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Access to test versions
They are unstable builds! They have more issues than the versions you can get with the Subscriber tier. They contain the latest features i talk about in the devlogs.
I release test versions based on development needs. This could mean 10 releases in a month during busy periods, or just 2 when less testing is required.
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Tester channels are just channels to talk about and give your feedback on the test versions of the game to avoid mixing issues with subscriber versions and test versions.
Hello everyone! Welcome to the only devlog of the 0.1.5.5 update. Yes, i would like to release this version next week.
AI
Let's start with the two biggest additions i have been working on this week.
NPCs can now undress characters when they caught the same character and tied up enough times, removing first what i call "outer clothes" such as coats, sweaters, t-shirts, skirts, pants, etc... Then the next times they will "increase" the undressing by also removing the underwear and finally the shoes.
I can already see some of you asking for that feature to be optional and of course i have made settings for it.Preview of the undressing settings section Those settings only affect your characters, NPC can still remove the clothes of other NPCs and you can still remove your clothes by yourself.
Another addition i have made: NPCs that have caught and tied a character and depending on their personality trait will stay in the room and watch and ask their captives to struggle.
They will regularly move around the captive to watch them struggle at every angle, enjoying the scene a little more... ;)
Tape gag changePreview of the new tape gag default shape You might have seen in the devlog of the 0.1.5.4 update that the tag gag was looking a little bit different but wasn't in the game. That is because i made a small change to the default look of the tape when it is worn without ballgags.
Interactions
One of the first change i made for this update is how you interact with objects in the game world. You will be be required to have the item equipped in your character hand in order to use it on object.
The main objects concerned by this change are containers such as lockers. In order to lock/unlock a locker, your character will need to have the padlock or the key in their hand in order to have the interaction prompt.
That's all for this week!
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