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TirelessLurker profile
TirelessLurker
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TirelessLurker
I previously developed Pandemonium Classic: Unity Edition, and I'm working on two new transformation games - Manor and Incarnasoul.
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Displaying posts with tag Manor.Reset Filter
TirelessLurker
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Manor Beta 1 Patch 18

Fixes, some tweaks, and a couple of minor features.
Changelog:
+ Fixed a crash when characters are compelled by the cleaning compulsion to become trainees
+ Fixed a crash when characters are moving in a trance
+ Allowed witches to self teleport
+ Fixed empowering actions being flagged as not interruptible on the empowerer's side (caused some weirdness)
+ Champions can no longer be affected by the cleaning compulsion
+ Hopefully fixed some cases where alraunes would run their ai before visitors had a chance to consider movement actions
+ Fixed recite cleaning mantra action increasing the cleaning compulsion by zero
+ Maids should now pick up loose visitor clothes without bringing them to the laundry when ordered to pick up abandoned outfits and not ordered to bring extra outfits to the laundry
+ Maids picking up loose visitor clothes now ignore outfits belonging to traitors
+ Teleportation should now disrupt movement actions
+ Fixed mess multiplier being applied to mess reductions (was only intended to apply to mess increases)
+ Added a no room level cap option
+ Hopefully fixed some cases where characters transforming in flowers were recognised by other characters
+ Fixed characters not being curious about other characters they recognise working as maids when keep trainee appearance is not on
+ Made some changes to support one cop from a pair ending up working as a maid better
+ Fixed a bug causing controlled beegirls to not go and enter stasis automatically when set to; may fix some other rare issues as well
+ Succubuses should now avoid doing dream actions on transforming characters (e.g. in beegirl eggs)
+ Alraune seeds should now disappear after the infected character begins transforming into a beegirl
+ Added a request help cleaning action. The target must have a cleaning compulsion, there is a power cost, and the room must be messy (with ~25%+ messy being required for the best chance of success)
+ Fixed a probable cause for some cases where visitors ignore meals prepared for them
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Manor Beta 1 Patch 17

Just a few fixes this time (compared to the last few patches).
Changelog:
+ Hopefully fixed tempt odds calculation
+ Fixed the incapacitated image for the Shiro image set
+ Fixed issues with setting master orders when not viewing the master
+ Hopefully fixed genderbend at halfway setting for volunteers
+ Hopefully fixed volunteering characters noticing what's going on around them between actions
+ Hopefully fixed volunteering goal sometimes being overridden by other concerns
+ Fixed handcuffs not being destroyed when someone breaks free of them
+ Fixed empowering multiple stats at once not working. Empowering the same stat multiple times at once is not possible
+ Fixed succubi debuffing their haunt target instead of using a dream action when appropriate
+ Fixed a crash occurring sometimes when characters are asked to leave
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR

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TirelessLurker
Public post

Manor Beta 1 Patch 16

Mostly fixes, but also a couple of tweaks and minor additions.
Changelog:
+ Refactored some code related to checking characters to avoid; this includes a bugfix for alraunes sorting themselves into yards with characters they should avoid and guided characters not being seen as avoid targets. It will also likely cause new issues
+ Fixed non-ctrl click on a door not doing anything in some circumstances when a door is marked for locking
+ Your characters can now be ordered to lock doors that are intended to be locked in situations where the maximum number of doors are intended to be locked and less than the maximum are locked
+ Succubi who are haunting a character will now target them with dreams/debuffs over other characters present if they consider the haunting target to be a valid target for what they are set to do
+ Maids set to collect outfits now consider those the owner can't see (due to sleep or other effects) to be abandoned as well
+ Fixed witches performing idle projects creating the wrong items
+ Fixed a case where attempted memory clearing would cause an infinite loop when using the mirror
+ Prevented cleaning compulsion from activating every turn when high
+ Cleaning compulsion is now harder to ignore in messy rooms and easier to ignore in clean rooms
+ Characters with a very high cleaning compulsion will now volunteer to become trainees
+ Added actions to mass clear transformation or magic traces when viewing the master
+ Limited the maximum starting obedience due to a cleaning compulsion
+ Changed how the maid duster works to prevent interrupting various actions
+ Succubi should no longer proposition traitors who have already organised a partner
+ Fixed succubi not considering dangers to longer actions correctly (was using a cached one turn result)
+ Details text format for most player controlled characters has been changed
+ Limited stacking of simple buff items (e.g. lucky rock) to a maximum of two per type
+ Fixed characters dragging boxes and a few other cases not considering their end destination when pathing, leading to e.g. bees not moving from the yard to the hive and instead heading through the manor
+ Fixed manor locked doors unlocked by magic being marked as doors intended to be locked
+ Characters who can take more than one wound now show the current amount of wounds they have on the wound icon
+ Added seeking out hostile character modes to controlled beegirls
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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TirelessLurker
Public post

Manor Betas or Prototype To Alpha Poll Result

Results are:
Manor - 86
Shift And Roam - 51
Bimbo Arena - 111
Bimbo Arena has won, so I'll get it to an alpha state over the next three development periods.
The current development period may be extended; I'm a little behind (busy weekend during which I also came down with a cold) but it depends on the next couple of days.
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TirelessLurker

Manor Betas or Prototype To Alpha Poll

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TirelessLurker
Public post

Manor Beta 1 Patch 15

Various fixes and a couple of minor features. I'm trying out .tar.gz for Windows as well to try and avoid the machine learning false positives.
Changelog:
+ Seeing an alraune transformation start is now quite concerning for visitors
+ Fixed item names not being shown correctly when idle items are created
+ Characters following move to goals that can hide should now be aware of unaware visitors entering rooms they are moving to
+ Fixed cops doing nothing in some cases due to considering characters they can't talk to or help as possible characters to ask questions of
+ Hopefully fixed bees carrying items (rather than dragging) from yards to the hive and vice versa
+ Maids should no longer do the 'idle item creation' actions when idle creation is disabled
+ Alraunes should no longer try to infect characters transforming into beegirls
+ Allowed hiding evidence documents; doing so places them hidden somewhere in the manor
+ Fixed being able to teleport items to and from the hive
+ Fixed a crash when traitors are missing the self determination concern (added a debug line to try and figure out how)
+ Traitor champions can no longer be petrified
+ Traitors are more expensive to petrify, and lose satisfaction heavily when they are
+ Visitors following other visitors will now wake characters (except tired sleeping aware characters)
+ Hostile beegirls should no longer sometimes hide before performing non-stealthy actions (like removing barricades)
+ Witch maids assigned as nurses or librarians should now do idle projects
+ Fixed succubi assigned to arouse targets propositioning them when it isn't safe to do so
+ Fixed succubi getting confused about what they should do in some cases when not hidden and needing to handle a door
+ Fixed guided plant zombies planting themselves in the first yard they enter, ignoring their guide
+ Added a move all statues option
+ Hopefully fixed visitors and cops trying to move planted plant zombies
+ Characters ordered to get intimate by the player no longer worry about barricading doors
+ Added a shared maid order that, when on, has maids pick up visitor clothes when the owner isn't present
+ Changed door relocking tracking to be according to player 'intent', shown via an outline on the doors
-> This follows the same maximum rules as doors being actually locked, but you can e.g. intend for a manor locked door to be unlocked and a different door to be manor locked instead
-> Shift + left click can be used to toggle the intent on a door, and it also changes when you order locking/unlocking of a door
-> Your characters will lock and unlock doors as appropriate (this should behave better now, hopefully avoiding double ups and characters interfering with each other)
+ Added a cleaning compulsion power, which inflicts visitors with a cleaning compulsion
-> Visitors with nothing better to do may obey the compulsion and become dazed, clean or put on maid outfits depending on the strength
-> Cleaning under the compulsion increases its strength
-> Cleaning when compelled to by a maid duster causes/increases the cleaning compulsion as well
-> Maids can take advantage of dazed characters and give/increase a cleaning compulsion on them. This is fairly suspicious if seen
-> Cleaning compulsion strength reduces the cost of beginning training, and when training begins obedience will start higher
-> Cleaning compulsion also makes cases where visitors can be convinced or decide to wear maid outfits more likely
All platforms - https://tirelesslurker.itch.io/manor
If anyone needs an alternate download location let me know
General discussion on discord - https://discord.gg/DYGvAuG2gR
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