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Peach Punch Games profile
Peach Punch Games
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Peach Punch Games
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Light Weight

Get access to my games as they are made! I'll send frequent updates with at least one new scene each month added to the current project being worked on.

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Heavy Weight

You wanna help out more? Then you get more! Being a heavy weight, you get to answer polls about where I should take the projects next. Make your voice heard!

Of course, you also get all the perks of the Light Weight tier.

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Peach Punch Games
Public post

News & Update : Happy Halloween 2026!


Happy Halloween, everyone! 
The girls got themselves all dressed up for the spookiest night of the year. Do you recognize which character their are disguised as?
 --- 
I just need one more evening of work to write the last scene I had planned in order to release the next build of my slice-of-life visual novel Don't Flex On Me Yumi-Chan!!! It won't be the FINAL build, after all : I'm letting some material for later. 
Indeed, after listening to you guys, I figured I might add one last H-scene to the game. Please realize that it adds several weeks to the production. Artist Chayon, as talented as they are, are really busy and securing a commission spot isn't always easy. Currently, I commissioned them to draw a character sprite for best friend Hiroshi, so I'll have to wait until this one is done, then wait for a free commission spot, and then wait for this new commission to be completed. We're looking at an end-of-year timeframe, or maybe even January. I believe it will be worth it. What will this last scene be about? Well, there's one obvious thing I haven't done yet, considering the game has three girls and one guy...
 --- 
Also, the actual ending to the game won't be in this next build either. You will get the conclusion to the love stories with the girl of your choice, but the actual conclusion to the entire story arc will have to wait until a little later. Not much left to write, in that regard, but I want to do it right and not feel pressure to deliver something too quickly. I hope you understand. 
I will have the next build ready in the next two days, for sure. 
--- 
I have been neglecting my other titles, too excited by the prospect of reaching the end of the production cycle for Yumi-Chan!!! I suppose I should resume production on The Bodyguard Girl Remake...maybe even make the effort to port The Bodyguard Girl 2 to Ren'Py? I've been seeing a lot of art from Bodyguard 2 artist Manob on my X feed these past few days, and I kinda miss working with them. I will need a considerate amount of time to properly port the game from Visual Novel Maker to Ren'Py, so I need to plan this move well in advance. Still, it's been on my mind a lot, so expect something about this before the end of the year. 
My worry is to have too much Vivian Tong at the same time. I know most of you will reply that they can never have too much Vivian in their lives, but I personally like to have a varied offering of games in production at the same time. As usual, we'll see. 
--- 
And that's it. Halloween is coming up on a Saturday this year, which is great timing. The kids might go trick-or-treating earlier during the afternoon, leaving us plenty of time for an evening of spooks and thrills. My current plan is to gather with friends and watch two movies : In The Mouth Of Madness and Psycho 2 : the former I know to be excellent, and the latter I've heard a lot of surprisingly good things about. 
What are your plans for Halloween? Do you even celebrate that event in your neck of the wood? Whatever the  case, I wish you have a great rest of the Fall season! We’ll see each other real soon.
Until then, stay safe out there!

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Peach Punch Games

Download - The Bodyguard Girl Deluxe 0. 4. 3 Quick Fix Update

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Peach Punch Games

Download - The Bodyguard Girl Deluxe 0. 4. 2

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Peach Punch Games
Public post

News & Update - New Yumi, Who Dis?


Alright, so I've been putting off posting another empty update just to say "Hey I still got nothing to show right now" or just to give some lame excuses explaining why I haven't put out a new build of something, anything, in these past few weeks.
Long story short, my team at my day job has been missing a few people, and I was asked to pick up the slack, which I have been doing a lot of, taking much of my time and energy.
Still, seeing how many of you unsubscribed very recently, perhaps thinking this was a dead account, I figured I could at least keep you all updated, now that I have more things to show.

---

First of all, artist Chayon is done with their new version of the character sprite for Yumi, the titular girl of my slice-of-life visual novel Don't Flex On Me Yumi-Chan!!!, as teased by the picture attached to this post.
As usual, Chayon's work is impeccable, and their second go at drawing Yumi makes her even more beautiful and slightly thicc-er in all the right places. She is back as the shining main star of the game, and I cannot wait to integrate this new art of her to stand alongside her friends.
I would still need at least one other commission to have a fully satisfying last episode to close the game on. I could just write it with placeholder art. We'll see.

---

I have visited my local anime con last weekend, with the firm intention of chatting up the people at JAST, the online adult eroge platform. If you recall, I saw the booth last year but couldn't work up the courage to approach them, and I kinda regretted it all year long.
Alas, this year, they were nowhere to be found on the convention floor. Perhaps I didn't look around hard enough? No matter, because...
...I ended up talking with the CEO of an up-and-coming support platform for adult creators, not dissimilar to the one you are reading this post on. It's a local initiative, still in beta, and I am currently preparing some sort of portfolio of the Peach Punch studio to pitch to the guy, to see if I can't become part of this new thing, which has me very excited.
Current funding platforms are...flaky, to say the least. And you know, in business, they say to never put your eggs in only one basket. I try to take this to heart with Peach Punch. I'll keep you updated as this situation develops.

---

I did continue my experiments with vibe coding, and I have some weird little demo thing I was thinking of sharing with you guys. Expect a follow-up post for subscribers with some neat little surprise.
Apart from that, vibe coding has made me add at least three minigames to The Bodyguard Girl Remake, each quite different from one another. A lockpicking minigame, a combination safe interface, and most importantly, a quick fight scene with Vivian. So yeah, blame that vibe coding tangent as to why the build is coming later than initially planned.
I am basically coming close to two other 'endings' to the game, which is making me wonder just how long the completed game will be.
Would you mind if the Bodyguard Girl game could be completed in literal minutes, if you do everything correctly and never get caught? I wouldn't want to add too much unnecessary padding to the title either. I'll think about it.

---

And that's it.
I don't know how much of my personal life I should share with you all, but very recently, at my day job, an honest-to-goodness actual muscle girl joined my team. She is around my age and we've been hitting it off pretty nicely so far. Also, she has been ignoring our (admittedly very lax) dress code to wear almost exclusively cotton sweatpants and tank tops, so her arms are always on display. Turns out it's a pretty strong motivating factor to go to work now, haha.
I am already happily coupled with my best friend in my personal life, so I'm just passively enjoying the ride, you know? Still, it's a bizarre turn of events that I felt compelled to share.
May you also find good company wherever you work at. It makes the job so much more pleasant. I'll be back sooner with more good news! Until then, stay safe out there!

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Peach Punch Games
Public post

News & Update - Time


I've received completed art for The Bodyguard Girl Remake/Deluxe and once again artist PengPengPeng (formerly known as Turbun) went above and beyond. It looks so good! As the last Heavyweight poll decided, the scene depicts the ground pound H-Scene, which was sort of endgame stuff for the original game. So, I am honestly left unsure about how I will use it in the remake.
I could be working towards one early ending, perhaps. It's a given that the game will have multiple endings, so why not make one soon? We'll see about that.

---

On another note, I've received the line art for my other commission coming from Chayon, for my slice-of-life romance Don't Flex On Me Yumi-Chan!!! I guess I can spoil the contents (which I kinda already did by sharing a sneak peek in this post) : this new commission is also for an ending, this time to all of Yumi-Chan's romance routes.
Indeed, I was questioning myself about why am I practically never including kisses in my H-scenes for the game. It's supposed to be a sweeter experience. Then I realized that, perhaps unconsciously, I was keeping this intimate move for the endings, as a reward for romancing one of the three girls! So yeah, prepare your lips, cause the girls think they be lookin' pretty kissable!

---
And for now, that's it. I'll be honest, I don't think I'll be making the deadline by the end of the month for a delivery for a new build of Princess Olivia's fighting game. I am missing time until the 31st, so I might be cutting it close. While it is not impossible, I will most probably be delivering something on June 1st or 2nd instead.
I'm always putting a lot of pressure on myself to deliver before the end of the month. I might be the only one seeing things this way, but it's a mean for myself to set goals and stay focused, you know? So once again, I am asking for your patience, and I hope that whatever I deliver will be worth the wait in your eyes.
Until then, stay safe out there!
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Peach Punch Games

Poll - Bodyguard Girl : Adapting An Old CG

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