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Quentin Franchi profile
Quentin Franchi
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Quentin Franchi
Creating "THEg", a third-person action-adventure bondage game
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Quentin Franchi

About the project


"THEg" is an third-person action-adventure bondage game taking place in a fictive dystopian world set in the current time in a small city.

An economic crysis will make the biggest companies enforce new laws against public opinion to force people into work to pay their debts.

The government decided to do an experiment in a few small cities to monitor how effective it would be. Naturally your city is one of the first ones.


These laws were blurry enough to allow a new kind of businesses to appear. You start right after the annoucement of these laws.

You play as two main characters:
  • A young woman who just started her model career.
  • A young man, who studies economics and wants to become a novelist, working part-time as a delivery man.

Where can i play?


A prototype is being worked on to showcase the main gameplay of the project. You can check my posts for weekly devlogs where i will talk about, what has been worked on, ideas, what's planned next week, etc...

What about a roadmap?


A roadmap will be available soon(tm) after the release of the prototype

What's planned to be in the prototype?

  • Female character: The prototype only includes female characters. A Male character is planned in the 0.2 update.
  • No sex: Sadly, not in this prototype.It is planned in the 0.2 update with Male characters.
  • Character customization
    • Breast and butt: Size and separation
    • Clothes: You can customize your character outfit by going into the "Wardrobe" page in the character menu.
  • Restraints: Ropes, Leather straps, Ziptie
  • Gags: Ballgag, Ring-gag, Cleave-gag and OTM-gag
  • Save system: This is the first version of the project and it already has a save system! Nonsense!
  • Outfits: You can save your current outfit and give it a cute name! There's is also no limits on the amount of outfits you can have. They will be saved globally, meaning, you can use your outfits in other saves.
  • Basic AI: Patrols, chase and restrain you.
  • And more: You have many ways to interact with the world around you, by approaching a character or object, by aiming at it with or without an equiped item. All you need to do is explore the game. ;)

Keep in mind, this is an early access and everything is mostly done by myself, the visuals and content of the game are subject to change over time. You will most likely find an issue / bug, in that case, you can report it on the project's Discord server.

About myself


I'm a french dude doing freelance work in Software / Game Development. I mostly worked on video games for about 10 years and here i am trying to make my own adult game!

Features

  • Early access to the game builds
  • Weekly devlogs and other exclusive posts
Displaying posts with tag Prototype.Reset Filter
Quentin Franchi
Public post

Devlog June 28 2024

It's time... It's time for another devlog!

So what happened? Take a look at the videos i have uploaded to see how each described section currently looks like in the game.

Stances

In the game, your bound and gagged or free character, can have different stances:

  • Standing

This is the default stance when your character is standing, she can walk, run and jump.
Saying that your character can jump is quite the stretch, since i only implemented it today. 

  • Crouching

Like many stealth games, you can crouch! This is supposed to reduce the chances to be seen by characters in the world and heard by the sounds you are going to make while walking.

  • Kneeling
Kneeling stance

Kneeling, this stance doesn't allow you the move, you can only stay on your knees which is a nice position for some naughty activities. ;)

Currently it doesn't have any purposes for the prototype really, aside from hiding behind something i guess.
  • Laying down
That one might have a weird name for it's purpose but basically it means that your character can lay down on the ground and crawl, even if your character is all tied up, nice!
Laying down will also be the default stance if you are in tight spaces like vents, if your have you ankles crossed or if you are hogtied for example.

AI

In previous devlogs, you might have noticed the other beautiful lady in the world. This naughty one is a guard AI. Guard AI? Yes, guards! It's the only type of AI behavior that will be present in the prototype.

These naughty girls will be patrolling and if they see you, ooh boy, they will chase you and tie you up.
It's so nice of her to tie you up! ;)

Throwables

Yes, i know what you are thinking, right now, this crazy french guy is making words up. But wait! Let me explain!

These are items that can be thrown by characters, this is mainly used in the game to distract patrolling guards, if they are in your way and you don't have the time to wait or they decided to stay in your way just to be annoying. You can throw stuff at them.

Restraints: Zipties

Finally! Another restraint type we can play with!

Zipties are one of my favorites restraints. In the game they don't take as long as the ropes to apply but they are hard to struggle. Struggling out of these it will take a quite some time.

The easy way to get out of these is having to use scissors to cut your wrists zipties first then you can untie yourself. If you don't have scissors... you are helpless, ooooooh yeah! Just kidding, you still have the option to use sharp corners in the level to help you out.

Self-bondage

I haven't talked much about self-bondage in the previous devlogs. Self-bondage in the game is there for our own pleasure because let's be honest, you want your sexy girl tied up huh? ;)
Zipties selection on the self-bondage screen

You can choose to restrain you character with restraints items in your inventory. They will show up on the left of the screen.

Annnd that's it for this week!

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord server, come and join us!

Have a nice week-end!

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Quentin Franchi

In-depth Devlog June 28 2024

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Quentin Franchi
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Devlog June 21 2024


I have been told my devlogs were a bit too long. Can you believe that?! So i have reduced the public version of the devlog. You can check out to full version in the in-depth version.

Interactions

- Basic interactions

This is what you are familiar with in majority of video games. Your character must face the object or the character you want to interact with.

You want to open the door, sure go ahead. You want to talk to a character, be my guest.

- Aiming interactions

These are interactions you can only do when you are aiming at an object or character with a specific item.

- Nested interactions

I needed to implement what i call "sub-interations", a curious little name only for nested interactions. These allows you to do, well, other interactions while being in one.

- Interactions collision shapes

I also added different collision shapes for the character interaction "hitboxes" depending on if the character has her arms restrained or not. If your arms are free, which is a shame by the way, you can interact with what's in front of you.

If you have your arms restrained in the back, oooooh boy now we're talking, you have to move your sexy ass to have your hands in front of the object you want to interact with.

Speaking of hands...

Body control: Arms control
Finally a first implementation of the arms control! Well it's not quite finished nor polished.

This allows YOU, yes you my dear, to control the arms of your lovely character to either
struggle or interact with objects that could be out of reach.
Interaction in arms control
I've uploaded a video to show you how it looks like.



Hiding
Oh yeah, there's stealth mecanics in this game by the way. As you can see on the video, a first implementation of the hiding mecanic has been done. Hiding in the game will prevent your character from being seen by guards.

The current implementation make the object in which you are hiding transparent. This allows you to see what's happening around the object you are hiding in and see your sexy character struggle helplessly ;).

Movements

I'm experimenting with a new way to move the character. I'm not sure if i'll keep this but basically, your character will always be aligned with where you are looking at with the camera with a few exceptions.

UI

I didn't talk about the quick access menu. This is just a quick way to equip items, if you don't want to open the inventory and equip the item from there. Another video has been uploaded to show you how it looks!
Quick access menu

Improvements were also made in general to handle a little bit better on how the game pauses.

That's all for this week!

Special thanks to all of you who joined the discord and gave precious feedback.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord server, come and join us!

Have a nice week-end!
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Quentin Franchi

In-depth Devlog June 21 2024

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Quentin Franchi
Public post

Movements animations


Here is a small preview of the movements animations for the character in the game.
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Quentin Franchi

In-depth Devlog June 14 2024

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Creator Stats

30 days
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17 subscribers
9 posts

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$66 of $1,500
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Allows me to allocate more time to work on the project and cover my basic living expenses, including rent and utilities.
$66 of $3,000
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Allows me to work fulltime on the game and collaborate with artists, composers, voice actors to add more content to the game.

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