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TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker

Incarnasoul Alpha 31 Content Expansion Poll

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TirelessLurker
Public post

Manor Beta 1 Patch 15

Various fixes and a couple of minor features. I'm trying out .tar.gz for Windows as well to try and avoid the machine learning false positives.
Changelog:
+ Seeing an alraune transformation start is now quite concerning for visitors
+ Fixed item names not being shown correctly when idle items are created
+ Characters following move to goals that can hide should now be aware of unaware visitors entering rooms they are moving to
+ Fixed cops doing nothing in some cases due to considering characters they can't talk to or help as possible characters to ask questions of
+ Hopefully fixed bees carrying items (rather than dragging) from yards to the hive and vice versa
+ Maids should no longer do the 'idle item creation' actions when idle creation is disabled
+ Alraunes should no longer try to infect characters transforming into beegirls
+ Allowed hiding evidence documents; doing so places them hidden somewhere in the manor
+ Fixed being able to teleport items to and from the hive
+ Fixed a crash when traitors are missing the self determination concern (added a debug line to try and figure out how)
+ Traitor champions can no longer be petrified
+ Traitors are more expensive to petrify, and lose satisfaction heavily when they are
+ Visitors following other visitors will now wake characters (except tired sleeping aware characters)
+ Hostile beegirls should no longer sometimes hide before performing non-stealthy actions (like removing barricades)
+ Witch maids assigned as nurses or librarians should now do idle projects
+ Fixed succubi assigned to arouse targets propositioning them when it isn't safe to do so
+ Fixed succubi getting confused about what they should do in some cases when not hidden and needing to handle a door
+ Fixed guided plant zombies planting themselves in the first yard they enter, ignoring their guide
+ Added a move all statues option
+ Hopefully fixed visitors and cops trying to move planted plant zombies
+ Characters ordered to get intimate by the player no longer worry about barricading doors
+ Added a shared maid order that, when on, has maids pick up visitor clothes when the owner isn't present
+ Changed door relocking tracking to be according to player 'intent', shown via an outline on the doors
-> This follows the same maximum rules as doors being actually locked, but you can e.g. intend for a manor locked door to be unlocked and a different door to be manor locked instead
-> Shift + left click can be used to toggle the intent on a door, and it also changes when you order locking/unlocking of a door
-> Your characters will lock and unlock doors as appropriate (this should behave better now, hopefully avoiding double ups and characters interfering with each other)
+ Added a cleaning compulsion power, which inflicts visitors with a cleaning compulsion
-> Visitors with nothing better to do may obey the compulsion and become dazed, clean or put on maid outfits depending on the strength
-> Cleaning under the compulsion increases its strength
-> Cleaning when compelled to by a maid duster causes/increases the cleaning compulsion as well
-> Maids can take advantage of dazed characters and give/increase a cleaning compulsion on them. This is fairly suspicious if seen
-> Cleaning compulsion strength reduces the cost of beginning training, and when training begins obedience will start higher
-> Cleaning compulsion also makes cases where visitors can be convinced or decide to wear maid outfits more likely
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 11

Release for tfgs; just one small but needed addition and all platforms.
Changelog:
+ Added a quick-start popup message when beginning battle for the first time, can be reopened with h
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 10

Changelog:
+ Added transformation skills (number keys); depends on species and form (non-human get a species tf, and non hapless humans + third tier+ others get a bimbo tf)
-> Transformation chance does a hit (dex vs agi) roll, but it also rolls against the opponents current hp percent (so enemy hp must be less than full, and lower is vastly more likely to be affected)
+ Fixed ai controlled characters not lowering their shields
+ Fixed an issue with auto-equipping
+ Refactored some stat code, might cause some stats to map wrongly when e.g. moving potentials around or creating a character
+ You can now cycle basic orders (charge, follow me and hold position) by pressing c
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 9

Mostly various battle improvements. A bunch of items (specifically, gloves/boots) have been removed; you may want to create save backups in case I'm convinced to restore them >_>
Changelog:
+ It's now possible to save during battle
+ Characters now have collision in battle
+ Changed character stats, weapons and armour extensively to link them up to battles
+ Hovering items and equipment now shows details in a popup tip
+ Added battle music
+ Mousewheel now zooms in/out from the character during battle
+ Attacks now hit the closest enemy only
+ Added battle sounds
+ You can now block in battle by holding right-click if you have a shield. You need stamina to keep the shield up, and taking hits reduces stamina
+ -/= now adjust battle speed (and can be used outside of battles as well)
+ Fixed player map target being lost on save
+ R can now be pressed to retreat from a battle
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 8

A few minor changes and fixes, and the initial playable combat implementation. A lot of stuff needs to be added (extra stats, stats affecting various things, etc.) but it should give a feel for things.
Changelog:
+ Fixed town repopulating not repopulating with all character species
+ Fixed bimbos in groves being generated without applying some asset increases
+ The tab key now cycles between tabs when viewing your group, viewing battle results, and in town
+ Fixed male bovimimi incarnation images not being used when intended
+ Added a simple battle mode
-> Shift to run, space to dash, p to pause
-> You can swap between characters in your group with [ and ], and will auto swap if the player is knocked out
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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