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Erotic Adult games and Art
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Welcome

  • My genuine Thanks and my heartfelt gratitude for following along.
Spanktank

Welcome to the Spanktank Subscribestar!


       Here I'll give a general overview of what I'm doing here and what you can expect from me in regards to this page.

Goal and purpose


      With this page my hope is to use it as a source of income while I continue with the game's development and as a medium to supply any supplemental art I produce in addition to my twitter and blog. Above all this page is dedicated primarily to the Lilith Descent rpg.

Support


      I want anyone to have the choice of joining for free and at least receive emails regarding updates posted here. If you join any of the paid tiers starting from the 2$ tier, you'll have access to Lilith Descent updates and art.


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Lilith Descent


       Overall, Lilith Descent is about lewd and entertaining dungeon exploration, Where the player can have a variety of character builds utilizing elements and items. More playable characters will be added to allow you the team compositions you desire amongst them.

The story of the game centers around a young archeologist named Journey who receives a letter from an estranged sister.

At the moment it's just me working on this game but it has been a joy. I started the project in November, 2020, I've worked on it for a year before I began to reach a stage I feel comfortable releasing it and asking anyone to pay any attention to it.
Both for the reason that I needed to be sure I was dedicated to this idea and because I wanted a fun and adequate amount of first demo release content I could manage.

I was inspired by all of the amazing adult games and artists I've admired for years, I've even had the pleasure of making friends and acquaintances with some of them. At some point I decided I wanted to try making a small Adult rpg myself and include content I wanted to see in a  H-game.

Links

On my Twitter I tend to post sketches, art and repost, I'll also upload any updates there as well.

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Lilith Descent. Version.B Demo


Here is an updated demo build for Lilith Descent that contains all of the content up to
Floor 2. Journey, Samara and Treu are playable in this build.

This version is free to try, so please enjoy!


Lilith Descent. Version B. Demo

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Version. C Test Build. D3

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New version July release, Discoveries and Faction Subjugations


I've finished the Berserker's promotion and H-battle for all of the girls to kick off this update and added a means to save your emeralds. I'll go over the Faction Subjugations as the last larger task for Version.C before I finally turn my attention to Floor 3 and the next story update.


Berserker completed

With the addition of Dr.Midday and Brigit's Berserker H-battles, my work on the big guy is all wrapped up for now, save for any fixes that may be needed. I consider him now a more Elite enemy type, while still a member of the demon faction, he has more in common with the Wall-Duress in terms of function and power.

I actually don't have much else to say about him now that everything is said and done. I did add a new H-battle skill to him that involves fashioning a ball gag onto the girls that affects their dialogue and locks any oral based skills such as pillow talk.

My buddy @Aureatepen requested I add this in, I felt a bit goofy that I didn't consider it earlier, so thanks man!

Storing Emeralds and Discovery

My friend @BazookaDre and a few other people brought up the problem of emerald management and proposed that the player should have the means to store their currency away to lessen the progression impact from defeat and capture.

In this update I've added two NPCs that'll allow the girls to bank their currency in the Nexus whenever you like.

These two characters Aneki II and Wafaa each serve a complimentary purpose to hopefully make dungeon exploration more comfortable as it gets deeper.

They currently have a reserve spot within the Nexus. I'll be adding their narrative introductions at a later point.
I want to try measuring how much I describe and reveal all that goes into my updates going forward so you can discover certain things for yourself. I'll still go over the main focus of the updates with the same amount of detail but smaller things like every function of these new NPCs I'll leave some room for you to see for yourself.

I'm starting this now primarily so I can ensure that anything I don't mention here can still be comfortably and organically encountered and because there are certain secrets I'm going to be sliding in here and there. ( ◕' u'◕ )

Faction Subjugations

So the faction subjugations are the last large event inclusions I'm working on before I move on to Floor 3, polishing and the next portion of the story like I mentioned.

I'm still brainstorming certain details like process of escape and difficulty but I'll go through the overview of how the mechanic works on a base level. Like the roaming boss, Dithonion, the factions of Raiders, Demons and Goblins will be able to capture your girls and try to break them to make their own factions stronger (and happier).

This will be based on the Servitude stat in this current version. The lower your character's Servitude, the higher the chance she'll be subjugated by that faction if defeated or captured.

If you've dealt with the Dithonion you may be familiar with it's impregnation mechanic wherein for each hatchling alive in your world, The Dithonion gains an additional level, making it even easier for it to cause you more grief.

The faction subjugations will work similarly. While I haven't added rewards for defeating The Dithonion yet, beyond exp and emeralds, the same rule will apply to the factions. If any of the girls are subjugated, save for Journey, rescuing them or escaping is entirely optional. You can leave them to their fate for the entire playthrough while the faction uses them, gets stronger and in turn gives you the opportunity to benefit.

I haven't settled on how the raiders will use the girls to gain power but the demons will involve brands and the goblins involve breeding.

The goblins are the first faction I'll be working on. I've sketched out the idea just to visualize it better. If impregnated, a special goblin unit based on the character will be added to the goblin faction enemy pool and they'll independently continue to grow stronger like a Nemesis until they're taken out.

The overall goblin faction will gain levels and skills the more goblins that're spawned. I want to add a menu near the Bestiary that'll allow you to track the current power level of the factions and notifications of what they're up to, which will be the trickier implementation. I want to really put effort into the inclusion of this menu for the dynamic feeling it adds to the enemies.

An example in testing is seeing an update that goblins on Chamber x, Floor x are rounding up captured female dungeon explorers and if they aren't stopped their numbers will be bolstered and a new skill or enemy unit is unlocked for them.

When it comes to escaping capture by the factions, the layouts and means of escaping their camps or caves may be harder or more complex, I'm considering like keys, switches or something of the sort. The Dithonion is comparatively uncomplicated to stay inline with it's nature as an apex beast that doesn't reside in a complex structure or use traps ect.

I'm also considering if I can elegantly include gameplay for a broken character in the custody of a faction beyond a single H-battle so I'll need to consider that a lot more as well.

With that, this update post is just about completed. I'll be posting the new version and the relevant change log right after this post. As always I can't thank you all enough for your feedback on the game. It's a simpler game and I'm a slow dev but It's been a joy working on this project with you.

Until the next post, take care!  (づ。 ◕ u◕。) づ
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Spanktank

Version. C Test Build. D2 - Hotfix

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Version. C Test Build. D - Release

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New version May release, Concept sketches


We're already entering the halfway point of the year and it really felt like these months have flown by. I'm going to make more time to grind down on the content I want to implement and complete, I'll be moving around my schedule a bit more to accommodate this personal goal.

With that aside I've got a small version update I want to release and some concepts I'd like to share that I've been brain storming for alittle while now.

Berserker Upgrade and H-Scene

The Berserker scenes have been really fun for me, It isn't a big accomplishment for the game but I really enjoy working with new poses and drawing the girls in new angles which is always a highlight for me.

The Berserker has been upgraded in a sense so he hunts on his own. He's now an uncommon spawn you may encounter in the dungeons. He's easier to aggro and a bit faster then the common mobs on the exploration maps.

I improved his combat power, gave him a new skill and improved his base stats so he can better stand on his own and hopefully capture more of your girls. Along side this I've increased the Exp you gain for defeating a Berserker as well. He's still considered a part of the Demon faction for statistics tracking.

I split this version somewhat unevenly, so I'll be finishing Dr.Midday and Brigit's scene for him in the next 2 weeks, Journey, Samara and Treu all have their new scenes with him finished and ready to be stress tested.


Concepts for dungeon progress saving


Since Floor 3 is the end goal for the Version.C updates, the dungeon will be somewhat lengthy at that point. while some difficulty and struggle is intended to fit the dungeons' theme, I want the game to be as comfortable to play as I can make it.

So another smaller addition I'm working on are "Respite" areas in the dungeon where you can save your Floor/Chamber progress once and start again from that point if you leave or you're defeated.

I'm going to be adding more NPC characters from this point to improve the "liveness" of the game and explore more lore as it's something I really want to include more. So far I've managed the lore of Lilith Descent's world through items and NPC conversations since most of it doesn't directly concern the game or it's primary plot. The next story update will be abit thicker in terms of Journey's search for her sister so I'm considering it a sort of exercise.

Now with the Respite areas, they'll be off the beaten path of the chambers you explore, when they do appear they'll be maintained by an NPC I've titled the Twin Merchant for now.


This is just a rough sketch to lay down his general stature and overall outline. He'll be a character with more insight into the Realm as a resident there. He'll also be subject to it as well.

Right now there isn't any real way to manage Pheromones in the game and currently it only affects the chances of getting jumped in the Baths. I'm brainstorming some ideas and I've considered optional tougher battles and bounties as a means of reducing the overall Pheromone level in your world. I've thought about doing sex battles you can initiate as well although I've had that idea on hold for awhile now. The first of the next characters I've got planned will use Sex as her primary tool in concept so I'm saving player initiated sex for her.

Now on the subject of the Pheromones affecting the Twin Merchant, if it's sufficiently high enough, he'll give in to his lust and try to attack you while saving your progress, with the end result either affecting a buff/debuff or item drops, I haven't settled on which just yet.

You'll meet this wanderer named Zhalaphor upon your first visit to the respite area. I won't say too much about her role beyond this but she'll give an introduction to the merchant and inform you about his reaction to pheromones and some more details about these "safe" areas.

The last thing I wanted to talk about concerns the Factions and their subjugation events. Like I mentioned I'm intending to add it to the Raider, Demons and Goblins, starting with the Gobs.

I wanted to prepare some visuals to better describe the concept so I'll have them finished for another post later where I can delve more into how they'll work gameplay wise. A solid overview for the Goblins at least is that I'm intending for them to breed with captured girls and produce variant goblins that have a trait or 2 from your character.

The best example is a goblin spawned from Journey wielding a Claymore and having access to one of her moves or a mage goblin spawned from Samara.

Each faction will have their specific method of making themselves stronger with your character(s) the longer they're captured. I'm still in the brainstorming phase for what I'll have the Raiders and Demons do so hopefully by my next post this month I'll have something a bit more solid to share.

In the meantime I think that about does it for this small update. Thank you as always for all of your feedback and support on the game it really has shaped it for the better and it's honestly given me all the inspiration I've ever needed.

Until my next post, take care everyone (づ。 ◕ u◕。) づ

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Version. C Test Build. C - Release

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New version April release, discord and next plans


I'll start off this update post with sharing the discord for Lilith Descent, this way I can interact with you more consistently, discuss the game and find any of the bugs and issues I'll definitely miss.

So if this at all interests you then feel free to join!

https://discord.gg/wC9Gdb3Y

Now let's get to the content of the update and my plans for next month.

Dithonion Subjugations and Valeria development


Brigit's Dithonion subjugation implementation is finally complete with both her H-battle and captured sprite. So now that I've managed to include all of the girls into the subjugation system and events I can safely say that the foundation of the mechanic is complete and I can move onto other content I've had on the back-burner for too long.

Now regarding Valeria, Unfortunately I've decided to stop developing her for now, she'll still be included in this update but it'll also be the last time I actively work on her. Designing my interpretation of her was really fun and I really enjoyed the challenge of a crossover character. Her dual swords and partner summon taught me some very useful skills I'll need later.

Since Valeria's a guest character that doesn't actually originate from an H-game I can't be certain what, if any complications could arise in the future for her developer, especially looking at the payment processors constantly screwing with adult patreon creators and 
h-devs from other countries. I've been going back and forth with myself over this for a little while now honestly. So I decided it's best to stop working on her before too much is invested.

I still think it'd be a really fun experience to work on another guest character in the future but I think next time It would have to be a character from another H-dev or artist, maybe even a two way collab would be really awesome. While Valeria doesn't originate from an h-game, I still recommend anyone interested to go and give the dev your support.

I'm sorry if this news disappoints anyone, I've always considered Lilith Descent to be a smaller project and I want to do what's best for it in the long term.

Now I'd like to get into the topic of the version release for next month and a roadmap of what I'm working on.

Small Berserker version update


So like I talked about in the prior update, The Berserker enemy type from the demon faction is getting his own H-battle, I've finished the event groundwork already, leaving just the art for the characters to be completed.


I'm planning to have this completed and released within next month May. I consider it an inclusion on the smaller side since it'll primarily include just The Berserker H-battle and a few other smaller additions I've needed to add.

In terms of making up for the berserker's absence, The Ronov Imp and the Crimsaloon will be filling in for the big guy in normal demon group line-ups.
I always love a good excuse to design new monsters if I'm being honest.

Now aside from that I want to get into what I'm going to be working on, because the Subjugation event setup was the biggest thing slowing me down.

Development Roadmap


  1. The first thing to complete is the Berserker H-battle which will be released next month along with adding missing art, item Drops and interactables in the Dithonion's region and adding the buffs and art for petting and feeding The Manling.

  2.  Add an NPC to the Realm that will help save floor/chamber progress.

  3.  Add a shortcut H-Battle/mini-game.

  4.  Update Journey's faction H-battle art

  5. I'm adding the subjugation system to the factions which will allow Demons, Goblins and Raiders to also capture the girls and take them to their camps, caves ect.

  6. Allow goblins to breed more powerful enemies based on who they have captured.

  7. Add the fourth faction along with their H-battle and subjugation.

  8. Update the player character's overworld sprites animation to use 6 frames.

  9. Work on the 3rd floor, Dialen story quest, Dr.Midday and Brigit's recruitment stories.

  10. Start working on Version.D beginning with the first of the new characters and sex attacks for the girls.

This is a general overview of what I'm working on next now that The Dithonion subjugation is just about finished. I feel like it took me way longer then anticipated to get to this point, I'm sorry about that.

The next version build will be posted after this along with the changelog. Thank you for always supporting Lilith Descent, I can never overstate how grateful I am, it's really given me the confidence to keep trying to improve as I work on this game, so thank you again.

The next post should be in about a week or two, so until then, take care!

 (づ。 ◕ u◕。) づ
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