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TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker

Fourth Prototype Poll - Manor Variants

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TirelessLurker
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Incarnasoul Alpha 28 Preview 1

A couple of fixes, some performance improvements, and a bunch of Rancher Association activities and items.
Changes:
+ Servants should now only suggest selling items if they are trusted to do so outside the realm (i.e. they can actually head out to do the sale)
+ Fixed autosaves occurring even when disabled
+ Made some performance improvements that may have side effects
+ Added seven Rancher Association activities - Look For Work (activity finding activity), Milk Factory (milking machine parts), Milking Competition (realm opinion, items), Milking It (better milk sale activity), Hucow Rustling (hucow acquisition), Bovimimi Posse (consequence of failed hucow rustling) and Milk Run (realm opinion, matter and energy)
+ Added seven items - Cowboy Hat (simple equipment), Gunslinger's Pistol (simple equipment but with some new stuff), Training Whip (simple equipment), Cowbell Collar (transforms the wearer into a hucow), Fireball Wand (simple equipment, part of the new trait), Lactation Inducer (increases lactation), Partygirl Hat (cursed, causes the wearer sometimes occupy themself and other characters with partying (which is an activity))
-> Added the trait 'trained combatant', and 'swordmaster', 'sharpshooter' and 'combat mage' traits. These are used in a new 'combat capability' check, the specific ones require a relevant equipped item (apart from mage, which has a base level and a boosted with item level)
+ Weakened escape progress speed and changed desire to escape to be affected by more traits
Assets Patch (Alpha 27 -> Alpha 28 Preview 1) - https://mega.nz/file/SmAwBCJT#L0nMXyJkWBAfUNJ5fqTmDFrs-VZ_zFmIQJ0KnIqYH_w
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Extra Large Boobs - https://mega.nz/file/zn41wYTZ#R7TU0m_T2jbHI67Zl5mCo60-_LfDKAkDxB94BtqKgp4
Extra Characters (July) - https://mega.nz/file/jjZGwIpb#ABFbPUjeTQhnkZrOqakXnIm33kxkKxNlzVhgLbJshWo
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
Image sets and game downloads are also on itch - https://tirelesslurker.itch.io/incarnasoul
General discussion on discord - https://discord.gg/DYGvAuG2gR

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TirelessLurker
Public post

Manor Beta 1 Patch 6

Critical bugfix patch (some important power costs were broken).
Changelog:
+ Fixed magic cost calculations often ending up negative (i.e. costing < 0 power)
+ Fixed alraunes not distributing themselves between yards
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 5

Prototype 5; fixes, some tweaks and some minor additions.
Changelog:
+ Fixed potential exchange always replacing the second character's combat power, instead of the chosen stat
+ Traveller hunter groups will now give up on targets if they don't catch them for a few hours and the target is some distance away (this will generally only affect the player group)
+ Tweaked image matching; hopefully there's no (or less) cases where no match is found
+ Fixed traveller hunter groups accumulating tons of items
+ Fixed trade caravans being tracked by towns even after they've finished travelling or have been destroyed (was causing save file bloating)
-> Existing saves will have caravan tracking refreshed
+ Fixed the player character image not changing when randomise is pressed on the new game screen
+ It's now always possible to turn someone into a bimbo
+ Added a basic intro popup
+ Hid battle log messages that don't involve the player (for now)
+ Fixed cases where a visible change doesn't occur (no portrait change) being logged as tfs while held captive
+ Apperance tfs are now more common when captured and during battle, and include changes to all appearance traits instead of just physique (a few are randomly selected each time)
+ Fixed battle tfs only affecting characters knocked out at the end of battles, instead of at any point during
+ Fixed battle exp only being given to characters who were conscious at the end of battles, instead of all those who fought
+ Made some messy and extensive changes to prevent some images not loading (particularly the player image after battles in which they are tf'd). This may have unusual side effects and need refinement
+ Hopefully fixed the player's capture state going a bit strange if the capturing group returns to a town (player group is released for now)
+ Hopefully fixed the player's capture state going a bit weird if the capturing group is destroyed by another (should transfer to the other group now)
+ Added a 'Human Potion' that can turn any non-human into a hapless human
+ Added a not-really-tf option to promote hapless humans to local humans at level 3
+ Fixed and tweaked a few minor ui things (e.g. names above groups/towns, movement line showing while in battle sometimes)
+ Fixed group positions not saving properly
+ Time now pauses when the player squad isn't moving; holding space allows passing of time (similar to Mount & Blade)
+ The day/night lighting effect was re-enabled
+ Autosave file writing and various checks are now done in a thread to avoid gameplay hitches on autosaves as much as possible (later it'll need a brief pause and popup for larger saves)
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Manor Beta 1 Patch 5

Bugfixes as well as some minor tweaks and features. Some time next week I'll likely do a 'preview' patch that includes some more complicated changes and a request.
Changelog:
+ Possible fix for charmed characters not helping the character who charmed them in cases where they lose their initial charmed goal
+ It's no longer possible to cast dispel illusion on player controlled characters; and trainees/monstergirls no longer mind
+ Fixed magic cost multipliers being able to get extremely out of hand in some cases
+ Fixed an edge case where a chance would be calculated as 0% erroneously
+ Fixed maids shooing hidden characters out of rooms
+ Possibly fixed a case where a newly transformed succubus who is auto exchanging would consider her next move before other characters in the room have finished having their actions updated (e.g. sex completing, or their dazed actions set)
+ Possible fix for a crash that could occur when traitors seek pampering
+ Dragging a boxed character around is now only minimally suspicious when seen
+ Fixed traitor champions who weren't investigators not sending their items to the manor
+ Succubuses ordered to follow characters and use the arouse power will now opportunistically proposition their target if they can
+ Possibly fixed cases where alraunes wouldn't hide themselves before auto-distributing amongst yards
+ Maids following idle orders who aren't moving around due to their idle movement order will now clean rooms they are in if they become messy (if they aren't doing something else according to their idle mode)
+ When confiscating items, the current chosen confiscation default room is now shown first in the list of destinations
+ Maids no longer reconsider their moves due to hidden targets (was causing them to get stuck cancelling moves due to characters they were ignoring)
+ Controlled beegirls heading to the false hive (to e.g. enter stasis) should now use the yard <-> false hive move they're capable of
+ Preparing the ritual of domination will now fail if there are no longer enough sealed champion items in the manor
+ Champion items can now be flagged to prevent their use in the ritual of domination
+ Tasers now work somewhat against champions - depending on a combat roll they will dodge or be wounded (and possibly incapacitated if already wounded)
+ Added a 'player fight roll minimums' gameplay option. This just affects fight rolls for now, and can allow characters to always win fights
+ Added an order option to have succubuses ordered to follow characters and use their powers focus on following first (i.e. following a moving target they are in the same location as instead of taking the opportunity to use their power)
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 28 Hucow Rancher Realm Extras Poll Result

Results are:
Mayor Dairia Interactions - 19
Milk Mantra - 22
Rancher Realm Items - 65
Bull Milking - 3
Additional Minor Characters - 12
Rancher realm items have won (with > 50% of the vote!) so I'll get a bunch in over this alpha, including the mentioned cowbell.
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