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Dot Stock Games profile
Dot Stock Games
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Dot Stock Games
NSFW Game Dev, Current Project: Goblin Hole
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Join to get access to content -Updates. -Game builds.

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You feeling generous? Thanks pal! At this tier you get: - Voting on the game's direction. (Polls) -Sneak peeks at WIP art, and animations. -Supporters Discord channel. -Good luck.

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A Big One!

Impressive... Thank you so much! You will get everything at the $7, but you will also get: - This tier will have the option to be my early build testers. - This is sort of the inner circle where we can have more insight and sway over the game's development. -This is also the tier that I will consult first when creating polls for voting on content.

This is optional though. If you're just generous. You can sub, and not get too involved. If you don't want to. No worries, and thanks again!

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  • Game demos, and art.

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Dot Stock Games
Public post

About time for a public update.




Hello everybody,

I figure it's time for an update on how the game is coming along.

Now on to the update.

For the next build of Goblin Hole I am aiming for a few things:

  • The addition of background NPCs.
  • A new H-scene with Nyth.
  • A new Ember H-scene for the common goblin enemies.
  • Continuing the overall progress of the story.

Firstly, the new background NPC system. 

​​


In the goblin hole there will be other characters that use the dungeon for various reasons. While you are making your way through the floors there will be NPC characters that fight goblins. These characters will function much like the player. They can be downed, impregnated, and give birth to new goblin enemies. This will be a game mechanic for solving puzzles. Once downed the NPCs will serve as a sort of goblin spawner, as long as there are goblins near by. There will be some areas where you will need to create more goblins, and the NPCs will make that possible. The plan is to create an NPC for each of the main 3 classes. Warrior, mage, and thief. Currently I am working on the warrior NPC. I have completed the in game animations for her, and I'm getting ready to add it to the game. I have posted more previews for these animations for the $3 tier. If you are interested in supporting.

Next is a Nyth H-scene. 

​​


This will be a longer 2 part scene that will play as a cutscene. If you have played the newest sub release, it is going to play out a little like the Lila scene. That build can be played if you are a $3+ sub​, or if you're willing to wait, I will be releasing that build for free after I release this new one to my subs.

There will also be a new H-scene for Ember. 

​​


My plan for each enemy type is to have 2 scenes for when Ember is downed on her front, and 2 when she lands on her back. I have completed the second scene for the frontside, and will have it in by the next build. These animations, like the originals, will have a 1P and 2P version. 



Along with these new animations I will also be adding more to the story. If you have played the sub build, the story of the game is beginning to take shape. The new build will continue the plot, and possibly introduce new characters that I have previewed for my $3+ subs.

These updates have taken me a little longer than I would have liked due to an illness that I developed back in August. I was down for a little over a month, and I've had to take on other work to try and cover some of my medical expenses. However, I am still working towards the next build. That being said, if you can afford it, your support would be much appreciated. I am a fairly new solo dev trying to do this full time. Even a free follow on my Substar would help me out a ton.


That is all for now.

I don't want to share too much, but I have a lot more to see for $3+ subs. Along with the newest game build that plays, and feels more like a real game. 

Until the next update, thanks for your support, and we'll see you then

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Dot Stock Games
Public post
Here is the first demo of Goblin Hole.
Please follow and subscribe, for future updates and releases.

Controls:

Press Enter to speak or progress dialogue.

Hold the Z key to "avoid." This only works when clothed. Clothes will provide power-ups in the game and are class-based (Warrior, Thief, Mage).

Press the X key to progress H-scenes or to stand up after one is finished.

     Note: In the final version of the game, H-scenes will work differently. For now, they’re set up this way so you can experiment with them.

Press the C key to pause the game. There’s not much reason to use it yet—it just shows the pause graphic until more menus are implemented.

My plan for these test demos:

I plan to update this demo with new enemies as they’re created. These "test" demos will serve as free samples to showcase the game's progress. Available to the public tier subs here on SubscribeStar, and Itch.io.
The free demos will only include animations for the main character, Ember, and will be released less frequently.
Subscribers will receive full gameplay demos. These will let you play through the storyline up to the current point of development. 
They will also include animations not available in the free versions—featuring additional characters and integrated into the story.

My goal is for every (female) character you meet to have at least one H-scene.


NEW in V2:

Changed resolution to help sprite blurryness

Added intro: Cutscene that introduces you to Nyth. (Like everything else this scene is a WIP, and has some images as place holders until I can add more.)

Godu City Streets area: Nothing you can really do here, but enter the Goblin Hole to the right. The cutscene will continue here, but it's WIP for now. 

Changed character busts to be smaller.
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