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Quentin Franchi profile
Quentin Franchi
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Quentin Franchi
Creating "THEg", a third-person action-adventure bondage game
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Displaying posts with tag Devlog.Reset Filter
Quentin Franchi
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Hello everyone and welcome back into another devlog!

I hope you are doing well and the wait for this update isn't too long. What i can say is that i will try to release the update next week!

I think i will start to make a tester tier for those who can't wait and want to help me improve the game after the release of this update, so stay tuned if you are crazy enough to be interested!

Warehouse
So i have been working on improving the underground of the warehouse. That alone made me think about how i would build environments in the game.

I had to make different types of walls and floors to allow a modular way to build environments and quickly make changes when needed and easily build an environment without having to worry about thin holes between walls, doorways, etc...
Preview of modular pieces (in a dev environment)

Locking lockers
I am slowly introducing locking things into the game, starting with restraints but as you saw with the title, i have added the ability to lock... lockers! Yay!

Body controls while being carried
You can now struggle while being carried! Aaaannd still being carried when you are free... ahem it's a... start i guess!

Movements

I have mentioned this before but i am in the process of changing how i handle character movements and physics. Hopefully this change will make specifics movements and restrictions easier to implement in the game.

What's left to do
  • Adapt the ground floor or the warehouse to fit the new underground floor nicely
  • Fix issues introduced by the character movements changes
  • Improve the grabbing struggle and fix issues introduced by it

That's all for this week! Hopefully i can release this update this week without too much issues.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!
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Quentin Franchi

from 28 Oct, 2024

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Quentin Franchi
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Hi there and welcome back to another devlog!

I was originally planning to release the 0.1.3 today but as you can see, it wasn't released today, so what happened? Well, I have made some changes to what was going to be available in the 0.1.3 update and decided to add more stuff!
  • Integrating lockpicking for the locks
  • Adding the ability to use the body controls while being carried.
  • Improve the current warehouse map and performance.
  • Improve the characters movement logic

Struggle

One of the biggest changes of this update is the ability to struggle when your character is being grabbed!

NPCs will now grab a character instead of directly tying her up after a chase. That leaves you, as a player, the chance to get out by struggling like the damsel in distress you want to be hehe and maybe even reversing roles!
Characters can now be tired! Yup! What a banger of a feature i know! This is just another state added to NPCs, so they can get tired after running out of stamina when chasing another character or after a good struggle.

Body controls

I also have some good news on body controls! I have simplified the action to start any body control by showing "Body control" instead of having "Arms control" and "Legs control", which wasn't that meaningful anyway.

But that's not all! I also made the body control animations smoother which also gives you more control, if you use the arms control to get something for example.

Locks

Now let's talk about locking stuff. There are now Padlock and Padlock key items. You will need those two in the inventory if you want to lock restraints, lockers, crates, doors, etc... anything that can be locked.

That's all for this week!

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!
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Quentin Franchi

from 20 Oct, 2024

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Quentin Franchi
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Hi! I hope you all are doing well.

Like last week, this week was also a busy one so i apologize for the short devlog again. I should have more time to work on the project in the coming weeks.

So, this week was all about the AI changes.That's right, even though i haven't finished it all i wanted to do yet. It's starting to look pretty good!

You can check out the vids, i've uploaded. ;)

NPCs now help each other! That's right! NPCs that are in the same "group" will try to help each other. For example a guard can untie another or a released captive can help another. That will be fun to see happen once i've made the captive behavior!

Guards now remembers characters they tied up and the restraints they used. Crazy, i know! So if they see the same character again and they have struggled out of the guard restraints, the guard will noticed and tie up the character again!

Captives also remembers their captors! Annnnd it's not really used right now...  but it will to make captives feel more immersive by trying to hide from their captor or run away from them instead of trying tie them up ahah, but that doesn't mean that they won't try to get revenge on their captor. ;)

That's all for this week! I hope you like it.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!
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Quentin Franchi

from 13 Oct, 2024

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