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They are unstable builds! They have more issues than the versions you can get with the Subscriber tier. They contain the latest features i talk about in the devlogs.
I release test versions based on development needs. This could mean 10 releases in a month during busy periods, or just 2 when less testing is required.
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Tester channels are just channels to talk about and give your feedback on the test versions of the game to avoid mixing issues with subscriber versions and test versions.
Hello everyone and welcome to the first devlog of the 0.1.6 update and hopefully last as this update is planned to be released next week.
Sex toys
Since this is a new series of updates, i thought i'd start with one of the most requested addition in the game, sex toys!
The sex toys in the game are going to be used as stimuli to make characters less focused and therefore less efficient on the task that requires it like struggling, lockpicking, etc... So when the character walk, crouch, crawl, struggles, it will increase the arousal of the character, just like the crotch rope.
Yes, the crotch rope will act as the same as toys but with the twist of "blocking" the toys that the character is wearing.
Some of these sex toys needs to be turned on/off and both NPCs and you can change it's the intensity of the vibrations which obviously increases the speed of the stimulation. Context menu of a wearable vibrator on the character allowing you to control it's state. Arousal and orgasm mechanic
I've talked about it in last devlog, what i would like to do with the arousal and orgasm mechanics in the game is to make the characters obviously have fun but also impacts on how they feel, goes through their tasks, how they react to things happening.
They will also have different animations, to make it more obvious for us as players that they are aroused, this can go from a different facial expression to a different walking animations, a bulge in males pants, etc...
Aroused character HUD effect as a vignette on the screen borders.Preview of the player character having an orgasm with HUD effects.
Once the character reaches it's arousal climax, it will, as expected make them have an orgasm. A character having an orgasm will makes erratic movements, if for instance they were struggling restraints they will stop struggling and move their arms and legs left and right a little bit to show how they are enjoying their bondage and stimulation. ;)
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
Hello everyone! Welcome to the third an hopefully last devlog of the 0.1.5.9 update.
Doors
The game now has support for hinged doors and sliding doors. I have made the cells doors sliding doors at the moment, i don't know if i will change that later but the fact is that doors are now implemented! Of course, as usual there's still bugs i need to fix with them but i'm happy on how it turned out so far!
You can check the first video on how the AI interacts with the door and the second video on to see a new command and how doors are locked.
Tying characters and self-bondage
Now when you do self-bondage or apply restraints to a character in the inspection screen, it will add them as pending actions and you will be able to see it them the restraints panel with an icon or icons in the bottom left corner of the restraint button.
You can check the last video on how it works and looks. AI
I've also been doing improvements on how the NPCs patrols and investigates which needed some time to be improved in a way that makes the code more efficiently and maintainable to avoid creating unnecessary technical dept.
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
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