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Displaying posts with tag Lore.Reset Filter
TheMaestroNoob
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Lore / Feet Republic - Feetic Culture


Separated from the rest of Meoirty, the people of Feet region developed their own unique traditions and customs that still persist in modern culture. Those people who arrived later, with the Age of Aspects, did not try to fight these customs, but, on the contrary, adopted them themselves.
The Feets believe wholeheartedly in the concept of reincarnation, granted by Meora to those who behaved good in life. Hence, they work hard to ensure that the quality of the world will stay secure for future generations, in which they might be reborn. The Feets also believe that the Gift of Creation is not gained by chance, but is a reward given to those who have deserved it for their achievements in past lives, hereby, the Engifted are revered with worship, much more so than in the rest of Meority. This belief is becoming increasingly popular outside of Feetland, even supported by some high-ranking members of the Herquisition, but many still think that the Allmother loves us all equally, and when we are born as Engifted, it is not Her choice, but, like talents and tastes, it is just a chance.
The most noticeable cultural difference is the attitude towards the Eternal Serpent. This is especially evident in the Feetic sense of life. While the rest of the Meority sees It as a threat to all that exists, speaking of It with dread and repugnance, the Feets see the Alleater as a mere pest upon life, a disease that can and WILL eventually be cured, thrown into oblivion and forgotten as if It had never existed, if not by us, then certainly by Meora Herself. 
Like the rest of the Meority, the Feets venerate Meora as our Allmother – they kiss the ground they live on in gratitude and humility before Her, making it a universal gestures of service and obedience among themselves. However, they believe, or at least hope, that Meora was not alone in the cosmos, and eventually Her siblings will come to save Her, us, and all that exist from the Infinite Ingester. This is the Unknown Hope that is alluring to many people, because we are Her children, and we wish only the best for our Allmother.
This belief is heavily related to and has grown out of the so-called Horoscopic Astrology, which was developed specifically in the Feet region. The view of the night sky there is less obstructed by the Meorenell’s ring system nor as affected by light pollution caused by the reflection of our suns. The Heavenly Zodiac is a traditional Feetic divination belief, named after the belt-shaped region of the sky visible from Feet Region above these rings, divided by eight constellation. Astrology holds that one’s personality and talents are influenced and predetermined by the cosmic energies of the stars under which person is born. Many ancient Feets believed that the portion of Meorenell’s ring visible to them was a giant wall, on top of which live the Heavenly Deities, and each month one of these deities watches us with its eyes, which were stars, and those newborns they witnessed were blessed by them. Such deities are named after the totem animals that were thought to be their favorite children: Centipede, Caterpillar, Owolf, Toad, Bearver, Crab, Panther and Heron. 
The Centipede – Lord of the Heaven, Terror of the Slothful; those born under the gaze of the Centipede are perfectionists, destined leaders who bring order to people, inclined to gather many followers to achieve common causes and unite in difficult times. The Caterpillar – Avatar of stability and serenity; those who are born witnessed by the Caterpillar are calm and unburdened by life’s problems, go with the flow of existence, and easily ignore or adapt to changes, they do not glum when they lose nor they cheer when they win – it is enough for them to have what they have. The Owolf is a festive spirit; those born under Its watch will befriend many and betray none, they are equally great at feasting and drinking with others, as they are at cocking and brewing for others. The Toad – Deity of wisdom without one eye; those who are born under the gaze of the Toad are intelligent and thoughtful in their decision, prone for sciences and yearn for new discoveries, but they are never satisfied with life, because one life is not enough to discover all the knowledge of the world. The Bearver – the Mother of all Beasts; those born witnessed by the Bearver are passionate lovers, they will raise many happy and fortunate children, and will help build many houses for their grandchildren, they are hardworking and tireless in everything they do, never able to sit and just rest in silence. The Crab is a warrior who lost six claws while defending other Deities from the Evil Gods during the first cosmic war; those who are born under Its watch are selfless and charitable, working hard for their fellow neighbors and trying to uphold the community they belong to, they are the first to protect others and if, necessary, are not afraid to sacrifice themselves for others, because then they will live forever in deeds that people will remember. The Panther – a shy hunter; those born under the gaze of Panther are solitary in life by choice, but are excellent at perfecting talents and skill in what they like, but most of all they love the undisturbed silence and peace for their own thoughts. The Heron – Cartographer of the Heavens, those who are born witnessed by the Heron are adventurous and energetic enthusiast who never stay in the same place more than once, experimenters and troublemakers who act before thinking, and then continue to act until the problem resolves itself.
Today, outside of the Feet Republic, the Heavenly Zodiac occasionally becomes popular in some places among some generations of some tribes for some time, but never remains truly admired for long, which is attributed to the limited view of the night sky of these regions.
And speaking of animals, a warning: Feets keep giant Centipedes and Millipede as pets. Yet, one thing that demeans them most in the eyes of people of other nations is not just the normality, but regularity of eating fish and other ocean creatures. While in most of Meority they are detested as food, the Feets use them in countless dishes, from simple breakfasts to celebratory banquets. 
The Republic is the birthplace of aquarelle art and ballet; and in traditional Feetic theaters, actors don’t sing nor speak, but show emotions through dance and the movements of cloth; actors do not wear specific costumes for their characters, but dress in clothes of colors that represent the type of the characters or entities, expecting the audience to focus on the story and their actions: green is for key characters, red for family and love interest, yellow for friend and comrades, turquoise for mentors and superiors, orange for subordinates and followers; these colors are mixed with white for the Protagonists and dark brown for the Antagonists; blue for nature, purple for beasts and animals, pure white – the sacred intervention of Meora and the Aspects... pitch black for the Alleater and Its servants.
Feetic culture encourage the admission of guilt, and expects a moral and loyal person to show shame and humility when one is at fault, and to accept any public humiliation that may follow. It is how they keep their streets clean, and public spaces safe despite the fact that the Feet region is home to many aggressive tribes – they keep their aggression and conflicts to own spaces,“Boots for war, scuffs for home”, say the Feets. This include social gestures that are easy to understand: a person bows while standing, expressing regret for own actions – the lower you bow and close your face to the feet of those you apologizes to, the great your regret. A kowtow, (or lying belly up, among some tribes), is a sign of absolute remorse and submission; you do it not just in front of other people, but also in front of the Allmother; the recipient of such an apology can either offer her foot to be kissed as a gesture of mercy, or step on the penitent, denying the forgiveness. However, some are willing to be leashed and walked on all fours in public, or even wiped and spanked; committing to this act is a sign of absolute repentance, and the Feets have great respect for apologies that go this far.
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TheMaestroNoob
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Lore / Feet Republic - Coat of Arms

The Coat of Arms of the Feet Republic is adorned with imagery and symbolism of Feetic culture, not always obvious to outsiders, such as the depictions of the Toad and Heron, which embody all the people of the Republic carrying the Great Nation into an era of prosperity, with wisdom and enthusiasm respectively.
The central element is two long flags, in resemblance of the Memorial Pillars – a tradition of many Feetland towns, where every decade a new Pillar is installed at a designated site as a homage to the passing decade. The Memorial Pillars themselves are bulky in shape, made of wood or stone; each wall is divided into two columns, with an artistic carving between them, and on these columns are engraved all the important events of the decade. Larger cities may have several Memorial sites, divided between districts. Today, the oldest surviving town is Yatal, with over two hundred Memorial Pillars it has become a regular target for the vile Heretics who wish to burn its memories to the ground.
Of course, it would be impossible to write the entire history of the Feet Republic on such a small piece as a simple Coat of Arms, but there is a set of real flags that was created precisely according to this idea: inside the Capitol, on the wall leading into the Chamber of Representatives, hang two nine-meter-long flags, commissioned by Chancellor Vulga Sugrifa to commemorate the Republic’s elevation to the status of the Great Nation. Both flags are covered with text from “the Great History of Feetland”, a two-volume work written by the same decree; and all the text on these flags was handwritten in gold ink by the Feys, because only their handwriting can fit all the pages on these canvases.
The left flag is a tribute to the rich traditions of this nation. Its upper part represents the ancient beliefs of the Feets, expressed in the image of the cosmic gaze of the Heavenly Deities. The lower parts is dedicated to the history and people of this land: the symbols of Peace and War – Plucked Zithers and Vagyaru Helmet, are placed on the same level, demonstrating the importance of both of these aspects in our lives. The sides of this flag are decorated with heraldic images of the Centipede and the Caterpillar, woven into the essence between Earth and Heaven.
The right flag honors the Fleet of Feet, the foundation of the Republic's Military, and its feats against the Alleater. Below is the depiction of the first Vagyaru ship, sailing and returning with the truth of the world outside Feetland. Above it, on the left, is the emblem of the Feet of Fleet, and on the right is the Scepter of Loyalty, to which all Hussahrs swear an oath of allegiance. Atop them all is the crest of the Sollesahrs – the Feetic Knights of Creation.
***
From top to bottom, the national colors of the Republic are:
Navy Teal, as the name suggests, symbolizes the mighty Fleet of Feet and the Oceans conquered by the children of Meora. Lime is for the deep culture and history of Feetic society. Turquoise is the colors of Matriarchy in Feetland – female supremacy and dominance over submissive and breedable futales. Green represents the Loyalty of each Grazhdanin towards the Republic and the Liberty that the Republic provides to its Grazhdanins in return.
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TheMaestroNoob
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Millisahriya / Key Art

"Please throw your trash in the trash bin. Because if you don't, next time it will be you."
***
Officially known as the Ministry of Internal Order and Cleanliness, the Millisahriya is a national organization of the Feet Republic compiled of multiple police agencies and, like many other current Ministries, was reorganized following the decree of Chancellor Vulga Sugrifa. The primary function of the Millisahriya include guarding duties of factories, enterprises and transportation lines from illegal or harmful activities; maintaining order during mass events; prevention of civil offenses; protection of the Grazhdanin Rights; maintaining traffic in densely populated cities where private transport is available; punishing littering; and reporting suspicious activity to higher authorities. Any violators should be apprehended and walked on all fours on a leash to the nearest station – such public humiliation are one of the key instruments in preventing people from wrongdoing and hooliganism; individuals of aggressive tribes will find themselves ashamed of being seen by others in such a submissive position, and in the Matriarchal society of Feetland females would be disgraced to be on a leash held by a futale.
Besides that, the Millisahriya serves as an auxiliary organization to the Dommysahrs and agents of the Herqisitorial Police in the course of their activities, assisting both with the allocation of additional personal from own local ranks. And in times of mass unrest (which has never happened under Chancellor Vulga Sugrifa), the National Guard will be deployed.
However, the primary functions of the Millisahriya include not only the supervision of order, but it is also one of the four ways to become a true Grazhdanin of the Republic: almost all lower-ranking Millisahrs are young citizens who serve their eight years for the betterment of the nation, proving their morals and loyalty to the country, after which they officially receive the status of Grazhdanin. These young Millisahrs are assigned to duties in or near their place of residence, which gives them the motivation to maintain order, reinforced by the fear of shaming and humiliation from their community in instance of failure. After eight years of impeccable service, they may receive a promotion to a higher position and continue their honorable service in Millisahriya.
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TheMaestroNoob
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Millisahriya Uniform / Reference Sheet

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Lore / Feet Republic

(A reminder that Meorenell Decade is equal to 8 years, Century to 64 years, and Millennium to 512)
  • General History

“Serve Her Feet!”

The youngest of the Four Great Nations, but well deserving of its status still.
The history of this land is… complicated. Most of the early facts have been lost due to internal cultural conflicts among the Feets themselves, and only splinters of truths can be studied in the haystack if myths. Yet, through all history, the Feets have proven themselves to be exceptionally adaptable to changes in society and nature alike.
It all starts in the Primal Age of Crumbling, when various outcasts – accused of the Envy, wandering vagabonds, or just those who wanted their own place – tried to sought a land where they could discard themselves. Many moved north, but they were driven even further and further over time, until they had no place left to go but beyond the Plaguelands of the Crus, to Her Feet, where no other had yet settled – a homeside that would be mythically known as Feetland to the rest of Meority.
The traversal of our sistren awakened The Brood of the Crus from its slumber – parasites who were brought into the ancient wound with the cosmic saliva, awaiting for orders from their creator still dead. The Infernal Malady begun to spread and eventually blocked all save passages from the Feet Region to the Mainland.
Over few generations, the Feets forgot about the world outside and why we exist. For the next few millennia they were assuming themselves to be the only ones, on this small land surrounded by an endless ocean, knowing only brutality of existence – both towards each other and from the Brood. They believed the land was divided into two world: World of Evil on the west, where the Infernal Malady and Umbral Horrors created by the Evil Gods from below, a plagued land no worth of exploring, and the World of Life on the east, were the creations of Heavenly Deities were sent from above. Both worlds exist as a contest to determine whose creations will evolve to the perfection, and therefore – who will rule after the end of the universe. Perhaps a handful of settlements located along the safest passages through the Crus would encounter strangers from the outside world once a decade, but as not every tribe was present in Feetland, their violent culture saw outsiders as nothing more than creations of the Evil Gods which should be eradicated.
Our mainland ancestors at least knew of Feetland‘s existence, although they never dare to reach it, believing that it was already teeming with the plague from the Crus.
Nevertheless, The Feets’ ideas about the world were close to reality. The Evil Gods they believed in were the representations of The Eternal Serpent; Jealous Beastiary were regarded as the evil spirits, while the Envious and Infernal Miscreations – are those who were possessed by such spirits; the Gift of Creation is deemed a blessing of reincarnation, earned after achieving incredible feats in previous lives… but the knowledge about Meora was shattered into multiple Heavenly Deities.
Albeit many Feets were farmers, hunters and craftsmen, they would honor only one law – of strength and violence… sometimes too much to cultivate the Envy within their own clans. People banded together into barbarian villages, fighting over scares arable land and resources, or gather into bands of raiders, showing only weak signs of a coherent culture. Feets fought among themselves so much that numerous Envious cults and villages sprang up across the region, and though this is not unexpected, these were fighting each other as vigorously as they did with anyone else. In their desperate survival, the Feets ate fish without regret or shame, but the most horizonless would even feed on carcasses of Jealous Beastiary after they had dried out of poisonous Malady.
This isolation lasted until around twenty-second century UAA, when several explorer ships of Yagodus Kingdom headed straight north and never returned. Presumably, most ships were attacked and sunk, by either Umbral Horrors or warsome locals. However, two of them landed too close to a village of a decidedly canny all-female Yamazon clan. Both crews were captured and interrogated. Knowledge was taken: of the shipbuilding, of seafaring, of the world outside, and of riches beyond the southern waters.
The Yamazons attempted to cross the Sea – and they succeeded, bringing home spoils and loot of plunder, and, of course a full ship of hot, innocent futales of unknown tribes, to endlessly own and breed.
***
While the Yamazons continued to raids in secrecy from other clans, rumors eventually spread. Feets begun seafaring, pillaging and trading. Although their vessels were mere a parody of Yagodus expeditionary fleet, they made rapid progress, and those Feets who participated in such voyages were called Vagyaru.
Most Vagyaru organized raids as a way to provide themselves with the entertainment rather than to loot unique goods (which was just a nice bonus), which is not surprising given the tribes they were made up of: these were mostly Kuror, Datars, Purscesses and Feral Tofar. Only a few, like Yangee, or Hemi, were interested in non-violent trading… when it was less annoying to them. These raider were known for their flashy armor painted in vibrant colors and leopard patterns, bright blonde or lime plumes of their helmets, and heavy, wild war makeup – a fashion of death, because whether Vagyaru is killing or killed, they wanted the Heavenly Deities to find them ob the battlefield and witness their heroic deeds.
For all this time, the Leviathan of the Crus cared little for the Feets, or more likely saw them as a trophy and a mockery of the Allmother, allowing our sistren to breed so that its children could then feast on something tasty while gathering strength for the main dish. When the Pestilential Envasion of the Northern Continent came, and the people of Thigh Region abandoned their lands, the Vagyaru took the opportunity to conquer some Thigh lands for themselves, but a couple centuries later they were driven back by, the yet noble, legions of the Hegemony.
Albeit the Vagyaru were a small faction of Feets, their historical impact made over most of the Northern Continent during the last fifteen centuries of the Age of Crumbling, remembered as the Vagyaru Era, overshadowed only by the Hegemony itself, but despite all their might, even the Hegemony failed to achieve any substantial progress in the conquest of Feetland.
When news of the Grievous Strife reached Feetic clans, a new great raid was sailed into the warring lands, yet as suddenly as they arrived to pillage, as suddenly they left, hearing the words of the Aspects Begotten – perhaps accepting the approach of a new Age. And when the First Angel of Candor fought the Leviathan of the Crus, many of the Envious Vagyaru clans also perished, and with the pressure and need for violence lessened, a more civilized culture started to rise in Feetland.
The sixth century AA was the pivotal moment: for a long time the Ralamians had been concerned about the food sustainability of the entire tribe, questioning if they should eventually limit their birthrates, but with the rediscovery of Feetalnd and its subsequent taming by Meority, a kingdom was established by the Queen Eriza-Ren. She found the local soil to be too infertile on its own, but ideal for farming certain silica-rich plants. By making alliances and trading with the less aggressive Feetic clans, she was able to contain the others who were not keen on friendship with outsiders, or any peace in general. Eventually, most of the smaller provinces submitted their crowns to the will of Eriza-Ren quick enough for her to advance before other influential sovereign were able to react and arrange their own alliances. In less than a decade, most of Feetland was united under the rule of Eriza-Ren as the Great Feetraia. The already established Matriarchy was used to implement the class system as a way to maintain civilized order, and most of Feetland gradually turned into a rural agrarian-aquacultural society, united together by the cultural bond of past and present Matriarchal customs.
***
Great Feetraia became a new point of interest for other tribes, adding to the already growing migration of those who hoped to shape a new nation, away from the old norms. Eventually, in thirteenth century, along with industrialization, radical changes were brewing in Feetland society. A new movement has begun demanding for the abolition of the Monarchy and a re-imagining of the old class system. In the early fourteenth century, after a quick civil war and the fall of the old crown, the country was reborn as the Feet Republic, and the first fair election to the House of Representative were held in the capital. It took additional four decades of careful transition for society to rise from a rural life and embrace technology, build new cities on shallow lakes and lagoons, and put roads connecting every province. Relaxed scientific and economic laws attracted many bright minds and opportunists to the country, giving the Republic a foot in technological race against other nations, including already established and powerful Three Great Nations. For continuous decades, The Republic had demonstrated fastest economic growth.
As a nation on the edge of Her Gorgeousness, in a world where the economy was already driven by a maritime trade, the Feet Republic focused on building fast and efficient ships to be part of that economy. Though it didn't bring them much profit at first, save for a few local beverage brands, they were fearless enough to trade with other remote nations, which were as inaccessible and ignored by most of the Meority as the Republic, helping them develop and then, many decades latter, reap the benefits.
After numerous Envasion threatened to disrupt the stability of trade routes even further than they already did, the Republic decided to developed technologies to construct a strong navy to effectively monitor and prevent the terror of Jealous Beastiary in the waters they sail. As such, Feets were the first to produce concrete ships, while other nation still relied on wood, then later they were the first to build steel ships, and now they employ the biggest navy constructed from polymer-based materials.
In due course, the Feet Republic became the most powerful naval force in all the sea and ocean. With such might they were able to not only effectively fight the Serpent’s shoals, but also establish a near-monopoly on shipbuilding, maritime trade and travel. It was then, when the Three Great Nation were united to build the fortress cities of Taranel and Ratanel on the island of the same name that the Feet Republic displayed its technological development and cultural values to the rest of Meority, and by the end of the sixteenth century, it was officially recognized as the Fourth Great Nation.
But who was behind all the successes of the Republic? Foot’s Ussa Company (FUC) – became globally-spanning trade empire the Meority had ever seen, first established before industrialization as a small enterprise in a small town. It brought an enormous wealth to the Feet Republic, but also an even greater influence to itself, so much so that the Feetic Nation could no longer survive, let alone prosper, without FUC. In the early seventeenth centuries, at the peak of its supremacy, Foot’s Ussa Company was nationalized. The military arm of FUC became the official navy force of the Republic, still known as the Fleet of Feet, while the trading and transportation branch was re-branded into the World Economic Transportation (WET).
The Naval Ministry of Legislative and Executive Authority became, as its name suggests, the central executive body of the Republic, with Admiralty Board at the head of the state. Rapid militarization was enforced and fortifications were erected on shores and borders of Feetland, after all, this country is not surrounded by allies – to the west are the Plaguelands of the Crus, where Tarfested still breed, and any other direction leads to the oceans overrun by hungry Umbral Horrors.
This day, some historians suspect that it was the Foot’s Ussa Company that first financially supported and propagated political unrest with the aim of overthrowing the residing Monarchy, then exerted economic pressure and influence on the new leadership, and then, several generations later, directly took control of the government under the guise of its own nationalization.
Still, this was not the final political shift in Feetland, hence why it is possible to write the previous paragraph with no fear of penalty. In the year one thousand ninety-two, during a supply recession and economical unrest caused by corporate mishandling, corrupt bureaucracy, military degradation and… other decade-long suspicious activities, the already famed Admiral Vulga Sugrifa, with the absolute support of the people of the Republic, with the assistance of Marine and Navy Forces, and, above all, with the endorsement of the Fourth Angel of Hope, overthrew the old Admiralty Board and sent its members to the permanent penal servitude in the poorest vineyard, to work as toe-suckers for wine-treaders of the lowest quality wines.
Vulga Sugrifa was proclaimed Chancellor and Lord High Admiral of the Feet Republic. Most of the nation’s agencies and departments were repurposed to perfection to fuel the mighty machine that is the Feet Republic today. Only the Naval Ministry of Legislative and Executive Authority and its Admiralty Board were reorganized and relegated into a simple Admiralty in charge of the Fleet of Feet, and the House of Representative regained its lost powers. Since then, there has not been a single bribe, no sistren has starving, no child has been homeless, and no futale has been maidenless. All people have found a purpose, moving the body of the nation forward, to an era of prosperity. As the left and right legs – each Grazhdanin became equally important to each other and to the Great Nation as a whole… it is just that some are more equally important than others...

  • General Geography and Economy

Being located at the highest altitude among of all the civilized nations of Meority, the inhabitants of the Feet Region experience dramatic changes in daylight hours from one season to the next. One might also expect to see drastic differences in temperature between seasons, but Warm Ocean Currents keep the local climate wonderfully temperate in most of Feetland for such a high latitude, bringing only cold rains and fog instead of snow most of the time, but the downside is the high frequency of the storms, heavy rains and flooding in the southern provinces. Only a few northwestern provinces behind mountains witness frozen beaches in winter and dried grass in summer. Another pleasant factor is the absence of a ring shadow, even during winter it barely reaches across the southern coasts.
Much of Feetland is wetland, dotted in hundreds of thousands of shallow lakes, swamps and marshes, which still provide an astonishing source of bog ore and peat for local use. It is therefore common for Feetic towns to be constructed on groups of small islands in shoal waters, where streets and houses are separated by dozens of canals and connected by hundreds of bridges.
Yet, the soil quality in the Feet Region is too sterile by itself, making it difficult to grow many common crops efficiently, but perfect for specific silica-rich plants, harvested on the scale without which the Ralamians can’t sustain their current population. Only the regular winds coming from the Rusted Archipelago feed the native plants: they carry dust rich with natural elements and minerals across the Northern Ocean to Feetland, where millions of tonnes of this Rusted Dust falling with the rains throughout a year, providing local plants with sought ought nutrients. But because the rains are too regular, these newly arrived nutrients are getting washed out too quickly from the soil, thus the native flora is highly competitive. The trees have adapted in many ways: they promptly absorb all the nutrients as soon as the rain comes, or kill rivals and turn them into additional compost, or feed directly off of them, or grow massive heavy and wide crowns to store and filter additional rainwater, etc. The most prominent are the Succulent Trees which greedily drink all water before other plants do, and store it inside their leaves, where all the nutrients are quietly ingested; and when rains are plenty, these leaves engorge like balloons. Both Hallow Trees in this region are similarly Succulent, and you can only imagine the size of their leaves – water stored in them is so pure that it is recognized as the source of the cleanest natural drinking water on Meorenell. Which cannot be said about any flora on the border with the plaguelands of the Crus: perfectly in limbo between becoming Tarfested and staying natural, these plants produce corrosive acids, which are crucial in the production process of many factories, and play a key role in the modern armament of the glorious Feetic science.
Safe crops that evolved to grow quickly, spread their seeds, and die just as fast, rather than competing, became common in Feetic farming: fruits, berries and seeds are used to produce wines, vegetable oil, beverage and tea that are now popular in other parts of Meority. Mushrooms were once harvested to make mycelium leather for clothing, but at this moment this is not so viable. Instead, today Feets use polymer textile or silk from the Dragon Mosquito larvae, for which the Republic is the largest exporter of footwear and stockings.
The local fauna consist mainly of small cowardly creatures, and very few dangerous predators, but people are wary of them anyway; like, Dragon Crabs, giant centipedes, swamp bears. But the scariest of them all are the Dragon Insects. If you see one, just run, never try to slap it, because it is big enough to slap you back.
What really flourished and fed the people of Feetland was Aquaculture. Even more so now – massive underwater farms cultivate Feetic seaweed and algae for the biofuel and polymer production on a scale impossible to other nations. The Republic is already a major exporter of plastics, but it also buys up unused byproducts of agriculture and food production from the Empire of Hips and Thighs to turn that into more plastics or use as fertilizer. In general, much of of The Republic’s international trade involves buying basic material and turning them into complex products to sell back, like packaged medicine or silicone microchips. Although the Republic has the technology to produce many types of electronics, and the quality and speed of production of general goods is beyond the reach for other countries, there are enough valuable items that Feetic factories can’t manufacture or that are cost-inefficient in terms of transporting the materials and then the product itself.
WET (World Economic Transportation) remains the biggest freight and trade conglomerate thanks to its cargo fleets, but it is not without its problems. Due to the understandable mistrust between the Four Great Nations, WET is not allowed to operate in many other nations beyond of seaports – the delivery of cargo throughout the country is the job of national supply chain management organizations, and only a few ports allow WET to manage logistics on its own. But beside that, WET helps smaller nations export their products to the rest of Meority, these are mostly exotic foods, spices, fresh fruits or cured meat.
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TheMaestroNoob
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Lore / Defenders of Her Visage


There almost nothing is known of Her Gorgeousness south of the Necklace Sea. No Feetic ship can disembark on its beaches, and no Tumish Sky fleet can withstand the unnatural winds. It is the land forbidden to the rest of Meority as much as to the Jealous Beastiary who steer clear from its shores in fear.
It is Her Visage, and it seems we are not yet worthy to witness it. Only the Aspects traverse the border freely, while any other being will confront those who patrol them. Umbral Horrors and Heretics are butchered like the insects, and their bodies turned to dust. But those children faithful to Meora will face lone figures in a white skull-shaped mask without left eyes. They will order you to leave and never return, or face the consequences. They warn you only once, and that warning is forever – never dare to come back ever again, be that a year, a decade or century – you will be remembered, and your bones will become ash.
They do not speak to us, nor leave their homeland. Only through the Aspect of Prudence we know the geography of this land. Whoever these people are, we call them the Defenders of her Visage. They are feared, but also revered. One old story is that a barbarian clan decided to conquer these unknown lands. Led by a fearsome chieftain, their foremost warriors were the ferocious Engifted, dreaded by many south of the Meora Mountains. Yet, they were all slain by a figure who emerged from the blizzard. Only the servants were unharmed and survived to tell the tale, for they fled when the chieftain and her warriors were no more.
Many generations later the Bosomian Platinum Generals came to witness the truth for themselves. They felt the terror crawling down their spine before a blizzard arose and a figure emerged, commanding them to leave and never return – which they did. So much so they abdicated their duty as Platinum Generals and left the Kingdom of Bosom forever. Of the soldiers present that day, none remembered who that figure was, but all remembered its mask – a memory that continued to terrify them as they spoke.
These masks inspire equal terror and admiration among the Knights of Creation and Herquisition, to such an extend that it became a symbol of worship – Her Deathly Visage. But it is doubted that even an army of the mightiest Knight of Creation will be on par with the Defenders of Her Visage.
In the end, only a few dare to enter the land of Her Visage these days, and none of them are sane.
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