You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
Messyacademy profile
Messyacademy
18+
Messyacademy
Welcome to the official support hub for Messy Academy, an AB/DL 18+ visual novel that has been in active development for over 6 years! Our team strives to deliver new content every month, with exclusive content and early-access for our supporters.
Message

Subscription Tiers

FREE
Transfer Student

-Access to public posts.

-Access to free public versions of the game!

1509 subscribers Sub Star Follower
Unlock
$5
USD monthly
1st Year Student

-Access to Support exclusive game build update/releases a month before the public! (Each time we release new content, we do it for both support & public, but supporters will always have the latest content for 30+ days.)

-Access to Pembroke Newsletters, some art previews, and voting poll, among some other posts we make twice a week! (Newsletters cover news on upcoming content, development, etc. We post at least twice a week, 8-10+ posts per month.)

-Special Discord Rank! (Invited to MA project discord server in style with a unique supporter rank! Along with access to a extra discussion channel for latest releases!)

117 subscribers MA student
Unlock
$10
USD monthly
2nd Year Student

-Previous tier rewards!

-Access to all WIP, concept art, and similar perks! (Be the first to see how latest art is coming along!)

-Access to Mega/Google Drive link full of the game's art!

-Your name in the Credits! (As Subscribestar supporter!)

42 subscribers MA student
Unlock
$15
USD monthly
3rd Year Student

-Previous tier rewards!

-Access to a mini game walk-through guide! (Guide for all game choices and unlocked content!)

-Monthly proposition for new game content! (Once per month, we'll host a mini session where you, amongst others at this tier can suggest content you'd like to see make it into the following updates to the game! The most popular suggestions will make it to a poll, where we'll discuss implementing the most favored content being suggested!)

-Exclusive digital wallpapers or phone backgrounds! (Anytime we have new wallpaper art, you'll gain access to these to deck out your desktop or phone! We typically create a few of these each year.)

14 subscribers MA student
Unlock
$25
USD monthly
4th Year Student

-Previous tier rewards!

-Access to alpha/beta game build update/releases! (These are often handed out about a week before, or sooner, before the actual support exclusive release for $5 tier.)

-Access to unreleased & other art! (You'll gain access to a special collections tab post labeled "Unreleased & Other Art ($25 Tier)" featuring CG, BG, Sprite art or alts that didn't make it into the game during development for one reason or another.)

-Digital art-book! (Receive the art book as we near the end of development in 2027! Tons of never seen art, commentary, etc!)

11 subscribers MA student
Unlock
$150
USD monthly
5th Year Student

-Previous tier rewards!

-Extra cg scene (simple) funded! (You helped cover the average cost needed for a extra cg scene to be added! One per month, you'll receive a message from us, asking about your input on which character's CG is funded, offering suggestions for variants, etc. In some cases, payment of this tier might require more than one-time to cover costs for a given CG scene being created.)

-Special in-game credits mention for your more than generous support!

0 subscribers MA student
Unlock
$200
USD monthly
6th Year Student

-Previous tier rewards!

-Extra cg scene (medium) funded! (You helped cover the average cost needed for a extra cg scene to be added! One per month, you'll receive a message from us, asking about your input on which character's CG is funded, offering suggestions for variants, etc. In some cases, payment of this tier might require more than one-time to cover costs for a given CG scene being created.)

-Special in-game credits mention for your more than generous support!

0 subscribers MA student
Unlock
$250
USD monthly
7th Year Student

-Previous tier rewards!

-Extra cg scene (complex) funded! (You helped cover the average cost needed for a extra cg scene to be added! One per month, you'll receive a message from us, asking about your input on which character's CG is funded, offering suggestions for variants, etc. In some cases, payment of this tier might require more than one-time to cover costs for a given CG scene being created.)

-Special in-game credits mention for your more than generous support!

1 subscriber MA student
Unlock

Welcome

  • Access support exclusive game update/versions to download!
  • Access posts every month that highlight new content coming ahead!
  • Your support helps fuel our development and features!

Displaying posts with tag April.Reset Filter
Messyacademy
Public post

[~April Voting Poll~]


This month's voting poll could help shape how Messy Academy as a game is like! So, we'd like to firstly thank everyone for taking the time to provide any feedback, thoughts, suggestions, but simply voting gives us a general basis takeaway too! <3

April's voting poll is focused on asking the simple question about your personal experience with typical visual novel style games. 

"Do you prefer VN's that have very little prose/descriptive, internal thoughts, etc. In favor of pure dialogue? Or perhaps you enjoy a middle-ground between prose and dialogue text? Maybe you really enjoy getting lost in text, and favor prose/descriptive text, etc?"

We're love to know what you personally enjoy when it comes to VN's and how they handle written content. 

In Messy Academy, we've gone from early development where a typical written scene consisted of around 1,000-1,500 word count with a heavy focus on pure character interaction through dialogue, dropping very light internal thoughts or prose when it made sense, but a lot more rare.. to more modern updates, where a typical scene can range between 4-5k word count or higher, but there's a lot more descriptive/prose text, possibly overdoing it.

We've tried investigating into what others enjoy in VN's and of course it varies from person to person. ^^"

Some people really love getting lost in prose and want a ton of play by play of what characters are actively doing, what's going on around them, setting up a more colorful descriptive detail of how the world is like, etc. Mainly for games that have a larger story to tell.

On the flip side of that, some prefer the more direct approach with having a very brief scene setup, getting right into the action of letting characters chat and showcase what's taking place more with that as the center point and less about prose/descriptive text, etc. It seems that's more typical experience with slice of life style games.

In short, we're curious what kind of experience you personally expect or seek when it comes to visual novels? Do you like heavy dialogue focus, with less focus on prose/descriptive text? Do you sit somewhere in the middle? Do you prefer heavy focus on prose/descriptive text?

For our example, we'll provide some sample written script content to help give a better idea.

(1) - Dialogue focused, brief descriptive/prose text approach.

"I approached the gates of the academy looking around, the area was empty of any other students."

"Was this really the right place?"

"My buddy, Nathan, had caught up with me, looking around with an equally confused expression."

Nathan: Are we too early?

Brandon: I don’t think so?

Nathan: Well… Are we late then?

Brandon: I don’t think so… Hold on.

"I pulled my acceptance letter out of my pocket and read it over.
“Congratulations! You’ve been accepted to attend Kaikaku Academy! Our gifted school for young ladies seeking to better themselves for the future!”"

"“Meet in the front of the academy courtyard the morning on the 14th of the month.”"

Brandon: It doesn’t say anything about a certain time, just be here in the morning.

Nathan: Weird… Well, maybe we just have to wait a little bit for someone to show up then.

Brandon: Guess so… It’s just odd. Where’s all the girls at?

Nathan: That’s what I was thinking.

??: Thanks for waiting for me, you asshats!

"A sudden voice called out to us from behind, turning to see my other buddy, Joey, catch up with us."

"He stumbled next to us and hunched over, breathing heavily."

Nathan: Ah, good of you to catch up with us!

Joey: Yeah… I wouldn’t have had to if you two didn’t decide to take off rushing up the path!

Brandon: Sorry… I guess all that talk during our walk got us a bit over excited. -chuckles-

"Joey straightened back up and took notice of the lack of girls or anyone else for that matter nearby."
 
Joey: Dude, this better not be some stupid internet scam you fell for!

Brandon: What? Trust me, it’s not.

Joey: How can you be so sure?!

Brandon: How many internet scams go out of the way to make fake websites…?

"They both stared at me as if I really just asked such a silly question as that."

Brandon: Look… I know how crazy this whole thing is but think about it.

Brandon: Why would a scam bother with acceptance letters and having us meet here?

 (2) - Prose heavy focus, more broken up dialogue approach.

Joey: Man, that accent of yours is amazing! It’s as if the angels themselves are singing directly into my ears–ughh, soooo good!

Joey: Oh hey, I know! Maybe you could try saying something cute in Russian for me?

Allie: Seriously? Like what exactly?

Joey: I don’t know, just anything! My ears are begging to be blessed by that divine voice of yours more and more!

"I could feel myself cringe internally upon hearing Joey’s words–classic Joey, letting his perviness guide him without a second thought behind what he says or does. His lack of filter often led him into these awkward moments in the past, so I shouldn’t be surprised to see it here either."

"Joey leaned in closer, his hair falling into his eyes as he flashed what he probably thought was a charming grin, his chubby frame shifting with eager thrilled excitement."

"Allie straightened up from her stretch, her petite frame twisting with a smirk, her light brown eyes narrowing playfully."

Allie: Ty tak glup…

"She said it with a straight face, her light brown eyes twinkling mischievously, the baby-faced tomboy suppressing a grin that threatened to break through."

Joey: Ughh, my heart! That sounded absolutely adorable!!

Joey: Spill it, what did you say? Wait, hold on! Let me guess… Was it “I love you” in Russian?

Allie: Ha, as if! Keep guessing, I’ll give you one more try!

Joey: Man, this is killing me! Uhh, was it “You’re handsome”?

"Allie burst into a giggling fit, her baby face scrunching in amusement as she placed her hands on her hips while I finally reached the group, awkwardly watching their interaction, without being noticed yet."

Allie: Pfft, are you suuuure you really wanna know what I said?

Joey: Is that even a question?! Of course! Come on, quit playing around and tell me already! Was I close?!

Allie: You were off by a long shot! ‘Ty tak glup’ means “You’re so stupid”!

"She poked Joey’s chest playfully, her light brown eyes twinkling with mischief. Joey blinked, as if unfazed by the hurtful comment, his blonde bangs falling into his green eyes as he processed it, then burst into laughter, clutching his chubby belly in exaggerated amusement."

Joey: Hah, so is that how Russian girls flirt? Heck, I could get used to that!

Allie: Pfft, in your dreams, big guy! 

Joey: What if I’m already dreaming? If I am, I don’t wanna wake up–especially not from this!

Allie: Oh please, you’d wake up screaming if you knew what real Russian flirting’s like. It’s probably best if you stick to your fantasies, perv boy.

Based on those two sample written scripts, which approach do you favor more? Do you sit in the middle, maybe wanting a little bit of both mixed? More dialogue, but a little less prose? Maybe you prefer the first approach, or perhaps you enjoy the more prose heavy second approach?

Whatever your preferences! We'd love to know, as it'll help shape what our finalized approach will look like with future quality adjustments being done now!~ ^^
Like(2)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
Messyacademy
Public post

[~Pembroke Academy Newsletter #10~]


NEW: Starting from this point forward, we're trying to condense down on posts, while ensuring the quality of our posts are there. We've decided to condense both public and support newsletters into one post moving forward.
------------------------------------------------------------------------------------------------------------------------------------------------------

---{Section 1 - When's the next Update?}---

Hiya everyone! Welcome back to yet another Pembroke Academy Newsletter! Let's get right into recent events, and where the next game updates are sitting for everyone.

If you've read our last newsletters in March, I've been juggling a number of things since the year began. The major thing is being a new home owner, and I say "home" lightly.. Because the place is more like a mobile home with a lanai addition. The place still needs some work done and the state of the place is a mess of storage bins and items just laying around until I get some shelving and cheap stuff to organize everything. ^^"

I plan on doing a personal blog post sometime in May or June, once there's been more progress made on the place, to showcase how it looked originally and after. A little home tour of sorts! :P

Anyways! The days have been a complete blur, blending into one another while juggling home improvements, project work, and other personal chores, etc. (Which is why I've fallen behind a good bit on posts made, plus last month's uncertainty with censorship fears.) :S

I wanted to get this newsletter out yesterday, but I was waiting to hear back from our programmer for a while and with our time differences, and how busy things have been lately, It's been hard to catch them and figure out what's the status on the new update for supporters. (v0.24)

Even more so, as I threw out the idea that we'd have this update ready sometime between April 18-19th.. <.< And that was already delaying things a bit, since v0.24 for supporters and v0.23 for public was due for late March originally.

Well, I've heard back from the programmer, but it's not exactly the news break I want to share.. Heck, just reading about it originally made me unsure what to do next...

The programmer's computer was hit by a power surge, and since then.. His computer won't boot up, so he's been working on getting replacement parts to troubleshoot what all can be saved from his computer. He was able to take his storage devices out of his computer and hook them up to his laptop to at least continue work there, but the drive with the project files isn't reading anything?

Which sounds like we're back at step one for programming v0.24's content.. Unless they manage to recover the files, or find a backup of the project files they were working on hosted on the cloud or somewhere else.

What's this mean for the next game updates?

Well.. As of right now, I've provided them with the latest project files from v0.23, before they began working on v0.24's programming tasks. So, at the very least.. We just need to get v0.24's content programming done from scratch before it's ready.

The bad news with that being, it took them easily 3-4 weeks to get the programming work on v0.24 done in the first place.. So, unless they pull through with finding saved copies of the project files during v0.24, even partially completed for the update.. We're looking at having the update ready sometime between May 9-16th (3-4 weeks).

I'd like to apologize for this, even though it was really unexpected and it doesn't make things look good on our part.. I've talked with the programmer about providing me with the project files at least in 3 parts moving forward, so we can prevent losing work like that again. >.<

(When the programmer gets about 1/3rd of the new content done, I'll receive a copy of that state of the game. Then again at 2/3rd of the way done, then of course when it's fully completed.)

Another thing I'd like to do isn't much, but we hope it'll be appreciated. Anyone who's an active supporter at $5+ tier or above from March/April will receive v0.24 for "free" given you've expected the update during these months and it's the least we can do, but on top of that... We want to also provide everyone with the return of "godmode" for free this one time.

Godmode automatically unlocks certain requirements to witness unlocked content. This covers CG art variants that take place only if you've made certain choices prior to the moment, or written scenes and dialogue that appears based on similar requirements. This includes the option to jump back, right before choices were made or during CG scenes, in order to witness everything.

(Example: Upon reaching a CG scene that has default variants play out in sequence, before the CG begins. Godmode will kick in and display additional player choices, letting you witness the default CG, or you'll be able to choose from other options to see those unlocked CG variants play out without having to worry about having the requirement conditions normally.)

In short, Godmode is ideal for those who might not want to deal with typical visual novel requirements to see everything, not wishing to replay through content you've seen once before or more, just to enjoy some of the unlocked or other content within the heat of the moment! :P

As for the public version of the game, v0.23 and those waiting publicly for new content. We're going to provide the game update on May 2nd, in 2 weeks. That way the public doesn't have to wait until May 9-16th. It isn't much, given everyone's been waiting.. But that's why we're sweetening the deal!

Public fans will not only gain access to v0.23 content on May 2nd. They'll also receive a demo for v0.24 on May 9-16th when the support version out as well!

The demo will cover the beginning of episode 1's first three scenes, the introduction to Pembroke Academy, Acceptance of the rules & meeting Tara, and the first class period with Erika! This content will feature both male and female protag options, and we know how extremely patient the feMC fans have been...

So! We hope these offerings outlined below for public and supporters will make up for the delay and unexpected events. <3

[Public Version Content]
-V0.23 = May 2nd release.
-v0.24 demo = May 9-16th release.

[Support Version Content]
-V0.24 = May 9-16th release. (Free for $5+ supporters from March/April)
-Godmode activated! (Included for all $5+ supporters this one time)

---{Section 2 - Dev Team Mentions}---

Writing - Editing - Programming

Despite our unfortunate news today with the delay, it also has some upsides.. ^^" One being that, I've been chipping away on a mix of episode 2's content for both protag gender differences and additions, etc. Along with lightly continuing on the last two scenes for episode 5, so we might be able to have it so v0.25 set for June will provide a mix of content for supporters.

Of course public would gain access to episode 1 fully with the FeMC and everything else by that point in June.

In short, I'm staying ahead and creating a buffer between myself, our future editor and the programmer to keep our important cycle flowing.

Speaking of editor! I have two people who reached out a while ago about the editing position and if you're reading this, I haven't forgotten! ^^" I'll be looking over that stuff tomorrow (Sunday) and getting back to you both.

We'd still love to hear anyone's thoughts on the game content lately, mainly with later content introduced in episode 5. We're trying to strike a balance between prose and dialogue without overdoing it on the prose, descriptive details, etc. :S We're just curious how fans think about that sort of stuff in visual novels.

Do you prefer VN's with lots of prose? Middle-ground approach? Very little to none? Let us know! <3

CG Art - Sprite Art - Live2D

Things have been amazing with the art team lately! Our CG artists, Ajose and Marxe are working on some optional branching path CG art as we move into Summer. We'd love to know if there's any fan favorite side characters we should possibly tackle their content next! :P

You might've seen the latest CG previews a few days ago already, which feature Miki's cousin, named Juni. That's one of two CG's for Juni as a character expected, with Ajose wrapping up his work on Juni's second CG art, and I have a feeling it'll be a big hit for many!

We've been trying to squeeze in extra fun unlocked versions of CG scenes with these, in our next CG we'll be sharing previews of for Miki's Mom, named Mika.. It takes place in the bathhouse at Pembroke, and let's just say clothing isn't permitted in the bathhouse.. 0///0

Despite that, there's still two unlocked versions that'll display Mika wearing a diaper, and one version with her undies on, even though logically it wouldn't make sense in the context.. But, we're fully aware that options are fun! So.. We hope you'll all love those! ^^

Marxe is currently working on this CG for Mika as we speak, and it's almost done! So, we'll be putting out the concept previews in the coming days, followed by the finished previews later next week!

We've already got ideas for the next CG to feature Mika, that way we can wrap up the 2 CG's for Juni and Mika expected for the base game. Of course in the future, once the base game's needs are complete and there's demands for DLC. We'll take those CG's and expand on them, adding additional new CG moments and story, etc.

Moving into sprite stuff, Lisa's been doing awesome work in April! We recently shared her work on Primrose, Tara, Karissa, and Nurse Bell's uniforms. Since then, she finished up some work needed on Karissa, Nurse Bell, and a character named Marigold who we'll meet during the game.

Sadly we can't share much right now for what that work is on those characters, since it's linked to the main story. But, v0.24 will give us our first glimpse into what to expect with the mysterious setup at this school, and we're really excited for it!

Technically Lisa finished her sprite work for April early, but she has some other characters to work on for some additions for May. We'll also be seeing work done on the idol outfit for characters, that'll be featured during the festival that's been hinted at during episode 5 here and there. :P

Lastly, Live2D stuff. We're paying off the work done for Miki and getting everything tested in-game to show off her functions in a showcase, but I'd be lying if I didn't say this might just be a little too over our heads.. ^^"

Not really the task of getting the Live2D stuff working in Ren'py, but more so the costs involved and applying that to the large cast for the game? Yeah.. We're not pouring anymore money into Live2D at this moment, more or less we're going to see how Miki's test area with her Live2D stuff turns out, if there's enough hype and support to realistically continue down the path of Live2D or simply scrap the idea and save it for a future project.

(Just for reference, Miki's Live2D costs is easily a little over $1,000usd. So, imagine doing that for just the 9 main girls alone on our monthly budget and it begins to make sense that, we'd need a huuuge increase of support to make that a reality.. ^^" )

---{Section 3 - Release Roadmap}---

Below is our expected dates for the next two releases, v0.24 in May, and v0.25 in June.

[Game Update/Release Date]
V0.23 - May 2nd (Public Version)
V0.24 Demo - May 9-16th (Public Version)
V0.24 - May 9-16th (Support Version)

[Game Update/Release Date]
V0.24 - June ?? (Public Version)
V0.25 - June ?? (Support Version)

(v0.24 will consist of episode 1 QoL additions/fixes, providing many scenes. Around 18,000 word count in total or better + new CG art added, some old CG art being updated with new art and variants. Female protagonist playable, new gameplay systems added, new player choices that impact events, and more!)

(v0.25 should consist of either the last two scenes for episode 5's content to finish that up, or continuing with episode 2's QoL content. We'll be asking fans and supporters directly upon the release of v0.24, if there's a majority that wants us to continue with QoL stuff at that time, or if taking a break to finish episode 5 feels better to people. We're trying to engage with everyone on this and do the best approach! <3 )
------------------------------------------------------------------------------------------------------------------------------------------------------

---{Closing Statements}---

It's been a bit crazy lately and the unexpected event with the programmer really didn't help. >.< But, I really hope everyone understands and our offerings for May will be enough. We'll continue beyond that regardless and keep things moving along steadily, but we'll try to be more vocal about any slight delays or issues that could push things back a bit too. <3

Last minute mention! Subscribestar has recently added a new wallet feature, where you can purchase points through a number of payment options and sources, much more than they did in the past! On top of new payment options and better support for international support! 

If you've had issues with using Subscribestar in the past due to payment options, region, etc. You may want to check out their new options and see if the experience is better now. ^^ 

First time with us? Consider joining our Discord community and hang out, or follow us on Twitter!~ Of course Subscribestar is our main place for posts, so if you aren't there already. Consider following for free, or possibly support the project and team if you're able to!~

Discord Server Invite
https://discord.gg/UgkUnd5cEV

Twitter Page
https://x.com/MessyStudios1

Subscribestar Page
https://subscribestar.adult/messyacademy
https://subscribestar.art/messyacademy

Thanks everyone, until our next newsletter, stay awesome!~
-Messy Studios   
Like(3)
Dislike(0)
Comments  loading...
Sign Up or Log In to comment on this post
Messyacademy

[~CG Art Preview: Ep ?? Juni's Lucky Fan~]

Comments (4)
Like(6)
Dislike(0)
Posted for $5, $10, $15, $25, $150, $200, $250 tiers
Unlock
Messyacademy

&nbsp;[~Sprite Art Preview: Teacher Uniforms! ~]

Comments (2)
Like(9)
Dislike(0)
Posted for $5, $10, $15, $25, $150, $200, $250 tiers
Unlock
Messyacademy
Public post

[~Mini News Post~]


This was meant to be put out yesterday, but I've had very little time to sit at my computer lately with the moving process, so I apologize for that!

Speaking of which! This will be the last post prior to the move! There will be two other posts that are set to automatically be posted for me, one for Thursday and then again on Saturday. One of those will be bg art previews, while the other will be previews for showing off recent work done on ep 5's Bridget gaming cg moment updated in the new artstyle!

Since those posts will be posted automatically, they won't appear in the Discord's #project-news channel. It will be updated when I can gain access to internet.

The road trip will begin Thursday morning and the goal is to be at the new place by Saturday night, with Easter Sunday being our full day in the new state and overall starting the process of moving things in, getting the internet sorted out and getting everything prepped for our pets, etc.

During the trip and when I have time during the next week or so, I'll continue work on the project from my work laptop using my phone's hotspot when possible. I still don't have a date set for v0.22 as of this news post, but I have to imagine we're very close and its a matter of seeing the GitHub updated and let the programmer know if everything is fine. 

v0.23 will consist of the female protagonist being playable for episodes 1 & 2, along with the overall QoL additions and improvements being made to those earlier episodes mostly in the form of offering better gameplay choices and pacing of such things. There are some new written scenes fitted in-between existing ones, one of these without spoiling too much.. Is our introduction to the headmistress running the school!

While that might seem like it'll ruin some aspects of the mystery unfolding, I ensure you, it'll only leave more questions and help spark the protagonist's curious nature into trying to discover the truth!

We'll also see John take a backseat in the story, his role won't be visually around as much outside of being connected to one route and possibly some light main story mentions. But in his place, we'll be introduced to Tara! She will take over as John's role as the main teacher the protagonist and buddies are introduced to, and she is quite a interesting character! One that should be fun and I'm sure the replacement of John's role as a teacher with her won't be a hurtful one for many once they get the chance to see how she comes across.

I don't want to ramble on about v0.23 much more than that for now, but I will say this, work on episodes 1 & 2 has been underway for a while now. So, the ideal plan is that once we get the ball rolling with one release, the next will follow on a set schedule with it being pretty much ready outside of the programming needs. 

We'd like to really push to deliver consistent content in a timely manner beyond that, but of course first we'll need to showcase that we can prove it with actual results. So, naturally take that as lightly as needed.

To wrap things up, there's some really big and exciting things for MA coming up, it's mainly just getting them actually out to everyone of course! But once we do, we're really hopeful that the work that's been sunk into these updates will met with excitement, mainly v0.23 with the number of gameplay additions and we'll continue to take feedback on these systems introduced to tweak them, add to areas based on suggestions and really.. We want to provide players with a more personal unique experience, while knowing our limits of how far to push the boundaries.

With that said, I wish I had some screenshot previews to share today. But clearly those will be in my hands to provide sometime later this month ideally. I chatted with the programmer yesterday briefly while I had the chance to sit at my computer and they're hard at work still. Soon as I hear from them with updates, I'll provide updates for everyone that same day! 

Thank you for being more than patient with us and we're excited for the next chapter in MA's game development!~
Like(1)
Dislike(1)
Comments  loading...
Sign Up or Log In to comment on this post
Messyacademy

[~Background Art Preview: Dorm Room Fixes &amp; Courtyard! ~]

Comments
Like(0)
Dislike(0)
Posted for $5, $10, $15, $25, $150, $200, $250 tiers
Unlock
View next posts (6 / 16)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.

Creator Stats

1694 subscribers
204 posts

Goals

$2,185 of $2,350
per month
[Goals on our Substar page display incorrectly, its being looked into by support. Keep in mind, what we actually make is about $850usd below what these goals actually display.] If we reach $2,350usd (Actually $1,500usd) steadily each month. We'd be able to most likely cover the monthly costs to pay for two CG scenes per month from our CG artist, along with other costs involved.
$2,185 of $2,850
per month
[Goals on our Substar page display incorrectly, its being looked into by support. Keep in mind, what we actually make is about $850usd below what these goals actually display.] If we reach $2,850usd (Actually $2,000usd) steadily each month. We could pour even more money into CG art & Live2D animation developments for Messy Academy! <3
$2,185 of $3,850
per month
[Goals on our Substar page display incorrectly, its being looked into by support. Keep in mind, what we actually make is about $850usd below what these goals actually display.] If we reach $3,850usd (Actually $3,000usd) steadily each month. We can easily afford to dedicate 45-50+ hours every week on active development! This would be seen as my actual career job for income and we'd be able to deliver content on a regular basis! (During 2026, I'm already doing 45-50+ hour weeks on development to test this for the long-term and its been working out smoothly! The only issue is that, if we don't hit this goal later into 2026. I'd have to get a day job and there would be a lot less development time being done, etc. If we come to that crossroads, we'll let fans & supporters know how we'd adjust handling new game content regularly, what that'd look like, etc.)
$2,160.0
THE GOAL
REACHED!
[Goals on our Substar page display incorrectly, its being looked into by support. Keep in mind, what we actually make is about $850usd below what these goals actually display. This goal has been reached, the goal amount is set to $2160 because that's what Substar mistakenly displays we're currently earning.] If we reach $1,700usd (Actually $900usd) steadily each month. This would cover our bare minimum costs in the team's active development every month! We'd have to pick and choose priorities still, but we'd do this with the best intend for our fans/supporters!
$2,160.0
THE GOAL
REACHED!
[Goals on our Substar page display incorrectly, its being looked into by support. Keep in mind, what we actually make is about $850usd below what these goals actually display. This goal has been reached, the goal amount is set to $2160 because that's what Substar mistakenly displays we're currently earning.] If we reach $2,050usd (Actually $1,200usd) steadily each month. We'll be able to breath a little easier with handling the team's costs for active development than before! A little more wiggle room for covering costs without having to pick and choose priorities nearly as much.

Other Creators

Features

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.