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Play online via my Neocities Index: https://noodlejacuzzi.neocities.org/hentai-university/
Play the online mobile version here: https://noodlejacuzzi.neocities.org/hentai-university/mobile
Hentai University v33 Full Download: https://mega.nz/file/HvBTRR7a#M9B8P1KklYFaNB78k0yAGs3tcXG1MB18Ua9S7ex-pWs
Upgrade pack from v32 to v33: https://mega.nz/file/f2BGBQya#my2i2BnarZKoPRf6tQQW_AltO0Zw_srrWPWxJUi2OI0
Mobile .apk for Android Devices: https://mega.nz/file/bihGUDiK#qQjrON-b1joeKXDHx-nJrJxFFWXJ8qT2Ie7xKODyWtY
Geez louise I'm really sorry this took so long. This update was meant to be a short wait, I was even hoping to do a release on the same month as the last syrup update, but med shortages, exhausting IRL stuff, and my brain not wanting to stop hyperfixating on syrup, and the months just flew by...
Meds aside, Quinn and the trio were honestly really bad choices to focus on for the update, as they are some of the hardest characters to work with. I very rarely need to do multiple drafts of the core concept of a character, but Quinn just never satisfied me. Going for a supernatural angle, making him super arrogant, I bounced around a lot and it didn't help that his image set is really limiting. There's a ton on the cutting room floor for him.
And the gyaru trio were really hard to do as well. Their initial plan was to at some point add a prostutution mechanic. You'd enable a toggle and then get random morning/night scenes of them streetwalking/whoring, and you'd get some free money. Those scenes would progress the popularity score, but if you didn't wanna do them you could just do repeat scenes and get enough points that way, but...
Is that fun? Players certainly don't need money anymore, there'd basically be nothing to write, and alone the trio lose their ed edd & eddy dynamic
It felt really weird to just drop what was originally planned as their main thing, but it'd be 10x weirder to invest time into a mechanically complex thing I have absolutely no love for. Especially when I could instead write syrup, or rainy, or even just add chat scenes with the trio just chillin'. But that also means that their image set held them back a lot, since really the only images I had left to use were the ones I had initially planned to use in prostitution. That, plus the disguises, hoo-ee...
And maybe I'm spoiled by syrup, but man I wish I could have cut away for a shot to show the two other girls making out or something, or do another angle to spice up the scene. I really like the control syrup gives me. Here's an example of a new Raven scene compared to a syrup town scene I finished the other day:
Really though, the delay is because I wanted this update to feel great because of how long it took, and those higher standards left me totally blanking on what to do, and eventually I just decided to get it done no matter what. Sorry if the update isn't as big or as good as you hoped.
So, as I brought up before (several months ago goodness gracious...) I used generative AI to alter (though mostly uncensor) multiple shots in Quinn's storyline. I didn't have a chance to use most of the images I worked on though as after I hit that finale point I immediately shifted to working on the gyaru trio, and the image I used as an example didn't make the cut. Here it is though:
It's probably the most extreme change, though, mostly it's just uncensoring.
While I do work on games that have AI content, I don't plan on making Hentai University an AI-centric game. I'm still trying to find a good way to allow all of the uncensorings to be opt-in since I know a lot of people don't want any AI at all. If it makes you feel ick I encourage you to support the artists directly instead of me, there's links to their pixivs and dlsites in the logbook. Still, I'm not sure what to do here. I thought about some kind of toggle that uses the original censored versions as backups, but that'd potentially double the game's filesize, and I can't really offer a downloadable file replacement for an apk version. Plus, what about images like the above? Do I use the original ugly bastard image or do I manually censor the version I had the AI make?
I don't blame anyone who hates AI at this point, I really wish the situation around it weren't so heated, I just want to make porn... Really, I'd rather make a whole new game, maybe a Hentai University 2 or a spiritual sucessor if I wanted to lean into AI content. Not just because HU's engine is showing its age, but also so that people don't get gangboarded into a game they like suddenly being associated with something they don't. Maybe I'm overthinking this, I'm so tired...
Speaking of, because this update took me so much longer and it was so much harder to get myself in the groove than expected, I think I should def focus more in on syrup town and not try to juggle two games for at least a little while. But I don't want to leave hentai university fans dry, and most of the feedback I've gotten is that many university players don't mesh well with syrup's visuals even in the non-furry mode. While I like shortstacks, the whole point of the mode was to try and offer something to peeps who don't vibe with syrup as a fluffy animal paradise.
It'd be a huge worry off my mind if I could still offer fun gaem to hentai university fans without needing to keep adding to the older engine, and hentai university 2 would be a pretty massive undertaking. Maybe going for taller character designs with a less cartoony artstyle would help university fans transition better to syrup town enjoyers?
On the left is the current non-furry mode artstyle, on the right is a mockup I did.
The original images didn't include any ears or tails, so I've actually been thinking about redoing them for a while now, but it seemed like way too much work for such a little change.
But, even if this is the plan, there are lots of challenges beyond just "generate taller":
I generated a few others in the same style as above so I'd be able to workshop ideas with you all:
v33 was pretty exhausting to work on and despite how silly it sounds, I actually found it relaxing to take breaks from working on HU by working on syrup town instead. The games are, tonally, similar enough that if you like HU you'll probably like syrup, so I think the big turnaway is the art style?
Please lemme know what you think, and thank you again all so much for your patience. I'll be taking a short break without stimulants to rest and fix my sleep schedule since I maybe picked up a few bad habits trying to make v33 feel perfect, and after that, Syrup Town v3. Polls and design posts too! Plenty to do, plenty to do.
I can barely believe it's been a whole ass year since v32, sorry guys... But!
v33 is nearly done, right now Quinn's new content is done, I'd like to do more but the gyaru girls have my attention at the moment. I have it on the PTR where people are testing it but since the gyaru trio scenes don't have text yet, blehghhhhhh
I hate past noodle for picking quinn and the anime canker sisters. If I ever see past noodle it's on sight, on sight!
The Quinn route A finale is basically four scenes in a trenchcoat, and all the attendants show up at the end for a pleasure torture session, it's so long I split it into three parts. I also added his B-route where you refuse to bring in anyone to his parlor, and instead have his own attendants do the breaking for you. You still unlock the challenge scenes against Ariel and Jamie and you also get a set of new scenes to go alongside them. It's a small blessing I can do these variants and think of them as new scenes, because damn, Quinn and the Gyaru Trio are some of the hardest characters I've ever had to write around image-wise, aside from maybe Ella.
I posted about it... Damn, all the way back in December! here: https://subscribestar.adult/posts/1564142 some of the scenes are unusable. But I've tried not to do too many edits as I don't want this to be an AI-centric game. Just uncensoring, maybe at some point small edits to replace the obviously male POV character with a more fem futa one. The most I could ever see is adding dicks onto characters for Justine, an idea I had planned on doing even before image AI was a thing, it just would have looked really bad lmao.
I did however get higher resolution images for the gyaru trio, their 718x418 jpgs were looking extra crunchy! They'll be included in the v33 download.
The gyaru trio have 8 new scenes, but they aren't done yet, they're just images, no text yet. To increase the possible scenes with them, I used shots from another Uo Denim set. They'll be donning disguises to increase their popularity! No, that doesn't make any sense, but neither do they so it cancels out and makes perfect sense! Probably.
It was rough cropping them all out of their downscaled cg from exhentai, I probably should just have used AI to clean the edges and make a more solid white background that I can more easily crop them out of like I do with Syrup Town, not much sense in me being stubborn :/
Sorry if it feels like this game got sidelined for the sake of my newer project, I don't want to leave HU fans behind! I do enjoy the freedom of syrup town a lot, but I think a lot of that has to do with being able to output so much thanks to the AI. I've always felt like I release too little content with my updates, that my scenes are too short, etc, which in turn makes it harder to let go and slip into a flow state. Then when I try to do anything mechanically complex or introduce a new character, things slow down even further and all I have to show are short text snippets. With syrup I can try out something neat in just a moment, or run large, bulk tasks in the background while I work on other things, it doesn't take nearly as much to stay engaged and have something to say I think is worth sharing.
I know syrup town and rainy dayz don't appeal to everyone, so hopefully I find some more pep in my step and think of new ideas to explore in future university updates, or make a new game with my newer engine that captures what you like about hentai university/anomaly vault/human alteration app.
If you want to see that I am indeed making progress, here's the link to the Public Test Release build:
https://noodlejacuzzi.neocities.org/hentai-university/1ptr/
As I mentioned Quinn's A route finish and B route are done, I want to come back and do a status quo with repeatable scenes especially since I have so many uncensored shots from his sets I haven't used yet, but the thought of taking even long has me sweating haha
I don't recommend making that your main way to play, since your save data could break as I make changes, but if you decide to give the game another full playthrough please let me know about any bugs you find! I already fixed a few lingering ones, like Gekka and Eva appearing on routes they shouldn't, and Saffron's completion message not appearing if you corrupt her too fast. For those awaiting a full release, all I need to do is finish those gyaru trio scenes. I'm... I'm so close... They're fun to write, really!
I wanted v33 to release quickly as I felt bad about spending so long on syrup, it was meant to take just two weeks and I'd develop HU and Syrup in tandem... I wish I had a better answer for why it took so long, I blame my brain!
After v33's release I'll definitely need to take a week break or so, I've been pushing myself pretty hard for what always feels like never enough. Even now as I'm writing these last gyaru scenes I'm think "man, y'know, maybe the parlor needs just... A little bit more... Just a few more scenes..." But thankfully I haven't been pushing myself so hard that I burn out. Thanks as always for everyone who's stuck around so far!
It's really funny, but also disheartening that all this time mainly focusing on HU and I barely have anything to say, but even with syrup on the absolute backburner I have a full backlog of things to say and post about. I've got height charts, female/taker pov images, femdom/lezdom stuff, lots of comparisons on syrup's older art style, a lot's waiting on me to finish v33, I won't give up! And I won't phone it in either!
As one final note, thank you, really. I really enjoy working on games and am grateful you've all stuck around so long. I was able to get the syurp town patron wing code working after some tired finagling, I wish I could do/offer more!
Howdy y'all! You look great, have you been working out?
So right around the start of 2024 I made a state of the noodle address on Patreon, which was meant as a way to let people know about my plans for the year. This is half a re-upload of that and half a progress report on each section.
I'll be going through each of my ongoing and upcoming projects, so feel free to skip around or CTRL-F to see what you want. Since we're talking about my entire backlog of things to do, I have quite a bit to say! Here's a quick table of contents, please note that this isn't a release order or anything like that, they're just sorted by how much I have to say on the matter:
First of all, sorry again that the next update is taking so long! I really burnt myself out on HAA, it turned into a grind and working on other things is revitalizing me. I haven't given up, I promise!
Because the characters are much more flat I've found the most fun way to work on the game ends up turning it into more of a sandbox for fun mechanical ideas, like altering Alexis's body. But doing mechanically complex things with an older engine leads to lots of time spent fixing things.
On the other hand characters in my other games are much more engaging to write, and I can implement new features with much less hassle. I'm not exaggerating when I say that the camboi, who is about as mechanically complex as Damien from HU, took about five times as long to program compared to the jigsaw puzzle I implemented in Syrup, which is pretty disheartening. Updates for HAA take longer with much less of a fun payoff compared to my other games, and the wait time makes me disappointed with how little I can actually show for the time. It's like every inch I move feels like I've walked a mile.
It's an unhealthy mindset but I promise I'll get past it. Thank you all so much for being so patient with me!
As for long-term goals, while I might not be able to get everything done this year, here's what's still on the table I want to do before HAA is totally done. Skipping over Avery since he'll be in the next release, here's what's on the table:
Bodytype differences:
Outside of customizing smaller details like your booty, there are three main bodytypes. The masculine body, the femboy body, and the dickgirl body. As the first choice made in the game, I want this to do more and make that sandbox game vibe feel even better! There are already some scene differences though, so I'm not totally sure what could change. Adding scenes of girls femdom topping you if you're a femboy? Rewrite scenes to have a heavier emphasis on worship for non femboy scenes? What do you think?
Clothes:
To align with the wardrobe changes, I also wanted to add back in the clothing options from previous versions, but engine spaghetti is making that harder that it has to be. In the future I want to add in a first-time-wearing scene for new clothes, especially lewd ones, where you enjoy wearing the new outfit, that way they feel more valuable. You put on the bodypaint outfit and go for a walk on the town, for example, or make Lisa wear it and parade her around with nothing but paint to cover her bits.
The Bully:
HAA's dom route had kind of a revenge motif which justified some of the player's actions, I'd like to take that a little further by having a character who's purpose is that same humiliation focus Kendra had. A bully the same age as you who you alter on the bus ride home is a great way to do that.
The Bully (Sub Route):
This new character wouldn't be a dom-route exclusive. Experience the joy of watching as Jean finds a new target to mess with the same way she messes with you: With copious amounts of teasing and bodily alteration.
I mentioned the last time I went over all this that unless I make some kind of massive breakthrough with AI, sub route content is definitely more constrained. Well, breakthrough is an understatement. Since any kind of deepfake is banned on this website I don't want to do any kind of AI content that uses real porn, no thank you, so the sub route is probably the only area it'll appear, unless I do some kind of 2d version of the dom route. ... Hmm...
The obvious plan for HU is to have a new update in the pipeline. Hopefully this time I'll have figured out the save issue, although throughout all my testing it seems like an error with browser settings, not with my code, since all my games save the same way and HU is the only one with issues.
In any case v33 will continue and finish our lovely massage parlor manager Quinn, that's for sure, as well as fleshing out an alternate route so you don't need to bring anyone in for a massage. I can't promise it'll be as good, but I'll do my best!
Because of the game's very large scale, the game keeps getting clunkier and clunkier. Lots of choices I made working on the engine have made adding new characters slow the game down a lot, so a fantasy version has been in the works. It'll use Syrup Town's fancier engine, so even if you don't care for that game the time I've spent working on it hasn't been wasted!
On top of that because AI technology continues to improve, every day we get closer to a more feasible workflow for decensoring the entire game!
However there's still a ton of work involved. I'll need to: Collect higher resolution image sets than the ones I've already hoarded Redo all the image customization and stuff I did for certain scenes. Oreteki sets for example often have double penetration scenes that I edit into just anal/just vaginal. Blend in the uncensored stuff with the artist's natural artstyle. This will mean making other artist style LoRas.
On top of that each artist presents their own challenges. I uncensored some test images to see how rough they would be:
Oreteki18kin (Lana, Victoria, etc): The girls have beef curtains which the AI really really struggles with. It's pretty rough to try and decensor them.
Silver Radish (Bay & Saffron, Robin, Gekka, etc): The AI can do dicks really well so even though lots of each image are censored the process isn't too bad.
Enoshima Iki (Emily, Tia, etc): Probably the most easiest to uncensor, as dicks often don't take up a lot of each shot and pusses are often smaller innie types or are partially hidden by hair.
Two other artists I practiced uncensoring with are Kuribayashi Chris (aka GFF) and Nacchuushou (aka Amazon):
Because I built a custom LoRa for Nacchuushou, the uncensoring went quite well! If you didn't already know, I made an uncensor patch for their game which you can learn more about here: https://noodlejacuzzi.neocities.org/amazon-gallery/ For this test I used a shot from Yuuka's mansion to see if I could get dicks that actually fit the artstyle, and I can! Doing this is a lot less work than HU as well because Nachuushou separates their game art into layers, so I only need to decensor a few pieces per scene instead of every image.
I posted a step-by-step process of how I uncensored the image here: https://f95zone.to/threads/the-wreck-of-the-spaceship-todoroki-v1-03-natyusyo.104874/post-13161321
I also tried uncensoring a shot from GFF's game Contamination. Success rates here vary wildly. He does beef curtain muffs like oreteki so those are a huge amount of effort, and he doesn't separate his art into layers like Nachuushou, but the dicks aren't too big a deal.
In addition I spent yesterday building a prompt generation tool. While making Syrup I wrote a javascript program that would generate image sequence prompts, essentially it lets me generate a full series of images instead of just one at a time, which is how I was able to create so many. This is meant to be a GUI version of that for people who want to push buttons. While I was fine generating things through console commands via javascript someday I'd like Syrup to have a modding scene, and a prompt generation GUI will probably help with that.
Online link here: https://noodlejacuzzi.neocities.org/prompt-builder/ Download it here if you want to tinker with the code or try adding stuff yourself: https://mega.nz/file/DuQ1wBDI#3YIoumL-cFlnXZfCQk3tT5LsqH11z1PFWlNPHG-rH6E
It's just a proof of concept atm since I only started on it yesterday. I'll add a way to add custom characters/styles/actions later. Let me know if there's any features you'd like me to include!
Compared to my other games, Syrup Town's progress is lightning fast! Every step I take feels like an inch but looking back it's like I've moved a mile.
If you haven't seen it already, the preview I posted on March 29th has the character designs and a link to the preview gallery: https://subscribestar.adult/posts/1230120
Since that post I worked out some kinks with the jiggy game and I've been working on a new logbook system that gradually unveils more information, like how HAA's dom route does it. It's a lot of writing but I think it will be worth it!
I really want v1 to put a good foot forwards as I'll be posting it to Itch.io and F95zone, where lots of small demos have really exhausted people by having barely any content. If I want Syrup Town to stand out I've gotta make a strong showing, which is why I just keep clunking away at it, but I'll release it before the end of the month. Gotta grow this subscribestar big and strong so I can buy groceries!
Once the game does release, I'd appreciate it if you could all review it and share it around. After v1 releases the strategy is to do smaller, frequent, and most importantly consistent updates. My long term plans are already laid out in the preview gallery, I don't expect much deviation aside from how Helena is now a main character. Thank you to everyone who voted in the poll by the way!
As the first project I started exploring AI with, there's two big issues I need to resolve before I can work on the game again:
Because I thought AI would be clunky and broken forever, I assumed that unlike HU I'd need to use images for tone only. If you play Rainy DayZ you'll notice that oftentimes there's just one image to the scene, it's just meant to suggest what's happening. Compare this to HU, where the images are the dominant content, with the text serving as connective tissue between them.
HU's style is definitely preferable. Images are more fitting for the content and the writing process is smoother and faster. Because I have tools for generating image sequences going for HU's style is absolutely feasible.
However! As you can see Argent Science was designed to show off only one image per scene. Meaning that I need to redesign the UI to accomplish this.
All the images I've generated so far for Argent Science are quite old, newer models output better quality and can do more complex things, meaning new images won't match the old ones in style.
My April Fools Day post was the result of experimenting with some of these new models, especially the goblins and other shortstacks I generated afterwards. Results already look really good, so the hard part will probably just be picking a style and sticking with it. If you haven't seen them, I recommend checking them out and letting me know if any stand out in particular:
Now that I'm off patreon I don't need to worry about a rainy update killing my revenue!
I have more scenario ideas and lots of interesting potential images to use, but other things have taken priority lately. Rainy DayZ is really fun to write so I'd love to do a quick update, but due to the interconnected nature of Rainy DayZ campaigns plus the older engine, doing content updates is hard.
What I've been thinking about doing is some kind of list of infected types/logbook I could put on the main screen, alongside a few extra cut scenes from Typhoid Mary. That'd be a nice update, right?
For that logbook I gave AI work a shot and I think the results are really good! I generated a bunch of the infected types who already appear in the game and a bunch of random new ideas too. I tested both some 3d style models and some 2d ones, check them out (content warning for all of Rainy DayZ's tags, but parasite and watersports content are in the second halves, there's a warning you have to click past to see them):
These are saved as .webp files so that I don't butcher your internet. If you want the full ones with all the generation info included, here are some MEGA links for you:
Would you be interest in a full scenario which uses these styles? I know real porn has its advantages but this stuff is much, much easier to work with. Fun fact: I spent longer finding and preparing the dialogue sprite images for every Typhoid Mary character than I spent writing them. I ended up using a set of kinda dusty fashion images from a defunct product line I found on pinterest after several hours of searching.
BM2 is in a tough spot. My initial plan was to save up and commision and work with other authors on medicenter 2, but until I grow more on the site that won't be able to happen.
Plus while a body modification clinic seems like the perfect place to use AI for fun content, I brought it up in the Human Alteration App section but since any kind of deepfake is banned on this website I don't want to do any kind of AI content that uses real porn, no thank you. So if I do go that route it'll be 2d and 3d renders only.
All that said, while I've improved a ton at coding, I don't expect to see medicenter 2 this year. Hopefully my other games will still be fun!