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TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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Displaying posts with tag ShiftAndRoam.Reset Filter
TirelessLurker
Public post

Shift And Roam Prototype 9

Mostly various battle improvements. A bunch of items (specifically, gloves/boots) have been removed; you may want to create save backups in case I'm convinced to restore them >_>
Changelog:
+ It's now possible to save during battle
+ Characters now have collision in battle
+ Changed character stats, weapons and armour extensively to link them up to battles
+ Hovering items and equipment now shows details in a popup tip
+ Added battle music
+ Mousewheel now zooms in/out from the character during battle
+ Attacks now hit the closest enemy only
+ Added battle sounds
+ You can now block in battle by holding right-click if you have a shield. You need stamina to keep the shield up, and taking hits reduces stamina
+ -/= now adjust battle speed (and can be used outside of battles as well)
+ Fixed player map target being lost on save
+ R can now be pressed to retreat from a battle
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 8

A few minor changes and fixes, and the initial playable combat implementation. A lot of stuff needs to be added (extra stats, stats affecting various things, etc.) but it should give a feel for things.
Changelog:
+ Fixed town repopulating not repopulating with all character species
+ Fixed bimbos in groves being generated without applying some asset increases
+ The tab key now cycles between tabs when viewing your group, viewing battle results, and in town
+ Fixed male bovimimi incarnation images not being used when intended
+ Added a simple battle mode
-> Shift to run, space to dash, p to pause
-> You can swap between characters in your group with [ and ], and will auto swap if the player is knocked out
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 7

This version a new build to fix the Unity security issue here. Sorry about the no content new version spam, I've tried to turn off notifications for these.
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 6

Fixes, minor additions, balance, bovimimi. Decent chance I overshot with balance.
Changelog:
+ Fixed some transformations that could shift values beyond the limits
+ Fixed demons not being able to be turned into hapless humans, instead of humans
+ Widened the power range of lost traveller groups and traveller hunters
+ Added rare 'Isekai Victim' groups; they have no loot but sometimes higher potential
+ Increased base captive and item capacity
+ Added a centre on squad button
+ Decreased item sale values and increased captive sale values
+ You no longer gain every equipped piece of equipment when defeating an enemy group; instead you have a % chance per item (customisable in settings from 0-100%)
+ Weighted caravans towards having trade goods instead of equipment; also reduced and slightly randomised the count of items they carry
+ Hopefully fixed up some issues with group strength changes not showing after battles
+ Added a hp bar to character groups
+ Added rare 'Rich Trade Caravan' groups, these have more resources and defenders
+ Fixed a bug causing battles to progress fast after starting
+ Added bovimimi
+ Added a mass tf button for squad members and captives
+ Fixed groups healing while fighting battles
+ Added a mass revert button. This reverts characters to their acclimatised species, but only to the lowest tier form
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
Bovimimis - https://mega.nz/file/27IwCLiR#p12h7yJHtcxbA4QoUbIDeoXHTde--HaCoxaaNNwaqsM
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 5

Prototype 5; fixes, some tweaks and some minor additions.
Changelog:
+ Fixed potential exchange always replacing the second character's combat power, instead of the chosen stat
+ Traveller hunter groups will now give up on targets if they don't catch them for a few hours and the target is some distance away (this will generally only affect the player group)
+ Tweaked image matching; hopefully there's no (or less) cases where no match is found
+ Fixed traveller hunter groups accumulating tons of items
+ Fixed trade caravans being tracked by towns even after they've finished travelling or have been destroyed (was causing save file bloating)
-> Existing saves will have caravan tracking refreshed
+ Fixed the player character image not changing when randomise is pressed on the new game screen
+ It's now always possible to turn someone into a bimbo
+ Added a basic intro popup
+ Hid battle log messages that don't involve the player (for now)
+ Fixed cases where a visible change doesn't occur (no portrait change) being logged as tfs while held captive
+ Apperance tfs are now more common when captured and during battle, and include changes to all appearance traits instead of just physique (a few are randomly selected each time)
+ Fixed battle tfs only affecting characters knocked out at the end of battles, instead of at any point during
+ Fixed battle exp only being given to characters who were conscious at the end of battles, instead of all those who fought
+ Made some messy and extensive changes to prevent some images not loading (particularly the player image after battles in which they are tf'd). This may have unusual side effects and need refinement
+ Hopefully fixed the player's capture state going a bit strange if the capturing group returns to a town (player group is released for now)
+ Hopefully fixed the player's capture state going a bit weird if the capturing group is destroyed by another (should transfer to the other group now)
+ Added a 'Human Potion' that can turn any non-human into a hapless human
+ Added a not-really-tf option to promote hapless humans to local humans at level 3
+ Fixed and tweaked a few minor ui things (e.g. names above groups/towns, movement line showing while in battle sometimes)
+ Fixed group positions not saving properly
+ Time now pauses when the player squad isn't moving; holding space allows passing of time (similar to Mount & Blade)
+ The day/night lighting effect was re-enabled
+ Autosave file writing and various checks are now done in a thread to avoid gameplay hitches on autosaves as much as possible (later it'll need a brief pause and popup for larger saves)
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Shift And Roam Prototype 4

Prototype 4; various fixes and some tweaks/minor additions. Prototype wider release, so all platforms as well.
Changelog:
+ Fixed a crash causing battles to repeat if you defeat a group that has captives
+ Fixed character stats not being marked for an update after exchanging potentials
+ Fixed tfs triggered by potential exchanges on the target side not being logged
+ Increased level stat scaling
+ Fixed recruitment checking if you have space for captives instead of group members and not checking the current group member count
+ Fixed item buying not checking the weight limit including your current items
+ Made merchant caravans more frequent and more randomly timed
+ Added additional towns and spawn areas for lost travellers and traveller hunters. As part of this, traveller hunters won't select targets who are too far away from them
+ Sprite loading for character groups on the map is now asynchronous; this should prevent lags (especially at high speeds) when groups are spawned but should also cause a silhouette image to show briefly
+ Character image updates are now delayed until necessary (i.e. when displayed to the player); this should also help with lags but may have unexpected side effects
+ Added "Do Not Sell" for items and captives
+ Full form acclimatisation is now needed before transforming to most forms (those other than the starting tier forms/bimbos)
The following Incarnasoul image sets are made use of:
Main Assets (Alpha 27) - https://mega.nz/file/q3AgCRAQ#jrj2kQXtaIJuhkILpZRrtqMeXTvWAMZwfhtlTp4zs10
Angel and Demon Images - https://mega.nz/file/C6I1nDIa#p1rGs42ug4MIfFaIhB3VaDAslXnWz0_vkP_LtbvkIk8
Usagimimis - https://mega.nz/file/TmgxhIhR#9J1ttI4pMZ4-BwW5aUIr7hrrGTfe8Tmkv8BbFfPC48U
Goblins - https://mega.nz/file/DmZClADC#atmNNKH8GmZwkkSIqH4-2qLlHT6CS_0P0VAJT9p0yOU
Kitsunes - https://mega.nz/file/HqwRiZaT#xw8NYXsC4iF_plqrJjJjOmmjxC1nC6E9Igvq3zwLHm4
Slimes - https://mega.nz/file/7r4lWJQB#3n2RPz2jW_Y3QBCJDh1xJsir8SXa96cRRmowKpDtNlI
Nekomimis - https://mega.nz/file/2zgUDRoR#LBjcBu9vvj8AECTulDrWzPfrvyyBAxckNOjcgVLUdcU
They can be downloaded in game as well. If manually downloaded, unzip into "Shift And Roam\Shift And Roam_Data" or into "/(user folder)/Library/Application Support/TirelessLurker/Shift And Roam/" on mac. The game can run without them, but the core character image set is very limited.
The image assets on itch should work fine - https://tirelesslurker.itch.io/incarnasoul
As should copying things over from an Incarnasoul folder (though Shift And Roam doesn't use all the images).
General discussion on discord - https://discord.gg/DYGvAuG2gR
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