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TirelessLurker profile
TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker

Fifth Prototype Poll

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TirelessLurker
Public post

Incarnasoul Alpha 29 Rancher Association Extras Poll Result

Results are:
Mayor Dairia Interactions - 6
Milk Mantra - 11
Hucow Curse - 47
Additional Minor Characters - 4
Hucow's Revenge Activity - 22
Milk Build-up - 14
More Items - 6
The hucow curse has won by a wide margin, and I'll get it in during Alpha 29 (which I'll start on after setting up the final prototype poll and doing patches for Incarnasoul and Manor).

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TirelessLurker
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Demon Dealers Prototype 4

Fixes and some new dealer/patron images. Prototype release, so all platforms.
Changelog:
+ Fixed patrons getting stuck trying to repay debts while leaving when they have no money and a 1-3 value debt
+ Hopefully fixed patrons sometimes paying excessive amounts to repay their debts
+ Fixed up some strangeness with autosaves
+ Added limits to dealers, gambling objects and patrons; also buying of upgrades to the limits
+ Fixed a crash occurring sometimes when trying to call in debts on a character leaving the casino
+ Allowed firing of dealers, destruction of gambling objects (to free up slots if desired) and removal of patrons from the outside casino list
+ Dealers and gamblers are now shown on the tables they are using. Control click will remove the dealer by cancelling their manage object goal, and you can click through to a particular character via the table
+ Fixed an issue with the outside casino patron debt status icon not showing correctly
+ Added combining characters into gambling devices, including a tf effect. This allows a table to work without a dealer, though they are more effective with a dealer
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Demon Dealers Prototype 3

Fixes, temporary limits, characters using a table/etc. grouped on the tables, merging characters into gambling devices.
Changelog:
+ Fixed patrons getting stuck trying to repay debts while leaving when they have no money and a 1-3 value debt
+ Hopefully fixed patrons sometimes paying excessive amounts to repay their debts
+ Fixed up some strangeness with autosaves
+ Added limits to dealers, gambling objects and patrons; also buying of upgrades to the limits
+ Fixed a crash occurring sometimes when trying to call in debts on a character leaving the casino
+ Allowed firing of dealers, destruction of gambling objects (to free up slots if desired) and removal of patrons from the outside casino list
+ Dealers and gamblers are now shown on the tables they are using. Control click will remove the dealer by cancelling their manage object goal, and you can click through to a particular character via the table
+ Fixed an issue with the outside casino patron debt status icon not showing correctly
+ Added combining characters into gambling devices, including a tf effect. This allows a table to work without a dealer, though they are more effective with a dealer
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Demon Dealers Prototype 2

Prototype 2; some fixes, tweaks to gambling addiction, extra not-in-casino actions and an idle mode for them, patrons coming to the casino to pay debts instead of gamble, buying gambling tables/machines, various new ones, and a tf effect.
Changelog:
+ Fixed the leave action having a higher priority than intended
+ Hopefully fixed issues with some actions being performed on outside of casino npcs
+ Fixed some issues causing characters to get stuck trying to head to the changing room
+ Hopefully fixed transformations sometimes not showing properly
+ Fixed a crash that could occur when a character without any gambling addiction left the casino
+ Patrons now gradually lose gambling addiction while outside the casino, particularly if their debt is high compared to the limit they're comfortable with
-> They can be cursed with greed, which causes the curse to be eroded first instead
+ Dealers can now be put into an alternate idle mode where they focus on characters outside the casino, enticing/cursing/otherwise meddling with them according to settings
-> Added an outside casino characters screen where these settings can be changed
+ Patrons now repay their debts, and may come to the casino just to repay their debts
-> They can be distracted from doing so when in the casino, and will be less worried about debts when highly addicted to gambling
-> They may try to (usually partially) repay their debts while leaving if they have some money
+ Dealers can also remotely raise the enthusiasm and lower the suspicion of characters outside the casino, but this action is relatively weak compared to enticement/greed cursing
+ Added buying additional gambling objects
+ Added roulette, blackjack, craps and dice tables; also pokies machines
+ Rather than setting a starting number of tables, you now start with an amount of money and can spend it to get some initial tables
+ Added a transformation effect for the dealers based on the inspiration
+ Lowered general gambling addiction gain, gains now decrease as gambling addiction rises, dealer vs. gambler skills affect the addiction outcome more significantly and rigging level + risk have an affect if tilted towards wins
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Demon Dealers Prototype 1

First prototype. The basic 'get a character addicted to gambling, get them in heavy debt, and tf them' loop is present to play around with; characters also leave, return, can be enticed to return and get suspicious if they catch you rigging their odds. I also did a ui pass and put in some music.
I think the balance of 'character with rigged rolls addiction/debt gains' vs. 'not focused character gains' is off, and I'd like to add a 'characters repaying loans' mechanic (with characters you want to tf being prevented/distracted from paying off their loans, or being dragged into even more debt the next time around). Also very clearly missing is acquiring new gambling tables (and alternate games, and so on).
But, have a play around and let me know what you think! :)
General discussion on discord - https://discord.gg/DYGvAuG2gR
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