Incarnasoul Alpha 22 Preview 3
Various end turn tweaks/fixes, addition of pay and personal funds (and pricing for internal location/character/item use to cycle funds), a few other fixes and selection options for minion types when the villain's super weapon fires.
Changes:
+ Hopefully fixed an oddity that could cause the creation of two mansion locations (and some other weirdness)
+ Fixed outside of realm entertainment not reducing loneliness
+ Added regular sex to the end of turn sex action (i.e. when someone has sex with a partner/lover instead of a servant/captive marked for general use they won't damage their partner etc.)
-> Also fixed a few bugs and added preference weighting by sex skill and attraction
+ Added character personal funds and pay (every tenth turn)
-> Rather than paying a specific amount, a level of satisfaction with their pay is set. This amount is added to satisfaction each day until the character's next pay
-> Pay rates can be set with a mass action
-> Characters will use their personal funds to pay for out of realm activities
-> Prices can be set on buildings, characters and items for use. Item costs are ignored when a character is tempted into using an item. A realm wide price can be set for characters
-> Residents can be given a bonus to improve their satisfaction and fondness for the player
+ Fixed invites not correctly considering personal appeal
+ Added an 'energy credit' setting. Roughly, you can still pay characters, heal characters and do a few other things up until you hit the limit. You can still go beyond the limit when sending characters out to complete activities
+ Fixed some issues causing builders to not do personal actions like resting even when they're not building due to exhaustion
+ Auto-assign to building roles now assigns the player last
+ Tweaked how actions are chosen a little so it's more random
+ Added starting matter and energy options
+ Characters will now heal slightly even without resources. Healing wounds without resources will cause soul/body damage, lengthening downtime
+ Fixed an issue preventing characters from properly organising sex/chatting sometimes
+ Tweaked satisfaction, loyalty and verve change numbers
+ Fixed invites not being forgotten (causing e.g. chat invites to be considered once ever, instead of each turn)
+ Added selection options for minion type when the realm is hit by the villain's superweapon (only newly generated Final Countdown activities will have the new options)
+ Result previews should now show tfs properly