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Displaying posts with tag Lore.Reset Filter
TheMaestroNoob
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Lore - Feet Republic / Motherland Army

  • Coast Guard
The Coast Guard is the Republic's primary shore and littoral domestic defense force. Its mission is to protect Feetland’s coastal and sea borders from Envasions, astray Jealous Beastiary, Tarfested, Heretic infiltration, and hostile monstrous creatures. The Coast Guard consists of three branches: the Sea Patrol, the Coastal Infantry and the Submerged Watch. 
The Sea Patrol ensures the safety of nearby sea lines of communication and fishing vessels, conduct search and rescue operations, and, most importantly, monitor waters near Feetland and communicate to the mainland about any approaching Umbral Shoals, both new and those already reported by the Deep Ocean Rangers, giving the Coastal Infantry, Submerged Watch, and remaining Naval Forces sufficient time to ready their positions. Sea Patrol vessels are small and light reconnaissance vessels, not equipped to combat most threats, and therefore are required to retreat in the presence of most dangers. This it the first assignment for many young recruits of the Fleet of Feet Comradeship.
Although the Envasion the Feets encounter are not as intense nor widespread as those on the Southern Continent, the Feet Republic has built its own fortification system modeled after the likeness of the Bosomian Fortress Cities. The SOCK, or Sentinel Objective Complex, is a solid continuous beton wall, reinforced by a network of railroads and bunkers, stretching along the entire coastline of Feetland and passing through all ports on its route. Beyond the aforementioned ports, the wall is constructed approximately three hundred meters from beaches and coastal cliffs – an ideal distance for the effective elimination of emerging hostile creatures and the subsequent Purification and Cleansing of any Umbral Remains in an easily accessible environment, without excessive contamination of nearby waters. Consisting of thousands of bunkers, the SOCK is home to the The Coastal Infantry: the Hussahrs stationed there are always ready to relocate to other parts of the wall, meet up with their comrades from different bunkers, and prepare defensive equipment before the enemies of the Meority reach Her land.
The Submerged Watch is an exclusively Sollesahr branch of the Coast Guard. Many of them are Spark-grade Engifted or are in training, operating in large detachments and equipped with the low-end Sollesahr combat suits. The Submerged Watch carries out underwater patrols and surveys, assists the Coastal Infantry during Envasion, eliminates stray dangerous creatures based on reports from the Sea Patrol, and protects underwater farms against harmful activity: biofuel and polymer production is the Republic’s pride and one of its strengths, but everything relies on the productivity of these farms, and interfering with the work of too many of them will cause shortages in numerous sectors.

  • Plague Fighters
We do not wait for the beasts to come, We – are the beasts.

The elite of the Eastern Healing Front. The Republic's most well respected and prestigious soldiers, tasked with reclaiming and curing the Crus – an objective that will take not just generations or centuries, but millennia.
Their primary activities are simple in word but perilous in actions: protecting the Remedy Forces during Purification and Cleansing rituals; exploring and mapping the territories of Crus adjacent to the Healing Grounds for the future rituals; tracking down and destroying the Heretics lurking in the depths of these plaguelands. The Crus is the most dangerous region upon Her body, plagued by the Infernal Malady, teeming with the worst and oldest mutations of Tarfested creatures, and... the Cult of the Snake, who still squirming somewhere within. A land of toxic swamps, radioactive forests, and flesh-eating jungles. Only Sollesahrs and highly trained battle-hardened Hussahrs from specific tribes, who have dedicated their lives to this common goal, are accepted into the ranks of the Plague Fighters, for only they are ready to walk the path that, for many of them, will end in death. A common saying is that if the Gift was not a requirement for becoming a Knight of Creation, then all Plague Fighters would be the Knights of Creation – for each of their Hussahrs is worth eleven soldiers of any other armed force.
Similar to the Western Healing Front, it is, by international treaty, a training ground for the Remedy Engifted, and allowing the deaths of citizens of other nations would stain the Republic's reputation. Therefore, Plague Fighters are expected to sacrifice themselves to guarantee the safety and survival of every Remedy Engifted given under their protection.
Plague Fighters units are supplied with specialized Remote-Controlled Mobile Armed Platforms designed for reconnaissance, surveillance, and combat-assistance in the impassible and dangerous conditions of the Crus. The only reason they are not mass-deployed is the recorded fact that some Tarfested plants produce passive transient electromagnetic disturbances that can interfere or disable deployed RCMAPs.
The Tumish Sky Fleets have long since discovered the corpse of the Leviathan of the Crus, close to the southern borders of Feetland, amidst the Torn Mountains. Slain by the first Angel of Candor twenty-two centuries ago, it still rots and decays. Any attempts to fly above even the nearby jungles, even with the smallest and fastest drones, have failed, and sending the entire Sky Fleet would only end in peril. Thence, only distorted images were taken from afar, of giant ribs protruding above the mountains. Regardless, the Cleansing of something so immense and sinister will require the combined forces of both Healing Fronts at their full potential – a day too distant for those alive today to even dream of.

  • Crusian Guard
SOCK-2 is the Republic's second great defensive wall, stretching along western border from north to south. It was constructed to withstand incursions of the Tarfested from the Crus and prevent suspected Heretics from escaping to their allies.
The Crusian Guard works hand-in-hand with the Plague Fighters, relying on their surveillance and providing safe home for their units between missions. As the Eastern Healing Front advances in the northern sector, some parts of the SOCK-2 wall become less manned, and mobile military bases are being deployed to maintain control and surveillance over the Healing Grounds.
The Acid Gardeners are a specialized branch of the Crusian Guard, entrusted with preserving benign mutated orchards and forests, and harvesting the Acids they synthesize. Pivotal to the production processes of various industries, this activity is dangerous for many reasons, and has led to the invention of technologies for the first Remote-Controlled Mobile Platform for the safe materials gathering, which later developed into the production of RCMPs for other activities throughout the Republic. Modern horticultural RCMPs have been re-designed to draw Acids directly from plants and, in the event of hostile activity, to discharge the stored Acids in a form of a high-pressure jet.

  • National Guard
The National Guard of the Feet Republic is a reserve motherland-based military security force dedicated to combating enemies within. Together with the Millisahriya, it is part of the Ministry of Internal Order and Cleanliness. Comprised of numerous units stationed in each province of Feetland, the majority of the National Guard units are tasked with supporting the Coastal Infantry and Crusian Guard, ensuring the prompt elimination of any Jealous Beastiary that breach the SOCK defenses; perimeter security in joint operations with agents of the Herquisition of the Ordono Krano; safeguarding critical military supply chains, infrastructure, manufacturing facilities and government buildings; assisting and bodyguarding Dommysahrs, elected representatives, and other government officials in their valuable work; and performing ceremonial duties as the Guard of Honor.
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TheMaestroNoob
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Lore - Feet Republic / Comradeship

One toe is easy to break, but the bundle of legs is unbreakable!

Grazhdaninship equals respect, but both must be deserved. Not a single person living on the lands of Feet Republic was born as its Grazhdanin, but earned the right to be called one through the sweat on their brows. By proving one’s moral, you are guaranteed liberty; by proving one’s loyalty, you merit respect.
The only change introduced by Chancellor Vulga Sugrifa, who harbors compassion for children, especially orphans, concerned them specifically: by her decree, every juvenile bears the right to live freely in Feetalnd under the care of official guardians, or the Orphanage, and provided with all the necessary state benefits during these years.. “Kids should live as kids” – the first precept signed by the Lord High Admiral. During these short years, they are unconditionally ordered, under penalty of punishment, to enjoy peaceful, carefree days of early life, for it is precisely this time that they will not be able to return to once they grow up and assume responsibility of protecting harmony for the younger generations born after them.
On the summer of coming of age, every person is drafted for the Comradeship – a National Service of their choice: either the Motherland Army, the Fleet of Feet, the Internal Order, or the Administrative Office. Upon completing their patriotic duty in the Comradeship, a person becomes a full-fledged Grazhdanin of the Republic, forever provided with national benefits and public respect. Along with other new Grazhdanins, they will parade through the streets; millions will march in perfect synchrony, and the sound of their footsteps will echo across Feetland like a rainstorm that waters the gardens of our future and washes away corruption.
***
It is not obligatory to serve right away, or at all; one can postpone their service indefinitely, and live an ordinary life without any pressure, until finally deciding to support the Great Nation… it is just that during this time of voluntarily waiting, one will no longer have free national benefits, and lose many liberties, protections, licenses, opportunities, equalities, permissions, immunities, exemptions, exclusions, freedoms, securities, rights, and support, just like any other heel-kissing non-Grazhdanin.
Of course, the average lifespan of the various tribes is not taken into consideration, and each patriot serves for eight years with their new comrades regardless of the chosen assignment, for this indifference shows the true equality of Meora’s children within the Great Nation of Feetland, who contribute to the great future of the world.
During these eight years, the sistren are bound to the motto “If I’m walking – I’m serving”. And the one who pledges own life to this motto is by definition considered a highly moral person and loyal patriot. Most of the young comrades will be appointed to support positions, and in the case of a military service, to the safest non-combat work or under the protection of responsible superiors. Meanwhile, every patriot can receive free education, training, and internship for a workplace closely associated to their chosen Comradeship, with a vast range of options covering virtually every registered profession in the Republic: those who serve in the Crusian Guard can obtain a degree in agriculture and biology, service in the Coastal Infantry will provide enough experience in construction work, shipbuilding, or railway maintenance, including management positions, and the Administrative Office graduates many future engineers and scientists. That is, of course, if the individual does not plan to continue her patriotic service to the Nation in higher positions, which may even be recommended by their superiors.
Furthermore, young people, especially futales, are encouraged to form close personal relationships among their peers as early as possible and nurture them into potential families. “Marry and have children, make the Allmother happy!”, the Chancellor said.
One need to remember that the age is neither a limit nor an excuse for a true loyal patriot to refrain from contributing to the prosperity of the Meority and the safety of its kids: the principle “If I am walking – I am serving” is for life. Once you become a Grazhdanin, the Republic expects you to follow an eight-two-repeat system to prove your continued loyalty and extend your Grazhdaninship: eight months of honest labor for the betterment of the Feet Republic, awarded with two months of a fully supported retirement worthy of a loyal Grazhdanin. The cycle repeats continuously for as long as one lives. Only the most grievous reasons can exempt you from any service and work, granting a permanent retirement.
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TheMaestroNoob
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Lore - Feet Republic / Feetic Arsenal; part 1


Hussahrs:
In the era of firearms and war machines, even ordinary people have the power to fight and assist the Engifted and Knights of Creation in the war against the Serpent’s spawn. For some nations, this is not a voluntary, especially for the Feet Republic, surrounded by monsters on all sides, and whose factories can supply all its citizen if needed. The Hussahrs are loyal patriots, soldiers of Feetland: the first Comradeship initially convoked with the founding of the Republic. And since then, by law, the title of Grazhdanin must be earned through service to the Nation, including military one.
During their eight years of the Comradeship, young Hussahrs will be under the responsibility of the designated Veterans, Dommysahrs, or Sollesahrs, who will ensure their recruits' survival, moral growth, combat experience, and physical fitness. Recruits are kept away from the majority of active combat, and only support the armed forced to which they are assigned to, primarily performing maintenance work, be that the construction, transportation, communication, survey, repairs, etc. The only time they are authorized to take up real weapons is when the threat level is too low and merits to be used for combat exercise under the supervision of their senior comrades, or too high and requires the deployment and involvement of the entire personnel.
Upon completing their military Comradeship and receiving the Grazhadninship, a person can continue her patriotic military carrier, ready to sacrifice own life for Feetland and our Joyful and Gorgeous Allmother. Along with the new battle-comrades, they will be re-assigned to armed units and sent to combat the enemies of Meority: some on the doorstep of the Republic, and some will journey far from their motherland, aiding other nations by demonstrating the undeniable superiority of Feetic engineering and science.

Standard Personal Hussahr Armor:
The Hussars’ combat suits makeup of two layers: the first layers is for thermal and environmental insulation, composed of foamed f///[REDACTED]///er and latex materials, created to keep the wearer comfortable in most of environments where Feetic military personnel operates, and to shield against harmful Umbral particles; the outer layer is protective one, it is made of f///[REDACTED]///et polymer fabric, consisting of microscopic formations that are connected in an intricate multi-layered chainmail pattern, its is durable enough to withstand the claws and bites of most pest-sized and some small-sized creatures. Despite their appearance, the boots are heavily armored with lamellar scale lining, protecting the Hussahr’s feet from direct harm and accidental hits, restricting the mobility of the joints and toes only beyond the unnatural bending.
Feetic fabrication technology can effortlessly fine-tune and customize the parameters of these suits right on the production line, providing unique kits for every wearer of varying tribes and complexity, ensuring the effectiveness of all Hussahrs as long as they maintain their physical fitness; it is even possible to alter the transparency of the material, which some Hussahrs occasionally request... to raise morale in the unit?… probably.
Some Hussahr units, that regularly engage in dangerous military operations, receive advanced technological variants: the protective capabilities of these suits are controlled by the Algorithm via external sensors, hardening the outer layer a short time before potential attacks connect, making it resilient even to strikes that would otherwise severe the limbs; the drawbacks of these variants include short-term rigidity during hardening (which can impair mobility, especially when it occurs near or around the wearer's joints), the Algorithm is not always quick to recognize an attack nor always can detect hostile activity, occasionally harmless actions are calculated as harmful, and, most significant, the force of an impact can still cause serious damage to the wearer, and sometimes it is better to lose a leg from a single clean cut and replace it with a modern prosthesis. An additional upgrade includes state-of-the-art environmental sensor devices installed in the soles, with a range of up to ninety meters. For effective use, multiple devices must be connect to the same network carried by the unit's commanding officer, providing the Algorithm with constant reconnaissance on the surroundings, which can then analyze and notify of ongoing changes, warning of potentially hostile targets directly on helmet screens.

Arms of the Feet Republic:
Feetland possesses the manufacturing capabilities to produce modern Non-ballistic firearms, but without the technology and readily available resources for key components, it is falling behind other nation in the development of any type of Energy Weapon, thus, they still constitute only a small portion of the Republic’s Arsenal. Regardless, many of the Military Operations of the Feetic armed forces take place in areas where the native climate and environment naturally decrease the effectiveness of most Energy Weapons, so the Republic does not recognize the development of Non-ballistic firearms as a priority at this time.
Instead, to enhance their effectiveness, their weapons utilize locally available natural resources, such as acids and toxins extracted from flora sprouting near the Crus region. Not only are these effective against Jealous Beastiary and Tarfested, but they also burn away at least some of the corruption, minimizing the time required for subsequent Cleansing and Purification rituals. Such ammunition has proven its might to such an extent that it has completely replaced some other world-common options in the Republic's armed forces, reducing its dependence on outside resources and production. Most of the ammunition manufactured for present Feetic firearms are either: conventional hollow point bullets, armor-piercing with the Acid Filling for internal damage, or frangible with the Acid Filling for external damage. The last two types are not always available for acquisition outside Feetland, as it primarily ensures its own reserves are being stocked for several years in advance, and trade only surplus production or ammunition that soon to expire due to critical corrosion of the casings from the inside.
Speaking of which, the Feet Republic is the second largest supplier of Ballistic Weapons in Meority. Because of the abundance of polymer production, they are able to manufacture guns that are light, reliable, inexpensive, wear- and corrosion-resistant, and made of parts that can be quickly replaced in the field; additionally, they produce firearms accommodated in three different frame sizes, for the convenience of most tribes, unlest they are as big as Dova or as small as Feyas. Majority of the Republic's modern military operations are expedition-type missions, requiring an arsenal with such qualities, and the Feetic engineers have provided. However, the reasons why Feetic arms are only second in demand are their physical fragility, sensitivity to arid climates and high temperatures, strong recoil, average lethality potential without exclusive acid ammo, and, no less important for some tribes, the lack of a sensation of damage – too quite when fired and too sterile when hitting: “What's the point if the limbs don't explode?” as someone put it.
Lately, further types of ammunition fillings have been produced and tested, but they have not yet been widely issued; these are mainly flammable, aqua-reactive, and cryonic.

  • Sidearm FAP-34. A fully-automatic pistol, the basic self-defense weapon of the Feetic armed forces. Relatively useful against pest- and small-sized creatures. Due to its light weight and compact size, every military personnel is issued at least one FAP.

  • Submachine Gun STRP-N-47 and Combat Shotgun DLD-38. The staple infantry firearms of all Hussahrs, exhibiting every advantage of the Republic's military engineering. Effective against pest-, small-, and medium-sized creatures. Most Feetic Remote-Controlled Mobile Platform are designed to be mounted with STRP-N or DLD as their weapons. Furthermore, components of the few Feetic Energy Firearms are structured for installation in STRP-N and DLD frames, to reduce production costs and increase availability.

  • Network-Powered Assault Rifle GNG-BNG-62. One of the most outstanding achievements of the Republic’s military complex: a weapon with advanced computing technology. Developed to operate in a group of at least four; expensive and reserved only for the elite units of the Feet Republic. As the biology of the Hellish Spawn is never the same, but only similar in small packs, the GNG-BNG was created to adapt to unforeseen enemies. It utilizes an exclusive type of ammunition: each bullet contains a small survey circuit that analyzes the damage inflicted on the target and reports it to the weapon, which then communicates the data further to the chosen network. All refilling pouches in the same network automatically adjust the quantity and composition of the Chemical Filling for the next batch of ammunition based on the Algorithm’s calculations. This results in increased effectiveness of the following magazines against the target and its breed.

  • Network-Powered Bolt Rifle PEG-59. The predecessor to the GNG-BNG, which still serves its purpose today. It applies the same operating principle, but instead of small bullets, it fires heavy piercing bolts that burst inside the target, preferably medium-sized creatures or larger. As a result of the small magazine capacity and the large amount of Acid Filling required, PEG users are dependent on other Hussahrs in the network to achieve the weapon's full potential, therefore they are never deployed in units without GNG-BNGs. Besides Acid Filling, the bolts can be manually filled with flammable or cryonic substances, but the weapon can also use standard bolts.

  • Net Launcher GAG-56. A specialized device created to immobilize and capture dangerous wild animals, as well as, if needed, Jealous Beastiary, Tarfested, and Heretics. The net's corners are fitted with short-acting nozzles that activate after the launch, adding speed and power to the elastic net, sufficient to stop the advance of a medium-sized target. Besides to the standard resilient polymer net, different types of cartridges are available that offer additional utility options, like a barbed variant coated with toxins, or a thermite net.

  • Semi-automatic rifle COOM-2220. The pinnacle of Feetic military science. To circumvent the Republic's dependence on international trade for ammunition production, its brightest minds have developed a new type of ballistic projectiles. Instead of conventional metal and alloy bullets, COOM utilizes a d///[REDACTED]///en-m///[REDACTED]///id liquid: small portions of this liquid are ejected at high velocity in a steamlined elliptical shape, held together by a temporary magnetic sheath, it is strong enough to penetrate flesh even at a distance of forty meters. What's more, this type of projectile has demonstrated itself superior to conventional solid bullets underwater, maintaining a straight trajectory and lethality at ranges of up to twenty meters. The weapon is still in the probationary stage, but the Republic hopes to arm the entire Fleet of Feet, and continue developing this technology for other weapon types in the future.

  • Rod Launcher HRS-CCK. A heavy weapon, designed for use against large- and giant-sized creatures, especially armored ones. It fires a self-propelled high-speed missile packed with dozens of miniature drills filled with a variety of acidic, flammable and cryonic substances. Upon penetrating a target’s body, the rod opens exit ports and ejects the drills, allowing them to start boring through the flesh in arbitrary paths, slowly discharging their contents and causing catastrophic internal damages.
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TheMaestroNoob
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Lore / Draconic Lifeforms

A classification of many dangerous animals, ranging from insects to mammals. The specific principles of how and why Draconic Lifeforms are born are still unknown, but the most prominent theory is that it is an active mutation within organisms created by the Gift, just as we, the children of Meora, are also change by its influence. Yet, the results of these mutations are very distinct and in odds to what we know about the Gift and how it affects us.
Draconic Lifeforms are undoubtedly larger, tougher, and meaner than their regular counterparts, from which they evolve. The number of individuals born that evolve into Dragons, varies depending on the group: for example, one in a couple thousand among mammals, but one in several millions among insects. Many of them exhibit similar mutations such as high inner temperatures, supergrowth, scales, bone outgrowth, and high resistance to Umbral particles. Unlike for us, the children of Meora, these mutations are not as drastic, but are quite homogeneous: a Dragon Wasp from Feetland will resemble a Dragon Wasp from Milkland in size, structure, and other characteristics. Therefore, it was decided not to differentiate or separate comparable Draconic Lifeforms born from different species, but to recognize them as a single Dragon Specie.
Many Dragons do not reproduce with each other and would rather fight with the rival, however, there have been recorded cases of Draconic Avians forming families and laying eggs, although no offspring have ever been reported.
The smallest recorded Draconic Lifeform was the Dragon Mite – it was likely born as an ant mite, but by the end of its life it had reached the size of a cat, and caused the near-extinction of livestock in surrounding villages. The largest Dragon is known only from ancient stories from the Feet and Thigh regions: the Dragon Whale. This creature is said to have been as large as the young Leviathan of the Crus, and even fought It to the death, but it is difficult to say whether it was the Dragon Whale, a rival Leviathan, or an Umbral Horror too arrogant and eager to overthrow its maker.
Taming Draconic Lifeforms is nearly impossible. One problems is that by the time a creature begins to evolve into a Dragon and is noticed, a substantial amount of time will pass, and it will be too late to establish bonds that will lead to positive results. Another problem, of course, is their innate aggression, which should always be directed towards something. Only a few places dare to practice the taming of Draconic Lifeforms, and all of them happen to be located near active routes of Envasions.
Because Draconic Lifeforms are so aggressive and dangerous, any reports would be investigated and, if necessary, hunted. In some cases, herds of certain Monstrous Animals are actively monitored – these creatures already pose a serious threat in their natural forms, but will become even more dangerous if the newborn evolves into a Dragon. Regardless, the remains of Draconic creatures are highly valued, especially among collectors, who are willing to pay handsomely for their heavy bones, tough scales and delicious meat.
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TheMaestroNoob
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Dommysahr Uniform / Reference Sheet


  • Dommysahrs / Lore

Remember, Grazhdanin! If you behave like an immoral trash – then you will crawl at my feet like a trash

The title of an elite government official from the Department of Everything and Anything. Dommysahrs tasked with investigating the adherence and dedication of citizens toward the Republic and its cause, maintaining public moral and productivity, and judge the proficiency of those sworn to assume responsibility. The Dommysahrs are a symbol of absolute Loyalty, inspiring every Grazhdanin of every tribe to follow in their footsteps.
They override many other jurisdictions in the Republic, even in the role of junior aide, and only utmost senior Dommysahrs can remove them from their positions. The department is headed by two Grand-Dommysahr, standing just one step below the Chancellor Vulga Sugrifa and, of course, her Secretary; authorized to investigate the Loyalty and Morals of all other high-ranking official in the government in her absence. The Department of Everything and Anything bears a monopoly on intelligence and state security functions, and even the Herquisition is forced to actively co-operate with them to efficiently perform its own honorable work inside Feetland territory.
The Dommysahriya is divided into three branches, each responsible for its own facet of the Republic and its prosperity.
The Dommysahrs of the Green Corps oversee the public and private infrastructure. They are selected based on the needs of Feetic society, from among the most industrious and productive workers who never skip LEG (Laziness Extermination Guideline) day. They will be assigned tasks that commensurate with their knowledge and expertise: from a successful vintner, who will now manage the productivity of vineyards across the entire province, to experienced managers, who will ensure the training and mentoring of thousands of young clerks. People outside the Republic might see this as the ultimate promotion, but is not even close to the truth: the Dommysahrs of the Green Corps do not act – they are merely temporal judges… it is just that they wield absolute authority and must be provided with all necessary to achieve results; if one orders to sup her toes, that means it is necessary for the Republic's prosperity, nobody should question this demand, and all worker must exhibit their pride in working under Dommysahr’s supervision while ambitiously supping on her toes.
First and foremost, the Dommysahrs will certify that the decrease in performance is not cause by the external activities (including treasonous ones), but is the result of incompetence from within, and if so, they will decide the appropriate punishment for those responsible for this disappointing situation. As according to the traditions of Feetic Culture, guilty individuals must display humility and shame by spending time on a leash, groveling at the feet of the assigned Dommysahrs, in front of comrades whose expectations they have failed as fellow co-workers, begging to be allowed to kiss their feet in remorse for own incompetence, and expressing regret for the trouble they have caused to their neighbors; all the while, undergoing re-education and training to become more efficient on current position, unless it is decided that their demotion, and the promotion of other workers, is more beneficial to the prosperity of the Republic. Depending on the severity of misdeed, additional punishments will be imposed. In the case of a minor managerial oversight, it might be something standard, like acting as the Dommysahrs’s personal chair, a toe-slurping mat, a feet masseur, or becoming the target for whipping and spanking practice for all the subordinates one failed as their superintendent through inept leadership. Regardless how heavy the punishments are, they will last for the entire duration of the Dommysahr’s assignment, whether it be a week, a month or a year. But in the worse case, guilty Grazhdanins are stripped of their jobs and exiled to local vineyards, where they will be assigned for the lowest of position – as toe-suckers for the foot-treading winemakers.
The Grey Corps is the military arm of Dommisahriya – chosen veterans, who ensure the effectiveness of the Feetic armed forces and the institution of Millisahriya. These Dommysahrs see to it that every Hussahr is prepared to adapt to any situation that awaits them, fight, survive, and return to their families alive; they relentlessly instill loyalty, discipline and obedience into the minds of every soldier, so that neither of these qualities falters, but only grows stronger. Many Dommysahrs of the Grey Corps do not stay out of the military operations, joining alongside their units to witness the results of their work (or, depending on the tribe, because they enjoy the moist of battle), tasked with maintaining order, courage and morale of Hussahrs in the unit in the face of the Nightmares of Envy and other dangers. This is commonly achieved with fear and love: a good Dommysahr should make any subordinate fear her more than the Alleater and death eternal, but she should also inspire such loyalty that being spanked by her and drinking wine dripping from her feet becomes the most anticipated reward worthy of living.
Equally important is the work of The Cyan Corps. Its goal is to secure the reign of Matriarchy in the Nation by re-educating any rebellious and disobedient futales into fully-fledged members of an orderly Matriarchal society, submissive and breedable – as all Feetic futales should be. Alternatively, they can perform prophylactic work on behalf of the wives to ensure that both of these essential qualities remain woven into the personalities of their futale spouses. By pure coincidence, many of the Cyan Dommysahrs and their staffers are Kuror, because they understand how to transform any unruly futen into a docile one (and not because they particularly enjoy this job). Of course, there are plenty futale Dommysahrs in the Cyan Corps, because no one knows how to turn a rebellious and disobedient futale into a submissive and breedable one better than her most submissive and breedable peers.
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TheMaestroNoob
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Lore / Feet Republic - Matriarchy


Women are born with elegant feet to be kissed; futen are born with graceful lips for the kissing.

Like the left and right leg, Meora created Females and futales equal, to compliment each other, to support something much bigger than themselves… it is just that for the Feets one is more equal, important and hotter than the other.
Matriarchy is a common trait of Feetic society, rooted in the thriving cultures of the tribes that were isolated in this region, and reinforced by those who followed them in later periods: the Hemi, Yamervas, Yangee, Kuror, Raodo and others, whose futales are submissive and breedable. Compared to times less civilized, today’s Feetic society is more tolerant of futale rights: they have freedom of movement and voting rights, more jobs and careers are permitted, and even the differences in professions and departments guarantees differences in authority and appropriate management over Females during working hours. Yet, Matriarchy is still prevalent, and it is visibly clear who has the most value, since some options are not available to futales and they are hardly promoted to the top four positions in any organizations, even the military ones – after all, they are expected to show much better results than their Female counterparts.
Of course, just because Women are considered superior doesn’t mean that they can relax. Society requires that every Grazhdanin input an equal contribution to its advancement, whether they wanted it or not… it is just that futen have to do what Women do not want to. Although, depending on the tribe, there are different ideas about what roles and activities each sex can pursue in society, so there is no hard line on some positions… but some professions are clearly either below Female purity (for example, direct mundane physical labor), or above futale privileges (managing of political or financial organizations).
Its a debated topic, whether life got harder or easier for the futen of the Republic after Vulga Sugrifa became the Chancellor, but under another of her decree no Feetic futale can legally be without Female patronage – “No one should be alone”, she said, in a kind and gentle tone. In the past, marriages were arranged between mothers and future wives, but today Feetland is a free society, and futales have the right to decide for themselves… it is just that upon receiving official Grazhdanin status, a futale is obliged to arrange a marriage and become someone's fuwa within a year or be assigned into the Domestic Service with a mistress selected by the Department of Brides until she finds a suitable partner (or if both decide to bind their Domestic Service with marriage).
And of course, absolute devotion is expected in marriage: the fuwa can choose any profession she desires, and spend own money however she wants... it is just that the Wife has to approve all of this first. The fuwa may also pursue any hobby… it is just would be inappropriate if it is something that does not involce activities such as cuddling at the Wife’s feet, cooking fine dishes for her, ardently kissing and sweating with her friends’ fuwas on the bed, learning pole dance and ballet for the Wife’s entertainment, or being her personal dress-up doll – silent and cute. As a show of gratitude, it is essential for the fuwa to keep her ass and tits perky in the presence of her Wife, and sleep at her feet. Whether married or in Domestic Service, the fuwa can’t challenge the decisions of her patroness and must appease her demands as long as they don’t harm the Republic, Meority, and her own or someone else's Grazhdanin Rights: like, a Wife can’t force her fuwa to work during the retirement months.
No less important is corporeal loyalty, which is very specified inside Feetic society: married futales are only guilty of adultery using their privates, including self-pleasuring alone in an empty room. Because of this, it is accounted that only one in seventeen thousand fuwas in Feetland doesn’t wear a chastity device – the keys, and therefore what is inside that device, are the property of her patroness. Any other method of carnal satisfaction for oneself, other Women and/or futen, is not recognized as cheating (mainly orally); but the fuwa is never allowed to come without her patroness's permission.
A healthy life is one of the Grazhdanin Rights, thus a Wife is required by law to regularly perform deep prostate massage on her fuwa utilizing approved belted silicon rods; of course, other Women are permitted to perform this health procedure at their own discretion – the more the better for the health of the futale, with the only minor side-effect being the addiction to this procedure.
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