You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
Spanktank profile
Spanktank
18+
Spanktank
Erotic Adult games and Art
Subscribe
Message

Subscription Tiers

FREE
Curious Explorer

Come along to be notified of any posts or updates here!

419 subscribers Realm Explorer
Unlock
$2
USD monthly
Adorable Explorer

-Access to Lilith Descent build releases

For chipping in, please have my genuine thanks and gratitude for supporting this work!

133 subscribers Adorable Explorer
Unlock
$5
USD monthly
Playful Explorer

-Access to Lilith Descent build releases

For sharing an interest in this project, please have my genuine thanks and gratitude for supporting this work!

18 subscribers Playful Explorer
Unlock
$10
USD monthly
Smitten Explorer

-Access to Lilith Descent build releases

For sharing your time and dedication, please have my genuine thanks and gratitude for supporting this work!

3 subscribers Smitten Explorer
Unlock
$20
USD monthly
Connoisseur Explorer

-Access to Lilith Descent build releases

For taking the time and deciding this art is worth supporting, please have my heartfelt thanks and gratitude!

2 subscribers Connoisseur Explorer
Unlock
$50
USD monthly
Life-Long Explorer

-Access to Lilith Descent build releases

For believing in this project and my art, please have my heartfelt thanks and gratitude!

0 subscribers Life-Long Explorer
Unlock

Welcome

  • My genuine Thanks and my heartfelt gratitude for following along.

Displaying posts with tag Pixelart.Reset Filter
Spanktank

Version. E4. 1 - Patch

This post also includes Mega.NZ content links
Comments
Like(2)
Dislike(0)
Posted for $2, $5, $10, $20, $50 tiers
Unlock
Spanktank

Version. E4 - Test Build

This post also includes Mega.NZ content links
Comments (1)
Like(8)
Dislike(0)
Posted for $2, $5, $10, $20, $50 tiers
Unlock
Spanktank
Public post

November Progress Report, Upcoming Builds

It was a pretty big relief to finally get that build out for you guys and figure out all those bugs and errors.

Now we're coming up on the next build for Vocator's boss fight and a bunch of fixes and changes. I also want to get into the builds that'll follow this one as well so let's get started with Vocator's Boss Reintroduction.


Vocator Boss Encounter

Vocator is finally finished and re-added, awaiting you at the end of the 1st Floor Chambers. She's stronger then her initial variation although I'm still making some last adjustments to her stats.
When Samara and Treu are re-added, you'll no longer have to defeat Vocator to unlock them, your initial encounter with her after Saki interrupts will trigger the next story segment.

Vocator's battle behavior is similar to before. In her normal Hydro state, she has a range of water based attacks, a Sex Grab and a special attack that will trigger a finisher animation if Journey is hit while she's under the Pressured state, formerly the Torn Clothing status.

In her Electro state, Vocator won't use sex grabs but her raw damage will increase. Unlike before she no longer summons her slimes or Electro Spikes, instead they now begin the battle at her side, with randomized composition.

The Electro Spikes deal single instances of damage and the slimes are still the same along with a Sex attack of their own.

Defeating Vocator Reward


In addition to her treasure and Celestial Fruits, one of the new rewards for defeating Vocator includes a new lewd journal entry with a bit of lore detail about her encounter.

More Technical changes


I finished off one of the biggest more 'behind the scenes' changes which was how the game loaded the CG h-battle asset parts for characters and enemies. Before, each h-battle was separated into individual event/script pages and particularly for enemies, it was pretty bloated.

So since the last build, I want in and renamed every h-battle asset to be loadable via scripts and simple variables, removing alot of now redundant event calls, pages and increasing the load speed for the images themselves.

Journey's common h-battle art was also finalized, I mentioned it awhile ago in the discord. The new asset loading method makes it far easier for me to catch any bugs and nearly removed the need for references to the specific character you're playing in the scripts.

Goblin Faction Event


I'm going to use the Liminal Dungeons to expand the events you can encounter, starting with a Goblin faction stronghold encounter in this build.

The Goblin Praetorian is an Elite class enemy within their faction and personal soldiers of the Goblin King, Porci.

They'll appear in a goblin faction stronghold event you can find in the Liminal Dungeons where they'll be in charge of lower ranking goblin forces. Defeating them will reward celestial fruits you can use to level up and additionally weaken the Goblin Faction as a whole.

Elite enemies are more akin to mini-bosses so he won't go down easy but he'll welcome the challenge.

For the Builds after Vocator


After Vocator's boss build, the next will focus on Re-adding Samara, Treu and completing the unfinished Faction Subjugations for the Goblins, Demons and Bandits.

The goblin's area was unfinished before I overhauled the combat system so the plan is to finish the remaining two rooms. I also want the Demon and Bandit faction areas to be done as well since I already now how they'll look for the most part.

Samara and Treu will have some of their skills updated like Journey did, with Samara gaining a new form in addition to other buffs.

I've updated Treu's outfit as well and she came out much cuter. I wanted to place a greater visual emphasis on her role as a maid to The Duchess.

The following build after this should have Brigit and Dr.Midday re-added with their recruitment quests and the 2nd Floor with Abaddon. By then I expect to have the next story portion added along with it, but I'll talk more about that once I get a bit more done.

Now that about covers this progress update, I should have the next build ready to post soon. Thank you again for your patience and support while I chipped through all of that, I know it was a bit of a wait.

As usual I'll have smaller incremental updates on the discord. Until next month, take care everyone!

(づ。 ◕ u◕。) づ
Like(18)
Comments  loading...
Sign Up or Log In to comment on this post
Spanktank

Version. E1 - Combat Stress Test

This post also includes Mega.NZ content links
Comments
Like(5)
Dislike(0)
Posted for $2, $5, $10, $20, $50 tiers
Unlock
Spanktank
Public post

June Progress Report


I spent the majority of June fixing and improving the new core combat system and since my last progress report I've set up all the system changes I'll need moving forward. 

I've made the occasional post in the discord so now I'll go into full detail.


UI Update

An important piece of feedback I received regarded the command wheel. Navigating it wasn't comfortable and after I demonstrated the rpg combat overhaul it didn't mesh well on the screen with the 2D plane.

In it's place now is the the command menu, now also shared between RPG and H-battles for consistency. I've moved around some menu elements such as the descriptions and targets to the top of the screen so the character statuses are always visible. This all didn't take long thankfully, maybe 2 or 3 days getting the style and positioning right.

Battle Sex Mechanics


Polishing the sexual actions opponents can take in battle was at the top of my priorities.

Enemies have a varying degree of sex attacks with different positions. Most enemies will have 1 or 2 while a select few like the common demon will have 3.

Enemies now also have two variants of sex attack. The first is demonstrated above, a single action animation grab, and if the targeted character is Off Balance the attack ends in a climax, dealing additional damage.


The 2nd variant of the enemy sex attack is a full grab that operates like the original battle system, locking down the character's actions until they escape, climax or the grab expires. Special capture grabs like the Dithonion's that can instantly end a battle will function the same.


Additionally an alternative faint animation will be used if the character is defeated in this manner.



General Polish for the next Build

With the heavy lifting done I've been updating the last of Journey's attacks and the Demon's attacks. I'm going to stress test a build of the game with a few friends using only Journey so I can ensure everything is functioning smoothly.


Before the stress test I'm going to add a few more enemies needed. If all goes well with that test I'll add a few more of the enemy types and post that build for everyone to try before I finish the other girls.

That about finishes this progress report, I'm really thankful for everyone's patience and feedback, going through with this update wasn't easy but waiting couldn't be much easier so I thank you guys it really means alot.

I'll keep everyone updated with more minor posts in the discord until my next full report in July. Until then take care!

(づ。 ◕ u◕。) づ
Like(21)
Comments (3) loading...
Sign Up or Log In to comment on this post
Spanktank
Public post

May Progress Report & Combat Overhaul


It's been quite a while since my last full update post, I've been sharing small updates on the discord but regardless I apologize for the delay.

 I've been using the time to work on and test the viability of a combat overhaul I wanted to do for Lilith Descent and finally I'm excited to share it worked and I can go forward with it! There's a few details to go over so I put together an update video that'll cover all of that at the end.

I'll overview some of it in the main portion of this update along with what specifically I'm working on for the next update release.


System structure clean-up

I'll try to keep this part brief as it's pretty technical. but before now, all of the visual assets and eventing had been using disorganized naming structures and else-if statements that made the sex-scenes and event transitions prone to bugs, and made the inclusion of new characters harder and more time consuming than it needed to be.

I've reorganized most of the main common events I use for the game to now search for characters via variables and renamed every visual asset used in H-Battles so all characters can be cleanly loaded by their IDs.

That last part is important, essentially this means the next character addition update will be far smoother since the game now uses a single event of scripts per scene to decide which character assets to display rather then hundreds of lines of else-if statements. Before, I had to manually edit each scene to search specifically for the lead character, now all that needs to be done for the next characters is a proper naming convention for their assets.

I really can't overstate how much of an improvement that specific change has been for my process.

Update plans

I wanted to take this chance to layout a broad overview of what my update plan is for the next versions.

  • Complete the combat overhaul update, King Porci's H-Battle and the rest of the goblin caves for the next release.

  • After this, I plan to complete both the Raider and Demon Subjugations along with the next main quest segment and floor in one version, leaving room to clean up bugs.

  • The version release after that will include Saki and her accompanying characters for play testing.

This is the closest thing to a roadmap I'm working with but it's pretty much 1 to 1 with my task priority.

The Combat Overhaul

Now I'd like to finally go into the combat overhaul in the video below. I encountered a massive list of issues when I originally started the overhaul as a side project at the beginning of the year.

The issues mainly stemmed from having the animation system plugins function without rendering the H-battles unplayable. This took a little under 2 months of forum diving and trial and error but I finally fixed all of the issues that would have forced me to shelve the idea.

If you have the time please take a look at the demonstration video. I can comfortably get back to monthly updates as I complete the transition of characters and enemies to the new system.

With that I'm gonna get back to it, I'm grateful to all of you for your earnest support and irreplaceable feedback, without you all the game would not be a project I can be proud of, despite it's hentai nature.

So thank you as always everyone, I'll have occasional updates on the discord in the meantime!

(づ。 ◕ u◕。) づ

Like(17)
Comments (8) loading...
Sign Up or Log In to comment on this post

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.