[Release] [Syrup Town] - Syrup Town v3
Play it online here:
https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
Syrup Town v3 Version Download (webp version): https://mega.nz/file/Xm52zLoY#gpHMYe9U8dsyt4_n0Y5MKRNT0qhi-u0xiiTDeWh4KXk
Upgrade Pack from v2.5 to v3 (webp version): https://mega.nz/file/rzRgUKjb#vP-eZ9dDpSvbQ8rH8AeXtjmZxWuds2KIhiiunH55erE
.apk Version for Android Devices: https://mega.nz/file/q7QUQABT#RPMKL1GvrDqMWAnsPSkeu9u3IU_RLM0FygpPmetZbSo (^ This includes the v3.1 bugfixes)
Syrup Town v3 Version Download (png version): https://mega.nz/file/av4jlIpD#5NnDsb289FTCclasHPC0VAlv8l7cKcsF_a4AKv4-vkE
Upgrade Pack from v2.5 to v3 (png version): https://mega.nz/file/XiZGlLyZ#tTD3Af9KaQTpTgvyesnRnVEbewWyKQqyZP3XyPZF6Aw
As always, I recommend the .webp version of the others, there's no noticable quality drop I can see and it's like 1/3rd the size.
EDIT: Whoopsie, I missed a number of bugs in v3, including Angelica's wallbutt scene always displaying images with a donger, broken achievement images in veggie mode, the dress upperwear item being duplicated in the wardrobe, and a really, really weird bug where the letters weren't falling on the title screen on the desktop version when using PNG images
The online version has already been updated, and I uploaded a new APK above, but downloaded players can grab a bugfix here to upgrade to Syrup Town v3.1, which should fix all the issues:
Syrup Town v3.1 Bugfix Patch: PNG Version https://mega.nz/file/7yQAGSoK#PKiFKSSpC5ny_8KmwjgF08aoYZNz11QSphNGyInI2yI
Syrup Town v3.1 Bugfix Patch: WEBP Version https://mega.nz/file/eqB1FSqZ#p5Gu6sVCMhH8qkR_2Hrpe3UR7MiLCUFXsYXbI-JXaIo
Content:
- Regenerated 800+ game CGs for each of the main cast using a new model with the Illustrious checkpoint.
- This includes most of the game's jiggies, magazines, and pog coins, but not collectable cards.
- Some scenes and magazines have either had extra images added or were heavily changed (magazines still use the old covers though).
- 7 Total new wallbutt scenes unlocked via Cayenne, with sex variants for Angelica, Cayenne, and Bluebell.
Other changes:
- Completely re-did the player model and all outfits in SDXL.
- Upscaled and polished all location images with SDXL.
- Fleshy version has been disabled and is on haitus in preparation for a complete overhaul.
- Added references to Sharly and Sorbet's mothers in their homes.
- Added a vegan mode gag ending for enabling both Vegetarian and Carnivore modes at the same time.
Bugfixes:
- Fixed yet more style issues on mobile
- Fixed a bug where the encounter text would shift between huge and tiny
-
Fixed multiple bugs & typos.
The last visual overhaul was me putting every image in the game through img2img, but many of the tags I used for characters changed between models, and a lot of easyfluff's weirdness still lingers. So, this time I stripped out every character and outfit keyword from the game's cgs, and regenerated them all totally fresh!
It means the update this time is on the shorter side. But I've been keeping organized soooo:
Future Content
The expression overhaul is what I expect to take the longest, depending on how the generating goes.
Based on feedback I've decided to make Helena a top, so that'll be fun to write!
And beyond that I have another roadmap for even further beyond:
As for the non-furry version, I have temporarily disabled it. Clicking the button will now give an overview of why; I'm trying to overhaul that as well so that non-shortstack enjoyers can still enjoy the game.
Lots to do, I hope you enjoy v3, and I hope you're excited for what's to come!
aw but i liked the shortstacks human version, it was more in theme of the entire game design in its original look
Don't worry I'll be doing plenty more shortstacks in the future UwU
I'm curious, what ai did you use to get the images? I like the redesigns
My old guide is still mostly accurate, but I've switched to using illustrious models and trained a new LoRa. To be honest trying to keep track of all of it is surprisingly hard! Even with the new postwriter script I'm making progress on the game a lot faster than I expected, first world problems I guess.
The redesign images use the NTRmix checkpoint: https://civitai.com/models/926443/ntr-mix-or-il...
And this LoRa, though I'm training another version of it right now: https://mega.nz/file/7qIAXSjY#coQtQG9RFiK4MZrfI...
I went through it in more detail in a F95zone post here: https://f95zone.to/threads/syrup-town-v3-1-nood...
If you gen something cool with it, feel free to let me know!
Weird question, but I thought I remembered seeing some kind of space themed game on the Master Index at some point. Am I going crazy, or did that actually exist?
Just looked through some of the old posts and found out I wasn't crazy, it's called Argent Science. Is that game still being worked on, or is it not gonna happen?
Eventually! But working on multiple games at once is hard. Lemme get ahead a bit more on Syrup Town before I start working on new things.