You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
TheMaestroNoob profile
TheMaestroNoob
18+
TheMaestroNoob
Making Horny Fiction World
Subscribe
Message

Subscription Tiers

FREE
Follower

Just a Free Tier for you to follow my page, nothing else.

3 subscribers
Unlock
$1
USD monthly
Tier 1

Every month you will get:

- High-res SFW versions of Artworks from the current month

- All images will be JPG at 6000px on the longest side

- You can also see every posted sketches and WIPs of all Artworks.

Links for monthly downloads will be send after the end of the month, when all Artworks of that month are finished.

0 subscribers
Unlock
$4
USD monthly
Tier 2

Every month you will get:

- High-res SFW versions of Artworks from the current month

- Very-very early access to basic NSFW versions of these Artworks (up to a year before I post them to public)

- High-res of all NSFW variations of these Artworks (including ones which will not go public)

- High-res Reference Sheets from the current month (if there are any)

- All images will be JPG at 6000px on the longest side

- You can also see every posted sketches and WIPs of all Artworks.

Links for monthly downloads will be send after the end of the month, when all Artworks of that month are finished.

4 subscribers
Unlock

Features

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
Displaying posts with tag Lore.Reset Filter
TheMaestroNoob
Public post

Lore / Knights of Creation



Knights of Creation:
We are Engifted, housing clearest minds and honed ingenuity within; fearless, loyal; clad in magnificent armor and equipped with mightiest armaments created by Meority; we live focused on a single purpose, the purest purpose – to be what even the darkest horrors can dread. We are Her paramount custodians – prophets of good. We are not merely banishing nightmares made by the Timeless Trapeser... we drain Its mind of joy when It sees own creations slaughtered; we deliver infinite despair into Its black heart when It hears our sistren chanting anthems of victory for us; we make Its body tremble in fear when It realizes one simple truth – Its prison will be as Eternal as Itself and Her children will live forever as Its wardens.
Meora is the Light – Knights of Creation are Her burning flame – and what we create is death.

The term was first coined somewhere between 25th and 20th centuries UAA. Kingdom of Bosom was long established armies and tactics against Envasion of Malevolent Swarms, and one simple fact that regular people can not fight Jealous Beastiary without dreadful risks to themselves. Thus only Engifted were armed and trained – to act as the shield and spear of Meora, bringing victory and accepting the highest honors.
Rumors of these heroes were spreading beyond Milkland, and each re-told would enlegend them with greater feats and triumphs, until all that left is an image of the adamant and beautiful flawlessness – an image which eventually became the truth we are striving to.
Today Knights of Creation are not a legend but a venerable military personnel recognized by Herquistion as supreme warrior of Her Light. Each nation has its own standards and qualifications to be one, sometimes varying too much for others to accept, but even then, all of us understand who Knights of Creation are meant to be – craftsmen of death.


Her Deathly Visage:
The greatest reward for a Knight of Creation and an homage to a great ancient sacrifice. In likeness and awe of Defenders of Her Visage – engraving of Allmother’s face on one's helmet is a symbol of highest lionization in Meority, worthy of worship and exaltation. Only most devoted and mighty dare to even dream about wearing it one day – those who wholeheartedly love Allmother, who are Joyful and Gorgeous in Her image, who refuse to die just because they are killed. Granting someone such honor requires Herquisitorial recognition and approval – standards which without exception were accepted by every Great Nations.
Her Deathly Visage makes you what Umbral Horrors dread the most, and in the last moments of their pathetic existence all they will see is the face of one who they dared to defile… as they deserve.
Comments  loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
TheMaestroNoob
Public post

Lore - Realms of Bosom / Fortress Cities


The Realms of Bosom maintain permanent armed forces, or better say: they maintain a society of perpetual war. It is an army which can not be rapidly mustered by other Great Nations even when united. An army an entire majority of which is trained, prepared and equipped to fight with malevolent swarms of the Deathless Devourer. For generations they endure pestilent presence of Its horrific creations so the rest of us can live in calm and bliss Meora wanted for us.
Like bastions, erected around Southern Continent are Fortress Cities, or City-guardians – self-sufficient artificial mountains of Molokoncrete populated by hundreds of thousands of people, impenetrable wall white as chalk but everlasting as diamonds, with towers made of turrets and hammers, they are surrounded by dead roads made of war and murrain. Some – ancient cities repurposed to embrace a new cause, grown over time into giants they are today awaiting to be retired from this duty, and some are novel achievements of Bosomian engineering, constructed as impenetrable gates on most active and common routs of Envasion. Sometimes besieged for mere days, and sometimes for countless months, they attract Jealous Beastiary, appealing their low-rationality and deep hunger, distracting them from marching deeper into continent. And those lone creatures or small swarms which do traverse irregular routes will not escape for long.
People are not just garrisoned in Fortress Cities, they are its citizens – they born, work and fight there, but at the end they all die with glory – for the Queens, for Allmother.. Royal Duches and Munele Matronas preside as General-Governors, their families become officers or, if Engifted, conferred to give Bossotuhr’s oath – a privilege to heroically march into jaws of darkness when sirens howl, and stand themselves as bulwarks of Her Light. Yeomams trained into Knights and cannoneers from childhood, never wasting a day to stop shooting. And even Planks, who are not allowed to bear arms, still contribute to a cause, by maintaining and cleaning Molokoncrete walls, by restlessly producing never-ending crates of ammo and turret shells in heat of factories, by polishing gorgeous armor of superior Ladies and preparing their armaments for future battles. Every citizen here is united for a single goal – and it is not a simple survival nor victory, it is something more…
Outside of Envasional Besiegements every Fortress City act as a normal city would: with groceries, libraries and theaters to attend, with schools, factories and offices to commit. Fields of crops are plowed and harvested leagues outside of City walls where Envasions would not bother. Yet, even in peace, inside of every citizen is a reflex, residing and sleeping until sirens howl again.
In the last seven centuries most of new City-guardians were built inside nations neighboring the Realms of Bosom, to prevent Umbral Horrors from setting their paws too far into Her body, and to defend these nations from a threat they are unable to face on their own, for which they are compelled to contribute resources and new citizens. Although some believe the Realms intentionally use this opportunity to spread Brestocracy.
In general construction of new Fortress Cities is a thoughtful decision – in consideration are taken not just its location and associated logistics, but the colossal expense of resources and prospects of future benefits too: as re-purposing of modern Fortress Cities and their infrastructure would be almost impossible, a decision to construct one would be final and its intended purpose will be everlasting, preventing construction of others beyond this line for centuries.
Attention is given to recognize possible infiltration of Heretic spies, especially after… known incidents: non-citizens are not even considered to be near Fortress Cities without direct authorization from General-Governors or Platinum Generals, reducing communication of citizens with outside world to a minimum.
Only a few of those, who survive until their age becomes an impediment, gain a prerogative to retire inside Milkland, to finally witness results of their lives – peace and prosperity of the Realms of Bosom they protected all this time… or rather seek an Extinguisher, and complete honorable live with honorable death, at last able to rest without guilt, knowing that Meora is proud to see Her expectations being fulfilled.
Yeomam and Plank class citizens from Milkland are not meant to serve in Fortress Cities unless conscripted as a lifetime punishment or Engifted – after all, to see malignant nightmares born from the Evil is to be tainted by the Evil, and citizens of Fortress Cities sacrifice their own purity for others to stay pure. However, every Milkland Munele is drafted to serve inside City-guardian for four years at minimum, in the name of the Realms and Queens: to learn the hardship and sacrifices that are made by her Fortress-abide peers and understand horrors sent upon us by the Envy of Existence, so then she can be focused on prosperity of the Realms and its lasting ability to support City-guardians – for it is responsibility of higher society who were given powers to do so – to protect and prosper those they rule over, sacrifice themselves if needed.
Comments (1) loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
TheMaestroNoob
Public post

Lore - Realms of Bosom / Bosomian Arsenal; part 1

After centuries of Envasions the Realms perfected defensive and fortification tactics, be that in Fortress Cities or outside of walls, its defenders become immovable walls against any foe dare to step onto Milkland. To compliment these tactics Bosomians maintain a certain quality and complexity of military technologies, which is intentionally lowered.
Unlike other Great Nations, who already utilize laser or circuit weaponry, and keep information about own arsenal classified, Bosomian instrument of war are well known and considered technologically outdated, though doesn’t mean inefficient thanks to sheer volume of firepower they can assemble. The Realms army rejects complicated and gentle devices which require delicacy in use, easily turn defective from environment and demand expensive restorations. They prefer crude simplicity in performance and design – equipment which is less likely to fail during extensive use, easy to replace, and easy to maintain with an endless supply of ammunition straight from fortress factories a floor above.
Mobile Weapon Platform, Mechanical Suits, Autocannon Turrets and Bossotuhrs are the central arsenal of Fortress Cities during Envasional Besiegements, enough to repel most of Umbral Swarms. Only old, small or yet completed Fortress Cities actively employ light infantry to defend themselves. Beside that, regular Knights carry personal firearm mostly during Jager duties, after-Envasion cleaning operations, or Cult Hunts.
Standard Personal Knight Armor:
In current age of predominantly ranged combat, outer plate layer is made of light-weight alloys and serve ornamental and ceremonial purposes, although it can easy protect against indirect shrapnel or some pest-sized creatures which usually aim at limbs. Breast shields bear designation insignias: left is for Knight’s rank, and right is for her Divizion, unless specified differently. Knight Helmet is the most resistant, complex and expensive piece – full headgear set is provided with respiratory insurance, noise suppression, screen feed, communication and sensory systems. Protective pauldrons, vest, cuisses and boots underneath plate armor supplement true protection. Finally, a uniform with a decent insulation, moisture-wickining, comfort and safety against regional insects; most essential piece is a military-grade latex bra tailored for each Knight individually – either transparent-colorless or in colors of the Realms (other sections of uniform can be replaced with latex on Knight’s request). As practiced by armies of other Nations, a layer of Combat-grade aerogel sprayed on nonuniform tribal features (horns, tails or other) in basic colors, to provide isolation against natural elements or Umbral particles.
Advanced or limited sets may be issued depending on season and/or rank and/or temporary assignment and/or circumstances.
Standard Personal Firearms:
  • 15mm Break action Dragon “Mammoth B1” and 10mm Semi-automatic Flintlock “Mare B4”. Although neither use flint-striking ignition, but like with many contemporary firearms, the Realms refuses to apply novel terms like “pistol” and instead re-purposing old names of mechanically retired firearm based on visual design and intend of use. These two are latest variants of modern ballistic Bosomian handguns, with quick-to-reload mechanism. Primarily issued as sidearms to vehicle operators, Divizion officers and Madarmiere, sometimes favored by CHESTs during Cult Hunts, and never seen in hands of Bossotuhrs.

  • 10mm Single-shot Break action Flintlock “Mule B1”. A regressed version of Mare designed for Madarmier department utilization as “minimal force” during regular patrol, to reduce abuse of authority and accidents.

  • 22mm Semi-automatic Blunderbuss “Anvil B2”. One of the most prominent firearms associated with an image of Bosomian Knights. Designed to employ exclusively slug projectiles – heavy, explosive or hollow-point. Its inherent firepower is enough to deal with small and even medium-sized threats with a force of falling anvil. Internal stabilizers greatly reduce powerful kickback, allowing for continuous fire without strain. Second most preferred firearm by Bossotuhrs.

  • 12 mm Automatic Gun “Mallet B6”. Light, fast and reliable. It became another major infantry weapon which comes to association with Knights of the Realms. With basic hollow-point ammunition it is the most perfect personal gun one can have when dealing with a swarm of pest-sized Umbral Horrors.

  • 20mm Automatic Rotary Blunderbuss “Hammer B3”. Most common rounds are dreary pellet shots, thus an uncommon weapon for defenders of Fortress Cities, but nonetheless popular as an assault weapon during Cult Hunts in confines of urban areas, ruins and underground hideouts, praised for its extreme rate of fire. From the first days of manufacturing this weapon is still on Herquisitorial Charity Agreement on behalf of Ordono Krano agents.

  • 10mm Light Machine Gun “Furnace B6”. A hail of explosive metal incarnate and a choice number one ranged weapon for many Bossotuhrs. Of course most of them prefer a Mace and the Gift, but if they need to shred through waves of Hellish Spawn while bravely approaching towards them, then one full-loaded Furnace in each hand become and irresistible idea.

  • 30mm Personal Artillery “Crucible B3”. Most powerful standard-sized infantry ballistic weapon of Meority, adored by many skilled Bosomian Jagers during Hunts, but no less favorite weapon of many Mawls... because “Me pew-pew make demon boom.” With an effective range of four kilometers, its primary purpose is to eliminate individual medium-sized creatures with explosive shells, or suppress groups of smaller targets with fragmentation rounds. Can cripple large-sized Beastiary as much, allowing Knights to provide support to their Bossotuhrs from absolute safety.
Comments  loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
TheMaestroNoob

Dairy Duty Uniform / Reference Sheet

Comments
Like(1)
Dislike(0)
Posted for FREE, $1, $4 tiers
Unlock Tier
TheMaestroNoob
Public post

Extinguisher's Dress / Reference Sheet

Extinguishers / Lore
There are those, who deserve to die with honor: Tofar who feel irrepressible inner fury creeping through facade of tranquility and refuse to succumb to it, Heroes so great they can’t die on a battlefield yet don’t want to perish as a pathetic old husk in own-soiled bed, and those who failed the Realms through own actions but earned a chance to have their sins to be worn away in virtuous smothering. Extinguishers are the Warm Embrace of Soft Death, the Last Motherly Hug, Mammary Gate of Purgation. They act in likeness to what the Allmother tried to do with the Serpent when She met It for the first time – take away Its anger, pain, suffering and bring the peace of mind It never had.
Not all are worthy or able to commit to this service – many abandon or get excommunicated with shame. Yet once a Munele accept Veiling of Extinguishers and swear a vow of celibacy, they forever stay in silence and dimness of Ruby Halls, barely knowing of the world outside but only through rightful offerings, devoting to a live as vessels which absorb infamy and bringing mortal forgiveness to Souls of others, until own consciousness finally decide that they themselves deserve to be Embraced in the Soft.
Comments  loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
TheMaestroNoob
Public post

Lore / Realms of Bosom - Brestocratic Feudalism

“Value of your life is equal in size to breasts our Gorgeous and Joyful bestowed upon your shoulders.“

Brestocratic Feudalism is an established social system of the Realms of Bosom; society is divided into four classes, which is held by a rationale chain: “Planks mine for Yeomams; Yeomams smith for Muneles; Muneles fight for Queens; Queens make the Allmother proud.”
At the top are Royal Dynasties of Diarchy; White Queens as the supreme leaders of the Milkland, and Platinum Generals as the prime defenders of Her Heart and Mountains – it is what they are born for, its their Fate, to be most perfect daughters of Meora.
Lands of Her Gorgeousness which are under Protection of the Realms of Bosom are all in Responsibility of White Queens first of all – they are who ultimately decide and ensure Bosomian prosperity, as much as seen accountable by the rest of Meority for internal failures. Although the Queens are official leaders of the Realms, it is the machine more complex today than ever before and require attention impossible for just two individuals, and thus nowadays they act mostly as representatives in international politics and manage inner family affairs as Matronas, mostly as Lady Paramount in subinfeudation of Milkland, by subdividing and assigning Duchies between family members of royal lineages, who will rule and bear own Responsibility over assigned land as Duches.
Below are Munelity: families of Marchioness, Grafiness, Viscountess and Baroness, with Matronas as head Ladies of a family, entrusted with municipal fiefdoms inside Duchies, and answering to their Suzerain Lady Duches. Countless Munele families are of Tofar and Mawl origin of course, many directly descended from the Age of Crumbling, but after them are numerous families of Kovari, Erinar, Lerrels and Runiarns deep south, some Dova and Griffaurs, a few notable Ardem Va who become known for openly rejecting Thighology, and even a Herpi-Clan of Vermilion Jagers are called “Queens of all Yamervas” by Brestocrats (a statement better not say to Yamervas outside of the Realms).
With a fist of steel, but a grip of velvet, Muneles are obliged to master the art of governance and later act as top public or military officials for the family and fiefdom they have jurisdiction over: achieve objectives assigned to them by Duches, ensure the obligations of Bosomian subjects are met, collect taxes and maintain order, provide honest and fair administrative and civil services to the public, regularly participate in Breast Leisures and Dairy Duty, and manage further land tenure for flatter-class families when required.
Arranged marriages for various mutual benefits are common to uphold Munelity status, yet to honorably receive it first every individual of a contender family shall not just display the apparent value to Allmother in corporeal shape of a bust, but as well to achieve a triumphant accomplishments worthy of such bust, thus proving own commitment to Her expectations and accepting destined earthly duty.
Most salient and powerful families of the Realms form the League of Dames instead of serving in fealty of Duches. There, much wider administrative services are performed and majority of the Realm regulations and decrees are made. Their Matronas hold a representative seat as well as a governmental title in Mammary Court, but Bonfure-Terfar and Medali hold eight seats each.
Accustomary greeting tradition among High-born Bosomians is by grasping of each other’s left breast with a right hand, and parting by grasping of each other’s right breast with a left hand. Gesture of gratitude is demonstrated by squeezing own breasts with both shoulders. Bowing to display extent of own cleavage line to sistren of a lesser status is a gesture of dominance and command. Slapping of another’s chest is an act of insult and contempt. Flatter-born sistren obliged to look straight at superior’s breasts to be reminded about own inferiority and obedience, gaze shall not go lower or higher, unless ordered.
Third Class are Yeomam families. Some are just remarkable scientists and artisans, but the biggest of them are ranging from small manufactory owners to enterprise administrators. Descendants of these families are permitted to apply for prestigious professions of law enforcement, pilots, naval sailors, Munelity stuff and servants, and no less – supervisors, principals and judges above Plank workers, and many other similarly essential and dignifying professions. All Yeomams are liable subjects in fealty of local Munele house, and can ask to be awarded with an estate or a bit of land into own Responsibility. However, to retain their current positions, properties and status of Yeomam, they hardly go against demands from above in fear of loosing precious everything, but with greater genes and influence, they can as well be accepted into a Munele house through marriage or even rise up by themselves. Yeomams do participate in Dairy Duties, even for each-other, but not as regularly as Muneles and it is usually less formal, not even worthy of a gorgeous uniform.
At the bottom are Flat-born Planks. A serf class, who individually as replaceable as the name says and can contribute to the Realms only on foundational jobs: farmers, miners, factory worker, maintenance worker, construction workers – drudging labor that keeps Realms functioning. Beside that, they indirectly contributed by popularizing Bosomian culture, for example with many idioms from own daily life, like “Forever white lips” meaning a persons working very hard, or “She never tasted milk” which is the opposite – an utmost lazy person.
They are the only class who are not allowed to own many types of property, have very minimal freedom of movement or employment, and Planks residing inside Fortress Cities are forbidden from taking arms even against Hellish Spawn, as their lives are considered to be... not worthy to die in battle. The only right a Plank can keep is the right to be grateful when awarded for work, stare at a bust of superior Ladies and be reminded about how small is her own value to the Reams and Allmother.
Comments  loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
View next posts (6 / 48)
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.