Bimbo Arena Prototype 12
Fixes, new character image sets, a couple of new maps, a bunch of minor gameplay additions and significant ai tweaks.
Changelog:
+ In virus mode, bimbos will now often 'bash' locked doors
+ Seduction now occurs later during turn processing in virus mode
+ Added some code to clean up bimbo tf trackers on bimbos; also some debug code to try and track sources of them
+ NPCs carrying lab kits should now always unpack them, and those carrying the transmitter should do so if it isn't needed for their current task
+ Competitors should now decide to smash their way into rooms
+ Added an action to allow requesting items from other characters in virus mode. Success is guaranteed with followers, though there are some items characters aren't willing to give up (e.g. their last weapon)
+ Added tool bags for door repair. They aren't as effective as the ones in manor, but they are faster
+ Barricading doors in arena mode now requires a door brace
+ Survivors in virus mode should now flee more often
+ Defeating someone in arena mode now halves your current bimbo transformation level
+ NPCs who defeat other npcs in virus mode now level up more if their opponent was higher levelled
+ NPCs should specialise more with their stat gains now
+ Added an initiative roll minimum percent option; this allows more reliable turn orders (currently defaults to 25%, giving rolls of 25% initiative to 100% for each character; old default was 0%)
+ Added a stat gains mode option, along with an experience point mode
+ Added Christine, Jeanne, Hank and Joe image sets
+ Added two new maps - Lab and Arena
+ Added a net item. Successfully netting someone prevents their action for the turn (if they have yet to take it, though netting is an interrupt (high priority)) and prevents them from moving between rooms until they have broken free of the net
-> Competitors should conserve the net for if someone seems likely to flee (for the player, this means reasonably high bimbo tf)
+ Competitors in arena mode should now flee if their bimbo tf is high and their opponent's is not - or if they have multiple opponents
+ Competitors in arena mode now focus on single targets. When they select a target they take into account their current bimbo tf level (with a bit of randomness as well), but will stay locked on
-> They should also now chase their focused target, conditionally (they should be reasonably smart about not chasing if they're high bimbo tf, or fighting targets still in the room if someone is high bimbo tf, or chasing if no-one is but their chase target is, or not doing so if they're generally in danger themselves, etc.)