It's been quite a while since my last full update post, I've been sharing small updates on the discord but regardless I apologize for the delay.
I've been using the time to work on and test the viability of a combat overhaul I wanted to do for Lilith Descent and finally I'm excited to share it worked and I can go forward with it! There's a few details to go over so I put together an update video that'll cover all of that at the end.
I'll overview some of it in the main portion of this update along with what specifically I'm working on for the next update release.
System structure clean-up
I'll try to keep this part brief as it's pretty technical. but before now, all of the visual assets and eventing had been using disorganized naming structures and else-if statements that made the sex-scenes and event transitions prone to bugs, and made the inclusion of new characters harder and more time consuming than it needed to be.
I've reorganized most of the main common events I use for the game to now search for characters via variables and renamed every visual asset used in H-Battles so all characters can be cleanly loaded by their IDs.
That last part is important, essentially this means the next character addition update will be far smoother since the game now uses a single event of scripts per scene to decide which character assets to display rather then hundreds of lines of else-if statements. Before, I had to manually edit each scene to search specifically for the lead character, now all that needs to be done for the next characters is a proper naming convention for their assets.
I really can't overstate how much of an improvement that specific change has been for my process.
Update plans
I wanted to take this chance to layout a broad overview of what my update plan is for the next versions.
Complete the combat overhaul update, King Porci's H-Battle and the rest of the goblin caves for the next release.
After this, I plan to complete both the Raider and Demon Subjugations along with the next main quest segment and floor in one version, leaving room to clean up bugs.
The version release after that will include Saki and her accompanying characters for play testing.
This is the closest thing to a roadmap I'm working with but it's pretty much 1 to 1 with my task priority.
The Combat Overhaul
Now I'd like to finally go into the combat overhaul in the video below. I encountered a massive list of issues when I originally started the overhaul as a side project at the beginning of the year.
The issues mainly stemmed from having the animation system plugins function without rendering the H-battles unplayable. This took a little under 2 months of forum diving and trial and error but I finally fixed all of the issues that would have forced me to shelve the idea.
If you have the time please take a look at the demonstration video. I can comfortably get back to monthly updates as I complete the transition of characters and enemies to the new system.
With that I'm gonna get back to it, I'm grateful to all of you for your earnest support and irreplaceable feedback, without you all the game would not be a project I can be proud of, despite it's hentai nature.
So thank you as always everyone, I'll have occasional updates on the discord in the meantime!
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