You can check my posts for weekly devlogs where i will talk about, what has been worked on, ideas, what's planned next week, etc...
Keep in mind, this is an early access and everything is mostly done by myself, the visuals and content of the game are subject to change over time. You will most likely find an issue / bug, in that case, you can report it on the project's Discord server.
About myself
I'm a french dude doing freelance work in Software / Game Development. I mostly worked on video games for about 10 years and here i am trying to make my own adult game!
First of all i would like to thanks all the amazing people who tried the prototype and gave their feedback!
Soooo today i bring you a roadmap where i talk about almost everything i'm planning to do in this game.
Keep in mind that this roadmap is subject to change over time, this game is only at it's begginings. This game is very early into it's development process so things can be added, modified or removed depending on their difficulty and scale, i will of course give an explaination if something has been removed.
Systems and features
Movements
Multiple ways to lay on the ground when your character is tied up to allow more movements freedom and ways to get items and interact with things. This also means more sexy poses as well. ;)
I think this will be a great to have more ways for your character to move on the ground, since sometimes she won't be able to stand up.
Stealth
Hiding on plain sight
Traps
Flirting
Negociating
Stealth is the main gameplay of the female character, in the story of the game, she will be a self-taught private detective.
This means that the outfit you wear and the hairstyle will need to change in order to avoid any easy recognition by NPCs who might recognise you. Or this will give you access to restricted areas or some places where you need a certain dress code.
Setting up traps to catch your captors, targets or just want to immobilize unwanted people.
Combat
Since the gameplay of the female will be in a more damsel in distress and private detective style.
This is going to be the main difference for the male gameplay, i don't have any clear idea right know of what i'm going to do on this but i was thinking of doing something similar to Judgment / Batman games.
Personalities
Each character in the game will have a personality. This personality will be used in many ways to make an NPC react to game events differently.
An example of this is, when a NPC is tied up and have some sort of a "horny" personality will be aroused by this and will enjoy her bondage instead of trying to escape it. If she isn't tied up but find someone tied up, she will try to have fun with them instead of helping them.
Locks and lockpicking
Everything that can have a lock can be lockpicked. Doors, crates, lockers or some restraints like leather straps.
The locks all have a degree of security, the more secure they are, the more expansive they will be.
Burglary
Yes! Your character and NPCs will be able to break into apartments and houses to steal valuables and try to kidnap the owner if she's home.
It is going to work similarly to the stealth gameplay but it will have it's twists. ;)
Kidnapping
Your female character can be kidnapped by NPCs depending on your look, location and your situation.
If you are enjoying a night walk in the city, you might get stalked by unwanted (or wanted) people who wants you, you may be in trouble! uh oh! It's even worse if you're already tied up or undressed.
You will be able to kidnap some NPCs to negociate or convert them into the Depth Payments system to have you own servant or make money with them. ;)
Obedience
One of my most exciting feature i'm eager to work on. Your character will be able to give orders to captives and your character can receive orders from her captors or masters.
The idea is to make your character do chores and obey. If they aren't complient, they will need to be trained.
Hacking
Since the game is happening in current times, computers are a thing and you will be able and sometimes be required to hack into computers. There are two type of hacking:
A mini-game you would need to succeed to get the informations you want on a computer.
Buy a hacking USB-stick to do the job for you since your character will not be able to familiar with hacking.
Obviously, These comes with their own risks that depends on the situation you are in. For example, failing the hacking mini-game or using a malicious USB-stick can trigger the alarm of the training center.
Housing
You will be able to rent apartements and houses. These homes will be used to store items, clothes and captives. By having a home, you can sleep to pass the time and regain energy.
The burglary system is applied to these homes as well so be careful! You woudn't want to be in self-bondage when that happens. ;)
These homes might have a customizable aspect to them, but i'm still not sure how that would be, i'm thinking of doing a vibe selection similar to what GTA 5 Online is doing, since the idea is still fresh, it might change of course but i think it's a good start.
Shops
You will have to purchase any types of items, clothes and gear in the game to be able to restraint characters, improve your home security or even have a collection of clothes or collectables.
Characters
You will be able to control female and male characters. The game is designed so that you can theoretically control any character. It will be used mostly in freemode and will have its uses in the main story.
Game overs
Game overs are technically not present in the game. I'm saying, technically, because there are definitely situation you can identify as game overs.
I'm planning to implement small gameplay loops to make the "game overs" more immersive and allows for new content to be made specifically for this.
The idea is that you should never have to reload the game because you failed at something.
Bondage
Restraints
Leather straps
Armbinders
Ring gag
Panel gag
Bit gag
Positions
Hogtie
Frogtie
Boxtie
Strappado
Suspension
Chairtie
Poletie
Inside boxes, lockers, crates and other compatible furnitures
Abilities
Struggle using sharp corners and items
Lock compatible restraints
Leash compatible restraint
I will try to make the bondage positions using a dynamic system where the player needs to physically choose how they want to tie characters.
For example, let's say you want to make a hogtie, you would need to aim at the already restrained ankles then create a leash to connect to the wrists, elbows or neck.
What about self-bondage then?
Well, i had an idea where you could create "setups" of self bondage positions. You can place the ropes on the furniture or craft an "hogtie link" item to equip. I think it could be interesting and hot to have the "fear" of not being able to get out of your own self-bondage.
Sex
This is something i would like to do, you will be able to disable sex completely if you are only interested in bondage.
The idea is that every character has an arousal level. For example if your character is tied up in a cell and a bored and horny guard happens to pass by, prepare yourself to have some fun! :D
Most of the scenes will require you to control the action, for example, a blowjob will require you to move back and forth using the movements keys or the scroll-wheel. I'm sure i will make this optional if you just want to watch. ;)
Story
The story of the game has sections where you will play the female character, the male character and sometimes both.
The game will feature a main story line with secondary quests. Some secondary quests are directly linked to what's happening in the story and others won't.
Mods
Yes! i'm planning to add full mod support to the game once the game will have a full 1.0release. This is way too early to talk about but i thought i should mention it here just in case. ;)
Hope you guys liked it! See you in the next devlog!
Hello everyone and welcome back into another devlog!
I hope you are doing well and the wait for this update isn't too long. What i can say is that i will try to release the update next week!
I think i will start to make a tester tier for those who can't wait and want to help me improve the game after the release of this update, so stay tuned if you are crazy enough to be interested!
Warehouse
So i have been working on improving the underground of the warehouse. That alone made me think about how i would build environments in the game.
I had to make different types of walls and floors to allow a modular way to build environments and quickly make changes when needed and easily build an environment without having to worry about thin holes between walls, doorways, etc...
Locking lockers
I am slowly introducing locking things into the game, starting with restraints but as you saw with the title, i have added the ability to lock... lockers! Yay!
Body controls while being carried
You can now struggle while being carried! Aaaannd still being carried when you are free... ahem it's a... start i guess!
Movements
I have mentioned this before but i am in the process of changing how i handle character movements and physics. Hopefully this change will make specifics movements and restrictions easier to implement in the game.
What's left to do
Adapt the ground floor or the warehouse to fit the new underground floor nicely
Fix issues introduced by the character movements changes
Improve the grabbing struggle and fix issues introduced by it
That's all for this week! Hopefully i can release this update this week without too much issues.
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!
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