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Displaying posts with tag Update.Reset Filter
Spanktank

Version. E5. 2 - Samara Test Build

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April Progress Report and Upcoming Build


It's the last day of the month and just in time for the next progress report. This post will be a bit smaller as the focus will be the upcoming build in a few weeks and a more incomplete release coming sooner, so I'll start with what's going into this next full build.


Samara Test build

All of Samara's main animations for both of her forms are complete, including her skills and interactions. 

It was important for me to focus down Samara first because of her complexity in terms of design, as I needed to adjust and finalize states and code so the game could recognize when to load the proper character animations when she's under a sex animation for her normal form or her Serferus Form.

Now the last remaining things I need to finish for the full build in a few weeks are:
  • Samara's Articulate Summon animations
  • Baths Art
  • The Berserker mini-boss Reimplementation

The Berserker himself is a bit stronger then his original version so he can feel more like a minor boss fight, he'll also be given 2 sex attacks, one of which will have a property similar to The Dithonion's, that can instantly end the fight if he is successful and there is only one character active.

In the event there is more then one character active in the party, his captive will cause his attack pattern to change, this'll make more sense once you experience it.

Either this weekend or next week I should begin early testing Samara with Journey, without her Summon or the Berserker added yet, just to make sure everything is working as it should.

I'll test that privately and add the build here shortly after for everyone to try, minding the limited content.

Now as for what's after the full Samara build. Treu and Dr.Midday will be re-added together along with some restored content and enemies, then I'll focus on re-adding the rest of the  remaining content and completing the Factions all together.

I'll update the roadmap at that point as well!

That about does it for this mini update, sorry that it was on the smaller side, I wanted to focus on what's basically done and coming up while trying to make a habit of leaving some surprises for you to encounter in the next build.

My next post should be a build release likely next week, so until then take care, and thank you sincerely for your support everyone!

(づ。 ◕ u◕。) づ
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March Progress Report


Another hectic month draws to a close and it's time for another progress report. This one will focus mainly on Samara and some of my notes and thoughts going into the upcoming build.

I put my idle thoughts and ramblings at the end since it'll be less structured then the main topics, so let's get into it.


Small changes


While working on Samara's animations and translating what needed adjustment for her from the original combat system, I got to the task of The Obelisk statue she could summon with Lilith's Brand.


I initially planned to just translate it over 1-to-1 since I hadn't thought about it too deeply until it came time to actually work on it. I changed my mind when I considered giving the statue itself a bit more personality.

From then on I decided to just make The Obelisk an actual NPC that Samara calls to battle for a short time.


Obelisk isn't counted among your party like The Articulate fighter is, although she'll still provide healing and additional damage like before, leaving the battlefield after a few turns.

Obelisk is one of Lilith's most trusted Succubi, entrusted with keeping an eye on Samara from afar with a mischievous nature.

Another small change is to the cum variants of sex attacks in battles.

Now instead of only appearing when the character is Off Balance, if they're Cum Drenched or recently came in, the animation will use the cum version at the start.

This example animation leads me into some details about Samara as well.


Details on Samara and next build


So first off, Samara has taken the most time out of the characters and enemies because she's essentially 3 characters in one. Her base form, Serferus form and Articulate Summon.

A unique trait of Samara's transformation that sets her apart from Brigit's transformation is the sexual nature of it.

Brigit is immune to sexual advances in her Flame Lord form but Samara can fully engage in sex in either of her forms.

Even if Samara faints in her Serferus Form, she always remain in that state even when revived. The form only ends after battle or if you manually end the transformation. While she doesn't have Brigit's raw damage, Samara can stay in that form for the entire fight.

It trades off a lower defense and higher sensetivity to sexual advances in exchange for more Power, Evasion and higher stats. Enemies can also become horny at the sight of her in that form as well.

Working on Samara's spell casting animations has honestly been a blast, plus all the extra jiggle.

Now onto the next build, because it has been awhile and I wanted the next build to be up to parity with the content of the game before the change. I believe I've settled on a good middle ground.

So currently I'm working out a few small visual oddities caused by the code with Samara being the first near complete additional character in the game in this system. What I'm planning to do is setup up the next build soon to contain Samara completed with Journey for testing.

This will help me catch any errors that might slip by so I can correct them for Dr.Midday and Treu together. In this same build will be the missing content, subjugations, bounties and the 2nd floor. Leaving out only Treu and The Doctor shortly.

This will give me the time to focus and re-add missing enemies like the Dithonion.


Some Thoughts


Something I've been thinking about is what kind of scenes would be fun to add in Lilith's Castle. These are mostly thoughts I've put aside until Brigit, Saki, my buddy Bazooka's Grace and the 2nd guest character are added together.

I've got this milestone set in my mind that once they're in, then I can comfortably consider those extra scenes since the dungeon and story is the main focus. Saki is also a guaranteed party member that joins after an event in the next main story segment.

Some rough ideas I've had floating around are a BDSM resistance challenge, the classic hentai hole in the wall, bartending in the club Hacer guards and some guys that just want to flirt and have a good time, just to name a few.

Anyway that's all the extra thoughts I have to share for now!

Once I've fixed these remaining bugs I should have another Progress update closer to the next build. I expect to detail the new enemies and restored content that's mostly held up by them.

So until then, take care and thank you sincerely for your support everyone!

(づ。 ◕ u◕。) づ
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January Progress Report


The first progress report of the year, I'm cautiously excited for what I plan to get done these next few months. So since the last build release I've begun work on Re-adding Samara, Treu and Dr.Midday into the new combat system with some minor changes.

I want to cover that and the additional content restorations for the next build, so I'll start with the girls.

Re-Adding Characters


My main focus has of course been adding the other playable characters back into the game. For the most part the girls function the same in teams, with adjustments to their abilities.

Starting with Samara, she can still summon The Articulate Fighter into battle, provided the party isn't full.
The Articulate Fighter summon won't have her alternate twilight form anymore that was used primarily for support, but she will still be subject to most sex attacks.
 
Samara's Twilight state has been replaced with her Serferus Transformation that'll greatly enhance her supportive abilities and improve her capacity to take sex attacks without fainting.

This Form will gradually drain Samara's resolve however, and will have a chance to make enemies horny and trigger more h-attacks as a result.

Additionally Samara now has a passive ability that causes any single hit attack that would defeat her to instead leave her at 1 Energy.


Treu is very similar to her initial gameplay incarnation. Besides a minor change in her maid outfit, Treu will now be able to switch from her Bow, to her Umbrella Rapier stance.

The Umbrella stance will enable Support, more AOE and State affliction, while her Bow stance will enable strong, single target attacks.


Dr.Midday has had the least changes, working almost exactly as she did before, focusing on defense debuffs and ally attack buffs. Her primary weapon of choice instead is now an arm cannon she'll equip only in battle.

Castle Expansion


As a small note, I've mentioned before that Lilith's castle is being expanded and I've begun work on that for this build as well. The extra spaces and areas will be used for more NPCs and events to interact with.

The Baths


I've also been working on re-adding the baths with updated art. Now when you enter the baths, anyone else in your party will join you and appear in the background, allowing you to interact with them while you buff yourself.

They'll also be subject to ambushes alongside you. Bathing spots will appear in the dungeons now, during Liminal exploration.

Roadmap


Lastly, I realized the actual development of the game isn't very clear, at least in terms of what order I'm working on things. So I put together a simple roadmap for at least the next few build milestones I'm working toward right now.

Hopefully this'll give at least a general idea of what I'm doing and in what order.

That's about it for this update post, there's plenty of art I need to work through so the next update post should be toward the end of February. Until then, take care everyone, and thank you as always for playing the game, your support and patience!

(づ。 ◕ u◕。) づ  

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November Progress Report, Upcoming Builds

It was a pretty big relief to finally get that build out for you guys and figure out all those bugs and errors.

Now we're coming up on the next build for Vocator's boss fight and a bunch of fixes and changes. I also want to get into the builds that'll follow this one as well so let's get started with Vocator's Boss Reintroduction.


Vocator Boss Encounter

Vocator is finally finished and re-added, awaiting you at the end of the 1st Floor Chambers. She's stronger then her initial variation although I'm still making some last adjustments to her stats.
When Samara and Treu are re-added, you'll no longer have to defeat Vocator to unlock them, your initial encounter with her after Saki interrupts will trigger the next story segment.

Vocator's battle behavior is similar to before. In her normal Hydro state, she has a range of water based attacks, a Sex Grab and a special attack that will trigger a finisher animation if Journey is hit while she's under the Pressured state, formerly the Torn Clothing status.

In her Electro state, Vocator won't use sex grabs but her raw damage will increase. Unlike before she no longer summons her slimes or Electro Spikes, instead they now begin the battle at her side, with randomized composition.

The Electro Spikes deal single instances of damage and the slimes are still the same along with a Sex attack of their own.

Defeating Vocator Reward


In addition to her treasure and Celestial Fruits, one of the new rewards for defeating Vocator includes a new lewd journal entry with a bit of lore detail about her encounter.

More Technical changes


I finished off one of the biggest more 'behind the scenes' changes which was how the game loaded the CG h-battle asset parts for characters and enemies. Before, each h-battle was separated into individual event/script pages and particularly for enemies, it was pretty bloated.

So since the last build, I want in and renamed every h-battle asset to be loadable via scripts and simple variables, removing alot of now redundant event calls, pages and increasing the load speed for the images themselves.

Journey's common h-battle art was also finalized, I mentioned it awhile ago in the discord. The new asset loading method makes it far easier for me to catch any bugs and nearly removed the need for references to the specific character you're playing in the scripts.

Goblin Faction Event


I'm going to use the Liminal Dungeons to expand the events you can encounter, starting with a Goblin faction stronghold encounter in this build.

The Goblin Praetorian is an Elite class enemy within their faction and personal soldiers of the Goblin King, Porci.

They'll appear in a goblin faction stronghold event you can find in the Liminal Dungeons where they'll be in charge of lower ranking goblin forces. Defeating them will reward celestial fruits you can use to level up and additionally weaken the Goblin Faction as a whole.

Elite enemies are more akin to mini-bosses so he won't go down easy but he'll welcome the challenge.

For the Builds after Vocator


After Vocator's boss build, the next will focus on Re-adding Samara, Treu and completing the unfinished Faction Subjugations for the Goblins, Demons and Bandits.

The goblin's area was unfinished before I overhauled the combat system so the plan is to finish the remaining two rooms. I also want the Demon and Bandit faction areas to be done as well since I already now how they'll look for the most part.

Samara and Treu will have some of their skills updated like Journey did, with Samara gaining a new form in addition to other buffs.

I've updated Treu's outfit as well and she came out much cuter. I wanted to place a greater visual emphasis on her role as a maid to The Duchess.

The following build after this should have Brigit and Dr.Midday re-added with their recruitment quests and the 2nd Floor with Abaddon. By then I expect to have the next story portion added along with it, but I'll talk more about that once I get a bit more done.

Now that about covers this progress update, I should have the next build ready to post soon. Thank you again for your patience and support while I chipped through all of that, I know it was a bit of a wait.

As usual I'll have smaller incremental updates on the discord. Until next month, take care everyone!

(づ。 ◕ u◕。) づ
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Version. E1 - Combat Stress Test

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