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At this tier you get:
- Voting on the game's direction. (Polls)
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A Big One!
Impressive...
Thank you so much!
You will get everything at the $7, but you will also get:
- This tier will have the option to be my early build testers.
- This is sort of the inner circle where we can have more insight and sway over the game's development.
-This is also the tier that I will consult first when creating polls for voting on content.
This is optional though. If you're just generous. You can sub, and not get too involved. If you don't want to. No worries, and thanks again!
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Game demos, and art.
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Goblin Hole v0.2 Public
Something weird and frustrating happened while I was making the newest build. While I was finishing testing, I realized that I needed to make a new "type" of goblin. Currently there are two. One is called a "spawning goblin", and the other is just a regular goblin. The "spawning goblins" are coded to work with the spawning doors. The game keeps count of them, to not make too many. I made the "spawning goblins" by just copy and pasting the normal goblin "object". Then editing their programing. I realized it would be helpful to make a third type to track "birthed goblins". So, I did the same thing I did before, and copied a new goblin. For some reason this broke Pixel Game Maker MV. Everything to do with the goblins broke, and I don't mean just on that save of the project. My first thought was to just load an older save before I made the copy. It broke the goblin interactions across all of my saves, and backs up of the game file Because of this I can't make anymore bug fixes to v0.2. This game engine is very wonky, and it does stuff like this. This is by far the worst example. I managed to fix everything in the newest build, but it would take too much time, and work to make all the same fixes again for v0.2. There are a few bugs in 0.2, but they aren't game breaking.
MAKE SURE YOU SAVE BEFORE THE BOSS IF YOU WANT TO WATCH THE SCENE AGAIN.
Changes: Added Mage NPC. After boss gangbang scene added. A few new portraits. Added new song loop for gangbang scene. More bug fixes
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Goblin Hole Version 0.15 Free Release
Hey everyone,
Time for the new build!
Sorry for the delay. I started some full time work for a few months, and it slowed down my development for a little while. I kept at it though, and recently I have had a lot more time to work on the game. With this time I was able to finish the 0.19 build much more quickly. That build is available on my Subscribestar for $3+ supporters. There is also a lot more info about the game as well as some character designs I haven't made public yet.
To start off, here are the new changes in the game for this release.
- New Ember and Goblin scene (Downed on back) - Jenny gangbang scenes - 2 new songs (Lobby and lower cave music) - Skippable cutscenes (Most, but not all, can be skipped now with "BACKSPACE") - Updated character portraits (Mostly Ember and Jenny) - Maggie is in the game (You can talk to her in the lobby after Jenny goes into the cave) - Little BTS fixes to make things run smother
Known bugs: Missing scene skip prompt before you get mage item. Sound issues (You may not run into this not sure though. I couldn't get it to happen consistently.)
That's all I can think of for now. Please let me know what you think of the game. You can DM me, leave a comment on this post, or even make a post on the Itch.io page. The feedback is really helpful
Thank you for your support, and I hope you like the new build. You guys make it possible for me to work on this game. So again, thank you very much for your continued support.
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Time for a poll
Hello everyone!
Today I need your opinions on something.
Over time, I’ve received a decent amount of feedback on my character portraits. As I make my way through this game’s development, I had intended to go back over the designs. I’ve become much better at drawing pixel art and have learned new tricks since I started. I had a little time, so I took another attempt at two of the character portraits (Ember and Lila).
I’m going to leave a poll here to get the community’s opinion on the changes. I didn’t change much, but one note I received was that the lips were too big, so I tried smaller ones. I think it works for Ember, but I like Lila’s original lips more. That’s just my opinion, though, and I’d really like to hear yours.
OldNew
OldNew
I also added in a naked version. So that the portrait can match the scene if the characters are naked.
Nyth will be coming soon.
Please also feel free to leave a comment if you have a more complex answer than what the poll options cover. The feedback really helps me out.
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About time for a public update.
Hello everybody,
I figure it's time for an update on how the game is coming along.
Now on to the update.
For the next build of Goblin Hole I am aiming for a few things:
The addition of background NPCs.
A new H-scene with Nyth.
A new Ember H-scene for the common goblin enemies.
Continuing the overall progress of the story.
Firstly, the new background NPC system.
In the goblin hole there will be other characters that use the dungeon for various reasons. While you are making your way through the floors there will be NPC characters that fight goblins. These characters will function much like the player. They can be downed, impregnated, and give birth to new goblin enemies. This will be a game mechanic for solving puzzles. Once downed the NPCs will serve as a sort of goblin spawner, as long as there are goblins near by. There will be some areas where you will need to create more goblins, and the NPCs will make that possible. The plan is to create an NPC for each of the main 3 classes. Warrior, mage, and thief. Currently I am working on the warrior NPC. I have completed the in game animations for her, and I'm getting ready to add it to the game. I have posted more previews for these animations for the $3 tier. If you are interested in supporting.
Next is a Nyth H-scene.
This will be a longer 2 part scene that will play as a cutscene. If you have played the newest sub release, it is going to play out a little like the Lila scene. That build can be played if you are a $3+ sub, or if you're willing to wait, I will be releasing that build for free after I release this new one to my subs.
There will also be a new H-scene for Ember.
My plan for each enemy type is to have 2 scenes for when Ember is downed on her front, and 2 when she lands on her back. I have completed the second scene for the frontside, and will have it in by the next build. These animations, like the originals, will have a 1P and 2P version.
Along with these new animations I will also be adding more to the story. If you have played the sub build, the story of the game is beginning to take shape. The new build will continue the plot, and possibly introduce new characters that I have previewed for my $3+ subs.
These updates have taken me a little longer than I would have liked due to an illness that I developed back in August. I was down for a little over a month, and I've had to take on other work to try and cover some of my medical expenses. However, I am still working towards the next build. That being said, if you can afford it, your support would be much appreciated. I am a fairly new solo dev trying to do this full time. Even a free follow on my Substar would help me out a ton.
That is all for now.
I don't want to share too much, but I have a lot more to see for $3+ subs. Along with the newest game build that plays, and feels more like a real game.
Until the next update, thanks for your support, and we'll see you then
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A little update on the next build
Hey everybody,
It's time for another public post.
I am getting really close to the first subscriber release of Goblin Hole. I am working on beta testing with my top tier subs as I write this. I want to update everybody on my progress, and also get the public's opinion on something new.
So first what I've been working on.Most of this build update will be about making the game more of an actual game. I have added a menu in that give you the ability to control sound options, and exit the game. There is more work to be done on the menus, but I have gotten in the bare minimum. I also added saving. The stone you see in the screenshot is a save point in the game. There's more, but you'll have to wait to play to find out.
It is beginning to feel more like an actual game.
This coming sub update will also be playable for free, once the next update is released. I think this will be the plan with releases. At least for now.
Next I'd like to get people's opinion on something I'm thinking about trying. Long story short, I have a drawing pad that I have found a good workflow with. I did an HD drawing of Ember, and I'd like to know what people think about. If there is interest, I am willing to try to do more like this. Maybe even drawn h-scenes. It takes me a little bit of time to make them. So if people aren't interested I don't want to waste time.
Ember in HDThere's a lot more to come, but that's all I got for now. Stay tuned for future news and game builds.
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