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Noodle Jacuzzi
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Noodle Jacuzzi
Salutations, I'm Noodle Jacuzzi, and I make erotic games using HTML5 and Javascript! I'm the creator of Syrup Town, Hentai University, Human Alteration App, and more!
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Noodle Jacuzzi
Public post

Flufy SDXL Model

Hallo hallo! I see some of you have been commenting and sending me messages, I would really have loved to have responded right away, but for some inane reason gmail decided to move all emails for things like subscribestar and f95zone to a new tab and stopped notifying me of them. Thanks google!

So I've been working on v2, I have people testing sharly right now actually, but the long delay was caused by (among a few other personal life matters) me finally creating an SDXL LoRa for Syrup Town!

It would have been a lot easier to just straight up use my non-furry lora but I really like the softer nature of syrup town's current art and didn't want the shift to be -too- jarring. The ideal would be literally syrup town's current artstyle but with sharper lines and fewer anatomical errors.

So I went through every single image in the game and many other ones I found to be the best from my unused batches, cleaned them up heavily by hand, re-tagged them so they were more accurate, and then used Img2Img with various models at low denoising to get shots that I think still match the general vibe of syrup town but are much higher quality:

Here are some direct comparison shots:

Then I realized that the huge amount of Angelica, Riley, and Sorbet in particular would throw off the model by overfitting it to their details so I did the same thing with every one of my pokemon images and the tarot cards:

And the model can do even more pocketmanz designs as well:

You can find a link to the model and all the tags I used for it (and plan to include in the training data in the future) here, along with a link to all the training data as well:

https://docs.google.com/document/d/1Xm6Zsme8gJtc8tFJWDB8hjtSZYiU0njYR0rTJJHtpZ4/edit?usp=sharing

In total making the lora required cleaning and retagging about 850 images, and while I'd really like to do a thousand more to get even better quality I called it here for now so I can get back to work on the game.

Notably the lora has trouble with Bluebell's hair, it likes to turn Marlow's ears and tail brown, it messes with Angelica's fur giving her a white fur pattern a lot, and I'll need to completely redesign Mary-Lou in the future as the way the model generates her just looks weird to me.

I don't think it's a perfect improvement, but my main goal was to create a model that would let me:

  • Generate the characters reliably and consistently, as with easyfluff there are substantial detail and anatomy errors in around 60% of images.
  • Use plugins like regional prompting so I can do threesome scenes.
  • Generate profile shots with sharper edges so that I can use rembg to remove backgrounds instead of needing to remove them by hand.
  • Take advantage of sdxl's larger database so that I can generate syrup characters doing things like footjobs, which just wasn't happening with the easyfluff model.

And the fact that I now can do all that is a big win in my book! So while it was a lot of work I think it was worth all the effort.

With every CG editted to match the new style I've spent the last few days generating new expression sheets for every character. A lot of the older ones had pretty notable errors that stood out a lot when you compared one costume to another in the museum. All 17 characters (dick vs no-dick system chars are treated as separate characters), 13 expressions each (I added a new 'blush' expression I felt was lacking while writing Sharly), and every character has at least two costumes.

At each stage of the process I used the scripts I made for making expressions for the non-furry cast, so really the only hard parts were:

  • I generated 48 total base images for every character/outfit, and had to narrow it down to just one
  • After generating the variants of the base image to use for the expressions I had to clean up details like breath clouds, floating hearts, and make sure details like clothing strap colors, hair styles, and tail patterns were consistent. This was a lot of manually cleaning things up.

As I write this I'm still upscaling all of the images before I use remBG to remove the backgrounds, upscaling around 3800 shots has taken my computer about 36 hours so far, so the last bit of hard work will be going back in afterwards to clean up any areas remBG missed. Because the new model works so consistently I was able to img2img the whole character instead of just the face without it ruining the shots, so characters now leak precum in their ahegao portraits or sweat in their excited ones, for example.

I was actually able to try out lots of different new costumes as well:

And once all of that is finished I'll re-sort everything into its proper place, downscale it to reduce the massive filesize (SDXL hires images are almost 4 megabytes a pop) and put it all on the PTR for testing before getting back to work.

Sharly's main story like I mentioned is totally finished and all the framework for the rest is done, it's just scenewriting for the rest of the fluffies left now.

I will say I miss how patreon let you upload images directly inline, I have to upload all these images to a separate hoster and basically write them in as HTML now.

By the way while I was searching through my files I found a bunch of the very first shots I used of the syrup cast and made a little image comparing the oldest style to the newest one (sorry about the weird spacing I've used a lot of different image sizes over time):

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Noodle Jacuzzi
Public post

Patreon post

Oh boy here I go apologizing for the quiet again!

Sorry my dudes, I've been building a tolderance to my ADHD medication so it's been tough to focus. That plus real life issues meant I kinda closed myself off and my ability to properly focus myself have been absolutely wacked out.

Still, I have been cooking! Let's see what's on the menu! Please take this free preview as consolation.

CLACK

Syrup town v2 will be out by the 31st! It'll feature the new character Sharly, as well as additional scenes for Angelica, Bluebell, Riley, Sorbet, and the fox twins!

Cleaning up and keeping things organized was the real time sink here... Over a hundred images for v2 alone, and Sharly interacts with the tarot card system in a complex way. I really need to do smaller updates after this.

Still, I hope you'll enjoy when it releases soon! While Sharly is the main focus, I gave Riley extra new scenes to hopefully appease the meat-eaters in the crowd.

CLACK

And v2.5 will be just a week after v2's release! The python scripts I've written make the whole process a lot easier, though there's still so many steps that doing both versions at once, especially with the 100+ images, would drive me up the wall.

For people who have a strict no-fur policy, you'll have to wait just a bit longer than the furry enjoyers. Though maybe some HU will make up for that?

CLACK

The next update for university will be out after v2.5 of syrup town, featuring our lovely massage boi! I've improved my workflow on uncensoring images, so the next release will include Emily's full image set totally uncensored! Mary and margaret are proving to be a real pain to uncensor though due to Oreteki's love of beef curtains.

Those are the three main priorities, sorry I couldn't get them done this month. My meds not working right meant my brain was dancing around all month whenever I had free time, eating up a bunch of time that should have been spent on my main projects.

Still, the results came out pretty cool, so let's go over them:

*CLACK

Okay I'll stop the clacking now.

So baaaasically a I plotted out a full Rainy DayZ scenario 6, wanting to use AI to do things I couldn't really do with the limitations of real porn. The scenario would occur directly after scenario 1, meaning you'd have the choice to play as an uninfected human, or as someone who's already been infected:

While I have lots of images and scenes done, since its rainy I'll just show off some of the tamer shots:

It was fun coming up with lots of different infected ideas, I ended up with a big mixture of new and returning concepts. There's no real reason all of those previews are of girls though, there's other infected types like horses, tentacles, and parasites oh my!

And since it's AI I can account for bodily changes along the way. I plotted a mixture system like in scenario 2, but now the changes can be a lot longer-lasting. Here's the player after drinking a booba-enhancing drug, and a shortstackification drug:

And then I went a bit off the rails and started designing costumes:

And I used a script I'll talk more about below to make variants of every scene involving the player so that your bodytype, infection status, and costume would all be accounted for in each image:

All in all it was a lot of fun generating a few tens of thousands of images, then sifting through to find the ones I liked. I picked 20 to upload to imgchest to show off. You can find a link to these and more images for Scenario 6 here: https://imgchest.com/p/wl7lmeg5xyx

Now, after doing all that I then got hit with another random bit of inspiration. Can you tell I have add?

I was looking at some old notes and found my design document for an unused Rainy DayZ scenario, On the Record, a balatant copy of dead rising I wasn't interested in exploring. A large cast of characters sucks when I'm limited to stock images. But I realize now with AI I can do a lot of really neat stuff!

You'd explore around the mall and rescue three survivors (a flat-chested girl, a big booba choco milf, and a femboy):

You'd also find items like food to restore stamina, or find alternate outfits you can give to the survivors once you've rescued them:

Of course with this being inspired by D;R, obviously I'd let you wear the silly outfits yourself too.

But the real meat and potatos comes from encountering psychopaths:

The five planned are a clown girl, a bondage nut, a trio of wacked-out siblings, a rival photographer, and a nun leading a cult which worships dogs, though ImgChest only allows batches of 20 images at a time.

Along your journey you'd find resources to defeat the psychos (which would mean they'd come back later, infected):

And you'd lead survivors to safety, sell them out in exchange for a good story, or even infect them yourself all for a good shot:

The mall would have a pseudo random-encounter system where if you go through an area, lets say 3 times, you'd encounter an infected you need to defeat using a limited stamina system. You could also betray the other survivors and use them as meat shields if you want.

You can find the above and more images for On the Record here: https://imgchest.com/p/vj4jwrkn378

Neither of these scenarios have proper release dates, syrup and university are the priority!

Further beyond: More prompt stuff and system work

A few people have mentioned the guide I wrote helped them, which is great! But I also want to make some kind of system that alleviates most of the struggles that come from writing prompts. I notice a lot of people just get stuck or get lost, especially since stable diffusion uses anime tags which can be a bit weirdly named.

I built the basics of a prompt generation engine that I posted before, but there's still the issue of accounting for positions and adding new characters was tedious. So I'm working on a system that will do all the heavy lifting for you, one that will allow you to just insert all the things about your character in a single string, call that character with a single codeword, then look at the position/details chosen and selectively remove any details that don't work in the prompt.

Doing this meant planning out a full outline of every tag's positions and where they are relative to each other:

And the list of edge cases was massive...

Unfortunately a power outage erased my progress on that front, but I've been through so many drafts it's just a mild setback.

But to show off how easy the new system will be I drafted a bunch of characters, mainly starting with my original ones and then just kinda going nuts from there. The current version of the system is made in python and separates characters into their core prompts and outfits

But I'll be making the final draft in javascript so that people can use it on their phones and use it online. Even though it's incomplete I was able to get a wide amount of variety, here's some shots of renamon to show off. These are unpolished and all using the same character shortcut:

The end goal is a system where you can just say 'I want a shot of an anal scene involving this character!' and bam, easy as that. No needing to learn the tagging system, but if you want to, it'll give you a good baseline to work with.

For a more practical test I decided to do a full roster of chess characters.

I think I'll use them for a rainy dayZ minigame or something. For each character I did some basic poses, and then scene variants for each of them when they take a piece/are taken. You can find images of the chess characters here: https://imgchest.com/p/9rydpvmnayk

#Closing thoughts Phew! Just like last month, I wish I'd spaced out these progress posts. Sorry! Like I said, I'm on a better dose of meds now, so I look forwards to actually being able to focus my wild brain. Thank you all so much for your patience so far!

Please look forward to my next release. I'll manage it, no health stuff or power outage will stop the noodle!

#Closing thots Also this month I worked on polishing the data for the LoRa a little more, here's some shots I think look nice: Beyond that I spent some time further polishing the training data for the LoRa, here are some shots from the data that I think just look nice:

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Noodle Jacuzzi
Public post

[Syrup Town] [Preview] Non-Furry Version

Status report time!

I've been making great progress with the non-furry version. A massive hurdle is that I use Easyfluff v11.2 for generating the game's visuals, but while it's not terrible for generating humans, It's very difficult to make them look good. The usual problems with AI really pop up, bad fingers, wonky eyes, etc.

Considering I 648 total images for all expressions across all costumes, consistency is valuable. Luckily as I've been working on the game I've written lots of python scripts for rewriting PNG info in images and gotten lots of practice with the AI, I was able to use SDXL to convert my old collection of easyfluff human images into ones using the AutismMix model.

Here's what the old easyfluff ones looked like:

I've already finished making all 54 costumes with 12 expressions each with AutismMix. I generated them in Easyfluff and used img2img at denoising strengths ranging from 0.6 to 0.8. There were a lot of cleanup steps involved though.

Here's how they look now:

It's just the expressions though, so only dialogue and logbook profiles. Apologies if anyone liked the EasyFluff style better, using SDXL means better resolution which means easier emotion generation and cleaner background removal.

Please note! Shortstacks are not shota/loli, I gave these characters mega thick dumptruck cake factories for a reason! Please don't get excited expecting shota/loli content and then get disappointed when all characters are directly stated to be of age.

As for how exactly I'll implement all of these... I'm not totally sure yet. A few outfits need a tiny bit of work, like Cayenne's pregnant images having some white spots in their hair and Helena's buzzcut being inconsistent between images. I could...

  • Keep it as something you just drag and overwrite your images folder with.
  • Treat it as an entirely separate game/download like how the webp/png versions are separate.
  • Try and find a way to support both fleshy and furry images in the game at once.

What do you all think?

in order to non-furry everything in v1 I need to do

  • Non-furry versions of the 12 expressions and 4 images of the intro boy
  • 51 logbook images
  • 42 Gathering images
  • 22 Angelica images
  • 34 Bluebell images
  • 29 Cayenne images
  • 70 Sorbet images
  • 36 Riley images
  • 20 Tarot cards
  • And if I want to do the pocketmanz dungeon that's an additional 192 images there.

I don't have ideas for how to replace the tarot cards or the pocketmanz for the moment, so if I ignore those for now that's 300 images just to catch the non-furry version to v1.

Luckily I saved the prompt for every single image I've generated for the game. I'll just need to write up a script to extract all of the prompts from them, then write another script that will hunt down each character's tags and replace them with their human version's tags, then generate, and then check and polish the 300+ images, and the non-furry version will be caught up with the furry ver of syrup town.

It won't be as simple as just removing tags, since the non-furry characters use entirely different sets of tags. Human sorbet for example has a ponytail. It will also need to account for if some parts of a character's keyword set shouldn't be shown, like how sometimes a character's eyes aren't meant to be visible like if from behind.

It'll be quite the undertaking but I think the expressions will prove to have been the hardest part. But I'll be juggling all this with more Hentai University and whatever content Syrup Town needs for v2. Please wish me luck!

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Noodle Jacuzzi
Public post

[Every Game] [Preview] State of the Noodle Re-Address

Howdy y'all! You look great, have you been working out?

So right around the start of 2024 I made a state of the noodle address on Patreon, which was meant as a way to let people know about my plans for the year. This is half a re-upload of that and half a progress report on each section.

I'll be going through each of my ongoing and upcoming projects, so feel free to skip around or CTRL-F to see what you want. Since we're talking about my entire backlog of things to do, I have quite a bit to say! Here's a quick table of contents, please note that this isn't a release order or anything like that, they're just sorted by how much I have to say on the matter:

  1. Human Alteration App
  2. Hentai University
  3. Nacchuushou & General AI Stuff
  4. Syrup Town
  5. Argent Science
  6. Rainy DayZ
  7. Bitch Medicenter 2

Human Alteration App

First of all, sorry again that the next update is taking so long! I really burnt myself out on HAA, it turned into a grind and working on other things is revitalizing me. I haven't given up, I promise!

Because the characters are much more flat I've found the most fun way to work on the game ends up turning it into more of a sandbox for fun mechanical ideas, like altering Alexis's body. But doing mechanically complex things with an older engine leads to lots of time spent fixing things.

On the other hand characters in my other games are much more engaging to write, and I can implement new features with much less hassle. I'm not exaggerating when I say that the camboi, who is about as mechanically complex as Damien from HU, took about five times as long to program compared to the jigsaw puzzle I implemented in Syrup, which is pretty disheartening. Updates for HAA take longer with much less of a fun payoff compared to my other games, and the wait time makes me disappointed with how little I can actually show for the time. It's like every inch I move feels like I've walked a mile.

It's an unhealthy mindset but I promise I'll get past it. Thank you all so much for being so patient with me!

As for long-term goals, while I might not be able to get everything done this year, here's what's still on the table I want to do before HAA is totally done. Skipping over Avery since he'll be in the next release, here's what's on the table:

Bodytype differences:

Outside of customizing smaller details like your booty, there are three main bodytypes. The masculine body, the femboy body, and the dickgirl body. As the first choice made in the game, I want this to do more and make that sandbox game vibe feel even better! There are already some scene differences though, so I'm not totally sure what could change. Adding scenes of girls femdom topping you if you're a femboy? Rewrite scenes to have a heavier emphasis on worship for non femboy scenes? What do you think?

Clothes:

To align with the wardrobe changes, I also wanted to add back in the clothing options from previous versions, but engine spaghetti is making that harder that it has to be. In the future I want to add in a first-time-wearing scene for new clothes, especially lewd ones, where you enjoy wearing the new outfit, that way they feel more valuable. You put on the bodypaint outfit and go for a walk on the town, for example, or make Lisa wear it and parade her around with nothing but paint to cover her bits.

The Bully:

HAA's dom route had kind of a revenge motif which justified some of the player's actions, I'd like to take that a little further by having a character who's purpose is that same humiliation focus Kendra had. A bully the same age as you who you alter on the bus ride home is a great way to do that.

The Bully (Sub Route):

This new character wouldn't be a dom-route exclusive. Experience the joy of watching as Jean finds a new target to mess with the same way she messes with you: With copious amounts of teasing and bodily alteration.

I mentioned the last time I went over all this that unless I make some kind of massive breakthrough with AI, sub route content is definitely more constrained. Well, breakthrough is an understatement. Since any kind of deepfake is banned on this website I don't want to do any kind of AI content that uses real porn, no thank you, so the sub route is probably the only area it'll appear, unless I do some kind of 2d version of the dom route. ... Hmm...

Hentai University

The obvious plan for HU is to have a new update in the pipeline. Hopefully this time I'll have figured out the save issue, although throughout all my testing it seems like an error with browser settings, not with my code, since all my games save the same way and HU is the only one with issues.

In any case v33 will continue and finish our lovely massage parlor manager Quinn, that's for sure, as well as fleshing out an alternate route so you don't need to bring anyone in for a massage. I can't promise it'll be as good, but I'll do my best!

Because of the game's very large scale, the game keeps getting clunkier and clunkier. Lots of choices I made working on the engine have made adding new characters slow the game down a lot, so a fantasy version has been in the works. It'll use Syrup Town's fancier engine, so even if you don't care for that game the time I've spent working on it hasn't been wasted!

On top of that because AI technology continues to improve, every day we get closer to a more feasible workflow for decensoring the entire game!

However there's still a ton of work involved. I'll need to: Collect higher resolution image sets than the ones I've already hoarded Redo all the image customization and stuff I did for certain scenes. Oreteki sets for example often have double penetration scenes that I edit into just anal/just vaginal. Blend in the uncensored stuff with the artist's natural artstyle. This will mean making other artist style LoRas.

On top of that each artist presents their own challenges. I uncensored some test images to see how rough they would be:

Oreteki18kin (Lana, Victoria, etc): The girls have beef curtains which the AI really really struggles with. It's pretty rough to try and decensor them.

Silver Radish (Bay & Saffron, Robin, Gekka, etc): The AI can do dicks really well so even though lots of each image are censored the process isn't too bad.

Enoshima Iki (Emily, Tia, etc): Probably the most easiest to uncensor, as dicks often don't take up a lot of each shot and pusses are often smaller innie types or are partially hidden by hair.

Nacchuushou & General AI Stuff

Two other artists I practiced uncensoring with are Kuribayashi Chris (aka GFF) and Nacchuushou (aka Amazon):

Because I built a custom LoRa for Nacchuushou, the uncensoring went quite well! If you didn't already know, I made an uncensor patch for their game which you can learn more about here: https://noodlejacuzzi.neocities.org/amazon-gallery/ For this test I used a shot from Yuuka's mansion to see if I could get dicks that actually fit the artstyle, and I can! Doing this is a lot less work than HU as well because Nachuushou separates their game art into layers, so I only need to decensor a few pieces per scene instead of every image.

I posted a step-by-step process of how I uncensored the image here: https://f95zone.to/threads/the-wreck-of-the-spaceship-todoroki-v1-03-natyusyo.104874/post-13161321

I also tried uncensoring a shot from GFF's game Contamination. Success rates here vary wildly. He does beef curtain muffs like oreteki so those are a huge amount of effort, and he doesn't separate his art into layers like Nachuushou, but the dicks aren't too big a deal.

In addition I spent yesterday building a prompt generation tool. While making Syrup I wrote a javascript program that would generate image sequence prompts, essentially it lets me generate a full series of images instead of just one at a time, which is how I was able to create so many. This is meant to be a GUI version of that for people who want to push buttons. While I was fine generating things through console commands via javascript someday I'd like Syrup to have a modding scene, and a prompt generation GUI will probably help with that.

Online link here: https://noodlejacuzzi.neocities.org/prompt-builder/ Download it here if you want to tinker with the code or try adding stuff yourself: https://mega.nz/file/DuQ1wBDI#3YIoumL-cFlnXZfCQk3tT5LsqH11z1PFWlNPHG-rH6E

It's just a proof of concept atm since I only started on it yesterday. I'll add a way to add custom characters/styles/actions later. Let me know if there's any features you'd like me to include!

Syrup Town

Compared to my other games, Syrup Town's progress is lightning fast! Every step I take feels like an inch but looking back it's like I've moved a mile.

If you haven't seen it already, the preview I posted on March 29th has the character designs and a link to the preview gallery: https://subscribestar.adult/posts/1230120

Since that post I worked out some kinks with the jiggy game and I've been working on a new logbook system that gradually unveils more information, like how HAA's dom route does it. It's a lot of writing but I think it will be worth it!

I really want v1 to put a good foot forwards as I'll be posting it to Itch.io and F95zone, where lots of small demos have really exhausted people by having barely any content. If I want Syrup Town to stand out I've gotta make a strong showing, which is why I just keep clunking away at it, but I'll release it before the end of the month. Gotta grow this subscribestar big and strong so I can buy groceries!

Once the game does release, I'd appreciate it if you could all review it and share it around. After v1 releases the strategy is to do smaller, frequent, and most importantly consistent updates. My long term plans are already laid out in the preview gallery, I don't expect much deviation aside from how Helena is now a main character. Thank you to everyone who voted in the poll by the way!

Argent Science

As the first project I started exploring AI with, there's two big issues I need to resolve before I can work on the game again:

  1. The single image format

Because I thought AI would be clunky and broken forever, I assumed that unlike HU I'd need to use images for tone only. If you play Rainy DayZ you'll notice that oftentimes there's just one image to the scene, it's just meant to suggest what's happening. Compare this to HU, where the images are the dominant content, with the text serving as connective tissue between them.

HU's style is definitely preferable. Images are more fitting for the content and the writing process is smoother and faster. Because I have tools for generating image sequences going for HU's style is absolutely feasible.

However! As you can see Argent Science was designed to show off only one image per scene. Meaning that I need to redesign the UI to accomplish this.

  1. No current artstyle

All the images I've generated so far for Argent Science are quite old, newer models output better quality and can do more complex things, meaning new images won't match the old ones in style.

My April Fools Day post was the result of experimenting with some of these new models, especially the goblins and other shortstacks I generated afterwards. Results already look really good, so the hard part will probably just be picking a style and sticking with it. If you haven't seen them, I recommend checking them out and letting me know if any stand out in particular:

Shortstack artstyle exploration: https://imgchest.com/p/6eyr29pjx7p

Random other shortstacks (no futa): https://imgchest.com/p/o24agqzrd4l

Random other shortstacks (futa): https://imgchest.com/p/na7krm363y8

Rainy DayZ

Now that I'm off patreon I don't need to worry about a rainy update killing my revenue!

I have more scenario ideas and lots of interesting potential images to use, but other things have taken priority lately. Rainy DayZ is really fun to write so I'd love to do a quick update, but due to the interconnected nature of Rainy DayZ campaigns plus the older engine, doing content updates is hard.

What I've been thinking about doing is some kind of list of infected types/logbook I could put on the main screen, alongside a few extra cut scenes from Typhoid Mary. That'd be a nice update, right?

For that logbook I gave AI work a shot and I think the results are really good! I generated a bunch of the infected types who already appear in the game and a bunch of random new ideas too. I tested both some 3d style models and some 2d ones, check them out (content warning for all of Rainy DayZ's tags, but parasite and watersports content are in the second halves, there's a warning you have to click past to see them):

2d images webp gallery: https://imgchest.com/p/agyv6no5z78

3d images webp gallery: https://imgchest.com/p/ne7bp6bav45

These are saved as .webp files so that I don't butcher your internet. If you want the full ones with all the generation info included, here are some MEGA links for you:

2d images png download: https://mega.nz/file/qrBViThY#r_HdVsgEPUPe9ZM0yKPVe5HyFIsJaxnQsekPNkFx1UI

3d images png download: https://mega.nz/file/7vI11RwI#UhoA7H2dQcnj3mYpxc5cApHzjfVmsiRh5qnt5pnhKnM

Would you be interest in a full scenario which uses these styles? I know real porn has its advantages but this stuff is much, much easier to work with. Fun fact: I spent longer finding and preparing the dialogue sprite images for every Typhoid Mary character than I spent writing them. I ended up using a set of kinda dusty fashion images from a defunct product line I found on pinterest after several hours of searching.

Bitch Medicenter 2

BM2 is in a tough spot. My initial plan was to save up and commision and work with other authors on medicenter 2, but until I grow more on the site that won't be able to happen.

Plus while a body modification clinic seems like the perfect place to use AI for fun content, I brought it up in the Human Alteration App section but since any kind of deepfake is banned on this website I don't want to do any kind of AI content that uses real porn, no thank you. So if I do go that route it'll be 2d and 3d renders only.

All that said, while I've improved a ton at coding, I don't expect to see medicenter 2 this year. Hopefully my other games will still be fun!

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