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February Progress Report
It's been a busy start to the year these past two months, but I've so far hit most of the pacing goals I was hoping to meet since the last build.
Now based on what I've finished so far, I'd like to detail what more specifically to expect in the next version build.
Nexus Castle Expansion
I've mentioned before that events and hidden encounters would occur in the main hub, Lilith's Castle. For this purpose I expanded the explorable areas of Lilith's castle with more rooms and areas.
I've been brainstorming what kind of situations and scenes I want to add here once the story, character and dungeon roster is better filled out and restored.
I've included a small video below this post to show the new areas, now needing NPCs to properly fill out the castle.
At the end of the video is a small demonstration of some animations for Samara. Unlike the other two, Treu and Dr.Midday, I wanted to specifically strengthen Samara's battle power at the base level. The majority of her attacks you'll see will focus on AOE against multiple enemies at once, while having a select few single target attacks, basically the opposite of Journey.
All of her basic attacks are finished, so I just need to wrap up her alternate form and summon.
Bath Scene Update
With the bath scene update, you'll still be vulnerable to ambushes under circumstances like pheromones level or bathing in the dungeons.
I want to make the lead up to actually getting ambushed clearer so I'll likely add a progression bar like the one I added to the tunnels. I've also adjusted my approach to the actual art for the baths to accommodate different enemies besides incubi, such as tentacles or something else.
I'm working out a good excuse to spend more time in the baths, besides dialogue amongst characters, that'll be elegant to include design wise.
Abaddon Boss H-Battle
Besides re-adding some enemies like the Wall Duress and Berserker for this update, Abaddon, the Boss of the 2nd Floor will be getting an H-battle.
Abaddon's interactions in his H-battle will be flavored by his battle fiend personality. Instead of gloating or celebrating, he'll treat his sex encounter like a continuation of your fight and eagerly challenge you to make a comeback by withstanding him, with the promise of his treasure if you can.
Basically presenting two chances to defeat him or be defeated.
Now that's about it for this progress report. For this upcoming month I plan to finish Samara, Treu and Dr.Midday's re-addition into the game. If all goes well the enemies too so I can get the next test build ready and get the game back up to where it was before the combat animation update.
I'll have a few more things to share in the next update, so until then, thank you again for your support and patience everyone, take care!
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January Progress Report
The first progress report of the year, I'm cautiously excited for what I plan to get done these next few months. So since the last build release I've begun work on Re-adding Samara, Treu and Dr.Midday into the new combat system with some minor changes.
I want to cover that and the additional content restorations for the next build, so I'll start with the girls.
Re-Adding Characters
My main focus has of course been adding the other playable characters back into the game. For the most part the girls function the same in teams, with adjustments to their abilities.
Starting with Samara, she can still summon The Articulate Fighter into battle, provided the party isn't full.
The Articulate Fighter summon won't have her alternate twilight form anymore that was used primarily for support, but she will still be subject to most sex attacks.
Samara's Twilight state has been replaced with her Serferus Transformation that'll greatly enhance her supportive abilities and improve her capacity to take sex attacks without fainting. This Form will gradually drain Samara's resolve however, and will have a chance to make enemies horny and trigger more h-attacks as a result.
Additionally Samara now has a passive ability that causes any single hit attack that would defeat her to instead leave her at 1 Energy. Treu is very similar to her initial gameplay incarnation. Besides a minor change in her maid outfit, Treu will now be able to switch from her Bow, to her Umbrella Rapier stance.
The Umbrella stance will enable Support, more AOE and State affliction, while her Bow stance will enable strong, single target attacks.
Dr.Midday has had the least changes, working almost exactly as she did before, focusing on defense debuffs and ally attack buffs. Her primary weapon of choice instead is now an arm cannon she'll equip only in battle.
Castle Expansion
As a small note, I've mentioned before that Lilith's castle is being expanded and I've begun work on that for this build as well. The extra spaces and areas will be used for more NPCs and events to interact with.
The Baths
I've also been working on re-adding the baths with updated art. Now when you enter the baths, anyone else in your party will join you and appear in the background, allowing you to interact with them while you buff yourself.
They'll also be subject to ambushes alongside you. Bathing spots will appear in the dungeons now, during Liminal exploration.
Roadmap
Lastly, I realized the actual development of the game isn't very clear, at least in terms of what order I'm working on things. So I put together a simple roadmap for at least the next few build milestones I'm working toward right now. Hopefully this'll give at least a general idea of what I'm doing and in what order.
That's about it for this update post, there's plenty of art I need to work through so the next update post should be toward the end of February. Until then, take care everyone, and thank you as always for playing the game, your support and patience!
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November Progress Report, Upcoming Builds
It was a pretty big relief to finally get that build out for you guys and figure out all those bugs and errors.
Now we're coming up on the next build for Vocator's boss fight and a bunch of fixes and changes. I also want to get into the builds that'll follow this one as well so let's get started with Vocator's Boss Reintroduction.
Vocator Boss Encounter
Vocator is finally finished and re-added, awaiting you at the end of the 1st Floor Chambers. She's stronger then her initial variation although I'm still making some last adjustments to her stats.
When Samara and Treu are re-added, you'll no longer have to defeat Vocator to unlock them, your initial encounter with her after Saki interrupts will trigger the next story segment. Vocator's battle behavior is similar to before. In her normal Hydro state, she has a range of water based attacks, a Sex Grab and a special attack that will trigger a finisher animation if Journey is hit while she's under the Pressured state, formerly the Torn Clothing status.
In her Electro state, Vocator won't use sex grabs but her raw damage will increase. Unlike before she no longer summons her slimes or Electro Spikes, instead they now begin the battle at her side, with randomized composition.
The Electro Spikes deal single instances of damage and the slimes are still the same along with a Sex attack of their own.
Defeating Vocator Reward
In addition to her treasure and Celestial Fruits, one of the new rewards for defeating Vocator includes a new lewd journal entry with a bit of lore detail about her encounter.
More Technical changes
I finished off one of the biggest more 'behind the scenes' changes which was how the game loaded the CG h-battle asset parts for characters and enemies. Before, each h-battle was separated into individual event/script pages and particularly for enemies, it was pretty bloated.
So since the last build, I want in and renamed every h-battle asset to be loadable via scripts and simple variables, removing alot of now redundant event calls, pages and increasing the load speed for the images themselves. Journey's common h-battle art was also finalized, I mentioned it awhile ago in the discord. The new asset loading method makes it far easier for me to catch any bugs and nearly removed the need for references to the specific character you're playing in the scripts.
Goblin Faction Event
I'm going to use the Liminal Dungeons to expand the events you can encounter, starting with a Goblin faction stronghold encounter in this build. The Goblin Praetorian is an Elite class enemy within their faction and personal soldiers of the Goblin King, Porci.
They'll appear in a goblin faction stronghold event you can find in the Liminal Dungeons where they'll be in charge of lower ranking goblin forces. Defeating them will reward celestial fruits you can use to level up and additionally weaken the Goblin Faction as a whole.
Elite enemies are more akin to mini-bosses so he won't go down easy but he'll welcome the challenge.
For the Builds after Vocator
After Vocator's boss build, the next will focus on Re-adding Samara, Treu and completing the unfinished Faction Subjugations for the Goblins, Demons and Bandits.
The goblin's area was unfinished before I overhauled the combat system so the plan is to finish the remaining two rooms. I also want the Demon and Bandit faction areas to be done as well since I already now how they'll look for the most part.
Samara and Treu will have some of their skills updated like Journey did, with Samara gaining a new form in addition to other buffs. I've updated Treu's outfit as well and she came out much cuter. I wanted to place a greater visual emphasis on her role as a maid to The Duchess. The following build after this should have Brigit and Dr.Midday re-added with their recruitment quests and the 2nd Floor with Abaddon. By then I expect to have the next story portion added along with it, but I'll talk more about that once I get a bit more done.
Now that about covers this progress update, I should have the next build ready to post soon. Thank you again for your patience and support while I chipped through all of that, I know it was a bit of a wait.
As usual I'll have smaller incremental updates on the discord. Until next month, take care everyone!
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