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I make games, lots of games, lots of super smutty fun games!
Please feel free to join me on discord: https://discord.gg/B3AszYM Or on twitter: https://x.com/NoodleJacuzzi
I'm a solo developer, though I do collaborate with others on certain projects at times. This page is a place where you can donate to support my work and influence the direction I take. None of my work is behind any kind of paywall and is freely available to everyone. All of my games are open source and you're free to modify them as you please.
Below is a list of my games, you can find all of them along with useful links like forum threads and ways to play online on my Master Index
One half of my first game, Human Alteration App's dom route uses real porn gifs and images, focusing on a player-centric domination experience through a body-altering app. Inspired by games like The Company.
You can download Human Alteration App v1.3 here: https://mega.nz/file/i3xGiKTY#cHKnlUIALuI6MLoba_U4laB4dT3V6Q4BwGhN4v4lXQY
The other half of my first game, Human Alteration App's sub route uses 2d art drawn by Aya Shobon and focuses heavily on futa content. Inspired by stories like those written by SexTheHex.
See the link above, they're the same game.
Hentai University uses 2d CG sets and focuses on a player-centric domination experience through use of hypnosis. Mechanically inspired by games like Hentai Highschool, but without the grindy elements.
Features content written by other authors, like CryptoGreek, and SlackerSavior, and Ace.
You can download Hentai University v32 here: https://mega.nz/file/LmpBzC6b#dT84dNmtoxJUUPHGSsArdyNRrAMS27liVtYjIhFeats
Anomaly Vault uses real porn gifs and images and features a wide variety of content. Inspired mechanically by The Company but narratively is heavily inspired by works like the SCP Foundation and Lobotomy Corporation.
You can download Anomaly Vault v11 here: https://mega.nz/file/HrhElDCK#-qUeqrKJ-yoq9uldMjBLT0D_0PvfpE-Gm3QyQS8IBeE
Syrup Town uses 2d AI Generated images created using the EasyFluff model and a LoRa trained on images by the artist Syuro. Mechanically inspired by certain comfy games, it focuses on a player-centric domination experience.
If you have qualms about supporting a game that uses these technologies, please feel free to enjoy the game and donate any support you would have given to me to Syuro, or to other artists who's works were used to train the EasyFluff model. These technologies would not exist without, and cannot replace, the hard work of artists!
Check it out right here: https://subscribestar.adult/posts/1834821
Syrup Town's non-furry version uses images created with the same methods as the base game, and focuses heavily on shortstack content in the place of fur, but is mostly an asthetic alternative for players who dislike anthro content.
The game has not released yet!
Rainy DayZ uses real porn gifs and images, with some 3d CG, and focuses heavily on themes of dick growth and player submission. Inspired by works like Futa Apocalypse and Breed: Zero.
You can download Rainy DayZ v4.5 here: https://mega.nz/file/r6BVAZJR#uPT6BKqy7x92P4IVRlN5usLIkj3UKP3WwFpZFaZ3Ids
Bitch Medicenter uses real porn gifs and images and focuses on a more thorough exploration of body modification compared to my other games. Mechanically inspired by 2048.
You can download Bitch Medicenter here: https://mega.nz/file/7mRFlAJB#xY3-f0KmZ5UOetCoSC7InaMj4saBrhE20qupaLnCoeg
More frequent posts, I can do this! I'll be more active on here no matter whaaaaaaaat!
Talking about the digging minigame kinda stole the show so I didn't really have time to talk about the new character Marlow
He kinda has the same vibes as Meph from hentai university, but without being quite as evil. As I was writing him I kinda got a reversed vibe of the artist Picturd.
He's quite fun to write, although I was having trouble at spots. Syrup MC's Yu is a certified good boy (tm), and as such would probably not rail the brat like HU's protagonist Thomas would. Thankfully, Yu's addiction to fluff gave me a way to finish Marlow's intro.
It's not currently visible but that final scene with Marlow adds to a skill called "Dominance", that'll be used and improved with both him and the next upcoming character Khanna. What exactly will I end up doing with it? Not sure, but I'm sure I'll come up with something.
The digging minigame was really fun to create, there was actually a lot of unused stuff surrounding it. A few treasures just didn't manage to pan out. Embedding fossils in the wall proved way too hard, and coins I couldn't figure out how to flatten the image onto the coin, so I ended up dropping both of them.
In the next version I want to code in a way to pause the digging game so I can play events, I have these mimic imps already ready:
And speaking of imps I played this game recently:
https://f95zone.to/threads/the-naughty-vampire-and-the-moaning-forest-steam-maron-maron.94768/
And I think it'd make another really fun minigame, so I brainstormed up a design for an imp who'd cause you to get lost in the forest, leading to a series of short events as you try to escape:
Before I forget I have an X account now: https://x.com/NoodleJacuzzi
Mostly because I need to figure out how to keep growing until I can make enough to live off of. If I were smart I would have added the link into the game for v6 :P
Also, I have a batch of subscriber jiggies that'll be posted in v6. If you're a subscriber who'd like to request one, please message, email, or DM me on discord.
Discord is the easiest since you can also pop into the AI art channels and talk in there, while messages are a little harder since I don't always seem to get the emails, and the only other sign is a very small yellow light in a drop-down menu...
As for general guidelines, to make things easier for me:
I can wiggle a bit on some of these, like if the oc design is super easy to replicate (and cute), or doing threesomes/collaborative sex. I don't get many requests so we're mostly on vibes here, but absolutely no: - Scat (it's a shit fetish, held by people like youtubers who rag on one piece) - Femboy goku
Here's the latest batch of subscriber requested jiggies I've already finished. I might end up doing waaaay more than 10 per update!:
Holy freaking moly and I thought I bit off a lot last month.
Essentially what happens some times with me is I think up some neat idea, get to work on it, and then suddenly if I want to actually make a release I now need to finish that partial idea, alongside all of the prerequisite things too. This release is a lot larger than the last one, and might be my single biggest Syrup Town release yet!
Play Syrup Town online here: https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
Syrup Town v6 Full Download (webp version): https://mega.nz/file/66RDiKYC#r2ZnvzL94WD1t4PPfSsDTpsINlzHEMR52yiIso3-1jg
Upgrade Pack from v5 to v6 (webp version): https://mega.nz/file/O7RDHJwB#G9hgV7XfSieEplIqwJ1MJyVqEcdvYIWI674kdr0FT1A
.apk Version for Android Devices: https://mega.nz/file/e3xiDCiB#DRsFShgJICL109Co4pe9TB9cuf5JcDeAz63-JQag81E
Syrup Town v6 Full Download (png version): https://mega.nz/file/DihxlLxR#K0xjzHbU3t19TobN5RAKwGJ9y2KclFFU8OeoMqQhCc0
Upgrade Pack from v5 to v6 (png version): https://mega.nz/file/nnJn1Jbb#fBGJtRLjS0hR7FNLt7bzBXnFvn_g_L7W1L3wJR_r9Yg
IMPORTANT NOTE: The PNG version of the full syrup town game is getting huge, it's almost at the 5gig free download limit on MEGA While I know some prefer PNGs I have a trash upload speed and uploading the full PNG version of the game delays releases by hours, and makes it harder to upload fixes for bugs. I'll still upload PNG version upgrade packs but I think version 6 will be the last full game upload of the PNG version of Syrup Town.
That means future releases will have the links for:
The .webp version is pretty equal in quality and a small fraction of the size, and all modern browsers should be able to run it identically. And of course the online version is unaffected as it already uses .webp files. For those who want to copy the prompts used to generate the images, I'll still include .txt files alongside all of the images so you can replicate them.
The digging minigame was definitely way outside my comfort zone, please let me know if something breaks! There are a few kinds of rewards:
In a future update I'll save and track the treasures you collect, maybe have the foxes reward you for getting them, but until then I've set the game to prioritize the chests that actually matter and only give bronze chests when nothing better is available.
Because the artifacts can only be used on your friends, it's not a great idea to go for them right from the start, so I put the hammer behind a paywall in Bluebell's shop, making it harder to get artifacts super early and incentivizing you to make friends.
If you're having trouble, make sure to buy that hammer! Mathematically, it's best to use the hammer to uncover wide swatchs, then use the pick to dig out the remainder of what you find. Completely uncover a chest to get the treasure!
Alright! There's still so much more to do! Thank you all so much for your patience. I'd like to do more to show all my appreciation for it, and right now my mind is on jiggies!
I've decided to do at least 10 new ones (5 meaty, 5 veggie) every update If possible I'd like them to be subscriber requests. By making jiggies even if nobody requests one, it'll feel less like people are dropping more work on me. Plus jiggies are probably more desirable than avatar requests. You only really need one avatar, but there's no limit to the number of futanari Darkness from Konosuba tentaclejob images you need.
I so rarely get direct requests that it's tough to say how capable I'll actually be at meeting expectations, or if I may even need to make another subscriber tier for it to keep numbers lower.
Also, here's a comparison of the old jiggies to the new ones:
Sorry for the delay! A lot's on the table so I really had to lock in. Still:
Play Syrup Town online here: https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
Syrup Town v5 Version Download (webp version): https://mega.nz/file/vuJ01ShQ#4Hlwn5l54rhZ6Ymz7d9OSK68m8i9lAZK6GBrq9lLooY
Upgrade Pack from v4 to v5 (webp version): https://mega.nz/file/LrwGTAoA#W1QhdTUX0MHdkeM9oHfCF5e1rH2_ztZpGyrSbWWai0c
.apk Version for Android Devices: https://mega.nz/file/fqgBFToI#qAPwYM5DSoeRQbCFxqeWb-IP911mnd4betpTzf3z_n8
Syrup Town v5 Version Download (png version): https://mega.nz/file/j2wwmKCJ#cuMn8h5f8tGXg37WTb0_MPaYVaSMPEntbQmS652bx7k
Upgrade Pack from v4 to v5 (png version): https://mega.nz/file/7iwQ3SIL#r54og0X_klS9Z327yfX6WUfPmAWdSXMy9vICE5GZec4
This update ended up being way more veggie-heavy than expected due to Mary-Lou. Because adding the pregnancy-focused character without any pregnancy content would have been very silly, I completed not only her intro but all the way to being invited to her house.
There's a ton of areas where I've started dabbling, but am not far enough in that I can actually add content. So:
And all this in addition to all the other things on my to-do list, hoo boy! Lots to do, lots to do! I don't have a lot of experience writing pregnancy, so please feel free to give suggestions for Mary-Lou scenes.
Riley's new content is a pretty good example of how characters will get new content, a short sidequest full of nonlinear scenes. And finally, I wanted to put the new morning scenes into the gallery but given they're very short, only appear randomly, and I may make the hot morning ones only appear in the summer and do seasonal stuff, I kept them out of it. If you'd prefer I do something different with them, lemme know!
Hello hello all! v5's been chugging along and there's new stuff to talk about. Thankfully I was able to escape playing the new palworld update long enough to make some progress. There's a few things on our agenda to day so let's dive in!
There's a new mod character for Hentai University by Cap!
She's been added to the online version, just go to the game console:
For offline players you can download her here: https://mega.nz/file/buIXzYpK#6vp2kv55z4T4dgIp9bC0jkVKJmJIQugrGuAz6fHAIYg
Extract in the hentai university folder, then go to game console to enable her.
Her first appearance is in the shopping district. If you get stuck be sure to try checking around in the evening, and be sure to buy the security camera item from the shopping district.
The central focus of v5 is done, introducing Mary-Lou. I think she might be a bit too one note, at least until her impregnation. Because I made her third scene so long her entire character ends up being "wants to get pregnant", moving from stuttery nervous gal to 100% done with this impregnate me now over only three encounters.
She's gotten a fair bit of feedback on the public test server, speaking of:
I was having fun with palworld and decided to make a new card set based on them. **Just for now**, I've disabled the old cards to test ideas on the PTR:
As you can see I made a lot! Finding loose cards can be fun, but I also wanted to try making actual packs. If that one tcg pocket app can make an advent calendar pack-puller fun, maybe I can to? But doing that needs more cards than I currently have.
Still, there's a lot to consider. The design space is pretty overwhelming, there's feral vs anthro versions to consider, flat chest vs booba, normal sized vs shortstackified, and all in addition to whether they have a dongus or a vagoo.
Test on the PTR (public test release) server here: https://noodlejacuzzi.neocities.org/syrup-town-ptr/ Mobile: https://noodlejacuzzi.neocities.org/syrup-town-ptr/mobileYou'll need to use the even the funko pops cheat and it'll show all the pal cards. All the old pocketmanz cards images are broken while I test this stuff.
If you do pop in to look at the cards, be sure to let me know which ones are your favorites so I know what to avoid cutting (If I need to cut any)
I feel like I've managed to break it down enough that I can run a poll:
Question 1: How to organize and display the male/female versions of cards:
Group everything together
+ Omnivores can collect everything
+ No need to add extra buttons
+ All cards display together
+ Combining cards will be easier to code in
- Memory issues due to the amount of cards onscreen
- Similar art between male/female cards will stick out
Separate male and female cards by set
+ Omnivores can collect everything
+ Cleanly separates by carnivore and vegetarian modes
+ No worries about similar male/female art
- More buttons to deal with
- Will need to use brain and think about cross-set card combining
Make female cards replace male cards when in vegetarian mode
+ Way less cards to clean up
+ No need to add extra buttons
+ All cards display together
- Every male card will need a direct female counterpart
- Omnivores won't be able to collect male and female cards
And question 2: Lots of cards, or fewer cards:
Multiple sets of cards per pocketman, combinable collectables
+ Lots of cards
+ I can give player packs of cards instead of singles
+ I can do multiple bodytypes/poses
- Hard to make cards feel distinct and special
- Needs many cards to account for male/female/futa variants
- Less polish per card
- Need to separate cards into pages to prevent memory issues
- Balance between male/female cards might be skewed
One set of cards per pocketman
+ Less cards to clean up
+ Cards feel more memorable / distinct
+ I can be sure there are the same number of male / female cards
- Harder to pick which bodytype I want to go with
- Harder to fill packs
- Lots of art I like will be dropped
Of course direct feedback would be very helpful too. Should I do something specific with rarity? With bodytypes? I haven't coded it in yet, but there are male/female/feral/dickgirl tags in the code for future content filtering.
Keep in mind all the cards have already been generated. I feel I'll probably go crazy trying to cut down and pick just one set per mon, though I could make a dedicated shortstack set later? I don't know, this is all too much brain power for a minor thing meant to make exploration more fun. Please do the brainwork for me...
I can't actually separate into multiple polls so I'll just add all the options at once and let people vote for multiple things.
Salutations all! Real quick status update to keep you all in the loop. I'm currently working on Syrup Town v5, focusing in on one thing at a time (mostly) has been great for my productivity, and I've been able to focus better overall.
So! What's done so far?
Mary-Lou is nearly done. All her images are generated and polished, all the framework and such are already in place, all that's left for me to do for her is the writing.
Structurally she'll go really fast, you'll already be invited to her home and be able to do repeatables by the time you're done with v5, since in order for her to believably pregnant her 4rd encounter is a week long impregnation marathon, which will actually be 4 scenes in one and uses 22 images. Plenty of writing to do!
I made some progress on Helena already, but there won't be a ton of new stuff for her. Actually, I'm weighing options right now. I could let you resume your tour from before her breaking point, maybe add some new scenes in that in addition to the anal and repeatable scene I already have planned, but maybe instead I should make a new set of tour scenes which accurately reflect her post-friendship character? But what would those scenes be about?
The new expression sets for Cayenne and Mary-Lou are fully done. Mary-Lou being pregnant most of the time made things harder, I had to do a full extra set of arousal sprites and her clothes for her non-pregnant expressions. These new style of expression sets are still hard to do, there's no easy way to get all the cropping and cleaning done.
I'm thinking that I'll need to do a poll for the non-furry version. I could release it with v5.5 as planned, but I might need to remove the ability to change clothes and just have them be simpler single expression sets. I'll need to do some testing to know for sure.
The main issue is probably gonna be the hair, the simpler designs of the furry cast means that RemBG gets a lot more of the background removed properly. I'll keep you all updated and get those tests done soon to get an idea of how long that simpler approach will take.
The pocketmanz rework is going smoothly. My plan is to separate the cards into some categories, and the weirdest ones will be put in a secondary set unlocked through a "monster-fucker liscence" obtained at the museum. This way pocketmanz like magnemite and weedle won't traumatize my vanilla audience, and all the... Let's say connoisseurs will have a lot to dig into.
I take breaks on the weekend and just work on whatever. Usually this is just more Syrup Town but this last weekend I wrote a bunch of documents and generated a bunch of images inspired by Vanillaware titles.
The documents are mostly just math and potential mechanics though. This weekend I plan on exploring stuff and seeing how crazy trying to get a super simplified RTS working in javascript will drive me. GrimGrimoire meets Unicorn Overlord, but with porn. And shortstacks.
It'll be fun designing a game with actual gameplay, though without being on a team I don't think I'll be able to flesh it out into a full game. Maybe I should work up some kind of game adoption program where I generate art, build the engine, and give a design document and give the starting push to other game developers? I think that'd be neat. I get messaged by quite a few creatives interested in starting their own games but don't know where to start.