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Spanktank
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Spanktank

Lilith Descent. Version.B Demo


Here is an updated demo build for Lilith Descent that contains all of the content up to
Floor 2. Journey, Samara and Treu are playable in this build.

This version is free to try, so please enjoy!


Lilith Descent. Version B. Demo


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Spanktank

Version. C Test Build. C - Release

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Version. C Dithonion Test B3 - Release

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Version. C Dithonion Test B - Release

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Progress report and December plans


With November coming to a close I've spent the last few weeks adding the remaining mechanics for the Dithonion hatchlings and finishing up Dr.Midday and Treu's Dithonion subjugation.

I'll be posting the next test version right after this update! There's a list of details about this release and my plans for December I'd like to cover.

Completed Dr.Midday and Treu Dithonion H-Battles


With both of their H-battles and capture scenes for the Dithonion done, Dr.Midday and Treu can now fully interact with this subjugation scenario. Working on the both of them really helped bolster my confidence in initial characters I create scenarios for laying the groundwork for characters that follow after.

At that point it really is primarily down to creating the art for what's needed, with the scripts and events already laid out and tested.
If either or both of the ladies are caught by The Dithonion they can be found and rescued in the western area of the Waxing Peaks caves. The waxing peaks still aren't quite finished as there's still additional detail and interactables I want to add to tell a story about this area.
In the hud there's two new elements present as well. The first is a simple gauge that'll display the current health of the character(s) in the party, I added this primarily for the chase behavior of the Dithonion hatchlings that I'll elaborate on shortly. The second is a detection bar primarily for the Waxing peaks location.

I've noticed the addition of gauges and trackers can affect performance if they're too many, so I tested it repeatedly to try and find a balance. I originally wanted to display the Power and Resolve as well but I'll settle on just Energy for now.

Each time you're spotted by an enemy in that area, the bar will gradually rise, culminating in the alerting of the Dithonion. Causing the creature and any hatchlings to spawn and begin searching for you.

Dithonion Hatchlings behavior



The hatchlings spawn based on how many are currently active, and should the Spawn mechanic be disabled in the options, the characters will not be impregnated by the Dithonion at all.

The hatchlings have the sight range of The fully grown Dithonion and will chase the player down and attempt to bite you. If they're successful, you're character will be held in place for a few moments and take a notable amount of damage, alerting the Dithonion at the same time, regardless of where it may be on the map.

If a character is currently captured by the creature while you continue to explore the dungeons and story. You may receive non-invasive notifications that appear when they're impregnated as the days add up.

You can of course decide not to rescue the character, which will allow the Dithonion ample time to populate and grow stronger. While there isn't a direct gameplay advantage just yet for doing this. A higher level Dithonion will offer more exp, and special item drops will be added to The Dithonion and The Hatchlings in the next update.

Plans for Small December Update


This year seemed like it flew by honestly. We're a few days shy of December but I do have plans to complete one more update release for next month essentially finishing Valeria's common H-battle, Wall-Duress H-battle and her Baths scene.

If things go smoothly I'd like to complete her skill tree as well. Starting January next year I should be gearing up to finish Brigit and Valeria's Dithonion subjugation, which will mark the last Dithonion test release.

After that point I'll turn my attention to the next floor story, enemies, boss and the animation update for the playable characters.

I'm really excited, Lilith Descent is steadily shaping into the small game I originally set out to create.

I'd like to take a moment to thank everyone who's come along over the course of this year. I never honestly expected my little perverted game to interest half as many people as it has. It's goddamn wild to me but I'll always be grateful for this experience, long after the game is completed.

I'll keep putting my heart into this game until I can call it a full release. Thank you for your support throughout this year! 
(づ。 ◕ u◕。) づ

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Spanktank

Version. C Dr. Midday Test. BThank you for your support! Let me know if you encounter any bugs or...

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Dr. Midday Test Build, A2 and a few updates

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