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I make games, lots of games, lots of super smutty fun games!
I'm a solo developer, though I do collaborate with others on certain projects at times. This page is a place where you can donate to support my work and influence the direction I take. None of my work is behind any kind of paywall and is freely available to everyone. All of my games are open source and you're free to modify them as you please.
Below is a list of my games, you can find all of them along with useful links like forum threads and ways to play online on my Master Index
One half of my first game, Human Alteration App's dom route uses real porn gifs and images, focusing on a player-centric domination experience through a body-altering app. Inspired by games like The Company.
You can download Human Alteration App v1.3 here: https://mega.nz/file/i3xGiKTY#cHKnlUIALuI6MLoba_U4laB4dT3V6Q4BwGhN4v4lXQY
The other half of my first game, Human Alteration App's sub route uses 2d art drawn by Aya Shobon and focuses heavily on futa content. Inspired by stories like those written by SexTheHex.
See the link above, they're the same game.
Hentai University uses 2d CG sets and focuses on a player-centric domination experience through use of hypnosis. Mechanically inspired by games like Hentai Highschool, but without the grindy elements.
Features content written by other authors, like CryptoGreek, and SlackerSavior, and Ace.
You can download Hentai University v32 here: https://mega.nz/file/LmpBzC6b#dT84dNmtoxJUUPHGSsArdyNRrAMS27liVtYjIhFeats
Anomaly Vault uses real porn gifs and images and features a wide variety of content. Inspired mechanically by The Company but narratively is heavily inspired by works like the SCP Foundation and Lobotomy Corporation.
You can download Anomaly Vault v11 here: https://mega.nz/file/HrhElDCK#-qUeqrKJ-yoq9uldMjBLT0D_0PvfpE-Gm3QyQS8IBeE
Syrup Town uses 2d AI Generated images created using the EasyFluff model and a LoRa trained on images by the artist Syuro. Mechanically inspired by certain comfy games, it focuses on a player-centric domination experience.
If you have qualms about supporting a game that uses these technologies, please feel free to enjoy the game and donate any support you would have given to me to Syuro, or to other artists who's works were used to train the EasyFluff model. These technologies would not exist without, and cannot replace, the hard work of artists!
Check it out right here: https://subscribestar.adult/posts/1834821
Syrup Town's non-furry version uses images created with the same methods as the base game, and focuses heavily on shortstack content in the place of fur, but is mostly an asthetic alternative for players who dislike anthro content.
The game has not released yet!
Rainy DayZ uses real porn gifs and images, with some 3d CG, and focuses heavily on themes of dick growth and player submission. Inspired by works like Futa Apocalypse and Breed: Zero.
You can download Rainy DayZ v4.5 here: https://mega.nz/file/r6BVAZJR#uPT6BKqy7x92P4IVRlN5usLIkj3UKP3WwFpZFaZ3Ids
Bitch Medicenter uses real porn gifs and images and focuses on a more thorough exploration of body modification compared to my other games. Mechanically inspired by 2048.
You can download Bitch Medicenter here: https://mega.nz/file/7mRFlAJB#xY3-f0KmZ5UOetCoSC7InaMj4saBrhE20qupaLnCoeg
Salutations all! Real quick status update to keep you all in the loop. I'm currently working on Syrup Town v5, focusing in on one thing at a time (mostly) has been great for my productivity, and I've been able to focus better overall.
So! What's done so far?
Mary-Lou is nearly done. All her images are generated and polished, all the framework and such are already in place, all that's left for me to do for her is the writing.
Structurally she'll go really fast, you'll already be invited to her home and be able to do repeatables by the time you're done with v5, since in order for her to believably pregnant her 4rd encounter is a week long impregnation marathon, which will actually be 4 scenes in one and uses 22 images. Plenty of writing to do!
I made some progress on Helena already, but there won't be a ton of new stuff for her. Actually, I'm weighing options right now. I could let you resume your tour from before her breaking point, maybe add some new scenes in that in addition to the anal and repeatable scene I already have planned, but maybe instead I should make a new set of tour scenes which accurately reflect her post-friendship character? But what would those scenes be about?
The new expression sets for Cayenne and Mary-Lou are fully done. Mary-Lou being pregnant most of the time made things harder, I had to do a full extra set of arousal sprites and her clothes for her non-pregnant expressions. These new style of expression sets are still hard to do, there's no easy way to get all the cropping and cleaning done.
I'm thinking that I'll need to do a poll for the non-furry version. I could release it with v5.5 as planned, but I might need to remove the ability to change clothes and just have them be simpler single expression sets. I'll need to do some testing to know for sure.
The main issue is probably gonna be the hair, the simpler designs of the furry cast means that RemBG gets a lot more of the background removed properly. I'll keep you all updated and get those tests done soon to get an idea of how long that simpler approach will take.
The pocketmanz rework is going smoothly. My plan is to separate the cards into some categories, and the weirdest ones will be put in a secondary set unlocked through a "monster-fucker liscence" obtained at the museum. This way pocketmanz like magnemite and weedle won't traumatize my vanilla audience, and all the... Let's say connoisseurs will have a lot to dig into.
I take breaks on the weekend and just work on whatever. Usually this is just more Syrup Town but this last weekend I wrote a bunch of documents and generated a bunch of images inspired by Vanillaware titles.
The documents are mostly just math and potential mechanics though. This weekend I plan on exploring stuff and seeing how crazy trying to get a super simplified RTS working in javascript will drive me. GrimGrimoire meets Unicorn Overlord, but with porn. And shortstacks.
It'll be fun designing a game with actual gameplay, though without being on a team I don't think I'll be able to flesh it out into a full game. Maybe I should work up some kind of game adoption program where I generate art, build the engine, and give a design document and give the starting push to other game developers? I think that'd be neat. I get messaged by quite a few creatives interested in starting their own games but don't know where to start.
Play Syrup Town online here: https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
Syrup Town v4 Version Download (webp version): https://mega.nz/file/XrwWUTTD#l5DFxHuTQ5xENUDpN0BlZgAihwPLdy6K9xA0i6xY_OQ
Upgrade Pack from v3 to v4 (webp version): https://mega.nz/file/uv5xhBTK#QxIjU10dpXbxmqDvXgU98Ll79-EXJISpTLxPn2PVN7w
.apk Version for Android Devices: https://mega.nz/file/iuAQTRyQ#8glPPTHn08cnMBogk3lLY0rjCDm08xpgYtb29yEusGg
Syrup Town v4 Version Download (png version): https://mega.nz/file/GqoQ2SqR#K8V1LB4Evuf4i8u3xIU8nX3JqymOxnvtp4jsYYYWSBw
Upgrade Pack from v3 to v4 (png version): https://mega.nz/file/23Zj0SZT#FkP3kQfnUHd7dyTnBetsGAa7r582KoFrVAnaJP5Z6Vw
As always, I recommend the .webp version of the others, there's no noticable quality drop I can see and it's like 1/3rd the size.
Content:
Other changes:
Bugfixes:
Fixed a number of bad images and typos.
I mentioned it last time but the expression sets are waaaaay more time consuming than I expected. It could mean that the non-furry version will have to wait a bit longer, or I could not include outfits for its first release. Only Angelica and Helena have new models at the moment, but for v5 I plan on updating Bluebell, Cayenne, Sharly, and Mary-Lou for sure.
I also wanted to add proper tarot readings using all of Sharly's new cards, but that'll have to wait for a future update. Angelica and Helena were both pretty mechanically complex characters.
Angelica's content continues exactly where she left off. Each day her lust will passively increase, and talking to her while it's maxed will lead to a scene. Otherwise, she'll give one of her non-horny chats.
Helena takes you on a tour of the town. You get scenes over time when getting the tour / gathering things with her, but to actually progress you need to tour the forest orchard and get that special scene.
In any case there's also the part 2 for even further beyond content:
However there's a few things extra I haven't put on that list yet:
With those in mind, what kind of stuff should I prioritize? Anything you think I missed? All feedback is welcome, I hope you'll enjoy v4!
Hey y'all! I was really hoping I'd get a release out every single month, and I got really close!
The expression sets are waaaaay more time consuming than I had thought. I completely underestimated the amount of manual work I'd need to put into every expression, especially since the jump to illustrious means the errors are more noticeable. I also like adding visual effects like hearts to the aroused expressions, which while more work, I think help each scene's readability.
For Angelica I had to re-do her entire dialogue system while also making sure it wouldn't break for players already partway through her content. There's sex variants as always, though one of the six scenes is completely different if Angelica's got a dick vs a pussy. Her new stuff will continue exactly where she left off.
Helena's got a mechanic where she tours you through town, and while some are short I did have to write in some fluff for every location in the game. Plus, her scenes use more of those player shots I showed off before, which take a fair bit more work than the average image. Future updates will have her invite you into her home! I made sure to have lots of subby carnivore stuff with Angelica especially since not everyone will like playersub content.
Beyond that I re-did Mary-Lou's magazine and logbook for when she's added in the update after the next one, added more Angelica chatting scenes so it wouldn't start repeating itself too early, added Helena's morning crossover events with almost the whole cast, and I re-did the way save data is written so it gives more useful information like how many scenes you've gotten and what mode you're playing for when I add the FeMC route. (It's still all backwards compatible, of course)
That last one is the big one. I could probably take out the other three in a few hours and release, but I've built up a lot of technical debt and things are breaking. Even right now I open the logbook and see things are squashed.
The new content's already up on the public test release server, and a few volunteers are helping by pointing out any bugs I missed. Big thankies to them, and to you all for sticking around! If you have any last minute thoughts or avatar requests, feel free to send them my way here or via discord.
While the game has character customization, most of the time when the player character is meant to be in the scene, they're just a disembodied hand, penis, or its a crotch pov shot. But one of Helena's scenes focuses directly on the player's backside, so I made variants based on skintone, otherwise it'd feel weird and jarring:
I've always planned on going back through all the images and making variants for different skintones, it just hasn't been a priority yet. Is this something I should focus on for v5? It wasn't on my roadmap but if it's something you'd like to see, I'll see if I can get it done alongside all the other stuff.
Howdy folks! Quick post today going over the things I've finished in the last week.
I've updated all tarot cards:
All 21 tarot cards, and I added veggie versions of the tarot cards which means no more missing cards for vegetarian players. I redid a number of other shots as well of the random encounters and intro too, though the Pocketmanz cards will have to wait until v5 for their overhaul.
Aside from other things like bugfixes, fixing wonky images, adding some new color palletes, I'll also be adding a new third skintone closer in tone to the original dark skin:
I had a grand ol' time playing around with some shots I'll probably use for the eventual female protag route:
Some shots of Helena:
And a pretty tough sequence I built in pieces on a white background (I'll add a proper background later):
And finally, I think I'm happy with this final look for the new non-furry cast:
I like how they strike a balance between being taller to appeal to the more vanilla crowd, while also fitting in with the Syrup Town artstyle!
Play it online here:
https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
Syrup Town v3 Version Download (webp version): https://mega.nz/file/Xm52zLoY#gpHMYe9U8dsyt4_n0Y5MKRNT0qhi-u0xiiTDeWh4KXk
Upgrade Pack from v2.5 to v3 (webp version): https://mega.nz/file/rzRgUKjb#vP-eZ9dDpSvbQ8rH8AeXtjmZxWuds2KIhiiunH55erE
.apk Version for Android Devices: https://mega.nz/file/q7QUQABT#RPMKL1GvrDqMWAnsPSkeu9u3IU_RLM0FygpPmetZbSo (^ This includes the v3.1 bugfixes)
Syrup Town v3 Version Download (png version): https://mega.nz/file/av4jlIpD#5NnDsb289FTCclasHPC0VAlv8l7cKcsF_a4AKv4-vkE
Upgrade Pack from v2.5 to v3 (png version): https://mega.nz/file/XiZGlLyZ#tTD3Af9KaQTpTgvyesnRnVEbewWyKQqyZP3XyPZF6Aw
As always, I recommend the .webp version of the others, there's no noticable quality drop I can see and it's like 1/3rd the size.
EDIT: Whoopsie, I missed a number of bugs in v3, including Angelica's wallbutt scene always displaying images with a donger, broken achievement images in veggie mode, the dress upperwear item being duplicated in the wardrobe, and a really, really weird bug where the letters weren't falling on the title screen on the desktop version when using PNG images
The online version has already been updated, and I uploaded a new APK above, but downloaded players can grab a bugfix here to upgrade to Syrup Town v3.1, which should fix all the issues:
Syrup Town v3.1 Bugfix Patch: PNG Version https://mega.nz/file/7yQAGSoK#PKiFKSSpC5ny_8KmwjgF08aoYZNz11QSphNGyInI2yI
Syrup Town v3.1 Bugfix Patch: WEBP Version https://mega.nz/file/eqB1FSqZ#p5Gu6sVCMhH8qkR_2Hrpe3UR7MiLCUFXsYXbI-JXaIo
Fixed multiple bugs & typos.
The last visual overhaul was me putting every image in the game through img2img, but many of the tags I used for characters changed between models, and a lot of easyfluff's weirdness still lingers. So, this time I stripped out every character and outfit keyword from the game's cgs, and regenerated them all totally fresh!
It means the update this time is on the shorter side. But I've been keeping organized soooo:
The expression overhaul is what I expect to take the longest, depending on how the generating goes.
Based on feedback I've decided to make Helena a top, so that'll be fun to write!
And beyond that I have another roadmap for even further beyond:
As for the non-furry version, I have temporarily disabled it. Clicking the button will now give an overview of why; I'm trying to overhaul that as well so that non-shortstack enjoyers can still enjoy the game.
Lots to do, I hope you enjoy v3, and I hope you're excited for what's to come!