Manor Beta 10 Preview 1
Tied up images, fixes, forgetting body swaps and delusions.
Changelog:
+ Added tied up images
+ Fixed maids collecting outfits seeing corrupt champion outfits as ones to take
+ Fixed various things not affecting the corrupt champion pamper concern
+ Fixed characters not controlled by the player showing as options for the stat exchange/infusion ritual
+ Fixed being able to hide corrupt champion items equipped by corrupt champions
+ Fixed characters handling their arousal getting stuck instead of looking for where they can handle their need
+ Added a delusion enchantment
-> While active, a character won't gain 'mystery concerns' (most concerns other than the basic ones, particularly maids/manor/missing characters/etc.)
-> Instead, the enchantment will weaken a little and build up a value that will be experienced when it breaks
-> There is a chance of breaking after the build-up is higher than the enchantment strength, increasing as the build up rises
-> Most of the build-up can be cleared at a power cost using the 'Protect Delusions' power
+ Added a forgetting variant of body swaps. There's a lot of complicated under the hood stuff (identity is gradually replaced/forgotten) so there'll be weird bugs
+ Fixed some body swap animation issues
+ Fixed door interaction lines not showing
+ Added tied up images
+ Fixed maids collecting outfits seeing corrupt champion outfits as ones to take
+ Fixed various things not affecting the corrupt champion pamper concern
+ Fixed characters not controlled by the player showing as options for the stat exchange/infusion ritual
+ Fixed being able to hide corrupt champion items equipped by corrupt champions
+ Fixed characters handling their arousal getting stuck instead of looking for where they can handle their need
+ Added a delusion enchantment
-> While active, a character won't gain 'mystery concerns' (most concerns other than the basic ones, particularly maids/manor/missing characters/etc.)
-> Instead, the enchantment will weaken a little and build up a value that will be experienced when it breaks
-> There is a chance of breaking after the build-up is higher than the enchantment strength, increasing as the build up rises
-> Most of the build-up can be cleared at a power cost using the 'Protect Delusions' power
+ Added a forgetting variant of body swaps. There's a lot of complicated under the hood stuff (identity is gradually replaced/forgotten) so there'll be weird bugs
+ Fixed some body swap animation issues
+ Fixed door interaction lines not showing
General discussion on discord - https://discord.gg/DYGvAuG2gR





