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Noodle Jacuzzi
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Noodle Jacuzzi
Salutations, I'm Noodle Jacuzzi, and I make erotic games using HTML5 and Javascript! I'm the creator of Syrup Town, Hentai University, Human Alteration App, and more!
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Noodle Jacuzzi

Welcome one and all to Noodle Jacuzzi's SubscribeStar Page!

I make games, lots of games, lots of super smutty fun games!

I'm a solo developer, though I do collaborate with others on certain projects at times. This page is a place where you can donate to support my work and influence the direction I take. None of my work is behind any kind of paywall and is freely available to everyone. All of my games are open source and you're free to modify them as you please.

Below is a list of my games, you can find all of them along with useful links like forum threads and ways to play online on my Master Index

One half of my first game, Human Alteration App's dom route uses real porn gifs and images, focusing on a player-centric domination experience through a body-altering app. Inspired by games like The Company. You can download Human Alteration App v1.3 here: https://mega.nz/file/i3xGiKTY#cHKnlUIALuI6MLoba_U4laB4dT3V6Q4BwGhN4v4lXQY

The other half of my first game, Human Alteration App's sub route uses 2d art drawn by Aya Shobon and focuses heavily on futa content. Inspired by stories like those written by SexTheHex. See the link above, they're the same game.

Hentai University uses 2d CG sets and focuses on a player-centric domination experience through use of hypnosis. Mechanically inspired by games like Hentai Highschool, but without the grindy elements. Features content written by other authors, like CryptoGreek, and SlackerSavior, and Ace. You can download Hentai University v32 here: https://mega.nz/file/LmpBzC6b#dT84dNmtoxJUUPHGSsArdyNRrAMS27liVtYjIhFeats

Anomaly Vault uses real porn gifs and images and features a wide variety of content. Inspired mechanically by The Company but narratively is heavily inspired by works like the SCP Foundation and Lobotomy Corporation. You can download Anomaly Vault v11 here: https://mega.nz/file/HrhElDCK#-qUeqrKJ-yoq9uldMjBLT0D_0PvfpE-Gm3QyQS8IBeE

Syrup Town uses 2d AI Generated images created using the EasyFluff model and a LoRa trained on images by the artist Syuro. Mechanically inspired by certain comfy games, it focuses on a player-centric domination experience. If you have qualms about supporting a game that uses these technologies, please feel free to enjoy the game and donate any support you would have given to me to Syuro, or to other artists who's works were used to train the EasyFluff model. These technologies would not exist without, and cannot replace, the hard work of artists! Check it out right here: https://subscribestar.adult/posts/1339160

Syrup Town's non-furry version uses images created with the same methods as the base game, and focuses heavily on shortstack content in the place of fur, but is mostly an asthetic alternative for players who dislike anthro content. The game has not released yet!

Rainy DayZ uses real porn gifs and images, with some 3d CG, and focuses heavily on themes of dick growth and player submission. Inspired by works like Futa Apocalypse and Breed: Zero. You can download Rainy DayZ v4.5 here: https://mega.nz/file/r6BVAZJR#uPT6BKqy7x92P4IVRlN5usLIkj3UKP3WwFpZFaZ3Ids

Bitch Medicenter uses real porn gifs and images and focuses on a more thorough exploration of body modification compared to my other games. Mechanically inspired by 2048. You can download Bitch Medicenter here: https://mega.nz/file/7mRFlAJB#xY3-f0KmZ5UOetCoSC7InaMj4saBrhE20qupaLnCoeg

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Noodle Jacuzzi

[Poll] [Syrup Town] - Mary-Lou Design Poll (And v3 stuff! )

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Noodle Jacuzzi
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[Preview] [Syrup Town] - New v3 Feature

Hey y'all, noodle here!

With Hentai University v33 finished, I have a pretty large backlog of syrup stuff to show off, but first things first I thought I'd tackle what is by far the most requested feature for Syrup Town: The ability to play with both vegetarian and carnivore modes enabled at the same time.

Yes, that's right, Syrup Town will now have a dedicated vegan mode, wherein you reject all advances from everyone. Activating them both will trigger a new ending upon leaving Angelica's office. Similarly, beginning the game with both modes enabled will give a variant of that same ending. Both will have Angelica finding the human has, instead of getting down and dirty with the townsfolk, simply left town to go on a fishin' trip with sure-to-be fan favorite character Skrunklechoob.

I myself am quite enjoying my break, and-

... What's that? April fools day? Oh, sorry, I missed that this year. No prank for you, this is an actual feature being implemented in v3.

Talk to you again soon!

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Noodle Jacuzzi
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[Release] [Hentai University] - Hentai University v33

Play online via my Neocities Index: https://noodlejacuzzi.neocities.org/hentai-university/

Play the online mobile version here: https://noodlejacuzzi.neocities.org/hentai-university/mobile

Hentai University v33 Full Download: https://mega.nz/file/HvBTRR7a#M9B8P1KklYFaNB78k0yAGs3tcXG1MB18Ua9S7ex-pWs

Upgrade pack from v32 to v33: https://mega.nz/file/f2BGBQya#my2i2BnarZKoPRf6tQQW_AltO0Zw_srrWPWxJUi2OI0

Mobile .apk for Android Devices: https://mega.nz/file/bihGUDiK#qQjrON-b1joeKXDHx-nJrJxFFWXJ8qT2Ie7xKODyWtY

New Content

  • The Quinn Massage Parlor arc continues, ending with you overcoming his final challenge, sorry the scene is so long, I split it into 3 parts for easier review
  • Added a full B-route to the quinn massage parlor, where you refuse to bring in anyone to his parlor, and instead have his own attendants do the breaking for you. This adds a new scene for each of them and still unlocks the original A-route scenes with some text differences
  • Dahlia returns after her stay at the parlor, with a new scene and her old placeholder status quo replaced
  • Added 8 new scenes with the gyaru trio Ginger, Goldie, and Raven, 3 on the rooftop and the remaining 5 at night.

Other changes

  • Removed the text and sound effects from that one Abba kneeling image
  • Added a memorial hall to the school entrance to the patrons since my patreon page went down, along with a subscriber plaque as well (I copied Syrup Town's code)
  • Added a chunky's meal to reset Quinn so you can do alternate route stuff/bring other people

Bugfixes

  • Fixed Gekka and Eva appearing in versions they shouldn't
  • Fixed the broken alternate styles on the mobile client
  • Fixed a bunch of typos and misgenderings
  • Fixed a bug preventing you from getting Saffron's completion text
  • Installing the .apk will no longer overwrite syrup town's installation (dear god was this a rabbit hole)

Thoughts & Ramblings

Geez louise I'm really sorry this took so long. This update was meant to be a short wait, I was even hoping to do a release on the same month as the last syrup update, but med shortages, exhausting IRL stuff, and my brain not wanting to stop hyperfixating on syrup, and the months just flew by...

Meds aside, Quinn and the trio were honestly really bad choices to focus on for the update, as they are some of the hardest characters to work with. I very rarely need to do multiple drafts of the core concept of a character, but Quinn just never satisfied me. Going for a supernatural angle, making him super arrogant, I bounced around a lot and it didn't help that his image set is really limiting. There's a ton on the cutting room floor for him.

And the gyaru trio were really hard to do as well. Their initial plan was to at some point add a prostutution mechanic. You'd enable a toggle and then get random morning/night scenes of them streetwalking/whoring, and you'd get some free money. Those scenes would progress the popularity score, but if you didn't wanna do them you could just do repeat scenes and get enough points that way, but...

Is that fun? Players certainly don't need money anymore, there'd basically be nothing to write, and alone the trio lose their ed edd & eddy dynamic

It felt really weird to just drop what was originally planned as their main thing, but it'd be 10x weirder to invest time into a mechanically complex thing I have absolutely no love for. Especially when I could instead write syrup, or rainy, or even just add chat scenes with the trio just chillin'. But that also means that their image set held them back a lot, since really the only images I had left to use were the ones I had initially planned to use in prostitution. That, plus the disguises, hoo-ee...

And maybe I'm spoiled by syrup, but man I wish I could have cut away for a shot to show the two other girls making out or something, or do another angle to spice up the scene. I really like the control syrup gives me. Here's an example of a new Raven scene compared to a syrup town scene I finished the other day:

Really though, the delay is because I wanted this update to feel great because of how long it took, and those higher standards left me totally blanking on what to do, and eventually I just decided to get it done no matter what. Sorry if the update isn't as big or as good as you hoped.

Important Notice regarding AI

So, as I brought up before (several months ago goodness gracious...) I used generative AI to alter (though mostly uncensor) multiple shots in Quinn's storyline. I didn't have a chance to use most of the images I worked on though as after I hit that finale point I immediately shifted to working on the gyaru trio, and the image I used as an example didn't make the cut. Here it is though:

It's probably the most extreme change, though, mostly it's just uncensoring.

While I do work on games that have AI content, I don't plan on making Hentai University an AI-centric game. I'm still trying to find a good way to allow all of the uncensorings to be opt-in since I know a lot of people don't want any AI at all. If it makes you feel ick I encourage you to support the artists directly instead of me, there's links to their pixivs and dlsites in the logbook. Still, I'm not sure what to do here. I thought about some kind of toggle that uses the original censored versions as backups, but that'd potentially double the game's filesize, and I can't really offer a downloadable file replacement for an apk version. Plus, what about images like the above? Do I use the original ugly bastard image or do I manually censor the version I had the AI make?

I don't blame anyone who hates AI at this point, I really wish the situation around it weren't so heated, I just want to make porn... Really, I'd rather make a whole new game, maybe a Hentai University 2 or a spiritual sucessor if I wanted to lean into AI content. Not just because HU's engine is showing its age, but also so that people don't get gangboarded into a game they like suddenly being associated with something they don't. Maybe I'm overthinking this, I'm so tired...

Speaking of, because this update took me so much longer and it was so much harder to get myself in the groove than expected, I think I should def focus more in on syrup town and not try to juggle two games for at least a little while. But I don't want to leave hentai university fans dry, and most of the feedback I've gotten is that many university players don't mesh well with syrup's visuals even in the non-furry mode. While I like shortstacks, the whole point of the mode was to try and offer something to peeps who don't vibe with syrup as a fluffy animal paradise.

Potential Syrup Town Artstyle Rework?

It'd be a huge worry off my mind if I could still offer fun gaem to hentai university fans without needing to keep adding to the older engine, and hentai university 2 would be a pretty massive undertaking. Maybe going for taller character designs with a less cartoony artstyle would help university fans transition better to syrup town enjoyers?

On the left is the current non-furry mode artstyle, on the right is a mockup I did.

The original images didn't include any ears or tails, so I've actually been thinking about redoing them for a while now, but it seemed like way too much work for such a little change.

But, even if this is the plan, there are lots of challenges beyond just "generate taller":

  • Finding a workflow to getting the images tall enough to have their full body standing without sacrificing face detail, like some kind of outpainting to draw the legs and feet separately, otherwise the faces will be too small to be expressive
  • Upscaling the standing shots without the weird resolution messing things up
  • Making normal proportioned characters look nice when my default style is shortstack/chibi
  • How should I handle extra ears? Especially on Helena and the foxes, who have super short hair. They look weird with a smooth side of the head where her ears should be.

I generated a few others in the same style as above so I'd be able to workshop ideas with you all:

v33 was pretty exhausting to work on and despite how silly it sounds, I actually found it relaxing to take breaks from working on HU by working on syrup town instead. The games are, tonally, similar enough that if you like HU you'll probably like syrup, so I think the big turnaway is the art style?

Please lemme know what you think, and thank you again all so much for your patience. I'll be taking a short break without stimulants to rest and fix my sleep schedule since I maybe picked up a few bad habits trying to make v33 feel perfect, and after that, Syrup Town v3. Polls and design posts too! Plenty to do, plenty to do.

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Noodle Jacuzzi
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Almost...

I can barely believe it's been a whole ass year since v32, sorry guys... But!

v33 is nearly done, right now Quinn's new content is done, I'd like to do more but the gyaru girls have my attention at the moment. I have it on the PTR where people are testing it but since the gyaru trio scenes don't have text yet, blehghhhhhh

I hate past noodle for picking quinn and the anime canker sisters. If I ever see past noodle it's on sight, on sight!

The Quinn route A finale is basically four scenes in a trenchcoat, and all the attendants show up at the end for a pleasure torture session, it's so long I split it into three parts. I also added his B-route where you refuse to bring in anyone to his parlor, and instead have his own attendants do the breaking for you. You still unlock the challenge scenes against Ariel and Jamie and you also get a set of new scenes to go alongside them. It's a small blessing I can do these variants and think of them as new scenes, because damn, Quinn and the Gyaru Trio are some of the hardest characters I've ever had to write around image-wise, aside from maybe Ella.

I posted about it... Damn, all the way back in December! here: https://subscribestar.adult/posts/1564142 some of the scenes are unusable. But I've tried not to do too many edits as I don't want this to be an AI-centric game. Just uncensoring, maybe at some point small edits to replace the obviously male POV character with a more fem futa one. The most I could ever see is adding dicks onto characters for Justine, an idea I had planned on doing even before image AI was a thing, it just would have looked really bad lmao.

I did however get higher resolution images for the gyaru trio, their 718x418 jpgs were looking extra crunchy! They'll be included in the v33 download.

The gyaru trio have 8 new scenes, but they aren't done yet, they're just images, no text yet. To increase the possible scenes with them, I used shots from another Uo Denim set. They'll be donning disguises to increase their popularity! No, that doesn't make any sense, but neither do they so it cancels out and makes perfect sense! Probably.

It was rough cropping them all out of their downscaled cg from exhentai, I probably should just have used AI to clean the edges and make a more solid white background that I can more easily crop them out of like I do with Syrup Town, not much sense in me being stubborn :/

Sorry if it feels like this game got sidelined for the sake of my newer project, I don't want to leave HU fans behind! I do enjoy the freedom of syrup town a lot, but I think a lot of that has to do with being able to output so much thanks to the AI. I've always felt like I release too little content with my updates, that my scenes are too short, etc, which in turn makes it harder to let go and slip into a flow state. Then when I try to do anything mechanically complex or introduce a new character, things slow down even further and all I have to show are short text snippets. With syrup I can try out something neat in just a moment, or run large, bulk tasks in the background while I work on other things, it doesn't take nearly as much to stay engaged and have something to say I think is worth sharing.

I know syrup town and rainy dayz don't appeal to everyone, so hopefully I find some more pep in my step and think of new ideas to explore in future university updates, or make a new game with my newer engine that captures what you like about hentai university/anomaly vault/human alteration app.

If you want to see that I am indeed making progress, here's the link to the Public Test Release build:

https://noodlejacuzzi.neocities.org/hentai-university/1ptr/

As I mentioned Quinn's A route finish and B route are done, I want to come back and do a status quo with repeatable scenes especially since I have so many uncensored shots from his sets I haven't used yet, but the thought of taking even long has me sweating haha

I don't recommend making that your main way to play, since your save data could break as I make changes, but if you decide to give the game another full playthrough please let me know about any bugs you find! I already fixed a few lingering ones, like Gekka and Eva appearing on routes they shouldn't, and Saffron's completion message not appearing if you corrupt her too fast. For those awaiting a full release, all I need to do is finish those gyaru trio scenes. I'm... I'm so close... They're fun to write, really!

I wanted v33 to release quickly as I felt bad about spending so long on syrup, it was meant to take just two weeks and I'd develop HU and Syrup in tandem... I wish I had a better answer for why it took so long, I blame my brain!

After v33's release I'll definitely need to take a week break or so, I've been pushing myself pretty hard for what always feels like never enough. Even now as I'm writing these last gyaru scenes I'm think "man, y'know, maybe the parlor needs just... A little bit more... Just a few more scenes..." But thankfully I haven't been pushing myself so hard that I burn out. Thanks as always for everyone who's stuck around so far!

It's really funny, but also disheartening that all this time mainly focusing on HU and I barely have anything to say, but even with syrup on the absolute backburner I have a full backlog of things to say and post about. I've got height charts, female/taker pov images, femdom/lezdom stuff, lots of comparisons on syrup's older art style, a lot's waiting on me to finish v33, I won't give up! And I won't phone it in either!

As one final note, thank you, really. I really enjoy working on games and am grateful you've all stuck around so long. I was able to get the syurp town patron wing code working after some tired finagling, I wish I could do/offer more!

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Noodle Jacuzzi
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Nyahallo~!

As always it's been too long! v33 really feels like a black hole, it feels like time keeps slipping away from me. Still, while it's still the 14th here in my timezone, happy valentine's day!

I'm still hard at work on Hentai University v33, sorry I haven't posted in a bit. Every one of these posts can eat up a good half a day. First there's creating the actual images for the previews:

The best site I found that'll allow for the NSFW content has slow as a snail upload speeds, a limit on the number of files, and then I need to get the links from the uploaded images (hoping they haven't been shuffled around) to then insert into the post.

So while keeping people updated on f95zone and discord is relatively painless, it's a bit more work here, and man some days I wrap up HU work for the night and I'm bushed.

I've been writing this post since about 7pm, it's 11:30 now! Granted, a bunch of time was taken up by making the collage builder in python I used below, but I only did that because uploading 104 images to imgchest? X_X That would be a nightmare.

Making a program to handle this better is a priority, if I could just figure out how to interface python to cyberduck... It'll probably be a day/week long project, so not too bad, it's just been on the backburner while I'm working on v33. Speaking of!

I really did pick the hardest set of characters to work on for this update. And because it's been so long I keep getting stuck trying to do more, make it bigger, it's all quite daunting. I can't believe it's been almost a year since v32...

But even with all the delays I'm not losing heart. This'll be the last preview post including HU stuff before v33's release, it'll be soon, I swear! I hate the idea of leaving content on the floor for now, but I need to get it done! And it'll be done this month or I'll be a soggy noodle!

With that said, here's some of the other things I accomplished since you last heard from me! There was a medication issue, so it can be pretty sporadic, but here's what I've got:

Mary-Lou Redesign

A potential redesign for Mary Lou that came to me in a dream. I also wanted to do overalls but must abide by the no-pants rule for as long as I can. The hair covering one eye has a different feel from Riley, it makes her look more shy. I'm thinking I'll use the spiral eyes to show her going full crazy-horny.

Now while I like the design a lot, I value all y'all's input, especially since you've all been so patient for so long, so I'll hold a poll soon for which new design should be added to the game, as there are two other designs I'm quite fond of.

I like caprine as purple is an underrepresented color, but the sheep has the advantage of having a very distinct and easy to work with hair and horn shape.

Springtime bumblebee?

Not being totally fond of the spring mouse boy design, I generated a potential other carnivore character as the seasonal springtime boy!

Since he'd replace the mouse I tried giving him the mouse's sexual gimmick, that being small peen with beeg balls, but I also think he looks pretty cute with a tiny pecker. Plus I can just use the big ball micropenis concept for the goat boi.

Bumblebutt

Syrup Town v3 Progress

While HU has been the priority, unmedicated ADHD means priorities are more suggestions, I ended up writing some content for Cayenne, so at least I know that Syrup Town v3 won't be far behind the HU update!

While discord isn't amazing for posting updates, since the things I end up buried under all the responses, I have trying to post daily designs and concepts there.

I may rework the question of the day channel into a design of the day thing, and have feedback and comments posted in the syrup town channel. Hopefully that would make it easier to bathe in the smut I keep dumping without needing to hurt your fingee scrolling too much.

Syrup Town Locations

I've been trying to use controlnet to improve the quality of the locations while also keeping each image's details consistent for morning, evening, and night shots so I can let the player explore the town at nighttime, as well as add seasonal variants to each location for that delicious atmosphere.

Unfortunately pony has a really hard time making scenes actually look dark so there's probably still at least some manual work required ahead of me. Still, here's some examples:

(this one is Marlow's house by the way)

I also tried a huffslove lora to see how the more cartoony style would look:

Waifumon

A bit ago I was worried nintendo would notice I'm basically using pokemon so I toyed with the idea of making fakemon instead. I ended up making quite a few designs!

There's a lot of designs I'm not satisfied with but I'm not about to start tweaking fakemon designs when I have an update to write.

While I know 3-stage mons are classic, I honestly think I should just drop the first stages on the starters. For whatever reason it's tough for me to make stage 1 starters interesting while appealing to gooners. Plus, let's be real, Charmander is cute, but people only really care about Charizard.

I spent a while looking for a collage maker, only to find garbage. Then I tried making the images by hand, which did whack work to my computer's memory, before I finally remembered I know how to code so I just made a python program.

I have a lot of other designs that I'm not finished tweaking or just don't have a name/vibe yet:

I'll probably use the program again in the future, it might be useful for collag-ing scene images for HU and syrup town so I can easily reference them without needing to download the whole sets to my phone

Dicks

A lot, lot, lot of improvements to the syurofluff model's training data, here are some dicks to show it off!

And that's just about everything. I will say, the porcine/spiral types were an absolute nightmare to make.

Still, they'll definitely be useful for Argent Science, if not for Rainy DayZ at some point.

Okay I love you buh bye

Talk to you soon for v33's release! This month! If I say it loud enough it'll definitely come true, right?

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