Join to get access to content
-Updates.
-Game builds.
2 subscribers Tier 1 Sub
Unlock
$7
USD monthly
Well Endowed.
You feeling generous? Thanks pal!
At this tier you get:
- Voting on the game's direction. (Polls)
-Sneak peeks at WIP art, and animations.
-Supporters Discord channel.
-Good luck.
0 subscribers Tier 2 Sub
Unlock
$15
USD monthly
A Big One!
Impressive...
Thank you so much!
You will get everything at the $7, but you will also get:
- This tier will have the option to be my early build testers.
- This is sort of the inner circle where we can have more insight and sway over the game's development.
-This is also the tier that I will consult first when creating polls for voting on content.
This is optional though. If you're just generous. You can sub, and not get too involved. If you don't want to. No worries, and thanks again!
0 subscribers SubscribeStar $15.00 tier ; Tier 3 Sub
Dot Stock Games is a single game dev making NSFW pixel art platformers. Currently I am working on: "Goblin Hole"
Goblin Hole:
Logo WIP A platformer, about a group of fresh adventures. Looking for loot, and fame to save their failing village. Unfortunately, they're about as inexperienced as it gets. Lucky for them there's the Goblin Hole. A wizard enchanted the grounds. To make anyone inside the dungeon immortal. A place where one could practice their skills, with no fear of injury or death. That is, until a mysterious corruption came. Now, the immortality only works for the fairer sex. The goblins, orcs, and ogres of the dungeon. Also seem to have become single minded, in a pursuit to reproduce.
They could have closed the dungeon down forever... That'd be dumb though. Instead they turned it into a sort of broadcasted sport.
Enter, the Goblin Hole. Practice your skills, keep what you find, and even collect rewards for supporting the dungeon's population!
Will our heroes discover the source of the corruption, or become lost in the lust of the Goblin Hole?
“Goblin Hole” will follow three main characters. There are going to be important side characters as well. The “Goblin Hole” has a cast of patrons, and employees that all get involved in our story.
Goblin Hole is an action platformer that is meant to be a mostly story driven experience.
The game will play kind of like a Mario game. At first, you jump on goblin's heads to defeat them. As the story progresses, Ember will gain access to new power-ups. In the form of new clothes, These will allow her to do things like double jump or go into stealth. Power-Ups will also grant weapons if you collect the same two in a row. The mage and thief get a projectile, while the warrior will start with a shield, then gain a sword. These power-ups will unlock as the story progresses. You’ll need them. The dungeon is home to more than just goblins. As you go deeper, you will encounter orcs and ogres, Which will require different skills to defeat.
Pregnancy will be a game mechanic. If Ember is caught there is a chance she will become pregnant. This applies to NPCs as well in some cases. She will then, after some time, spawn a new enemy into that map.
You may need to do this in game to bring an enemy to a place where there are none currently.
There is no real "game over" in Goblin Hole. If you are downed you will need time to recover. If you are grabbed again, the timer resets. Everyone in the Goblin Hole is given a “Load-Stone”. A stone that lets them teleport out of the dungeon if they are not being grabbed. If there are too many goblins around you can give up, and call for a warp out. This will set you to a safe point. You will lose your outfit, some progress, and more goblins will be added to the area you left. There will be a limit to a room's goblins though.
All this and more as this project evolves, and takes shape.
If you made it this far, thanks!
See something you like? Subscribe to see even more!
Dot Stock Games is a single game dev making NSFW pixel art platformers. Currently I am working on: "Goblin Hole"
Goblin Hole:
Logo WIP A platformer, about a group of fresh adventures. Looking for loot, and fame to save their failing village. Unfortunately, they're about as inexperienced as it gets. Lucky for them there's the Goblin Hole. A wizard enchanted the grounds. To make anyone inside the dungeon immortal. A place where one could practice their skills, with no fear of injury or death. That is, until a mysterious corruption came. Now, the immortality only works for the fairer sex. The goblins, orcs, and ogres of the dungeon. Also seem to have become single minded, in a pursuit to reproduce.
They could have closed the dungeon down forever... That'd be dumb though. Instead they turned it into a sort of broadcasted sport.
Enter, the Goblin Hole. Practice your skills, keep what you find, and even collect rewards for supporting the dungeon's population!
Will our heroes discover the source of the corruption, or become lost in the lust of the Goblin Hole?
“Goblin Hole” will follow three main characters. There are going to be important side characters as well. The “Goblin Hole” has a cast of patrons, and employees that all get involved in our story.
Goblin Hole is an action platformer that is meant to be a mostly story driven experience.
The game will play kind of like a Mario game. At first, you jump on goblin's heads to defeat them. As the story progresses, Ember will gain access to new power-ups. In the form of new clothes, These will allow her to do things like double jump or go into stealth. Power-Ups will also grant weapons if you collect the same two in a row. The mage and thief get a projectile, while the warrior will start with a shield, then gain a sword. These power-ups will unlock as the story progresses. You’ll need them. The dungeon is home to more than just goblins. As you go deeper, you will encounter orcs and ogres, Which will require different skills to defeat.
Pregnancy will be a game mechanic. If Ember is caught there is a chance she will become pregnant. This applies to NPCs as well in some cases. She will then, after some time, spawn a new enemy into that map.
You may need to do this in game to bring an enemy to a place where there are none currently.
There is no real "game over" in Goblin Hole. If you are downed you will need time to recover. If you are grabbed again, the timer resets. Everyone in the Goblin Hole is given a “Load-Stone”. A stone that lets them teleport out of the dungeon if they are not being grabbed. If there are too many goblins around you can give up, and call for a warp out. This will set you to a safe point. You will lose your outfit, some progress, and more goblins will be added to the area you left. There will be a limit to a room's goblins though.
All this and more as this project evolves, and takes shape.
Well not just Lila, but what to expect from our characters other than Ember. I know people have differing tastes when it comes to looks. That's why I want to have lots of scenes with all kinds of characters. This game will have fairly simple gameplay. I hope to be able to focus on story, and h-content.
That being said. There is also potential to add playable characters. Each character only needs a few movement animations to be playable in my game:
I already need to make a walk animations for most characters. Which means I have half the basic animations done. So if there is interest, I can make other girls playable pretty easily.
Also something you probably don't know is every (female) character is wearing clothes. So they all have nude sprites. Lila even has a coat she can take off.
The part of the game I'm working on now is where she meets Ember.
Here's a sneak peak of Lila's first H-scene. There is a big finish, but you'll have to wait for the first Subscriber demo for that. I also plan to have a new animation for Ember by that time as well.
Here is the first demo of Goblin Hole. Please follow and subscribe, for future updates and releases.
Controls:
Press Enter to speak or progress dialogue.
Hold the Z key to "avoid." This only works when clothed. Clothes will provide power-ups in the game and are class-based (Warrior, Thief, Mage).
Press the X key to progress H-scenes or to stand up after one is finished.
Note: In the final version of the game, H-scenes will work differently. For now, they’re set up this way so you can experiment with them.
Press the C key to pause the game. There’s not much reason to use it yet—it just shows the pause graphic until more menus are implemented.
My plan for these test demos:
I plan to update this demo with new enemies as they’re created. These "test" demos will serve as free samples to showcase the game's progress. Available to the public tier subs here on SubscribeStar, and Itch.io. The free demos will only include animations for the main character, Ember, and will be released less frequently. Subscribers will receive full gameplay demos. These will let you play through the storyline up to the current point of development. They will also include animations not available in the free versions—featuring additional characters and integrated into the story.
My goal is for every (female) character you meet to have at least one H-scene.
NEW in V2:
Changed resolution to help sprite blurryness
Added intro: Cutscene that introduces you to Nyth. (Like everything else this scene is a WIP, and has some images as place holders until I can add more.)
Godu City Streets area: Nothing you can really do here, but enter the Goblin Hole to the right. The cutscene will continue here, but it's WIP for now.
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.