either wholesome or plain sadistic, these buff girls will show you new definitions of power.
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Get access to my games as they are made! I'll send frequent updates with at least one new scene each month added to the current project being worked on.

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  • I am the creator of games such as 'The Bodyguard Girl is Too Strong!', and 'My Gym Mommy Treats Me Like A Kid', both availble on itchio. Subscribe now and get immediate access to the games I am working on before their release! And if you aim for the Heavy Weight tier, you get to vote on the contents of the games themselves.
Displaying posts with tag BunnyGirl.Reset Filter
Peach Punch Games

Weekly Update - Secrets, secrets, secrets

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Peach Punch Games

The Muscle Bunny Girls Caught Me Cheatin' - Build 1. 0. 6

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Weekly Update - That Girl Again???

As soon as you enter the casino, Hannah's face lights up. She seems genuinely happy to see you back, fully healed after your last night with her a few months ago. Behind that happy-go-lucky grin hides all the twisted ideas floating in her head of what she could do to you tonight, to celebrate your reunion.
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Among other things, this week I've been giving some love to our good ole bunny girls. Multiple players have reported a severe issue where the Bunny Girls game bugs out in relation to choices during the private discussion the player can have with Hannah in the VIP lounge. So I've been trying to fix that.
Long story short : to make my life easier during production, I just copied over the same scene with Jazmine and edited it to insert Hannah instead. Turns out this might have been a bad idea and introduced a few errors here and there that have come to bite me in the ass.
My latest attempt to fix it, build 1.0.6, just erases the original scene with Hannah in favor of a new one, where I copied the dialogue but redid the entire logic behind the choices. Hopefully, this fixes everything, because if it doesn't, I am running out of ideas fast.
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Apart from that, you might have seen earlier this week that I released a new version of my latest title Don't Flex On Me Yumi-Chan!!! that contains animated CG images. Although I am slightly dissatisfied with the results of the animations (that I did myself with the tools I have available), I figure it's good enough for now.
I swear, I gotta get my hands on Live2D, one of those days. But that thing is expensive, dang it. Until then, I will try my luck with free alternatives, such as Pic2Jelly (used for the Yumi CGs), AnimeEffects, etc.
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And that's it. Going back into Visual Novel Maker to work on the Bunny Girls and the Bodyguard 2 is a funny feeling, now that I am growing more accustomed to Ren'Py. Both softwares have their pros and cons, but the bottom line is that Ren'Py generates a much more stable game build in the end, and it saves me a lot of headaches.
The thought crossed my mind to re-create The Bodyguard Girl 1 in Ren'Py for my (vaguely) planned Director's Cut. This could be fun, since it's a much simpler game in dire need of some love and attention. We'll see, or as I like to say, we'll cross the bridge when we get to the river.
Until then, stay safe out there!
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Peach Punch Games
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Weekly Update - Meet Yumi In Her First CG Scene!


A mysterious girl has been following me all day at a distance. I couldn't figure out what she wanted from me...that is until I found myself with her thighs around my head!

Is this how you greet an old friend? What is wrong with you???

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The time is ALMOST upon us! I am finishing writing the first 'episode' of my new game Don't Flex On Me, Yumi-chan!!!. I am unsure if I clearly stated it before, but I am planning on writing this game as if it was an anime series, with each part separated into distinct 'episodes'. 

Of course, the overarching story will be continuous and logical, but separated into 'bite sized' episodes each with their own smaller story arc that will see a conclusion. And thus, the first episode is almost complete.

Unfortunately, the CG scene I am teasing in this update's screenshot won't be animated, at least not now. I am readying the material for the animation commission and it will be made available as soon as it is ready and implemented

So far, I'm really digging the vibe of my work for this new game. I'm going for a more 'slice of life' tone, even injecting more of myself into the story, going back to my teenage / early twenties era for inspiration into writing a romantic comedy.

For the phenomenal art, I am working with Chayon (who doesn't appear to have any social media presence, sorry for only linking to their Fiverr account). I am very excited by their work so far, it looks very professional and very 'classic anime' in its look, which should please most of you. For once, I am not forcing y'all to like an artist with a style too extreme that I fell in love with on my own. Haha. 

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To be honest, that's kinda it. No other news, really. I've been too busy teaching myself Ren'Py to really do anything else. On this matter, it is going well. I am only using the very basic functionalities of Ren'Py, but I am picking up speed when it comes to writing the actual game itself. The scenes really fly by faster, I only waste time on the visual effects and every other bells and whistles.

The release of The Bunny Girls game on Steam went well, all things considered. To give you an idea of how my games perform on the platform, since its release it made close to 700$ USD in revenue so far (for about 120 copies sold or so), so it is recouping the investment slowly but surely. That is not a 'success' on Steam by any metric. I just scrape by, basically.

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Aaaaand that's it. The sudden changes in weather over where I live is giving us a pretty wild winter, and it has created scarily long icicles hanging from my roof, that I can see clearly in the window of my office. I am scared that when the weather will be warmer, they might fall while I am hanging out in my backyard and impale me to death. As if I needed any more reasons to NOT go out.

Next week you'll get a first build of the game starring Yumi-chan. I hope you are all looking forward to it. It's been a loooong time coming. Until then, stay safe out there!

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Peach Punch Games
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The Muscle Bunny Girls game on Steam


Just a quick update to let you guys know I just released the Muscle Bunny Girls game on Steam this morning.
I'm unsure which version I uploaded, and I hope it's not the ones with a few remaining bugs. I got lost at some point with which version had which fix and all.  Oh well. I expect a disastrous release, as usual, since the Steam audience is pretty ruthless.
If you happen to buy a copy of it, and you've enjoyed playing the game, please consider leaving a nice review (but only if you feel it is deserving of one, of course!).
That's all I wanted to say.
You can see the store page here (make sure your adult filter is turned OFF on Steam, of course). It's on sale 15% OFF to celebrate its release.
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Peach Punch Games
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Weekly Update - Passing the test & House problems

Isn't that a beautiful email title?
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Heyyyy what's shakin', people?
As you can see, I am in high spirits right now since I just got the very good news that The Muscle Bunny Girls is allowed to be published on Steam!
Of course, as I explained before, the game is a heavily modified version of what you got here (or if you bought it on Itchio), censored and made less violent. I'm looking into perhaps making a patch to bring it up to the standard edition, which is a common strategy with Steam releases of adult games.
In order to give the game a fighting chance, I'm planning on releasing it AFTER the Steam Holiday sale, which I am not allowed to disclose the exact dates, but you can all easily guess. So expect to see your favorite buff bunnies hit the biggest games platform in the world somewhere in very early January 2024.
My work isn't entirely done, though, and I still have to test a few things to make sure the Steam build is solid before release day. That includes testing the downloading of the game itself through the Steam app and all that, making sure it fetches the right build (and NOT the debug version made for Steam reviewers) and a few little details like that.
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This week, I've had house troubles with two different evaluators bringing in bad news of all sorts. I knew I bought a fixer-upper type of old house, and I got it at a steal of a price considering the real estate market right now. But I guess now is the time to pony up and start fixing the darn thing.
Sorry to rant about it here, as it has almost nothing to do with my game dev efforts. But it is a source of anxiety and stress, and it influences my creative brain whether I want it or not. Being a homeowner is giving me both the highest highs and lowest lows compared to apartment renting. Pros and Cons and all that.
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As I prepare to say goodbye to the Bunny Girls (I won't be updating the game after its Steam release, at least I hope not) and I work on the final touches for Hypnotized By My Assassin, I turn to the future and to what 2024 will bring.
While I keep working on The Bodyguard 2 (and a little of The Bodyguard 1 : Director's Cut for a release on Steam, as well, perhaps), I'm preparing to start work on the childhood friend that got buff game. I figured I could create a very early build on Ren'Py with the basic barebones UI and functionalities. You guys wouldn't mind it too much, would you? You are more interested in the character art and story, right? Let me know if you are okay with playing the game in a very amateur-ish state at first.
Speaking of that childhood friend, I still haven't settled on a name for the main girl. I'm seriously overthinking it, and I might turn to you guys for suggestions soon.
Also, I might have ordered ANOTHER CG scene for the childhood friend game, this one presenting our main girl beating our ass at arm wrestling, followed by a very unexpected and cute bicep worship scene. I have the beginning of the game planned out and those few scenes should be quite fun. I need to start working on it so you can see the wholesome domme story I have in my head. This stuff is gonna be so good.
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And that's it. I hope you're not too caught up with Christmas preparations. I sure am busy Christmas shopping whenever I have a few hours of free time. Still, I am slowly getting into the spirit of the holiday, and I hope you are also having a good time. May the remaining weeks leading to the holiday season fill your heart with cheer!

Until then, stay safe out there.
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