Here is the first demo of Goblin Hole.
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Controls:
Press Enter to speak or progress dialogue.
Hold the Z key to "avoid." This only works when clothed. Clothes will provide power-ups in the game and are class-based (Warrior, Thief, Mage).
Press the X key to progress H-scenes or to stand up after one is finished.
Note: In the final version of the game, H-scenes will work differently. For now, they’re set up this way so you can experiment with them.
Press the C key to pause the game. There’s not much reason to use it yet—it just shows the pause graphic until more menus are implemented.
My plan for these test demos:
I plan to update this demo with new enemies as they’re created. These "test" demos will serve as free samples to showcase the game's progress. Available to the public tier subs here on SubscribeStar, and
Itch.io.
The free demos will only include animations for the main character, Ember, and will be released less frequently.
Subscribers will receive full gameplay demos. These will let you play through the storyline up to the current point of development.
They will also include animations not available in the free versions—featuring additional characters and integrated into the story.
My goal is for every (female) character you meet to have at least one H-scene.
NEW in V2:
Changed resolution to help sprite blurryness
Added intro: Cutscene that introduces you to Nyth. (Like everything else this scene is a WIP, and has some images as place holders until I can add more.)
Godu City Streets area: Nothing you can really do here, but enter the Goblin Hole to the right. The cutscene will continue here, but it's WIP for now.
Changed character busts to be smaller.