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TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker

Manor Betas or Prototype To Alpha Poll

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TirelessLurker
Public post

Incarnasoul Alpha 31 Content Expansion Poll Result

Results are:
Heavens & Hells - 9
Monstergirl Realms - 13
Bimbo Confluence Part 2 - 24
Hacking/Cyberpunk Activities - 17
Rare/New Role Activities - 2
Curses - 44
Captive Activities - 11
Odds and Ends - 0
Alternate Outcomes - 5
tl's Choice - 31
Curses have won, followed by my choice and more Bimbo Confluence content. I'll get some curses in during this alpha - I've figured out some hopefully fun ideas.
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TirelessLurker
Public post

Incarnasoul Alpha 30 Patch 3

Fixes before I get started on Alpha 31.
Changes:
+ Added a bit more leeway to clicks being detected when cards don't start getting dragged
+ Hopefully fixed calculation of extra build progress when adding a character as a builder
+ Prevented boxes ending up inside each other (a in b and b in a, for example)
+ Hopefully fixed an occasional crash when characters are selecting actions
+ Fixed Realm of Heroes Custody Negotiations not marking the villain as captured
+ Switching building specialisations now removes extra characters/items/etc.
+ Fixed Bimbo GIF Compulsion critical success damaging the mind of the rescuer instead of victim
+ Hopefully fixed likely many cases where transformations couldn't complete, particularly e.g. items that have templates like the minion visor. Old instances of items and activities won't automatically be fixed
Main Assets (Alpha 30) - https://mega.nz/file/O6BwABjZ#gKDL38UJeRo7qMb9P4A3LRbNhwFb_LLVQcjedeekYBI
Assets Patch Alpha 29 to Alpha 30 - https://mega.nz/file/KuxVlb6Z#nj_8RXNyu67BCHEMr2w8kskWWx873lKx8e2V4L5_H64
Extra Characters (October) - https://mega.nz/file/ur4yiALa#LW9QQKOdM30ZQNbcFvTH-TJ5ylI6JxC6GfvKGVkwU5A
Cow Outfit - https://mega.nz/file/bmhWBBzB#RJzdYGuz4iW4JqppH7GtBkkbVFyH34Vsku2r6f3dHRg
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
Extra Large Boobs - https://mega.nz/file/zn41wYTZ#R7TU0m_T2jbHI67Zl5mCo60-_LfDKAkDxB94BtqKgp4
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
Image sets and game downloads (other than previews) are also on itch - https://tirelesslurker.itch.io/incarnasoul
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Manor Beta 1 Patch 15

Various fixes and a couple of minor features. I'm trying out .tar.gz for Windows as well to try and avoid the machine learning false positives.
Changelog:
+ Seeing an alraune transformation start is now quite concerning for visitors
+ Fixed item names not being shown correctly when idle items are created
+ Characters following move to goals that can hide should now be aware of unaware visitors entering rooms they are moving to
+ Fixed cops doing nothing in some cases due to considering characters they can't talk to or help as possible characters to ask questions of
+ Hopefully fixed bees carrying items (rather than dragging) from yards to the hive and vice versa
+ Maids should no longer do the 'idle item creation' actions when idle creation is disabled
+ Alraunes should no longer try to infect characters transforming into beegirls
+ Allowed hiding evidence documents; doing so places them hidden somewhere in the manor
+ Fixed being able to teleport items to and from the hive
+ Fixed a crash when traitors are missing the self determination concern (added a debug line to try and figure out how)
+ Traitor champions can no longer be petrified
+ Traitors are more expensive to petrify, and lose satisfaction heavily when they are
+ Visitors following other visitors will now wake characters (except tired sleeping aware characters)
+ Hostile beegirls should no longer sometimes hide before performing non-stealthy actions (like removing barricades)
+ Witch maids assigned as nurses or librarians should now do idle projects
+ Fixed succubi assigned to arouse targets propositioning them when it isn't safe to do so
+ Fixed succubi getting confused about what they should do in some cases when not hidden and needing to handle a door
+ Fixed guided plant zombies planting themselves in the first yard they enter, ignoring their guide
+ Added a move all statues option
+ Hopefully fixed visitors and cops trying to move planted plant zombies
+ Characters ordered to get intimate by the player no longer worry about barricading doors
+ Added a shared maid order that, when on, has maids pick up visitor clothes when the owner isn't present
+ Changed door relocking tracking to be according to player 'intent', shown via an outline on the doors
-> This follows the same maximum rules as doors being actually locked, but you can e.g. intend for a manor locked door to be unlocked and a different door to be manor locked instead
-> Shift + left click can be used to toggle the intent on a door, and it also changes when you order locking/unlocking of a door
-> Your characters will lock and unlock doors as appropriate (this should behave better now, hopefully avoiding double ups and characters interfering with each other)
+ Added a cleaning compulsion power, which inflicts visitors with a cleaning compulsion
-> Visitors with nothing better to do may obey the compulsion and become dazed, clean or put on maid outfits depending on the strength
-> Cleaning under the compulsion increases its strength
-> Cleaning when compelled to by a maid duster causes/increases the cleaning compulsion as well
-> Maids can take advantage of dazed characters and give/increase a cleaning compulsion on them. This is fairly suspicious if seen
-> Cleaning compulsion strength reduces the cost of beginning training, and when training begins obedience will start higher
-> Cleaning compulsion also makes cases where visitors can be convinced or decide to wear maid outfits more likely
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 11

Release for tfgs; just one small but needed addition and all platforms.
Changelog:
+ Added a quick-start popup message when beginning battle for the first time, can be reopened with h
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 10

Changelog:
+ Added transformation skills (number keys); depends on species and form (non-human get a species tf, and non hapless humans + third tier+ others get a bimbo tf)
-> Transformation chance does a hit (dex vs agi) roll, but it also rolls against the opponents current hp percent (so enemy hp must be less than full, and lower is vastly more likely to be affected)
+ Fixed ai controlled characters not lowering their shields
+ Fixed an issue with auto-equipping
+ Refactored some stat code, might cause some stats to map wrongly when e.g. moving potentials around or creating a character
+ You can now cycle basic orders (charge, follow me and hold position) by pressing c
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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