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TirelessLurker profile
TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker

Incarnasoul Alpha 27 Content Poll

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TirelessLurker
Public post

Second Prototype Poll - Non-Manor Variants Result

Results are:
Bimbomaker - 81
Becoming Angelica - 13
Simple 3D Twinning TF - 10
Shift & Roam - 63
Golem Clicker - 2
Mansion Survival Crafter - 22
Cyborg Zombies - 3
Vampires - 15
Bimbomaker has won, with Shift & Roam not too far behind and others quite far behind. I'll put together a prototype of Bimbomaker over this fortnight building on what I have.
The overall idea is fairly complex, but I think I'll be able to get some form of transforming someone into a bimbo and training them into the prototype. Hopefully a bit more than that too :D
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TirelessLurker
Public post

Manor Beta 1 Patch 3

Bugfixes and some minor additions (mostly settings, but also traitor champions sending their items to the manor after leaving).
Changelog:
+ Hopefully fixed loading issues with certain system languages
+ Fixed confiscation order not creating a goal when the order is to take and keep the items (caused attempts to take items in different rooms)
+ Tweaked follow and use power succubus goal to now only hide when necessary
+ Generally prevented player side characters from reducing suspicion concerns relating to characters that are not player controlled
+ Hopefully fixed some go to orders (including alraunes self distributing) not having alraunes/etc. hide before moving when moving yard to yard
+ Hopefully fixed some issues with the alraune transformation finish animation
+ Hopefully fixed succubuses not checking their current room when thinking about moving through a locked door (which breaks stealth)
+ Possible fix for trap books not being removed in some cases
+ Player controlled characters can now see all characters visible to the player (i.e. stealthed but true sighted characters will now be seen)
+ Hid confiscate success chance on parent menu and added per-item chances on child menu
+ Traitor champions will now send their champion items to the Manor after leaving
+ Fixed a case where brute focused champions would move with the intent to investigate a room but not investigate it repeatedly
+ Added a population cap bonus option (applies to rooms individually)
+ Added a mess muliplier option (can do e.g. 10% or 200% mess rate)
+ Added an option to not use the default hidden identities for the male starting characters (randomises gender bends, roughly)
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 26

A final under the hood tweak and linking the in game downloads to the new assets pack are the only changes; release version, so all platforms.
Changes:
No notable changes.
Main Assets (Alpha 25) - https://mega.nz/file/CzgzAQaZ#w_o3Qw6J7OyldsP40IBG0n4eM75nzqVHz8GhKHvKmr0
Assets Patch (Alpha 25 -> Alpha 26 (same as preview 1)) - https://mega.nz/file/SzBgiAjS#Z2rA7O9P6D49CTuXr-NXKBCaE9G0G-n4zJiXz-KlUus
Extra Characters (June) - https://mega.nz/file/inZlBZjZ#y-xDwTusZSA6HxunstdfZiwijpv4Mx3ipmSbhSd3iVQ
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
Image sets and game downloads are also on itch - https://tirelesslurker.itch.io/incarnasoul
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 26 Preview 2

Fixes, some minor stuff, a large number of tweaks to support more complex goals better, and an initial more complex goal (self transformation), though it's currently limited to body shaping.
Changes:
+ You can now give servants bonuses and extra days off
+ Added realm options for the rate characters receive days off (separate for servants/residents; servants can be set to receive none). The rate set affects character satisfaction
+ Approving time off can now take characters off of automation rule created tasks
+ Servants assigned to buildings can now be targets of various actions/requests; between turn actions will activate if the servant doesn't end up doing their building duties (i.e. there's no client for them) and approved time off will temporarily take them away from their duties
+ Hypnosis now only appears when the acting character is a hypnotist, and is only enabled when the hypnotist can carry out hypnotism and the target can be hypnotised (roughly, visible but locked out if exhaustion/loyalty/etc. requirements are unment)
+ It's now possible to train the player character again if they're in soul form
+ Made some messy changes to the character end turn actions and goals to support more complex task aims (like aiming to have a particular transformation)
+ Characters should now pay/trade in favours for body shaping from other characters in the realm
+ Accumulating money is now something characters treat as an always goal, rather than a special personal goal
+ Hopefully fixed memories being set repeatedly when twinning
+ Fixed a couple of non-knowledge copyable traits
Assets Patch (Alpha 25 -> Alpha 26 preview 2 (same as 1)) - https://mega.nz/file/SzBgiAjS#Z2rA7O9P6D49CTuXr-NXKBCaE9G0G-n4zJiXz-KlUus
Extra Characters (June) - https://mega.nz/file/inZlBZjZ#y-xDwTusZSA6HxunstdfZiwijpv4Mx3ipmSbhSd3iVQ
Main Assets (Alpha 25) - https://mega.nz/file/T2IVGTxI#e3MpmWPz-pDzJ8OyIYVLmwr2H6uIMeXlFnzkUpHO6mM
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Bimbo Arena Prototype 6

Fixes, some tweaks and a couple of minor additions. I haven't been able to pin down the item pickup/multiple actions displaying issue yet, if anyone has a general idea of what causes it or a log that would be very useful.
Changelog:
+ Hopefully fixed loading issues with certain system languages
+ Added a smaller map
+ Added a button to the main menu to open the logs folder
+ Swapped melee attacks to be melee vs. dodge instead of melee vs. melee (for intuitiveness)
+ Bimbo serum is no longer consumed on a miss
+ Attack repeats now cease if the target has become a bimbo
+ Fixed focus bangles not functioning correctly (and likely protection bangles at times as well)
+ Added a brief tutorial
+ Turn order within a phase is now randomised (but higher initiative will tend to win)
+ Added some options to the right-click ends turn function
General discussion on discord - https://discord.gg/DYGvAuG2gR
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