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They are unstable builds! They have more issues than the versions you can get with the Subscriber tier. They contain the latest features i talk about in the devlogs.
I release test versions based on development needs. This could mean 10 releases in a month during busy periods, or just 2 when less testing is required.
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Hello everyone! Welcome to the second and hopefully last devlog of the 0.1.5.3 update as i would like to release this update next week.
I'm finishing up the features of this update and i will try to release it as soon as it's ready.
Restraints color variants
I can finally show you the color variants of the restraints. This feature needed some more work to do to be implemented because i wasn't planning on implementing it so early.
I knew this was an important feature to have and i wanted players to have fun with the their favorite color on their favorite restraints while waiting for more feature and content to be implemented in the future.
Currently there are six color variants: white, black, red, green, blue and pink. Please note that some colors needs some tweaking as i find them a little too aggressive this will be fixed before release. All restraints items colors
Zipties colorsRopes colorsLeather straps colors
Restraints
One thing i wanted to do for this update is to change the Tie action. Currently when you tie restraints on a character, it will show you all of the restraints even the ones that are currently applied on the character, allowing you to untie them.
The thing is, i would like to separate the Tie and Untie actions from these menu to avoid confusion and unwanted actions.
Tying will only allow you to add restraints and untying will only allow you to untie restraints. I'm not sure how this will be received but i'm sure you all will give your opinion on this so i'm looking forward to it.
AI
I am implementing characters memories to game saves. This means that the AI will finally remember how many times they caught a character or they have been caught by a character when you load your save.
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
Hello everyone and welcome to the first devlog of the 0.1.5.3 update.
Clothes In this update clothes are now items you can get in the world and with that a new Clothes panel has been added to the Inventory.
This panel allows you to see what clothes items your character is currently wearing and also dress/undress your character by drag-and-dropping clothes on it or just by clicking on the items in your inventory to make your character wear it.
How clothes items are displayed in the world in the 0.1.5.3 update.Wardrobe with the changes made so it only shows the available clothes.
The wardrobe screen will only show the clothes your character have in their inventory when you are not in your home. If you try to apply an outfit, it will only put the clothes your character has and will show you what your character is missing in the tooltip.
New clothes: Pantyhose
I decided to add the pantyhose in the game because it's been a while since i added any new clothes in the game and because some of you (including myself) wanted to have pantyhose in the game.
Since it was already planned, i wanted to take a short break on programming and do some modeling and texturing.
Yes, i can already hear some of you asking for fishnets and other types of pantyhose/tights and yes there's going to be plenty of them implemented.
If you aren't aware already, i have a pretty big issue with the character model. It's skeleton. I want to fix it to finally end most of the clipping of the clothes and the body.
AI
I made changes to the AI vision to hopefully make them more challenging and realistic and i will start to work on sound detection in a later 0.1.5.x update to make them aware of struggling noises and moans and by footsteps made by your character or allies.
Restraints variations
As you are probably aware of, the game doesn't allow you to change the restraints colors like you can with clothes. This is intended.
I wanted restraints with different looks or colors to be their own items.
For that i need to create a system for the restraints to have variations so i can use the same model and since i'm implementing it as i'm writing this post, i can't show anything working at the moment but hopefully next week i will. :)
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!
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