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Displaying posts with tag FeetRepublic.Reset Filter
TheMaestroNoob
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Lore - Feet Republic / Fleet of Feet

The most known army of the Feet Republic, operating in all parts of the planet controlled by the children of Meora, from the calm seas of the Waist Region to the depth surrounding the Ocean of Mud. And the work of the Fleet of Feet is of immense importance to the rest of Meority, so much so that other nations make Concordats with the Republic, signed and overseen by the Herqisitions. According to these Concordats, other nations support the activities of the Fleet of Feet in their waters, providing free resources and supplies, while the Republic undertakes to fulfill the tasks for which it has sworn on the honor of its people
  • Deep Ocean Rangers
The dangerous but commendable activity of the Fleet of Feet. The Deep Ocean Rangers venture further than any other sistren dare – to the borders of the Baned Hemisphere. Thousands of small flotillas sail for years, observing the deathly waters, watching for any signs of upcoming Envasions; when they occur, the Rangers track these shoal from a safe distance and communicate about the approaching danger to the mainland, and by the time the Envasion arrives, it will already be many days as our valiant defenders of Her Gorgeousness are ready to face the Hellish Spawn.
By virtue of the Deep Ocean Rangers, Meority survives the growing Envasions and does not surrender. Their work has eased the burden of uncertainty – the most terrifying feeling that many of our soldiers have experienced over the centuries.
The Rangers themselves are not defenseless. The powerful sonars they use to track their targets are also employed against small shoals as terrifying weapons. The shock waves they generate can rapture internal organs and kill even medium-sized creatures, regardless of the size of their shoals. And if anything survives the sonar’s impact, then the Sollesahrs will finish off that which still lives. These are usually larger Umbral Horrors that can, and WILL, harm Feetic vessels after being angered. According to international agreements, the use of these sonars is prohibited at certain close distances from Her body, as the lifeforms inhabiting these ranges are considered either harmful or useful; thus, the Rangers are ordered not to engage in combat until these distances are reached. However, it is also not required to Cleanse the bodies of the Jealous Beastiary killed far from Allmother’s Gorgeousness, where the water is already heavily polluted by the Mud.
But some flotillas venture even deeper into the Baned Hemisphere – into the Ocean of Mud itself. Some return, but many do not. They conduct exploration activities and data collection using Remote-Controlled Mobile Platforms, whose potential operational capacity depth reaches eight kilometers. Although it is still unclear how deep is the basin of the Ocean of Mud actually is, especially at its center. Their research is aimed at understanding the Baned Hemispher and the malignant creatures that are born there, so that we can better see the state of the gate that lead to the cosmic prison where the Boundless Banqueter burns.
  • Cleansing Fleet
There are certain types of hypothetical weapons banned by the Herquisition, by an agreement signed by all the Great Nations, either because their effects are too harmful to the children of Meora, or to Her Gorgeousness itself, and all of us agree that damaging Her body for the purposes of war, even with holy thoughts, is the unholy actions. For centuries, there has been an imposed limitation on the size, destructive power, and rate of fire of large-caliber weapons; though, in the absence of major wars between the nations of Meority, the fundamental nature of our true enemy, and the inherent might of the Knights of Creation, these weapons have stagnated on their own. But not so long ago, the Republic received authorization to equip and employ its warships with “Downpours” – a type of so-called Heavy Ar… Yarti… Yartilrey… Artillery... Heavy Artillery.
That said, the use of these weapons is permitted only against the Defiled Lands of the Tail Archipelago, Kozara (Her Western Hair), and Kohava (Her Eastern Hair), with the permission of the states responsible for these land. The Supreme Council of Her’s discussed and debated the petition from the Feet Republic and the Tumish state of Napalmia for seventeen years, and ultimately agreed that the harm inflicted on Meora’s fur and hair is not equals to the harm to Her skin and flesh, and is not even close to the sacrilegious abominations that this harm can eradicate.
And so, in collaboration with Napalmia, the Republic constructed numerous squadrons of Downpour carriers. Each ship is armed with dozens of massive heavy artillery pieces that deliver cleansing to the Defiled Lands. They fire cluster munitions filled with acidic fuel gel mixes that burn in the Chaosborn jungles for days, exterminating the unholy beings by the thousands at a time.
Even if the Corruption is as eternal as its creator, and the Cleansing Fleet cannot yet be fully supplied to push it back when new threats sprout from every direction, they are still capable of stopping its further spread.
  • Mariners
The Feet Republic Navy Land and Ocean (LACE) units, commonly known as Navy LACEs or Mariners, are the primary naval infantry service of the Fleet of Feet. The Republic's ashore raiding force, better known to soldiers of other nations through many joint military operations. Wearing colorful and vivid uniforms in likeness of the fearless Vagyaru, their vessels arrive when they are needed, and, as fellow warriors of Her Light, they are always needed.
It is also worthy noting, that the Fleet of Feet is known for having the most horniest Feetic futales, who, after months or years of separation from their wives who hold the keys to their tightly locked chastity devices, become heavily addicted to deep prostate massage procedures. They are always intimately hungry for anything with anyone, and the futale Mariners, who regularly visit allied ports, are widely known to locals who enjoy… that sort of thing.
The Mariners’ amphibious warfare flotillas typically operate off the coast of every allied state, always ready to provide assistance in various missions. Among their main functions are destroying lesser Umbral Shoals once they reach land, aiding in post-Envasion cleaning operation, eliminating heretic hideouts along the coast, hydrographic and special reconnaissance
Extremely dangerous are their military operations near the Defiled Lands, sometimes requiring the Mariner units to push deep into enemy territory after a Downpour Bombardment. But their most legendary operation was the landing on the Rusted Archipelago – the one and only successful landing on any of the Cursed Islands. There, they have found and recovered part of a Giant's skeleton. Half of the landing party perished during the landing itself, the rest died on the way to the mainland from an unknown plague, and later the remaining fleet personnel also succumbed to the same sickness. It took months for Ordono Kerno to retrieve the Giant's bones, after which the ships were sent towards the open ocean to sink somewhere out there. Since then, no other attempts have been made to repeat this feat, and even Remote-Controlled Mobile Platforms are frying out before reaching the sands these cursed shores.
  • Petrel’s Fleet
The personal flotilla of Chancellor Vulga Sugrifa, where she spends most of her current days after completing the restructuring of the Republic.
Her hatred for the Serpent's creations had always been deep, but today it is even darker than the colors of her fleet, and with age, she finds less and less joy in anything but hunting, which is the only thing that makes her feel alive. She is not interested in visiting places where an enemy is guaranteed to be found and killed; she want only to hunt the unknown. Twice in her life the Petrel’s fleet was destroyed because of her recklessness, and both time she survived, found stranded in the open ocean, dying not of starvation, but of boredom without a direction for a new Hunt. And as soon as she was back on ships capable of scanning the waters, all she could think about was heading back into the ocean for revenge.
Almost ten years have passed since she was last set foot on land, and it is as well might be that she will never return. It is said, that after completing the quest given to her by the Angel of Hope, she doesn’t see reasons to live, as she believes that anything she achieves in the future will be meaningless. She lost even more hope when the black hole in her right eye grew larger, and she realized that she could no longer control her Anomalous Presence, and became afraid to visit the orphanages she used to love.
A full flotilla consist of many vessels, but all of them are intended for the personal use of the Chancellor herself. At least twenty-two battleboats for her to board; clean and new, which she changes weekly as soon as the current vessels decay too much due to the Anomalous Presence of her Gift. At least two vessels, storing thousands of the Chancellor’s uniforms and Alpha Pikes, which she changes daily as they decay even faster. Two kitchen vessels with spare tableware and her favorite food. A theater-ship for the Chancellor's entertainment between battles. And two auxiliary warships. Not long ago there was a vessel full of prominent Yamerva Sollesahr futales, each of whom hoped to be the one to court Vulga Sugrifa, but after almost two decades they all returned home ashamed because she hadn't even bothered to acknowledge their existence.
To be part of this of fleet is a great honor, regardless of the circumstances. Each of her vessels is guarded by a crew of Hussahrs, and a pair of Sollesahrs who have either already earned Her Deathly Visage, or have distinguished themselves enough to receive it in the foreseeable future. Disabled vessels are sent to the mainland for reconstruction, under the protection of the same crews, who will then deliver replacement ships back to the main fleet.
Currently, the Petrel’s Fleet patrols the borders of the Ocean of Mud and Southern Seas.
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TheMaestroNoob
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Sollesahr / Armsmaster

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TheMaestroNoob
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Sollesahr / Comrade-Sisters

Well... it is clear that I need another week to finish the final art and horny animation
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TheMaestroNoob
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Lore - Feet Republic / Feetic Arsenal; part 2

Sollesahr Combat Suits:
Several variants of the low-end Sollesahr combat suits, such as the Giselle-11, are practically identical to the advanced Hussahr combat suits, but when compared, the Hardening protective functionality is much smoother and has little to no movement restriction. These suits are issued to low-ranking Sollesahrs, or those assigned to low-risk activities.
But what is truly outstanding is the Swan-2 – another greatest achievement of the glorious Feetic science. The versatile and extremely innovative w///[REDACTED]///er liquid Nano-fabric, can be programmed for a wide variety of purposes, and even in its current novel state, it has became the basis for the Swan-series. 
The upper body of the Swan-2 is made of flexible polymer- and diamond-based materials, providing reliable protection for the electronic components required to regulate the active operation of the suit. All functions of the Nano-fabric are controlled by just nine small processors, which set the priority order for key parameters. The first parameters are to tightly envelop the wearer’s body, creating a layer of seamless second skin that reacts to the activity of the muscle and nervous system in order to maintain the lightweight movement and flexibility intrinsic to the agile bodies of the Sollesahrs. The second parameters are the protection of the wearer from hostile activity: the Nano-fabric can calculate and harden it surface at a speed of tenths of a millisecond in a pattern capable of withstanding impacts, absorbing damaging forces, and not restricting movement. The third parameters are the adaptive insulation of the wearer from adverse environments, while simultaneously capturing elements that are beneficial to the wearer's skin. The fourth parameters are the enhancement of the wearer’s physical capabilities; the Nano-fabric is not an appropriate exoskeleton technology, but with the correct application of the Hardening process, it has become possible to achieve minor worthwhile results. The fifth parameters are the absorption of useful external elements for the reconstruction of damaged or missing nano-cells of the liquid.
Due to the naturally harmful influence of the Gift’s Anomalous Presence on electronics and complex technology, some Sollesahrs of higher Grades require regular re-calibration of their suits to preserve their efficiency and functionality, sometimes even every few hours of intensive use.
The battery, necessary for the suit's uninterrupted operation, was resized to fit the design, but its charge barely lasts for a few dozen minutes. Therefore, the Sollesahrs, especially those issued the Swan-2 model, train their Gift to keep the battery active and charge it within shorts moments of rest even during combat.
Feetic Melee Arsenal:
The Patriot’s Bar is not just a weapon of the Hussahrs, but proof that they have honorably completed their Military Comradeship. Each Hussahr receives one on the day of the Graduation Parade and proudly marches through the streets with the fellow Grazhdanins, demonstrating their loyalty to the Republic, embodied in this Bar.
The Feetic Machete is an iconic weapon of the Plaguefighters, vital for their survival in the Crus. The newer models are essentially a Hot Blade, reaching temperature of thousands of degrees and capable of cutting through most thickets and creatures.
The Alpha Pike is a status weapon, issued to all Grey Dommysahrs and military officers. Its mere presence instills courage and raises moral in the unit, but when it kills the enemy, fear becomes forgotten, impermissible, and illegal emotion for the Hussahrs.
As for the Sollesahrs, their arsenal composed of various single-edged blades. These weapons are both works of art and instruments of death, and their possession is barred to all but the Feetic Knights of Creation for the inherent quality and symbolism. They teach the wielder to be disciplined and orderly, to abandon chaotic movements, and require the exactitude and elegance appropriate to the Ballerinas of Death. With these weapons, the Sollesahrs learn to kill Hellish Spawn with a single, perfect cut, even without channeling the Gift. A cut so swift and flawless that the body dies unharmed, and the Umbral Ichor does not spill from the invisible wound. When Sollesahrs decorate their blades, they usually adorn them with the green tendons of sea wyverns.
Sollesahr’s Doctrines:
The Engifted education, that each Sollesahr receives, is largely based on the Service they have chosen; they must master these predetermined Doctrines before they can study others to which their hearts yearn. But the key distinguishing strength of the Feetic Knighs of Creations has always been their Adaptability – the efficiency of being a powerful stream of a mighty river that does not submit to the rules of pitiful obstacles in its path.
The Sollesahrs of the Fleet of Feet, for example, will study Doctrines such as Solithurgy and Liquithurgy for traversing during battles at sea. Solithurgy allows them to dance on the surface of the water, by solidifying its molecular structure under their toes in gradual layers, while Liquithurgy will allow any Sollesahr to move in the water at a speed unattainable for any modern vessel, even a Feetic one (a technique that was used by the Deep Ocean Rangers for communication before the invention of the first radio receivers).
Thinking about it, various combination of Solithurgy and Liquithurgy are the most common Doctrines for Sollesahrs. Those who serve among the Plaguefighter often plunge their blades into the resin of mutated trees and shroud them in acidic sheathes; Sollesahrs of the Fleet of Feet can use all the surrounding water to increase the reach of their blades, or manacle and immobilize creatures for easier strikes; and even the Mercury Sword is an ancient weapon type of Yamsgyaru, dating back to the early Vagyaru Era – a weapon that can be anything.
Nevertheless, the first two Doctrines are the same as those for the Knight of Creation of other nations. The Stability Doctrine and its Tome of Remedy are essential not only for protection against Umbral corruption, but also because many low-ranking Sollesahr participate in Purification and Cleansing rituals alongside dedicated Remedy Forces. The Enchantment Doctrine is fundamental for every Knight of Creation, but is especially vital for the Sollesahrs: they rely far less on their combat suits for protection and focus on deft maneuvers of their agile bodies, completely avoiding enemy attacks even when surrounded. Such uninterrupted physical activity, which may last for hours or days, requires supernatural stamina, endurance and flexibility, possible only with mastery of the Enchantment Doctrine (although there are rumors that the Republic actually uses Chemical Augmentation for these purposes).
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TheMaestroNoob
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Sollesahr / Exemplar

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TheMaestroNoob
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Sollesahr / Graceful

It should be the Feet Republic... but... these thick, thunderous THIGHS! 
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