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Messyacademy
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Messyacademy
Welcome to the official support hub for Messy Academy, an AB/DL 18+ visual novel that has been in active development for over 5 years! Our team strives to deliver new content every month, with exclusive content and early-access for our supporters.
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Messyacademy

[~About Us~]


Messy Studios is a tight-knit team working on an 18+ adult visual novel called Messy Academy! The game is centered around adult baby/diaper lover themes, but also has school slice-of-life, rom-com, drama and mystery! [Male/Female protagonist options! Coming with soon!]
https://subscribestar.adult/posts/1195602

The game development has been ongoing for 5 years, with 2 years expected remaining to finish the base game. We already have plans for DLC content and future projects on par with the quality expected from MA.

Support is very important, as we rely heavily on monthly funding in order to cover the costs to our artists, programmer, editor, composer and more! Without it, the game wouldn't be where it stands today. Many choose to support at the $5 tier for a well-rounded selection of benefits, including exclusive game versions that are one release ahead of the free public version!

If you'd like to read more about the game's story, features and other useful information, check these posts out below! ^^

[More about the game, details and general info!]
https://subscribestar.adult/posts/1094562
[Our Guide post, archive of all our posts we make, including latest game downloads!]
https://www.subscribestar.com/posts/1094919

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Messyacademy
Public post

[~About Us~]


Messy Studios is a tight-knit team working on an 18+ adult visual novel called Messy Academy! The game is centered around adult baby/diaper lover themes, but also has school slice-of-life, rom-com, drama and mystery! [Male/Female protagonist options! Coming with soon!]
https://subscribestar.adult/posts/1195602

The game development has been ongoing for 5 years, with 2 years expected remaining to finish the base game. We already have plans for DLC content and future projects on par with the quality expected from MA.

Support is very important, as we rely heavily on monthly funding in order to cover the costs to our artists, programmer, editor, composer and more! Without it, the game wouldn't be where it stands today. Many choose to support at the $5 tier for a well-rounded selection of benefits, including exclusive game versions that are one release ahead of the free public version!

If you'd like to read more about the game's story, features and other useful information, check these posts out below! ^^

[More about the game, details and general info!]
https://subscribestar.adult/posts/1094562
[Our Guide post, archive of all our posts we make, including latest game downloads!]
https://www.subscribestar.com/posts/1094919
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Messyacademy

[~Mini News Update~]

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Messyacademy
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[~February Development Report 2025~]


We're back to posting at least 2 posts per week, varying based on what we have going on one month to the next! ^^

We'll be covering quite a bit about the next 4+ months of content and the estimated goals in mind with those, so there will be dates mentioned as personal goals listed in this post. Please understand that these dates aren't official dates for releases, rather they're a rough timeline to keep in mind, if we manage to hit these marks or fail slightly. It'll give a better idea of how things process into the coming months.

This post will be split up into sections indicated by "[~Text~]" and the section below it, we're going to try to keep these condensed, but the main points will be outlined early on before we move into recent development team related mentions.

[~Behind The Scenes: Next 2 Months~]

Highlighted in our New Years post last month, I mentioned that things are pretty chaotic. For short context: I'm moving across country and there's mixed feelings involved with that as a whole.

It'd require its own post just to explain everything and even then, it'd probably not make much sense.

The main thing to highlight about this is that I have three things I'm juggling on a weekly basis for the next 2 months give or take before this move happens. During the weekdays, it consists of my college classes in the mornings until early afternoon. Early evening, I work on the project writing needs for a few hours. What isn't listed is made-up of personal happenings, aka making food, enjoying a hour to read or watch something, etc.

So, weekdays are busy between classes and project work.

Besides that, on weekends recently. I've been making time to hangout with my best friend and some family that are staying here in the area, trying to make the most of what little time I have left in this region before our move, as there's no telling how long it'll be or if I'll find myself returning to this area anytime in the next few years. Which is rough for me, because I've spent the past 25 years of my life here.

We'll be in a completely new area long away from much of my friends or family, so it's been really difficult for me to process this.

There is still a lot to be done to include into the mix, as we have downsizing to do, packing what we're taking and planning out everything that needs done prior to moving day. I understand the past few months has been hectic for the project and I apologize deeply for that. I want to turn things around more than anyone else, but I list this section to hopefully give some better perspective into our shortcomings as we're preparing ahead.

For some this won't be a good enough excuse and that's fine, at the end of the day, you have to choose what works best for yourself. Take it or leave it, I have enough going on to sort out and with negative comments or remarks, I personally won't be spending even a second of consideration of replying to those or give those any attention.

I say that last part with as much respect and in the nicest way possible. Respect goes both ways. I can admit my shortcomings and I deeply do want to turn things around with the project moving forward, it'll take some proving to convince some and I completely get that.

[~Content Plans: Next 4 Months~]

February should finally deliver the rest of episode 5 content into the game for v0.22 (Supporter Build). This will include the following without major spoilers listed. V0.21 as it stands would become open to the public upon release of this.

-Free Roaming Scenario. (6 options)
-Nova Scene.
-Erika Scene.
-Miki Scene.
-Common Route Ending Sequence. (Kickstarts the driving force into the main story forward.)

My estimated goal with v0.22 to keep everything else in line, it has to be released no later than February 22nd. Behind the scenes, finishing up on v0.23 content would need to begin prior to that around February 14-15th.

v0.23 content itself would be Episode 1 QoL and additions, including the female protagonist.

March rolls around and behind the scenes for the first half of the month, we'd have to ensure v0.24 is ready before no later than March 14-15th. We'd probably release Episode 1 QoL around this point of March as well, even if it was finished earlier.

Then lastly, the second half of March behind the scenes would need to wrap up route content for Miki and Lola.

In short and easy to understand terms, below is the estimated time schedule for the above content and sorting it out.

-V0.22 release [Ep 5] = February 22nd. (No later to keep the rest in line.)
-V0.23 release [Ep 1 QoL] = March 14-15th. (No later to keep things in line.)
-V0.24 release [Ep 2 QoL] = April 12-15th. (Prior to moving day.)
-V0.25 release [Route Miki & Lola] = May 20-22nd. (After settling in and resuming work.)

Much of active development will take place up until the last days of March, which if all goes to plan. It'll mean v0.24 and v0.25 are fully ready by that point, but those are purposely held off to spread content out during the moving process and settling in, sorting things out, etc. During much of April and May.

If that doesn't quite make sense.. Pretty much during April and May I personally won't be able to actively work on development, so the last two releases above are being sorted out before that to provide content regardless. Once settled in during the later half of May, regular development would resume on my behalf to ensure we get v0.26 out sometime during June.

Overall, it'll be a enduring test to get these things done in the next 2 months. But I wanted to be open and provide everyone with a sense of time we're working with in general. If you believe we can actually pull this off or not is up to you to reserve that right, we're simply sharing what my personal goals and timeline needs to look like in order to pull it off.

In other words, keep an eye on the first estimated date for v0.22 and if we hit the mark. Then see if we manage to get v0.23 out on time as estimated, so on in order to trust we're on schedule with this plan.

[~Content Plans: Summer and Beyond~]

After the hectic move, ideally we'll continue with monthly content without issues. The area we'll be relocated in is known for possible hurricane seasons yearly.

I'd personally like to work my butt off during July to set aside at least one update release for a rainy day in case of the event we're dealing with a natural disaster. It'll be unknown at that time what our situation would look like, how soon we'd be able to return to our home and what it would consist of with level of repairs needed, etc.

If I have any level of access to internet, we'd release this mentioned content as part of a rainy day. That way it gives myself time to sort out any troubles during the season without major delays for the project content being put out.

Ideally, we'd keep this plan in motion moving forward beyond that to ensure we always have at least one update release or two set aside for the following year, etc.

[~V0.22~]

As highlighted earlier, our first release update would be v0.22 and ideally we need to have this out no later than February 22nd. (Start the countdown!)

We're wrapping up some writing on this content still, mainly the free roaming scenarios. What I had originally just wasn't up to par for quality expectations and simply put, it wasn't enjoyable or meaningful from a player standpoint.

Players will get to choose between 5 additional clubs to scout out on their own briefly, but they only have enough time to spend time at one of these. Each club introduces some background and oc students at Pembroke Academy. While events take place, it'll lead into how each club has some light ties with each of the main girls as they retell past events as a story for the protagonist.

Before, this was going to be handled in a very plain and direct, less exciting manner. With the changes made, the way these visually appear will be much more exciting for players.

Without too much spoilers, one of these will be the retelling of how a few months prior, said club had a Christmas themed play put on during a visiting period. They were short a few reindeer for the play and it just so happens they'd offer Miki to help fill in one of these openings, but when opening night came.. It didn't quite go as planned when a hyperactive girl is given a lesser role in the play!

When the students of said club begin with the retelling of past events, the screen will fade and reappear showing players these stories taking place before their eyes, rather than through student's direct words.

Each of these should feel meaningful and much more enjoyable for players to experience! I list that there's 5 options earlier for clubs and that's because one club provides the option for the player to focus on one character or another that has light ties with both characters, but both characters have their own completely different past events making them unique.

Gameplay and player enjoyment is something MA really needs a boost in I feel like, each moment along the game should retain enjoyment no matter the level of purpose for it being there. Overall, if it's in-game, it should feel that there's something taking shape or gathering more information, but as a whole.. Fun is the key element!

Moving on, another part of episode 5 that has taken some time to sort out is the ending sequence. It has a lot of major spoilers involved for the main story at Pembroke Academy and so I can't speak too openly about it yet, but that's also why it has taken a while to sort that scene out.

There's custom assets that were made purely for this story moment to really signal just how important it is to the overarching story and mystery unfolding for the protagonist to come to terms with. By the end of the sequence, the protagonist will have a driving force burning behind them to get to the bottom of what kind of people are in control of Pembroke Academy with what's been uncovered during this sequence.

Buckle up folks! Things are about to get interesting! :P

This has been a long time coming and the main story details have been planned out for over 3 years now, so while the mystery and some aspects will come across as a shock at first. Trust me, we have a entire document that spans 30+ pages just to keep track of the main story and these details. Not all of it will be answered to the players during this one sequence, but you can bet on it, that we already know how the timeline of other story scenes in-game will play out and how it all connects together in explaining the situations and those involved!

More on point, this scene has had a few rewrites to ensure we get it just right. There's a lot being uncovered to the player for the first time during this sequence and it's important that we don't accidentally spoil more or rush things to damper this key experience to the playerbase.

It'll no doubt spark some level of theories and I'm prepared to bite my tongue to let everyone discuss things amongst themselves without too much input in fear I'd mention something not in-game yet even after that sequence.

In short, we're sorting out these two areas for episode 5 mainly still and we have about 2 weeks, work on the editing and programming are coming along. We'll have previews leading up to the estimated release date to show off some content, only excluding the story sequence as anything involved with that is too much for spoilers until you experience it in-game.

[~Team Developments: Art Corner~]

{Background Art Developments}

Let's begin with bg art as it's probably the big highlight during January's developments.

We've been getting a few additional key locations for Pembroke Academy done for bg art recently! While it saddens me to say this, our previous artist who provided much of the bg art seen in-game currently has stepped down from the project. This is due to personal issues going on for her and I don't feel too comfortable sharing too much. It doesn't seem like a personal thing against myself or the project, but rather she doesn't foresee herself being able to work on art in general for the foreseeable future.

Since her announcement of this, I have found another bg artist to take over luckily.

Our new bg artist is Voloshenko and he's been hard at work in the past 2 weeks since starting! We have 5 completed bg's already, with more on the way! Below is what has been completed and is ready.

-Club Room. (Reworked.)
-Sport's Club Room.
-Student Council Room.
-In-door Play Area.
-Diaper Testing Room.

The original club room bg as you've probably noticed during much of episode 5 so far, it's really running its course visually speaking. ^^" It's hard to go from one scene where Lola's in the same visual bg space that's meant to be the "Cosplay Club" and see that same visual used for meeting Bridget in the "Gaming Club" too.

So, we had Voloshenko remake the existing bg art for the club room. This way we could expand on that with variants for a few standout clubs that will be featured during route content often enough to make it worth doing this. Below is a few variants we'd like to include.

-Cosplay Club.
-Gaming Club.
-Animal & Cooking Lover's Club.
-Super Happy Fun Time Club.

Certain clubs excluded would be Nova's Kickboxing Club, given they'll use the new Sport's Club variant setup, since much of their time doing activities is more outside of the club space anyways. Erika's involvement with the Literature Club will be using the default new Club Room, as it fits generally already.

We hope these variants will help spice things up visually for what's to be seen moving forward ahead in-game! Along with helping improve how episode 5 visually comes across too for new players or those looking to play through again.

The Sports Club variant is a general space to feel as if it would work for any club that's involved in a given sport. We tried to keep in mind what sort of sports exist in reality for the game's location set in Wales, UK. But some fiction rules are applied as well, given the school has students from other parts of Europe as a majority.

The Student Council receiving its own visual space will be very special, as Heather is the President and Juliet is known as the Vice President. Knowing that, much of the items in the room are Juliet's personal items taken from her royal home that are no longer being used by her Mother. So, it'll give the space a personal feeling that should come across in that manner.

The In-door Play Area is a new location that technically exists. The best way to explain this space is that it's the main room leading to the diaper exam areas, a general play area that's pretty childish looking and might appear a bit similar to a daycare visually with how colorful it is, along with the number of play equipment for students to enjoy.. If they wish to hangout there in general that is. ^^"

The Diaper Exam Area, originally called "Diaper Training Room" is similar to how it appears in-game currently, but it's been remade by the new artist. One major difference is the diaper disposal and retrieval device being seen, which was hinted in descriptive text for the nurse's office in-game, but we never shown a visual for what that looks like. Those are located naturally in the nurse's office, locker room area and here as they make the most sense.

We've sorted out requests for February payments, that we'll have them cover two new bg's during the month as part of our monthly budget in funding for what we can cover amongst the other team's costs and shares.

{CG Art Developments}

Moving onto cg art next! We have some good news!

In case you aren't aware, Marxe and Ajose are our cg artists. With the later having gone MIA for a while, leaving us in a odd spot for continuing developments on cg art for the game. I even had to resort to having Marxe take on a cg scene by themselves during January until we could hear back from Ajose about his situation.

The behind the scenes explanation is that we have about 8 cg scenes fully paid for that are in the works, but Ajose handles the drawing phases and Marxe does the bg and coloring for these. The payments are split between them and it's awkward, since Marxe wasn't paid to do what is expected from Ajose without further payment on his behalf and time naturally.

So, during January. I provided Marxe with full payment to update a existing cg scene that hasn't been done yet, all on his own until we figured things out further.

Ajose recently, as in a day ago, reached out and explained his MIA disappearance. Part of the reason is lack of motivation with updating existing cg art vs brand new commissions, but that isn't limited to just our project either. Which I completely understood and naturally for the game development as a whole.. We have to better balance new cg art vs updating what remains for existing cg art.

That said, what remains to be paid off for existing cg art that needs updated consists of only 8 total cg scenes left! But.. Again, we'll be balancing this out slowly throughout 2025 into 2026 with more focus on brand new cg scenes. It'll be a juggling act.

Overall, it sounds like Ajose is going to work through what is already paid off during much of February and Marxe will be sorting through a lot of that stuff to wrap it up too. Either way, expect more brand new cg art coming pretty soon!

We've already sorted out details enough to confirm that we'll at least have Marxe take on one more existing cg scene for February with full payment to him, only because Ajose has some work to catch up on and Marxe personally wants a existing cg to update when I presented the options.

{Sprite Art Developments}

Onto the next! Sprite art has slowed down quite a bit, but we're at a point where Lisa is nearly done with what's needed for the game as a whole.

She finished up some stuff during January and I can't speak much on that due to spoilers, but once those assets are seen in-game, we'll share full previews of that stuff. Besides this, some visual outfits and aspects for the main cast is coming along for episode 5 to pair up with the free roaming scenario.

In my earlier mention, I lightly mentioned how one free roaming scenario involves retelling and visually showing a Christmas themed play that involves Miki as a backup reindeer role. Well, naturally one can expect to see Miki dressed up for this role and that's one of these sprite additions that's being wrapped up currently behind the scenes.

I suspect for sprite work, we'll have February wrap up what's needed in the coming week or two for the free roaming scenario content, along with possibly some remaining outfits for a certain character sprite appearing as well.

Overall, we should expect February to pay off the few sprite additions for the main girls being seen in the free roaming scenario content for ep 5 soon in the next week or two at max. Along with wrapping up outfits on for this mystery character sprite.

{Chibi CG Art Developments}

Bandyrash has recently finished up 12 of the 30+ chibi sticker emoji's paid for and you might've noticed these were quietly added into the Discord server to make use of. They'll also be used in-game with the new phone interface coming to the game with v0.23 and beyond, used during text conversations the protagonist receives at random from friends.

Besides those, she's also been progressing on the chibi cg scene expected to be added to episode 1 for a new mini scene that'll introduce players to one key character who runs Pembroke Academy. She's nearly finished with that, but we only have the male protagonist version seen so far, but ideally we'll have the female protagonist version ready before v0.23 comes.

Which brings me to our next mention! In case we don't have certain content added to the game for the future of development. We'll be adding a new splash screen being done by Bandy that features Miki in chibi form working on construction, with the quote "Sorry everyone!! This content is still under construction, but it should be added later! Check the dev reports or release notes for additional details!"

Just something cute that fits during our on-going development and hopefully helps avoid any confusion if there's missing content, showing this splash screen in-game during those moments until later when they're officially replaced with the finalized content.

More chibi cg scenes should be appearing as well, but currently behind the scenes. We have 3 total scenes paid for and so we're waiting on some of that to be finished before requesting more.

We're thinking for February, the construction splash screen will be requested and possibly a Valentines Day related chibi animation that'll find it's way in-game, but we're still sorting out the budget and details on the later half for priorities. For sure without a doubt, the construction splash screen will be paid for.

{GUI Art Developments}

In regards to ds-sans and their gui updates for the game, I can confirm that the phone interface is officially completed! Below is roughly what remains for gui needs for the game, unless feedback provides us with any additional needs along the way!

-Extras ui screen.
-DLC ui screen. 
-Student profile template screen ui for Yearbook. (Character's details, sprite visual seen, etc.)

So, we'll probably see one of these 3 things started up here during February. As mentioned, v0.23 should include the new phone gui elements with that update. We'll slowly roll out the rest amongst future updates, but if there's missing ui elements that you feel would improve MA. Please let us know and we'll look further into those!

We're not sure yet which of these ui elements will be started on during February at this time, but I would place my bets on the student profile to finish up the yearbook screen.

{SFX & Music Developments}

Lastly we have Apocalyptic Universe's progress on recent music needs for the game! Below is a behind the scenes for what we've got finished so far in recent times for new music being added to the game for v0.22 and beyond.

-Flora Scented Corridor. (Heard during hallway scenes.)
-Halcyon Days. (Heard during club room scenes.)
-Shared Bond Amongst The Class. (Heard during classroom scenes.)

One thing to note is that the club and classroom locations having longer scenes in-game, we're expecting to include 2 more variant's for background music that fits those areas besides these completed ones so far.

There is also a fourth track completed that is yet to be paid off later this month, but that one will be shared after v0.22's release to avoid spoilers.

We expect to get at least one new music track started during February, which will be heard during dorm room scenes generally. Payment for this will take place in another week or so.

[~Development Report Conclusion~]

Hopefully the new approach feels visually better to highlight the sections of information better for everyone! Mainly in order to jump to sections that cover more important details than others. We'd like to continue dev reports in this fashion moving forward, but ideally a bit more condensed or offer at the start of each section a "tldr" version to shave off time for some.

There's a lot of pressure on myself at the turn of the new year already and it's only going to increase as moving day fast approaches, so please bear with me as I'm trying to do my best amongst the chaotic situation presented before me.

I'd like to complete my personal timeline of goals in the next two months on time and I know it requires nearly 2 more weeks of waiting before we have our first sign of how this plan is going to unfold, but trust me or don't. Just please have a tiny bit more patience. <3

I tried to be as open as possible and plan to keep this up with our monthly dev reports on behind the scenes for the team involved and why certain things are unfolding in the matter that they are, spending and so on, etc.

[~Disclaimers & Project Information~]

If this is your time with us and you enjoy the game project, please consider supporting us at the low cost of our $5 tier on Subscribestar! Besides the public versions of the game we release, supporters can expect a number of exclusive posts up to 2 posts per week ranging from news updates, art previews, voting polls and much more! Some months do vary based on our development, but should be expected each month is the benefit of supporter exclusive versions of the game.

Those versions are always one update ahead of what we provide for the public for free to give thanks for your support! The support is what provides our team with covering the costs to add new assets into the game and keep development active.

>Subscribestar Page Link<


Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!

Be alert! The only websites officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!
(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.)
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)

The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<<

If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possible scam attempts.

~ From all of us at Messy Studios! ~
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Messyacademy
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[~Happy New Years! 2025~]


It's officially 2025! The past week or so has been pretty busy, not just for myself with the holidays.. But also for many on the team as well. I forgot to toss a post out before the holiday madness.. >.< But with everyone busy later into December, despite my wishes to get some new content out, it just wasn't looking like it'd happen.

We've got a few on our team who unfortunately are sick or getting over being sick, along with our cg artist finishing up a recent move during the holiday season and just in general, everyone has been busy with other personal gatherings for the holidays, etc.

I'd like to make it known that with the holiday season behind us, we should begin to see the upcoming content come along here shortly into January! I'm reaching out to everyone on the team to begin the new year with our tasks to sort out for the each of us, so by the time I put out our development report for this month and very first for the year! We'll ideally have some updates on how quickly we'll see the next build/version release! <3

We're still very much aware of our shortcomings as we finished up 2024, as we're trying to improve on that and get us into a consistent release cycle for content. To make up for that, we'll be providing some bonus content to those who have supported us during 2024 as a whole, even if it was just for a single month or many months. We'll slowly roll this bonus content out to everyone with a specialized post, but do keep in mind, our main priority with development is still brand new content continuing the Pembroke Academy story firstly.

Bonus content being released and delivered should be split up into quarterly releases we're thinking. So, the first one will be sometime during February-March 2025! 

We've got a long way to make it up to many following along with the project in the past year and so, but we're trying to be smart about how much content we can tackle within a month and ensure we don't get too ahead of ourselves in the process. 

There's been a lot going on behind the scenes, mainly to prepare for the next 3-4 months ahead of time. In Spring, I'll be moving across country with my parents as I finish up the last semester of college, but we've never made a move this big before and so there's a lot of preparation going on before then. My plan all along has been, ensuring we have enough content ready and set aside before Spring. This is so that on the night before the moving day, we can release new content for that given month (April) and basically I'll be taking the time during April "off" from development to focus on getting everything setup and adjusted to the new state and area in general.

Ideally, we're going to have 2 content build/version releases ready set aside, besides the typical monthly content expected for January, February and March. These 2 builds/versions will be used for April (During the moving process, while I'm not able to actively develop during the month.) And ideally, the other would be released right away into May. I suspect, by May I'd be fully setup in the new area and able to keep development moving along that month.

The short of what I'm saying above with this, is that we're hoping for no disruptions to our schedule for releasing content each month into 2025, even with this move taking place in Spring. (But a lot is being done since October/November behind the scenes to help ensure we can make this plan work out, hence some awkwardness at the end of 2024. >.<

Hopefully we'll be able to see this plan come to fruition with January into February firstly with our typical expected releases. <3  
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Messyacademy
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[~November Mini News~]


Hello everyone! This is a bit awkward timing, as our next development report will be out by next Friday and so I don't want to do a big news post and then repeat myself a ton next week. ^^" This will be a pretty short update on things!

First and foremost, about the next game build/version release!

It'll be coming in December, actually two releases in the month. The first will be the rest of episode 5's content as we're finishing that up and ran into some issues with that, which I'll explain in a moment below. The second will be our first QoL release, which should contain Ep 1 & 2's new additions, covering some new gameplay features, new scenes, new cg art & variants, along with the female protagonist being playable, amongst other things being updated!

We had things moving along smoothly for November with the release that would've covered the rest of episode 5. Up until about 2 weeks ago, as payments were being sorted out for the team, I nearly had everyone paid for the month besides our cg artists and programmer. I went to go pay them not even a day later as we were still sorting out some details prior to payment, and that's when I noticed something wrong.

My bank was hit by fraud, more so.. One of my personal accounts was hacked into and it was an account I haven't used in 2-3+ years, but surprisingly.. My card or Paypal must've been linked to said account and so, someone went on a spending spree.. Not only with remaining funds from November that was attached to my bank account, but also my personal savings, leaving me with $0 in both checking and savings.

Rest assured, I typically don't keep payment options saved or attached to many accounts, besides ones that I actively use and those are always protected with two-step authorization, besides a number of other security measures taken often to avoid such issues. I've never had this sort of issue before in all of my history, knock on wood.. But this old personal account as detailed above was long forgotten about, hence why it happened.

Even then, I was alerted with email alerts from the website attached to said account. But by the time I had seen those within less than a hour, the damage was done.

The good news... Once this all took place, I instantly contacted my bank, card issuer and the website that personal account is attached to. I've been able to get the money returned to my bank account that was used during the fraud, but that did take sometime to process. I have a new bank card that's only attached to active account/websites I use often and in regards to the personal account that was hacked in the first place. I went ahead and once everything was fully sorted out, I deleted that personal account as I wasn't using it in the first place to be extra safe.

I've done a lot of other security measures besides those to ensure that nothing happens to any of my other personal accounts and mainly, that nothing happens to any project related accounts, etc.

In summary, everything is secure and safe, protected like a watchdog. Everything is back to normal.

Now, how's this related to the delay of the game content being released?

As mentioned, it happened prior to me paying our cg artists and programmer. As of right now, they're taken care of as if everything is normal. But during the process of the past 2 weeks, development was halted as the programmer was waiting on their pay and in general, I needed to ensure everything else was secured from any possible fraud attempts to avoid those completely moving forward.

The good news, is that we're actively moving along on development again with the upcoming content. It's just that we had about a 2 week period of progress completely halted until everything was sorted out, everyone was paid, etc.

Hence the delay for why the rest of episode 5's build/version release is moving into December.

[~In Closing~]

Overall, I want to ensure everyone that everything is secure and once again, no accounts attached to the project were affected. The only attachment is that the project funds come into my personal bank account, which has also been adjusted when I called the bank to setup another account that's purely business. That one is now attached to the project to also help avoid this from happening ever again. 

In order to make up for this delay, those who have supported in October, November or December will receive access to two test builds free of charge. ($5+ supporters and just supporting once during this period gives access.)

One test build for episode 5, one for the QoL content!

We know this isn't entirely fair for our higher tier supporters, so we want to provide them with a bonus for their support during those months as well. This bonus might not be ready until January, but regardless, you'll receive something that's well worth it!

I'd like to offer more to all our fans in general, regardless if supporting or not, but with how busy the holiday season is ahead of us and promises to deliver what we're doing now. I'll be working overtime to ensure everything highlighted above is delivered upon. I'd like to possibly do something special for all fans as a whole, but it'll have to be some time into the start of 2025.

Regardless, that's just he bonus stuff. The main thing is, supporters will receive two build/versions released in December as mentioned. For public fans, you'll also receive two build/versions released alongside the support build/versions that should feel pretty fair and equal! 

I apologize for the inconvenience, but I hope what we end up delivering upon will make up for it to end this year with a bang! Then 2025 has much ahead for what we have planned to kick off the new year! <3  
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Messyacademy
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[~November Development Report~]


Slightly delayed report this month.. ^^" We're going to attempt to provide the smaller news post updates during each month on a weekly basis moving forward. The main difference is that these dev reports are a overview of what our team has been working on and upcoming estimated plans, etc. While the news posts are bite-sized and focused more so on how the next build/version is proceeding along from said dev reports.

That said, let's jump into things!

[~Next Release~]

In case you've missed previous mentions, below is our estimated timeline schedule for the rest of this year. We're going to try our hardest to provide all of these roughly as listed, but December can sometimes be a bit busy with the holiday season.

~Test build for v0.22 slightly delayed, expected around November 11-13th.

~v0.21 (Public) & v0.22 (Support) build/versions release set for November 18-22nd.

~Test build for v0.23 set for sometime between November 25-29th. (Female protag/additions)

~v0.22 (Public) & v0.23 (Support) build/versions release set for around December 9-13th.
 
~Either test build for v0.24 or bonus update sometime in late December. (More likely early January due to holidays.)

The dates on these are estimated, but there's been a few things in the past week that pushed things back by a week roughly. We'd like to apologize upfront for that and we're offering some bonus goodies for supporters and fans in general during November besides the expected content to hopefully make up for that. <3

[~New Content Development~]

While we're wrapping up Episode 5's content for v0.22, work is already underway on v0.23! This will be our last main build/version for 2024 before we continue into 2025.

v0.23's main thing is that we're going back through Episode 1 & 2 for quality of life improvements and additions. One of these main additions players have been looking forward to ever since we announced it early in 2024, being the female protagonist Blythe!

When playing as Blythe, players will notice some scenes range from minor changes to very unique content. This goes for either male or female protagonist, as there's moments in the game that originally were planned around a male protagonist. A good example being Nurse Bell, who optionally provides you with a handjob/blowjob in the form of a cg scene.

Clearly we can't just do that for Blythe, so it'll require her own unique cg scene appearing in its place. That's just the visual unique differences through cg art! The writing of dialogue and scenes in general will provide differences that naturally fit with the idea of whichever gender you choose at the start of the game.

One example for that, is at the start when the protagonist and buddies first arrive at Pembroke Academy. We already know how it goes down with Brandon (Male protag), but since Blythe is a girl coming to a girl's only private school with their two male friends, it begs the question.. "What's the big deal then for Blythe? She can just get into the school regularly on her own."

From her perspective, it shouldn't seem like a big hurdle outside of the acceptance to join the school in general. But we'll see some pretty decent differences in the beginning of the game, where we'll learn how Blythe feels about her two male friends and get a better sense of what she's like as a whole! One key difference is that Blythe has always felt a bit awkward when it comes to relationships or lack of..

She has had guys attempt to ask her out before, but it was never a priority to date anyone. Even upon arriving to Pembroke Academy more so, but what she begins to realize within the walls of being surrounded by other girls, is that she's struggling with odd feelings towards her classmates and it begins to dawn on her that she might be into girls all along.

We'll see how she awkwardly copes with this realization and some struggles with accepting love regardless of social norms. I'd like to really dig into that in a way that feels as if Blythe is relatable in coming to terms with her true feelings, the natural fears and unknown, the good and very real love despite what might go through someone's mind upon first discovering themselves like this and accepting who they are.

{Gameplay Addition: Free Roam Scenarios}

Now I've talked in our last dev report about this addition, so I won't repeat myself much. The summary is that during set points of the on-rails story, these fitting moments appear, that allow the player to choose one of multiple choices to do some off the beaten path exploration. This will not only add a more unique personal touch to each player going through the game, but it'll provide unlocked rewards in the form of cg art variants, changing some outcomes in writing and more.

A key example for this free roam scenarios is with Episode 5's moment and how it fits into the on-rails story narrative. The protagonist shortly after visiting the nurse's office and waiting on their buddies to text them back, comes across the board filled with club fliers. It's assumed that the protagonist has a little bit of time to kill and is presented with a few choices to check out a couple other clubs that wouldn't have been seen otherwise on-screen.

In the moment, whichever choice might not present a instant understanding of what it'll unlock or impact in writing for future moments for the story, but the main idea is that these choices should add to the game experience through additional world building and feel worth engaging with in a number of ways.

{Gameplay Addition: Phone Interface}

Another thing we brought up last month is the phone interface being added. The summary for that system is that during the on-rails story, a phone icon will be present on the UI to access your phone contacts and messages from other students. This same icon will receive little ping alerts throughout the game proceeding, allowing players to check and notice new text messages received from others.

Much of this will be flavor text, more so to act as world building and give more life to the game's setting. It sort of acts as this reminder that even if you don't see Miki around during Episode 3, she's still off in the background doing her own activities through the day.

One key feature with this that'll be a bit more exciting is that the player will be presented with responses they can send back to them, which have minor impacts. One thing we're already working on with the phone interface is making use of it to provide unlocked bonus cg art or exclusive cg art that appears through your phone!

I don't really want to spoil who it is, but if conditions are met at one point in the game. A character ends up sending some enticing selfies to the protagonist with a offer to come join them in their dorm room, leaving it up to the player to take them up on the offer and lean into a optional path of naughty fun.. Or they can choose to deny the offer, which is then followed up later with a apology from said character, who begs you to delete those photos and move on as if it never happened.

{Other Additions & Changes}

Besides those two additions, earlier episodes are receiving a number of changes that includes new scenes that fit between existing ones. New cg art added, sound effects and more music improvements, overall.. A ton of stuff that we've been working on to bring the earlier content up to speed with how Episode 5 feels as a whole.

Episode 5 presents a pretty spot on visual idea of what Messy Academy should visually look like when the game as a whole is complete. Plus these additions not in the game yet of course.

[~Team updates~]

With that stuff out of the way, let's dive into our team related news! What our team has been working on and more!

{Writing, Editing & Programming}

Mainly for writing work, it's been focused on v0.23 here and sorting out a lot of the Episode 1 & 2 QoL additions and improvements highlighted above. I'm more than thrilled about delivering that update to the game, because a lot of people are pumped up for Blythe and that alone is enough, but all the other additions and improvements have me extremely excited to share them with everyone!

Programming wise, we should have episode 5 wrapped up shortly and before that, a test build provided for v0.22. I expect in another week or two, we'll begin programming on v0.23's content, at least Episode 1's changes by then, followed by Episode 2's.

{SFX & Ambient Music}

Sound effects are still on halt, we're sorting out how to approach handling those with funding and also just in general. The rough idea is that with the QoL stuff happening to earlier content, we'll have the sound designer go through that content afterwards, create and apply sfx's where needed with my help in marking spots that I generally feel might require sound effects.

While we wait on that, they've been working on some background music for the game to improve on that. Mainly what these are, is music that fits the background art locations of the academy. We already have one of these background tracks done for the club room location/scenes and wrapping up work on one that's meant to be paired up with the hallway locations.

We'll actually have a preview of these in another day or two put up to listen to! These should be easier when hearing them on loop for longer periods of time than other music heard in-game currently. The way I see it, the current music tracks are more emotional ques and character themes, standout themes that play into a shift of tone during scenes taking place. While these background music tracks are meant to be the majority of what's heard from one location to another typically.

With some exceptions, like if the protagonist is briefly traveling through the hallway and it consists of 4-5 lines of text, it doesn't really need that background music to kick in, only to fade out quickly when arriving to the next main scene.

We'll also be making use of moments of silence still at fitting times even during scenes, but as a whole. I think the musical direction of things should be shaping up pretty well!

This month we'll continue with this, tackling a 3rd background music track that's focused on the classroom location of the school. We're trying to get at least one track for the most seen locations out of the way first.

{Chibi CG Art}

Bandyrash has been working on a little around 30+ chibi sticker/emoji's that are being used in-game through the phone interface as just that, emoji's that students make use of. Besides that, they're also planned for use within the Discord server too! We might see them used as part of promotional or social related posts as well, but here's a little sneak peek at how these should look when finished.



There's 4 unique sticker/emoji's for each of the main cast characters so far and more will be rolled out in the future at set points when it's fitting.

She also did a bonus Halloween chibi art piece during October, which we've shared across our social media! We hope everyone enjoyed taking part in the voting polls to help figure out which characters and costumes would be featured! That was a big surprise from Bandy, as she offered to do that for free as thanks for all the recent help for income and bringing her onto the team as our chibi cg artist.

For this month, we'll probably see our first chibi cg scene in the works! This will be for Episode 1 and much of the chibi cg art featured in-game will be comedy focused moments or more general slice of life fitting moments.

{CG Art}

Marxe is nearing the finalized version of the official map layout for Pembroke Academy! I just received previews of the 3rd floor and rooftop layouts the other day. The areas remaining is mainly the outside surrounding school grounds, which has been drafted up for reference for him and we'll easily see the finalized maps this month!

These maps are being used in-game at set points of reference and even besides that, it'll give a official overview of how Pembroke Academy is laid out. We really wanted to make it feel as if the area could exist in reality, although there might be some minor oddities in certain room additions of course.

We'll see some previews of this during November and then Marxe will be focusing on cg art through the rest of the month!

Ajose had a lot going on in his country in past months with power outages and so a lot of what Marxe has been working on is to also provide his buddy some time to get caught up on cg art, to provide for Marxe. We'll be seeing some more cg art previews during this month as well!

There's already plans to do some really minor additions to some finished existing cg art for the game. One thing that's been requested by a few people is the addition of more farting related fanservice, which I totally understand isn't for everyone and no need to worry! Those are going to be just as optional as diaper accident moments, where we're leaving it up to the player preference in wishing to see that take place or not.

The only exception to this during Episodes 1-5 would be for Rachel, given her quirk when nervous. But even then, we want to try and keep those toned down by default in written detail and visuals when possible. But if players prefer that, they can lean more into it.

Besides some optional minor variants like that being added, there's some for additional wet/messy diapers in cg scenes that originally doesn't include them. The magical delusions cg scene for example in Ep 4 will present the player with 3 versions, the default showing Bridget and Miki in clean diapers. But there will soon be a outcome that assumes Miki was in a wet diaper during that, or possibly a messy one.

We're totally open to suggestions on some really minor variant additions to existing cg art! So, if there's little things besides these that you'd like to see included to the game, by all means let us know!

{Sprite Art}

Lisa has been continuing with sprite characters during October, mainly some support roles for the main cast and right now, these are early sketch phases just to give myself some visuals behind them.

I can't say too much as some of these are spoiler related possibly, but we should see more concept previews for these during November! I've talked with her about focuses for this month and a number of stuff has been presented to work on, but I can't really say much else besides that.

Mainly there's three focuses for sprite related work that remains, a variant of the title screen illustration that'll feature the cast in their casual clothes, these support role character sprites and a outfit shared amongst the main cast.

{GUI Art}

Ds-sans has been working on  the phone interface for us here recently and while there's still some more to get done with that, we have a little preview below for how this is coming along so far! It's not too much, but we hope to have more to show off later this month!

[~Conclusion~]

Yet another development report wrapped up! We hope to have at least 2+ posts per week going again, some of that being mini news updates on how things are proceeding between these dev reports. The rest should be art previews, voting polls and other stuff! ^^

If this is your first time joining along and you enjoy the project, please do consider supporting us on Subscribestar if you aren't already! We strive to provide exclusive posts every week, ranging from news, art previews, voting polls and many more benefits as a supporter at the low cost of our $5 tier, which features exclusive game updates before they reach the general public!

Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!

Be alert! The only websites that are officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!
(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.)
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)

Be alert! The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<< If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possibly scam attempts.

~ From all of us at Messy Studios! ~
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Goals

$900.0
THE GOAL
REACHED!
This is the bare minimum costs that covers our team's active development on a monthly basis! This is roughly what we had coming in from Patreon each month to cover the costs for our artists, programmer, editor, writing, etc. Much of it goes right into the art! If we can reach this goal, it'd mean we can easily without any worry continue our active development on the game project that's been on-going for 4 years strong, with 2 years expected that remains in development before it's finished.
$1,200.0
THE GOAL
REACHED!
If we manage to reach this goal, we'd be around our peak in terms of funding we've received in the past, back on Patreon! This extra amount of funding would allow for more cg scene art and goodies like sfx/ambiences being worked on for the game! ^^
$1,500.0
THE GOAL
REACHED!
If we manage to reach this goal, we'd without a doubt be able to hire a 3rd artist to speed up cg art for the game! Extra funding would help speed along cg art and sfx/ambiences even further than before! <3
$1,628 of $2,000
per month
At this goal being reached, each month... We could seriously begin our voice acting campaign! We'd do a casting call with real voice actors using castingcall.club and encourage everyone to sign up, try out for the roles and begin the process of adding voice over work into MA from the start of the game slowly catching up to where the current build/releases are at that time forward. ^^

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