Shift And Roam Prototype 5
Prototype 5; fixes, some tweaks and some minor additions.
Changelog:
+ Fixed potential exchange always replacing the second character's combat power, instead of the chosen stat
+ Traveller hunter groups will now give up on targets if they don't catch them for a few hours and the target is some distance away (this will generally only affect the player group)
+ Tweaked image matching; hopefully there's no (or less) cases where no match is found
+ Fixed traveller hunter groups accumulating tons of items
+ Fixed trade caravans being tracked by towns even after they've finished travelling or have been destroyed (was causing save file bloating)
-> Existing saves will have caravan tracking refreshed
+ Fixed the player character image not changing when randomise is pressed on the new game screen
+ It's now always possible to turn someone into a bimbo
+ Added a basic intro popup
+ Hid battle log messages that don't involve the player (for now)
+ Fixed cases where a visible change doesn't occur (no portrait change) being logged as tfs while held captive
+ Apperance tfs are now more common when captured and during battle, and include changes to all appearance traits instead of just physique (a few are randomly selected each time)
+ Fixed battle tfs only affecting characters knocked out at the end of battles, instead of at any point during
+ Fixed battle exp only being given to characters who were conscious at the end of battles, instead of all those who fought
+ Made some messy and extensive changes to prevent some images not loading (particularly the player image after battles in which they are tf'd). This may have unusual side effects and need refinement
+ Hopefully fixed the player's capture state going a bit strange if the capturing group returns to a town (player group is released for now)
+ Hopefully fixed the player's capture state going a bit weird if the capturing group is destroyed by another (should transfer to the other group now)
+ Added a 'Human Potion' that can turn any non-human into a hapless human
+ Added a not-really-tf option to promote hapless humans to local humans at level 3
+ Fixed and tweaked a few minor ui things (e.g. names above groups/towns, movement line showing while in battle sometimes)
+ Fixed group positions not saving properly
+ Time now pauses when the player squad isn't moving; holding space allows passing of time (similar to Mount & Blade)
+ The day/night lighting effect was re-enabled
+ Autosave file writing and various checks are now done in a thread to avoid gameplay hitches on autosaves as much as possible (later it'll need a brief pause and popup for larger saves)
+ Fixed potential exchange always replacing the second character's combat power, instead of the chosen stat
+ Traveller hunter groups will now give up on targets if they don't catch them for a few hours and the target is some distance away (this will generally only affect the player group)
+ Tweaked image matching; hopefully there's no (or less) cases where no match is found
+ Fixed traveller hunter groups accumulating tons of items
+ Fixed trade caravans being tracked by towns even after they've finished travelling or have been destroyed (was causing save file bloating)
-> Existing saves will have caravan tracking refreshed
+ Fixed the player character image not changing when randomise is pressed on the new game screen
+ It's now always possible to turn someone into a bimbo
+ Added a basic intro popup
+ Hid battle log messages that don't involve the player (for now)
+ Fixed cases where a visible change doesn't occur (no portrait change) being logged as tfs while held captive
+ Apperance tfs are now more common when captured and during battle, and include changes to all appearance traits instead of just physique (a few are randomly selected each time)
+ Fixed battle tfs only affecting characters knocked out at the end of battles, instead of at any point during
+ Fixed battle exp only being given to characters who were conscious at the end of battles, instead of all those who fought
+ Made some messy and extensive changes to prevent some images not loading (particularly the player image after battles in which they are tf'd). This may have unusual side effects and need refinement
+ Hopefully fixed the player's capture state going a bit strange if the capturing group returns to a town (player group is released for now)
+ Hopefully fixed the player's capture state going a bit weird if the capturing group is destroyed by another (should transfer to the other group now)
+ Added a 'Human Potion' that can turn any non-human into a hapless human
+ Added a not-really-tf option to promote hapless humans to local humans at level 3
+ Fixed and tweaked a few minor ui things (e.g. names above groups/towns, movement line showing while in battle sometimes)
+ Fixed group positions not saving properly
+ Time now pauses when the player squad isn't moving; holding space allows passing of time (similar to Mount & Blade)
+ The day/night lighting effect was re-enabled
+ Autosave file writing and various checks are now done in a thread to avoid gameplay hitches on autosaves as much as possible (later it'll need a brief pause and popup for larger saves)
Windows 64-bit - https://mega.nz/file/7vJUARRJ#sZy5oJZCjZLeAc4AmwlrIPqhd5rjBZikV60Ny-yJpwU
Linux - https://mega.nz/file/iqgiTQ6Z#g1domJbZRF9tUBMm7NzOwSxedKxDfq69gPmPy65CoZI
Mac - https://mega.nz/file/zzYWhCoA#m5o88TUhoXvFC8_iWTwGFApeHma-NZPcuuGuSgbLE40
Linux - https://mega.nz/file/iqgiTQ6Z#g1domJbZRF9tUBMm7NzOwSxedKxDfq69gPmPy65CoZI
Mac - https://mega.nz/file/zzYWhCoA#m5o88TUhoXvFC8_iWTwGFApeHma-NZPcuuGuSgbLE40
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR