Goblin Hole v0.2 Public


Something weird and frustrating happened while I was making the newest build. While I was finishing testing, I realized that I needed to make a new "type" of goblin. Currently there are two. One is called a "spawning goblin", and the other is just a regular goblin. The "spawning goblins" are coded to work with the spawning doors. The game keeps count of them, to not make too many. I made the "spawning goblins" by just copy and pasting the normal goblin "object". Then editing their programing. I realized it would be helpful to make a third type to track "birthed goblins". So, I did the same thing I did before, and copied a new goblin.
For some reason this broke Pixel Game Maker MV. Everything to do with the goblins broke, and I don't mean just on that save of the project. My first thought was to just load an older save before I made the copy. It broke the goblin interactions across all of my saves, and backs up of the game file
Because of this I can't make anymore bug fixes to v0.2. This game engine is very wonky, and it does stuff like this. This is by far the worst example. I managed to fix everything in the newest build, but it would take too much time, and work to make all the same fixes again for v0.2. There are a few bugs in 0.2, but they aren't game breaking.


MAKE SURE YOU SAVE BEFORE THE BOSS IF YOU WANT TO WATCH THE SCENE AGAIN.

Changes:
Added Mage NPC.
After boss gangbang scene added.
A few new portraits.
Added new song loop for gangbang scene.
More bug fixes