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Dot Stock Games profile
Dot Stock Games
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Dot Stock Games
NSFW Game Dev, Current Project: Goblin Hole
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Join to get access to content -Updates. -Game builds.

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Impressive... Thank you so much! You will get everything at the $7, but you will also get: - This tier will have the option to be my early build testers. - This is sort of the inner circle where we can have more insight and sway over the game's development. -This is also the tier that I will consult first when creating polls for voting on content.

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Displaying posts with tag Build.Reset Filter
Dot Stock Games
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Goblin Hole build #1


Here it is as promised. With the release of the newest Subscribestar release (build #2), it is time to release the previous.

This is the free release of build #1, and if you're interested, build #2 is out now on my Subscribestar for $3+ subs. Just like with this build, #2 will be released for free once build #3 comes out.

-   

New:
Save and Load system - There is now a way to save your game. It is a little clunky right now, but I hope to make it flow a little more smoothly as I continue to work on the game. I'm also not sure how the saves will transfer to future builds.

Pause menu "Options" and "Exit" - You can now open the pause menu and select options to adjust the volume of sound FX and in game music. "Exit" will close the game.

New control layout - I have been meaning to do this, and beta testing really showed the need for it. So now the "Z' key will do pretty much everything the "Enter" key used to. This should make playing the game more comfortable.
The new controls are as follows:
"Left and right arrows" -  to move
"Up arrow" - Use doors
"Z" - Accept/interact.
"X" - Jump
"C" - Use special ability. (None in this build, but think of how the mage outfit worked.)
"Enter" - Pause the game
"Backspace" - Skip intro cutscene, and also to "warp out" when overwhelmed by goblins
"S" - Turn on and off scanlines.

Optional scanlines - I wanted to test something out to see what people think about it. If it is not popular I can take it out by the next build. I added a filter to add scanlines to the game. A lot of older pixel art games relied on these and I hope it adds to the aesthetic. Please let me know what you think. If you really don't like them just press the "S" key to turn them off at anytime.

Warp out - So I've talked about this before, but it wasn't an option in the test builds. In the game you don't have HP, and you can't die. You can just sort of get stuck. I changed the "downed" state so that you cannot get up instantly any more. now you will have to wait 1.5 seconds to stand up. If too many goblins have amassed in an area they will keep grabbing you before you can stand up. This is a "Game over" in Goblin Hole. Each time you are grabbed, Jenny will pop up some text reminding you that you can "Warp out", by pressing the "Backspace" key. Then at the next time you are released you will be transported back to the lobby. Later in the game you will get checkpoints, so you don't lose as much progress.
There is a known bug where sometimes Jenny's text won't show up the first time Ember is grabbed. I am working on this, but I didn't want it to stop the release. Due to it being a small issue.

1 new song loop.
New H-scene with Lila
More dialogue, and plot

There's more minor art things, but I think this covers the important things.

Please feel free to reach out with any issues you find. I am a single dev, so the feedback really helps me out. 

I was delayed with some medical issues between build 1 and 2. Making it take longer than usual. However, I am back to normal production, and build #3 shouldn't take me as long to complete.  

I hope you enjoy the build, and thank you for you support.
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Dot Stock Games

Goblin Hole Build #2

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