Bimbo Arena Prototype 9
A few fixes and the bimbo virus mode.
Changelog:
+ Fixed bimbo name changing for a new game setting the custom bimbo name to the character's regular name instead
+ Hopefully fixed some sound effect stacking
+ Added bimbo virus mode
-> In virus mode, bimbo transformation works differently, with the transformation strengthening or weakening over time depending on how infected you are
-> Bimbos are slightly more actively 'hostile', and will kiss characters they believe they have a decent chance of succeeding against. Their kiss is infectious
-> Other competitors are now 'survivors', who are generally non-hostile
-> Your objective is to follow instructions sent in with supply drops, then follow a final set of instructions to create a cure
--> A lot of task/cure specific items have been added
-> Defeat occurs if everyone is transformed, and victory after everyone is cured
-> You can ask other characters (who aren't bimbos) to follow you
+ You can start as a bimbo in both modes, though for arena mode this means you can't 'win'
+ Added direct melee combat weapons (bimbo virus mode only), direct ranged combat weapons (bimbo virus mode only), tasers (bimbo virus mode only; not guaranteed (but hard to dodge)), pheromone vials (bimbos will prioritise targeting those with pheromone effects active) and personal escape devices (teleports the user randomly to somewhere on the map)
+ Added a starting bimbo count option. In virus mode, there will still be a bimbo at the start even if this is set to zero
+ Gameplay rules have been split out into separate tabs, with arena and virus mode specific rules getting their own tabs
+ Fixed using certain items on characters in other rooms