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TheMaestroNoob
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TheMaestroNoob
Making Horny Fiction World
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Horny Animation Sketch

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Hussahr / Comrade-Sisters

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Lore - Feet Republic / Motherland Army

  • Coast Guard
The Coast Guard is the Republic's primary shore and littoral domestic defense force. Its mission is to protect Feetland’s coastal and sea borders from Envasions, astray Jealous Beastiary, Tarfested, Heretic infiltration, and hostile monstrous creatures. The Coast Guard consists of three branches: the Sea Patrol, the Coastal Infantry and the Submerged Watch. 
The Sea Patrol ensures the safety of nearby sea lines of communication and fishing vessels, conduct search and rescue operations, and, most importantly, monitor waters near Feetland and communicate to the mainland about any approaching Umbral Shoals, both new and those already reported by the Deep Ocean Rangers, giving the Coastal Infantry, Submerged Watch, and remaining Naval Forces sufficient time to ready their positions. Sea Patrol vessels are small and light reconnaissance vessels, not equipped to combat most threats, and therefore are required to retreat in the presence of most dangers. This it the first assignment for many young recruits of the Fleet of Feet Comradeship.
Although the Envasion the Feets encounter are not as intense nor widespread as those on the Southern Continent, the Feet Republic has built its own fortification system modeled after the likeness of the Bosomian Fortress Cities. The SOCK, or Sentinel Objective Complex, is a solid continuous beton wall, reinforced by a network of railroads and bunkers, stretching along the entire coastline of Feetland and passing through all ports on its route. Beyond the aforementioned ports, the wall is constructed approximately three hundred meters from beaches and coastal cliffs – an ideal distance for the effective elimination of emerging hostile creatures and the subsequent Purification and Cleansing of any Umbral Remains in an easily accessible environment, without excessive contamination of nearby waters. Consisting of thousands of bunkers, the SOCK is home to the The Coastal Infantry: the Hussahrs stationed there are always ready to relocate to other parts of the wall, meet up with their comrades from different bunkers, and prepare defensive equipment before the enemies of the Meority reach Her land.
The Submerged Watch is an exclusively Sollesahr branch of the Coast Guard. Many of them are Spark-grade Engifted or are in training, operating in large detachments and equipped with the low-end Sollesahr combat suits. The Submerged Watch carries out underwater patrols and surveys, assists the Coastal Infantry during Envasion, eliminates stray dangerous creatures based on reports from the Sea Patrol, and protects underwater farms against harmful activity: biofuel and polymer production is the Republic’s pride and one of its strengths, but everything relies on the productivity of these farms, and interfering with the work of too many of them will cause shortages in numerous sectors.

  • Plague Fighters
We do not wait for the beasts to come, We – are the beasts.

The elite of the Eastern Healing Front. The Republic's most well respected and prestigious soldiers, tasked with reclaiming and curing the Crus – an objective that will take not just generations or centuries, but millennia.
Their primary activities are simple in word but perilous in actions: protecting the Remedy Forces during Purification and Cleansing rituals; exploring and mapping the territories of Crus adjacent to the Healing Grounds for the future rituals; tracking down and destroying the Heretics lurking in the depths of these plaguelands. The Crus is the most dangerous region upon Her body, plagued by the Infernal Malady, teeming with the worst and oldest mutations of Tarfested creatures, and... the Cult of the Snake, who still squirming somewhere within. A land of toxic swamps, radioactive forests, and flesh-eating jungles. Only Sollesahrs and highly trained battle-hardened Hussahrs from specific tribes, who have dedicated their lives to this common goal, are accepted into the ranks of the Plague Fighters, for only they are ready to walk the path that, for many of them, will end in death. A common saying is that if the Gift was not a requirement for becoming a Knight of Creation, then all Plague Fighters would be the Knights of Creation – for each of their Hussahrs is worth eleven soldiers of any other armed force.
Similar to the Western Healing Front, it is, by international treaty, a training ground for the Remedy Engifted, and allowing the deaths of citizens of other nations would stain the Republic's reputation. Therefore, Plague Fighters are expected to sacrifice themselves to guarantee the safety and survival of every Remedy Engifted given under their protection.
Plague Fighters units are supplied with specialized Remote-Controlled Mobile Armed Platforms designed for reconnaissance, surveillance, and combat-assistance in the impassible and dangerous conditions of the Crus. The only reason they are not mass-deployed is the recorded fact that some Tarfested plants produce passive transient electromagnetic disturbances that can interfere or disable deployed RCMAPs.
The Tumish Sky Fleets have long since discovered the corpse of the Leviathan of the Crus, close to the southern borders of Feetland, amidst the Torn Mountains. Slain by the first Angel of Candor twenty-two centuries ago, it still rots and decays. Any attempts to fly above even the nearby jungles, even with the smallest and fastest drones, have failed, and sending the entire Sky Fleet would only end in peril. Thence, only distorted images were taken from afar, of giant ribs protruding above the mountains. Regardless, the Cleansing of something so immense and sinister will require the combined forces of both Healing Fronts at their full potential – a day too distant for those alive today to even dream of.

  • Crusian Guard
SOCK-2 is the Republic's second great defensive wall, stretching along western border from north to south. It was constructed to withstand incursions of the Tarfested from the Crus and prevent suspected Heretics from escaping to their allies.
The Crusian Guard works hand-in-hand with the Plague Fighters, relying on their surveillance and providing safe home for their units between missions. As the Eastern Healing Front advances in the northern sector, some parts of the SOCK-2 wall become less manned, and mobile military bases are being deployed to maintain control and surveillance over the Healing Grounds.
The Acid Gardeners are a specialized branch of the Crusian Guard, entrusted with preserving benign mutated orchards and forests, and harvesting the Acids they synthesize. Pivotal to the production processes of various industries, this activity is dangerous for many reasons, and has led to the invention of technologies for the first Remote-Controlled Mobile Platform for the safe materials gathering, which later developed into the production of RCMPs for other activities throughout the Republic. Modern horticultural RCMPs have been re-designed to draw Acids directly from plants and, in the event of hostile activity, to discharge the stored Acids in a form of a high-pressure jet.

  • National Guard
The National Guard of the Feet Republic is a reserve motherland-based military security force dedicated to combating enemies within. Together with the Millisahriya, it is part of the Ministry of Internal Order and Cleanliness. Comprised of numerous units stationed in each province of Feetland, the majority of the National Guard units are tasked with supporting the Coastal Infantry and Crusian Guard, ensuring the prompt elimination of any Jealous Beastiary that breach the SOCK defenses; perimeter security in joint operations with agents of the Herquisition of the Ordono Krano; safeguarding critical military supply chains, infrastructure, manufacturing facilities and government buildings; assisting and bodyguarding Dommysahrs, elected representatives, and other government officials in their valuable work; and performing ceremonial duties as the Guard of Honor.
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TheMaestroNoob
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Hussahr / Steadfast

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Hussahr / Gunlover

She was caught!... loving guns...
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Lore - Feet Republic / Comradeship

One toe is easy to break, but the bundle of legs is unbreakable!

Grazhdaninship equals respect, but both must be deserved. Not a single person living on the lands of Feet Republic was born as its Grazhdanin, but earned the right to be called one through the sweat on their brows. By proving one’s moral, you are guaranteed liberty; by proving one’s loyalty, you merit respect.
The only change introduced by Chancellor Vulga Sugrifa, who harbors compassion for children, especially orphans, concerned them specifically: by her decree, every juvenile bears the right to live freely in Feetalnd under the care of official guardians, or the Orphanage, and provided with all the necessary state benefits during these years.. “Kids should live as kids” – the first precept signed by the Lord High Admiral. During these short years, they are unconditionally ordered, under penalty of punishment, to enjoy peaceful, carefree days of early life, for it is precisely this time that they will not be able to return to once they grow up and assume responsibility of protecting harmony for the younger generations born after them.
On the summer of coming of age, every person is drafted for the Comradeship – a National Service of their choice: either the Motherland Army, the Fleet of Feet, the Internal Order, or the Administrative Office. Upon completing their patriotic duty in the Comradeship, a person becomes a full-fledged Grazhdanin of the Republic, forever provided with national benefits and public respect. Along with other new Grazhdanins, they will parade through the streets; millions will march in perfect synchrony, and the sound of their footsteps will echo across Feetland like a rainstorm that waters the gardens of our future and washes away corruption.
***
It is not obligatory to serve right away, or at all; one can postpone their service indefinitely, and live an ordinary life without any pressure, until finally deciding to support the Great Nation… it is just that during this time of voluntarily waiting, one will no longer have free national benefits, and lose many liberties, protections, licenses, opportunities, equalities, permissions, immunities, exemptions, exclusions, freedoms, securities, rights, and support, just like any other heel-kissing non-Grazhdanin.
Of course, the average lifespan of the various tribes is not taken into consideration, and each patriot serves for eight years with their new comrades regardless of the chosen assignment, for this indifference shows the true equality of Meora’s children within the Great Nation of Feetland, who contribute to the great future of the world.
During these eight years, the sistren are bound to the motto “If I’m walking – I’m serving”. And the one who pledges own life to this motto is by definition considered a highly moral person and loyal patriot. Most of the young comrades will be appointed to support positions, and in the case of a military service, to the safest non-combat work or under the protection of responsible superiors. Meanwhile, every patriot can receive free education, training, and internship for a workplace closely associated to their chosen Comradeship, with a vast range of options covering virtually every registered profession in the Republic: those who serve in the Crusian Guard can obtain a degree in agriculture and biology, service in the Coastal Infantry will provide enough experience in construction work, shipbuilding, or railway maintenance, including management positions, and the Administrative Office graduates many future engineers and scientists. That is, of course, if the individual does not plan to continue her patriotic service to the Nation in higher positions, which may even be recommended by their superiors.
Furthermore, young people, especially futales, are encouraged to form close personal relationships among their peers as early as possible and nurture them into potential families. “Marry and have children, make the Allmother happy!”, the Chancellor said.
One need to remember that the age is neither a limit nor an excuse for a true loyal patriot to refrain from contributing to the prosperity of the Meority and the safety of its kids: the principle “If I am walking – I am serving” is for life. Once you become a Grazhdanin, the Republic expects you to follow an eight-two-repeat system to prove your continued loyalty and extend your Grazhdaninship: eight months of honest labor for the betterment of the Feet Republic, awarded with two months of a fully supported retirement worthy of a loyal Grazhdanin. The cycle repeats continuously for as long as one lives. Only the most grievous reasons can exempt you from any service and work, granting a permanent retirement.
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