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Salutations all! Real quick status update to keep you all in the loop. I'm currently working on Syrup Town v5, focusing in on one thing at a time (mostly) has been great for my productivity, and I've been able to focus better overall.
So! What's done so far?
Mary-Lou is nearly done. All her images are generated and polished, all the framework and such are already in place, all that's left for me to do for her is the writing.
Structurally she'll go really fast, you'll already be invited to her home and be able to do repeatables by the time you're done with v5, since in order for her to believably pregnant her 4rd encounter is a week long impregnation marathon, which will actually be 4 scenes in one and uses 22 images. Plenty of writing to do!
I made some progress on Helena already, but there won't be a ton of new stuff for her. Actually, I'm weighing options right now. I could let you resume your tour from before her breaking point, maybe add some new scenes in that in addition to the anal and repeatable scene I already have planned, but maybe instead I should make a new set of tour scenes which accurately reflect her post-friendship character? But what would those scenes be about?
The new expression sets for Cayenne and Mary-Lou are fully done. Mary-Lou being pregnant most of the time made things harder, I had to do a full extra set of arousal sprites and her clothes for her non-pregnant expressions. These new style of expression sets are still hard to do, there's no easy way to get all the cropping and cleaning done.
I'm thinking that I'll need to do a poll for the non-furry version. I could release it with v5.5 as planned, but I might need to remove the ability to change clothes and just have them be simpler single expression sets. I'll need to do some testing to know for sure.
The main issue is probably gonna be the hair, the simpler designs of the furry cast means that RemBG gets a lot more of the background removed properly. I'll keep you all updated and get those tests done soon to get an idea of how long that simpler approach will take.
The pocketmanz rework is going smoothly. My plan is to separate the cards into some categories, and the weirdest ones will be put in a secondary set unlocked through a "monster-fucker liscence" obtained at the museum. This way pocketmanz like magnemite and weedle won't traumatize my vanilla audience, and all the... Let's say connoisseurs will have a lot to dig into.
I take breaks on the weekend and just work on whatever. Usually this is just more Syrup Town but this last weekend I wrote a bunch of documents and generated a bunch of images inspired by Vanillaware titles.
The documents are mostly just math and potential mechanics though. This weekend I plan on exploring stuff and seeing how crazy trying to get a super simplified RTS working in javascript will drive me. GrimGrimoire meets Unicorn Overlord, but with porn. And shortstacks.
It'll be fun designing a game with actual gameplay, though without being on a team I don't think I'll be able to flesh it out into a full game. Maybe I should work up some kind of game adoption program where I generate art, build the engine, and give a design document and give the starting push to other game developers? I think that'd be neat. I get messaged by quite a few creatives interested in starting their own games but don't know where to start.
Play Syrup Town online here: https://noodlejacuzzi.neocities.org/syrup-town/
Play the mobile version online here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
Syrup Town v4 Version Download (webp version): https://mega.nz/file/XrwWUTTD#l5DFxHuTQ5xENUDpN0BlZgAihwPLdy6K9xA0i6xY_OQ
Upgrade Pack from v3 to v4 (webp version): https://mega.nz/file/uv5xhBTK#QxIjU10dpXbxmqDvXgU98Ll79-EXJISpTLxPn2PVN7w
.apk Version for Android Devices: https://mega.nz/file/iuAQTRyQ#8glPPTHn08cnMBogk3lLY0rjCDm08xpgYtb29yEusGg
Syrup Town v4 Version Download (png version): https://mega.nz/file/GqoQ2SqR#K8V1LB4Evuf4i8u3xIU8nX3JqymOxnvtp4jsYYYWSBw
Upgrade Pack from v3 to v4 (png version): https://mega.nz/file/23Zj0SZT#FkP3kQfnUHd7dyTnBetsGAa7r582KoFrVAnaJP5Z6Vw
As always, I recommend the .webp version of the others, there's no noticable quality drop I can see and it's like 1/3rd the size.
Content:
Other changes:
Bugfixes:
Fixed a number of bad images and typos.
I mentioned it last time but the expression sets are waaaaay more time consuming than I expected. It could mean that the non-furry version will have to wait a bit longer, or I could not include outfits for its first release. Only Angelica and Helena have new models at the moment, but for v5 I plan on updating Bluebell, Cayenne, Sharly, and Mary-Lou for sure.
I also wanted to add proper tarot readings using all of Sharly's new cards, but that'll have to wait for a future update. Angelica and Helena were both pretty mechanically complex characters.
Angelica's content continues exactly where she left off. Each day her lust will passively increase, and talking to her while it's maxed will lead to a scene. Otherwise, she'll give one of her non-horny chats.
Helena takes you on a tour of the town. You get scenes over time when getting the tour / gathering things with her, but to actually progress you need to tour the forest orchard and get that special scene.
In any case there's also the part 2 for even further beyond content:
However there's a few things extra I haven't put on that list yet:
With those in mind, what kind of stuff should I prioritize? Anything you think I missed? All feedback is welcome, I hope you'll enjoy v4!
Hey y'all! I was really hoping I'd get a release out every single month, and I got really close!
The expression sets are waaaaay more time consuming than I had thought. I completely underestimated the amount of manual work I'd need to put into every expression, especially since the jump to illustrious means the errors are more noticeable. I also like adding visual effects like hearts to the aroused expressions, which while more work, I think help each scene's readability.
For Angelica I had to re-do her entire dialogue system while also making sure it wouldn't break for players already partway through her content. There's sex variants as always, though one of the six scenes is completely different if Angelica's got a dick vs a pussy. Her new stuff will continue exactly where she left off.
Helena's got a mechanic where she tours you through town, and while some are short I did have to write in some fluff for every location in the game. Plus, her scenes use more of those player shots I showed off before, which take a fair bit more work than the average image. Future updates will have her invite you into her home! I made sure to have lots of subby carnivore stuff with Angelica especially since not everyone will like playersub content.
Beyond that I re-did Mary-Lou's magazine and logbook for when she's added in the update after the next one, added more Angelica chatting scenes so it wouldn't start repeating itself too early, added Helena's morning crossover events with almost the whole cast, and I re-did the way save data is written so it gives more useful information like how many scenes you've gotten and what mode you're playing for when I add the FeMC route. (It's still all backwards compatible, of course)
That last one is the big one. I could probably take out the other three in a few hours and release, but I've built up a lot of technical debt and things are breaking. Even right now I open the logbook and see things are squashed.
The new content's already up on the public test release server, and a few volunteers are helping by pointing out any bugs I missed. Big thankies to them, and to you all for sticking around! If you have any last minute thoughts or avatar requests, feel free to send them my way here or via discord.
While the game has character customization, most of the time when the player character is meant to be in the scene, they're just a disembodied hand, penis, or its a crotch pov shot. But one of Helena's scenes focuses directly on the player's backside, so I made variants based on skintone, otherwise it'd feel weird and jarring:
I've always planned on going back through all the images and making variants for different skintones, it just hasn't been a priority yet. Is this something I should focus on for v5? It wasn't on my roadmap but if it's something you'd like to see, I'll see if I can get it done alongside all the other stuff.
Hey y'all, noodle here!
With Hentai University v33 finished, I have a pretty large backlog of syrup stuff to show off, but first things first I thought I'd tackle what is by far the most requested feature for Syrup Town: The ability to play with both vegetarian and carnivore modes enabled at the same time.
Yes, that's right, Syrup Town will now have a dedicated vegan mode, wherein you reject all advances from everyone. Activating them both will trigger a new ending upon leaving Angelica's office. Similarly, beginning the game with both modes enabled will give a variant of that same ending. Both will have Angelica finding the human has, instead of getting down and dirty with the townsfolk, simply left town to go on a fishin' trip with sure-to-be fan favorite character Skrunklechoob.
I myself am quite enjoying my break, and-
... What's that? April fools day? Oh, sorry, I missed that this year. No prank for you, this is an actual feature being implemented in v3.
Talk to you again soon!
Here it is! Sorry I suddenly vanished, I finished the non-furry images all the way back on the tenth and had them up on the PTR for testing and then got inspired to write some extra scenes, but then suddenly got really sick.
Usually the .5 updates are just for adding non-furry images and maybe some bugfixes, but this time I decided to include new content for both the furry and non-furry versions. This turned out to be more work than I planned, mostly due to my really slow upload speeds combined with finding a bug meaning I had to remove it all and re-upload it. And at 500 kilobytes a second the 9 gig files would take around 5 hours to upload, meaning I had plenty of time to wait or search for more bugs.
There's a lot of links to juggle this time so please bear with me. If you're wondering which are the best versions to play, I recommend either playing online or using the Dual v2.5 WEBP version. In general I recommend using the webp version, I don't personally see a quality difference and the filesize is much lower.
You can play online via my Neocities Index: https://noodlejacuzzi.neocities.org/syrup-town/
And play the online mobile version here: https://noodlejacuzzi.neocities.org/syrup-town/mobile
Dual v2.5, WEBP version: https://mega.nz/file/iiI1xKqC#ZjfpGuPei7_Ppovo66JPYEMN05DTG6Y4Bgpd-5qxM1A
Dual v2.5 APK: https://mega.nz/file/yqxURKgb#dLIjjQ9X3Bd5JHfde4V4aaaBCTmw0C_fxnJARyBBLOs
(No upgrade packs for the dual version since I don't know for sure what images you might be missing if you've been downloading the furry/non-furry. It's also only 900 megs, but I know download sizes are important to some so I'll include upgrade packs for the future dual version releases.)
Remember that all saves are compatible with all versions.
Furry v2.5, Smaller WEBP version: https://mega.nz/file/KzpBCboS#khbcCZRyaNgTNDuhApkHp18HeTKxDBQWLfGQOxWhjpE
WEBP version upgrade pack from v2 to v2.5: https://mega.nz/file/bmwnRZLI#dcPIfd9ZNmGCxmmutTcnRpVCp-amw3CeCqN-t0jmp14
Furry v2.5, Full-Sized PNG version: https://mega.nz/file/mrogSbga#caqZl6IiCC0TXt964PgFJaBTsCk0H-QDGKF0j6t3j1M
PNG version upgrade pack from v2 to v2.5: https://mega.nz/file/PuwT2TgI#Y79rLEgo_VYXk61pMTcf5j4LcB5tBS4z8ayTmZJogwo
Furry v2.5 APK: https://mega.nz/file/j6QmlK7Z#FkD6c2es_HAFWDRRV6EWs8Qk3UPF3BuY5DvLUJvGekk
No-Fur v2.5, Smaller WEBP version: https://mega.nz/file/32QmhSDJ#toE8nh8pOByZB2biIiMISzTwpu05DPiko1C9G0ajvBE
WEBP version upgrade pack from v1.5 to v2.5: https://mega.nz/file/rupmmbZb#5d4w53RTYvrYr7TfF5PJ0E8ZWCObb-A9Ziq_iO3cZEk
No-Fur v2.5, Full-Sized PNG version: https://mega.nz/file/nmxmiTYK#STT1eGUEIrQMVit-YqWxrFwRUsIuK3KUcfziA-os9tU
PNG version upgrade pack from v1.5 to v2.5: https://mega.nz/file/a7pgVTqb#P56qz0FnCVoJF-flj9bYXS_ljtT1cfd6czE95vA-9e8
No-Fur v2.5 APK: https://mega.nz/file/r7RFgboK#At9PRnqOzgHUFSwyROYJ3DJBKjNo2PDfR7p-4VaN3WI
Given how much data needed to be uploaded I think I probably shouldn't have tried to update both versions at once, but since Hentai University was up next I didn't want to leave the finished scenes sitting in a box for a month.
Still, it's a lot of links! I'm not sure what the best way to handle it is for the future. I think the webp version is overall better but some players may prefer the larger image dimensions and some browsers just can't display webps. Any suggestions would be appreciated.
The new costumes are mostly for future planned seasonal events, they don't normally appear in the museum because I set a flag to hide them. They'll appear and you're free to use them via the free the fur cheat code though. All of them work on both the furry and non-furry versions. Some characters have a lot less than others as their hair/colors were giving me problems.
I had preview posts written as I was going but subscribestar posts can take a while to write since I need to consolidate everything, and in order to get inline images the ones above I need to upload the images to an external website and then basically have to write HTML code for the post. I won't give up on trying to post more though, it's just that I realized that between being sick and dealing with mold issues in my house (maybe they're related?) that assembling the post would probably delay me another day so I just tried to focus entirely on the work.
I'll be working on Hentai University next, but I also want to see if I can write some kind of script that'll handle that for me an let me write and attach images more easily. There's a lot to do so I hope you'll stay tuned and thank you as always for being patient with me!