Show your support for the project! What you'll get:
- My thanks!
- Access to supporter-only content feed, where I sometimes post news, polls, and sexy renders!
Show your support for the project! What you'll get:
Thank you for your support, you make the game possible! Sprites are the core of the project, and as a thank you, sprites will always have access to the newest releases of the game!
Your support is vital to the project, and you now have access to elite rewards, like high-resolution (2448 x 1872) picture packs!
Wow, thank you! :D I very much appreciate your generous support of the project!
As a thank you, once per month you can now add a message to the Broken Augur's Orb, an in-game item that displays random messages! Let players around the world know about your love of cats, the sinister menace of the Reptilians, or how you're secretly attracted to Velma from Scooby Doo!
I am deeply grateful. If you are able to, and you want to really support the project, this is the tier for you.
Your name will be added to a special in-game area, listing the project's most vital supporters. (This area probably won't be in-game until around 0.8, though).
Greetings! I'm at the point in 10.4's development where I need to make sure the relationship plugin has all the info it needs, and this post is an attempt to make sure I haven't missed anything. What follows is a long list of events that could potentially affect your relationships with various characters in either a positive or negative way. Be warned, this list is very spoiler heavy! If you can think of anything I might have missed, please let me know in the comments, the discord, or via a direct message. Since I'm trying to crowd-source info, I'm making this post public (so non-supporters can comment, etc.)
I've posted about this before, but just a quick recap: TPE is very character-driven, which makes your relationships with characters an important part of the game experience. You make choices throughout the game that ought to affect these relationships, and having characters respond to you in different ways depending on your relationship with them would make the game feel more meaningful and immersive. It would also be useful for me to be able to gate certain events based on your relationship with a character.
Data about relationship-affecting events are scattered in all kinds of different places - and in a few cases aren't currently recorded at all. This makes it very difficult to work with in any kind of systematic way, so I wrote a plugin to help manage this data. This plugin can calculate "scores" along different relationship "axes" - friend, romance, attraction - and also makes it easy to query if specific events happened or not.
The code seems to work well, but what the plugin needs in order to be useful in development is a list of events that affect these relationships. And that's what I'm trying to get help with in this post.
I'm trying to identify events and choices that could affect - in either a positive or negative way - your relationship with a character in one or more of the following ways:
I may also add a submissive/dominant axis, so please let me know if you can think of any of those sorts of events.
I already know there will be some issues with a few choices not being properly recorded (and in some cases overwritten) and I'm thinking on how to properly deal with that. But the release is now at the point where I need to wire what I've written into the mechanics of the game, and to do that requires getting this list in order. And the point of this post is to ask all of you if I missed anything in the list above. Any help you can provide would be appreciated! Thank you for your support!