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Innoxia
Creator of the text-based RPG, Lilith's Throne.
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Innoxia
Public post
Plan for 0.4.1

Hello again,

This is just a relatively small post to let you all know what I'll be working on this week, and what my plan is for 0.4.1.

Preview Plan (v0.4.0.5)
As you might have guessed already, what I'm going to be focused on first of all is getting the placeholder content for Elis and the Foloi Fields into a state that's suitable for the preview release. This is going to include:
- Initial main quest content up to meeting Minotallys
- Basic dialogue and all unique NPCs added for the main places in Elis
- Demonic centaur encounters in fields
- Centaur transport between Dominion and Elis
- Bug fixes and PR merges

Full Release Plan (v0.4.1)
After the preview is released, I'll move on to fleshing out Elis some more, and I want to have the following done (in addition to the points above) for the full release of 0.4.1:
- Interactions with all unique NPCs in Elis
- Generic Foloi Forest & Fields attack encounters

While that doesn't look like much as just a couple of bullet points, adding all of the Elis unique NPC interactions will probably take me longer than I expect, so I won't be too ambitious with targets for 0.4.1. At this current stage I also won't give any time estimates for how long this version will take me to get ready, but I will give you the definite date of this Saturday (8th) for the next progress update post.

Thank you all again for your support, and I'll see you in the next post!
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Innoxia
Public post
Version 0.4 Release

Hello again,

I'll start with the bad news; there were still so many placeholders left in the new Elis/Fields content that I didn't feel comfortable presenting the new maps to you just yet. As such, I've decided to temporarily disable the world map travel (if your character is in the world map, you'll be moved into Dominion when loading into this version), and I'll re-enable it in the next version (in which all the placeholders will be filled in).

Now with the good news; thanks to DSG there's a new side quest in this version, and there have also been numerous other fixes and additions from AceXP, Stadler76, and several other contributors (including quite a few new items of clothing from Sage, C4M, and DSG). There's also a lot of new artwork from Jam (https://twitter.com/JamDrawers) and KT80 (https://twitter.com/KT80AT).

I've also got several bugs fixed, added badgers as a race, made some improvements to Zaranix's content, and a few other things. The vast majority of my work on this version has been on adding the new framework so that map/place/encounter/dialogue can be defined from external files, as well as adding the new maps and NPCs for Elis.

I'll make a detailed post on Monday night about what my plan is for the next version, but in brief I'm going to be focused on getting the Elis/Fields content ready. Sorry that I didn't manage to get it into a suitable state for this version's release.

Thank you all again for your support, and now that 0.4 is released (as incomplete as it is...) I'll go back to the usual preview/full release cycle (so the next version will be v0.4.0.5 which will be a SubscribeStar preview, with the public v0.4.1 after that).


v0.4 Download Links
.jar:
Mega
Google Drive
32-bit .exe (For 32-bit Windows):
Mega
Google Drive


Source Code
You can view the game's source code and build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
There's a build tutorial here:
https://github.com/Innoxia/liliths-throne-public/blob/dev/lilithsThroneBuildTutorial.md
(If you decide to build through github, you'll need to place the 'liliths-throne-public/res' folder in the same directory as your exported .jar!)


Version 0.4 Patch Notes
DSG's HLF Quest (PR#1398):

Added a new side quest which adds some details of the background lore of the Human Liberation Front (HLF), which was previously explored in Wes's quest.
Quest can be triggered when exploring the dark tiles in the Bat Caverns.
Added 8 new items of clothing (all of which can be obtained during this quest, and all of which are unisex), and 2 new clothing sets ('HLF Regular' and 'HLF Insurgent'):
Skull-patterned bandana (mouth slot).
Boonie hat (head slot).
Canvas webbing (over-torso slot, HLF Regular set).
Vintage fatigue trousers (leg slot, HLF Regular set).
Vintage fatigue tunic (torso slot, HLF Regular set).
Vintage combat boots (foot slot, HLF Regular set).
Canvas brassard (wrist slot, HLF Insurgent set).
Canvas bandolier (over-torso slot, HLF Insurgent set).
Added 5 new weapons (again, all of which can be obtained during this quest):
Arcane firebomb (fire damage, ranged, 2-handed, destroyed after 1 use) - these have an additional associated side quest, the completion of which allows you to get more made. (Innoxia: 'I'll make them 1-handed once I've added throwable weapon framework.')
Pepperball submachine gun (fire damage, ranged, 2-handed, requires 2 essences to fire, grants 'Spray 'n Pray' special attack).
Pepperball revolver (fire damage, ranged, 2-handed, requires 1 essence to fire, grants 'Fan the Hammer' special attack).
Teargas shotgun (poison damage, ranged, 2-handed, requires 4 essences to fire).
Pepperball bolt-action rifle (fire damage, ranged, 2-handed, requires 3 essences to fire).

Jam's artwork (https://twitter.com/JamDrawers):
Added 3 images for Helena.
Added 4 images for Angel.
Added 4 images for Epona.

KT80's artwork (https://twitter.com/KT80AT):
Added 2 images for Claire.
Added 3 images for Bunny.
Added 3 images for Loppy.

Contributors:
Fixed issue where Enforcer patrols wouldn't spawn correctly. (by AceXP)
Fixed bug where non-human coverings wouldn't appear as recolouring options in Helena's slave creator. (by AceXP)
Fixed minor parsing issue with Enforcer Patrol description during arcane storms. (by AceXP)
Fixed issue where a background error would something be thrown in sex, softlocking the scene. This was being encountered most frequently in Frysia's sex scene. (by AceXP)
Fixed bug where arachnid leg descriptions had a parsing error in them. (by Stadler76)
Added feature where if an offspring's father and/or mother has generic wings (feathered, leathery or insect) or horns (curled, curved, straight, etc.), the offspring can inherit them. (PR#1370 by Stadler76)
Suppressed descriptions of nipples as orifices and transformation options for nipple penetration when that content was turned off in user settings. (PR#1421 by AceXP)
Added 'Elasticity depth effects' mechanic: If an orifice's elasticity is at least 'limber', its maximum uncomfortable depth is increased, with greater elasticity values increasing it further. This is off by default, but can be turned on in content settings. (PR#1413 by LightCanadian)
Modified UtilText.java to properly handle a few inaccurate British to American translations. (PR#1447 by TadUnlikely)
Added offspring inheritance of ferality. Feral mothers now always birth feral offspring. Offspring which take after the father born to a non-feral mother and feral father will always be fully furry. (PR#1451 by Stadler76, modified by Innoxia)
Prevented strap-ons from being equipped when there is one already equipped (in another slot). Also fixed issue where covering colour for an equipped dildo was potentially being incorrectly referenced. (PR#1453 by AceXP)
Reduced the minimum wing size for allowing flight for feral quadrupeds to 'THREE_LARGE'. (PR#1454 by Stadler76)
The 'Cum Stud' fetish now gives the same affection bonus from the milking slave job as the 'Lactating' fetish. (PR#1460 by Eliria)
Added a new 'Winged biped' LegConfiguration for use for feral bats and wyverns. (PR#1486 by Stadler76)
Made Enforcer disguises more difficult to pull off and added flavour text for when impersonating (or failing to impersonate) specific Enforcers. (PR#1501 by DSG)
Fixed bug where if the game was installed in any folder with 'res' in the name, then viewing book entries for external/modded races in the encyclopedia would throw errors. (by Stadler & AceXP)
Fixed issue where place tiles were not being populated with regional subspecies in the world map. (by AceXP)
Fixed some issues with hard-coded values for NPC spawning in the Bat Caverns, allowing spiders to spawn down there too. (PR#1514 by Stadler)
Fixed issue with spider-morphs sometimes incorrectly spawning as the tarantula subspecies. (included in PR#1514 by Stadler, fix by Charisma)
Added correct self-transformation options for youko (and any other applicable races with self-TF powers). Added special youko tail perks to track youko tail counts. Also enabled changing secondary coverings colours for Elementals, and changed ice description to glittering instead of shimmering. (PR#1506 by AceXP)
Refactored code to automatically generate essences for all races. (PR#1507 by AceXP)
Relocated patch notes to HTML files. (PR#1511 by Stadler76)
Fix numerous parser errors and typo fixes, mostly with external race files. (PR#1515 by AceXP)
Added 'UNENCHANTABLE' as a new item tag, which greys out an item's enchant button in the inventory as if it were a normally unenchantable item type. (PR#1517 by cimds)
Fixed bug where 'handjob climax' sex action was describing the orgasming character cumming into their own hands, but their partner's hands were the ones that ended up dirty. Also added handjob climax action to masturbation scenes. Fixed some parser errors with Bunny and Loppy at Angel's brothel. Added wash action after seeing a client at Angel's brothel. (PR#1528 by AceXP)
Fixed issue with loading NPCs introduced in 0.4. (PR#1529 by AlacoGit)
Tidied up some code and simplified some methods for easier race modding. (PR#1523 by Stadler76)
Hyena lore book typo fixes, adjusted spotted hyena heights to fit in with lore. (by Manwhore)
Fixed issue where starting a new game would sometimes throw background errors. (by Stadler76)
Added some flavour text at Lilith's Tower, Enforcer HQ, and the statue in Slaver Alley for if the player has the tourist occupation. (by DSG)

DSG's clothing contributions:
Added 'women's leather jacket' (over-torso slot, feminine, sold by Nyan). (by DSG) (The women's leather jacket already in the game has been renamed to 'Women's fashionable leather jacket'.)
Added 'vintage field jacket' (over-torso slot, masculine, sold by Nyan). (by DSG)

C4MG1RL's 'Benevolent Blessing' clothing & weapon set contribution:
Added status effect and set bonus for 'Benevolent Blessing'. These three clothing items are all unisex and part of this Benevolent Blessing set. These items will be used along with the trickster set during the youko content later on, so can only be spawned via the debug menu for now.
Added 'kyudogi' (torso slot).
Added 'mitsugake' (hand slot).
Added 'benevolent necklace' (neck/wrists slot).
Added weapon 'Hama Yumi' (ranged, two-handed, ice/fire/poison damage types).

Sage's 'Latex Lover' clothing set contribution:
Added status effect and set bonus for 'Latex Lover'. All of the following are sold by Finch.
Added 'latex crop top' (torso slot, unisex)
Added 'latex zip bra' (chest slot, feminine)
Added 'latex corset' (stomach slot, feminine)
Added 'latex panties' (groin slot, feminine)
Added 'latex elbow-length gloves' (hands slot, unisex)
Added 'latex arm warmers' (hands/wrists slot, unisex)
Added 'latex thigh-high stockings' (calves slot, unisex)
Added 'latex open thigh-high stockings' (calves slot, unisex)
Added 'latex bodysuit' (stomach slot, feminine)

Engine/Modding:
Added BodyPartTag 'HAIR_IGNORE_PLAYER_SETTINGS', which tags hair types as always being present on furry heads, even if the player has 'furry hair' turned off. This is applied to hyenas.
Added 'genericType' fields for Wing and Horn xml files, so that you can define those types as being generic (not associated with any parent race) or not.
Fixed spelling error of 'DISBALE_' instead of 'DISABLE_' in SubspeciesFlag values (I added a catch for this in the code so even if your mod has the incorrect spelling it won't break).
Added 'flags' as a parser target for quicker access to 'game.getDialogueFlags()'.
Added 'CORRUPTION_LEVEL_' prefix as a parsing hook to the CorruptionLevel enum.
Added a few methods to the game class  to give you hooks to some useful UtilText methods: parseFromFile(); addSpecialParsingString(); and clearSpecialParsingStrings().
Added support for defining maps (both WorldType and PlaceType classes) as external xml files, which will (soon - hopefully in 0.4.1) allow for map modding.
Added support for defining DialogueNodes and Encounters as external xml files, which, like the maps, will (soon - hopefully in 0.4.1) allow for scene modding.

Gameplay:
Updated descriptions of fields, river, woods, grassland, and Dominion tiles in the world map.
Added maps for Elis, Elis's shopping precinct, The Red Dragon tavern (both floors), and Elis town hall (both floors).
Added several new unique NPCs for Elis content.
The arcane storm status effect message will no longer interrupt scenes if the player character is not within Dominion itself.
Added badger race, along with 'Black Stripes Perry' and 'Berry Trifle' as the related drink and food consumables. (Thanks to DSG for creating the trifle image!)

Weapons:
Added 'dory' spear (melee, one-handed). (Thanks to DSG for svg edits.)

Sex:
Added 'tentacle-squeeze' and 'tail-squeeze' as miscellaneous sex actions which can be performed once a character is restricting their partner via their tentacles or serpent-tail. (These sex actions have sadist/masochist fetishes associated with them.)

Other:
Zaranix is now still called 'Zaranix' when in his feminine form, instead of 'Zoelix' (as the name change wasn't being mentioned anywhere or referenced at all, and didn't make much sense).
Tidied up Zaranix's post-combat dialogue and added variations for if non-con is turned off, as well as for the player to request Zaranix to transform into succubus form after swallowing his TF potion.
Made it so that Zaranix's oral sex scenes now start with you already sucking his cock, instead of having to wait for him to deal with clothing displacements first.
The 'flared' and 'tapered' penetration modifiers are now mutually exclusive with one another.
Added 'Set spawns' action in debug menu, so that you can easily spawn in all items of any clothing set.
Added 'light brown' as a covering colour.
Added elder lilin damage attribute so as to separate lilin and elder lilin damage perks.
Added functionality to sort saved games by date or alphabetically.
Changed 'men's hakama' from being masculine to unisex, and changed the name to just 'hakama'.
Added light green as a covering colour.

Bugs:
Minor typo and parsing fixes.
Fixed actions to play dice poker at tables in the gambling den not being greyed out if you didn't have enough money to play.
Pate and crackers will now correctly restore 20% health/aura instead of 5%.
Fixed issue where Zaranix (and maids) would sometimes not revert to their default bodies after you'd left his home.
You will now exit onto the correct tile when leaving Zaranix's home post-combat, instead of exiting onto a random demon home tile.
Fixed bug where you could escape from combat with Zaranix.
After resolving Zaranix's quest peacefully, Amber will no longer be so angry on your first repeat visit.
Fixed bug where you couldn't go upstairs in Zaranix's house before going to encounter Katherine.
The starting action for Arthur's hypno-watch quest is now correctly coloured as a side quest.
Fixed oral foot worship sex types having no descriptions in quick sex scenes.
Fixed bug where maximum penis girth TF from clothing was capped at value 6 instead of 7.
Fixed issue where the kitty clothing set bonus wasn't being applied.
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Innoxia
Public post
Final Progress Report Before 0.4

Hello again,

As I thought might be the case, I'm going to need a few extra days before I can get this next version ready for release. Adding maps and writing place descriptions has taken me a lot longer than I expected, and so with some of the main quest and encounter content still needing to be written, I'll try and wrap things up into placeholders and get at least something released to you by either Friday or (more likely) Saturday night.

Sorry again for the slight delay, but there won't be any more delays before 0.4 is released. Even if I'm not totally happy with some of the content still being placeholders, I figure that it's better at this stage to get at least something released to you and then focus on fleshing it out in 0.4.1.

Anyway, I'll see you again in three or four days!

(Edit: It will be late on Saturday night!)
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Innoxia
Public post
Not quite ready...

Hello again,

Once again I underestimated how long it takes to write content, and as a result I don't quite have version 0.4 ready for release tonight. I've got all of the dialogue for the places in Elis done, and I've got the framework and some of the writing for the Meraxis & demonic centaur content pretty much ready, but I'm going to need a little longer in which to get that finished off.

I'll make another post on Tuesday night, by which time I'll either have the release ready or be in a state where I can spend an extra day or two getting placeholders roughly filled out. No matter if it ends up having placeholder content in it or not, I'll definitely have this version released by this time next week (hopefully before).

Thank you all so much once again for your support, and although I've tried my best not to apologise in the recent progress report posts, I am sorry for how long this is taking me to get to released!
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Innoxia

Epona Artwork PreviewHello again! This is just a small post to give you a preview of the Epona ar...

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Innoxia
Public post
Another Progress Report (Almost there...)

Hello again!

This should (hopefully) be the last progress report before 0.4 is ready for release. I was aiming to have it ready for this weekend, but when adding the map of Elis this week, I decided to add it via a new external xml file framework, which then led into several other aspects of the game's code needing to have external xml support as well (place types, encounters, and dialogue nodes). Although it cost me most of this week to get this implemented, these new frameworks will allow me to add modding support for new content in v0.4.1 (with just modded NPCs left as a requirement before that can be added).


Next week

Now that I've got the map of Elis (and the new framework) added, all that's left for me to do is to get some writing finished and some new scenes added. I'm hoping that will take me no more than 3-4 days, but as ever with development something unexpected might crop up and set me back a little. Regardless of whether that turns out to be the case or not, I'll make the next post no later than Friday night.

Thank you all once again for your support, and it really won't be long now until 0.4 is released!
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Innoxia
Public post
Progress Report

Hello again everyone,

While I haven't got 0.4 ready for release just yet, I thought that it would be a good idea to make this post to keep you updated on how things are progressing so far, as well as to share the results of the artwork poll.

As mentioned in my previous post, I spent the start of this week planning out and testing some changes to the way the world map works. The basic idea was to change the world map's tile system into a region-based travel system, which should make exploration and triggering encounters more straightforward. Implementing such a change would take me at least a few days, however, and so I've decided to put that on hold until after 0.4 is released.

Other than that, I've been planning out and writing Fields content. There's still a lot for me to do on that front, but I really should be approaching a stable version for release either at the end of this next week or the start of the next. I won't give a precise release date, but if I don't have 0.4 ready in a week's time then I should definitely have an accurate estimate for how much longer it's going to take. I'll also include the updated patch notes in next week's post (there's not too much extra to see right now).


Artwork poll results

The results of the poll which I held last week to determine the next character to get commissioned artwork of are as follows:

Winner: Epona (65 votes)
2nd place: Blaze (26 votes)
3rd place: Kalahari (25 votes)

As such, I'll commission artwork of Epona from Jam next! Also, Blaze has never got even close to that many votes in previous polls. Were some of you perhaps confusing him with a different character? (Blaze is one of the twin slime guards at the entrance to the slime queen's tower.)


Next week

I'll be continuing to work on Fields content over this next week. I'll start by finishing off the demonic centaur encounter which I've been working on, which is a prerequisite to adding the town of Elis and the first meeting with its lilin mayor, Minotallys. I'm also hoping to get a couple more Fields characters added before the end of the week, which will (hopefully) put me in a place where I'm ready for the release of 0.4.

As always, thank you all so much for your support, and I'll see you in the next post!
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Innoxia
Public post
Progress So Far

(I had to delete the original post and remake it here to fix the formatting issues - sorry if this means you get another notification email!)

Hello again,

As mentioned in my previous post, I've so far been mainly focused on getting PRs merged from github and getting some other small things fixed and implemented. I've got a few more PRs which I'm planning on merging tomorrow, and then starting on Monday I'm going to be testing some changes to the world map (to try and get it into a state that's a little less tedious to explore). After that, I'll be making the map for Elis, adding the initial encounter which will really start off the Fields' main quest content, and adding a couple more pieces of content for that area.

I'll most likely be making another post to give you a progress update some time towards the end of next week. I'll hopefully also have a rough release date ready for you then, but I'm trying not to commit to giving release dates which might not be met, so I can't guarantee that I'll have one for you.

Thank you all so much once again for your support, and I'll see you soon!


The next update is still a work in progress, with the patch notes below simply being what I've got done so far. These are not the final patch notes for v0.4!

Current v0.4 Patch Notes

DSG's HLF Quest (PR#1398):
Added a new side quest which adds some details of the background lore of the Human Liberation Front (HLF), which was previously explored in Wes's quest.
Quest can be triggered when exploring the dark tiles in the Bat Caverns.
Added 8 new items of clothing (all of which can be obtained during this quest, and all of which are unisex), and 2 new clothing sets ('HLF Regular' and 'HLF Insurgent'):
Skull-patterned bandana (mouth slot).
Boonie hat (head slot).
Canvas webbing (over-torso slot, HLF Regular set).
Vintage fatigue trousers (leg slot, HLF Regular set).
Vintage fatigue tunic (torso slot, HLF Regular set).
Vintage combat boots (foot slot, HLF Regular set).
Canvas brassard (wrist slot, HLF Insurgent set).
Canvas bandolier (over-torso slot, HLF Insurgent set).
Added 5 new weapons (again, all of which can be obtained during this quest):
Arcane firebomb (fire damage, ranged, 2-handed, destroyed after 1 use) - these have an additional associated side quest, the completion of which allows you to get more made. (Innoxia: 'I'll make them 1-handed once I've added throwable weapon framework.')
Pepperball submachine gun (fire damage, ranged, 2-handed, requires 2 essences to fire, grants 'Spray 'n Pray' special attack).
Pepperball revolver (fire damage, ranged, 2-handed, requires 1 essence to fire, grants 'Fan the Hammer' special attack).
Teargas shotgun (poison damage, ranged, 2-handed, requires 4 essences to fire).
Pepperball bolt-action rifle (fire damage, ranged, 2-handed, requires 3 essences to fire).

Contributors:
Fixed issue where Enforcer patrols wouldn't spawn correctly. (by AceXP)
Fixed bug where non-human coverings wouldn't appear as recolouring options in Helena's slave creator. (by AceXP)
Fixed minor parsing issue with Enforcer Patrol description during arcane storms. (by AceXP)
Fixed issue where a background error would something be thrown in sex, softlocking the scene. This was being encountered most frequently in Frysia's sex scene. (by AceXP)
Fixed bug where arachnid leg descriptions had a parsing error in them. (by Stadler76)
Added feature where if an offspring's father and/or mother has generic wings (feathered, leathery or insect) or horns (curled, curved, straight, etc.), the offspring can inherit them. (PR#1370 by Stadler76)
Suppressed descriptions of nipples as orifices and transformation options for nipple penetration when that content was turned off in user settings. (PR#1421 by AceXP)
Added 'Elasticity depth effects' mechanic: If an orifice's elasticity is at least 'limber', its maximum uncomfortable depth is increased, with greater elasticity values increasing it further. This is off by default, but can be turned on in content settings. (PR#1413 by LightCanadian)
Modified UtilText.java to properly handle a few inaccurate British to American translations. (PR#1447 by TadUnlikely)
Added offspring inheritance of ferality. Feral mothers now always birth feral offspring. Offspring which take after the father born to a non-feral mother and feral father will always be fully furry. (PR#1451 by Stadler76, modified by Innoxia)
Prevented strap-ons from being equipped when there is one already equipped (in another slot). Also fixed issue where covering colour for an equipped dildo was potentially being incorrectly referenced. (PR#1453 by AceXP)
Reduced the minimum wing size for allowing flight for feral quadrupeds to 'THREE_LARGE'. (PR#1454 by Stadler76)
The 'Cum Stud' fetish now gives the same affection bonus from the milking slave job as the 'Lactating' fetish. (PR#1460 by Eliria)
Added a new 'Winged biped' LegConfiguration for use for feral bats and wyverns. (PR#1486 by Stadler76)
Made Enforcer disguises more difficult to pull off and added flavour text for when impersonating (or failing to impersonate) specific Enforcers. (PR#1501 by DSG)
Fixed bug where if the game was installed in any folder with 'res' in the name, then viewing book entries for external/modded races in the encyclopedia would throw errors. (by Stadler & AceXP)
Fixed issue where place tiles were not being populated with regional subspecies in the world map. (by AceXP)
Fixed some issues with hard-coded values for NPC spawning in the Bat Caverns, allowing spiders to spawn down there too. (PR#1514 by Stadler)
Fixed issue with spider-morphs sometimes incorrectly spawning as the tarantula subspecies. (included in PR#1514 by Stadler, fix by Charisma)
Added correct self-transformation options for youko (and any other applicable races with self-TF powers). Added special youko tail perks to track youko tail counts. Also enabled changing secondary coverings colours for Elementals, and changed ice description to glittering instead of shimmering. (PR#1506 by AceXP)

Engine/Modding:
Added BodyPartTag 'HAIR_IGNORE_PLAYER_SETTINGS', which tags hair types as always being present on furry heads, even if the player has 'furry hair' turned off. This is applied to hyenas.
Added 'genericType' fields for Wing and Horn xml files, so that you can define those types as being generic (not associated with any parent race) or not.

Other:
Zaranix is now still called 'Zaranix' when in his feminine form, instead of 'Zoelix' (as the name change wasn't being mentioned anywhere or referenced at all, and didn't make much sense).
Tidied up Zaranix's post-combat dialogue and added variations for if non-con is turned off, as well as for the player to request Zaranix to transform into succubus form after swallowing his TF potion.
Made it so that Zaranix's oral sex scenes now start without you already sucking his cock, instead of having to wait for him to deal with clothing displacements first.
The 'flared' and 'tapered' penetration modifiers are now mutually exclusive with one another.
Added 'Set spawns' action in debug menu, so that you can easily spawn in all items of any clothing set.

Sex:
Added 'tentacle-squeeze' and 'tail-squeeze' as miscellaneous sex actions which can be performed once a character is restricting their partner via their tentacles or serpent-tail. (These sex actions have sadist/masochist fetishes associated with them.)

Bugs:
Fixed actions to play dice poker at tables in the gambling den not being greyed out if you didn't have enough money to play.
Pate and crackers will now correctly restore 20% health/aura instead of 5%.
Fixed issue where Zaranix (and maids) would sometimes not revert to their default bodies after you'd left his home.
You will now exit onto the correct tile when leaving Zaranix's home post-combat, instead of exiting onto a random demon home tile.
Fixed bug where you could escape from combat with Zaranix.
After resolving Zaranix's quest peacefully, Amber will no longer be so angry on your first repeat visit.
Fixed bug where you couldn't go upstairs in Zaranix's house before going to encounter Katherine.
The starting action for Arthur's hypno-watch quest is now correctly coloured as a side quest.
Fixed oral foot worship sex types having no descriptions in quick sex scenes.
Fixed bug where maximum penis girth TF from clothing was capped at value 6 instead of 7.
Fixed issue where the kitty clothing set bonus wasn't being applied.

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Artwork Character Poll Second Vote

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Next Artwork Character Poll

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Back at it

Hello again everyone,

After taking the past two weeks off, I'm now feeling a lot less stressed and ready to continue working on v0.4. For the remainder of this week I'm going to be mainly sorting out PRs from github and getting some other small things fixed.

I've got some commissioned artwork to add for the next version as well, so I'll make a preview post of that for the 'Demon' tier supporters tomorrow. I'll also make a post on Saturday to show you whatever patch notes I have by then, and then next week I'll be focusing on the Fields content for 0.4.

Thank you all so much for your kind and supportive comments, and I'll see you again in Saturday's progress post!
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Version 0.3.20 Release

Hello again,

I'm really sorry both for how long this version has taken to be released, as well as the lack of fields content in it. I've been feeling increasingly fatigued and stressed over the past few weeks, and I'm now at the point where my progress on LT has become but a shadow of what it once was. After this release, I'm going to have to take a couple of weeks off to try and rest and recover my energy. I'll let you know in another post when I'm back to working on v0.4.

Thank you all so much for your support, and I more than understand if you want to stop supporting this project at this stage. I have no intention of stopping development of LT, but progress will likely be relatively slow and sporadic for the next month or so while I try to get rid of this fatigue.

Sorry again for the disappointment, and I'll really try to make v0.4 a version worth playing.


v0.3.20 Download Links
.jar:
Mega
Google Drive
32-bit .exe (For 32-bit Windows):
Mega
Google Drive


Source Code
You can view the game's source code and build these releases yourself from the public github's dev branch (which is always kept up to date with the very latest version):
https://github.com/Innoxia/liliths-throne-public/tree/dev
There's a build tutorial here:
https://github.com/Innoxia/liliths-throne-public/blob/dev/lilithsThroneBuildTutorial.md
(If you decide to build through github, you'll need to place the 'liliths-throne-public/res' folder in the same directory as your exported .jar!)


v0.3.20 Patch Notes
Contributions:
Fixed issue where some subspecies would spawn in canal tiles, even when their spawn rate is supposed to be zero. (by AceXP)
Fixed bug where Natalya would be a regular succubus in new games, and not a demonic centaur - the fix will apply when loading into this version for if she's affected by this in your game. (by AceXP)
Prevented Enforcers from inadvertently spawning as slimes. (by AceXP)
Updated dragon lore entries. (by DSG)
Fixed parsing error in spinneret webbing special attack. (by Stadler76)

C4M's clothing contributions:
(Note that these can only be spawned via the debug menu for the time being.)
Added 'Trickster's Mask' (eyes slot, unisex).
Added 'Trickster's Cloak' (over-torso & neck slots, unisex).
Added 'Trickster's Tunic' (torso slot, feminine).
Added 'Muramasa' weapon (melee, lust damage, one-handed).
Added 'trickster' clothing set bonus for the above items.

TonyJC (creator) & NeverLucky (editor) clothing contributions:
Added 'cropped tank-top' (feminine, torso slot, sold by Nyan).
Added 'cropped sweater' (feminine, over-torso slot, sold by Nyan).
Added 'cropped T-shirt' (androgynous, torso slot, sold by Nyan).
Added 'daisy dukes' (androgynous, leg slot, sold by Nyan).
Added 'denim overalls' (androgynous, leg slot, sold by Nyan).
Added 'one-strap crop top' (feminine, torso slot, sold by Nyan).
Added 'shoulderless sweater' (feminine, over-torso slot, sold by Nyan).
Added 'sleeveless shirt' (androgynous, torso slot, sold by Nyan).
Added 'spaghetti crop tank-top' (feminine, torso slot, sold by Nyan).
Added 'tank-top' (androgynous, torso slot, sold by Nyan).
Added 'tied-up croptop' (feminine, torso slot, sold by Nyan).

Engine/Modding:
Added 'spreadsHerLegs' parsing command for handling the possibility of characters with no legs when describing 'spreads her legs'.
Added ability to set 'additionalFootStructure' elements in modded 'leg' xml files, so you can set which foot structure is used by default for that leg type based on different leg configurations.
Added 'TAIL_ATTACK' BodyPartTag for setting whether a tail is suitable for being used for the 'tail swipe' attack.
Added 'HARPY_NESTS' as a world region, which prevents all Dominion races from showing up in the 'characters present' tooltip in the Harpy Nests.
Defining a horn length of '0' in RacialBody.xml files will now force that femininity to spawn with no horns (updated hyena's RacialBody.xml file with comments on how this works).
Added an optional 'nameTransformation' field to coveringType files so that you can set a name for the covering to be used in transformation menus (see 'race/innoxia/sheep/coveringTypes/wool_face.xml' for an example).

Races:
Added orange skin colour.
Changed covering type of harpy legs from being feathers to bird skin.
Added 'swan-harpy' as a subspecies of harpy, requiring white feathers and either grey or ebony leg skin to be identified as one. Helena is now a swan-harpy.
Added 'sheep-morph' race.
Added 'Ewe's Brew' (dandelion tea) consumable drink for the sheep-morph's attribute item.
Added 'Wooly Goodness' (candy floss) consumable food for the sheep-morph transformative item.
Added 'goat-morph' race.
Added 'Pan's Flute' (champagne) consumable drink for the goat-morph's attribute item.
Added 'Billy's Best' (goat cheese) consumable food for the goat-morph transformative item.
Added 'pig-morph' race.
Added 'Porcine Pop' (cola) consumable drink for the pig-morph's attribute item.
Added 'Oinkers Fries' (curly fries) consumable food for the pig-morph transformative item.

Other:
You can now additionally apply the vibration enchantment to clothing which fits into the nipple, chest, penis, vagina, nipple-piercing, vagina-piercing, or cock-piercing slots.
Added a few more items of clothing to the choices in character creation.
You now require a bipedal leg configuration to be transformed into a demon.
Added ability to set spider eyes as heterochromatic.
Updated Angel's clothing.
NPCs with a cloaca will no longer spawn with an equipped buttplug or chastity cage.
Greater spider-morphs now have a 50% chance to spawn with 6 arms.
Prevented rabbit and harpy tails from ever being suitable for penetration.
The 'tail swipe' attack is now only available to alligators, sharks, and dragons who have a tail length greater than 1 metre.
Safety goggles no longer spawn on the floor in Lilaya's lab (although they won't be removed if they're already spawned in your game). Instead, you can ask her for a spare lab coat (which gives you safety goggles as well).
Cow-eyes now correctly have horizontal pupils by default.
Made the 'furry hair' content option disabled by default (this won't affect your current settings).
Wolf-morphs and border-collie-morphs now have +25% sheep-morph damage as part of their subspecies status effect.
Added body size increase as an effect of the brown rat's burger.

Bugs:
Parsing fixes.
Fixed issue in sex scenes where background errors would be thrown and potentially softlock the game when an anal fetishist orgasmed while receiving anal and having an empty vagina.
Fixed issue where Helena's old slaves could get stuck on her shop tile and never despawn.
Fixed bug where trying to open your inventory during character creation would throw background errors.
Fixed issue where Dominion muggers were not using outfit files and so were spawning with completely random clothing.
Added catch to handle error if actions for partners in sex were not being generated properly.
Removed all references to 'legs' for characters who don't have legs (i.e. if they have a snake's tail instead of legs). If you find any references to your 'legs' while playing as a lamia or other similar race, please let me know.
Fixed references to your character laying multiple eggs in Lilaya's birthing scenes if you only had one egg to lay.
Fixed issue with arachnid leg configurations describing their feet as plantigrade.
Characters being bred in the pregnancy roulette game can no longer stroke their own cock.
Fixed issue with the 'unlikely whammer' burger spawning when silly mode was turned off.
Fixed incorrect tooltip for the friendly occupant petting action.
Fixed issue where the Enforcer bowler hat commissioner badge was using the same icon as the commissioner oak leaves.
Fixed issue with taur sapwn rate not working as intended.
Fixed bug where all taurs would spawn with horns, even if their race shouldn't have horns by default.
The 'cocoon'/'constrict'/'tentacle restraint' sex actions now correctly become greyed-out when unavailable.
Spinnerets are no longer incorrectly blocked by clothing which conceals a character's ass.
Fixed issue where some items of clothing would spawn with incorrect colours (such as the feminine and masculine watches).
Fixed bug where spider-morphs were sometimes spawning as tarantula-morphs.
Fixed bug where Rose would have her home tile set to Lilaya's lab instead of her room.
Fixed Youko race status effect displaying '0 corruption'.
Fixed bug where you could encounter half-demons of non-Dominion races on canal tiles.
Fixed bug where unarmed damage attribute was being applied as a damage modifier three times, making unarmed attacks far more powerful than intended.
Fixed issue in combat where if your AP fell to 0, you could never win or lose combat due to being permanently stunned.
Fixed some issues with importing characters which were exported in earlier versions.
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Just a bit longer...

Hello again,

I'm so sorry to be making another one of these posts, but I'm still not at the point where I have enough done to warrant a release. I'll do my very best to get things finished off over the next week, and I absolutely promise that I'll have a release out by this time next week.

I'm really sorry about this, I'll do my best to make the wait worth it...

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Progress News

Hello again!

This is just a small post to let you know how development is going towards version 0.4. I've been mainly working on getting bugs fixed and other minor things implemented since the last release, as well as getting started on the fields content. I tried to rework the way the main map works (to see if I could implement a different sort of encounter/location system), but unfortunately it didn't really work out in the end, so I had to revert to where I was before, losing a couple of days in the process...

Due in part to that setback, as well as needing to take a couple of days off to have a break, I'm still about a week or two away from getting the next update out. As it's been so long since a public release, I think I'm going to try to get a few small things implemented and get it out as quickly as possible, rather than trying to get a whole load of content added (which would probably take me longer than two weeks...).

So, in conclusion, I'm going to aim for getting the public update of 0.4 out by the end of this weekend, although it might not have as much content as you'd hoped for. After releasing that version, I'll move on to making a quick update to it to try and get some more content added.

Sorry about my lack of communication, and I'll do my best to make another update post at the end of this week (and hopefully the release a couple of days later)!

Thank you all so much once again for your support!
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Character artwork poll results

Hello once again!

This is just a small post to let you all know the results of the character artwork poll. I added all of the current characters who lack art as options, and out of all those, the top three characters were:
1st Helena, with 114 votes
2nd Epona, with 43 votes
3rd Kalahari, with 38 votes

As such, I'll commission some Helena artwork from Jam. I'm also going to commission Angel artwork from Jam, as that was the winner of the poll before this one. ^^

I'll also be making a progress update post on Friday,  and as there's a game-breaking bug in 0.3.19 (related to anal fetishists orgasming while having an empty vagina), I might end up making a hotfix. In any case, I'll see you again on Friday, and thanks to everyone who voted! ^^

(I'll make the update post on Sunday or Monday now - still some things left to do - sorry!)
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Second voteHello! Here's the link for you $10 supporters so that you can have a second vote on wh...

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Character artwork pollHello again! I know it's been a while since the last artwork poll; I ended ...

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Version 0. 3. 19 (Hotfix) Preview ReleaseHello again! There was a major bug in yesterday's releas...

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Version 0. 3. 18 Preview ReleaseNote: Freeing slaves is bugged at the moment; I'll make a hotfix ...

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And More Progress News...

Hello again,

I just wanted to make this small post to let you know that I'm still working on getting the next preview release ready, but it's taking me longer than I expected (as usual...). It really shouldn't take me more than a few days now to get it into a state that's ready for release, and I'll make another post as soon as I've got it done! Sorry about how slow these recent updates have been, and I'll do my best to speed things up after v0.4 is finally out.

Thank you all so much once again for your support, and I'll (hopefully) be back in a few days with the preview release! (With the full public release of 0.4 being out at the end of February.)
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More Progress News

Hello once again,

Since the last post I've been working on finishing off Nyan's content and getting some other bugs and minor issues addressed. Now that I'm moving on to the development of the Fields content, I realise that my earlier prediction for version 0.4's release date was far too optimistic. Considering the amount of content which I want to get added for 0.4's release, I'm going to have to push the release date back to the end of February.

That being said, I'm going to get some more issues fixed and merge some pull requests over the course of this week, and I'll get another preview update out to you here on SubscribeStar once that's done. I think I should have that ready by this weekend, so I'll make another post with that preview release then.

Sorry that version 0.4 is going to take me so long to get done, but the addition of several Fields encounters, Elis map, next stage of the main quest, and a couple of special Fields locations is going to take me at least a couple of weeks to get added. After the preview release this weekend, I'll make sure to keep you updated with more progress news posts over the course of version 0.4's development.

Thank you all again for your support, and I'll see you again soon!


Update (Sunday evening):

I need a few more days in which to get some bugs and other things finished off, so I'll have the preview update out for you as soon as I've got that done! 
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Progress News

Hello again,

This is just a short post to let you all know how things are progressing and what my plans are for the next version.

This week I've been working on getting some bugs fixed and adding more of Nyan's content, and everything is progressing well on both of those fronts. However, there's been a lot of negative feedback regarding the focus on Nyan, and so I've decided to cut her planned content rework short. My plan is to now add her content up to and including the encounter with her mother, and I'll leave the addition of her marriage content until after I've added a significant amount of Fields content.

Speaking of which, I should have Nyan's reduced content finished by the end of this weekend, at which point I'll move on to adding Fields encounters and the Elis map. I'm also planning on adding the next stage of the main quest, which will take place in Elis itself. There are a few other minor additions and changes I also want to make for this next release, so while I'm aiming to have the public release out by the weekend of the 6th-7th February, it will most likely end up being pushed back a little due to how much I want to get done.

I'll make another progress news post on Tuesday, 2nd February, by which time I expect to be working on Fields encounters. I'll give you a more accurate date for version 0.4's release in that post as well.

Thank you all so much once again for your support, and I'll see you again soon!
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Version 0. 3. 15 Preview ReleaseHello again! For this preview release, I've mainly been working o...

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A few more days...

Hello again,

While I've got quite a lot done for this next preview update (about 125 lines of patch notes so far), I've not quite made enough progress on Nyan's romance content to feel comfortable releasing it tonight. I'd also like to include at least a small Fields encounter as part of the preview, so with those two things in mind, I'll once again need to delay this release by a few days.

I think that what I've currently got done is probably already enough for a preview release, but I really wanted to get Nyan's romance content completed up to the point past going for a restaurant date (which I'm almost at). I promise that this preview really will be released by the end of this weekend, even if it's not completely up to the point I wanted.

Sorry again, and I'll see you in the next post in a few days (with the preview release)!
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Progress News

Hello again,

This is just a small update to let you know that I've almost got enough done to make a preview release, but I just need a few more days in which to get some things finished off. I'll make another post on Wednesday night, and I'm sure that by that time I'll have the preview release ready for you.

Sorry about this small delay!
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I'll set aside 4 hours every weekend in which to answer questions and respond to suggestions & requests on the discord.
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