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TirelessLurker profile
TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker
Public post

Incarnasoul Alpha 33 Preview 2

The mansion capture adventure and some fixes.
Changes:
+ Added a mansion capture cutscene adventure. Some images are missing for now (most notably Angelica/The Lady portraits)
+ Hopefully fixed an issue with backwards compatibility for milk storages
+ Milk production for a turn should now effectively be applied before characters are milked during a turn, and shouldn't build up during that turn
+ Allowed body shaping milk production
Assets Patch A32 to A33 Preview 2 - https://mega.nz/file/aiIEHTLJ#6expQeEjwH1gkrzXyvkBzRx087WUuPysZz2-tL4Fj0U
Main Assets (Alpha 32) - https://mega.nz/file/Xvhx3CAa#S8djsPLRL4UwU1LpaN8pVZhVn-obhFCB42kPxnlToZI
Extra Characters INCOMPLETE (January) - https://mega.nz/file/znpmBDqC#GaDjr-GkBvSKxsfQLkeoZSqGfD5vFDYBCT37aLSlwMs
Christmas Outfits - https://mega.nz/file/73oE3KpJ#k9-E8jBHy3aItqWspHKdY6UFgw8pSNWxRUITDyXA-d4
Cow Outfit - https://mega.nz/file/bmhWBBzB#RJzdYGuz4iW4JqppH7GtBkkbVFyH34Vsku2r6f3dHRg
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
Extra Large Boobs - https://mega.nz/file/zn41wYTZ#R7TU0m_T2jbHI67Zl5mCo60-_LfDKAkDxB94BtqKgp4
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
Image sets and game downloads (other than previews) are also on itch - https://tirelesslurker.itch.io/incarnasoul
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 33 Preview 1

A lot of minor features and fixes.
Changes:
+ Setup a better/proper custom image set system
+ Added matter and energy as realm value filters for automation
+ Added an expand realm size action to automation
+ Added automation rule, box and tag exporting and importing; also added a mass export for templates
+ Equipment now tempts characters into figuring out a way to sneak in and wear it, similar to usable items
+ Fixed tempation goals being forgotten far more easily than intended
+ Fixed theft preparation never or very rarely occurring due to perceived effectiveness being zero
+ Prevented temptation goals stacking
+ Temptation goals are now not subject to being forgotten
+ Fixed a bug that was probably causing some personal goals to generate less than intended
+ Tweaked balance of item theft preparation attempts to have fewer failures (failure was likely way to common)
+ The act skill/enjoyment traits now have ranges defined (cleans up various oddities)
+ Allowed customising the border of most other card types; tokens should now use customised borders as well
+ Milking sheds now have a small amount of storage
+ Prevented characters assigned to milking sheds as cows from milking themselves
+ Made characters more inclined to relieve their milk buildup
+ Fixed suggesting days off to characters (there were a couple of issues due to changes to how goals are considered that were made for performance and other reasons)
+ Fixed Curse Shield automatic assigning of characters
+ Characters can now be auto assigned to quarters (this will be a bit clunky still)
+ Added a lock position button to boxes
+ Changed some transformation stuff that will affect the various new traits; should change by more now and slightly more smartly
+ Innocent/seasoned can now be mindwritten
+ Fixed hucow sale's sell role not being swapped properly to a sale role
+ Fixed some cases where gained activities didn't appear at the activity rally marker when spawn all activities at rally marker is on
+ Fixed buildings popping out of boxes when construction is completed
+ Fixed some tutorial steps not getting reset when the tutorial is reset
+ Fixed issues with tutorial text display when the object being focused on is off screen
+ Fixed issues with tutorial highlighting not functioning correctly when objects are attached to other objects (e.g. in boxes)
+ Split details shown when viewing characters into separate tabs. These are a bit crude for now (bits will be moved around)
+ Added some code to template creation from roles to allow things like setting up template steps for fighting ability
+ Removed confusing O from opinion costs
Main Assets (Alpha 32) - https://mega.nz/file/Xvhx3CAa#S8djsPLRL4UwU1LpaN8pVZhVn-obhFCB42kPxnlToZI
Extra Characters INCOMPLETE (January) - https://mega.nz/file/znpmBDqC#GaDjr-GkBvSKxsfQLkeoZSqGfD5vFDYBCT37aLSlwMs
Assets Patch Alpha 31 to Alpha 32 - https://mega.nz/file/enhWgIBS#JYAtA8spcwvsoWcM_fsC1G5iG9ctU97IcF3G-7Vfir0
Christmas Outfits - https://mega.nz/file/73oE3KpJ#k9-E8jBHy3aItqWspHKdY6UFgw8pSNWxRUITDyXA-d4
Cow Outfit - https://mega.nz/file/bmhWBBzB#RJzdYGuz4iW4JqppH7GtBkkbVFyH34Vsku2r6f3dHRg
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
Extra Large Boobs - https://mega.nz/file/zn41wYTZ#R7TU0m_T2jbHI67Zl5mCo60-_LfDKAkDxB94BtqKgp4
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
Image sets and game downloads (other than previews) are also on itch - https://tirelesslurker.itch.io/incarnasoul
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Bimbo Arena Prototype 15

Fixes, some improvements, and a final few bits for war mode (side ai doing a few things, songs and names).
Changelog:
+ Changed how selecting which bimbo on a side to level is handled; should handle large populations and show details when hovered now
+ Fixed being able to target friendly characters and (in cases where it shouldn't be allowed, such as with weapons that knock them out) unconscious characters
+ Fixed characters removing barricades moving into the rooms they open, instead of characters breaking barricades
+ Fixed several ais unintentionally staying put a lot more than intended
+ Fixed door hp being invisible when starting a new round sometimes
+ Added a Move All Bimbos Here action when viewing a room
+ Fixed some group calculations not working too well
+ Bimbo sides will now have members use items in some circumstances, craft, and search sometimes as well
+ Added some songs for each bimbo side and for various modes
+ Added a side bimbo names option (basic and beach both use the standard set), which swaps bimbo names to one from a list for their side on tfs
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Bimbo Arena Prototype 14

Fixes and war mode additions (some new items and crafting). Tomorrow I'll get the ai controlled sides doing crafting and using the new items, but there's some important fixes.
Changelog:
+ Fixed victim wave spawning not being set correctly (was being set to the rolled delay value)
+ Added a tracker showing when the next victim wave will arrive
+ Prevented cancelling level ups; also now shows current stats and you can select a different bimbo when a side levels up
+ Hopefully fixed issues with popups for multiple characters levelling in one turn overriding each other
+ Fixed some crashes relating to experience gain mode in bimbo war
+ Fixed some experience gaining issues
+ Added items that change bimbos towards specific types; these should only spawn in war mode when that type is present
+ Added a charisma buffing item
+ Added song request tickets to war mode. These last for five turns and are room wide, giving a buff to the type of bimbo who activated the song and debuffs to others (or debuffing all if a victim uses the ticket)
+ Added fluid conversion crafting for bimbos in war mode
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Bimbo Arena Prototype 13

Fixes, some minor improvements and additions, and bimbo war mode.
Changelog:
+ Fixed competitors in arena mode choosing to seduce under the wrong conditions
+ Fixed bimbos being harder to seduce than intended
+ Fixed a possible cause of characters in virus mode sometimes performing seduction on bimbos when they lack fluid sampling tools
+ Rearranged virus mode survivor ai to hopefully be a bit smarter about fleeing etc.
+ Fixed testing code that gave the player items on start
+ Fixed some issues ais were having with nets
+ Allowed ordering your character to stay put
+ Added a random map option
+ You can now use lifeform scanners to find the nearest room with a bimbo or non-bimbo present. This doesn't reveal the character; it just names the room in the log
+ Added a preferred weapon tool to the bottom left. When one is set, drag + drop will attack the target with the weapon
-> Drag + right-click will open the usual interaction menu
+ Added a charisma stat, which affects seduction/flirt/kiss/etc. chances and item/follow requests. Arousal gains are also affected, when they're directly from a character
+ Fixed an oddity that sometimes hid player actions
+ Fixed object scanners making loot less likely to be found
+ Split body and mind tf
+ Added Bimbo War mode
-> You control a bimbo side and fight other sides
-> There are victim untransformed characters around to build your numbers. War mode bimbos are infectious in the same way as virus mode bimbos, but victims are far more susceptible
-> There are actions to have all characters in a room move or join in, shown when looking at a character
-> In a fight, charisma is rolled for each character, totalled and compared by side
--> The winning side affects others semi-randomly heavily, and losing sides affect others somewhat weakly
--> Effectiveness is weakened by partial transformation into another type
-> Characters doing other actions (including victims) can be drawn in randomly, and may lose their action
-> Other bimbo sides will try to scout new members or group up then wander looking for fights
-> You can play as a victim, but there's currently not much to do
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Bimbo Arena Prototype 12

Fixes, new character image sets, a couple of new maps, a bunch of minor gameplay additions and significant ai tweaks.
Changelog:
+ In virus mode, bimbos will now often 'bash' locked doors
+ Seduction now occurs later during turn processing in virus mode
+ Added some code to clean up bimbo tf trackers on bimbos; also some debug code to try and track sources of them
+ NPCs carrying lab kits should now always unpack them, and those carrying the transmitter should do so if it isn't needed for their current task
+ Competitors should now decide to smash their way into rooms
+ Added an action to allow requesting items from other characters in virus mode. Success is guaranteed with followers, though there are some items characters aren't willing to give up (e.g. their last weapon)
+ Added tool bags for door repair. They aren't as effective as the ones in manor, but they are faster
+ Barricading doors in arena mode now requires a door brace
+ Survivors in virus mode should now flee more often
+ Defeating someone in arena mode now halves your current bimbo transformation level
+ NPCs who defeat other npcs in virus mode now level up more if their opponent was higher levelled
+ NPCs should specialise more with their stat gains now
+ Added an initiative roll minimum percent option; this allows more reliable turn orders (currently defaults to 25%, giving rolls of 25% initiative to 100% for each character; old default was 0%)
+ Added a stat gains mode option, along with an experience point mode
+ Added Christine, Jeanne, Hank and Joe image sets
+ Added two new maps - Lab and Arena
+ Added a net item. Successfully netting someone prevents their action for the turn (if they have yet to take it, though netting is an interrupt (high priority)) and prevents them from moving between rooms until they have broken free of the net
-> Competitors should conserve the net for if someone seems likely to flee (for the player, this means reasonably high bimbo tf)
+ Competitors in arena mode should now flee if their bimbo tf is high and their opponent's is not - or if they have multiple opponents
+ Competitors in arena mode now focus on single targets. When they select a target they take into account their current bimbo tf level (with a bit of randomness as well), but will stay locked on
-> They should also now chase their focused target, conditionally (they should be reasonably smart about not chasing if they're high bimbo tf, or fighting targets still in the room if someone is high bimbo tf, or chasing if no-one is but their chase target is, or not doing so if they're generally in danger themselves, etc.)
General discussion on discord - https://discord.gg/DYGvAuG2gR
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