You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
I am over 18 years old
Spanktank profile
Spanktank
18+
Spanktank
Erotic Adult games and Art
Subscribe
Send Message

Subscription Tiers

FREE
Curious Explorer

Come along to be notified of any posts or updates here!

197 subscribers Realm Explorer
Unlock
$2
per month
Adorable Explorer

-Access to Lilith Descent build releases

For chipping in, please have my genuine thanks and gratitude for supporting this work!

84 subscribers Adorable Explorer
Unlock
$5
per month
Playful Explorer

-Access to Lilith Descent build releases

For sharing an interest in this project, please have my genuine thanks and gratitude for supporting this work!

11 subscribers Playful Explorer
Unlock
$10
per month
Smitten Explorer

-Access to Lilith Descent build releases

For sharing your time and dedication, please have my genuine thanks and gratitude for supporting this work!

2 subscribers Smitten Explorer
Unlock
$20
per month
Connoisseur Explorer

-Access to Lilith Descent build releases

For taking the time and deciding this art is worth supporting, please have my heartfelt thanks and gratitude!

1 subscriber Connoisseur Explorer
Unlock
$50
per month
Life-Long Explorer

-Access to Lilith Descent build releases

For believing in this project and my art, please have my heartfelt thanks and gratitude!

0 subscribers Life-Long Explorer
Unlock

Welcome

  • My genuine Thanks and my heartfelt gratitude for following along.

Displaying posts with tag Lilithdescent.Reset Filter
Spanktank

Version. C Test Build. D3

This post also includes Mega.NZ content links
Comments
Like(1)
Dislike(0)
Posted for $2, $5, $10, $20, $50 tiers
Unlock Tier
Spanktank
Public post

New version July release, Discoveries and Faction Subjugations


I've finished the Berserker's promotion and H-battle for all of the girls to kick off this update and added a means to save your emeralds. I'll go over the Faction Subjugations as the last larger task for Version.C before I finally turn my attention to Floor 3 and the next story update.


Berserker completed

With the addition of Dr.Midday and Brigit's Berserker H-battles, my work on the big guy is all wrapped up for now, save for any fixes that may be needed. I consider him now a more Elite enemy type, while still a member of the demon faction, he has more in common with the Wall-Duress in terms of function and power.

I actually don't have much else to say about him now that everything is said and done. I did add a new H-battle skill to him that involves fashioning a ball gag onto the girls that affects their dialogue and locks any oral based skills such as pillow talk.

My buddy @Aureatepen requested I add this in, I felt a bit goofy that I didn't consider it earlier, so thanks man!

Storing Emeralds and Discovery

My friend @BazookaDre and a few other people brought up the problem of emerald management and proposed that the player should have the means to store their currency away to lessen the progression impact from defeat and capture.

In this update I've added two NPCs that'll allow the girls to bank their currency in the Nexus whenever you like.

These two characters Aneki II and Wafaa each serve a complimentary purpose to hopefully make dungeon exploration more comfortable as it gets deeper.

They currently have a reserve spot within the Nexus. I'll be adding their narrative introductions at a later point.
I want to try measuring how much I describe and reveal all that goes into my updates going forward so you can discover certain things for yourself. I'll still go over the main focus of the updates with the same amount of detail but smaller things like every function of these new NPCs I'll leave some room for you to see for yourself.

I'm starting this now primarily so I can ensure that anything I don't mention here can still be comfortably and organically encountered and because there are certain secrets I'm going to be sliding in here and there. ( ◕' u'◕ )

Faction Subjugations

So the faction subjugations are the last large event inclusions I'm working on before I move on to Floor 3, polishing and the next portion of the story like I mentioned.

I'm still brainstorming certain details like process of escape and difficulty but I'll go through the overview of how the mechanic works on a base level. Like the roaming boss, Dithonion, the factions of Raiders, Demons and Goblins will be able to capture your girls and try to break them to make their own factions stronger (and happier).

This will be based on the Servitude stat in this current version. The lower your character's Servitude, the higher the chance she'll be subjugated by that faction if defeated or captured.

If you've dealt with the Dithonion you may be familiar with it's impregnation mechanic wherein for each hatchling alive in your world, The Dithonion gains an additional level, making it even easier for it to cause you more grief.

The faction subjugations will work similarly. While I haven't added rewards for defeating The Dithonion yet, beyond exp and emeralds, the same rule will apply to the factions. If any of the girls are subjugated, save for Journey, rescuing them or escaping is entirely optional. You can leave them to their fate for the entire playthrough while the faction uses them, gets stronger and in turn gives you the opportunity to benefit.

I haven't settled on how the raiders will use the girls to gain power but the demons will involve brands and the goblins involve breeding.

The goblins are the first faction I'll be working on. I've sketched out the idea just to visualize it better. If impregnated, a special goblin unit based on the character will be added to the goblin faction enemy pool and they'll independently continue to grow stronger like a Nemesis until they're taken out.

The overall goblin faction will gain levels and skills the more goblins that're spawned. I want to add a menu near the Bestiary that'll allow you to track the current power level of the factions and notifications of what they're up to, which will be the trickier implementation. I want to really put effort into the inclusion of this menu for the dynamic feeling it adds to the enemies.

An example in testing is seeing an update that goblins on Chamber x, Floor x are rounding up captured female dungeon explorers and if they aren't stopped their numbers will be bolstered and a new skill or enemy unit is unlocked for them.

When it comes to escaping capture by the factions, the layouts and means of escaping their camps or caves may be harder or more complex, I'm considering like keys, switches or something of the sort. The Dithonion is comparatively uncomplicated to stay inline with it's nature as an apex beast that doesn't reside in a complex structure or use traps ect.

I'm also considering if I can elegantly include gameplay for a broken character in the custody of a faction beyond a single H-battle so I'll need to consider that a lot more as well.

With that, this update post is just about completed. I'll be posting the new version and the relevant change log right after this post. As always I can't thank you all enough for your feedback on the game. It's a simpler game and I'm a slow dev but It's been a joy working on this project with you.

Until the next post, take care!  (づ。 ◕ u◕。) づ
Comments (6) loading...
Like(10)
Sign Up or Log In to comment on this post
Spanktank
Public post

A small update on what I've been doing


It feels like it's been awhile since my last update, by now I expected to have finished and released Brigit's last test build. I've been surprisingly busy these last two weeks. I prefer not to talk about my personal life much at all but I think I should give you an update regarding what's been keeping me busy.

So my family and I moved from our previous residence to a new home that's given me a much better peace of mind. It was my first time acquiring a townhouse, pretty stressful business, a little more stressful than I honestly anticipated.

We're finally getting properly settled in so I've been able to get back to drawing and working on Lilith Descent. Thanks for your patience these last few weeks, the whole thing was relatively last minute.

Now with that said I do have a few things I'd like to share.

Firstly, Brigit's Wall Duress H-Battle art is complete, that leaves only her Bath scene and Skill tree which I hope to finish over the weekend and release next week, with all the other fixes and additions.

I'll be including a still CG for Lilith's H-Battle conclusion, depending on if you win or lose. You'll be able to experience this as Samara and later on as Valeria. 

I also found time to get started on the Dithonion's Sprite and an update for player character sprites later on
I want the Dithonion to feel distinct from other enemies on the map when it's moving and pursuing you, so I've opted to give him 6 frames instead of the RPG maker standard of 3 for character movement.

Later on I'll be giving Journey and the other playable girls the same treatment.

That's all I had to share for now, again sorry if I let you down with the delay, I try to avoid setting expectations too often for this reason. With that aside, thanks for chiming in, I'll see you next week!

Happy Belated Easter!

Comments (1) loading...
Like(9)
Sign Up or Log In to comment on this post
Spanktank
Public post

Working toward the next update and a Thank You!

I want to sincerely take a moment to thank every single new person that has come along to follow this project. Having Lilith Descent receive your support means alot to me. I will be updating the credits to include a supporter section for everyone, so I'll keep giving my best effort. Now I'll get into what is going into the next update.

New Characters

In the next update I plan to add two characters. Treu, a stern master archer and personal maid to the Duchess of the Magus kingdom, and Samara, a powerful witch with the ability to command both Aureate and Twilight. They will be added into the game as new playable characters. This is a good chance to shortly explain how I plan to design additional characters in Lilith Descent. 

Essentially Journey doesn't have to be your main utilized character. Every character will have unique H-battles, skill trees, dialogue ect. Although Journey will remain the protagonist and story scenes will adjust if she isn't in your party. This character system is the main driving idea I have behind Lilith Descent. Take the character(s) you want and go have lewd dungeon adventures with them. 

I want to talk more about both Treu and Samara soon and go into more detail about future characters when the time is right so I don't get ahead of myself. 

Polishing 

Before I began work on any new character I started to polish the game and working on some feedback such as confusion when entering the realm and managing the party screen. I've also started polishing to get more parts of the game up to my standards. 

There will be a benefit or detriment for a character winning or losing a captured H-battle. The next update will have Floor 2, chamber 1 - 4. I'll be able to go into more detail once I begin working on them after the polish and characters are done. 

Conclusion


I'm not sure if this post came out to short but I wanted to talk about only what is successfully being worked on/ is done, so I'll be back soon with more to say.

Thanks, see you around!
Comments (1) loading...
Like(3)
Sign Up or Log In to comment on this post

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by contributing – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
This website uses cookies to improve your experience while you navigate through this website. Continue to use this website as normal if you agree to the use of cookies. View our Privacy Policy for the details. By choosing "I Accept", you consent to our use of cookies.