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Noodle Jacuzzi profile
Noodle Jacuzzi
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Noodle Jacuzzi
Salutations, I'm Noodle Jacuzzi, and I make erotic games using HTML5 and Javascript! I'm the creator of Syrup Town, Hentai University, Human Alteration App, and more!
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Noodle Jacuzzi
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[Preview] [Syrup Town] - v5 Progress So Far!

Salutations all! Real quick status update to keep you all in the loop. I'm currently working on Syrup Town v5, focusing in on one thing at a time (mostly) has been great for my productivity, and I've been able to focus better overall.

So! What's done so far?

Mary-Lou


Mary-Lou is nearly done. All her images are generated and polished, all the framework and such are already in place, all that's left for me to do for her is the writing.


Structurally she'll go really fast, you'll already be invited to her home and be able to do repeatables by the time you're done with v5, since in order for her to believably pregnant her 4rd encounter is a week long impregnation marathon, which will actually be 4 scenes in one and uses 22 images. Plenty of writing to do!

Helena



I made some progress on Helena already, but there won't be a ton of new stuff for her. Actually, I'm weighing options right now. I could let you resume your tour from before her breaking point, maybe add some new scenes in that in addition to the anal and repeatable scene I already have planned, but maybe instead I should make a new set of tour scenes which accurately reflect her post-friendship character? But what would those scenes be about?

Expressions



The new expression sets for Cayenne and Mary-Lou are fully done. Mary-Lou being pregnant most of the time made things harder, I had to do a full extra set of arousal sprites and her clothes for her non-pregnant expressions. These new style of expression sets are still hard to do, there's no easy way to get all the cropping and cleaning done.

I'm thinking that I'll need to do a poll for the non-furry version. I could release it with v5.5 as planned, but I might need to remove the ability to change clothes and just have them be simpler single expression sets. I'll need to do some testing to know for sure.

The main issue is probably gonna be the hair, the simpler designs of the furry cast means that RemBG gets a lot more of the background removed properly. I'll keep you all updated and get those tests done soon to get an idea of how long that simpler approach will take.

Pocketmanz




The pocketmanz rework is going smoothly. My plan is to separate the cards into some categories, and the weirdest ones will be put in a secondary set unlocked through a "monster-fucker liscence" obtained at the museum. This way pocketmanz like magnemite and weedle won't traumatize my vanilla audience, and all the... Let's say connoisseurs will have a lot to dig into.

Misc.

I take breaks on the weekend and just work on whatever. Usually this is just more Syrup Town but this last weekend I wrote a bunch of documents and generated a bunch of images inspired by Vanillaware titles.

The documents are mostly just math and potential mechanics though. This weekend I plan on exploring stuff and seeing how crazy trying to get a super simplified RTS working in javascript will drive me. GrimGrimoire meets Unicorn Overlord, but with porn. And shortstacks.

It'll be fun designing a game with actual gameplay, though without being on a team I don't think I'll be able to flesh it out into a full game. Maybe I should work up some kind of game adoption program where I generate art, build the engine, and give a design document and give the starting push to other game developers? I think that'd be neat. I get messaged by quite a few creatives interested in starting their own games but don't know where to start.

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Noodle Jacuzzi
Public post

[Syrup Town] [Preview] Juuuuust about!

Hey y'all! I was really hoping I'd get a release out every single month, and I got really close!

  • Angelica and Helena's new expression sets are done!
  • Six new scenes for Angelica, six scenes for Helena handling her intro in one fell swoop
  • I added new expressions for the player (31 expressions now, up from 12) for each skintone
  • I fixed a bunch of defective images, typos, as like I mentioned in the last post improved the intro, tarot cards, and added the new browner skintone.

The expression sets are waaaaay more time consuming than I had thought. I completely underestimated the amount of manual work I'd need to put into every expression, especially since the jump to illustrious means the errors are more noticeable. I also like adding visual effects like hearts to the aroused expressions, which while more work, I think help each scene's readability.

For Angelica I had to re-do her entire dialogue system while also making sure it wouldn't break for players already partway through her content. There's sex variants as always, though one of the six scenes is completely different if Angelica's got a dick vs a pussy. Her new stuff will continue exactly where she left off.

Helena's got a mechanic where she tours you through town, and while some are short I did have to write in some fluff for every location in the game. Plus, her scenes use more of those player shots I showed off before, which take a fair bit more work than the average image. Future updates will have her invite you into her home! I made sure to have lots of subby carnivore stuff with Angelica especially since not everyone will like playersub content.

Beyond that I re-did Mary-Lou's magazine and logbook for when she's added in the update after the next one, added more Angelica chatting scenes so it wouldn't start repeating itself too early, added Helena's morning crossover events with almost the whole cast, and I re-did the way save data is written so it gives more useful information like how many scenes you've gotten and what mode you're playing for when I add the FeMC route. (It's still all backwards compatible, of course)

With that, I have just four things left on my checklist:

  • Gotta update the subscribers list
  • Sharly's wallbutt scene,
  • I generated new images for the achievements so they aren't just the nude standing sprites, I need to crop out the backgrounds and implement those
  • The mobile CSS is all totally out of whack, gotta fix that

That last one is the big one. I could probably take out the other three in a few hours and release, but I've built up a lot of technical debt and things are breaking. Even right now I open the logbook and see things are squashed.

The new content's already up on the public test release server, and a few volunteers are helping by pointing out any bugs I missed. Big thankies to them, and to you all for sticking around! If you have any last minute thoughts or avatar requests, feel free to send them my way here or via discord.

But one more thing!

While the game has character customization, most of the time when the player character is meant to be in the scene, they're just a disembodied hand, penis, or its a crotch pov shot. But one of Helena's scenes focuses directly on the player's backside, so I made variants based on skintone, otherwise it'd feel weird and jarring:

I've always planned on going back through all the images and making variants for different skintones, it just hasn't been a priority yet. Is this something I should focus on for v5? It wasn't on my roadmap but if it's something you'd like to see, I'll see if I can get it done alongside all the other stuff.

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Noodle Jacuzzi
Public post

[Preview] [Syrup Town] - New v3 Feature

Hey y'all, noodle here!

With Hentai University v33 finished, I have a pretty large backlog of syrup stuff to show off, but first things first I thought I'd tackle what is by far the most requested feature for Syrup Town: The ability to play with both vegetarian and carnivore modes enabled at the same time.

Yes, that's right, Syrup Town will now have a dedicated vegan mode, wherein you reject all advances from everyone. Activating them both will trigger a new ending upon leaving Angelica's office. Similarly, beginning the game with both modes enabled will give a variant of that same ending. Both will have Angelica finding the human has, instead of getting down and dirty with the townsfolk, simply left town to go on a fishin' trip with sure-to-be fan favorite character Skrunklechoob.

I myself am quite enjoying my break, and-

... What's that? April fools day? Oh, sorry, I missed that this year. No prank for you, this is an actual feature being implemented in v3.

Talk to you again soon!

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Noodle Jacuzzi
Public post

[Preview] What's the noodle been cooking?

Ahoooooooy!

Sorry it's been so long, there's been a lot going on. Due to a medication shortage November and December really faded by, I get home each day totally exhausted so getting any work done at all was really brutal. I miss being medicated...

Still, happy holidays! I really appreciate you all sticking around this long! Merry-

... Wait, it's already over?

I meant to post this earlier today but my priority has been working on Hentai University v33, speaking of...

As you may remember the updates focus is on Quinn's parlor and the gyaru trio, which is part of the reason all this has taken so long. Their sets are hard to work with, most of quinn's sets are very ugly bastard, so instead of the smart thing and doing a super short update I've been doing a -lot- of decensoring and making edits, here's some examples:

The biggest difficulty is that the silver radish LoRa is not great at actually matching his style, I don't think the issue is on my end. Regardless it was a lot of work, but I uncensored the entirety of Quinn's original set, here's a few previews:

Quinn appears in several silver radish sets but almost all of it is just more threesome content, I had to basically make scenes from scratch otherwise he'd have basically no scenes.

I was stuck for a good long while before I realized the path should be that you get Quinn to use she-cream on himself and things devolve from there, so at the very least the main combative scene was fun to write.

And I also finished with removing the text and japanese SFX from the Abba prostration scene just today:

Removing all the text and SFX on these was a pain but I'm glad it's done, these three being the only shots in the game that still had text really annoyed me!

And while I haven't had much time to work on it directly, I've had my AI generating a lot of stuff in the background, including a bunch of random rainy dayZ concepts!

(Bonus points if you remember this character from Typhoid Mary)

Let's see... What else...

Keeping track of all the things I've bounced between, especially since I get home so tired, is tough, but I did flesh out one of the milf designs from a while back into an easter bunny sort of character:

Plus lots of experimenting with new pocketmanz concepts to add to the training data!

The main goal of the next version of the model will mostly be solving the annoyances of v3. Most of them are resolved, like Angelica and Marlow's fur issues, but polishing it all up just takes time. Once HU v33 is done expect Syrup v3 and the next release of my LoRa model with it!

I've also been working on various scripts alongside work on HU, namely some kind of program that can help me write these posts more easily. On f95zone and patreon I could just drag images in and then resize them, but in order to make a post on here I need to properly format it and upload the images to an external site first. That'll be helpful once it's done.

Okay, I think that's everything! I hope you had a lovely holiday, and I hope the new year treats you well! New year, new... dle? I think I made that joke last year.

Oh, wait, one more thing:

snitties

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Noodle Jacuzzi
Public post

Flufy SDXL Model

Hallo hallo! I see some of you have been commenting and sending me messages, I would really have loved to have responded right away, but for some inane reason gmail decided to move all emails for things like subscribestar and f95zone to a new tab and stopped notifying me of them. Thanks google!

So I've been working on v2, I have people testing sharly right now actually, but the long delay was caused by (among a few other personal life matters) me finally creating an SDXL LoRa for Syrup Town!

It would have been a lot easier to just straight up use my non-furry lora but I really like the softer nature of syrup town's current art and didn't want the shift to be -too- jarring. The ideal would be literally syrup town's current artstyle but with sharper lines and fewer anatomical errors.

So I went through every single image in the game and many other ones I found to be the best from my unused batches, cleaned them up heavily by hand, re-tagged them so they were more accurate, and then used Img2Img with various models at low denoising to get shots that I think still match the general vibe of syrup town but are much higher quality:

Here are some direct comparison shots:

Then I realized that the huge amount of Angelica, Riley, and Sorbet in particular would throw off the model by overfitting it to their details so I did the same thing with every one of my pokemon images and the tarot cards:

And the model can do even more pocketmanz designs as well:

You can find a link to the model and all the tags I used for it (and plan to include in the training data in the future) here, along with a link to all the training data as well:

https://docs.google.com/document/d/1Xm6Zsme8gJtc8tFJWDB8hjtSZYiU0njYR0rTJJHtpZ4/edit?usp=sharing

In total making the lora required cleaning and retagging about 850 images, and while I'd really like to do a thousand more to get even better quality I called it here for now so I can get back to work on the game.

Notably the lora has trouble with Bluebell's hair, it likes to turn Marlow's ears and tail brown, it messes with Angelica's fur giving her a white fur pattern a lot, and I'll need to completely redesign Mary-Lou in the future as the way the model generates her just looks weird to me.

I don't think it's a perfect improvement, but my main goal was to create a model that would let me:

  • Generate the characters reliably and consistently, as with easyfluff there are substantial detail and anatomy errors in around 60% of images.
  • Use plugins like regional prompting so I can do threesome scenes.
  • Generate profile shots with sharper edges so that I can use rembg to remove backgrounds instead of needing to remove them by hand.
  • Take advantage of sdxl's larger database so that I can generate syrup characters doing things like footjobs, which just wasn't happening with the easyfluff model.

And the fact that I now can do all that is a big win in my book! So while it was a lot of work I think it was worth all the effort.

With every CG editted to match the new style I've spent the last few days generating new expression sheets for every character. A lot of the older ones had pretty notable errors that stood out a lot when you compared one costume to another in the museum. All 17 characters (dick vs no-dick system chars are treated as separate characters), 13 expressions each (I added a new 'blush' expression I felt was lacking while writing Sharly), and every character has at least two costumes.

At each stage of the process I used the scripts I made for making expressions for the non-furry cast, so really the only hard parts were:

  • I generated 48 total base images for every character/outfit, and had to narrow it down to just one
  • After generating the variants of the base image to use for the expressions I had to clean up details like breath clouds, floating hearts, and make sure details like clothing strap colors, hair styles, and tail patterns were consistent. This was a lot of manually cleaning things up.

As I write this I'm still upscaling all of the images before I use remBG to remove the backgrounds, upscaling around 3800 shots has taken my computer about 36 hours so far, so the last bit of hard work will be going back in afterwards to clean up any areas remBG missed. Because the new model works so consistently I was able to img2img the whole character instead of just the face without it ruining the shots, so characters now leak precum in their ahegao portraits or sweat in their excited ones, for example.

I was actually able to try out lots of different new costumes as well:

And once all of that is finished I'll re-sort everything into its proper place, downscale it to reduce the massive filesize (SDXL hires images are almost 4 megabytes a pop) and put it all on the PTR for testing before getting back to work.

Sharly's main story like I mentioned is totally finished and all the framework for the rest is done, it's just scenewriting for the rest of the fluffies left now.

I will say I miss how patreon let you upload images directly inline, I have to upload all these images to a separate hoster and basically write them in as HTML now.

By the way while I was searching through my files I found a bunch of the very first shots I used of the syrup cast and made a little image comparing the oldest style to the newest one (sorry about the weird spacing I've used a lot of different image sizes over time):

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Noodle Jacuzzi
Public post

Patreon post

Oh boy here I go apologizing for the quiet again!

Sorry my dudes, I've been building a tolderance to my ADHD medication so it's been tough to focus. That plus real life issues meant I kinda closed myself off and my ability to properly focus myself have been absolutely wacked out.

Still, I have been cooking! Let's see what's on the menu! Please take this free preview as consolation.

CLACK

Syrup town v2 will be out by the 31st! It'll feature the new character Sharly, as well as additional scenes for Angelica, Bluebell, Riley, Sorbet, and the fox twins!

Cleaning up and keeping things organized was the real time sink here... Over a hundred images for v2 alone, and Sharly interacts with the tarot card system in a complex way. I really need to do smaller updates after this.

Still, I hope you'll enjoy when it releases soon! While Sharly is the main focus, I gave Riley extra new scenes to hopefully appease the meat-eaters in the crowd.

CLACK

And v2.5 will be just a week after v2's release! The python scripts I've written make the whole process a lot easier, though there's still so many steps that doing both versions at once, especially with the 100+ images, would drive me up the wall.

For people who have a strict no-fur policy, you'll have to wait just a bit longer than the furry enjoyers. Though maybe some HU will make up for that?

CLACK

The next update for university will be out after v2.5 of syrup town, featuring our lovely massage boi! I've improved my workflow on uncensoring images, so the next release will include Emily's full image set totally uncensored! Mary and margaret are proving to be a real pain to uncensor though due to Oreteki's love of beef curtains.

Those are the three main priorities, sorry I couldn't get them done this month. My meds not working right meant my brain was dancing around all month whenever I had free time, eating up a bunch of time that should have been spent on my main projects.

Still, the results came out pretty cool, so let's go over them:

*CLACK

Okay I'll stop the clacking now.

So baaaasically a I plotted out a full Rainy DayZ scenario 6, wanting to use AI to do things I couldn't really do with the limitations of real porn. The scenario would occur directly after scenario 1, meaning you'd have the choice to play as an uninfected human, or as someone who's already been infected:

While I have lots of images and scenes done, since its rainy I'll just show off some of the tamer shots:

It was fun coming up with lots of different infected ideas, I ended up with a big mixture of new and returning concepts. There's no real reason all of those previews are of girls though, there's other infected types like horses, tentacles, and parasites oh my!

And since it's AI I can account for bodily changes along the way. I plotted a mixture system like in scenario 2, but now the changes can be a lot longer-lasting. Here's the player after drinking a booba-enhancing drug, and a shortstackification drug:

And then I went a bit off the rails and started designing costumes:

And I used a script I'll talk more about below to make variants of every scene involving the player so that your bodytype, infection status, and costume would all be accounted for in each image:

All in all it was a lot of fun generating a few tens of thousands of images, then sifting through to find the ones I liked. I picked 20 to upload to imgchest to show off. You can find a link to these and more images for Scenario 6 here: https://imgchest.com/p/wl7lmeg5xyx

Now, after doing all that I then got hit with another random bit of inspiration. Can you tell I have add?

I was looking at some old notes and found my design document for an unused Rainy DayZ scenario, On the Record, a balatant copy of dead rising I wasn't interested in exploring. A large cast of characters sucks when I'm limited to stock images. But I realize now with AI I can do a lot of really neat stuff!

You'd explore around the mall and rescue three survivors (a flat-chested girl, a big booba choco milf, and a femboy):

You'd also find items like food to restore stamina, or find alternate outfits you can give to the survivors once you've rescued them:

Of course with this being inspired by D;R, obviously I'd let you wear the silly outfits yourself too.

But the real meat and potatos comes from encountering psychopaths:

The five planned are a clown girl, a bondage nut, a trio of wacked-out siblings, a rival photographer, and a nun leading a cult which worships dogs, though ImgChest only allows batches of 20 images at a time.

Along your journey you'd find resources to defeat the psychos (which would mean they'd come back later, infected):

And you'd lead survivors to safety, sell them out in exchange for a good story, or even infect them yourself all for a good shot:

The mall would have a pseudo random-encounter system where if you go through an area, lets say 3 times, you'd encounter an infected you need to defeat using a limited stamina system. You could also betray the other survivors and use them as meat shields if you want.

You can find the above and more images for On the Record here: https://imgchest.com/p/vj4jwrkn378

Neither of these scenarios have proper release dates, syrup and university are the priority!

Further beyond: More prompt stuff and system work

A few people have mentioned the guide I wrote helped them, which is great! But I also want to make some kind of system that alleviates most of the struggles that come from writing prompts. I notice a lot of people just get stuck or get lost, especially since stable diffusion uses anime tags which can be a bit weirdly named.

I built the basics of a prompt generation engine that I posted before, but there's still the issue of accounting for positions and adding new characters was tedious. So I'm working on a system that will do all the heavy lifting for you, one that will allow you to just insert all the things about your character in a single string, call that character with a single codeword, then look at the position/details chosen and selectively remove any details that don't work in the prompt.

Doing this meant planning out a full outline of every tag's positions and where they are relative to each other:

And the list of edge cases was massive...

Unfortunately a power outage erased my progress on that front, but I've been through so many drafts it's just a mild setback.

But to show off how easy the new system will be I drafted a bunch of characters, mainly starting with my original ones and then just kinda going nuts from there. The current version of the system is made in python and separates characters into their core prompts and outfits

But I'll be making the final draft in javascript so that people can use it on their phones and use it online. Even though it's incomplete I was able to get a wide amount of variety, here's some shots of renamon to show off. These are unpolished and all using the same character shortcut:

The end goal is a system where you can just say 'I want a shot of an anal scene involving this character!' and bam, easy as that. No needing to learn the tagging system, but if you want to, it'll give you a good baseline to work with.

For a more practical test I decided to do a full roster of chess characters.

I think I'll use them for a rainy dayZ minigame or something. For each character I did some basic poses, and then scene variants for each of them when they take a piece/are taken. You can find images of the chess characters here: https://imgchest.com/p/9rydpvmnayk

#Closing thoughts Phew! Just like last month, I wish I'd spaced out these progress posts. Sorry! Like I said, I'm on a better dose of meds now, so I look forwards to actually being able to focus my wild brain. Thank you all so much for your patience so far!

Please look forward to my next release. I'll manage it, no health stuff or power outage will stop the noodle!

#Closing thots Also this month I worked on polishing the data for the LoRa a little more, here's some shots I think look nice: Beyond that I spent some time further polishing the training data for the LoRa, here are some shots from the data that I think just look nice:

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