Manor Beta 1 Patch 20
A few fixes and minor changes as usual, but also a large balance change to contribution values.
Changelog:
+ Succubuses seeking sleepers will now consider adjacent rooms with sleeping/unconscious characters regardless of whether those rooms are bedrooms
+ Fixed trainees being able to be instructed by multiple characters at once
+ Fixed characters losing track of actions they are about to perform to complete perform-x-on-y goals when the game is saved
+ Fixed odd behaviour caused by propositioning being able to derail someone from a very important goal that they'd immediately return to
+ Prevented memory loss transformation triggered occurring while a character is inside a beegirl egg (was causing crashes)
+ Characters should now consider characters arriving from outside the manor when considering if there's someone to avoid/etc.
+ Fixed controlled beegirls prioritising completing goals they've generated (e.g. go to x room goals) over seeking hostile characters
+ Fixed hidden characters reducing incapacitation recovery rate
+ Fixed witches checking certain guard combat orders instead of the shared ones used by other maids in a couple of situations
+ Added base and stat multipliers for contribution values; defaults have been set to reduce the value of higher stats for exchanges
+ Added a cleaning compulsion multiplier to allow scaling of cleaning compulsion gains (to allow balance of it to be customised)
+ Succubuses seeking sleepers will now consider adjacent rooms with sleeping/unconscious characters regardless of whether those rooms are bedrooms
+ Fixed trainees being able to be instructed by multiple characters at once
+ Fixed characters losing track of actions they are about to perform to complete perform-x-on-y goals when the game is saved
+ Fixed odd behaviour caused by propositioning being able to derail someone from a very important goal that they'd immediately return to
+ Prevented memory loss transformation triggered occurring while a character is inside a beegirl egg (was causing crashes)
+ Characters should now consider characters arriving from outside the manor when considering if there's someone to avoid/etc.
+ Fixed controlled beegirls prioritising completing goals they've generated (e.g. go to x room goals) over seeking hostile characters
+ Fixed hidden characters reducing incapacitation recovery rate
+ Fixed witches checking certain guard combat orders instead of the shared ones used by other maids in a couple of situations
+ Added base and stat multipliers for contribution values; defaults have been set to reduce the value of higher stats for exchanges
+ Added a cleaning compulsion multiplier to allow scaling of cleaning compulsion gains (to allow balance of it to be customised)
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR





