Incarnasoul Alpha 26 Preview 2
Fixes, some minor stuff, a large number of tweaks to support more complex goals better, and an initial more complex goal (self transformation), though it's currently limited to body shaping.
Changes:
+ You can now give servants bonuses and extra days off
+ Added realm options for the rate characters receive days off (separate for servants/residents; servants can be set to receive none). The rate set affects character satisfaction
+ Approving time off can now take characters off of automation rule created tasks
+ Servants assigned to buildings can now be targets of various actions/requests; between turn actions will activate if the servant doesn't end up doing their building duties (i.e. there's no client for them) and approved time off will temporarily take them away from their duties
+ Hypnosis now only appears when the acting character is a hypnotist, and is only enabled when the hypnotist can carry out hypnotism and the target can be hypnotised (roughly, visible but locked out if exhaustion/loyalty/etc. requirements are unment)
+ It's now possible to train the player character again if they're in soul form
+ Made some messy changes to the character end turn actions and goals to support more complex task aims (like aiming to have a particular transformation)
+ Characters should now pay/trade in favours for body shaping from other characters in the realm
+ Accumulating money is now something characters treat as an always goal, rather than a special personal goal
+ Hopefully fixed memories being set repeatedly when twinning
+ Fixed a couple of non-knowledge copyable traits
+ You can now give servants bonuses and extra days off
+ Added realm options for the rate characters receive days off (separate for servants/residents; servants can be set to receive none). The rate set affects character satisfaction
+ Approving time off can now take characters off of automation rule created tasks
+ Servants assigned to buildings can now be targets of various actions/requests; between turn actions will activate if the servant doesn't end up doing their building duties (i.e. there's no client for them) and approved time off will temporarily take them away from their duties
+ Hypnosis now only appears when the acting character is a hypnotist, and is only enabled when the hypnotist can carry out hypnotism and the target can be hypnotised (roughly, visible but locked out if exhaustion/loyalty/etc. requirements are unment)
+ It's now possible to train the player character again if they're in soul form
+ Made some messy changes to the character end turn actions and goals to support more complex task aims (like aiming to have a particular transformation)
+ Characters should now pay/trade in favours for body shaping from other characters in the realm
+ Accumulating money is now something characters treat as an always goal, rather than a special personal goal
+ Hopefully fixed memories being set repeatedly when twinning
+ Fixed a couple of non-knowledge copyable traits
Game (Windows 64-bit) - https://mega.nz/file/XzYWSSiQ#ZKf4Tmsm1HvqZ7aE6HmadHXE1MU3njY1vcelApLCuO0
Assets Patch (Alpha 25 -> Alpha 26 preview 2 (same as 1)) - https://mega.nz/file/SzBgiAjS#Z2rA7O9P6D49CTuXr-NXKBCaE9G0G-n4zJiXz-KlUus
Extra Characters (June) - https://mega.nz/file/inZlBZjZ#y-xDwTusZSA6HxunstdfZiwijpv4Mx3ipmSbhSd3iVQ
Main Assets (Alpha 25) - https://mega.nz/file/T2IVGTxI#e3MpmWPz-pDzJ8OyIYVLmwr2H6uIMeXlFnzkUpHO6mM
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
Extra Characters (June) - https://mega.nz/file/inZlBZjZ#y-xDwTusZSA6HxunstdfZiwijpv4Mx3ipmSbhSd3iVQ
Main Assets (Alpha 25) - https://mega.nz/file/T2IVGTxI#e3MpmWPz-pDzJ8OyIYVLmwr2H6uIMeXlFnzkUpHO6mM
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
General discussion on discord - https://discord.gg/DYGvAuG2gR