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Zjera3D profile
Zjera3D
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Zjera3D
NSFW Adult (18+) Animations. I'm often working on several projects at once; releasing them as they finish. Nearly all projects have various forms of music, some with sound effects, and most with bondage and/or machine themes.
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Displaying posts with tag Oc.Reset Filter
Zjera3D
Public post

Weekly WIP #33

- Valentine's Day - Resident Evil (Jill Valentine)
- OC - "Mass Effect" (Name Chosen, Not Revealed)
- Life is Strange - Unconfirmed Animation (Chloe Price)

  • The main section for Valentine's Day is finished and ready for rendering. A few transitional bits I still want to create for the flow of it all and the Nemesis credit/bonus ending for Investor Tier and all will be ready to render and compile in Sony Vegas. I'm hoping for a release in about 2 weeks on the 6th of May. Around 5 hours of work was scrapped on it the other day. The position for Nemesis just sucked. The one I have now works great and makes more sense.

  • The OC (Original Character) I'm having made needs a place to live in her Mass Effect universe. So I'm scene building her one. I almost picked a pretty place, like the upper Citadel or Illum, then I almost picked a 'typical' place, like Omega. Instead, I chose Zada Ban. (For the curious/interested https://masseffect.fandom.com/wiki/Zada_Ban). Very rough throw together for it so far, mostly just to get the idea of it going. Lot of texture edits in it's future, for sure. And it still has the potential to be somewhere else instead, should I change my mind.

  • Arm Binder time, maybe. Max: Long Night is one of my higher rated animations on Rule34.com/video, so Life is Strange seemed a decent choice for another smaller project, maybe. It's not 100% going to be a thing, just a preview of a possible thing. This time with Chloe Price. Again, maybe. I have plenty of ideas, and several of them being sequel types, and a bunch of started concepts, so it might get lost in the mix.
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Zjera3D
Public post

Weekly WIP #32

- Valentine's Day - Resident Evil (Jill Valentine)
- OC - 'Mass Effect' (Name Pending)

  • Valentine's Day Intro, Section 1, 2, and 3 are finished, minus some very minor tweaks. The into sets the scene, more or less. Section one sets the initial mood. Two changes said mood and begins the 'fun parts' and three compounds said 'mood/fun parts' further. The Sedation Video below is from section one. I've been working on more subtle movements, like breathing, which hopefully comes across naturally. Usually, you'd not be able to notice once movements start, but here it's calm. The 3 related pictures are from section one as well. Injections, prep/wait, and testing.

  •  Exploring a ruined zombie infested city can be a hazard. Add an evil corporation who likes to do illegal experiments running around and things might get interesting. I haven't decided on a name for the serum yet. Not that it's overly important to most people, I know. It does, however, cause anything T-Virus infected to want to mate/reproduce?/hump with the injected rather than gnaw on them. Porn with plots, how dare! Ambience. Setup. Theme. Etc. I can't help it.

  • Since this will be a Subscriber Video (Supporter/Investor), I decided to do another bonus ending/credits type for Investor Tier again; the same way BM Ivy had the extra with Clayface. Supporter Tier will get the full regular video though. Followers and everyone else will get some loops for free.

  • Valentine's Day is still the focus. I've not even touched other projects this week and probably won't next either.

  • The other 3 pictures are Version 1 of the OCs face, armor and formal heels. The face is shown in Daz3D I think, and the clothing are Blenders. The armor shown will have the black pieces removed to have exposure/sex appeal to it. The heels are also a V1 for her formal/club outfit being made. Still lots to do on her. Hair comes to mind. That's a placeholder style. The only background I have sorted for her as of now is Indian and that she's around 5'4"-5'6" (162-170cm).
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Zjera3D
Public post

Weekly WIP #29

  • 'Window Sale' - Detroit: Become Human
  • General
  • Misc.

  • Scene building takes time. It can be fun though. Can be a pain too. 'Window Sale' is a simpler concept, much like Mouse Cleaning, so once it's all set and ready it shouldn't take long to make something out of it. Right Picture is one of the androids acting like a mannequin/showman for the displays. A bit distracted by what's going to be happening below her though. Curious if anyone recognizes who she is/was after my edits on the textures.

  • A lot of time was spent getting things for an OC going. Left Picture is the 'basic' idea of what I want for her. Subject to change as time goes on. I've been chatting with someone about her creation. Lot of flexes I want. Lot of specific bones too. I'm being picky. She won't be cheap to make. Once she is though, she'll be filtered into animations in the background, as an extra, and slowly build up to her own thing(s). And since I decided she'd be grounded in the Mass Effect universe, I'm getting her a background made. Name, age, PoB/DoB, etc. Sort of like making a role play character for some game.

  • Cleaning out folders sucks. It's not the loss of things, (hell I didn't even realize I had a lot of it,) it's the time to do it and the tediousness of it. It speeds up the processes though. Source Filmmaker won't be loading 35k+ models every time I go to find something I haven't added to the Model Favoriter Script listing (Lord Aardvark creation), causing it to bloat the memory and potentially crash til I reload. Also means I have less things to go through with hardly any use. I had a bunch of World of Warcraft models. Yeah, at one time that was going to be a thing, then I decided 'eh'. I've come across some Half Life models I never noticed before. Useful for scene building.

  • Texture edits galore. Some weeks I've spent a lot of time with music. This last one has had a lot of textures. Probably because of the OC and the cleanups. (Do I want to toss this model, or can I edit the textures enough to make it useful? Which skin textures do I already have that looks good for the OC?)
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The long-term goal is 'fulltime job/career' style. This goal amount shows me that could be possible and would go towards funding pc part replacements (when needed) as well as eventual model commissions.

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