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Hello all! Just a real quick followup, people found a number of bugs in v7 so I whipped up a quick bugfix patch which should hopefully fix all of them:
I already updated the online version, and updated the links from the v7 release post but here they are again if you need them:
Play Syrup Town online here: https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
v7.1 Hotfixes only: https://mega.nz/file/PyglTQYR#yb6ryc5wdkBK7jnP0xFynmC-SOCfc0WP3O33eKL5khY
Syrup Town v7.1 Full Download (webp version): https://mega.nz/file/i3wVXbDb#XubNovpw5cjLwKoRN8SVb3UvgAxbIhAZIqvAqdPB810
Upgrade Pack from v6 to v7.1 (webp version): https://mega.nz/file/WnpUEBRY#gqrhwFtiK1HSGnmvCTlxUjEYOpsnKqwYTRqQ3Rc-U2k
.apk Version for Android Devices: https://mega.nz/file/jiZATZ5K#8JU-XbQdVNOJkl1PUGnVMRhvn0B1uwBDBkQugWxeq4c
Upgrade Pack from v6 to v7.1 (png version): https://mega.nz/file/mmhxBLBD#E5N6popVTBdczIOa49Z2q753heZ0F94JtUFgCFsMRBI
Please let me know if anything else breaks! All of these fixes will also be included in v8 as well.
And while I'm writing the post anyways, here's a number of new shots I made and will probably add to the game later in the meantime. Please take them in exchange for the inconvenience.
Helloooooo pasta perusers! I holed up in my little cave a bit towards the end there but it's finished, Syrup Town v7!

Play Syrup Town online here: https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
v7.1 Hotfixes only: https://mega.nz/file/PyglTQYR#yb6ryc5wdkBK7jnP0xFynmC-SOCfc0WP3O33eKL5khY
Syrup Town v7.1 Full Download (webp version): https://mega.nz/file/fuxQwZjS#omDiHduew9gAiq-V7pU5XnFrx5lNEAVEXEgu0CrCObM
Upgrade Pack from v6 to v7.1 (webp version): https://mega.nz/file/WnpUEBRY#gqrhwFtiK1HSGnmvCTlxUjEYOpsnKqwYTRqQ3Rc-U2k
.apk Version for Android Devices: https://mega.nz/file/jiZATZ5K#8JU-XbQdVNOJkl1PUGnVMRhvn0B1uwBDBkQugWxeq4c
Upgrade Pack from v6 to v7.1 (png version): https://mega.nz/file/mmhxBLBD#E5N6popVTBdczIOa49Z2q753heZ0F94JtUFgCFsMRBI
As a reminder I will no longer be uploading the full PNG versions, they're getting too large for my awful speeds. The webp version of the game is still high quality and includes prompt keywords in the .txt files in the images folder.

Khanna was a shockingly difficult character to write. Sometimes I get by on the seat of my pants, some characters were even first draft and then done, but I just wasn't satisfied somehow. In the end even though I didn't go the exact way I planned I really feel like I cooked with her, though I'm very interested to know what you all think!
This update also includes the WIP version of my prompt generator in the Technology wing of the museum, the goal there as I brought up before is to make it easier to get into generating images. There's still an absolute ton of work to do, but at least working on it also makes my own generations faster!
Speaking of, jiggies! Lots of subscribers sent in tons of requests and I had a blast doing them, and I'll be continuing to make more. If you're a subscriber feel free to message or DM me, though the best place to do so is over discord so I can run in-progress versions by you. I've been posting finished pics to the discord and my twitter at https://x.com/NoodleJacuzzi so feel free to come hang out in either of those places.
We're on the last set of characters left before all the cast has their new models, I may take it easy on this next one. Is it even possible for me to make an update of the game without overhauling something or starting some brand new massive project? We'll have to see! Here's a rough outline of my immediate plans:

And finally before I forget EvilCrucifix volunteered to help create a character, and here's a few previews of her:

Yo dazo!
It's nearing the end of September, and I've been hard at work! This'll be a quick one, but there's still a lot to cover.
I revisited the idea of the Tellyvision I had back in v3, now as an artifact that can serve as an outlet of some of the random ideas I've had lately. Unlike with the other artifacts, this one you take to Cayenne to investigate! I've already got two episodes finished, with two more just about done!
Meanwhile Khanna's been hard but fun to write. I'm trying to make her feel distinct from Marlow, since he's also someone with high expectations for the human. Just like him, Yu isn't... Exactly like she was expecting.
Hence why she's a lot more forward than you'd expect from a human worshipper!
One thing that ate up a lot of my time, but with hopefully pay off in the long run, is I'm making progress on my own webui, built directly in syrup town. I made it since Forge is extremely laggy, borderline unusable on my phone, and it ended up with a lot more features along the way:
Basically this is an all-in-one prompt sorting, pruning, autofilling, and keyword replacement tool. Imagine if you wanna get a prompt of Lucoa from Maidragon from behind, all you'd need to do is write
.lucoa, default, from behind, facing away
Instead of
lucoa (maidragon), 1girl, 2 horns, tube horns, yellow horns, green hair, long hair, wavy hair, blue hair gradient, huge breasts, backboob, wide hips, thick thighs, skindentation, pink hat, baseball cap, white brim, black shirt, tank top, no bra, blue shorts, denim shorts, short shorts, black thighhighs, pink shoes, sneakers, from behind, facing away
There's still a lot to do but it already has a number of features, sorting things into four categories and I made it able to parse when a user copies directly from gelbooru:
This isn't something you'd install, and really it just sends the cleaned-up, sorted prompts over to forge. It's something accessible directly in syrup town itself, and would be a good way to say clean up or yoink bits of an image. Even if you're using it online, you can't actually send prompts to forge for generation, but it'll still be useful for cleaning and organizing.
All of Syrup Town's images still have their keywords associated in .txt files, so this will hopefully help people get started even more easily with generation.
Surely this super useful tool will be popular around the globe! And everyone will need to play Syrup Town to use it!
MWAHAHAHA!

... Anyways, there's still a lot more to do with it. Each new step breaks something else and I only have so much longer in the month to get the update out, so I may pause on it here and leave it accessible but in a still very-clunky state.
Both the Tellyvision and the new jiggies are currently being tested on the PTR. Oh, did I forget to mention? I also did a bunch more jiggies:
Sorry for the delay! A lot's on the table so I really had to lock in. Still:

Play Syrup Town online here: https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
Syrup Town v5 Version Download (webp version): https://mega.nz/file/vuJ01ShQ#4Hlwn5l54rhZ6Ymz7d9OSK68m8i9lAZK6GBrq9lLooY
Upgrade Pack from v4 to v5 (webp version): https://mega.nz/file/LrwGTAoA#W1QhdTUX0MHdkeM9oHfCF5e1rH2_ztZpGyrSbWWai0c
.apk Version for Android Devices: https://mega.nz/file/fqgBFToI#qAPwYM5DSoeRQbCFxqeWb-IP911mnd4betpTzf3z_n8
Syrup Town v5 Version Download (png version): https://mega.nz/file/j2wwmKCJ#cuMn8h5f8tGXg37WTb0_MPaYVaSMPEntbQmS652bx7k
Upgrade Pack from v4 to v5 (png version): https://mega.nz/file/7iwQ3SIL#r54og0X_klS9Z327yfX6WUfPmAWdSXMy9vICE5GZec4
This update ended up being way more veggie-heavy than expected due to Mary-Lou. Because adding the pregnancy-focused character without any pregnancy content would have been very silly, I completed not only her intro but all the way to being invited to her house.
There's a ton of areas where I've started dabbling, but am not far enough in that I can actually add content. So:


And all this in addition to all the other things on my to-do list, hoo boy! Lots to do, lots to do! I don't have a lot of experience writing pregnancy, so please feel free to give suggestions for Mary-Lou scenes.
Riley's new content is a pretty good example of how characters will get new content, a short sidequest full of nonlinear scenes. And finally, I wanted to put the new morning scenes into the gallery but given they're very short, only appear randomly, and I may make the hot morning ones only appear in the summer and do seasonal stuff, I kept them out of it. If you'd prefer I do something different with them, lemme know!
Hello hello all! v5's been chugging along and there's new stuff to talk about. Thankfully I was able to escape playing the new palworld update long enough to make some progress. There's a few things on our agenda to day so let's dive in!
There's a new mod character for Hentai University by Cap!
She's been added to the online version, just go to the game console:
For offline players you can download her here: https://mega.nz/file/buIXzYpK#6vp2kv55z4T4dgIp9bC0jkVKJmJIQugrGuAz6fHAIYg
Extract in the hentai university folder, then go to game console to enable her.
Her first appearance is in the shopping district. If you get stuck be sure to try checking around in the evening, and be sure to buy the security camera item from the shopping district.
The central focus of v5 is done, introducing Mary-Lou. I think she might be a bit too one note, at least until her impregnation. Because I made her third scene so long her entire character ends up being "wants to get pregnant", moving from stuttery nervous gal to 100% done with this impregnate me now over only three encounters.
She's gotten a fair bit of feedback on the public test server, speaking of:
I was having fun with palworld and decided to make a new card set based on them. **Just for now**, I've disabled the old cards to test ideas on the PTR:
As you can see I made a lot! Finding loose cards can be fun, but I also wanted to try making actual packs. If that one tcg pocket app can make an advent calendar pack-puller fun, maybe I can to? But doing that needs more cards than I currently have.
Still, there's a lot to consider. The design space is pretty overwhelming, there's feral vs anthro versions to consider, flat chest vs booba, normal sized vs shortstackified, and all in addition to whether they have a dongus or a vagoo.
Test on the PTR (public test release) server here: https://noodlejacuzzi.neocities.org/syrup-town-ptr/ Mobile: https://noodlejacuzzi.neocities.org/syrup-town-ptr/mobileYou'll need to use the even the funko pops cheat and it'll show all the pal cards. All the old pocketmanz cards images are broken while I test this stuff.
If you do pop in to look at the cards, be sure to let me know which ones are your favorites so I know what to avoid cutting (If I need to cut any)
I feel like I've managed to break it down enough that I can run a poll:
Question 1: How to organize and display the male/female versions of cards:
Group everything together
+ Omnivores can collect everything
+ No need to add extra buttons
+ All cards display together
+ Combining cards will be easier to code in
- Memory issues due to the amount of cards onscreen
- Similar art between male/female cards will stick out
Separate male and female cards by set
+ Omnivores can collect everything
+ Cleanly separates by carnivore and vegetarian modes
+ No worries about similar male/female art
- More buttons to deal with
- Will need to use brain and think about cross-set card combining
Make female cards replace male cards when in vegetarian mode
+ Way less cards to clean up
+ No need to add extra buttons
+ All cards display together
- Every male card will need a direct female counterpart
- Omnivores won't be able to collect male and female cards
And question 2: Lots of cards, or fewer cards:
Multiple sets of cards per pocketman, combinable collectables
+ Lots of cards
+ I can give player packs of cards instead of singles
+ I can do multiple bodytypes/poses
- Hard to make cards feel distinct and special
- Needs many cards to account for male/female/futa variants
- Less polish per card
- Need to separate cards into pages to prevent memory issues
- Balance between male/female cards might be skewed
One set of cards per pocketman
+ Less cards to clean up
+ Cards feel more memorable / distinct
+ I can be sure there are the same number of male / female cards
- Harder to pick which bodytype I want to go with
- Harder to fill packs
- Lots of art I like will be dropped
Of course direct feedback would be very helpful too. Should I do something specific with rarity? With bodytypes? I haven't coded it in yet, but there are male/female/feral/dickgirl tags in the code for future content filtering.
Keep in mind all the cards have already been generated. I feel I'll probably go crazy trying to cut down and pick just one set per mon, though I could make a dedicated shortstack set later? I don't know, this is all too much brain power for a minor thing meant to make exploration more fun. Please do the brainwork for me...
I can't actually separate into multiple polls so I'll just add all the options at once and let people vote for multiple things.
Salutations all! Real quick status update to keep you all in the loop. I'm currently working on Syrup Town v5, focusing in on one thing at a time (mostly) has been great for my productivity, and I've been able to focus better overall.
So! What's done so far?
Mary-Lou is nearly done. All her images are generated and polished, all the framework and such are already in place, all that's left for me to do for her is the writing.
Structurally she'll go really fast, you'll already be invited to her home and be able to do repeatables by the time you're done with v5, since in order for her to believably pregnant her 4rd encounter is a week long impregnation marathon, which will actually be 4 scenes in one and uses 22 images. Plenty of writing to do!
I made some progress on Helena already, but there won't be a ton of new stuff for her. Actually, I'm weighing options right now. I could let you resume your tour from before her breaking point, maybe add some new scenes in that in addition to the anal and repeatable scene I already have planned, but maybe instead I should make a new set of tour scenes which accurately reflect her post-friendship character? But what would those scenes be about?
The new expression sets for Cayenne and Mary-Lou are fully done. Mary-Lou being pregnant most of the time made things harder, I had to do a full extra set of arousal sprites and her clothes for her non-pregnant expressions. These new style of expression sets are still hard to do, there's no easy way to get all the cropping and cleaning done.
I'm thinking that I'll need to do a poll for the non-furry version. I could release it with v5.5 as planned, but I might need to remove the ability to change clothes and just have them be simpler single expression sets. I'll need to do some testing to know for sure.
The main issue is probably gonna be the hair, the simpler designs of the furry cast means that RemBG gets a lot more of the background removed properly. I'll keep you all updated and get those tests done soon to get an idea of how long that simpler approach will take.
The pocketmanz rework is going smoothly. My plan is to separate the cards into some categories, and the weirdest ones will be put in a secondary set unlocked through a "monster-fucker liscence" obtained at the museum. This way pocketmanz like magnemite and weedle won't traumatize my vanilla audience, and all the... Let's say connoisseurs will have a lot to dig into.
I take breaks on the weekend and just work on whatever. Usually this is just more Syrup Town but this last weekend I wrote a bunch of documents and generated a bunch of images inspired by Vanillaware titles.
The documents are mostly just math and potential mechanics though. This weekend I plan on exploring stuff and seeing how crazy trying to get a super simplified RTS working in javascript will drive me. GrimGrimoire meets Unicorn Overlord, but with porn. And shortstacks.
It'll be fun designing a game with actual gameplay, though without being on a team I don't think I'll be able to flesh it out into a full game. Maybe I should work up some kind of game adoption program where I generate art, build the engine, and give a design document and give the starting push to other game developers? I think that'd be neat. I get messaged by quite a few creatives interested in starting their own games but don't know where to start.