You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
I am over 18 years old
You must be 18+ to view this content
You are about to access content, published by
Innoxia
Innoxia
By proceeding, you confirm that you are
at least 18 years of age.
Yes, I choose to proceed
Cancel
Innoxia profile
Innoxia
18+
Innoxia
Creator of the text-based RPG, Lilith's Throne.
Subscribe
Send Message

Subscription Tiers

$1
per month
83611d2d a6a1 454e a11d a892041bd3bf 120x120 0x0 105x105
Human
  • My thanks for your support!
  • 'Human'-tier role in the LT Discord.
58 subscribers    SubscribeStar $1.00 tier
Unlock
$5
per month
3cfc770d 1fe1 4153 b292 4b0662c57928 120x120 0x0 105x105
Half-demon
  • My thanks for your support!
  • Access to preview builds (available in-between full public releases).
  • One vote in any polls that I make.
  • Early access to artwork commissions and other supplementary content (such as clothing mods or additional writing).
  • 'Half-demon'-tier role in the LT Discord.
555 subscribers    SubscribeStar $5.00 tier
Unlock
$10
per month
Bcb7b753 25ad 4076 93b2 9a89fe988f49 120x120 0x0 105x105
Demon
  • My thanks for your support!
  • Access to preview builds (available in-between full public releases).
  • Two votes in any polls that I make.
  • Early access to artwork commissions and other supplementary content (such as clothing mods or additional writing).
  • Name in credits.
  • 'Demon'-tier role in the LT Discord.
191 subscribers    SubscribeStar $10.00 tier
Unlock

Features

  • Support the creation of Lilith's Throne.
  • Gain access to preview builds and vote in polls.

Recent posts

Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Progress News & Plan

Hello once again!

Since the last update, I've been working on a couple of main things for the next release. First of all, I'd promised a while ago that I'd make an expansion to Nyan's romance quest, so I've been getting a lot of that done. I've also been planning out the Fields encounters, as well as the stages of the main quest for the Fields and Elis (the town around which the next stage of the main quest will focused).

I'm going to get a preview of this next version released to you here on SubscribeStar at the end of this upcoming week (probably on Friday or at the weekend), and then I'll finally get the public release of v0.4 released about a week or so after that. While there may be some unfinished parts in next week's preview, the public release should contain the finished version of Nyan's reworked romance quest, as well as a couple of Field encounters and the map of Elis. As usual, there will also be a few other small additions, alterations, and bug fixes.

I'll do my very best to get these next updates out on time, and I'll see you again in my next post (which will be the preview release post)!


P.S. Thank you all once again for all of your support! I hope you all had a good Yule and New Year, and I wish you all the best for the year ahead!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Version 0.3.13 Hotfix

Hello again!

I had more free time this evening than I expected, so I put together this small hotfix to address some of the issues reported in v0.3.12. The next update to be released after this will be v0.4, which I'll get to you as soon as I possibly can!


v0.3.13 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


Source Code
You can view the game's source code and build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
There's a build tutorial here:
https://github.com/Innoxia/liliths-throne-public/blob/dev/lilithsThroneBuildTutorial.md
(If you decide to build through github, you'll need to place the 'liliths-throne-public/res' folder in the same directory as your exported .jar!)


v0.3.13 Patch Notes
Contributors:

Dragon breath attack is now unlocked by the character's race being identified as 'dragon', not by having a dragon torso. (by DSG)
Fixed issue with the dragon subspecies 'Coatl' not being detected correctly. (by Stadler)
Fixed bug where feral characters would spawn with crotch-boobs, even if crotch-boob row count was defined as 0. (by Stadler)

Engine/Modding:
Added parser hooks to penetration, orifice, and tongue modifiers (using prefixes 'PENETRATION_MODIFIER_', 'ORIFICE_MODIFIER_', and 'TONGUE_MODIFIER_' respectively).
Added support in racialBody xml files for setting 'breastCrotchType' to NONE for races you want to never spawn with crotch-boobs.

Other:
Characters no longer have their cum & girlcum automatically gain the 'musky' modifier when changing into a non-bipedal leg configuration. (Centaurs still have this modifier by default.)
Sharks and all dragon subspecies will no longer spawn with crotch-boobs.
Removed restrictive minimum and maximum limitations for insect wing size.
Ralph no longer sells Impish Brew (you can still buy it from Roxy).

Bugs:
Racial food items which have more than one torso type associated with them now have access to those torso types in the enchantment menu.
Fixed dragon's 'Breath weapon' special attack dealing 0 damage.
Fixed some minor issues with NPCs spawned as a dragon subspecies having the odd part assigned incorrectly.
Fixed bug where the penis slot would not accept any clothing if a character lacked a penis, causing strapons to be impossible to equip.
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Version 0.3.12 Release

Hello again!

Since v0.3.10's release, I've been working on getting the bugs and other issues that were present in that update fixed, so I'm able to release this more stable version of 0.3.12 to you today.

Although I really wanted to get some content added for this update, I simply ran out of time in which to do so, and so I'm going to have to once again say that I'll get the Fields content added for the next update. I'm sorry about how long it's taking me to get to that, but with this update now done, there's really very little left that's going to stop me from getting started on that long-awaited version of 0.4.

This update contains a lot of contributed code submitted by several people via github, so I owe them my thanks for helping to make this update a lot larger and smoother than it would otherwise have been. While a lot of these contributions are importantly addressing bugs and other issues, there has also been some new content added in the form of a new poncho clothing item by NoStepOnSnek, as well as a huge amount of work done by DSG to add 7 new races (which you can see more about in the patch notes below). There's likely to be some other contributors' race mods added to the base game in the next update as well (I unfortunately ran out of time tonight in which to merge them).

I'm going to be away for the next few days, but when I get back, I'll get started on the Fields content and get v0.4 out to you as soon as I possibly can. Thank you all once again for your amazing support, and whether you celebrate it or not, I wish you a very happy Yule! I'll most likely be back with at least a status update before the New Year, but if I end up getting sidetracked, then I'll say Happy New Year to you now as well!

See you soon,
Innoxia


v0.3.12 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


Source Code
You can view the game's source code and build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
There's a build tutorial here:
https://github.com/Innoxia/liliths-throne-public/blob/dev/lilithsThroneBuildTutorial.md
(If you decide to build through github, you'll need to place the 'liliths-throne-public/res' folder in the same directory as your exported .jar!)


v0.3.12 Patch Notes
Contributors:

Added variations of starting demonstone damage type based on your birth month, and correct some descriptions during the prologue related to this. (PR#1409 by Rfpnj)
Fixed bug where the 'Dye & reforge all (stack)' action would not consume reforge hammers. (by AceXP)
Fixed bug where 'Unequip all' would inadvertently unequip milking pumps, which would end up with them being added to your inventory. (by AceXP)
Editing your character's description in their save file will now display that description in the in-game selfie screen. (PR#1411 by aDrunkLittleDerp)
Fixed issue with incorrect anus description for elementals (with help from PR#1412 by AceXP).
Fixed parser command 'glow' to work without a defined colour, as well as for rainbow colours. (PR#1439 by CognitiveMist)
Typo fix in bread roll description. (PR#1414 by aDrunkLittleDerp)
Added the option for a slave to be mute to Helena's custom slave shop and removed tongue recolouring from the Hair options tab. (PR#1416 by AceXP)
Characters with the NON_CON_DOM fetish will now gain lust when having sex with someone that is resisting. (PR#1417 by AceXP)
Slaves in the stocks at Slaver Alley without a vagina will no longer have vaginal sex events generated for them. Also fixed these slaves' descriptions and the issue where they would always have all permissions granted. (PR#1426 by AceXP)
Added checks for fertility pills, including broodmother. Roxy now sells broodmother pills and random NPCs may sometimes be carrying them. Ralph and Lilaya now react to broodmother pills in the same way as fertility pills. Fixed incorrect colour descriptions of fertility pills in several places. (PR#1422 by AceXP)
Fixed issue where hair length, breast size, ass size, and hip size had no tolerance so that post-combat forced TFs alternated between too big and too small. (PR#1334 by Stadler76)
Fixed typo in phoenix-harpy description and tidied up parts of the code in UtilText.java. (PR#1336 by Stadler76)
Fixed some instances of incorrect unit parsing. (PR#1321 by NoStepOnSneks)
Fixed a bug where if a clothing item to be equipped had multiple occurrences, equipping this item would lead to bugs when the next occurrence of the item was to be equipped. (PR#1419 by Deboucher & AceXP)
Fixed the bug where clicking on an equipped item while enchanting during a trading session would give you full access to the inventory of the trader, allowing you to take all their equipped items and the items in their inventory. (PR#1420 by AxeXP)
Fixed issue with milking rooms not being able to support 8 slaves, maids gathering on the player's tile when loitering in the corridors of Lilaya's home, and the 'well rested' status effect no being applied correctly. (PR#1425 by AceXP)
Enchantment recipes can now be applied to weapons that already have enchantments. (PR#1423 by AceXP)
Updated github build tutorial. (PR#1323 by LjyiH)
Fixed missing verbs in several files. (PR#1291 by TadUnlikely)
Fixed incorrect dialogue scene titles when getting tattoos in Kate's shop, incorrect description of how much cum was expelled during orgasm when performing a double creampie orgasm action, and a reference to ass instead of breast in nipple-fingering actions. (by AceXP)
Fixed a bug where having an elemental in a feral form would cause the the left and right sidebar to go blank. (PR#1457 by AceXP)
Prevented pregnant slimes without a vagina from transforming back to flesh, as the birthing scenes only account for characters with a vagina. (PR#1459 by AceXP)
Fixed issue where Sean could not be challenged a second time if you backed out and changed your mind about fighting him. Also fixed some incorrect clothing descriptions and missing text. (PR#1458 by AceXP)
Added support for defining feral face description in face modding xml files. (PR#1452 by Stadler76)
Added 'Poncho' clothing item. (Unisex, over-torso slot, sold by Nyan.) (by NoStepOnSnek)

DSG's race contributions:

Added 7 new races: Sharks, Bears, Dragons, Ferrets, Gryphons, Otters, and Raccoons.
Added 1 subspecies for each of these new races, except for the dragon race, which has the subspecies: Coatl, Ryu, Dragon, Drake, and Wyvern.
Added 18 new consumable items, consisting of a drink (attribute) & food item (transformative) for each of the 7 new races, with dragons having an extra 2 variants of their drink item and 2 extra variants of their food item.
Added 12 new colours related to the new races added.
Added 7 new combat moves for the new races: 'Charging Bite' (sharks), 'Five Claw Strike' (bears), 'Breath Weapon' (dragons), 'War Dance' (ferrets), 'Hunting Call' (gryphons), 'Tail Slap' (otters), and 'Cornered Beast' (raccoons).

Engine/Modding:

Made some slight improvements to the documentation of the xml files related to race modding.
Added support for wing types to have a defined minimum and maximum size (see the 'res/mods/innoxia/race/hyena/unused_bodyParts/wing.xml' for the commented example).
Added comments for the imageName elements in 'res/mods/innoxia/items/items/race/hyena_bone_crunchers.xml'.
Choosing to not define any covering modifiers or patterns in coveringType mods is now correctly handled without throwing background errors.
Leaving the 'backgroundName' element empty or not including it in subspecies xml mod files is now correctly handled and uses the default race background (as was implied it should in the comments).
Added elements in the 'racialBody.xml' file for defining male and female hip sizes ('maleHipSize' and 'femaleHipSize').
Added parsing hook to BodyPartTag (using the prefix 'BODY_PART_TAG_').
Added ColourTags, which can be added to modded colours to have them be automatically added to the game's covering colour lists.
Added setCovering() to Body class to make the setting of coverings easier in race mods. (See 'applySubspeciesChanges' element in lion.xml for an example on this being used.)
You can now leave the half-demon name elements empty in subspecies xml files (in which case the game will automatically generate a generic half-demon name for your subspecies).
Added support for a 'displaySize' attribute to the 'iconName' element in subspecies xml files, allowing you to define the resizing percentage of your icon image.
Added 'coveringIconColour' element for modded colours, allowing you to define the colour to use a different colour for covering icons than its usual colour for text.

Gameplay:

Added a separate variant of the aquatic status effects for characters of an aquatic race who have the leg configuration 'TAIL'.
Added ability to recolour cum, girlcum, and milk in the self-TF menu.
Minimum size for a clitoris to be used as a psuedo-penis has been increased from 1cm to 5cm.
Split cat-morph race into cat-morph and panther-morph. Removed cat-morph's 'panther face' TF option. Tigers, lions, leopards, and snow leopards are now classed as panther-morphs.
If a character has the cat-morph's 'panther face', their cat-morph body parts will be converted into panther-morph parts when loading into this version.
Added 'Deep Roar' and 'Panther's Delight' consumable items for the new panther-morph race.

Other:

Improved sorting of subspecies in several menus.
Updated spawn locations of all subspecies.
Altered the names of the reindeer and centaur books.
Added some more global NPC transformation debug buttons (in Misc. category).
Added labourer outfits, so reindeer overseers will no longer spawn with completely random outfits.
Slightly adjusted the default colours of the leather belt.
Diamond necklaces will no longer spawn as a random item in Dominion's alleyways, canal tiles, or in the crates in the Supplier Depot.
Characters with the TAIL_LONG leg configuration now gain access to the 'tail swipe' combat move.

Body:

Added ROUGH as a covering modifier.
Added TAPERED as a tongue modifier.
Added REPTILIAN and AMPHIBIAN foot types.
Added BodyPartTags TORSO_DORSAL_FIN, TAIL_TYPE_SCALES, THERMAL_VISION, and ALLOWS_FLIGHT.

Sex:

NPCs now have the chance to decide to initiate penetration using a clitoris that's large enough to act as a pseudo-penis.

Bugs:

Fixed bug where characters of a modded race would show as 'human' after loading a game.
Fixed non-centred alignment and uneven circle dimensions of race & item backgrounds.
Encyclopedia information for modded races should now load and display correctly.
Fixed issue with the tile's default dialogue being shown alongside the intended dialogue when refusing a partner's offer of sex in the nightclub.
Fixed issue where declining sex in a nightclub partner's apartment would lead into the nightclub's toilets dialogue instead of Dominion boulevard dialogue.
The game no longer autosaves when following or taking a nightclub partner home, as loading the autosave which was generated at that point would result in that NPC being unintentionally deleted. Instead the autosave is generated after leaving the partner.
Fixed bug where nightclub partners would not be saved if you followed them home and then refused sex, despite the tooltip indicating otherwise.
Fixed huge amount of background errors being thrown whenever you changed any of your furry preferences (which was causing that preference screen to lag a lot).
Fixed issue with race books not showing up in the library.
Added handling for automatic birthing of nipple-incubation eggs when a character transforms into a feral form which lacks breasts.
Fixed issue where litters birthed by NPCs would always have the same birth date as their conception date.
Fixed issue where background errors would be thrown if a generic sex event generated a half-demon character.
Fixed issue where NPCs with eggs implanted in them would never lay the eggs if you saved & loaded the game while they were in the 'completed' stage of incubation.
Removed incorrect reference to going to consulting Lilaya when having eggs implanted inside of you, and replaced it with a hint on having to access your phone's menu in order to lay them.
Enchanting the item 'Biojuice Canister' now correctly gives you just the option to create a slime-reversion elixir, instead of the full racial options that other standard racial TF items have access to.
Fixed image position and alignment in combat move tooltips.
Fixed issue where milking pumps and spider webbing seals could spawn as generic clothing on randomly-generated NPCs.
Fixed spotted & striped hyenas not having correct plural names for their feral forms.
Fixed issue where TF potions with a TF type that's been removed from the game would throw background errors when trying to use it.
Fixed parsing errors when eating the hyena food item 'Bone Crunchers'.
Fixed reference to feral characters having feet when they had a tail lower body type.
Fixed a couple of issues that were causing modded status effects to not work.
Fixed issue where loading a previously saved game would sometimes show parsing errors on the initial dialogue page (for example, in the entrance tile to Slaver Alley).
Fixed spam of warnings about getFeralAttributes() returning null every time you loaded the game as a feral character.
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia

Version 0. 3. 10 (Preview) ReleaseHello again! Once more, I'm so sorry about how long it's taken ...

This post also includes Mega.NZ content links
Comments (5)
Like(32)
Dislike(0)
Posted for $5, $10 tiers
Unlock Tier
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Still not ready...

Once again, I'm sorry to say that the work on the race refactoring & modding support still isn't done.

The scope of what I'm implementing keeps on expanding in ways that I didn't anticipate, which is resulting in features taking far longer to add than I'd planned. I want to make sure that I get this race rework right and implemented in the way that's going to be best for the game in the long run, so rather than cut these things now only to come back to them and spend more time on them in the future, I'm trying to get it all done now, which is why it's seeming to take forever.

For an example of what I mean by this, I'd expected the implementation of arachnid lower bodies to consist of a few description changes and sex positioning checks. Instead, it's ended up needing the implementation of spinnerets and ovipositors. Spinnerets being a new sex orifice requires a lot of changes and additions to the code, and then ovipositors needs the handling of eggs being transferred to a third party, the resulting pregnancy effects, and all of the random little pieces of related code scattered about the place to be handled in relation to this.

I started encountering these extra things after I'd already announced that I was moving on to the xml framework (which should have been the final stage of race modding/rework), so just when I'd said to everyone to expect it to be finished soon, suddenly I'm running into a huge amount of extra work being encountered that's taking a lot of extra time.

Thank you all again so much for your support, and I really don't mean to sound ungrateful, but as my rate of progress over the last few months has been absolutely terrible, it would probably be best if you stopped your support of this project here on SubscribeStar until I can get back on track and start giving you regular releases again. I'm sorry about how bad my progress and update posts have been, and I'll try to get back on track as soon as I can.
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
More Progress News

Hello again,

This is just a small post to let you all know that I'm still working on the race refactoring and modding support. It's taking me a lot longer to get implemented than I'd initially planned, but there really isn't too much left for me to do now. I'm hoping to have something ready to push to github by the end of this week or the start of the next one (I'll also make a preview release for you here on SubscribeStar at the same time). After that, I'll spend a week or so adding some Fields content before making a public release of v0.4.

Once again, I'm sorry for how long this is taking me to get done, and thank you all for your support!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Progress News

Hello again,

This is just another small post to let you know how things are going.

I'm continuing to work on adding race modding support, and to this end, I've just finished all of the refactoring and expansion of the game's race code. This should now support all of the features I had originally planned for races/subspecies, and should not need to be worked on again in any significant manner all the way up to the game's completion. As part of this work, the different leg configurations (snake-tail, fish-tail, arachnid, and cephalapod) have been given full support, so races such as lamia, mermaids, arachnae, and octopus-morphs will be able to be added without any more work needing to be done.

Now that all of the expansion of the race code has been completed, I just need to add combat move modding and the race/subspecies xml framework so that races can be added via external files (which is what will allow modding). I'll get a preview version released for supporters here on SubscribeStar as soon as this is complete, and will then make a full public release soon after with some Fields content.

I'm really sorry once again for how long this is all taking, but it shouldn't be too much longer until it's completed now. Thank you all once again for your support!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Progress news (delay)

Hello again,

I'm sorry about how long it's been since making the last progress post, and also for the fact that I'm having to announce another delay to v0.4. I haven't been feeling 100% over the past few weeks, which has slowed down my rate of progress by quite a considerable amount. I'm starting to feel better now, though, so I'll be able to resume work on this next version and hopefully have v0.4 ready in a couple of weeks. I'll also get a github/SubscribeStar version (v0.3.10) out as soon as I've got this race rework stuff done.
Sorry again about the poor rate of progress recently, and I'll do my very best to make v0.4 worth the wait. Thank you all so much for your support, and I'll see you again in the next progress update (which will be some time around this next Wednesday)! 
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
More Progress News

Hello again,

This is just another small post to let you all know how things are progressing towards v0.4.

I've managed to get most of the necessary race code refactoring finished, and now only have a few more things left to do in order to get race modding support added. I was hoping to have v0.4 out by the end of this week, but I'm going to delay it by another week or two so that I can add Fields content and the next stage of the main quest to it (as I did promise to do that for v0.4 after all).

Once I've got the race modding finished, I'll most likely push it to github and put together a small update for backers here on SubscribeStar (v0.3.10 or something) so that the race modding can be played with a bit. The full public release of v0.4 will then be out at the earliest on the 9th October.

Sorry for how long this is taking me to get done, but as I wanted to add new races to the Fields area, and the race modding includes refactoring that I wanted to get done before adding any new races, this work needs to be done before I can get Fields content added.

Thank you all so much once again for your support, and I'll do my very best to get this next update out to you as soon as I possibly can!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Progress News

Hello again,

This is just a small post to keep you all updated on how things are progressing and what's left for me to get done for v0.4's release.

As you most likely already know, I'm currently working on adding support for race modding. This isn't just so that modders will be able to add new races, however, as I'm using this time to completely finish off all of the remaining framework that I'll need for all future race support.

So far, I've managed to implement support for racial items (equine cider, bread roll, etc.) to be added via modding, and have moved all of the current racial food and drink items out into external xml files as part of this. I've also added tail length modifications, which is one of the last features which were missing from the game's transformation options (along with the ability to grow a second penis, but that might have to be added at a later date).

What I'm going to be focusing on over the next few days is adding full in-game support (mainly sex positioning, clothing detection, and status effects) for the other leg configurations: long tail (lamia); short tail (mermaid); arachnid (arachne); cephalopod (octopus). I'll then be adding support for modded combat moves (so modded races can have unique moves), and definitions for aquatic/nocturnal races (to automatically give relevant status effects when in water/on land and in light/dark areas). I'll then finally add support for ferals, although it's not likely that they'll be fully functional in v0.4.

After all of those final racial improvements have been implemented, I'll move on to adding support for xml-defined races, subspecies, and body parts. Over the last few months, I've been refactoring the way in which body parts are defined in the code, so it shouldn't take me too long to get this done.

Finally, I'll add a new modded race as an example (hyenas), and then I'll get v0.4 released. I really want to get this out to you as soon as possible, so I'll leave the planned Fields and main quest content for the version after v0.4.

I'll make another progress post at the end of the weekend to let you all know how things have gone. Thank you all so much once again for your support!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Version 0.3.9.9 Release

Hello again!

I'm sorry about the lack of communication since the last update, and for the fact that I haven't managed to get more than these bugfixes done for this version. I've struggled a little over the past couple of weeks to get the promised content for v0.4 done (race modding and Fields content), but I'll do my best to get it finished off and released as an addition to this version as soon as possible (hopefully within the next week or so).

Thank you all so much for your support, and I'm sorry again for letting you down with this poor update. I'll set myself  a reminder this time to make a progress post next week so that I don't leave you all with no information again.


v0.3.9.9 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


v0.3.9.9 Patch Notes
Gameplay:

Starting Claire's teleportation side-quest now requires you to have first completed the 'Slime Queen' side quest. (As I felt as though it was a little out of character for the Enforcers to let a stranger see the teleportation pads.)

Items:
(For Clothing Modding) If multiple stickers in one sticker category are set to be the default sticker, one of these default stickers is now chosen at random to be used for an item of clothing, instead of always the last defined default sticker.
Made the shoulder strap on the 'ragged chest wrap' a sticker option.
'Impish Brew' now grants +25 corruption to potion effects, instead of +50.
Added ability to enchant clothing with vagina and penis addition and removal effects.

Sex:
You can no longer 'Encourage creampie' or 'Encourage pullout' when spectating in a 'hidden' position (such as when you watch your slaves having sex in the alleyway or hallway encounters).
You can now use level drain on orgasming characters while in a spectator slot.
Added interactions in the 'Sitting' position between the 'Sitting in lap' slot and the 'Between legs' slot.
Added interactions in the 'Over Desk' position between the 'Lying back' slot and the 'Bent over' slot.
Added kissing and groping interactions between dominant and submissive standing characters in the 'Standing' sex position.

Other:
The output of all parsing commands embedded within speech should now be correctly modified by any speech-altering effects (such as a slovenly character pronouncing 'her' as ''er').
Transformative potions which turn a character's lower body into a taur now correctly transform all of the body parts which are affected (all parts below the waist) into their default animal counterpart states.
Added transformation actions to alleyway prostitutes' post-combat victory scene.
Added pregnancy reactions to Murk's greeting dialogue while in Epona's tile.
Standardised sorting of all racial transformation options by their race name.
Half-demons no longer use the same outfit generation as dark alleyway demons, and dark alleyway demons now have a 5% chance to spawn with demon daggers instead of 50%.
The 'Enforcer HQ' tile is no longer considered to be dangerous during an arcane storm.
Increased the chance of the street encounter in which Wes's quest starts from 10% to 50%.

Bugs:
Typo and parsing fixes.
Fixed issues with sex scenes at Epona's stall in the Gambling Den being treated as public sex.
Fixed bug where the Rat Warrens content would break if rat-morph Subspecies preferences were set to 'human'.
Fixed bug where accessing the positioning menu in the prologue sex scene would reset all of the previous sex dialogue.
Fixed issue with there being two 'miss' parsing commands.
New slaves will now correctly start with all default job settings and permissions selected.
Fixed harpy attacker NPC descriptions not changing when you become friends with them or enslave them.
Fixed issue with the 'slovenly' character speech modification sometimes breaking parsing commands.
Fixed Murk's and Lyssieth's special dirty talk text not being parsed as speech.
Choosing to dominantly fuck Murk in Epona's tile (after completing Axel's quest) should now start with both of you in the intended positions.
Fixed bug where slave interaction scenes in alleyways or Lilaya's corridor would sometimes throw background errors and not initialise correctly.
The Spa tile is now correctly immune to arcane storm effects.
Fixed issue with enslavement of friendly NPCs describing them as though they'd just been defeated in combat.
Exiting Lyssieth's palace now correctly places you in the cavern tile instead of the palace gate tile.
Fixed existing Patrol Enforcers in Dominion wearing 'contractor' stab-proof vests instead of Enforcer ones.
If foot, anal, lactation, or non-con settings are turned off, NPCs will no longer have the related fetishes or fetish desires.
If non-con is disabled, the related fetishes are now correctly hidden from the fetish list and fetish altering potion effects.
Fixed NPCs being described as being in the 'holding cell' in their contacts page tooltip.
Fixed issue where attributes derived from clothing could sometimes be duplicated or persist after the clothing's removal.
Fixed issue where equipping transformative clothing onto demons or half-demons would sometimes spam the event log with messages.
Dominant partners in the Watering Hole will no longer spawn with the 'submissive' fetish, and likewise Submissive partners will no longer spawn with the 'dominant' fetish.
Fixed background errors being thrown if you decided to spam-click the 'New Game' action.
Added a 'no preference' option to Scarlett's sex scene (where you act as her servant in Helena's nest), so that if you have no areas available for her to fuck, you no longer get stuck in that scene.
Added actions to exit Helena's apartment at the entrance tile (for if you somehow manage to get stuck in there).
Elementals now have the correct arcane storm status effect applied to them.
Fixed bug where you could swap position with Murk's milkers during sex with them.
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia

Version 0. 3. 9. 8 (Preview) ReleaseHello again, Sorry that this version took me a little longer ...

This post also includes Mega.NZ content links
Comments
Like(10)
Dislike(0)
Posted for $5, $10 tiers
Unlock Tier
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Progress towards v0.3.9.5

Hello once again,
I just wanted to make this small post to keep you updated on how things are progressing on the preview patch of v0.3.9.5.
I had hoped to have it ready for you by tonight, but implementing a new clothing feature (defining 'stickers' to alter their appearance) took me a little longer than I'd planned. I've got all of the framework for the new character finished, and have also completely added the support for the aforementioned clothing feature, so all that's left for me to do is to get the writing finished off. I expect to be done with that in a few days, at which point I'll push what I've got to github and release it as a preview patch for you here on SubscribeStar.
This small delay shouldn't affect the public release date of v0.4 too much, although it may be out just a few days later than my previous target of September 8th. I'll give you a better estimate on when it will be out when I make the v0.3.9.5 release post (in a few days' time).

Thank you all once again for your support, and I'm sorry about this small delay!

Update (4th September):

Sorry that it's taking me a while to get this update out; I've almost finish it now, and it should be released tomorrow night (5th-6th)!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia

Version 0. 3. 9. 4 (Preview) ReleaseHello again! As mentioned in the previous post, I've managed ...

This post also includes Mega.NZ content links
Comments (3)
Like(8)
Dislike(0)
Posted for $5, $10 tiers
Unlock Tier
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Progress News

Hello again,
I just wanted to make this small post to let you all know how things are going and what I've managed to get done this week.
I've managed to get all of the reported bugs fixed, and have (finally!) finished off the last few placeholders left in the Rat Warrens. I've definitely learned a few lessons from that area (such as not trying to add so many characters and routes to one quest/area), and I won't put myself in the same sort of situation in the future.
I've also managed to get support for item modding added, and while it doesn't support definitions of enchanting items into other items, the modding framework should be enough to make any sort of basic item. I'll come back and expand this framework in the future, but I didn't want to get bogged down in it when v0.4 is so close.

So, to look back at the list I made in the previous post and cross off what's done:
Progress towards v0.3.9.5
- Fix all bugs reported in v0.3.9.1
- Finish off last few placeholders for the Rat Warrens
- Add (small amount of) Shadow/Silence content
- Add some last few (very small) pieces of content that I had planned
- Add item modding
- Add one last character (which has been planned for a while)

I should be able to get the 'last character' added over the weekend, and I'll try my best to get Shadow/Silence content added, but I might end up pushing that back into a later version (instead of delaying this release). I'm still aiming for the preview of v0.3.9.5 to be released here on SubscribeStar (for $5+ supporters) on the night of the 25th, so I'll see you again then!

P.S. Thank you all again so much for your support!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Plan for v0.4

Hello again,
I just wanted to make this small post to let you know what my plans are for the next few weeks ahead. As mentioned in my previous post, the next release will be the preview version of v0.3.9.5 (for subscribers here on SubscribeStar), and then after that I'll move on to getting things ready for the public release of v0.4.
I took a few days off after releasing v0.3.9.1 to get some rest, so due to that, these next releases will be out a few days later than I'd originally planned.

Plan for v0.3.9.5
- Fix all bugs reported in v0.3.9.1
- Finish off last few placeholders for the Rat Warrens
- Add (small amount of) Shadow/Silence content
- Add some last few (very small) pieces of content that I had planned
- Add item modding
- Add one last character (which has been planned for a while)
I'm hoping to have all of this done by the 24th or 25th of August.

Plan for v0.4
- Fix bugs
- Add race modding
- Add Fields encounters
- Add next stage of the main quest
I'm planning on getting this done within the two weeks after v0.3.9.5's release, so it will likely be released in the first week of September or so.

Thank you all so much once again for all of your support! I'll make another post during this next week to let you know how things are progressing, so I'll see you again then!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Version 0.3.9.1 (Hotfix) Release

Hello again,

Sorry about how long it's taken me to get this hotfix out; although the two major bugs were quickly fixed (perk trees and slave jobs not working), I wanted to try and get all of the reported issues in v0.3.9 addressed before releasing this. I'm pretty sure that I've caught all but maybe one or two small bugs, so this hotfix should be a lot more playable than v0.3.9 was.

Anyway, beside fixing bugs, I've also re-enabled the ability to start Axel's quest (the dreaded Rat Warrens quest), as most of the content for it has now been finished. There are still some placeholders in it (including all of the post-quest Vengar and Murk content in the Gambling Den), and I haven't had time to thoroughly test it, but it *should* be entirely functional. I will get it 100% finished and polished for the next version, so if you'd like to wait until it's completely finished before trying it out, then you'll only have to wait for the next update.

As part of the Rat Warrens content, I've included the game's first 'bad end'. I'm only planning on adding these into the game where I think that it would make no narrative sense for your character to escape from a situation. As a reminder, there is a toggle for bad end content in your content settings.

Moving on, the next release will be the preview here on SubscribeStar of v0.3.9.5, which will be focused on finishing off any half-finished content left in Dominion/Submission. After that, the public release of v0.4 will (finally) include some new content in the Fields, and from then on I'll be advancing the main quest and adding content alongside that.

Thank you all for being so patient with me for so long; I know that it's been frustrating to have been stuck at this stage of the main quest for so long...

Thank you all as well for your support here on SubscribeStar! If you're in the $10 supporter tier, and your name isn't yet in the in-game credits, please send me a message to let me know what name you'd like me to add you in as! ^^


v0.3.9.1 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


v0.3.9.1 Patch Notes
Contributors:

Fixed issue where slime covering colour would be forgotten and randomised every time you loaded the game. (PR#1313 by AceXP)
Fixed parsing issues in potion application description. (PR#1343 by Eliria)
Added more colours to the test t-shirt item and added new ColourListPreset for testing purposes. (PR#1376 by DSG)
Fixed minor parsing issues and typos in dialogues. (PR#1375 by AceXP)

Engine:
Removed TFEssence Enum (so accessing essence-modifying methods is now possible via use of the parser).
Added ways to define 'on hit' and 'on critical hit' effects to weapons in their xml files, as well as a way to define extra effects to be displayed in their tooltip. You can see an example of how to use this in 'res/weapons/innoxia/dagger/dagger.xml'
Moved all reindeer overseer dialogue out into a new external xml file.
Refactored Race Enum into an abstract class.

Rat Warrens:
Mostly completed Rat Warrens quest. There are just a few placeholders here and there and I haven't yet done thorough testing of it. Also, the post-quest Murk & Vengar content (in the Gambling Den) is still placeholders.
Expanded Murk's captivity content and made it a little more linear. Also added a bad end state at the end of it.
Losing to Vengar now leads into the same Murk content as losing to one of the generic gang fights.
Resolving Axel's quest by cooperating with Vengar now leads into the end result as fighting him.
Companions now always escape after losing to any fight which leads into Murk or Vengar captivity.
Reduced size of hostile rat gangs from 6 to 4.
Fixed issue where if non-consent content was disabled, the Rat Warrens would enter into a bugged state if you lost combat and were thrown out.
Slightly altered and improved descriptions of Murk and his milking storage and milking rooms.
Murk now only rents his milkers out between 14:00 and 22:00.
Slightly altered Murk's and his milkers' bodies & fetishes.

Sex:
Characters who have a negative desire towards the impregnation fetish now have a low priority to creampie the vagina of characters who are not visibly pregnant.
Fixed issue where NPCs were not using items & condoms properly.
NPCs with the 'Pure virgin' fetish will no longer beg to have their virginity taken during sex.
NPCs will no longer get stuck trying to repeatedly remove sealed bras.

Other:
Added a silly-mode 'BONK!' baseball bat, sold by Vicky (she'll only be selling it if silly mode is on when she restocks at midnight each day).
Increased default girth for the 'short' cat-morph tail from 'narrow' to 'average'.
Slightly improved the reindeer overseer dialogue, and fixed the issue where you could have sex with them even if they weren't attracted to you.
Slightly improved the 'bro' speech modifier.
Increased cum storage from 65 to 150 and 250 for Vicky and Ralph, respectively.
Imps and alpha-imps in Submission's tunnels are now far more likely to have the 'slovenly' personality modifier.

Bugs:
Numerous parsing and typo fixes.
Fixed major bug where accessing the slave job assignment menu would cause an error reading: 'Error: getContent() method is throwing an exception'
Fixed major bug where selfie and perk screens would not open if you had learned an elemental spell but had not yet summoned your elemental.
Vaginal urethra depth no longer resets to the default value every time you import import a character or load a saved game.
NPCs who have a negative desire towards others' cocks or pussies no longer positively react to another characters' cock/pussy being revealed. 
Added the 'all fours' slot to the positioning menu in the 'stocks'/'milking stall' sex position.
Fixed issue where newly-spawned muggers/prostitutes in Dominion could throw background errors and not have the correct subspecies assigned to them.
Fixed bug where you could access the 'sex' and 'manage' actions of a friendly occupant in their apartment even when they weren't actually present in the tile.
Fixed several instances where after exiting a friendly occupant's apartment, their stats & inventory would continue to be displayed in the right-hand rendering column, which would throw background errors when trying to interact with it.
Fixed incorrect bread roll description.
Fixed issue where having more than one tail would cause all body parts to be parsed as though they were plural.
Foot-to-groin sex actions have been restored to the 'reverse face-sitting' position.
Fixed incorrect overview description of the milking stall sex position for if someone was in the 'all fours' slot.
Fixed issues with random NPCs somehow knowing your name during sex when performing forced-creampie actions and when giving you pills.
Desryth (the Father's Day incubus) is now correctly tagged as being added to your contacts screen after encountering him.
Fetish modification effects from the item 'Mystery Kink' will no longer include anal, lactation, incest, or foot fetishes if you have the associated content setting turned off.
Fixed (more) issues with the 'bedroom' slave job, where they would wake you up when they hadn't even arrived in your bedroom yet, and have wakeup-sex with you even after having left.
Fixed 'Elemental damage' perk referring specifically to arcane elementals instead of elementals in general.
Fixed bug where the room list in the 'office' room upgrade's Occupancy ledger would not work.
Fixed bug where slaves could stack up in your bedroom at the time when they were meant to arrive/leave.
Reset the bodies of all the unique slime characters in the Slime Queen's tower to their default starting values (as they were being randomised due to the bug fixed by AceXP).
Fixed issue with some vagina types having incorrect names.
Removed elementals as an option from the debug menu's 'race resets', as it was causing numerous issues having the player transformed into an elemental.
Fixed issue where the initial dialogue scene with your elemental would sometimes display a lot of conditional parsing errors.
Fixed issue where companions would be unable to use fire spells out of combat by sacrificing health.
Fixed game-breaking issues when getting your companion to summon an elemental.
Fixed issue where exploring in Dominion's alleyways would sometimes pass time but not display any encounter.
Fixed a couple of instances where Dominion storm attackers would not be removed from street tiles after interacting with them. (Any NPCs stuck on tiles in this manner will be cleaned up when loading into this version.)
Half-demon dog, wolf, and fox morphs should now correctly spawn with scarlet penises.
Fixed issue where Loppy was spawning with her penile virginity.
Fixed bug where having sex with more than 4 slaves in your bathroom's shower or bath would throw background errors and thus not work.
Fixed bug where all of your clothing would be duplicated into your inventory after stripping to use the spa and then having sex with your salves in the pool.
Fixed bug where, after sex, unique NPCs would drop clothing that had become dirty during sex on the floor.
Offspring resulting from an imp mother or father will now correctly be imps.
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Version 0.3.9 Release

Hello!

Once again, I'm so sorry for how long it's taken me to release this version. I got tied up with adding some new content for the Rat Warrens, and then with the spa content and Elemental rework, and everything just seemed to keep on going wrong throughout the whole thing.

Unfortunately, at the last minute I've found a couple more issues which really need to be addressed in the Rat Warrens content, so I've left the ability to start that quest disabled for now (and you should not continue with the quest if you've already started it on your save). The Elemental rework and spa content should be working, however, so at least there are a couple of new things to see in this version.

Finally, I haven't managed to address all of the reported bugs in v0.3.8.9, so there is a high likelihood that this version will be a little buggy. I'll do my best to get a hotfix out as soon as possible (hopefully by the end of the weekend).

Sorry again for how much of a disaster this version has been. It seems as though whenever I work on the Rat Warrens, everything goes wrong...

P.S. Thank you all so much for your support! I'll do my very best to make the next few versions much better than this one.



v0.3.9 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive



v0.3.9 Patch Notes
Contributors:
Added five new fluid flavourings: coffee; tea; cinnamon; lemon; maple. (by 'Charisma is my Dump Stat')
Added five new fluid flavourings: grape; melon; coconut; blueberry; orange. (by 'DSG')
Improved the icon for 'lacy panties'. (by DSG)
Fixed some typos in the taser attack description. (by DSG)

Engine:
Added parser hook ('itemGen') for access to ItemGeneration class, enabling clothing, weapons, and items to be generated as effects via the parser.
Converted PlaceUgrades from enum to abstract classes.

Gameplay:
Added 'spa' as a new room upgrade in Lilaya's mansion.

Elementals:
Elementals are no longer summoned as companions. Instead, when summoned, they have their name and status effects appended to the bottom of their sumoner's character info.
Elementals now have an active and passive form. They assume their passive form when out of combat/sex.
You can initiate dialogue with your elemental via an action in your phone screen, or by clicking on their name at the bottom of their sumoner's character info.
Fully added several interaction options with your elemental in their interaction screen.

Balance:
The 'martial artist' perk now doubles base unarmed damage instead of tripling it. It additionally grants +25% critical power.
'Potion effects' are now limited to a maximum value of 25 per attribute. The 'Chef' background doubles this limit to 50.

Items:
Added 'Breast pumps', 'Cock pump', and 'Pussy pump' clothing items. These are not available to buy anywhere, and are instead automatically equipped onto slaves who are being milked.
Changed essence icons to be automatically generated from subspecies data.
'Angels Tears' have been replaced by 'Bread Roll' as the human transformative food item.
'Angels Tears' is now a non-racial consumable which lowers lust when drunk.

Sex:
Characters can now grope the breasts of someone locked in the milking stocks while fucking them from behind.
All characters now produce girlcum as an ingestable fluid when orgasming, but characters who are squirters produce 5 times as much.
When having sex with milker slaves in a milking room, for as long as you leave the milking pumps attached to the milker's breasts/cock/pussy, their produced fluids during sex will be added to the room's storage.
Added an 'attach pumps' sex action in milking stall sex for attaching all possible pumps to a milker.
Added 'humping' sex slot for the stocks and milking stall sex positions.
Improved orifice stretching effects when using the 'quick sex' action.

Other:
Slaves will now only be milked of their milk, cum, and girlcum if they are able to automatically equip their milking pumps. This requires access to nipple, penis, and vagina inventory slots (and the stomach slot for udders, if applicable).
Added a setting for the 'milking' slave job, which is off by default, to allow hymen tearing (which can be caused by the dildo-like 'pussy pump').
Slightly increased the impact that girth values have on a penetrative body part's diameter. (Values were increased from +/-15%, +/-30%, +/-60% to +/-20%, +/-40%, +/-80%).
Slightly adjusted values for orifice capacity categories to make the 'gaping' values more in line with the others.
Added maximum health and maximum aura to the attribute overview tooltip (when hovering over a character's name).
Added the option to refuse to act as a test subject in Arthur's hypno-watch side-quest.
Added action to hug Lilaya in her lab.
Removed Lilaya's garden icons and made tiles green instead. Changed icon for Candi's reception desk.
Increased hourly fatigue for the slave job 'lab assistant' from 1 to 1.5.
You now gain a beneficial 'recently showered' status effect whenever taking a shower, which is a slightly weaker version of teh 'recently bathed' status effect.
Changed the 'milking' slave job permissions from 'forbid X-fluid' to 'Collect X-fluid'. Permissions hould have been converted automatically to this new format, but it may be worth checking your milk slaves' job permissions to be sure.
Snow-leopard-morphs now spawn with 'very-fluffy' tails instead of 'narrow'.

Bugs:
Parsing fixes.
Fixed a high femininity sometimes being described as 'very masculine'.
Fixed issue where slaves were producing a lot less girlcum per hour while being milked than intended.
Fixed issue with unarmed damage tooltip overflowing out of the tooltip box.
Fixed incorrect formatting of percentage attribute values in clothing, weapon, tattoo, and item tooltips, as well as in the enchantment screen.
Fixed bug where penises and vaginas were always appending their race name in front of their randomly-parsed names (e.g. 'cow-pussy') instead of it only being added 25% of the time as intended.
When giving Jules a blowjob to gain entry to the night club, any clothing which is covering your mouth is now correctly displaced at the start of the sex scene.
Fixed some incorrect US-English conversions (when using the silly-mode 'American tourist' background).
Fixed issue where health/aura would sometimes incorrectly drop when a status effect expired.
Fixed issue where you could discard clothing in sex scenes which shouldn't have allowed it (such as when locked into stocks).
Fixed issue with player thought parsing not working correctly.
Fixed incorrect value being displayed as the maximum comfortable penetration diameter of orifices in the selfie screen.
Fixed selfie describing your age as starting as 18, even though the 'starting at 18' mechanic doesn't apply to the player.
Fixed issue where equip text that included conditional statements was being parsed during game initialisation or loading, which was throwing background errors.
Fixed issue where characters could still get pregnant/impregnate others even if they had the 'barren' or 'firing blanks' perks, or the 'menopause' status effect.
Fixed issue where half-demon centaurs would spawn in without having any demonic parts, which was causing several issues stemming from their resulting incorrect race recognition.
Fixed issue with slimes and elementals being describes as being 'covered in' slime, stone, flames, etc. instead of being 'made out of' the material.
Fixed issue where you could only save your save when your location's default dialogue was being displayed. (You can now save whenever your character is free to move.)
Fixed bug where the spawn rate of taurs in Submission was being influenced by the half-demon spawn rate setting instead of the taur spawn rate setting.
The 'furry preference' for tauric subspecies is no longer overridden by your global taur furriness settings.
Elementals now spawn with no speech-modifying personality traits.
Fixed issue with unique NPC slaves removing sex toys after they've been equipped during sex.
NPCs now correctly replace their dirtied clothing after sex instead of leaving it lying on the floor.
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Progress News

Hello again!

I've managed to get the issues with the Elemental rework sorted out, but now I've ended up getting tangled up in some of the spa and Rat Warrens content. I'm going to need a little while to get this sorted out, and so while I'm hoping to get this version out over the weekend, it might take a little longer...

I'll give you another progress update on Friday to let you know how things are going, and I'm so sorry once again for this delay to v0.3.9...

Edit (Sunday Night):
I'm sorry that I missed giving you an update on Friday. Things are kind of falling apart on my end... I'll try and get this release out on Tuesday no matter what state it's in...
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Delay...

I'm so sorry that this keeps on happening, but in getting the Elemental rework finished off, I've ended up breaking quite a lot of the code, and so I'm going to have to delay v0.3.9 again...

I'll do my very best to get it into a state that's ready for release over the next few days, but to avoid another disappointment, I'll hold off from giving you another fixed date at this time. I'll make a progress post to let you know how things are going on Wednesday, and I should have a release date to give you then.

Again, I'm really sorry about these delays, and I'll do my very best to make v0.3.9 worth the wait!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Small Delay

Once again, I've ended up not quite managing to get everything ready for a release in time, so I'm going to have to delay v0.3.9 by a couple more days. I'm now aiming to have it ready by the night of Saturday, 25th.

The main reason for this delay is that it took me a little longer than expected to get the Rat Warrens finished off, and so I've run out of time in which to get things polished and tested. I could have potentially released this version tonight and then made a hotfix for it, but I'm worried that there will be some major bugs in the parts of the Rat Warrens content which I haven't been able to test yet. Instead of subjecting you to this buggy content, I thought it would be best if I gave myself a few more days in which to make sure that it's all working as intended.

I'm sorry about this delay, and for the short notice of it. I'll definitely be able to get this all ready by Saturday, so there really shouldn't be any further delay to v0.3.9's release.
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Progress News

Hello once again,

I just wanted to make this small post to let you know that things are progressing relatively well, and that the planned release of v0.3.9 will still be on the night of this Wednesday, 22nd.

What you can expect in this update will be the finished version of the Rat Warrens, bug fixes, an update to the summonable-Elemental mechanics, and the spa room upgrade to be added. There are still quite a few other things which I'd like to get added, but I'll roll those into v0.3.9.5, after which I'll (finally) get started on adding the Fields content in v0.4.

Thank you all for your support and feedback, and I'll see you again on Wednesday night (or in the early hours of Thursday morning)!
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Version 0.3.8.9 Release

Hello again!

Here's the public update which I said I'd get released today. While it should be mostly stable, I ran out of time in which to do some thorough testing, which, combined with the fact that the Rat Warrens are still in a state of 'under construction', means that I've decided to label this version as v0.3.8.9 instead of v0.3.9.

There will be a further public update this time next week (Wednesday, 22nd) which will get all of the loose ends and bugs sorted out. Sorry about this version not including the finished Rat Warrens content as promised, but I decided to do a big rework of parts of it, and so it's taking a little longer than expected to get completed. It will definitely be finished by v0.3.9 (along with the 'spa' room upgrade content and the Elemental rework)!

I also want to make a separate note to say that I've temporarily disabled the ability to start Axel's quest (the Rat Warrens quest) in this version, as large parts of it are under construction. It will be re-enabled in v0.3.9 with all of the content completely finished.

Also, I apologise for not giving a progress update last Thursday. Although I pushed my progress to github, making the post completely slipped my mind...
I'll try and do better next time and make a progress update post this Saturday (18th) to let you know how things are going.

Also, for those  of you wondering, after v0.3.9 is released, I'll be working on getting the final loose ends in Dominion tied up for a preview release here on SubscribeStar (v0.3.9.5), and will then be able to finally move on to the Fields content for v0.4! ^^

P.S. Once again, thank you all so much for your support here on SubscribeStar! If you're supporting in the $10 tier, and your name isn't yet in the in-game credits, please send me a message to let me know what name you'd like me to add you in as!


v0.3.8.9 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


v0.3.8.9 Patch Notes
Contributors:

Updated the lacy plunge bra icon. (by DSG)
Fixed typos in plate carrier, heavy plate carrier, and combat helmet descriptions. (by DSG)

Engine/Modding:
Slightly decreased size of save files.
Added accessor for RacialBody in parsing, using the 'RACIAL_BODY_' prefix. Also added 'getRacialBody()' method to Race class for access to RacialBodies.
Added 'appendToTextStartStringBuilder' and 'appendToTextEndStringBuilder' methods to correctly parse text to the game's 'start' and 'end' StringBuilders (for use in mods that apply effects).
You can now define 'criticalHitText' values in weapon mods, which allow you to define hit descriptions which are only shown when critically hitting. (For an example, see 'res/weapons/innoxia/dagger/dagger.xml'.)
Added accessor for AbstractFluidTypes, using the 'FLUID_TYPE_' prefix. Added a version of the GameCharacter.ingestFluid() method which takes an AbstractFluidType instead of a FluidInterface (so it can be called via parsing).
Added a version of GameCharacter.calculateGenericSexEffects() which can be called from the parser. Added accessors for SexParticipantType ('SEX_PT_') and GenericSexFlag ('SEX_FLAG_') for use in this method.
The 'SPECIAL_PARSE' command should now work correctly as logic in conditional statements (it gets parsed before the conditional is checked).
Converted last of the body type enums to abstract classes and added accessors for use in the parser for all of them.

Gameplay:
Added options to have sex with slaves who help you to wash when taking a shower or bath in your room. The Slime Queen's bath sex scene and Pix's shower sex scene also now use the ongoing-cleaning and water lubrication mechanics of having sex in a bath/shower.
Axel's quest (involving the Rat Warrens) is under construction again, and as such, I've disabled the ability to start his quest in this version. If you've already started it, then please wait until the next release before continuing with it!

Balance:
Characters are now only vulnerable to arcane storms and combat loss at maximum lust while they have the 'arcane impotence' status effect. (i.e. Only if their arcane stat is less than 10.)
The chance for an Enforcer encounter to trigger in alleyway tiles has been increased from 2% to 2.5%.
The 5 alleyway tiles closest to Dominion's Enforcer HQ now have a significantly higher chance of generating Enforcer encounters than normal alleyway tiles (15% instead of 2.5%), while also having a lesser chance of generating a generic attacker encounter (10% instead of 15%).
Increased maximum shielding values from 100 to 500, and made it so that a value of 500 in any shielding category grants complete immunity from the related damage type. (Only used for fire and ice elementals being immune to fire/ice damage.)
Removed the diminishing returns factor from all damage attributes and made it clear that these are referring to percentage increases wherever they're displayed (in tooltips and stats screen).
The 'spell efficiency' attribute is now capped at 80 instead of 100, and all damage attributes have a lower cap of -80 instead of -100.
Removed the 'cum quantity pregnancy modifier' from the game. (Now that cum quantity has a more direct impact of higher volumes staying in a character's orifices for longer, this modifier was no longer needed.)
Slightly altered the pregnancy calculation to be: 10% + (Cum-character's Virility% / 2) + (Womb-character's Fertility% / 2)
Randomly-spawned NPCs will no longer have the 'martial artist' trait.

Items:
Changed the 'pentagram piercing' rarity to 'common'.
Improved description of 'Angel's Nectar' to correctly state that it removes intoxication and psychoactive effects. You can now also enchant it to create a potion that regenerates or removes hymens.
There is no longer an arcane stat requirement for NPCs to absorb bottled essences.

Sex:
Added some flavour text for characters with the 'pure virgin' fetish (and who are either still vaginal virgins or have a regrown hymen) performing or receiving the 'pussy tease' sex action (with both penis or tail).
Added some variation in the tail/penis-vagina penetration sex action descriptions for when the character being penetrated is still a virgin.
'Stop ongoing' actions are now coloured differently than the 'start ongoing' actions.

Other:
You can now recolour human skin to any colour, just like with other covering types. (Humans will still only ever spawn with natural colours.)
NPCs' 'home' icons on the minimap are now semi-transparent to make it clearer that they aren't actually there.
Improved 'barren' and 'firing blanks' tooltip descriptions to make it clearer how those perks work.
NPCs who are not your slave, elemental, or one of your friendly occupants will now automatically spend their perk points when they level up (via draining your levels or gaining experience from beating you in combat).
When losing a level (from orgasmic level drain), characters now additionally lose a random perk if their perk points are reduced to below 0 in the process.
The clothing & weapons sold by Finch, Nyan, Kate, and Vicky are now generated in stacks of 2-6 instead of just 1.
Added some pet names for use in Amber's scene where she walks you and you run into her friend & their pet.
Reduced the default capacity for several races' (reindeer, squirrel, rat, rabbit, and bat) vaginas, as they were still using values from before the penetration girth/depth rework.
Enforcers who choose to give you a handjob after the strip search will now only finger your asshole at the same time if they have a positive desire towards the anal-giving fetish.
Sex scenes no longer start with a spam of 'X area was already lubricated by Y' messages.
Added more staircases to Lilaya's house.
The 'begin slave interaction' actions in Lilaya's house are now coloured according to the slave's femininity.
Added setting to enable bad ends in gameplay content option (on by default). (There are no bad ends in the game just yet, but I may start adding some alongside new content in the future.)

Bugs:
Parsing fixes.
Fixed a minor issue where Finch, Kate, and Nyan would sometimes not generate the correct number/type of enchanted clothing for sale.
Fixed issue where having the 'opportunistic attackers' content setting turned on would cause some Encounters to never trigger.
Fixed bug where two human half-demons would create half-demon offspring instead of imps.
Fixed issue where demons/lilin who had transformed to look like a different race would create offspring of a subspecies based on their appearance, instead of their true demonic race.
Fixed bug where if you had the American tourist background perk, the conversion of colour to color was followed by a random pair of parentheses.
(Finally) Fixed issue where Scarlett would sometimes not appear in Helena's shop after sending her there during Helena's romance quest.
Fixed related issue where Scarlett's location was not being set properly during the stage of the main quest where you need to buy her from Helena.
Characters who have lost their vaginal virginity and then regown their hymen now correctly have their new hymen torn in situations where they should be losing their virginity.
Fixed bug where the 'Defend yourself' action in the Enforcer encounter would be on every button instead of just one.
NPCs who spawn with enchanted clothing/weapons that pushes them over their enchantment stability limit will now automatically take perks to give themselves more enchantment stability.
Fixed issue where ingesting addictive fluids during sex would not display a message about the ingesting cahracter's addiction being satisfied.
Fixed issue with the name of fluids not being parsed correctly in the tooltip for the addiction status effect.
Formatting of attribute numbers in status effect tooltips no longer always has a trailing '.0'.
Fixed issue with the flow of dialogue in Amber's 'Insult her' scene.
Vargrs, hellhounds, and demonic-fox-morphs now correctly spawn in with red canine-like cocks.
Fixed bug where your character's health would sometimes keep on dropping during character creation.
Fixed issue where Claire would react as though you hadn't used the resonance stone in the Rat Warrens quest even when you had.
Fixed a parsing error with the description of crotch nipples recovering from being stretched after sex.
Fixed the asterisk denoting whether hair is long enough to be pulled in sex not being displayed in the character creation's hair length choice box.
Fixed issue with half-demons who have a unique name not gaining any name variation when they were taurs.
Fixed bug where offspring would react as though you're enslaving them with a collar even if you used a different item of clothing.
Tauric Enforcers will no longer spawn wearing slacks (which should have been impossible to fit onto their tauric bodies).
Fixed issue where the description of slaves initiating sex with you after sleeping in your room would be missing unless you went to sleep with your slaves already having the 'pent up' status effect.
Fixed issue where not all of the intended enslavement effects were applied when getting Enforcers to enslave a criminal for you. (i.e. They now correctly have their true name revealed and their starting obedience is set to -100.)
Removing and regrowing a character's vagina now correctly regrows their hymen.
The Slime Queen's bath and Pix's shower scene now correctly clean your body & clothes.
Fixed issue with incrementing health and mana not working when called from within status effects.
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia

Version 0. 3. 8. 6 Preview HotfixHello once again! For this hotfix, I've managed to completely fi...

This post also includes Mega.NZ content links
Comments (9)
Like(8)
Dislike(2)
Posted for $5, $10 tiers
Unlock Tier
Bb86d2ac c1aa 4e53 a2df 493b043ce7d9 120x120 0x0 128x128
Innoxia
Public post
Plan for v0.3.9

Hello again!

After taking a break over the past several days, I'm feeling a lot better than I have been over the last two weeks, and so now I'm ready to get started on finishing off the rest of v0.3.9. I'm still aiming at the 15th of July for the full, public release, but hopefully I'll be able to get it out sooner than then.


Plan up until v0.3.9

By the end of this weekend, I am aiming to have the following finished:
Release a preview hotfix
- Fix the bugs that have been reported in the preview release of v0.3.8.5.
- Completely finish off the Enforcer alleyway encounter.
- If time is left over, I'll try and add some other small stuff.

By the 15th of July at the very latest:
Release the full public version of v0.3.9
- Fill in all of the Rat Warren placeholders.
- Fill in the player's bathroom & spa room upgrade content.
- Spend any remaining time on adding as many small features that I've previously mentioned as possible.


Companion Support

I also need to mention the fact that I'm planning on dropping support for companions in this next version. This wasn't an easy decision to make, especially considering how much time has been put into them, but the amount of complexity that they've been adding to new content has been a large part of the reason why so many releases have been delayed. Not only was it taking a considerable amount of time for me to both write and make the framework variations for companions, but doing so was very repetitive work and was draining my enthusiasm for adding new scenes.

As an example of how companion support was slowing me down, I'll give a quick example of how I need to take into account attractions & available sex areas when starting a sex scene with a random NPC:
Without companions:
- Check NPC attraction to player.
- Check if the NPC's desired sex type with the player is available.
With companions:
- Check NPC attraction to player.
- Check NPC attraction to companion.
- Check companion attraction to player.
- Check companion attraction to NPC.
- Check if the NPC's desired sex type with the player is available.
- Check if the NPC's desired sex type with the companion is available.
- Check if the companion's desired sex type with the player is available.
- Check if the companion's desired sex type with the NPC is available.

The situation gets even worse when there are two or more random NPCs, as I then need to check all of the possible variations between the player's companion and these extra NPCs. Having to factor in all of these variations is what's been causing a lot of the delays in getting new content added (especially in the Rat Warrens), and so that's why I'm going to have to drop support for them.


How it will be handled

Starting from the next release, companions will be completely disabled by default, but you will still be able to enable them (via a content toggle), so no content is actually being removed by this change. All of the slavery and friendly NPC content is unaffected by this; it's only the mechanic of adding NPCs to your party which is being dropped.

Going forwards, I won't be adding any support in normal scenes for companions, but I will try and compensate for this somewhat by adding more options for slaves and friendly NPCs (such as taking them out on dates and other such things).

Elementals will also be getting a rework, and while they will no longer be summoned as persistent companions, they will still function in the same manner during combat. I will also be adding a way to start an interaction scene with them, so you'll still be able to have sex with them and talk to them about things. I'll be greatly expanding this once again once I get to the stage in the game where Elementals will be properly unlocked in a lore-friendly way (the current elemental spell books are just temporary).

There will also be some unique scenes and areas in the future which will involve temporary companions, similar to the way things work in Claire's quest, so the companion mechanics won't have been a complete waste of effort.

Summary

So, to sum up:
- Supporting companions is causing a lot of the delays when adding new scenes.
- As such, all new content from now on will no longer support companions.
- You will still be able to access all current companion content by enabling the companion content toggle.
- Slaves & friendly NPCs will have dating and other scenes added as compensation (in a future version).
- Elementals will be slightly reworked (for v0.3.9).
- Companion mechanics will be used as part of special quests later on.

I know that a lot of you liked the companion mechanics, and to you I'm very sorry about dropping support for them, but if I kept going as I have been, then it would take me absolutely forever to finish this game.

The subscription gives you:
  • Full, unlimited access to Creator's profile content - to view it online or to download it to future use.
  • Support your Creator by contributing – one-time or recurring.
  • You can cancel this subscription at any time.

Creator Stats

804 subscribers
115 posts

Goals

$250
THE GOAL
REACHED!
I'll make sure that the blog's 'work schedule' and 'development roadmap' pages are kept up-to-date after every release.
$500
THE GOAL
REACHED!
Artwork commissions will be fully funded at this stage.
$1,000
THE GOAL
REACHED!
I'll set aside 4 hours every weekend in which to answer questions and respond to suggestions & requests on the discord.
$2,500
THE GOAL
REACHED!
Financial security, allowing me to treat development of Lilith's Throne as a full-time job.

Other Creators

This website uses cookies to improve your experience while you navigate through this website. Continue to use this website as normal if you agree to the use of cookies. View our Privacy Policy for the details. By choosing "I Accept", you consent to our use of cookies.