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Innoxia
Creator of the text-based RPG, Lilith's Throne.
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Recent posts

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Innoxia
Public post
Version 0.3.9.9 Release

Hello again!

I'm sorry about the lack of communication since the last update, and for the fact that I haven't managed to get more than these bugfixes done for this version. I've struggled a little over the past couple of weeks to get the promised content for v0.4 done (race modding and Fields content), but I'll do my best to get it finished off and released as an addition to this version as soon as possible (hopefully within the next week or so).

Thank you all so much for your support, and I'm sorry again for letting you down with this poor update. I'll set myself  a reminder this time to make a progress post next week so that I don't leave you all with no information again.


v0.3.9.9 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


v0.3.9.9 Patch Notes
Gameplay:

Starting Claire's teleportation side-quest now requires you to have first completed the 'Slime Queen' side quest. (As I felt as though it was a little out of character for the Enforcers to let a stranger see the teleportation pads.)

Items:
(For Clothing Modding) If multiple stickers in one sticker category are set to be the default sticker, one of these default stickers is now chosen at random to be used for an item of clothing, instead of always the last defined default sticker.
Made the shoulder strap on the 'ragged chest wrap' a sticker option.
'Impish Brew' now grants +25 corruption to potion effects, instead of +50.
Added ability to enchant clothing with vagina and penis addition and removal effects.

Sex:
You can no longer 'Encourage creampie' or 'Encourage pullout' when spectating in a 'hidden' position (such as when you watch your slaves having sex in the alleyway or hallway encounters).
You can now use level drain on orgasming characters while in a spectator slot.
Added interactions in the 'Sitting' position between the 'Sitting in lap' slot and the 'Between legs' slot.
Added interactions in the 'Over Desk' position between the 'Lying back' slot and the 'Bent over' slot.
Added kissing and groping interactions between dominant and submissive standing characters in the 'Standing' sex position.

Other:
The output of all parsing commands embedded within speech should now be correctly modified by any speech-altering effects (such as a slovenly character pronouncing 'her' as ''er').
Transformative potions which turn a character's lower body into a taur now correctly transform all of the body parts which are affected (all parts below the waist) into their default animal counterpart states.
Added transformation actions to alleyway prostitutes' post-combat victory scene.
Added pregnancy reactions to Murk's greeting dialogue while in Epona's tile.
Standardised sorting of all racial transformation options by their race name.
Half-demons no longer use the same outfit generation as dark alleyway demons, and dark alleyway demons now have a 5% chance to spawn with demon daggers instead of 50%.
The 'Enforcer HQ' tile is no longer considered to be dangerous during an arcane storm.
Increased the chance of the street encounter in which Wes's quest starts from 10% to 50%.

Bugs:
Typo and parsing fixes.
Fixed issues with sex scenes at Epona's stall in the Gambling Den being treated as public sex.
Fixed bug where the Rat Warrens content would break if rat-morph Subspecies preferences were set to 'human'.
Fixed bug where accessing the positioning menu in the prologue sex scene would reset all of the previous sex dialogue.
Fixed issue with there being two 'miss' parsing commands.
New slaves will now correctly start with all default job settings and permissions selected.
Fixed harpy attacker NPC descriptions not changing when you become friends with them or enslave them.
Fixed issue with the 'slovenly' character speech modification sometimes breaking parsing commands.
Fixed Murk's and Lyssieth's special dirty talk text not being parsed as speech.
Choosing to dominantly fuck Murk in Epona's tile (after completing Axel's quest) should now start with both of you in the intended positions.
Fixed bug where slave interaction scenes in alleyways or Lilaya's corridor would sometimes throw background errors and not initialise correctly.
The Spa tile is now correctly immune to arcane storm effects.
Fixed issue with enslavement of friendly NPCs describing them as though they'd just been defeated in combat.
Exiting Lyssieth's palace now correctly places you in the cavern tile instead of the palace gate tile.
Fixed existing Patrol Enforcers in Dominion wearing 'contractor' stab-proof vests instead of Enforcer ones.
If foot, anal, lactation, or non-con settings are turned off, NPCs will no longer have the related fetishes or fetish desires.
If non-con is disabled, the related fetishes are now correctly hidden from the fetish list and fetish altering potion effects.
Fixed NPCs being described as being in the 'holding cell' in their contacts page tooltip.
Fixed issue where attributes derived from clothing could sometimes be duplicated or persist after the clothing's removal.
Fixed issue where equipping transformative clothing onto demons or half-demons would sometimes spam the event log with messages.
Dominant partners in the Watering Hole will no longer spawn with the 'submissive' fetish, and likewise Submissive partners will no longer spawn with the 'dominant' fetish.
Fixed background errors being thrown if you decided to spam-click the 'New Game' action.
Added a 'no preference' option to Scarlett's sex scene (where you act as her servant in Helena's nest), so that if you have no areas available for her to fuck, you no longer get stuck in that scene.
Added actions to exit Helena's apartment at the entrance tile (for if you somehow manage to get stuck in there).
Elementals now have the correct arcane storm status effect applied to them.
Fixed bug where you could swap position with Murk's milkers during sex with them.
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Innoxia

Version 0. 3. 9. 8 (Preview) ReleaseHello again, Sorry that this version took me a little longer ...

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Innoxia
Public post
Progress towards v0.3.9.5

Hello once again,
I just wanted to make this small post to keep you updated on how things are progressing on the preview patch of v0.3.9.5.
I had hoped to have it ready for you by tonight, but implementing a new clothing feature (defining 'stickers' to alter their appearance) took me a little longer than I'd planned. I've got all of the framework for the new character finished, and have also completely added the support for the aforementioned clothing feature, so all that's left for me to do is to get the writing finished off. I expect to be done with that in a few days, at which point I'll push what I've got to github and release it as a preview patch for you here on SubscribeStar.
This small delay shouldn't affect the public release date of v0.4 too much, although it may be out just a few days later than my previous target of September 8th. I'll give you a better estimate on when it will be out when I make the v0.3.9.5 release post (in a few days' time).

Thank you all once again for your support, and I'm sorry about this small delay!

Update (4th September):

Sorry that it's taking me a while to get this update out; I've almost finish it now, and it should be released tomorrow night (5th-6th)!
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Innoxia

Version 0. 3. 9. 4 (Preview) ReleaseHello again! As mentioned in the previous post, I've managed ...

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Innoxia
Public post
Progress News

Hello again,
I just wanted to make this small post to let you all know how things are going and what I've managed to get done this week.
I've managed to get all of the reported bugs fixed, and have (finally!) finished off the last few placeholders left in the Rat Warrens. I've definitely learned a few lessons from that area (such as not trying to add so many characters and routes to one quest/area), and I won't put myself in the same sort of situation in the future.
I've also managed to get support for item modding added, and while it doesn't support definitions of enchanting items into other items, the modding framework should be enough to make any sort of basic item. I'll come back and expand this framework in the future, but I didn't want to get bogged down in it when v0.4 is so close.

So, to look back at the list I made in the previous post and cross off what's done:
Progress towards v0.3.9.5
- Fix all bugs reported in v0.3.9.1
- Finish off last few placeholders for the Rat Warrens
- Add (small amount of) Shadow/Silence content
- Add some last few (very small) pieces of content that I had planned
- Add item modding
- Add one last character (which has been planned for a while)

I should be able to get the 'last character' added over the weekend, and I'll try my best to get Shadow/Silence content added, but I might end up pushing that back into a later version (instead of delaying this release). I'm still aiming for the preview of v0.3.9.5 to be released here on SubscribeStar (for $5+ supporters) on the night of the 25th, so I'll see you again then!

P.S. Thank you all again so much for your support!
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Innoxia
Public post
Plan for v0.4

Hello again,
I just wanted to make this small post to let you know what my plans are for the next few weeks ahead. As mentioned in my previous post, the next release will be the preview version of v0.3.9.5 (for subscribers here on SubscribeStar), and then after that I'll move on to getting things ready for the public release of v0.4.
I took a few days off after releasing v0.3.9.1 to get some rest, so due to that, these next releases will be out a few days later than I'd originally planned.

Plan for v0.3.9.5
- Fix all bugs reported in v0.3.9.1
- Finish off last few placeholders for the Rat Warrens
- Add (small amount of) Shadow/Silence content
- Add some last few (very small) pieces of content that I had planned
- Add item modding
- Add one last character (which has been planned for a while)
I'm hoping to have all of this done by the 24th or 25th of August.

Plan for v0.4
- Fix bugs
- Add race modding
- Add Fields encounters
- Add next stage of the main quest
I'm planning on getting this done within the two weeks after v0.3.9.5's release, so it will likely be released in the first week of September or so.

Thank you all so much once again for all of your support! I'll make another post during this next week to let you know how things are progressing, so I'll see you again then!
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Innoxia
Public post
Version 0.3.9.1 (Hotfix) Release

Hello again,

Sorry about how long it's taken me to get this hotfix out; although the two major bugs were quickly fixed (perk trees and slave jobs not working), I wanted to try and get all of the reported issues in v0.3.9 addressed before releasing this. I'm pretty sure that I've caught all but maybe one or two small bugs, so this hotfix should be a lot more playable than v0.3.9 was.

Anyway, beside fixing bugs, I've also re-enabled the ability to start Axel's quest (the dreaded Rat Warrens quest), as most of the content for it has now been finished. There are still some placeholders in it (including all of the post-quest Vengar and Murk content in the Gambling Den), and I haven't had time to thoroughly test it, but it *should* be entirely functional. I will get it 100% finished and polished for the next version, so if you'd like to wait until it's completely finished before trying it out, then you'll only have to wait for the next update.

As part of the Rat Warrens content, I've included the game's first 'bad end'. I'm only planning on adding these into the game where I think that it would make no narrative sense for your character to escape from a situation. As a reminder, there is a toggle for bad end content in your content settings.

Moving on, the next release will be the preview here on SubscribeStar of v0.3.9.5, which will be focused on finishing off any half-finished content left in Dominion/Submission. After that, the public release of v0.4 will (finally) include some new content in the Fields, and from then on I'll be advancing the main quest and adding content alongside that.

Thank you all for being so patient with me for so long; I know that it's been frustrating to have been stuck at this stage of the main quest for so long...

Thank you all as well for your support here on SubscribeStar! If you're in the $10 supporter tier, and your name isn't yet in the in-game credits, please send me a message to let me know what name you'd like me to add you in as! ^^


v0.3.9.1 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


v0.3.9.1 Patch Notes
Contributors:

Fixed issue where slime covering colour would be forgotten and randomised every time you loaded the game. (PR#1313 by AceXP)
Fixed parsing issues in potion application description. (PR#1343 by Eliria)
Added more colours to the test t-shirt item and added new ColourListPreset for testing purposes. (PR#1376 by DSG)
Fixed minor parsing issues and typos in dialogues. (PR#1375 by AceXP)

Engine:
Removed TFEssence Enum (so accessing essence-modifying methods is now possible via use of the parser).
Added ways to define 'on hit' and 'on critical hit' effects to weapons in their xml files, as well as a way to define extra effects to be displayed in their tooltip. You can see an example of how to use this in 'res/weapons/innoxia/dagger/dagger.xml'
Moved all reindeer overseer dialogue out into a new external xml file.
Refactored Race Enum into an abstract class.

Rat Warrens:
Mostly completed Rat Warrens quest. There are just a few placeholders here and there and I haven't yet done thorough testing of it. Also, the post-quest Murk & Vengar content (in the Gambling Den) is still placeholders.
Expanded Murk's captivity content and made it a little more linear. Also added a bad end state at the end of it.
Losing to Vengar now leads into the same Murk content as losing to one of the generic gang fights.
Resolving Axel's quest by cooperating with Vengar now leads into the end result as fighting him.
Companions now always escape after losing to any fight which leads into Murk or Vengar captivity.
Reduced size of hostile rat gangs from 6 to 4.
Fixed issue where if non-consent content was disabled, the Rat Warrens would enter into a bugged state if you lost combat and were thrown out.
Slightly altered and improved descriptions of Murk and his milking storage and milking rooms.
Murk now only rents his milkers out between 14:00 and 22:00.
Slightly altered Murk's and his milkers' bodies & fetishes.

Sex:
Characters who have a negative desire towards the impregnation fetish now have a low priority to creampie the vagina of characters who are not visibly pregnant.
Fixed issue where NPCs were not using items & condoms properly.
NPCs with the 'Pure virgin' fetish will no longer beg to have their virginity taken during sex.
NPCs will no longer get stuck trying to repeatedly remove sealed bras.

Other:
Added a silly-mode 'BONK!' baseball bat, sold by Vicky (she'll only be selling it if silly mode is on when she restocks at midnight each day).
Increased default girth for the 'short' cat-morph tail from 'narrow' to 'average'.
Slightly improved the reindeer overseer dialogue, and fixed the issue where you could have sex with them even if they weren't attracted to you.
Slightly improved the 'bro' speech modifier.
Increased cum storage from 65 to 150 and 250 for Vicky and Ralph, respectively.
Imps and alpha-imps in Submission's tunnels are now far more likely to have the 'slovenly' personality modifier.

Bugs:
Numerous parsing and typo fixes.
Fixed major bug where accessing the slave job assignment menu would cause an error reading: 'Error: getContent() method is throwing an exception'
Fixed major bug where selfie and perk screens would not open if you had learned an elemental spell but had not yet summoned your elemental.
Vaginal urethra depth no longer resets to the default value every time you import import a character or load a saved game.
NPCs who have a negative desire towards others' cocks or pussies no longer positively react to another characters' cock/pussy being revealed. 
Added the 'all fours' slot to the positioning menu in the 'stocks'/'milking stall' sex position.
Fixed issue where newly-spawned muggers/prostitutes in Dominion could throw background errors and not have the correct subspecies assigned to them.
Fixed bug where you could access the 'sex' and 'manage' actions of a friendly occupant in their apartment even when they weren't actually present in the tile.
Fixed several instances where after exiting a friendly occupant's apartment, their stats & inventory would continue to be displayed in the right-hand rendering column, which would throw background errors when trying to interact with it.
Fixed incorrect bread roll description.
Fixed issue where having more than one tail would cause all body parts to be parsed as though they were plural.
Foot-to-groin sex actions have been restored to the 'reverse face-sitting' position.
Fixed incorrect overview description of the milking stall sex position for if someone was in the 'all fours' slot.
Fixed issues with random NPCs somehow knowing your name during sex when performing forced-creampie actions and when giving you pills.
Desryth (the Father's Day incubus) is now correctly tagged as being added to your contacts screen after encountering him.
Fetish modification effects from the item 'Mystery Kink' will no longer include anal, lactation, incest, or foot fetishes if you have the associated content setting turned off.
Fixed (more) issues with the 'bedroom' slave job, where they would wake you up when they hadn't even arrived in your bedroom yet, and have wakeup-sex with you even after having left.
Fixed 'Elemental damage' perk referring specifically to arcane elementals instead of elementals in general.
Fixed bug where the room list in the 'office' room upgrade's Occupancy ledger would not work.
Fixed bug where slaves could stack up in your bedroom at the time when they were meant to arrive/leave.
Reset the bodies of all the unique slime characters in the Slime Queen's tower to their default starting values (as they were being randomised due to the bug fixed by AceXP).
Fixed issue with some vagina types having incorrect names.
Removed elementals as an option from the debug menu's 'race resets', as it was causing numerous issues having the player transformed into an elemental.
Fixed issue where the initial dialogue scene with your elemental would sometimes display a lot of conditional parsing errors.
Fixed issue where companions would be unable to use fire spells out of combat by sacrificing health.
Fixed game-breaking issues when getting your companion to summon an elemental.
Fixed issue where exploring in Dominion's alleyways would sometimes pass time but not display any encounter.
Fixed a couple of instances where Dominion storm attackers would not be removed from street tiles after interacting with them. (Any NPCs stuck on tiles in this manner will be cleaned up when loading into this version.)
Half-demon dog, wolf, and fox morphs should now correctly spawn with scarlet penises.
Fixed issue where Loppy was spawning with her penile virginity.
Fixed bug where having sex with more than 4 slaves in your bathroom's shower or bath would throw background errors and thus not work.
Fixed bug where all of your clothing would be duplicated into your inventory after stripping to use the spa and then having sex with your salves in the pool.
Fixed bug where, after sex, unique NPCs would drop clothing that had become dirty during sex on the floor.
Offspring resulting from an imp mother or father will now correctly be imps.
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Innoxia
Public post
Version 0.3.9 Release

Hello!

Once again, I'm so sorry for how long it's taken me to release this version. I got tied up with adding some new content for the Rat Warrens, and then with the spa content and Elemental rework, and everything just seemed to keep on going wrong throughout the whole thing.

Unfortunately, at the last minute I've found a couple more issues which really need to be addressed in the Rat Warrens content, so I've left the ability to start that quest disabled for now (and you should not continue with the quest if you've already started it on your save). The Elemental rework and spa content should be working, however, so at least there are a couple of new things to see in this version.

Finally, I haven't managed to address all of the reported bugs in v0.3.8.9, so there is a high likelihood that this version will be a little buggy. I'll do my best to get a hotfix out as soon as possible (hopefully by the end of the weekend).

Sorry again for how much of a disaster this version has been. It seems as though whenever I work on the Rat Warrens, everything goes wrong...

P.S. Thank you all so much for your support! I'll do my very best to make the next few versions much better than this one.



v0.3.9 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive



v0.3.9 Patch Notes
Contributors:
Added five new fluid flavourings: coffee; tea; cinnamon; lemon; maple. (by 'Charisma is my Dump Stat')
Added five new fluid flavourings: grape; melon; coconut; blueberry; orange. (by 'DSG')
Improved the icon for 'lacy panties'. (by DSG)
Fixed some typos in the taser attack description. (by DSG)

Engine:
Added parser hook ('itemGen') for access to ItemGeneration class, enabling clothing, weapons, and items to be generated as effects via the parser.
Converted PlaceUgrades from enum to abstract classes.

Gameplay:
Added 'spa' as a new room upgrade in Lilaya's mansion.

Elementals:
Elementals are no longer summoned as companions. Instead, when summoned, they have their name and status effects appended to the bottom of their sumoner's character info.
Elementals now have an active and passive form. They assume their passive form when out of combat/sex.
You can initiate dialogue with your elemental via an action in your phone screen, or by clicking on their name at the bottom of their sumoner's character info.
Fully added several interaction options with your elemental in their interaction screen.

Balance:
The 'martial artist' perk now doubles base unarmed damage instead of tripling it. It additionally grants +25% critical power.
'Potion effects' are now limited to a maximum value of 25 per attribute. The 'Chef' background doubles this limit to 50.

Items:
Added 'Breast pumps', 'Cock pump', and 'Pussy pump' clothing items. These are not available to buy anywhere, and are instead automatically equipped onto slaves who are being milked.
Changed essence icons to be automatically generated from subspecies data.
'Angels Tears' have been replaced by 'Bread Roll' as the human transformative food item.
'Angels Tears' is now a non-racial consumable which lowers lust when drunk.

Sex:
Characters can now grope the breasts of someone locked in the milking stocks while fucking them from behind.
All characters now produce girlcum as an ingestable fluid when orgasming, but characters who are squirters produce 5 times as much.
When having sex with milker slaves in a milking room, for as long as you leave the milking pumps attached to the milker's breasts/cock/pussy, their produced fluids during sex will be added to the room's storage.
Added an 'attach pumps' sex action in milking stall sex for attaching all possible pumps to a milker.
Added 'humping' sex slot for the stocks and milking stall sex positions.
Improved orifice stretching effects when using the 'quick sex' action.

Other:
Slaves will now only be milked of their milk, cum, and girlcum if they are able to automatically equip their milking pumps. This requires access to nipple, penis, and vagina inventory slots (and the stomach slot for udders, if applicable).
Added a setting for the 'milking' slave job, which is off by default, to allow hymen tearing (which can be caused by the dildo-like 'pussy pump').
Slightly increased the impact that girth values have on a penetrative body part's diameter. (Values were increased from +/-15%, +/-30%, +/-60% to +/-20%, +/-40%, +/-80%).
Slightly adjusted values for orifice capacity categories to make the 'gaping' values more in line with the others.
Added maximum health and maximum aura to the attribute overview tooltip (when hovering over a character's name).
Added the option to refuse to act as a test subject in Arthur's hypno-watch side-quest.
Added action to hug Lilaya in her lab.
Removed Lilaya's garden icons and made tiles green instead. Changed icon for Candi's reception desk.
Increased hourly fatigue for the slave job 'lab assistant' from 1 to 1.5.
You now gain a beneficial 'recently showered' status effect whenever taking a shower, which is a slightly weaker version of teh 'recently bathed' status effect.
Changed the 'milking' slave job permissions from 'forbid X-fluid' to 'Collect X-fluid'. Permissions hould have been converted automatically to this new format, but it may be worth checking your milk slaves' job permissions to be sure.
Snow-leopard-morphs now spawn with 'very-fluffy' tails instead of 'narrow'.

Bugs:
Parsing fixes.
Fixed a high femininity sometimes being described as 'very masculine'.
Fixed issue where slaves were producing a lot less girlcum per hour while being milked than intended.
Fixed issue with unarmed damage tooltip overflowing out of the tooltip box.
Fixed incorrect formatting of percentage attribute values in clothing, weapon, tattoo, and item tooltips, as well as in the enchantment screen.
Fixed bug where penises and vaginas were always appending their race name in front of their randomly-parsed names (e.g. 'cow-pussy') instead of it only being added 25% of the time as intended.
When giving Jules a blowjob to gain entry to the night club, any clothing which is covering your mouth is now correctly displaced at the start of the sex scene.
Fixed some incorrect US-English conversions (when using the silly-mode 'American tourist' background).
Fixed issue where health/aura would sometimes incorrectly drop when a status effect expired.
Fixed issue where you could discard clothing in sex scenes which shouldn't have allowed it (such as when locked into stocks).
Fixed issue with player thought parsing not working correctly.
Fixed incorrect value being displayed as the maximum comfortable penetration diameter of orifices in the selfie screen.
Fixed selfie describing your age as starting as 18, even though the 'starting at 18' mechanic doesn't apply to the player.
Fixed issue where equip text that included conditional statements was being parsed during game initialisation or loading, which was throwing background errors.
Fixed issue where characters could still get pregnant/impregnate others even if they had the 'barren' or 'firing blanks' perks, or the 'menopause' status effect.
Fixed issue where half-demon centaurs would spawn in without having any demonic parts, which was causing several issues stemming from their resulting incorrect race recognition.
Fixed issue with slimes and elementals being describes as being 'covered in' slime, stone, flames, etc. instead of being 'made out of' the material.
Fixed issue where you could only save your save when your location's default dialogue was being displayed. (You can now save whenever your character is free to move.)
Fixed bug where the spawn rate of taurs in Submission was being influenced by the half-demon spawn rate setting instead of the taur spawn rate setting.
The 'furry preference' for tauric subspecies is no longer overridden by your global taur furriness settings.
Elementals now spawn with no speech-modifying personality traits.
Fixed issue with unique NPC slaves removing sex toys after they've been equipped during sex.
NPCs now correctly replace their dirtied clothing after sex instead of leaving it lying on the floor.
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Innoxia
Public post
Progress News

Hello again!

I've managed to get the issues with the Elemental rework sorted out, but now I've ended up getting tangled up in some of the spa and Rat Warrens content. I'm going to need a little while to get this sorted out, and so while I'm hoping to get this version out over the weekend, it might take a little longer...

I'll give you another progress update on Friday to let you know how things are going, and I'm so sorry once again for this delay to v0.3.9...

Edit (Sunday Night):
I'm sorry that I missed giving you an update on Friday. Things are kind of falling apart on my end... I'll try and get this release out on Tuesday no matter what state it's in...
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Innoxia
Public post
Delay...

I'm so sorry that this keeps on happening, but in getting the Elemental rework finished off, I've ended up breaking quite a lot of the code, and so I'm going to have to delay v0.3.9 again...

I'll do my very best to get it into a state that's ready for release over the next few days, but to avoid another disappointment, I'll hold off from giving you another fixed date at this time. I'll make a progress post to let you know how things are going on Wednesday, and I should have a release date to give you then.

Again, I'm really sorry about these delays, and I'll do my very best to make v0.3.9 worth the wait!
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Innoxia
Public post
Small Delay

Once again, I've ended up not quite managing to get everything ready for a release in time, so I'm going to have to delay v0.3.9 by a couple more days. I'm now aiming to have it ready by the night of Saturday, 25th.

The main reason for this delay is that it took me a little longer than expected to get the Rat Warrens finished off, and so I've run out of time in which to get things polished and tested. I could have potentially released this version tonight and then made a hotfix for it, but I'm worried that there will be some major bugs in the parts of the Rat Warrens content which I haven't been able to test yet. Instead of subjecting you to this buggy content, I thought it would be best if I gave myself a few more days in which to make sure that it's all working as intended.

I'm sorry about this delay, and for the short notice of it. I'll definitely be able to get this all ready by Saturday, so there really shouldn't be any further delay to v0.3.9's release.
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Innoxia
Public post
Progress News

Hello once again,

I just wanted to make this small post to let you know that things are progressing relatively well, and that the planned release of v0.3.9 will still be on the night of this Wednesday, 22nd.

What you can expect in this update will be the finished version of the Rat Warrens, bug fixes, an update to the summonable-Elemental mechanics, and the spa room upgrade to be added. There are still quite a few other things which I'd like to get added, but I'll roll those into v0.3.9.5, after which I'll (finally) get started on adding the Fields content in v0.4.

Thank you all for your support and feedback, and I'll see you again on Wednesday night (or in the early hours of Thursday morning)!
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Innoxia
Public post
Version 0.3.8.9 Release

Hello again!

Here's the public update which I said I'd get released today. While it should be mostly stable, I ran out of time in which to do some thorough testing, which, combined with the fact that the Rat Warrens are still in a state of 'under construction', means that I've decided to label this version as v0.3.8.9 instead of v0.3.9.

There will be a further public update this time next week (Wednesday, 22nd) which will get all of the loose ends and bugs sorted out. Sorry about this version not including the finished Rat Warrens content as promised, but I decided to do a big rework of parts of it, and so it's taking a little longer than expected to get completed. It will definitely be finished by v0.3.9 (along with the 'spa' room upgrade content and the Elemental rework)!

I also want to make a separate note to say that I've temporarily disabled the ability to start Axel's quest (the Rat Warrens quest) in this version, as large parts of it are under construction. It will be re-enabled in v0.3.9 with all of the content completely finished.

Also, I apologise for not giving a progress update last Thursday. Although I pushed my progress to github, making the post completely slipped my mind...
I'll try and do better next time and make a progress update post this Saturday (18th) to let you know how things are going.

Also, for those  of you wondering, after v0.3.9 is released, I'll be working on getting the final loose ends in Dominion tied up for a preview release here on SubscribeStar (v0.3.9.5), and will then be able to finally move on to the Fields content for v0.4! ^^

P.S. Once again, thank you all so much for your support here on SubscribeStar! If you're supporting in the $10 tier, and your name isn't yet in the in-game credits, please send me a message to let me know what name you'd like me to add you in as!


v0.3.8.9 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


v0.3.8.9 Patch Notes
Contributors:

Updated the lacy plunge bra icon. (by DSG)
Fixed typos in plate carrier, heavy plate carrier, and combat helmet descriptions. (by DSG)

Engine/Modding:
Slightly decreased size of save files.
Added accessor for RacialBody in parsing, using the 'RACIAL_BODY_' prefix. Also added 'getRacialBody()' method to Race class for access to RacialBodies.
Added 'appendToTextStartStringBuilder' and 'appendToTextEndStringBuilder' methods to correctly parse text to the game's 'start' and 'end' StringBuilders (for use in mods that apply effects).
You can now define 'criticalHitText' values in weapon mods, which allow you to define hit descriptions which are only shown when critically hitting. (For an example, see 'res/weapons/innoxia/dagger/dagger.xml'.)
Added accessor for AbstractFluidTypes, using the 'FLUID_TYPE_' prefix. Added a version of the GameCharacter.ingestFluid() method which takes an AbstractFluidType instead of a FluidInterface (so it can be called via parsing).
Added a version of GameCharacter.calculateGenericSexEffects() which can be called from the parser. Added accessors for SexParticipantType ('SEX_PT_') and GenericSexFlag ('SEX_FLAG_') for use in this method.
The 'SPECIAL_PARSE' command should now work correctly as logic in conditional statements (it gets parsed before the conditional is checked).
Converted last of the body type enums to abstract classes and added accessors for use in the parser for all of them.

Gameplay:
Added options to have sex with slaves who help you to wash when taking a shower or bath in your room. The Slime Queen's bath sex scene and Pix's shower sex scene also now use the ongoing-cleaning and water lubrication mechanics of having sex in a bath/shower.
Axel's quest (involving the Rat Warrens) is under construction again, and as such, I've disabled the ability to start his quest in this version. If you've already started it, then please wait until the next release before continuing with it!

Balance:
Characters are now only vulnerable to arcane storms and combat loss at maximum lust while they have the 'arcane impotence' status effect. (i.e. Only if their arcane stat is less than 10.)
The chance for an Enforcer encounter to trigger in alleyway tiles has been increased from 2% to 2.5%.
The 5 alleyway tiles closest to Dominion's Enforcer HQ now have a significantly higher chance of generating Enforcer encounters than normal alleyway tiles (15% instead of 2.5%), while also having a lesser chance of generating a generic attacker encounter (10% instead of 15%).
Increased maximum shielding values from 100 to 500, and made it so that a value of 500 in any shielding category grants complete immunity from the related damage type. (Only used for fire and ice elementals being immune to fire/ice damage.)
Removed the diminishing returns factor from all damage attributes and made it clear that these are referring to percentage increases wherever they're displayed (in tooltips and stats screen).
The 'spell efficiency' attribute is now capped at 80 instead of 100, and all damage attributes have a lower cap of -80 instead of -100.
Removed the 'cum quantity pregnancy modifier' from the game. (Now that cum quantity has a more direct impact of higher volumes staying in a character's orifices for longer, this modifier was no longer needed.)
Slightly altered the pregnancy calculation to be: 10% + (Cum-character's Virility% / 2) + (Womb-character's Fertility% / 2)
Randomly-spawned NPCs will no longer have the 'martial artist' trait.

Items:
Changed the 'pentagram piercing' rarity to 'common'.
Improved description of 'Angel's Nectar' to correctly state that it removes intoxication and psychoactive effects. You can now also enchant it to create a potion that regenerates or removes hymens.
There is no longer an arcane stat requirement for NPCs to absorb bottled essences.

Sex:
Added some flavour text for characters with the 'pure virgin' fetish (and who are either still vaginal virgins or have a regrown hymen) performing or receiving the 'pussy tease' sex action (with both penis or tail).
Added some variation in the tail/penis-vagina penetration sex action descriptions for when the character being penetrated is still a virgin.
'Stop ongoing' actions are now coloured differently than the 'start ongoing' actions.

Other:
You can now recolour human skin to any colour, just like with other covering types. (Humans will still only ever spawn with natural colours.)
NPCs' 'home' icons on the minimap are now semi-transparent to make it clearer that they aren't actually there.
Improved 'barren' and 'firing blanks' tooltip descriptions to make it clearer how those perks work.
NPCs who are not your slave, elemental, or one of your friendly occupants will now automatically spend their perk points when they level up (via draining your levels or gaining experience from beating you in combat).
When losing a level (from orgasmic level drain), characters now additionally lose a random perk if their perk points are reduced to below 0 in the process.
The clothing & weapons sold by Finch, Nyan, Kate, and Vicky are now generated in stacks of 2-6 instead of just 1.
Added some pet names for use in Amber's scene where she walks you and you run into her friend & their pet.
Reduced the default capacity for several races' (reindeer, squirrel, rat, rabbit, and bat) vaginas, as they were still using values from before the penetration girth/depth rework.
Enforcers who choose to give you a handjob after the strip search will now only finger your asshole at the same time if they have a positive desire towards the anal-giving fetish.
Sex scenes no longer start with a spam of 'X area was already lubricated by Y' messages.
Added more staircases to Lilaya's house.
The 'begin slave interaction' actions in Lilaya's house are now coloured according to the slave's femininity.
Added setting to enable bad ends in gameplay content option (on by default). (There are no bad ends in the game just yet, but I may start adding some alongside new content in the future.)

Bugs:
Parsing fixes.
Fixed a minor issue where Finch, Kate, and Nyan would sometimes not generate the correct number/type of enchanted clothing for sale.
Fixed issue where having the 'opportunistic attackers' content setting turned on would cause some Encounters to never trigger.
Fixed bug where two human half-demons would create half-demon offspring instead of imps.
Fixed issue where demons/lilin who had transformed to look like a different race would create offspring of a subspecies based on their appearance, instead of their true demonic race.
Fixed bug where if you had the American tourist background perk, the conversion of colour to color was followed by a random pair of parentheses.
(Finally) Fixed issue where Scarlett would sometimes not appear in Helena's shop after sending her there during Helena's romance quest.
Fixed related issue where Scarlett's location was not being set properly during the stage of the main quest where you need to buy her from Helena.
Characters who have lost their vaginal virginity and then regown their hymen now correctly have their new hymen torn in situations where they should be losing their virginity.
Fixed bug where the 'Defend yourself' action in the Enforcer encounter would be on every button instead of just one.
NPCs who spawn with enchanted clothing/weapons that pushes them over their enchantment stability limit will now automatically take perks to give themselves more enchantment stability.
Fixed issue where ingesting addictive fluids during sex would not display a message about the ingesting cahracter's addiction being satisfied.
Fixed issue with the name of fluids not being parsed correctly in the tooltip for the addiction status effect.
Formatting of attribute numbers in status effect tooltips no longer always has a trailing '.0'.
Fixed issue with the flow of dialogue in Amber's 'Insult her' scene.
Vargrs, hellhounds, and demonic-fox-morphs now correctly spawn in with red canine-like cocks.
Fixed bug where your character's health would sometimes keep on dropping during character creation.
Fixed issue where Claire would react as though you hadn't used the resonance stone in the Rat Warrens quest even when you had.
Fixed a parsing error with the description of crotch nipples recovering from being stretched after sex.
Fixed the asterisk denoting whether hair is long enough to be pulled in sex not being displayed in the character creation's hair length choice box.
Fixed issue with half-demons who have a unique name not gaining any name variation when they were taurs.
Fixed bug where offspring would react as though you're enslaving them with a collar even if you used a different item of clothing.
Tauric Enforcers will no longer spawn wearing slacks (which should have been impossible to fit onto their tauric bodies).
Fixed issue where the description of slaves initiating sex with you after sleeping in your room would be missing unless you went to sleep with your slaves already having the 'pent up' status effect.
Fixed issue where not all of the intended enslavement effects were applied when getting Enforcers to enslave a criminal for you. (i.e. They now correctly have their true name revealed and their starting obedience is set to -100.)
Removing and regrowing a character's vagina now correctly regrows their hymen.
The Slime Queen's bath and Pix's shower scene now correctly clean your body & clothes.
Fixed issue with incrementing health and mana not working when called from within status effects.
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Innoxia

Version 0. 3. 8. 6 Preview HotfixHello once again! For this hotfix, I've managed to completely fi...

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Innoxia
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Plan for v0.3.9

Hello again!

After taking a break over the past several days, I'm feeling a lot better than I have been over the last two weeks, and so now I'm ready to get started on finishing off the rest of v0.3.9. I'm still aiming at the 15th of July for the full, public release, but hopefully I'll be able to get it out sooner than then.


Plan up until v0.3.9

By the end of this weekend, I am aiming to have the following finished:
Release a preview hotfix
- Fix the bugs that have been reported in the preview release of v0.3.8.5.
- Completely finish off the Enforcer alleyway encounter.
- If time is left over, I'll try and add some other small stuff.

By the 15th of July at the very latest:
Release the full public version of v0.3.9
- Fill in all of the Rat Warren placeholders.
- Fill in the player's bathroom & spa room upgrade content.
- Spend any remaining time on adding as many small features that I've previously mentioned as possible.


Companion Support

I also need to mention the fact that I'm planning on dropping support for companions in this next version. This wasn't an easy decision to make, especially considering how much time has been put into them, but the amount of complexity that they've been adding to new content has been a large part of the reason why so many releases have been delayed. Not only was it taking a considerable amount of time for me to both write and make the framework variations for companions, but doing so was very repetitive work and was draining my enthusiasm for adding new scenes.

As an example of how companion support was slowing me down, I'll give a quick example of how I need to take into account attractions & available sex areas when starting a sex scene with a random NPC:
Without companions:
- Check NPC attraction to player.
- Check if the NPC's desired sex type with the player is available.
With companions:
- Check NPC attraction to player.
- Check NPC attraction to companion.
- Check companion attraction to player.
- Check companion attraction to NPC.
- Check if the NPC's desired sex type with the player is available.
- Check if the NPC's desired sex type with the companion is available.
- Check if the companion's desired sex type with the player is available.
- Check if the companion's desired sex type with the NPC is available.

The situation gets even worse when there are two or more random NPCs, as I then need to check all of the possible variations between the player's companion and these extra NPCs. Having to factor in all of these variations is what's been causing a lot of the delays in getting new content added (especially in the Rat Warrens), and so that's why I'm going to have to drop support for them.


How it will be handled

Starting from the next release, companions will be completely disabled by default, but you will still be able to enable them (via a content toggle), so no content is actually being removed by this change. All of the slavery and friendly NPC content is unaffected by this; it's only the mechanic of adding NPCs to your party which is being dropped.

Going forwards, I won't be adding any support in normal scenes for companions, but I will try and compensate for this somewhat by adding more options for slaves and friendly NPCs (such as taking them out on dates and other such things).

Elementals will also be getting a rework, and while they will no longer be summoned as persistent companions, they will still function in the same manner during combat. I will also be adding a way to start an interaction scene with them, so you'll still be able to have sex with them and talk to them about things. I'll be greatly expanding this once again once I get to the stage in the game where Elementals will be properly unlocked in a lore-friendly way (the current elemental spell books are just temporary).

There will also be some unique scenes and areas in the future which will involve temporary companions, similar to the way things work in Claire's quest, so the companion mechanics won't have been a complete waste of effort.

Summary

So, to sum up:
- Supporting companions is causing a lot of the delays when adding new scenes.
- As such, all new content from now on will no longer support companions.
- You will still be able to access all current companion content by enabling the companion content toggle.
- Slaves & friendly NPCs will have dating and other scenes added as compensation (in a future version).
- Elementals will be slightly reworked (for v0.3.9).
- Companion mechanics will be used as part of special quests later on.

I know that a lot of you liked the companion mechanics, and to you I'm very sorry about dropping support for them, but if I kept going as I have been, then it would take me absolutely forever to finish this game.
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Innoxia

Version 0. 3. 8. 5 Preview ReleaseHello again! I'm sorry about the delays leading up to this rele...

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Innoxia
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Last Delay...

I've almost got this preview version ready now, but I just need a little longer to get this Enforcer content finished off. Even if it's not completely ready in time, I'll be releasing v0.3.8.5 on Friday evening/night, no matter what.

Sorry about all of these delays...
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Innoxia
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Another couple more days...

I got a little side-tracked by fixing some more bugs and getting some new mod support stuff sorted out, so the Enforcer content still isn't quite ready just yet. I've got 90% of the framework done, which I'll be able to finish off tomorrow, and then I should be able to get the dialogue written by Wednesday night, so I'll see you then (hopefully with the preview release ready)!
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Innoxia
Public post
A couple more days...

I'm going to need a couple more days to get the Enforcer content for v0.3.8.5 finished, so the preview release won't be out tonight. I should have it ready for release by Monday evening, however, so I'll see you again then!
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Innoxia
Public post
More Progress News

As mentioned in the edit to my previous post, I'm a little behind where I wanted to be right now concerning the Enforcer content, but I should be able to get everything into a state that's suitable for a preview release by the end of this week. I've got quite a lot of bugs and other minor issues addressed already, so even if the Enforcer content isn't as large in scope as some of the other content which I've added recently, this upcoming update will still be a significant step forwards towards getting the game into the sort of state I wanted it to be in for v0.4.

I'm going to get some last minor things finished off tomorrow morning, and then for the next few days I'll focus entirely on getting the Enforcer content finished.

I really do hate not having a fixed deadline to work towards, so even though it might result in disappointment, I'm going to say that the preview will be out this Friday, 19th. Even if it's just to say that I need an extra day or two, I'll be making another post then, so I'll see you again on Friday!

P.S. Thank you all once again for your support!
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Innoxia
Public post
Progress News

Hello again, I just wanted to make this small post to keep you updated as to how things are progressing towards v0.3.8.5.

Over the past week, I've been focusing mainly on fixing bugs, refactoring some of the race code, and adding some other small things. I've mostly finished with all of that now, so on Monday I'll start adding the Enforcer content. I expect that to take me at least a few days to get into the game, and as soon as it's ready, I'll release v0.3.8.5 as a github/SubscribeStar preview update.

I'll edit this post to add another update on how things are progressing on the night of this next Wednesday (10th). I hope to have the Enforcer content mostly done by then, but I'll hold off on giving a specific date for when I expect v0.3.8.5 to be released.

Thank you all once again for your support!


Further Progress News (Night of Wednesday, 10th):

While I'm continuing to work on getting v0.3.8.5 ready for a preview release, I've been having some personal issues to sort out this week, which has somewhat slowed down progress on the Enforcer content. Hopefully I'll have everything sorted out by tomorrow, and then starting Friday I should really be able to get a lot of work done on it, as well as on the Rat Warrens placeholders.

I'll make a new, more detailed post on Monday to fully outline what's been done and what's still left to do. I don't expect v0.3.8.5 to take me too much longer, so I should have a release date to give you in that post.

Thank you once again for all of your support and patience!

(Edit: I'll make the update post on Tuesday!)
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Innoxia
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Plan for v0.3.9

Hello again,

I don't think that there are any severe game-breaking bugs in v0.3.8.1, so instead of putting out another hotfix, I'm going to roll my current progress into v0.3.8.5. There are just a few things left for me to finish off for this next version, so I hope that it won't take me too long to get v0.3.9 finished (although filling in the placeholders for the Rat Warrens might take some time).

Anyway, to let you know what I'm going to be working on, here's my plan:

v0.3.8.5 (SubscribeStar Preview):
- Add Dominion Enforcer encounters (this will just be a very small encounter).
- Fill in more of the Rat Warrens placeholders.
- Fix bugs.

v0.3.9 (Full Release):
- Finish filling in Rat Warrens placeholders.
- Add a small amount of new content (only things which are very limited in scope, such as adding the spa room upgrade).
- Fix more bugs.

As you can see, I'm not giving myself many targets for this version, as I don't want to get bogged down in adding any more new content when v0.4 (and therefore the Fields content) is so close. Due to always missing them, I won't give release date targets for either v0.3.8.5 or v0.3.9, and instead I will keep you updated with small progress posts while I work on them.

Thank you all so much once again for your support! ^^
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Innoxia
Public post
Version 0.3.8.1 Hotfix

Hello once again,

As you might have noticed if you've tried playing v0.3.8, there were several major bugs in the inventory & enchanting system, which were causing the game to either immediately become unresponsive, or display unusual behaviour later on during play (caused by ongoing errors being thrown in the background). I've fixed these major issues, along with several others which were not game-breaking, but still annoying.

There will probably still be another hotfix on Friday to address some more of the minor issues which remain in this version. If I instead decide to roll those fixes into the next preview version, I'll still be making another post on Friday to let you know what my plans are for v0.3.8.5 and v0.3.9, so I'll see you then!

P.S. Thank you all again for your support, and I'll make sure to respond to the private messages that I've received here on SubscribeStar tomorrow! ^^


v0.3.8.1 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive



v0.3.8.1 Patch Notes
Other:

Demons (and imps) have had their chance to spawn with the 'lewd' personality trait increased from 75% to 80%, and their chance to spawn as 'innocent' or 'prudish' lowered from 2% to 1%.
Newly-generated NPCs who have the 'pure virgin' fetish and the 'lewd' personality trait will now have a higher chance (75% instead of 50%) to spawn in having lost their virginity.

Items:
You can now recolour the 'Witch's Broom' and 'Feather Duster' weapons.

Bugs:
Minor parsing & incorrect description fixes.
Fixed major bug in weapon/clothing/item comparator code which was resulting in the game's inventory breaking in odd places and causing the game to sometimes freeze or become unresponsive.
Fixed another major bug which was causing the game to freeze when you tried to enchant certain weapons or items of clothing.
Fixed bug where all clothing equipped by newly-spawned NPCs was unidentified.
Fixed bug where fluid absorption rates for all orifices were 60 times lower than they should have been. (Fluids in characters' orifices will now be depleted quicker than before, especially when in the stomach.)
Fixed minor UI issue when enchanting items, where the output image would not always show the correct icon of the item which was going to be created.
Fixed issues where tattoo effects were being applied just by clicking the add button.
The 'Secondary Sparks' upgrade to the 'Flash' spell now correctly drains 2 AP from the target, instead of making the effect last for 2 turns (as it was in previous versions of Flash).
NPCs' status effect updates will no longer spam your event log.
Fixed issue with no sex actions being available in the milking stall's 'all fours' position.
The 'Object to rough' sex action is now correctly available to use when the performing character's mouth is blocked. The associated corruption is also now 'pure' instead of 'horny'. 
Scarlett now correctly starts sex with her clothing displaced in the sleepover sex scenes during Helena's romance quest.
Kate no longer takes your money for daring to change your hairstyle or makeup in your own room.
Fixed issue with incorrect positioning and no actions being available when dominating Natalya in the 'Mount her' scene. You can now also remove her clothing in sex scenes in which you dominate her.
Fixed bug where both Natalya's business card and her stamped business card would be in your inventory at once.
Fixed bug where when wearing the filly collar, Dominion Streets text would incorrectly describe your mouth as being blocked when it wasn't, and vice versa.
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Innoxia
Public post
Version 0.3.8 Release

Hello again!

I'm so sorry about this delay, and also for not making a post last week to let you know that things were progressing (relatively) well. I ended up feeling very guilty about all of the delays and couldn't bring myself to make another post until I had this version ready...

Anyway, after making a couple of changes (which ended up delaying this release), I've finally got Natalya's content finished and fully added into the game. There are also several other minor bug fixes, additions, and changes included in this update. I haven't managed to get Enforcer encounters added just yet, but that will be the last thing that I need to get done for v0.3.9 (along with filling in all remaining placeholder content) before finally moving on to the fields in v0.4.

I think that there might be some bugs hiding here and there in this version, so I'm currently planning on having a hotfix out on the night of Friday, 29th May (which will only include bug fixes and nothing else). I'll make a more detailed outline of my plans for v0.3.9 alongside that update, so I'll see you again then!

P.S. Thank you all so much for your support, kind words, and patience!


v0.3.8 Download Links
.jar:
Pre-zipped: Mega
Full folder: Google Drive
.exe:
Pre-zipped: Mega
Full folder: Google Drive
32-bit .exe (For 32-bit Windows):
Pre-zipped: Mega
Full folder: Google Drive


v0.3.8 Patch Notes
Contributors:

Fixed issue with SVGs using both gradients and patterns not being able to be rendered at the same time. (PR#1324 by CognitiveMist)
Added 9 new items of clothing: utility jacket, roller skating helmet, bike racing helmet, roller skating elbow pads, roller skating knee pads, nose guard, joggers, high-top skater shoes, tabi socks. (by Nerdlinger)
Added an item to represent the 'Slaver License' which you obtain during the main quest. This is retroactively added to your inventory if your character has already completed the associated quest. (by DSG)
Updated Enforcer beret images, fixed a typo in the SWORD beret description, added 'Enforcer academy' beret, changed the 'civilian' version of the sweatervest to be the same as the regular sweater. (by DSG)

Engine:
Improved sex stat-tracking.
Weapons can now unlock combat moves (but as there's no way to add modded combat moves yet, it's not that useful).
Refactored handling of item/weapon/clothing colours & patterns.
Tidied up and reformatted alleyway/harpy nest attacker dialogue xml files and associated code.
Moved cultist dialogue out into external res .txt file.

Modding:
You can now define any number of colours for recolouring weapon & clothing images. Look at 'res/weapons/innoxia/dagger.xml' and 'res/mods/innoxia/items/clothing/template/socks.xml' for examples of how this is done.
Outfits xmls can now also define more than primary/secondary/tertiary colours for weapons/clothing. (Look in res\mods\innoxia\outfits\casualDates.dress_toys.xml for an example.)
You can now set whether items of clothing are described by their colour via an attribute called 'appendColourName' in the 'name' element of clothing XML files. (See 'res/mods/innoxia/items/clothing/template/socks.xml' for an example.)
You can now set whether weapons are described by their damage type via an attribute called 'appendDamageName' in the 'name' element of weapon XML files. (See 'res/weapons/innoxia/dagger/dagger.xml' for an example.)
You can now define colours to copy another randomly-generated colour in weapon and clothing xml files. (i.e. Setting tertiary colour to copy index 0 will mean that the tertiary colour will always spawn as the same colour as the primary. See the same 'dagger.xml' and 'socks.xml' files as above for examples.)
Weapons can now be defined as applying AoE damage. (See 'res/weapons/innoxia/dagger/dagger.xml' for an example.)

Gameplay:
Added all content and filled in all placeholders for Natalya in Dominion Express (the requirement of being a taur to see her content has been removed). If you'd started this quest in v0.3.7.5, your quest progress will be reset. You will also have a business card in your inventory if you have seen Natalya during Helena's romance quest.
Randomly-spawned NPCs now spawn into the game with sexual histories, the generation of which is based on their corruption and generated-virginities. Muggers who are pure virgins are less likely to still be in possession of their virginity.
You can now change your (and your slaves') hairstyle and makeup in your room's 'Bathroom' tab.
Added a content option in the 'Misc.' category to turn off arcane storm status effect interruptions.
Added another content option in the 'Misc.' category to toggle the usage of the 'shared encyclopedia', which is turned off by default. (i.e. The default setting is now for each of your saved characters to have their own Encyclopedias.)
Demons (and angels) are now affected by all transformative potions, but their transformative effects are automatically converted into demonic (or angelic) versions. (i.e. A TF potion which gives the drinker a horse-cock will give a demon a demonic cock instead.)
Improved alleyway prostitute encounter dialogue, added a way to get rid of prostitutes without having to fight them or first have sex with them, and added companion interaction options with them.
Re-enabled alleyway and harpy nest encounters during arcane storms. The associated encounter dialogue now correctly reflects the fact that there's an arcane storm going on.
The bathroom/spa room upgrade has been removed from the player's room (if you had already purchased this upgrade, there will be 300,000 flames in your room's inventory as a refund). (The spa room upgrade will be added fully into the next version.)

Balance:
Increased base damage of 'Fireball', 'Ice Shard', DoT of 'Poison Vapours', 'Slam', and DoT of 'Telekinetic Shower'.
'Flash', 'Witch's Seal', and the upgraded effect of 'Ice Shard' no longer stun a target, but instead apply effects which reduce the target's action points.
Reduced mana cost of flash (with upgrade) from 75 (40) to 50 (25).
Adjusted value calculations for clothing and weapons. Enchantments now have a bigger effect on increasing the value of the item, while special item colourings (platinum, gold, rose gold, silver) have less of an impact on price.
The 'shattered enchantments' status effect now additionally sets all shielding attributes to 0.

Sex:
Added ongoing suckle/breastfeed actions for crotch-boobs.
Added 'all fours' slot to 'stocks' and 'milking stall' sex positions.
When using the 'Quick sex' action, if you are a dom and are engaged in a significant penetrative action, then that action is now counted as your preferred sex type during the quick sex generation. (e.g. If you start vaginally riding your partner's cock and then use 'Quick sex', a 'pussy-cock' event will now always be generated.)
Kissing (mouth-to-mouth) is no longer counted as triggering the oral fetishes. (So NPCs who dislike/hate the oral fetishes will no longer lose a huge amount of lust when being kissed.)
Switching positions during sex no longer stops ongoing actions which are occurring between participants whose position did not change.

Items:
Added: 'Riding crop' (1-handed melee weapon, sold by Finch).
You can now recolour the rainbow gloves and stockings.
The three lollipops in the game now apply a 'sucking lollipop' status effect when used.
The arming sword, zweihander, demon's dagger, katana, and wakazashi now have more colouring options. (You may need to dye your katana and wakazashi, as their file changes will most likely have resulted in colours which you don't want.)
The lightning globe now has a chance to apply AoE damage to two additional targets.
Added 'iron' as a metallic colour.

Other:
Improved weapon, clothing, and item Encyclopedia pages.
Updated the spell management screen to allow you to cast spells out of combat. (Only elemental summoning spells and 'Soothing Waters' can be cast out of combat at the moment.)
Added a couple more penetration girth values, so there are 7 to choose from instead of 5.
Reduced length of buttplugs from 15m to 10cm.
Characters can now be set as having a single udder, and cow-morphs now spawn with a single udder + 4 nipples by default.
Added dates to yearly event descriptions on your room's calendar.
Separated self-transformation menu's 'head' category into 'eyes', 'hair', and 'head'. Added throat wetness to self-transformation options.
Added separate colour for slime tongues, allowing it to be set to a colour other than that of the rest of their body.
Body transformation enchantments are now free to remove from clothing/tattoos.
After giving Scarlett a vagina during Helena's quest, she now only has a 20% chance of being creampied by a random harpy every night, instead of the previous 100% chance. (She still has a 0% chance to be creampied if she likes the player.)
Prostitutes now apply heavy lipstick.
Horse-morphs now have a 75% chance to spawn with dark genitals/anus. If this chance is encountered, there is a further 33% chance for horse-morph penises to be mottled in colour.
Brax now has one of his wolf-girl transformative potions in his inventory (so you can obtain it after purchasing Brax as a slave).
Randomly-generated NPCs will now only spawn wearing chastity cages if they have the self-denial fetish (or if a 5% chance is rolled for randomly-spawned harpies).
Added indication of a race's base litter size in the phone's racial Encyclopedia entries.
You now unlock weapon, clothing, and item encyclopedia entries just by clicking on them in an inventory screen, instead of having to equip/use them.
Demons and half-demons are now affected by leg configuration changes from potions, although the type of leg which they end up with is converted to 'demonic horse' for demons.
Centaurs (and other taur subspecies) now have a default furry preference of 'minimum'.
When characters lose their horns, wings, tail, penis, or vagina, they now permanently lose any scars or tattoos in that slot. (Meaning that if they re-grow that part later on, they will no longer regain their old tattoo.)
Exiting the inventory screen now correctly restores the tab index which you were on when you entered it. (Should be most noticeable when trading with Nyan, as you will now always correctly return to her trading options.)
The item output tooltip in the enchantment screen now shows you the full details of the item which will be crafted. Clicking on the input/output icons no longer exits the enchantment screen/crafts the item.
When dying a weapon, a preview of the equipped image is now shown beneath the unequipped one. (Only shown if the weapon has a different icon when equipped.)
Saved characters which you can re-encounter in 'The Watering Hole' no longer have their affection reset to 5 if you've had sex with them before.
Slightly improved transformations which your slave experiences when assigned to work as a 'test subject' with either or both of the TF permissions selected.
Slaves working as prostitutes or in the public stocks now have a 50% chance of having sex every hour, instead of 5%. Similarly, slaves working as a 'test subject' now have a 50% chance to be transformed every hour, instead of 5%.
Replaced instances of 'rangiferine' with 'reindeer'.
Added slight variations of Amber's foot-related scenes for if you're got foot content disabled in your content options.
Money on the floor in tiles now shows up at the top of the 'Items Present' list on the right-hand side of the screen.

Bugs:
Parsing and typo fixes.
'Blonde' and 'bleach blonde' no longer share the same colour.
Fixed bug where race resets in debug menu would not give the correct configuration of crotch-boobs.
Fixed bug where entering the tattoo enchantment screen would sometimes incorrectly display you as interacting with the last NPC you encountered.
When starting a new game, you now correctly start with basic combat moves already equipped.
NPCs should no longer take their own virginities during sex.
Fixed bug where offspring in an apartment on the tile which becomes 'The Golden Feather' would no longer be able to be interacted with.
The effects of Takahashi's fox-transformative potion is now correctly based on your 'Forced TF Racial Limits' setting.
Fixed bug where half-demons of any subspecies could spawn in the harpy nests, instead of just furies (half-demon harpies).
Fixed issue with harpy subspecies being far more commonly-encountered than intended.
Fixed another issue with ages not being displayed correctly, including a reversion of the player's birth year change caused by v0.3.7.5.
All companions, including elementals, now correctly get the imp slayer perk for defeating all the imp waves in Submission's Imp Citadel.
Fixed bug where the 'International date' setting was reversed (displaying shortened date formats as 'international' when disabled instead of when enabled).
Fixed bug in the Watering Hole where submissive clubbers were incorrectly being treated as though they were dominant in some scenes.
Fixed issue where modded icons would sometimes render in-game as being far too big.
The 'Strike' combat move description in combat now correctly uses your equipped weapon's attack descriptor.
Fixed bug where cargo trousers weren't able to be dyed with a pattern.
Fixed minor UI bug where the dialogue's title wouldn't be displayed immediately after loading a saved game.
Fixed parsing bug where if a capital 'I' (which was not part of an 'IF') immediately followed an 'ELSE' conditional, it would not parse correctly.
Fixed bug where you couldn't finalise the order of a custom slave in Helena's Boutique (after completing her romance quest).
The makeup kit can no longer be used on characters who are unable to apply makeup (due to having a slime body).
Cumming into a character's hair now correctly describes their horns getting too (if they have any).
The 'Bath time' action now correctly cleans all clothes in your inventory as its tooltip says it will.
Removing or pulling up the 'tube top' is now correctly blocked by clothing being worn over the top of it.
Fixed bug where importing characters would not load their body correctly.
Fixed bug in combat, where attacking with lust damage would sometimes incorrectly describe you as having dealt health/mana damage. (Occurred when your target was not at maximum lust when your attack hit, but your attack caused them to reach max lust.)
Fixed bug where equipped dildos wouldn't be described by their correct colour.
Vicky no longer fucks your ass if you have anal content disabled.
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Innoxia
Public post
Delay...

I'm so, so sorry about this, especially seeing as I said in my previous post that there definitely wouldn't be any delay, but I still haven't managed to get v0.3.8 into a state that's suitable for release, and so I'm going to have to delay it. The reason for this is that I decided to make some changes to Natalya's content based on feedback, but what I ended up with just didn't feel right, so I reverted it all. That cost me over a day, and now I've ended up well behind where I expected to be by now...

I'll continue working on v0.3.8 over the weekend and get it released the moment that it's ready. A million apologies for all of these delays, and I promise that I'll do my very best to make sure that the wait is worth it! 

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