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Noodle Jacuzzi
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Noodle Jacuzzi
Salutations, I'm Noodle Jacuzzi, and I make erotic games using HTML5 and Javascript! I'm the creator of Syrup Town, Hentai University, Human Alteration App, and more!
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Displaying posts with tag SyrupTown.Reset Filter
Noodle Jacuzzi
Public post

[Release] [Syrup Town] - Syrup Town v2.5

Here it is! Sorry I suddenly vanished, I finished the non-furry images all the way back on the tenth and had them up on the PTR for testing and then got inspired to write some extra scenes, but then suddenly got really sick.

Usually the .5 updates are just for adding non-furry images and maybe some bugfixes, but this time I decided to include new content for both the furry and non-furry versions. This turned out to be more work than I planned, mostly due to my really slow upload speeds combined with finding a bug meaning I had to remove it all and re-upload it. And at 500 kilobytes a second the 9 gig files would take around 5 hours to upload, meaning I had plenty of time to wait or search for more bugs.

There's a lot of links to juggle this time so please bear with me. If you're wondering which are the best versions to play, I recommend either playing online or using the Dual v2.5 WEBP version. In general I recommend using the webp version, I don't personally see a quality difference and the filesize is much lower.

You can play online via my Neocities Index: https://noodlejacuzzi.neocities.org/syrup-town/

And play the online mobile version here: https://noodlejacuzzi.neocities.org/syrup-town/mobile

Both versions in one

Dual v2.5, WEBP version: https://mega.nz/file/iiI1xKqC#ZjfpGuPei7_Ppovo66JPYEMN05DTG6Y4Bgpd-5qxM1A

Dual v2.5 APK: https://mega.nz/file/yqxURKgb#dLIjjQ9X3Bd5JHfde4V4aaaBCTmw0C_fxnJARyBBLOs

(No upgrade packs for the dual version since I don't know for sure what images you might be missing if you've been downloading the furry/non-furry. It's also only 900 megs, but I know download sizes are important to some so I'll include upgrade packs for the future dual version releases.)

Remember that all saves are compatible with all versions.

Furry version only

Furry v2.5, Smaller WEBP version: https://mega.nz/file/KzpBCboS#khbcCZRyaNgTNDuhApkHp18HeTKxDBQWLfGQOxWhjpE

WEBP version upgrade pack from v2 to v2.5: https://mega.nz/file/bmwnRZLI#dcPIfd9ZNmGCxmmutTcnRpVCp-amw3CeCqN-t0jmp14

Furry v2.5, Full-Sized PNG version: https://mega.nz/file/mrogSbga#caqZl6IiCC0TXt964PgFJaBTsCk0H-QDGKF0j6t3j1M

PNG version upgrade pack from v2 to v2.5: https://mega.nz/file/PuwT2TgI#Y79rLEgo_VYXk61pMTcf5j4LcB5tBS4z8ayTmZJogwo

Furry v2.5 APK: https://mega.nz/file/j6QmlK7Z#FkD6c2es_HAFWDRRV6EWs8Qk3UPF3BuY5DvLUJvGekk

Non-furry version only

No-Fur v2.5, Smaller WEBP version: https://mega.nz/file/32QmhSDJ#toE8nh8pOByZB2biIiMISzTwpu05DPiko1C9G0ajvBE

WEBP version upgrade pack from v1.5 to v2.5: https://mega.nz/file/rupmmbZb#5d4w53RTYvrYr7TfF5PJ0E8ZWCObb-A9Ziq_iO3cZEk

No-Fur v2.5, Full-Sized PNG version: https://mega.nz/file/nmxmiTYK#STT1eGUEIrQMVit-YqWxrFwRUsIuK3KUcfziA-os9tU

PNG version upgrade pack from v1.5 to v2.5: https://mega.nz/file/a7pgVTqb#P56qz0FnCVoJF-flj9bYXS_ljtT1cfd6czE95vA-9e8

No-Fur v2.5 APK: https://mega.nz/file/r7RFgboK#At9PRnqOzgHUFSwyROYJ3DJBKjNo2PDfR7p-4VaN3WI

New Content:

  • Added new costumes for the entire cast for both furry and non-furry versions, each costume has a full expression set.
  • Added a non-furry set of tarot cards for the non-furry version of the game.
  • Added 1 new morning scene for Riley, Sorbet, and Sharly. Each triggering after becoming friends with them.
  • Added a new repeatable scene for Sorbet.
  • Added non-furry images for all of the v2 content and the bonus scenes above.

Other changes:

  • Goodra is now a card found in lavender lane, the flashing merchant now sells you a set of three new vertical cards
  • Added new random jiggy options if you've completed all jiggies or have the "even the funko pops" cheat enabled.
  • Added a second chance to start collecting the cards in Sharly's house if you chose to discard the tarot card.
  • Fixed a few weird images found by Kyupon like the fem fairy scene.
  • The museum now checks if you've ever had an item, rather than if you currently have it in your inventory.
  • Added a sell-all function to Bluebell's shop.
  • Angelica is now visibly excited when you've met her progression requirements.
  • Added a new type of pocketman frame used for the new pocketmanz cards.
  • Added code to automatically replace <3 in text with a heart.
  • Replaced the old pog-coin tails sides to match the new SDXL art style

Bugfixes:

  • Fixed a bug where the PNG version magazines were broken.
  • Fixed a broken image in Sharly's first repeatable scene.
  • Fixed a bug where the male lopunny image was broken.
  • Fixed a bug where gathering and hunting in the forest wilderness was causing a softlock.
  • Fixed a bug where horizontal rules were accompanied by empty text bubbles.

Given how much data needed to be uploaded I think I probably shouldn't have tried to update both versions at once, but since Hentai University was up next I didn't want to leave the finished scenes sitting in a box for a month.

Still, it's a lot of links! I'm not sure what the best way to handle it is for the future. I think the webp version is overall better but some players may prefer the larger image dimensions and some browsers just can't display webps. Any suggestions would be appreciated.

The new costumes are mostly for future planned seasonal events, they don't normally appear in the museum because I set a flag to hide them. They'll appear and you're free to use them via the free the fur cheat code though. All of them work on both the furry and non-furry versions. Some characters have a lot less than others as their hair/colors were giving me problems.

I had preview posts written as I was going but subscribestar posts can take a while to write since I need to consolidate everything, and in order to get inline images the ones above I need to upload the images to an external website and then basically have to write HTML code for the post. I won't give up on trying to post more though, it's just that I realized that between being sick and dealing with mold issues in my house (maybe they're related?) that assembling the post would probably delay me another day so I just tried to focus entirely on the work.

I'll be working on Hentai University next, but I also want to see if I can write some kind of script that'll handle that for me an let me write and attach images more easily. There's a lot to do so I hope you'll stay tuned and thank you as always for being patient with me!

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Noodle Jacuzzi
Public post

[Release] [Syrup Town] - Syrup Town v2

Goodness gracious it's finally here! Ring the bells, light the fires!

... Okay maybe don't do that second one. Anyways, Syrup Town v2 is ready!

As always you can play online via my Neocities Index: https://noodlejacuzzi.neocities.org/syrup-town/

And play the online mobile version here: https://noodlejacuzzi.neocities.org/syrup-town/mobile

V2.1 Smaller .WEBP version: https://mega.nz/file/jrQihLDK#_KVKrCbOoeC7fR8IX2Eow3KcgY6R9BXbqphlxDka6co

v2.1 Full-Sized .PNG version: https://mega.nz/file/ejAEmAQS#i2RzjxDqmQVLNQjSLokFAfv5rzhi9GQ-MhLDXYt-rQg

v2.1 APK version for android devices: https://mega.nz/file/q2hyGTRI#cvNwfv3BlxHUTo2pMKuZ_XevjNWFalqm4ZKskFaK4fY

Please keep in mind that these are just the files for the furry version of the game.

V2.1 Bugfixes: A number of bugs were found, and fixed! The below versions have been updated to v2.1. If you already downloaded the game here's a link to just the bugfixes: https://mega.nz/file/mnIBEQ4S#YN7FImyqUjsGcoa4pFMcNPBNkWgkjDZWbhu-JUZLp8U

  • Fixed a bug where the PNG version magazines were broken.
  • Fixed a broken image in Sharly's first repeatable scene.
  • Fixed a bug where the male lopunny image was broken.
  • Fixed a bug where gathering and hunting in the forest wilderness was causing a softlock.

I'm sorry but there's no upgrade pack for this version. I switched over to SDXL and redid all of the game's CGs and expression sets, meaning an upgrade pack would be about 99% of the file size of v2 anyways.

I did find a way to re-insert .png info at a lower resolution though, so v2's PNG version is actually smaller than v1 despite all the new images! So that's nice at least!

New content:

  • Switched to the SDXL model PrefectPony, every single one of the game's ~500 CGs and every single character's outfits and full expression sets were redone in the new style. Every event image, every pocketmanz card, every tarot card, every vein on Angelica's blue balls. Everything (except for the pog coins which I forgot uwu). New character: Madame Sharly, the Mystical Black Cat
  • 2(-ish, his teasing is spread out over several days) new scenes for Riley
  • New scene for Angelica & Bluebell (images & some text differ based on sex)
  • New scene for Jasper, Garnet, and Sorbet
  • You can now enter a character's house after becoming friends with them, leading to repeatable scenes
  • Added 5 other pocketmanz cards and 2 new jiggies which can be obtained from gathering anything anywhere.
  • The final new pocketmanz card is available from a new gathering spot in the forest wilderness
  • Added a special new triad jiggy, obtained by collecting all pocketmanz cards, let me know if you like or dislike this new type!
  • Added full SDXL and Easyfluff installation and usage guides to the museum's technology wing. In the future I'll have guides for other topics too, like img2img or how to make expression sets.

Other changes:

  • Morning events and random encounters will now have a chance to repeat after a certain amount of time instead of restarting immediately after refreshing the game
  • Added names to the accessories so you can see which square is for which item and if they're enabled or not
  • Characters will give tours of their houses which is now how you unlock their clothes for personal use

Bugfixes:

  • Fixed the broken styles (persona, lobotomy, and vaporwave) on mobile
  • Fixed a bug where the encounter tabs in the basic style were missing some styling
  • Fixed a bug where Garnet's pog coin was broken online
  • Stopped the train noise after arriving in town

Style change:

I cover it in more detail here: https://subscribestar.adult/posts/1472658

But the new style should allow for a lot of fun new possibilities! No longer am I bound to the constraints of Easyfluff!

Overall the new model makes image work a lot more smooth and leads to higher image quality overall. Personally, there are elements of Easyfluff I prefer, but I can't be fiddling with AI models forever can I? Future versions of the new SDXL syurofluff model should fix up a lot of the weird quirks, but I don't plan on doing another complete game rebuild like this one. Really, I just wanted all the advantages that come with using an SDXL model:

THE DREAMS OF THE THREESOME ARE REEEEEEEEEEAL!

Other notes:

  • The non-furry version is now out of date. If playing online be aware that the new content won't have images if playing on the non-furry version until v2.5 releases.
  • A few extra random encounters and extra pocketmanz cards were left on the cutting room floor. V2.5 content? <.<
  • Definitely let me know if you like the triad jiggy thing, the larger size makes assembling more fun (in my opinion), but the game may need more work on mobile for big images like that to be fun.
  • Subscribers plz send avatar requests the sponsor wing is so bare LET ME THANK YOU FOR ALL YOUR SUPPORT ALREADY
  • A large number of costumes are present in the game's files but not used yet. This is because they're totally ready for use but I don't know what costumes will be painful to translate to the non-furry version. Since both games use the same save data, if a costume is only present in one version it'll lead to a lot of weird errors, and I don't want to have to delay the non-furry version if it turns out that a costume is confusing the non-furry model.
  • The only things not changed (aside from the UI) for the SDXL style are the pog coins (I forgor lmao) and the player. The player image was manually assembled and all the pieces were cropped out by hand to achieve the paperdoll style, so upgrading those to SDXL will be tough. Still, the player model stands out so much at this point I know I'll need to do it eventually.

I actually already generated a few potential bases, trying to keep it close to the original:

They'll look a lot better when I have the chance to really focus in on the player avatar, use the queria lora to polish them up, and upscale them. Note that I may try out many different base images, maybe some that deviate more from the easyfluff style? Idk yet.

One thing that is absolutely staying is the male MC is keeping the super wide hips and thick thighs, he needs to be compatible with the female upper body as well and I signed a blood pact where I need to spread the wonders of shortstacks across the world as much as possible or I'll lose my soul.

Er, I mean... I just think shortstacks are neat!

Anyways, let me know what you think of the update! Who should be next? The AI has issues with Marlow I'll need to fix in the next version of the LoRa, and Mary-Lou looks... Weird in the sdxl style so that leaves Nutmeg & Cinnamon, Khanna, and Helena. Who has your vote? Here's the game preview image I made a while back, all updated with the new designs:

Next up on the agenda:

Coming soon will be all the new content of v2 for the non-furry version! I'll need to update my fur to non-fur script, but it shouldn't take me too long. Expect that version in about a week! If things go smoothly I'll include the new costumes and little bits I didn't finish for v2 as well.

After that is Hentai University v33, which will focus on the Gyaru Trio and finish Quinn's massage clinic!

And after that, maybe more syrup? Perhaps I'll have those neat rainy scenarios done? It could be either one. I hope you'll enjoy, thank you for sticking around!

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Noodle Jacuzzi
Public post

Flufy SDXL Model

Hallo hallo! I see some of you have been commenting and sending me messages, I would really have loved to have responded right away, but for some inane reason gmail decided to move all emails for things like subscribestar and f95zone to a new tab and stopped notifying me of them. Thanks google!

So I've been working on v2, I have people testing sharly right now actually, but the long delay was caused by (among a few other personal life matters) me finally creating an SDXL LoRa for Syrup Town!

It would have been a lot easier to just straight up use my non-furry lora but I really like the softer nature of syrup town's current art and didn't want the shift to be -too- jarring. The ideal would be literally syrup town's current artstyle but with sharper lines and fewer anatomical errors.

So I went through every single image in the game and many other ones I found to be the best from my unused batches, cleaned them up heavily by hand, re-tagged them so they were more accurate, and then used Img2Img with various models at low denoising to get shots that I think still match the general vibe of syrup town but are much higher quality:

Here are some direct comparison shots:

Then I realized that the huge amount of Angelica, Riley, and Sorbet in particular would throw off the model by overfitting it to their details so I did the same thing with every one of my pokemon images and the tarot cards:

And the model can do even more pocketmanz designs as well:

You can find a link to the model and all the tags I used for it (and plan to include in the training data in the future) here, along with a link to all the training data as well:

https://docs.google.com/document/d/1Xm6Zsme8gJtc8tFJWDB8hjtSZYiU0njYR0rTJJHtpZ4/edit?usp=sharing

In total making the lora required cleaning and retagging about 850 images, and while I'd really like to do a thousand more to get even better quality I called it here for now so I can get back to work on the game.

Notably the lora has trouble with Bluebell's hair, it likes to turn Marlow's ears and tail brown, it messes with Angelica's fur giving her a white fur pattern a lot, and I'll need to completely redesign Mary-Lou in the future as the way the model generates her just looks weird to me.

I don't think it's a perfect improvement, but my main goal was to create a model that would let me:

  • Generate the characters reliably and consistently, as with easyfluff there are substantial detail and anatomy errors in around 60% of images.
  • Use plugins like regional prompting so I can do threesome scenes.
  • Generate profile shots with sharper edges so that I can use rembg to remove backgrounds instead of needing to remove them by hand.
  • Take advantage of sdxl's larger database so that I can generate syrup characters doing things like footjobs, which just wasn't happening with the easyfluff model.

And the fact that I now can do all that is a big win in my book! So while it was a lot of work I think it was worth all the effort.

With every CG editted to match the new style I've spent the last few days generating new expression sheets for every character. A lot of the older ones had pretty notable errors that stood out a lot when you compared one costume to another in the museum. All 17 characters (dick vs no-dick system chars are treated as separate characters), 13 expressions each (I added a new 'blush' expression I felt was lacking while writing Sharly), and every character has at least two costumes.

At each stage of the process I used the scripts I made for making expressions for the non-furry cast, so really the only hard parts were:

  • I generated 48 total base images for every character/outfit, and had to narrow it down to just one
  • After generating the variants of the base image to use for the expressions I had to clean up details like breath clouds, floating hearts, and make sure details like clothing strap colors, hair styles, and tail patterns were consistent. This was a lot of manually cleaning things up.

As I write this I'm still upscaling all of the images before I use remBG to remove the backgrounds, upscaling around 3800 shots has taken my computer about 36 hours so far, so the last bit of hard work will be going back in afterwards to clean up any areas remBG missed. Because the new model works so consistently I was able to img2img the whole character instead of just the face without it ruining the shots, so characters now leak precum in their ahegao portraits or sweat in their excited ones, for example.

I was actually able to try out lots of different new costumes as well:

And once all of that is finished I'll re-sort everything into its proper place, downscale it to reduce the massive filesize (SDXL hires images are almost 4 megabytes a pop) and put it all on the PTR for testing before getting back to work.

Sharly's main story like I mentioned is totally finished and all the framework for the rest is done, it's just scenewriting for the rest of the fluffies left now.

I will say I miss how patreon let you upload images directly inline, I have to upload all these images to a separate hoster and basically write them in as HTML now.

By the way while I was searching through my files I found a bunch of the very first shots I used of the syrup cast and made a little image comparing the oldest style to the newest one (sorry about the weird spacing I've used a lot of different image sizes over time):

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Noodle Jacuzzi
Public post

[Syrup Town Non-Furry] [Release] - Syrup Town v1.5: First non-furry version officially released!

Hey guys!

Normally I get right into the changelog but this release is the non-furry version of Syrup Town v1. It's the same content (with the v1.2 bugfixes applied) but after using the SDXL model AutismMix to transform the game's furry cast into de-furred shortstacks. This covers:

  • All costumes and expressions
  • Logbook images
  • Gathering encounter images
  • Random encounter images (like the fairy)
  • Pog coins
  • Magazines
  • Angelica's scenes
  • Bluebell's scenes
  • Cayenne's scenes
  • Fox twins scenes
  • Sorbet's scenes
  • And Riley's scenes

This does NOT cover: * Tarot cards * Pocketmanz cards

I also added a changelog to the title screen (click the version number to see it)

Saves between the furry and non-furry versions are completely compatible with each other. It's a cosmetic change, strictly for the people who don't want to look at furry art as they play.

I don't have any current plans of doing rewrites, the main character is a fluff-huffing maniac and I use that as a crutch when I get writer's block, and a whole lot of scenes mention tails and fur directly.

Downloads:

Smaller .WEBP non-furry version: https://mega.nz/file/DjJHRYBb#j66G6g9QgVNA2szcR5ytePoCdKVFmhITfaPoe-3oJEA

Full-Sized .PNG non-furry version: https://mega.nz/file/XvxABAxA#EsmUGPjz0MAaCIAsiQ-0SVVbqa1Z4Q8T90WjSz112CU

APK non-furry version for android devices: https://mega.nz/file/L6hUzYaQ#aH727mYgKPWKfKiPU00dtyZc-_z3i8f57reuq4xCj0M

And here's an extra .WEBP version with both furry and non-furry images so you can toggle between them: https://mega.nz/file/y7BCmJpS#bIMrAMHtKfDIFxEBFAVJ-dF-oorz6xMgyNcv5rs0tZo

Play Online:

Play the game online: https://noodlejacuzzi.neocities.org/syrup-town/

Mobile version of above link: https://noodlejacuzzi.neocities.org/syrup-town/mobile

There's a toggle on the online versions, though you'll need to toggle it to the non-furry version whenever the game is refreshed.

Thank you all for sticking around! Especially people still waiting for content for my other games. I'll take the skills and things I made making Syrup Town and use them to improve Hentai University and any other games I make in the future.

I meant to release this sooner, only a few bugs popped up on the PTR, but I got sick and my head's been a mess! Maybe this heat wave is getting to me. Just yesterday I laid down for a nap and woke up 20 hours later...

But somehow my body still desires yet more sleep so while I'll try and fix any bugs or issues that crop up I apologize if it takes me a minute as I think I need more rest.

I'm not satisfied with how much content there is so far, so I will say that v2 isn't too far behind. If I hadn't gotten so sick I would have probably had it done already, sorry! I've got a lot to do, hardly enough time.

v2 will leave Riley and Sorbet in a better state, introduce at least one new character, and add some scenes for a little bit of extra content. Because of all the work I've done figuring SDXL out, I should be able to do the non-furry version of v2 without too much trouble while working on Hentai University's next update afterwards.

Please take some v2 preview images as an apology for the wait. Hopefully it won't be too long!

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Noodle Jacuzzi
Public post

[Syrup Town Non-Furry Ver.] [Preview] - Testing, Testing

Why hello there!

I've finished all of v1's content for the non-furry version of @Syrup Town ! Or, at least, I think I have. It needs more testing, so if you'd like you can fire it up on the public test server (PTR). If you do, let me know if you find any bugs, graphical errors, inconsistencies between images (IE characters having the wrong colors), or have any feedback in general! This is a cosmetic change only and does not include either the tarot cards or pocketmanz cards, but it does include over one thousand expressions/images of shortstacks!

PC: https://noodlejacuzzi.neocities.org/syrup-town-ptr/

Mobile: https://noodlejacuzzi.neocities.org/syrup-town-ptr/mobile

I had to do very large bulk changes to some of the code to make the toggling work, but hopefully nothing's broken.

Also, subscribers, be sure to send me more avatar images/requests! If all goes well I'll be releasing this proper soon, and you should have a pretty face to go with your name in-game! I'll see about implementing the same system in Hentai University's next update as well, so your smug mug will be in there too!

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Noodle Jacuzzi
Public post

[Syrup Town] [Preview] Non-Furry Version

Status report time!

I've been making great progress with the non-furry version. A massive hurdle is that I use Easyfluff v11.2 for generating the game's visuals, but while it's not terrible for generating humans, It's very difficult to make them look good. The usual problems with AI really pop up, bad fingers, wonky eyes, etc.

Considering I 648 total images for all expressions across all costumes, consistency is valuable. Luckily as I've been working on the game I've written lots of python scripts for rewriting PNG info in images and gotten lots of practice with the AI, I was able to use SDXL to convert my old collection of easyfluff human images into ones using the AutismMix model.

Here's what the old easyfluff ones looked like:

I've already finished making all 54 costumes with 12 expressions each with AutismMix. I generated them in Easyfluff and used img2img at denoising strengths ranging from 0.6 to 0.8. There were a lot of cleanup steps involved though.

Here's how they look now:

It's just the expressions though, so only dialogue and logbook profiles. Apologies if anyone liked the EasyFluff style better, using SDXL means better resolution which means easier emotion generation and cleaner background removal.

Please note! Shortstacks are not shota/loli, I gave these characters mega thick dumptruck cake factories for a reason! Please don't get excited expecting shota/loli content and then get disappointed when all characters are directly stated to be of age.

As for how exactly I'll implement all of these... I'm not totally sure yet. A few outfits need a tiny bit of work, like Cayenne's pregnant images having some white spots in their hair and Helena's buzzcut being inconsistent between images. I could...

  • Keep it as something you just drag and overwrite your images folder with.
  • Treat it as an entirely separate game/download like how the webp/png versions are separate.
  • Try and find a way to support both fleshy and furry images in the game at once.

What do you all think?

in order to non-furry everything in v1 I need to do

  • Non-furry versions of the 12 expressions and 4 images of the intro boy
  • 51 logbook images
  • 42 Gathering images
  • 22 Angelica images
  • 34 Bluebell images
  • 29 Cayenne images
  • 70 Sorbet images
  • 36 Riley images
  • 20 Tarot cards
  • And if I want to do the pocketmanz dungeon that's an additional 192 images there.

I don't have ideas for how to replace the tarot cards or the pocketmanz for the moment, so if I ignore those for now that's 300 images just to catch the non-furry version to v1.

Luckily I saved the prompt for every single image I've generated for the game. I'll just need to write up a script to extract all of the prompts from them, then write another script that will hunt down each character's tags and replace them with their human version's tags, then generate, and then check and polish the 300+ images, and the non-furry version will be caught up with the furry ver of syrup town.

It won't be as simple as just removing tags, since the non-furry characters use entirely different sets of tags. Human sorbet for example has a ponytail. It will also need to account for if some parts of a character's keyword set shouldn't be shown, like how sometimes a character's eyes aren't meant to be visible like if from behind.

It'll be quite the undertaking but I think the expressions will prove to have been the hardest part. But I'll be juggling all this with more Hentai University and whatever content Syrup Town needs for v2. Please wish me luck!

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