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TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker

Incarnasoul Alpha 23 Hero Arc Poll

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TirelessLurker
Public post

Incarnasoul Alpha 22

A few fixes, and all platforms.
Changes:
+ Fixed Hero's Ultimatum multi-spawning
+ Fixed a crash occurring sometimes when a character's image is updated before they have an initial character image
+ Characters will now usually generate self image traits that can be changed with body shaping; reduced the chance of random traits (which can include non-physical ones) and increased chance for attraction/dislike
+ Fixed not all asset downloads showing in the download ui
Main Assets (Alpha 22) - https://mega.nz/file/fy4RUQTA#X12gmv_lf99HuWmqvIltvLNzGN9vlaq57B6leCskQ28
Assets Patch (Alpha 21 - > Alpha 22) - https://mega.nz/file/uuAhTKAJ#U5yumrsueH6nRB94zxhfKFw3gcMdUa7VBXEI2Ikn8VY
Extra Characters - https://mega.nz/file/L7xSXB7L#2WjzzMXj96OuvWYEs-hTA3fqlxz02BB7TJM9FBaQoX0
Assets Patch (Alpha 20 -> Alpha 21) - https://mega.nz/file/emhmVLYR#S1Gl4locSxeqNGHCqclj4xocKZPEA0Py_8DFsOSmomQ
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into an "IncarnasoulAssets" folder alongside the .app file on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 22 Preview 3

Various end turn tweaks/fixes, addition of pay and personal funds (and pricing for internal location/character/item use to cycle funds), a few other fixes and selection options for minion types when the villain's super weapon fires.
Changes:
+ Hopefully fixed an oddity that could cause the creation of two mansion locations (and some other weirdness)
+ Fixed outside of realm entertainment not reducing loneliness
+ Added regular sex to the end of turn sex action (i.e. when someone has sex with a partner/lover instead of a servant/captive marked for general use they won't damage their partner etc.)
-> Also fixed a few bugs and added preference weighting by sex skill and attraction
+ Added character personal funds and pay (every tenth turn)
-> Rather than paying a specific amount, a level of satisfaction with their pay is set. This amount is added to satisfaction each day until the character's next pay
-> Pay rates can be set with a mass action
-> Characters will use their personal funds to pay for out of realm activities
-> Prices can be set on buildings, characters and items for use. Item costs are ignored when a character is tempted into using an item. A realm wide price can be set for characters
-> Residents can be given a bonus to improve their satisfaction and fondness for the player
+ Fixed invites not correctly considering personal appeal
+ Added an 'energy credit' setting. Roughly, you can still pay characters, heal characters and do a few other things up until you hit the limit. You can still go beyond the limit when sending characters out to complete activities
+ Fixed some issues causing builders to not do personal actions like resting even when they're not building due to exhaustion
+ Auto-assign to building roles now assigns the player last
+ Tweaked how actions are chosen a little so it's more random
+ Added starting matter and energy options
+ Characters will now heal slightly even without resources. Healing wounds without resources will cause soul/body damage, lengthening downtime
+ Fixed an issue preventing characters from properly organising sex/chatting sometimes
+ Tweaked satisfaction, loyalty and verve change numbers
+ Fixed invites not being forgotten (causing e.g. chat invites to be considered once ever, instead of each turn)
+ Added selection options for minion type when the realm is hit by the villain's superweapon (only newly generated Final Countdown activities will have the new options)
+ Result previews should now show tfs properly
Assets Patch (Alpha 21 - > Alpha 22 Preview 2) (no changes) - https://mega.nz/file/DrQR1SRY#-Ng58BJhqqQQKFQS05fswLx55X30W72dT43JakM90kA
Extra Characters - https://mega.nz/file/L7xSXB7L#2WjzzMXj96OuvWYEs-hTA3fqlxz02BB7TJM9FBaQoX0
Main Assets (Alpha 21) - https://mega.nz/file/eihznKgD#ujv6h5vTl2-5QQGpeq76HdXPMHQF_F61axz7rYTOenk
Assets Patch (Alpha 20 -> Alpha 21) - https://mega.nz/file/emhmVLYR#S1Gl4locSxeqNGHCqclj4xocKZPEA0Py_8DFsOSmomQ
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into an "IncarnasoulAssets" folder alongside the .app file on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 22 Preview 2

A bunch of fixes and various bridging activities for the Realm of Heroes. These finish up some villain related stuff and set the hero on one of three main paths.
Changes:
+ Lowered strength of match to some extra character images so the Angelica images win out (mostly, and particularly finally)
+ Fixed the character list (crashes and various)
+ Fixed crash when characters can't find a target to use an item on
+ Fixed a couple of hangs due to characters not correctly remembering when invites fail and not checking correctly whether invites have failed
+ A couple of possible fixes for bad asset download states
+ Added setting colours for templates
+ Fixed a crash when generating cosplay targeters
+ Added villain taking over the realm after the player is minionised cutscene/outcome to Captured By The Villain
+ Added the Shifting The Link activity (further plot setup, access to the villain as a captive)
+ Added the Resist The Villain activity, the showdown between those loyal enough to side with you and the rest after the villain's weapon fires
+ Added a branch off the Final Countdown activity when you are not in the realm or involved in the Final Countdown activity
+ Fixed items not showing destroyed status in result previews
+ The activity that was completed is now included as a relevant card when viewing results
+ Added the Hero's Ultimatum activity. This dialog activity occurs if the hero is between clearer branches, and lets you push them towards one
Assets Patch (Alpha 21 - > Alpha 22 Preview 2) - https://mega.nz/file/DrQR1SRY#-Ng58BJhqqQQKFQS05fswLx55X30W72dT43JakM90kA
Extra Characters - https://mega.nz/file/L7xSXB7L#2WjzzMXj96OuvWYEs-hTA3fqlxz02BB7TJM9FBaQoX0
Main Assets (Alpha 21) - https://mega.nz/file/eihznKgD#ujv6h5vTl2-5QQGpeq76HdXPMHQF_F61axz7rYTOenk
Assets Patch (Alpha 20 -> Alpha 21) - https://mega.nz/file/emhmVLYR#S1Gl4locSxeqNGHCqclj4xocKZPEA0Py_8DFsOSmomQ
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into an "IncarnasoulAssets" folder alongside the .app file on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 22 Preview 1

A few fixes, a bunch of minor features, and a bunch of progress on the overhaul side of things (particularly item use and invites).
Changes:
+ Relationship changes due to activities finishing and due to ordinary realm actions now have an option to hide them (defaults to hiding)
+ Changes to some status icons and fixed up some issues (e.g. exhaustion icon wouldn't generally show)
+ Added tooltips to status icons when viewing characters
+ Added a show dialog outcomes option. When off, the result details (e.g. "+1 Trust" are hidden). It defaults to show. Existing activities won't auto update to implement this, but new instances should be affected
+ Cleaned up some of the new personal action stuff, might improve choice selection by characters a little
+ Characters will now use items for personal actions again
+ Items can be set to be allowed for use by residents, servants and captives
+ Added a loneliness need, which characters handle by socialising
+ Added names to roles on various activities etc. Old roles are simply called 'Role'
+ Updated the extra characters for February
+ Participants in some end of turn actions should no longer sometimes be chosen from characters who are exhausted or otherwise unable to participate
+ Added inviting phase to multiple character events - works roughly as:
-> If any forceful actions are being carried out (e.g. item use on a target, possibly others later) the first to be added is participated in
-> If any ordered actions (e.g. residents telling servants or captives to do something) are listed, the first order of the highest ranking character (e.g. owner before residents) will be participated in
-> If any invites have been received, the appeal of them is weighed up and also weighed up against the character's preferred non-invite action and the one with the greatest appeal is chosen
+ Fixed building turn end actions not tracking space usage properly about half the time
+ Fixed an issue causing the inn end turn action to never create a valid instance
Extra Characters - https://mega.nz/file/L7xSXB7L#2WjzzMXj96OuvWYEs-hTA3fqlxz02BB7TJM9FBaQoX0
Main Assets (Alpha 21) - https://mega.nz/file/eihznKgD#ujv6h5vTl2-5QQGpeq76HdXPMHQF_F61axz7rYTOenk
Assets Patch (Alpha 20 -> Alpha 21) - https://mega.nz/file/emhmVLYR#S1Gl4locSxeqNGHCqclj4xocKZPEA0Py_8DFsOSmomQ
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into an "IncarnasoulAssets" folder alongside the .app file on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 22 Realm of Heroes Poll Result

Results are:
Hero and Villain Expressions - 4
Player Presence Acknowledgement - 13
Villain Takeover Via Player Minionisation - 42
Amnesia Inducing Item - 7
Preferred Minion Type Options - 27
Hero/Villain Gear Items - 7
The minionisation outcome has won, so I'll get that in during this alpha.
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