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TirelessLurker profile
TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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TirelessLurker

Incarnasoul Alpha 29 Rancher Association Extras Poll

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TirelessLurker
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Demon Dealers Prototype 1

First prototype. The basic 'get a character addicted to gambling, get them in heavy debt, and tf them' loop is present to play around with; characters also leave, return, can be enticed to return and get suspicious if they catch you rigging their odds. I also did a ui pass and put in some music.
I think the balance of 'character with rigged rolls addiction/debt gains' vs. 'not focused character gains' is off, and I'd like to add a 'characters repaying loans' mechanic (with characters you want to tf being prevented/distracted from paying off their loans, or being dragged into even more debt the next time around). Also very clearly missing is acquiring new gambling tables (and alternate games, and so on).
But, have a play around and let me know what you think! :)
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 6

Fixes, minor additions, balance, bovimimi. Decent chance I overshot with balance.
Changelog:
+ Fixed some transformations that could shift values beyond the limits
+ Fixed demons not being able to be turned into hapless humans, instead of humans
+ Widened the power range of lost traveller groups and traveller hunters
+ Added rare 'Isekai Victim' groups; they have no loot but sometimes higher potential
+ Increased base captive and item capacity
+ Added a centre on squad button
+ Decreased item sale values and increased captive sale values
+ You no longer gain every equipped piece of equipment when defeating an enemy group; instead you have a % chance per item (customisable in settings from 0-100%)
+ Weighted caravans towards having trade goods instead of equipment; also reduced and slightly randomised the count of items they carry
+ Hopefully fixed up some issues with group strength changes not showing after battles
+ Added a hp bar to character groups
+ Added rare 'Rich Trade Caravan' groups, these have more resources and defenders
+ Fixed a bug causing battles to progress fast after starting
+ Added bovimimi
+ Added a mass tf button for squad members and captives
+ Fixed groups healing while fighting battles
+ Added a mass revert button. This reverts characters to their acclimatised species, but only to the lowest tier form
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Fourth Prototype Poll - Manor Variants Result

Results:
Villain & Minions - 49
Hucow/Cowgirl Ranch - 33
Demon Casino - 54
Bunnygirl Army - 27
Hive - 20
Nest - 2
Aliens - 5
Demon Casino has won after vote multipliers are applied, edging out Villain & Minions. I'll be working on it as the prototype for this fortnight after a Shift & Roam patch.

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TirelessLurker
Public post

Manor Beta 1 Patch 8

Fixes, some minor changes, various statue tweaks and additions, and all platforms.
Changelog:
+ Fixed exchange value of some statues
+ Petrifying an incapacitated character is now cheaper, and petrifying a non-incapacitated character is now more expensive
+ Added a statue deal for traitors
+ Visitors now track if they've seen statues and may decided to cure them after becoming aware
+ Added an order for marking new statues to be sold by default
+ Fixed being able to petrify the master
+ Fixed visitor medicine order dropdown being set to the wrong value on opening the orders screen
+ Succubuses will now use their traitor dream power when staying put
+ Hopefully fixed characters taking actions immediately after transformations when following auto-exchange/auto-stasis/etc. orders
+ Added an option when viewing a character to have them rethink their current action; this cancels multi-turn actions that can be stopped and functions the same as ctrl-clicking a character card (which has been adjusted to work in some cases it formerly would not)
+ Allowed unaware characters with knowledge of how to leave the manor to leave the manor, instead of requiring them to be aware first as well
+ Possible fix for some issues occurring after loading old saves
+ Fixed a save loading issue
+ Fixed a way the game could get eternally stuck during a character pickup (and probably some other cases)
+ Hopefully fixed tf review of succubus and controlled bee transformations (it was using the current appearance, rather than appearance at time of tf, when reviewing)
+ Fixed controlled bees getting stuck trying to drag characters out of the false hive
+ Succubuses should now use the manor key to exit through a locked door when appropriate
+ Allowed changing of statue poses
+ Champion items can now be attached to statues to display champions. When cured of petrification, the champion item separates from the statue
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Incarnasoul Alpha 28

One fix, and all platforms.
Changes:
+ Fixed a crash in maintain love goal
Main Assets (Alpha 28) - https://mega.nz/file/XqBUkLjb#s9yQFyljvUjvPbGnig_MmAeAclfftQlNS4O3-QapMUw
Assets Patch (Alpha 27 -> Alpha 28) - https://mega.nz/file/n7gAVZjb#Fw6hUyfpKqZz57FKgNOeTQ1xB1PNlmlnzXCGS_D-YuU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
Extra Characters (August) - https://mega.nz/file/ivAACQSa#yvNpwBS1xmsRWvg0K1eFLhIJt3Tz5ppMDhLHTf1SafM
Extra Large Boobs - https://mega.nz/file/zn41wYTZ#R7TU0m_T2jbHI67Zl5mCo60-_LfDKAkDxB94BtqKgp4
Minion Set - https://mega.nz/file/z3YlTDJT#1kZAHpA4Ps97moUKHVjXjK_TDIppLeD3H6XlNQw2INc
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Robots - https://mega.nz/file/TqIhjKDL#zTBCtsCLguyVJd5A9Gn1JnO9iLDnjSib5x2XqsK40L0
Outfit Images - https://mega.nz/file/bvpWDRxJ#f0tUSnBYveu8IWhrJHojkidpAaK2S-vdUrPAB7d0AdA
Height Images - https://mega.nz/file/2rInHTxK#3IulRbZVSuiicKwldCDhk_r5DY_g09uhnoESwXnCp2o
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Asset zips other than preview patches can be downloaded in game. If manually downloaded, unzip into "Incarnasoul\Incarnasoul_Data" or into "/(user folder)/Library/Application Support/tl/Incarnasoul/" on mac. The game can run without them, but most image panels will display generic images and the character image set will be very limited. Older asset zips should run fine, with newer assets showing the generics.
Image sets and game downloads (other than previews) are also on itch - https://tirelesslurker.itch.io/incarnasoul
General discussion on discord - https://discord.gg/DYGvAuG2gR
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