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October Progress Report


Happy late Halloween everyone! This update report is coming in later then I would have liked so I'm sorry about that. For this one I'll be talking about the Berserker's encounter and his subjugation as one of the focus points of the upcoming build.

I'll start with his combat encounter.


Berserker Boss Fight


I'm sure I must have mentioned it before but the Berserker is probably the most upgraded enemy in the game since his original inclusion. He initially started as just a super mob for the demon faction.

Ari then suggested he should have an h-battle of his own which I definitely agreed with. That prompted me to make him a more individualistic mob that would take you for himself if given the chance.

That brings us to his final upgrade, as a roaming boss like the Dithonion.

I talked about and demonstrated his severe grab now using the difficulty varied QTE.

Most of the Berserker's attacks will be heavy hitting, powerful, but mostly single target with one or two AOE attacks.

However, if he is successful in severe grabbing one of your characters he'll begin to cast powerful spells that are mostly AOE in nature.

Using his fragmented power of Precendance, The Berserker will empower himself with the captured character. Knocking the Berserker off balance won't be sufficient to free the character, he will have to be defeated outright.

If the battle is escaped with a character mounted, he'll subjugate them back to his lair as well. Additionally if he defeats the rest of your party, everyone will be taken by him.

With that I'd like to talk about how his subjugation will actually work from here.

Escaping The Berserker's Subjugation


The method of escaping The Berserker's subjugation will be more involved when compared to escaping The Goblin den for reference.


Firstly, combat will not be possible due to a restriction The Berserker imposes on you. The player will have to navigate an ancient fort abandoned since the time of the 14th Claymore wielder. The Berserker has made the fort his lair and will constantly patrol, occasionally appearing in the same room as you.

While oppressed by The Berserker's Precedance power, you'll be able to use hiding spots and holes to evade capture.


You will have to explore The Fort in search of Lucifer Flames. With three at least being needed to unseal the gate and escape. At the same time, any actions such as opening shortcuts or struggling against the fort's guards will cause the Berserker's detection to increase, which increase his chances of searching the room you're in and when filled will cause him to constantly pursue you through the fort.

This cat and mouse loop also prompted me to add a plugin that fixed an odd default engine behavior were enemies can see you through walls. This has been corrected thanks to the plugin so avoiding the Berserker or anything else in the fort should feel more intuitive.

Rescuing other characters won't be as direct here either. The same Lucifer flames needed to escape are also expended to free other characters, with one being used per character freed. These flames will also be usable to break the seal on your character and return their strength so you can fight enemies directly.

More then 3 flames will spawn during any instance around the castle but it may not be enough for all of your needs. The only way to break all of the Fort's seals immediately is to defeat The Berserker.

 If all of the Lucifer Flames are used without unsealing the gate, you'll have to use a much noisier method to gather certain materials needed to escape by water.

Now while a character is subjugated and you may be off adventuring in the dungeons, The Berserker will use the time to further ravish and study the captured character(s). This will give him more powerful attacks to use in battle if he's encountered later.

For November's test build I should have just enough time to finish my remaining tasks and pending to-draw-list if all goes well. This initial build will have Grace, Treu and Dr.Midday included for testing.

That about covers this progress report, apologies I feel like this one was on the shorter side.
At the bottom of this post there'll be a small video to show a bit of the Berserker's subjugation area in progress.
By the end of this month I'm hoping I'll be getting ready to put the next build out to test! In the meantime take care, and thank you sincerely for your support and motivation everyone!

(づ。 ◕ u◕。) づ   


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September Progress Report


It's the last day of September and just in time to report this month's progress! I'm very happy with the restoration of the characters and systems come together in this build. I'd like to pick up where I left off from last month's report by discussing the new enemies for this build and more about the Berserker's subjugation.

Enemies and The Berserker


So Besides the Berserker himself, The Wall Duress and a few other enemies will be added to this build, focuses primarily on expanding the Demon roster since their faction was relatively scarce by the time I reworked the combat system.

The Demons will be receiving 3 new members to their faction, one of which, The Misfortune, is a Mini-Boss level enemy for their group, roughly a level below roaming bosses in terms of power, without faction modifiers.

Elite enemies are the same class as the Goblin Praetorians you may have fought in the previous build already. The Creeper, while a "common" level enemy like the normal demons, he will be equipped with a high severity grab like the Dithonion, Berserker and Wall Duress.

I've also added a new QTE interaction to High severity grabs and breaking out of the Bound state that I'll get into a bit later.

Next I'd like to talk a bit about the Berserker's subjugation event.

Berserker Subjugation

I unfortunately don't have many visuals to share just yet his Subjugation will be a bit different and potentially tougher then others by default.


When you're subjugated and enslaved by the Berserker, you'll have to navigate his lair without the use of weapons or magic. The Berserker possesses a fragment of divine power called the Precedance that allows him to collar the girls and "store" their power elsewhere.

You will have to explore his domain while interacting with npcs, avoiding both the Berserker and traps in an attempt to access and break his fragment of power so you can restore your ability to fight.

His domain is cat and mouse in essence and there will be means to both hide from and avoid him until you can puzzle out how to free yourself. It also won't be possible to physically free his other captives until his authority is interrupted.

Just like other subjugation zones, you'll have the option of raiding his domain with your powers intact, although defeat will mean an instant subjugation and a very happy Berserker.

New characters and other updates


Treu, Grace and Dr.Midday have had all of their base combat animations completed, leaving the sex animations and CG updates!

Besides the girls, I also spent some time thinking about the CG arts that occurred in the previous combat system like the Dithonion's High Severity grab.

Most enemies used the generic battle hud CGs for the girls but the Dithonion and Goblin Warden were exceptions I was really happy with and I was considering methods to carry over the use of CGs into the new combat system. I finally landed on the updated QTE system.

These will occur in certain instances. The first is escaping a bound status. Currently the bound status requires the playuer to use the 'Struggle' command with a chance to escape by RNG.

I've instead added a CG that layers over the battle and prompts the player to repeatedly press the interact button to escape, with difficulty depending on your character's current health and the exact nature of the scene.

This has been applied to high Severity grabs as well.

In the previous version there weren't any means of avoiding high severity grabs besides having a high evasion or using Brigit's Flame Lord form. Unlike finishers they also don't require you to be in the pressured state, which could result in instant-defeats without any struggle or means of mechanical interaction.

Now they will prompt a QTE just like escaping the bound state that requires filling the bar before the time limit expires, being more difficult the lower your health.

There'll also be a new item that can be expended to skip QTEs, I'll likely have these sold by Dialen as well.

Lastly for the up coming quests, Dr.Midday's and Grace's. Both can be started from the Nexus which will be the case for most of the quests.


Some smaller quests and unmarked interactions will also end up either in faction strongholds or certain floors.

Now that about covers this month's progress report. By the next report I expect it won't be much longer until this build is ready to share! I'm going to begin testing Grace soon so I'll be sharing smaller progress posts in the discord on her scenes and stuff with the Berserker and new enemies.

Thank you again everyone for your patience and support everyone. Reading your feedback and knowing you're looking forward to the next build has honestly been a massive motivator for me, so thank you! And I apologize it's been such a long wait since Samara's build was released.

Until the next report, take care!

(づ。 ◕ u◕。) づ
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August Progress Report


Another busy month down and a lot of progress I'm happy to have made. So this progress update is sorta split between two points of focus, the first is of course the current build I'm working on to restore a lot of disabled content and include Grace. The latter half is for the next character test build of Brigit, Saki and the 2nd Guest.

I'll start with my current work on Grace and other progress notes.


Grace and character progress


I've really enjoyed working on Grace with my buddy BazookaDre's help, with it, Grace has essentially been completely outlined and it's now a matter of art and mechanics implementation to go through.


Grace by default will serve as a very potent support and Crit attacker. She'll possess the ability to heal, revive party members and debuff enemies which should be particularly useful against Elites and bosses.

Grace focuses on single targets at a time unlike Samara for instance and while her Energy is on the lower side making it easier for her to faint in battle, She makes up for it with a higher rate and unique evasion mechanic.



Instead of a normal evade, Grace can parry an incoming attack which will provide her a state on her next action that increases her Crit chance, or alternatively will increase her healing potency.

Another major mechanic that sets Grace apart from other characters is that she won't have a Will Power stat, just like Journey, which will prevent her from breaking in most subjugations. However she does possess a Breeding Curse, also unique to her character.
In the place of Brands other characters can receive, Grace's Curse slot will fill with the mark of a partner that dominates and claims her as his own. Two example candidates are The Berserker and Caveman.

If Grace is dominated enough by these specific enemies, they'll claim her, which will have an effect on later encounters with them and in The Berserker's case, allow him to instantly dominate Grace in battle if they meet again while his claim is active.

Any active Curse Grace has will gradually fade on it's own unless she is defeated again by them or remains in the custody of The Berserker's subjugation.

Lastly because of the breeding Curse, if The Goblins or Dithonion subjugate Grace she will spawn more enemies then most characters.

With Treu generally complete barring a few art materials needing finishing/updating, Dr.Midday will be finished alongside Grace's combat implementation. after which that'll just leave H-battle art, mostly for Grace to catch her up with the other characters.


Quests and other Updates

 
Now to move into more general notes, I've made a few mostly stat adjustments to characters and enemies, some being more slight adjustments. For Vocator I've updated her stats somewhat and upgraded a few of her attacks to be AOE to better challenge full parties.

I've also made a small update to the enemy bestiary. I've reformatted the Lore entries and expanded on a few, I've also added the base stats so you can better gauge the numbers of enemies outside of battle, excluding any level variance.

Now to talk about quests, unfortunately I don't have many visuals to share but I'll briefly overview them just to share a better idea of what they'll be about and how they'll work.
I'll talk about 3, Grace's quest, Dr.Midday's and The Crest Fallen's quest for the next character test build.

If you've found Grace's Liminal Space encounter, she shares a bit of context about why she's in The Serferus Realm. She's hunting a particular Berserker that's lured her to this place after he stole an artifact from her world of origin.

After Journey first meets Vocator and subsequently recruits Treu and Samara, Grace will have made her way to Lilith's Castle in search of help, particularly Journey's, having either heard of her Claymore or alternatively if you met her by chance before.

For most side quests, you'll be able to use any character you like, in the instances Journey is needed, like Grace's quest, she'll be present of her own accord, escaping Subjugation on her own if she happened to be imprisoned somewhere.

The other two quests may not involve Journey at all depending on your character choices.

For Dr.Midday's quest, she'll send one of her two lab assistants to request you're help, SX42, an android built by Dr.Midday to retrieve samples and specimens from dangerous places the Doctor is too lazy to go herself.
SX42 will arrive in the castle on behalf of Dr.Midday to escort either Journey or one of her party members to Dr.Midday's lab to assist her with a heretical experiment, offering her help in exchange.

The Crestfallen's quest will unlock bounties once completed. Word of a Lady Knight in distress will lead you to rescue her from a particular demon lord responsible for wiping out The Crest Fallen Knight's expedition force into the realm, seeking the location of the Princess she's charged with protecting.
Once rescued The knight will ask you to help secure the safety of her Princess, she' deems herself to weak to do it on her own now.


You'll meet Candra, the Princess of Perlus, a small Kingdom forced to be a vassal by The Duchess' Magus empire. The game's story doesn't really involve the world outside of The Realm and Lilith's castle, but this quest will offer a bit of detail on it for those interested.

Now I'd like to talk about what's next, and the 2nd Guest Character.


2nd Guest Character 


Finally I can share the 2nd Guest character I was lucky enough to include is Ferania Wolfenstahl from Deathblight!

Getting to include Ferania in Lilith Descent is a huge honor for me and I really cannot thank Wolfenstahl and Crescentia enough! Ferania is easily one of my original favorite Deathblight girls and a dream inclusion when I even considered any Guest Characters.

The same goes for Wolfenstahl and Crescentia's work on their series all these years. Way before I ever did anything Adult art related, Deathblight was one of my biggest inspirations and a large reason why I even created Lilith Descent how I did.
The Deathblight RPG informed a lot of what I enjoy in h-games, stats, lewd dialogue and defeat hentai, even The Subjugation system was inspired by the capture/enslavement system from Deathblight.

For anyone else familiar with Deathblight, alongside their ongoing webcomic, Wolf and Cres have recently returned to game development as well! So if you like, please follow/support them for their gorgeous art and sexy characters.

https://subscribestar.adult/deathblight

https://subscribestar.adult/projekt-wolfenstahl

https://picarto.tv/CrescentiaFortuna

I want to thank Wolf again as well, both he and Cres have one of the friendliest communities I've ever been in and they've always been great to talk to ^ ^

I'd actually like to apologize a bit as well, Wolf gave me his blessing to include Ferania a while ago and even helped me with more details of her character, however the combat rework delayed a lot of things and I didn't want to announce she was coming until I fixed quite a few things with the game.

Now in terms of Ferania's playability, I've noted it down on the updated Roadmap here.

I re-organized a few tasks and hopefully made it easier to look at. So after this version I'm currently working on, the next build will be mainly dedicated to testing Saki, Ferania and Brigit in the game. With two subjugations available at that point as well to ensure all the main gameplay loops work and feel good with Ferania and everyone.

Now that about covers this progress report, I was mostly playing catch up with my tasks. For the next progress report I should have Grace, Dr.Midday and Treu fully done in terms of the combat system and sex animations.

Besides CG work I plan to talk about the Berserker Subjugation and other enemies in more detail as I near the finish line for this build.

In the meantime thank you again for your support and patience with me everyone, I'll see you again soon!

(づ。 ◕ u◕。) づ 

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July Progress Report


It's been a pretty busy month, both for game progress and in general. So for this month's update I'll get into the work so far on primarily Treu, Dr.Midday and an update on the roadmap, so let's start with the roadmap and Treu.


Treu and Roadmap update 


So first off, I've updated the roadmap slightly to reflect a change for the next build.
Besides the story, characters and other restored content.

I'm very excited to finally get my buddy BazookaDre's sexy character Grace into the game as a playable character!

My initial plan was to include her with Saki, Brigit and the 2nd Guest. Now with the process of actually working on new characters outlined after the combat rework I'm comfortable moving her up to join Treu and Dr.Midday in the next update.

Grace is the OC of my good friend BazookaDre and we've talked alot about Grace's background for a long time and how she'll function in game.

Bazooka has also added really interesting details occasionally in the Discord, but to provide an overview myself, Grace has a lot of similarities with Journey's personality, which will also be reflected in-game by Grace not possessing a MIND stat. So just like Journey, this prevents her from fully breaking if she's defeated and dominated often.

In exchange, Grace possesses a breeding curse that will be reflected in special interactions with certain enemies, bosses and Journey in some scenarios if they're paired together.

In terms of combat, Grace will utilize powerful magic to bolster herself and others as well as a agile fighting style with a Rapier and parrying dagger that will grant her a unique riposte evade.

I'll go into more detail as Grace gets closer to a playable state for the next build.

Now I'll go over Treu's progress.

Treu Updates


All of Treu's primary combat animations are completed, save only for her remaining sex animations. Between all of the characters thus far, Treu is 2nd in complexity to Samara because of her stance switching.


Treu can freely switch her crystal armament between it's Umbrella and Bow state. Treu's umbrella state gives her primarily AOE group attacks while her bow state is focused on higher single target damage.

For the most part Treu's playstyle is similar to her original version, with more adaptability and POWER efficiency, depending on how many and what type of enemy she's facing.



With Treu's new outfit of course I'll be updating her CGs and other animated sprites. I was also reminded that I forgot to mention in the last update, but Samara has also had her CGs updated so her hair is more accurate and detailed.


This included all of Samara's sprites, splash and h-battle arts, completed.


Now with Treu's main effort animations done, I'm going to get her skills in-game and begin work on Dr.Midday and Grace.

I've also been working on one of the small side encounters in Lilith's castle, involving a game of chess with rewards and punishment for winning or losing.


By the next update post I hope to have enough done that I can show more of the next build and also finally share info on the 2nd guest character joining Saki and Brigit in the later build.

That about covers this update report. As always thank you everyone for your support and most importantly playing the game. I really love the experience of working on Lilith Descent and seeing the characters appreciated, both mine, Ari's and guests in the case of Grace.

And thank you to BazookaDre for offering Grace to join the game and helping me these years!

Until next update, take care.

(づ。 ◕ u◕。) づ 
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June Progress Report


It's time for the next progress report and thankfully it's been a productive month despite the heat, since the Samara build was released.

For this update I'll be going into detail of what the next larger build will include as a milestone and my progress as of this month so let's get right to it.


Update to The Baths and Berserker

One of the more immediate updates was to how baths work in the game.

Originally the baths were only accessible by a single character at a time, the other party members were even coded to leave temporarily if you entered the Western area of the castle.

Now when entering baths, your other party members will appear in the background and gain the *Refreshed* buff alongside you.

The other characters aren't directly controlled by you but they can be interacted with to learn a bit more about them, more in-depth details about their characters they might only be comfortable talking about in the privacy of a bath.

Hot Springs can also now be found randomly within the dungeons, which may prove more useful the longer or more difficult a run becomes.

Now while in the castle, you have a chance to be invaded by Incubi, however if you use the springs in the dungeons, you may encounter either a Water Duress or a group of Kappa.

As your character is gradually dominated in these encounters, your companion(s) will also be ravaged alongside you.

The Water Duress and Kappas function similarly to the Incubi with 2 notable exceptions. The Water Duress can take multiple actions at once which can quickly overwhelm a more sensitive character.

The Kappa also possess a unique grab attack wherein they will forcibly extract an orb from the girls' anus, a Shirikodama.

If a Kappa successfully initiates an extraction, it will instantly drain both Energy and Resolve, causing an orgasm shortly after.

Moving onto the Berserker, I've decided to upgrade him a bit. While before I considered him  an "Elite Enemy", if I had to tier the enemies. The Berserker will now be a roaming Boss, the same type of enemy class as the Dithonion.

He will also appear in the Liminal Dungeons as well and will begin hunting the player should you get close enough to be spotted.


He wanders around the dungeon layout trying to find the player and if you do get spotted he'll appear in the chambers you enter.


I'm considering giving Berserker the ability to randomly take ownership of the floor key.

Now in terms of his new attacks, he'll have a similar moveset to his previous version with a greater ability to take on a full party of girls.


His sexual attacks will include Vaginal and Oral grabs with high Resolve damage that can bring defeat quickly. 

He will also have a 3rd High Severity sex grab that, if successful, will instantly defeat a solo or last standing character if he lands it. However if he uses it on a character in a party, he will mount them like a trophy and use them to cast powerful AOE spells that'll make his fight tougher.

One last thing to note about the Berserker is that he'll now be able to Subjugate your characters and take them to his lair as trophies.


The next build


For the next build I'm targeting a restoration of as much of the still missing content as possible.


Both Dr.Midday and Treu will be restored in the next build, along with the game intro and other content.

By the next Progress Report I expect to have both of them fully or near fully complete in the new combat system. Overall this update in progress is fairly large and will take a bit more time but I'm setting it as a milestone for all missing content with new additions added.

That about covers everything I have for this report! Over the month I'll have smaller updates to share. I'm personally really excited to have finally gotten the game into this state and I'm really looking forward to sharing some more details and enemies coming.

Until then, thank you again everyone for your support and motivation, it means everything to me, so take care until the next update post!

(づ。 ◕ u◕。) づ  
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Version. E5. 2 - Samara Test Build

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