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Noodle Jacuzzi profile
Noodle Jacuzzi
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Noodle Jacuzzi
Salutations, I'm Noodle Jacuzzi, and I make erotic games using HTML5 and Javascript! I'm the creator of Syrup Town, Hentai University, Human Alteration App, and more!
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Noodle Jacuzzi
Public post

Small update soon

Yo dayo

I need smaller, more regular updates, not to vanish into the content mines for two weeks. I'll never become the big cheese like that!

But multitasking is hard, I lock in way too much. I've done a crazy amount of work on Honeycomb. I redesigned the entire card pool, reworked every enemy, improved the layout on landscape, tripled the sound library, removed a bunch of annoying sounds and tested every card in the game for repetition

This was supposed to be just a small bugfix patch maaaaaan

Oh, I also did a portrait version for players who like playing vertically. I was about to do the card art for the default set and relics, but I need to draw the line somewhere and release this dang thing to fix the sphinx bugs people keep triggering. Expect a release of it soon, I need to judge contest winners and give them their jiggy/clothes rewards.

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Noodle Jacuzzi
Public post

Proper Syrup Town Release Date

Hey y'all it's me again! I won't be able to finish by the 31st, so instead the official release date for Syrup Town v13 will be on September 7th.

In exchange to tide you all over, here's something cool and a few things I did recently:

Generate with Noodle's machine

I thought it'd be really cool to let people use my PC to generate images when I'm not using it, but all the implementations I found online would have exposed my PC and let people potentially run code on my machine, so I made a discord bot to serve as the middleman.

The discord server's been reorganized and now has dedicated sections where everyone can try out generating for themselves! There's a queue system in place as well so it won't ever slow me down, my own generations take priority. Subscribers can generate 100 images per day, non-subscribers can still generate a couple of shots per day as well. I have to keep it limited otherwise I probably won't be able to afford my power bill.

If you can subscribe I would greatly appreciate it, but as always don't foece yourself to. You can use this as an opportunity to test out generating, and who knows, maybe it'll turn out that you like it and want to build a setup of your own!

v13 Progress

Just yesterday I finished Deity and Thorne (the first new ghost to be added)'s expressions, I did two forms of Deity even though v13 will probably only include the feral one.

And a whole bunch of writing is already done. Beyond that, I've also already gotten to work on many new clothes, so look forward to the second Community Outfit Contest coming up soon!

So hopefully the wait isn't too long, there's just a lot to do. I need to finish all the deity, thorne, and new Riley scene which unlocks them, and after that I need to do the veggie half of the update as well. Hopefully getting to play around with generating images helps with the wait.

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Noodle Jacuzzi
Public post

Angelica's Birthday

Hey y'all! A quick post this time for real, I'm working hard to try and get v13 done before the end of the month. There's a lot to do, I'm working on Deity and the first ghost, and also setting the groundwork with a new model so I can do one of the milfs when I add the big city for v14.

For now though today (8/22) is Angelica's birthday so I did a quick pic for that, and yesterday was bunny day in Japan so I did a mirko pic for that too. And you can have a shot from the training data I did for the milfs too to make sure their bodies were appropriately thick.

Hopefully v13 work goes well and you'll all be playing it soon!

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Noodle Jacuzzi
Public post

Progress!

Hello hello~ Back from the content mines with plenty to show you all!

Webui Upgrade

Finally had the time for some major, much-needed improvements to my webui engine! This will make a lot of things easier for me, namely in doing group shots, since the new export format now separates characters from shared tags, and will overall make things a lot easier for me.

Not only that, but my new format is compatible with Regional Prompts, an extension that was just plain way too complicated for me, but has a lot of huge advantages:

Yes, I could just inpaint everything, but this skips a lot of steps and gets me right into a decent-looking output right away, reducing the difficulty of duo shots to about the same level as single-character ones!

Given the reactions to all the duo group jiggies I figured you'd all want more of those, and in exchange I get a vastly better and less clunky engine to work with to help me generate buttholes. :)

It's also just easier to use in general. No need to learn special formatting for character names, just type in their gelbooru prompt, add 'default' for their default outfit, and bam you got the character. I also imported an online dataset, mostly to make it easier when subscribers request specific characters for their jiggies.

Ghosts!

The time has come to finally add Deity to the game and get started on the carnivore route proper. The equivalent in Hentai University was working with Gou to corrupt the male cast into succubi, and while I don't think I'll go the corruption route, I do like the idea of having a familiar. The plan is for deity to send you to progress with each meaty cast member using a special artifact to draw out lewd energies and restore balance and fertility to the land. As you do, he'll get closer to returning to his true form, and all his old followers will slowly rejoin him. Here's a collage of deity's two forms and all of his followers:

Granted, a few of these followers have gone their own directions since they initially left. One started collecting and possessing dolls to mess with people, one went off to become a fan-favorite character in the critically acclaimed game Hentai University, one mostly just spooks people and is your classic bedsheet ghost, one has been 'creating' more ghost children out of any wicked souls that enter the forest, one wasn't even part of his initial crew she just showed up and everyone's too scared to tell her to leave, and one became a demonic hellhorse.

The ghost bunch is the carnivore route's main thing, to juxtapose the vegetarian route having pregnancies. The carnivore route has spoooky ghosts~

I've generated a number of training data reference images for each of them, and I'm actually training the next ver of my model right now so I can hopefully get them generating more consistently. Though I can already go more in depth on three of them:

Perrywinkle the Doll

She's a very sassy brat, but she only has that confidence when she's actively possessing her doll, her true form is a very nervous chubby gal. And yes I'm thinking it should be cannon that Perrywinkle was possessing the doll in human alteration app to get a kick out of screwing with the MC.

Gams the Hellhorse

Because each ghost is roughly tied to a certain character, I can use the character they're tied to as a way to know what content the player is okay with. Since horse is tied to Nutmeg, that means the player's okay with girls and has the content restoration mod installed, hence her being the only feral and only one with a pussy of deity's crew.

She's very grumpy, and is certainly the least on-board with working under Deity again since she actually managed to become a demonic hellhorse of some power and status, but she never formally left Deity's service and demons are very, very strict about following contracts and bonds. Hence she serves as the loud-mouthed bitchy member of the bunch.

Booh the Bedsheet Ghost

He's a classic bedsheet ghost/orb with hyper features, what's under the sheet changes every time it's lifted, leading to quite a few possible scenes. While Perrywinkle is sassy I could see Booh being the most directly mischievous of the bunch.

More Cool Stuff

There's way more neat things on the way, but I need to make training data for the rest of the ghosts, and I was a dingus when making my next test model and forgot to actually include Sharlymama and Sorbetmama. So expect another preview later, for now I need to gather up some more energy!

Alright, and I've gotten way more subscriber requests done. I am slowly managing to post more and more to rule34.xxx:

https://rule34.xxx/index.php?page=post&s=list&tags=noodle_jacuzzi

(Make sure you have adblock!)

And despite my PC breaking down for about a day I have lots of jiggies and a neat new DOA lewd outfit collage I've already started that'll be coming in v13, check them out:

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Noodle Jacuzzi
Public post

Official Release Date - July 7th

Hello hello! Back again for one final preview post for the upcoming Syrup Town v12 and announce the official release date will be July 7th!

Because of how much work there was to improving mod installing/creation, and the CSS overhauls, I have a number of scenes in progress and a few more ideas I haven't started yet. Rather than cutting them, I just need a bit more time to wrap them all up. Here's an overview of where I'm at so far.

Finished

  • Make mods work with saving & loading
  • Improve mod support
  • Core, Cozy, Summertime, and Fleshy jiggy sets
  • Subscriber batch 6 jiggies
  • New Bitch Medicenter Episodes
  • Replacing & adding variants for denial pill solo images
  • CSS overhaul (merged index.html and mobile.html into one file that auto-chooses between landscape and portrait modes on startup, hugely improved mobile landscape view)

I've made substantial overhauls to how modding works. Now, saving/loading your game won't impact the mods you've installed, they'll remain persistent and you'll also see this new popup when playing the game:

This only affects mods, and it increases the amount of time the mod will stay saved on your device. Eventually, you'll need to re-upload the mod because browser data clears itself out eventually, so keep a copy of the mod saved somewhere just in case.

I also overhauled how it stores and saves images, removing the lag on startup mods can cause.

And on top of all of that, I did a huge overhaul of the mod creation engine fixing dozens of bugs in there and adding other features like autosaving and new scenes automatically being added to the save editor, sorry for any issues the old engine caused!

And I already covered the new jiggies and medicenter episode here: https://subscribestar.adult/posts/2527812

Though I did finish a few more I'll attach at the end.

In Progress

(Generally new content needs three aspects, which are images, writing, and and implementing, that last one refers to dealing with actually getting the scenes to work in game.)

  • Foxes in tentacle traps - Images and writing done, still need to implement the scenes and new grotto location
  • 4 New Helena Training Scenes - Only images done, need to write and implement the scenes
  • Sphinx tonguejob - Images and implementing done, still need to write it
  • 2 New Tink Scenes - Only images done, need to write and implement the scenes
  • New Fruit - Only images done, need to write and implement the scenes

Barely/no progress yet

  • Foxes denial pills scenes (1 combined one, or 1 for each fox if in carnivore/vegetarian mode)
  • More Nutmeg & Cinnamon
  • SharlyMama and SorbetMama tellyvision commercials

There's a lot planned, but I'll do my best! Here's a quick preview of what's already done:

Left for later

These two are such large undertakings I made charts for them!

Statue of the Horny One

Here most of the work will just be in making all the variants and designing a decent UI for assembling them. I may actually end up making a LoRa model to make this easier for me.

Deity

I want solo endings for each character where you marry them, but I also want group endings that involve multiple characters for that harem route feel. For the vegetarian route the plan is very simple, impregnate the town, but I was stuck for a really long time on what to do for carnivores.

Now with this actual plan, we're a step closer to actually having Deity in game. Should I work on this for v13, and finally move closer to adding the game's second ending so far?

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Noodle Jacuzzi
Public post

v12 Progress

Hey guys! How are all of you doing?

I've been absolutely locked in on making v12 and I've been making some solid progress! But there's still a large amount more to do.

As I've mentioned before, I'm hoping to eventually publish the game on steam and itch.io, however I can't include stuff from copyrighted material, which is like 99% of subscriber-requested jiggies, and the pocketmanz cards.

Because mod support worked out so well I can just move all that stuff into a mod without issue (see my last post for more info on that). For the sake of argument, we'll call this hypothetical mod the Content Restoration Mod.

This Content Restoration Mod, which yes, would be easy to install on desktop and mobile, local or online, would mean that I can avoid copyright troubles without you guys missing out on any content!

Buuuuut doing so would leave the game feeling really empty for users who don't have mods installed. So, what I've done so far is...

New medicenter episode

Thinking I would need to move the Futa Fight episode, I made another Bitch Medicenter adapting the Jennifer Holmes case, here's a few previews of that:

However as I was making it, I realized I never actually name any of the characters in that futa fight. So, uh...

Introducing my brand new totally original character, Roob!

Okay, yeah, I was lazy and didn't want to actually move the futa fight episode, or the cock chart & etc jiggies into the mod. So I just recolored them. :P

If you hate them, not to worry, installing the Content Restoration Mod will replace all the recolored images with the original ones:

I did consider recoloring all of the over one-hundred of the subscriber request jiggies like this, but I assume you guys want to play v12 this year.

But hey, speaking of jiggies...

An absolute trove of jiggies

Moving the subscriber request jiggies into a mod means that the diggy game suddenly goes from having tons and tons of rewards to only a few, so over the last few days I've gone absolutely ham on making a ton of jiggies of the game's cast.

First of all, I've completely replaced all the original Syrup set with new jiggies. My goal for each of them was to better display each character's personality and their type of content.

Some of the new Core set will be totally new:

Some of them will be heavily editted versions of the old jiggies:

And beyond that I made an additional Cozy, Fleshy, and Summertime set with even more jiggies!

Yes, I will still keep doing subscriber requests

Even if I can't include the subscriber request jiggies in the core game, I'll still keep making them. The new rule with subscriber request jiggies is:

  • If the request is of a Syrup Town character (or something that looks like it could belong in Syrup Town), it'll be added to the core game.
  • If the request is of a character from some other franchise, it'll go into the Content Restoration mod.

In fact, I've attached some more requests for Subscriber Batch 6 I've already completed. I hope you like them!

I'll work hard to try and release v12 this month, however my remaining to-do list is very large. I need to:

  • Make sure all the new jiggies are properly obtainable via pickups and shops.
  • Fix all the remaining jank with the mod creation system. Including placeholder images being broken for people who download the game.
  • Fix bugs regarding how the list of installed mods is stored. At the moment it's stored in the savedata, which is not ideal.
  • Beyond that, I'm hoping to add content for Helena, tellyvision commercials for Sorbet & Sharly's mothers, and actual content for Lamy the Sphinx.

There's a lot to do, I hope you'll all be able to play it soon!

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