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- Voting on the game's direction. (Polls)
-Sneak peeks at WIP art, and animations.
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A Big One!
Impressive...
Thank you so much!
You will get everything at the $7, but you will also get:
- This tier will have the option to be my early build testers.
- This is sort of the inner circle where we can have more insight and sway over the game's development.
-This is also the tier that I will consult first when creating polls for voting on content.
This is optional though. If you're just generous. You can sub, and not get too involved. If you don't want to. No worries, and thanks again!
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Dot Stock Games is a single game dev making NSFW pixel art platformers. Currently I am working on: "Goblin Hole"
Goblin Hole:
Logo WIP A platformer, about a group of fresh adventures. Looking for loot, and fame to save their failing village. Unfortunately, they're about as inexperienced as it gets. Lucky for them there's the Goblin Hole. A wizard enchanted the grounds. To make anyone inside the dungeon immortal. A place where one could practice their skills, with no fear of injury or death. That is, until a mysterious corruption came. Now, the immortality only works for the fairer sex. The goblins, orcs, and ogres of the dungeon. Also seem to have become single minded, in a pursuit to reproduce.
They could have closed the dungeon down forever... That'd be dumb though. Instead they turned it into a sort of broadcasted sport.
Enter, the Goblin Hole. Practice your skills, keep what you find, and even collect rewards for supporting the dungeon's population!
Will our heroes discover the source of the corruption, or become lost in the lust of the Goblin Hole?
“Goblin Hole” will follow three main characters. There are going to be important side characters as well. The “Goblin Hole” has a cast of patrons, and employees that all get involved in our story.
Goblin Hole is an action platformer that is meant to be a mostly story driven experience.
The game will play kind of like a Mario game. At first, you jump on goblin's heads to defeat them. As the story progresses, Ember will gain access to new power-ups. In the form of new clothes, These will allow her to do things like double jump or go into stealth. Power-Ups will also grant weapons if you collect the same two in a row. The mage and thief get a projectile, while the warrior will start with a shield, then gain a sword. These power-ups will unlock as the story progresses. You’ll need them. The dungeon is home to more than just goblins. As you go deeper, you will encounter orcs and ogres, Which will require different skills to defeat.
Pregnancy will be a game mechanic. If Ember is caught there is a chance she will become pregnant. This applies to NPCs as well in some cases. She will then, after some time, spawn a new enemy into that map.
You may need to do this in game to bring an enemy to a place where there are none currently.
There is no real "game over" in Goblin Hole. If you are downed you will need time to recover. If you are grabbed again, the timer resets. Everyone in the Goblin Hole is given a “Load-Stone”. A stone that lets them teleport out of the dungeon if they are not being grabbed. If there are too many goblins around you can give up, and call for a warp out. This will set you to a safe point. You will lose your outfit, some progress, and more goblins will be added to the area you left. There will be a limit to a room's goblins though.
All this and more as this project evolves, and takes shape.
If you made it this far, thanks!
See something you like? Subscribe to see even more!
Dot Stock Games is a single game dev making NSFW pixel art platformers. Currently I am working on: "Goblin Hole"
Goblin Hole:
Logo WIP A platformer, about a group of fresh adventures. Looking for loot, and fame to save their failing village. Unfortunately, they're about as inexperienced as it gets. Lucky for them there's the Goblin Hole. A wizard enchanted the grounds. To make anyone inside the dungeon immortal. A place where one could practice their skills, with no fear of injury or death. That is, until a mysterious corruption came. Now, the immortality only works for the fairer sex. The goblins, orcs, and ogres of the dungeon. Also seem to have become single minded, in a pursuit to reproduce.
They could have closed the dungeon down forever... That'd be dumb though. Instead they turned it into a sort of broadcasted sport.
Enter, the Goblin Hole. Practice your skills, keep what you find, and even collect rewards for supporting the dungeon's population!
Will our heroes discover the source of the corruption, or become lost in the lust of the Goblin Hole?
“Goblin Hole” will follow three main characters. There are going to be important side characters as well. The “Goblin Hole” has a cast of patrons, and employees that all get involved in our story.
Goblin Hole is an action platformer that is meant to be a mostly story driven experience.
The game will play kind of like a Mario game. At first, you jump on goblin's heads to defeat them. As the story progresses, Ember will gain access to new power-ups. In the form of new clothes, These will allow her to do things like double jump or go into stealth. Power-Ups will also grant weapons if you collect the same two in a row. The mage and thief get a projectile, while the warrior will start with a shield, then gain a sword. These power-ups will unlock as the story progresses. You’ll need them. The dungeon is home to more than just goblins. As you go deeper, you will encounter orcs and ogres, Which will require different skills to defeat.
Pregnancy will be a game mechanic. If Ember is caught there is a chance she will become pregnant. This applies to NPCs as well in some cases. She will then, after some time, spawn a new enemy into that map.
You may need to do this in game to bring an enemy to a place where there are none currently.
There is no real "game over" in Goblin Hole. If you are downed you will need time to recover. If you are grabbed again, the timer resets. Everyone in the Goblin Hole is given a “Load-Stone”. A stone that lets them teleport out of the dungeon if they are not being grabbed. If there are too many goblins around you can give up, and call for a warp out. This will set you to a safe point. You will lose your outfit, some progress, and more goblins will be added to the area you left. There will be a limit to a room's goblins though.
All this and more as this project evolves, and takes shape.
I figure it's time for an update on how the game is coming along.
Now on to the update.
For the next build of Goblin Hole I am aiming for a few things:
The addition of background NPCs.
A new H-scene with Nyth.
A new Ember H-scene for the common goblin enemies.
Continuing the overall progress of the story.
Firstly, the new background NPC system.
In the goblin hole there will be other characters that use the dungeon for various reasons. While you are making your way through the floors there will be NPC characters that fight goblins. These characters will function much like the player. They can be downed, impregnated, and give birth to new goblin enemies. This will be a game mechanic for solving puzzles. Once downed the NPCs will serve as a sort of goblin spawner, as long as there are goblins near by. There will be some areas where you will need to create more goblins, and the NPCs will make that possible. The plan is to create an NPC for each of the main 3 classes. Warrior, mage, and thief. Currently I am working on the warrior NPC. I have completed the in game animations for her, and I'm getting ready to add it to the game. I have posted more previews for these animations for the $3 tier. If you are interested in supporting.
Next is a Nyth H-scene.
This will be a longer 2 part scene that will play as a cutscene. If you have played the newest sub release, it is going to play out a little like the Lila scene. That build can be played if you are a $3+ sub, or if you're willing to wait, I will be releasing that build for free after I release this new one to my subs.
There will also be a new H-scene for Ember.
My plan for each enemy type is to have 2 scenes for when Ember is downed on her front, and 2 when she lands on her back. I have completed the second scene for the frontside, and will have it in by the next build. These animations, like the originals, will have a 1P and 2P version.
Along with these new animations I will also be adding more to the story. If you have played the sub build, the story of the game is beginning to take shape. The new build will continue the plot, and possibly introduce new characters that I have previewed for my $3+ subs.
These updates have taken me a little longer than I would have liked due to an illness that I developed back in August. I was down for a little over a month, and I've had to take on other work to try and cover some of my medical expenses. However, I am still working towards the next build. That being said, if you can afford it, your support would be much appreciated. I am a fairly new solo dev trying to do this full time. Even a free follow on my Substar would help me out a ton.
That is all for now.
I don't want to share too much, but I have a lot more to see for $3+ subs. Along with the newest game build that plays, and feels more like a real game.
Until the next update, thanks for your support, and we'll see you then
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