Demon Dealers Prototype 2
Prototype 2; some fixes, tweaks to gambling addiction, extra not-in-casino actions and an idle mode for them, patrons coming to the casino to pay debts instead of gamble, buying gambling tables/machines, various new ones, and a tf effect.
Changelog:
+ Fixed the leave action having a higher priority than intended
+ Hopefully fixed issues with some actions being performed on outside of casino npcs
+ Fixed some issues causing characters to get stuck trying to head to the changing room
+ Hopefully fixed transformations sometimes not showing properly
+ Fixed a crash that could occur when a character without any gambling addiction left the casino
+ Patrons now gradually lose gambling addiction while outside the casino, particularly if their debt is high compared to the limit they're comfortable with
-> They can be cursed with greed, which causes the curse to be eroded first instead
+ Dealers can now be put into an alternate idle mode where they focus on characters outside the casino, enticing/cursing/otherwise meddling with them according to settings
-> Added an outside casino characters screen where these settings can be changed
+ Patrons now repay their debts, and may come to the casino just to repay their debts
-> They can be distracted from doing so when in the casino, and will be less worried about debts when highly addicted to gambling
-> They may try to (usually partially) repay their debts while leaving if they have some money
+ Dealers can also remotely raise the enthusiasm and lower the suspicion of characters outside the casino, but this action is relatively weak compared to enticement/greed cursing
+ Added buying additional gambling objects
+ Added roulette, blackjack, craps and dice tables; also pokies machines
+ Rather than setting a starting number of tables, you now start with an amount of money and can spend it to get some initial tables
+ Added a transformation effect for the dealers based on the inspiration
+ Lowered general gambling addiction gain, gains now decrease as gambling addiction rises, dealer vs. gambler skills affect the addiction outcome more significantly and rigging level + risk have an affect if tilted towards wins