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Messyacademy
Welcome to the official support hub for Messy Academy, an AB/DL 18+ visual novel that has been in active development for over 5 years! Our team strives to deliver new content every month, with exclusive content and early-access for our supporters.
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Messyacademy

[~About Us~]


Messy Studios is a tight-knit team working on an 18+ adult visual novel called Messy Academy! The game is centered around adult baby/diaper lover themes, but also has school slice-of-life, rom-com, drama and mystery! [Male/Female protagonist options! Coming with soon!]
https://subscribestar.adult/posts/1195602

The game development has been ongoing for 5 years, with 2 years expected remaining to finish the base game. We already have plans for DLC content and future projects on par with the quality expected from MA.

Support is very important, as we rely heavily on monthly funding in order to cover the costs to our artists, programmer, editor, composer and more! Without it, the game wouldn't be where it stands today. Many choose to support at the $5 tier for a well-rounded selection of benefits, including exclusive game versions that are one release ahead of the free public version!

If you'd like to read more about the game's story, features and other useful information, check these posts out below! ^^

[More about the game, details and general info!]
https://subscribestar.adult/posts/1094562
[Our Guide post, archive of all our posts we make, including latest game downloads!]
https://www.subscribestar.com/posts/1094919

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Messyacademy
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[~About Us~]


Messy Studios is a tight-knit team working on an 18+ adult visual novel called Messy Academy! The game is centered around adult baby/diaper lover themes, but also has school slice-of-life, rom-com, drama and mystery! [Male/Female protagonist options! Coming with soon!]
https://subscribestar.adult/posts/1195602

The game development has been ongoing for 5 years, with 2 years expected remaining to finish the base game. We already have plans for DLC content and future projects on par with the quality expected from MA.

Support is very important, as we rely heavily on monthly funding in order to cover the costs to our artists, programmer, editor, composer and more! Without it, the game wouldn't be where it stands today. Many choose to support at the $5 tier for a well-rounded selection of benefits, including exclusive game versions that are one release ahead of the free public version!

If you'd like to read more about the game's story, features and other useful information, check these posts out below! ^^

[More about the game, details and general info!]
https://subscribestar.adult/posts/1094562
[Our Guide post, archive of all our posts we make, including latest game downloads!]
https://www.subscribestar.com/posts/1094919
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Messyacademy
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[~Mini News Post~]


This was meant to be put out yesterday, but I've had very little time to sit at my computer lately with the moving process, so I apologize for that!

Speaking of which! This will be the last post prior to the move! There will be two other posts that are set to automatically be posted for me, one for Thursday and then again on Saturday. One of those will be bg art previews, while the other will be previews for showing off recent work done on ep 5's Bridget gaming cg moment updated in the new artstyle!

Since those posts will be posted automatically, they won't appear in the Discord's #project-news channel. It will be updated when I can gain access to internet.

The road trip will begin Thursday morning and the goal is to be at the new place by Saturday night, with Easter Sunday being our full day in the new state and overall starting the process of moving things in, getting the internet sorted out and getting everything prepped for our pets, etc.

During the trip and when I have time during the next week or so, I'll continue work on the project from my work laptop using my phone's hotspot when possible. I still don't have a date set for v0.22 as of this news post, but I have to imagine we're very close and its a matter of seeing the GitHub updated and let the programmer know if everything is fine. 

v0.23 will consist of the female protagonist being playable for episodes 1 & 2, along with the overall QoL additions and improvements being made to those earlier episodes mostly in the form of offering better gameplay choices and pacing of such things. There are some new written scenes fitted in-between existing ones, one of these without spoiling too much.. Is our introduction to the headmistress running the school!

While that might seem like it'll ruin some aspects of the mystery unfolding, I ensure you, it'll only leave more questions and help spark the protagonist's curious nature into trying to discover the truth!

We'll also see John take a backseat in the story, his role won't be visually around as much outside of being connected to one route and possibly some light main story mentions. But in his place, we'll be introduced to Tara! She will take over as John's role as the main teacher the protagonist and buddies are introduced to, and she is quite a interesting character! One that should be fun and I'm sure the replacement of John's role as a teacher with her won't be a hurtful one for many once they get the chance to see how she comes across.

I don't want to ramble on about v0.23 much more than that for now, but I will say this, work on episodes 1 & 2 has been underway for a while now. So, the ideal plan is that once we get the ball rolling with one release, the next will follow on a set schedule with it being pretty much ready outside of the programming needs. 

We'd like to really push to deliver consistent content in a timely manner beyond that, but of course first we'll need to showcase that we can prove it with actual results. So, naturally take that as lightly as needed.

To wrap things up, there's some really big and exciting things for MA coming up, it's mainly just getting them actually out to everyone of course! But once we do, we're really hopeful that the work that's been sunk into these updates will met with excitement, mainly v0.23 with the number of gameplay additions and we'll continue to take feedback on these systems introduced to tweak them, add to areas based on suggestions and really.. We want to provide players with a more personal unique experience, while knowing our limits of how far to push the boundaries.

With that said, I wish I had some screenshot previews to share today. But clearly those will be in my hands to provide sometime later this month ideally. I chatted with the programmer yesterday briefly while I had the chance to sit at my computer and they're hard at work still. Soon as I hear from them with updates, I'll provide updates for everyone that same day! 

Thank you for being more than patient with us and we're excited for the next chapter in MA's game development!~
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Messyacademy
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[~April Development Report 2025~]


Buckle up, it's time for another dev report!~

I'd like to begin by apologizing, as I'm sure many are aware that we've had troubles with setting estimated dates for upcoming game update/releases and failing to deliver on said dates.

This has been a difficult subject, because I receive a large range of fans/supporters who all think we should handle things a certain way that others wouldn't agree with or vice versa. Some people want some general estimate and get upset if none is given, while others naturally get more upset when we toss out estimates and fail to deliver.

Well, I think last month, I've taken a lot of the feedback as a collective from all angles within our Discord Server to form a path forward.

That being... Moving forward, we will only mention dates within our posts or comments, if we're 100% sure that's the actual date for content being released. This means, we have the content completely ready for said date upon announcement.

We may change this outlook as we get going again and things look differently, but for the time being, we have a number of elements at play that make it difficult to pinpoint or estimate set dates.

With that out of the way, let's get into this report!~

This post will be split up into sections indicated by "[~Text~]" and the section below it, we're going to try to keep these condensed, but the main points will be outlined early on before we move into recent development team related mentions.

[~Behind The Scenes: Upcoming Content~]

{Recap: Moving process has taken its toll on me, way more than I expected and I admit, I underestimated just how mentally and physically draining the past 2-3 weeks has been. Programmer had some issues preventing them from working on v0.22 further, but they're continuing that and was hoping I'd have stuff to show today from that. No date is set for v0.22 yet, but mini news posts are planned for a week from now and again after the move. v0.23 is shaping up as a pretty big update, with much of the writing and additions involved being done.}

First up, v0.22! What's the status? What's taking so long?

The truth is, there's a mixture of things on-going that's caused delays. The biggest one is something I've mentioned before I believe, which is that I'm moving across country. This has been a very long and difficult process for many months, with a lot of mental strain and more recently, physical strain as a lot is being done on a daily basis to sort everything out.

I really don't like to openly speak too publicly of my personal life in this manner, but I've been getting 5 to 6 hours of sleep on a daily basis for multiple days in a row, which has taken its toll on me naturally. Every few days, I finally crash and get some proper sleep, but this isn't a intentional choice.

This is the result of how extremely busy I've been recently between classes, personal tasks, project work, cleaning, packing and in general preparing for the moving process as a whole. There's a lot involved with this move and to say it's been a lot is really a understatement. I plan out my daily schedule pretty smartly and even still, the result is that I don't have enough time in a given day when juggling the moving related stuff to get done still.

I know it'll sound like yet another excuse, but I'm trying to juggle everything the best I can and I think I can fully admit in the past 2-3 weeks, it's just too much to take on currently.

Once the move happens in a little over a week from now and we're settled in, things should proceed more normally. I fully intend on working ahead on the writing content, so that we keep the ball rolling after v0.22 is ready. I just have to apologize for the lack of released content naturally, but my hope is that as the drop of new content happens, it'll be met with excitement and even more so if we prove that v0.23 follows after it within a timely manner.

Our programmer had some difficulties as well recently, causing delays and there's not much I can do to speed that up. I know a mention of replacing people popped up, but even if I humor that idea, it still takes time for a new person to adjust to a different project they're not used to.

I think its easy to assume there's a one way solution to suggest, but actually putting it into practice brings with it a number of issues as well. There's pros and cons to every approach, not dismissing the idea that when backed to a corner and all other options have been exhausted, that you shouldn't proceed in some manner. But each decision made will bring with it some level of good, bad or other.

Moving along...

I've confirmed that our programmer is working on content and while I haven't received a new Github update from them yet, I should be expecting one very soon. I was honestly hoping I'd have one to showcase some updated screenshots or footage teasers for v0.22 content being worked on, anything visually to showcase.

While I don't have much to show here today with that, I will provide some in a mini update post before the move takes place and then another once I'm setup at the new location.

Behind-the-scenes... Writing content for v0.23 has been going smoothly and we're looking to make that a pretty exciting update, as that'll feature the quality of life improvements to gameplay and additions for Episode 1 & 2 together! Including the option to play through said content as male or female protagonists!

A lot of v0.23 will focus on giving more power to the players, as we're looking to provide you with changing the protagonist's names to your liking. Besides that, there's a lot more small and big player choices and gameplay elements we're working on to better the overall gameplay pacing.

While we can't make every choice super impactful in-game, we do want more of them in varying degrees. Some choices might not have their impact seen soon after choosing set choices either. There will be choices that might not seem like it'd impact X or Y later, but it'll show itself and take you by surprise! 

Overall, we want the player experience to have plenty of moments along the on-rails story to take breaks from that with fun, exciting and enjoyable aspects that reward you! Sometimes rewarding you by leaning into your unique preferences!

There's a lot to unpack with that in the near future, but we're gathering visuals to properly showcase a lot of this in action. I'm pretty excited to share a lot of that with everyone and it's been a long, long process in putting it all together and figuring out how to handle everything we want to include into the game without bloating it out of reasonable scope.

[~Team Developments~]

{Background Art Developments}

During March, we shared the recent bg art previews for how the unique dorm rooms are looking for the main cast. There was some minor things that needed touched up still, but those are being handled by another artist.

Two of these touch-ups were the addition of 2D drawn clothing added to Nova and Miki's dorms. It was pointed out that some textures looked off and light fixes are being done for those as well.

Alongside sharing these previews, our bg artist has been working on two updates to existing bg's last month. Both are pretty much ready, except one is just waiting on a 2D texture for a sign. These bg's would be the courtyard and festival courtyard!

We'll be sharing previews of these two bg's during April!~

While we're still waiting on this month's funding to fully process, we suspect that bg art will take a backseat for April once we're done with the above. The priority on work is shifting elsewhere and we're getting caught up on paying for what's recently completed. Expect bg art to resume during May.

{CG Art Developments}

Last month Marxe made good progress on two cg scenes! Both are related to episode 5 content.

One of these can't be brought up due to spoilers for upcoming content, but that one is finished and it was updating the old artstyle for the existing cg scene, while including new variants. The other one is nearly done, which is a updated cg of Bridget in the gaming club. That also includes new variants and I can speak more openly with that one.

During the gaming club, the protagonist ends up with Bridget trying to use her powers to distract him from beating her in a video game! When all else seems to be failing, she resorts to the ultimate attack... Using her diaper! Animation frames for Bridget's messing outcome have been upgraded, along with brand new animations for a wetting outcome!

This will depend on player preferences prior to facing against Bridget.

While Marxe has been finishing up work on that during last month, we've received word that Ajose's city has been without power again recently. >.< (He's from Venezuela.) Which explains his recent MIA status since late February.

Funding from this month will most likely go towards providing Marxe with another cg scene for him to work on during April, since he can't proceed with some of the other paid work that's split between him and Ajose sadly.

{Sprite Art Developments}

Last month, we shared previews for Miki's favorite cutesy mascot duo Fizzy & Fuzzy, two adorable magical foxes that are featured in her dorm room as bedding and posters merch! Those textures added to the bg were done by her, but we also saw previews for the magic duo in general too!

Continuing the theme, we later shared previews of more merch that Miki owns in the form of a new underwear set and outfit she owns to be featured in-game! Although.. Rumor has it, Pembroke Academy has created some Fizzy & Fuzzy themed diapers, but hey! It's just a rumor right? ..Right?

Perhaps we'll see soon enough!~

While much of last month's work was focused on the mascot duo textures, reference material and Miki's outfit. Lisa did begin work on textures that'll be featured in the festival courtyard bg preview we have planned for April, which is nearly finished!

I suspect with our funding for this month, we'll begin to see two sprite characters being worked on. One was already in the works, but due to spoilers we can't say much about them yet. The other character has some spoilers involved as well, so it might be an awkward month as these previews with more spoiler heavy content are put off until closer to when they appear in-game.

{Chibi CG Art Developments}

We sadly didn't have much progress done during last month on chibi related work, but I did get some previews for the first chibi cg scene that's coming along and it features the female protagonist Blythe!

So, I'll be sharing some early concept previews of that during April!~

I'm currently awaiting to hear from Bandy and see how to proceed with work on chibi art needs for April, but they have at least 3 chibi cg scenes paid for to work on, along with some chibi sticker/emoji's. So, we might put more priority of this month's funding towards a different area and let her catch up on paid work for a bit.

{GUI Art Developments}

We're very close to wrapping up the GUI needs for the game! During March, they finished the Student Files screen and elements related to that. This screen will let players look through pages of the game's cast, read up their information, see their visuals and outfits, etc!

Besides completing that, they're now working on the DLC Episodes screen and elements! We sorted out the details for how to proceed on that screen visually, so I suspect we could see that finished up this month or into May.

Once that's wrapped up, we'll keep in close touch with ds-san in case there's little elements of UI stuff we need, but this should completely finish what we need for the game when it comes to GUI work.

{SFX & Music Developments}

Finally, ending things with music and sfx!

We had a little break for them during February, so last month we proceeded forward with having them work on a new music track and previews for how that's coming along were provided a little over a week ago!

I suspect that'll probably be finished up very soon and then we'll begin working on having them look over the Episode 1 & 2 QoL content as a whole to create sfx to match up with the visual moments that feel most impactful or important.

The current music track being worked on is supposed to fit as a background track for the dorm room locations, but it's one variant out of three being done.

As mentioned, with the QoL content coming along behind-the-scenes, we want to have much of that ready in ideal shape. So, we'll put some of the funding from April towards that and hope to share some preview footage examples of it in action with our overview of QoL additions and improvements!~

[~Development Report Conclusion~]

That's it for yet another dev report! Once again, I can't express how sorry I am with things recently. I understand the frustration involved and I hope we can avoid that as much as possible moving forward with our approach to not estimating dates until we have content completely ready without any doubt, then set the dates.

But just in general besides that, I know things hasn't been smooth for a while and really without opening up with a lot of personal happenings involving this moving process.. It's difficult to paint a picture of how greatly I underestimated the process. >.<

I tried to explain generally as much as I can, but even if I was comfortable sharing every private detail involved. It'd honestly be a very lengthy post and I wouldn't know how to properly word it all in order without rambling... Just know that it's been very difficult and I say that not as a excuse for the shortcomings of the project recently, just generally, it's been difficult personally for me with everything involved for this move and there's a lot of emotions attached with it, besides the mental and physical strain.

Pushing that aside, I'll be sorting out posts and setting a few of those on a schedule for them to automatically post for me during the awkward period of the move and getting settled in. Expect two posts during next week, probably set for Tuesday and Thursday!

[~Disclaimers & Project Information~]

If this is your time with us and you enjoy the game project, please consider supporting us at the low cost of our $5 tier on Subscribestar! Besides the public versions of the game we release, supporters can expect a number of exclusive posts up to 2 posts per week ranging from news updates, art previews, voting polls and much more! Some months do vary based on our development, but should be expected each month is the benefit of supporter exclusive versions of the game.

Those versions are always one update ahead of what we provide for the public for free to give thanks for your support! The support is what provides our team with covering the costs to add new assets into the game and keep development active.

>Subscribestar Page Link<


Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!

Be alert! The only websites officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!

>Subscribestar<
>
Pixiv Fanbox<
>
Kickstarter<
>
Twitter<
>
Bluesky<
>
Itch.io<
>
Pixiv<

(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.)
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)

The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<<

If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possible scam attempts.

~ From all of us at Messy Studios! ~
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[~Mini News Update~]

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[~February Development Report 2025~]


We're back to posting at least 2 posts per week, varying based on what we have going on one month to the next! ^^

We'll be covering quite a bit about the next 4+ months of content and the estimated goals in mind with those, so there will be dates mentioned as personal goals listed in this post. Please understand that these dates aren't official dates for releases, rather they're a rough timeline to keep in mind, if we manage to hit these marks or fail slightly. It'll give a better idea of how things process into the coming months.

This post will be split up into sections indicated by "[~Text~]" and the section below it, we're going to try to keep these condensed, but the main points will be outlined early on before we move into recent development team related mentions.

[~Behind The Scenes: Next 2 Months~]

Highlighted in our New Years post last month, I mentioned that things are pretty chaotic. For short context: I'm moving across country and there's mixed feelings involved with that as a whole.

It'd require its own post just to explain everything and even then, it'd probably not make much sense.

The main thing to highlight about this is that I have three things I'm juggling on a weekly basis for the next 2 months give or take before this move happens. During the weekdays, it consists of my college classes in the mornings until early afternoon. Early evening, I work on the project writing needs for a few hours. What isn't listed is made-up of personal happenings, aka making food, enjoying a hour to read or watch something, etc.

So, weekdays are busy between classes and project work.

Besides that, on weekends recently. I've been making time to hangout with my best friend and some family that are staying here in the area, trying to make the most of what little time I have left in this region before our move, as there's no telling how long it'll be or if I'll find myself returning to this area anytime in the next few years. Which is rough for me, because I've spent the past 25 years of my life here.

We'll be in a completely new area long away from much of my friends or family, so it's been really difficult for me to process this.

There is still a lot to be done to include into the mix, as we have downsizing to do, packing what we're taking and planning out everything that needs done prior to moving day. I understand the past few months has been hectic for the project and I apologize deeply for that. I want to turn things around more than anyone else, but I list this section to hopefully give some better perspective into our shortcomings as we're preparing ahead.

For some this won't be a good enough excuse and that's fine, at the end of the day, you have to choose what works best for yourself. Take it or leave it, I have enough going on to sort out and with negative comments or remarks, I personally won't be spending even a second of consideration of replying to those or give those any attention.

I say that last part with as much respect and in the nicest way possible. Respect goes both ways. I can admit my shortcomings and I deeply do want to turn things around with the project moving forward, it'll take some proving to convince some and I completely get that.

[~Content Plans: Next 4 Months~]

February should finally deliver the rest of episode 5 content into the game for v0.22 (Supporter Build). This will include the following without major spoilers listed. V0.21 as it stands would become open to the public upon release of this.

-Free Roaming Scenario. (6 options)
-Nova Scene.
-Erika Scene.
-Miki Scene.
-Common Route Ending Sequence. (Kickstarts the driving force into the main story forward.)

My estimated goal with v0.22 to keep everything else in line, it has to be released no later than February 22nd. Behind the scenes, finishing up on v0.23 content would need to begin prior to that around February 14-15th.

v0.23 content itself would be Episode 1 QoL and additions, including the female protagonist.

March rolls around and behind the scenes for the first half of the month, we'd have to ensure v0.24 is ready before no later than March 14-15th. We'd probably release Episode 1 QoL around this point of March as well, even if it was finished earlier.

Then lastly, the second half of March behind the scenes would need to wrap up route content for Miki and Lola.

In short and easy to understand terms, below is the estimated time schedule for the above content and sorting it out.

-V0.22 release [Ep 5] = February 22nd. (No later to keep the rest in line.)
-V0.23 release [Ep 1 QoL] = March 14-15th. (No later to keep things in line.)
-V0.24 release [Ep 2 QoL] = April 12-15th. (Prior to moving day.)
-V0.25 release [Route Miki & Lola] = May 20-22nd. (After settling in and resuming work.)

Much of active development will take place up until the last days of March, which if all goes to plan. It'll mean v0.24 and v0.25 are fully ready by that point, but those are purposely held off to spread content out during the moving process and settling in, sorting things out, etc. During much of April and May.

If that doesn't quite make sense.. Pretty much during April and May I personally won't be able to actively work on development, so the last two releases above are being sorted out before that to provide content regardless. Once settled in during the later half of May, regular development would resume on my behalf to ensure we get v0.26 out sometime during June.

Overall, it'll be a enduring test to get these things done in the next 2 months. But I wanted to be open and provide everyone with a sense of time we're working with in general. If you believe we can actually pull this off or not is up to you to reserve that right, we're simply sharing what my personal goals and timeline needs to look like in order to pull it off.

In other words, keep an eye on the first estimated date for v0.22 and if we hit the mark. Then see if we manage to get v0.23 out on time as estimated, so on in order to trust we're on schedule with this plan.

[~Content Plans: Summer and Beyond~]

After the hectic move, ideally we'll continue with monthly content without issues. The area we'll be relocated in is known for possible hurricane seasons yearly.

I'd personally like to work my butt off during July to set aside at least one update release for a rainy day in case of the event we're dealing with a natural disaster. It'll be unknown at that time what our situation would look like, how soon we'd be able to return to our home and what it would consist of with level of repairs needed, etc.

If I have any level of access to internet, we'd release this mentioned content as part of a rainy day. That way it gives myself time to sort out any troubles during the season without major delays for the project content being put out.

Ideally, we'd keep this plan in motion moving forward beyond that to ensure we always have at least one update release or two set aside for the following year, etc.

[~V0.22~]

As highlighted earlier, our first release update would be v0.22 and ideally we need to have this out no later than February 22nd. (Start the countdown!)

We're wrapping up some writing on this content still, mainly the free roaming scenarios. What I had originally just wasn't up to par for quality expectations and simply put, it wasn't enjoyable or meaningful from a player standpoint.

Players will get to choose between 5 additional clubs to scout out on their own briefly, but they only have enough time to spend time at one of these. Each club introduces some background and oc students at Pembroke Academy. While events take place, it'll lead into how each club has some light ties with each of the main girls as they retell past events as a story for the protagonist.

Before, this was going to be handled in a very plain and direct, less exciting manner. With the changes made, the way these visually appear will be much more exciting for players.

Without too much spoilers, one of these will be the retelling of how a few months prior, said club had a Christmas themed play put on during a visiting period. They were short a few reindeer for the play and it just so happens they'd offer Miki to help fill in one of these openings, but when opening night came.. It didn't quite go as planned when a hyperactive girl is given a lesser role in the play!

When the students of said club begin with the retelling of past events, the screen will fade and reappear showing players these stories taking place before their eyes, rather than through student's direct words.

Each of these should feel meaningful and much more enjoyable for players to experience! I list that there's 5 options earlier for clubs and that's because one club provides the option for the player to focus on one character or another that has light ties with both characters, but both characters have their own completely different past events making them unique.

Gameplay and player enjoyment is something MA really needs a boost in I feel like, each moment along the game should retain enjoyment no matter the level of purpose for it being there. Overall, if it's in-game, it should feel that there's something taking shape or gathering more information, but as a whole.. Fun is the key element!

Moving on, another part of episode 5 that has taken some time to sort out is the ending sequence. It has a lot of major spoilers involved for the main story at Pembroke Academy and so I can't speak too openly about it yet, but that's also why it has taken a while to sort that scene out.

There's custom assets that were made purely for this story moment to really signal just how important it is to the overarching story and mystery unfolding for the protagonist to come to terms with. By the end of the sequence, the protagonist will have a driving force burning behind them to get to the bottom of what kind of people are in control of Pembroke Academy with what's been uncovered during this sequence.

Buckle up folks! Things are about to get interesting! :P

This has been a long time coming and the main story details have been planned out for over 3 years now, so while the mystery and some aspects will come across as a shock at first. Trust me, we have a entire document that spans 30+ pages just to keep track of the main story and these details. Not all of it will be answered to the players during this one sequence, but you can bet on it, that we already know how the timeline of other story scenes in-game will play out and how it all connects together in explaining the situations and those involved!

More on point, this scene has had a few rewrites to ensure we get it just right. There's a lot being uncovered to the player for the first time during this sequence and it's important that we don't accidentally spoil more or rush things to damper this key experience to the playerbase.

It'll no doubt spark some level of theories and I'm prepared to bite my tongue to let everyone discuss things amongst themselves without too much input in fear I'd mention something not in-game yet even after that sequence.

In short, we're sorting out these two areas for episode 5 mainly still and we have about 2 weeks, work on the editing and programming are coming along. We'll have previews leading up to the estimated release date to show off some content, only excluding the story sequence as anything involved with that is too much for spoilers until you experience it in-game.

[~Team Developments: Art Corner~]

{Background Art Developments}

Let's begin with bg art as it's probably the big highlight during January's developments.

We've been getting a few additional key locations for Pembroke Academy done for bg art recently! While it saddens me to say this, our previous artist who provided much of the bg art seen in-game currently has stepped down from the project. This is due to personal issues going on for her and I don't feel too comfortable sharing too much. It doesn't seem like a personal thing against myself or the project, but rather she doesn't foresee herself being able to work on art in general for the foreseeable future.

Since her announcement of this, I have found another bg artist to take over luckily.

Our new bg artist is Voloshenko and he's been hard at work in the past 2 weeks since starting! We have 5 completed bg's already, with more on the way! Below is what has been completed and is ready.

-Club Room. (Reworked.)
-Sport's Club Room.
-Student Council Room.
-In-door Play Area.
-Diaper Testing Room.

The original club room bg as you've probably noticed during much of episode 5 so far, it's really running its course visually speaking. ^^" It's hard to go from one scene where Lola's in the same visual bg space that's meant to be the "Cosplay Club" and see that same visual used for meeting Bridget in the "Gaming Club" too.

So, we had Voloshenko remake the existing bg art for the club room. This way we could expand on that with variants for a few standout clubs that will be featured during route content often enough to make it worth doing this. Below is a few variants we'd like to include.

-Cosplay Club.
-Gaming Club.
-Animal & Cooking Lover's Club.
-Super Happy Fun Time Club.

Certain clubs excluded would be Nova's Kickboxing Club, given they'll use the new Sport's Club variant setup, since much of their time doing activities is more outside of the club space anyways. Erika's involvement with the Literature Club will be using the default new Club Room, as it fits generally already.

We hope these variants will help spice things up visually for what's to be seen moving forward ahead in-game! Along with helping improve how episode 5 visually comes across too for new players or those looking to play through again.

The Sports Club variant is a general space to feel as if it would work for any club that's involved in a given sport. We tried to keep in mind what sort of sports exist in reality for the game's location set in Wales, UK. But some fiction rules are applied as well, given the school has students from other parts of Europe as a majority.

The Student Council receiving its own visual space will be very special, as Heather is the President and Juliet is known as the Vice President. Knowing that, much of the items in the room are Juliet's personal items taken from her royal home that are no longer being used by her Mother. So, it'll give the space a personal feeling that should come across in that manner.

The In-door Play Area is a new location that technically exists. The best way to explain this space is that it's the main room leading to the diaper exam areas, a general play area that's pretty childish looking and might appear a bit similar to a daycare visually with how colorful it is, along with the number of play equipment for students to enjoy.. If they wish to hangout there in general that is. ^^"

The Diaper Exam Area, originally called "Diaper Training Room" is similar to how it appears in-game currently, but it's been remade by the new artist. One major difference is the diaper disposal and retrieval device being seen, which was hinted in descriptive text for the nurse's office in-game, but we never shown a visual for what that looks like. Those are located naturally in the nurse's office, locker room area and here as they make the most sense.

We've sorted out requests for February payments, that we'll have them cover two new bg's during the month as part of our monthly budget in funding for what we can cover amongst the other team's costs and shares.

{CG Art Developments}

Moving onto cg art next! We have some good news!

In case you aren't aware, Marxe and Ajose are our cg artists. With the later having gone MIA for a while, leaving us in a odd spot for continuing developments on cg art for the game. I even had to resort to having Marxe take on a cg scene by themselves during January until we could hear back from Ajose about his situation.

The behind the scenes explanation is that we have about 8 cg scenes fully paid for that are in the works, but Ajose handles the drawing phases and Marxe does the bg and coloring for these. The payments are split between them and it's awkward, since Marxe wasn't paid to do what is expected from Ajose without further payment on his behalf and time naturally.

So, during January. I provided Marxe with full payment to update a existing cg scene that hasn't been done yet, all on his own until we figured things out further.

Ajose recently, as in a day ago, reached out and explained his MIA disappearance. Part of the reason is lack of motivation with updating existing cg art vs brand new commissions, but that isn't limited to just our project either. Which I completely understood and naturally for the game development as a whole.. We have to better balance new cg art vs updating what remains for existing cg art.

That said, what remains to be paid off for existing cg art that needs updated consists of only 8 total cg scenes left! But.. Again, we'll be balancing this out slowly throughout 2025 into 2026 with more focus on brand new cg scenes. It'll be a juggling act.

Overall, it sounds like Ajose is going to work through what is already paid off during much of February and Marxe will be sorting through a lot of that stuff to wrap it up too. Either way, expect more brand new cg art coming pretty soon!

We've already sorted out details enough to confirm that we'll at least have Marxe take on one more existing cg scene for February with full payment to him, only because Ajose has some work to catch up on and Marxe personally wants a existing cg to update when I presented the options.

{Sprite Art Developments}

Onto the next! Sprite art has slowed down quite a bit, but we're at a point where Lisa is nearly done with what's needed for the game as a whole.

She finished up some stuff during January and I can't speak much on that due to spoilers, but once those assets are seen in-game, we'll share full previews of that stuff. Besides this, some visual outfits and aspects for the main cast is coming along for episode 5 to pair up with the free roaming scenario.

In my earlier mention, I lightly mentioned how one free roaming scenario involves retelling and visually showing a Christmas themed play that involves Miki as a backup reindeer role. Well, naturally one can expect to see Miki dressed up for this role and that's one of these sprite additions that's being wrapped up currently behind the scenes.

I suspect for sprite work, we'll have February wrap up what's needed in the coming week or two for the free roaming scenario content, along with possibly some remaining outfits for a certain character sprite appearing as well.

Overall, we should expect February to pay off the few sprite additions for the main girls being seen in the free roaming scenario content for ep 5 soon in the next week or two at max. Along with wrapping up outfits on for this mystery character sprite.

{Chibi CG Art Developments}

Bandyrash has recently finished up 12 of the 30+ chibi sticker emoji's paid for and you might've noticed these were quietly added into the Discord server to make use of. They'll also be used in-game with the new phone interface coming to the game with v0.23 and beyond, used during text conversations the protagonist receives at random from friends.

Besides those, she's also been progressing on the chibi cg scene expected to be added to episode 1 for a new mini scene that'll introduce players to one key character who runs Pembroke Academy. She's nearly finished with that, but we only have the male protagonist version seen so far, but ideally we'll have the female protagonist version ready before v0.23 comes.

Which brings me to our next mention! In case we don't have certain content added to the game for the future of development. We'll be adding a new splash screen being done by Bandy that features Miki in chibi form working on construction, with the quote "Sorry everyone!! This content is still under construction, but it should be added later! Check the dev reports or release notes for additional details!"

Just something cute that fits during our on-going development and hopefully helps avoid any confusion if there's missing content, showing this splash screen in-game during those moments until later when they're officially replaced with the finalized content.

More chibi cg scenes should be appearing as well, but currently behind the scenes. We have 3 total scenes paid for and so we're waiting on some of that to be finished before requesting more.

We're thinking for February, the construction splash screen will be requested and possibly a Valentines Day related chibi animation that'll find it's way in-game, but we're still sorting out the budget and details on the later half for priorities. For sure without a doubt, the construction splash screen will be paid for.

{GUI Art Developments}

In regards to ds-sans and their gui updates for the game, I can confirm that the phone interface is officially completed! Below is roughly what remains for gui needs for the game, unless feedback provides us with any additional needs along the way!

-Extras ui screen.
-DLC ui screen. 
-Student profile template screen ui for Yearbook. (Character's details, sprite visual seen, etc.)

So, we'll probably see one of these 3 things started up here during February. As mentioned, v0.23 should include the new phone gui elements with that update. We'll slowly roll out the rest amongst future updates, but if there's missing ui elements that you feel would improve MA. Please let us know and we'll look further into those!

We're not sure yet which of these ui elements will be started on during February at this time, but I would place my bets on the student profile to finish up the yearbook screen.

{SFX & Music Developments}

Lastly we have Apocalyptic Universe's progress on recent music needs for the game! Below is a behind the scenes for what we've got finished so far in recent times for new music being added to the game for v0.22 and beyond.

-Flora Scented Corridor. (Heard during hallway scenes.)
-Halcyon Days. (Heard during club room scenes.)
-Shared Bond Amongst The Class. (Heard during classroom scenes.)

One thing to note is that the club and classroom locations having longer scenes in-game, we're expecting to include 2 more variant's for background music that fits those areas besides these completed ones so far.

There is also a fourth track completed that is yet to be paid off later this month, but that one will be shared after v0.22's release to avoid spoilers.

We expect to get at least one new music track started during February, which will be heard during dorm room scenes generally. Payment for this will take place in another week or so.

[~Development Report Conclusion~]

Hopefully the new approach feels visually better to highlight the sections of information better for everyone! Mainly in order to jump to sections that cover more important details than others. We'd like to continue dev reports in this fashion moving forward, but ideally a bit more condensed or offer at the start of each section a "tldr" version to shave off time for some.

There's a lot of pressure on myself at the turn of the new year already and it's only going to increase as moving day fast approaches, so please bear with me as I'm trying to do my best amongst the chaotic situation presented before me.

I'd like to complete my personal timeline of goals in the next two months on time and I know it requires nearly 2 more weeks of waiting before we have our first sign of how this plan is going to unfold, but trust me or don't. Just please have a tiny bit more patience. <3

I tried to be as open as possible and plan to keep this up with our monthly dev reports on behind the scenes for the team involved and why certain things are unfolding in the matter that they are, spending and so on, etc.

[~Disclaimers & Project Information~]

If this is your time with us and you enjoy the game project, please consider supporting us at the low cost of our $5 tier on Subscribestar! Besides the public versions of the game we release, supporters can expect a number of exclusive posts up to 2 posts per week ranging from news updates, art previews, voting polls and much more! Some months do vary based on our development, but should be expected each month is the benefit of supporter exclusive versions of the game.

Those versions are always one update ahead of what we provide for the public for free to give thanks for your support! The support is what provides our team with covering the costs to add new assets into the game and keep development active.

>Subscribestar Page Link<


Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!

Be alert! The only websites officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!
(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.)
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)

The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<<

If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possible scam attempts.

~ From all of us at Messy Studios! ~
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Messyacademy
Public post

[~Happy New Years! 2025~]


It's officially 2025! The past week or so has been pretty busy, not just for myself with the holidays.. But also for many on the team as well. I forgot to toss a post out before the holiday madness.. >.< But with everyone busy later into December, despite my wishes to get some new content out, it just wasn't looking like it'd happen.

We've got a few on our team who unfortunately are sick or getting over being sick, along with our cg artist finishing up a recent move during the holiday season and just in general, everyone has been busy with other personal gatherings for the holidays, etc.

I'd like to make it known that with the holiday season behind us, we should begin to see the upcoming content come along here shortly into January! I'm reaching out to everyone on the team to begin the new year with our tasks to sort out for the each of us, so by the time I put out our development report for this month and very first for the year! We'll ideally have some updates on how quickly we'll see the next build/version release! <3

We're still very much aware of our shortcomings as we finished up 2024, as we're trying to improve on that and get us into a consistent release cycle for content. To make up for that, we'll be providing some bonus content to those who have supported us during 2024 as a whole, even if it was just for a single month or many months. We'll slowly roll this bonus content out to everyone with a specialized post, but do keep in mind, our main priority with development is still brand new content continuing the Pembroke Academy story firstly.

Bonus content being released and delivered should be split up into quarterly releases we're thinking. So, the first one will be sometime during February-March 2025! 

We've got a long way to make it up to many following along with the project in the past year and so, but we're trying to be smart about how much content we can tackle within a month and ensure we don't get too ahead of ourselves in the process. 

There's been a lot going on behind the scenes, mainly to prepare for the next 3-4 months ahead of time. In Spring, I'll be moving across country with my parents as I finish up the last semester of college, but we've never made a move this big before and so there's a lot of preparation going on before then. My plan all along has been, ensuring we have enough content ready and set aside before Spring. This is so that on the night before the moving day, we can release new content for that given month (April) and basically I'll be taking the time during April "off" from development to focus on getting everything setup and adjusted to the new state and area in general.

Ideally, we're going to have 2 content build/version releases ready set aside, besides the typical monthly content expected for January, February and March. These 2 builds/versions will be used for April (During the moving process, while I'm not able to actively develop during the month.) And ideally, the other would be released right away into May. I suspect, by May I'd be fully setup in the new area and able to keep development moving along that month.

The short of what I'm saying above with this, is that we're hoping for no disruptions to our schedule for releasing content each month into 2025, even with this move taking place in Spring. (But a lot is being done since October/November behind the scenes to help ensure we can make this plan work out, hence some awkwardness at the end of 2024. >.<

Hopefully we'll be able to see this plan come to fruition with January into February firstly with our typical expected releases. <3  
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Creator Stats

1006 subscribers
119 posts

Goals

$900.0
THE GOAL
REACHED!
This is the bare minimum costs that covers our team's active development on a monthly basis! This is roughly what we had coming in from Patreon each month to cover the costs for our artists, programmer, editor, writing, etc. Much of it goes right into the art! If we can reach this goal, it'd mean we can easily without any worry continue our active development on the game project that's been on-going for 4 years strong, with 2 years expected that remains in development before it's finished.
$1,200.0
THE GOAL
REACHED!
If we manage to reach this goal, we'd be around our peak in terms of funding we've received in the past, back on Patreon! This extra amount of funding would allow for more cg scene art and goodies like sfx/ambiences being worked on for the game! ^^
$1,500.0
THE GOAL
REACHED!
If we manage to reach this goal, we'd without a doubt be able to hire a 3rd artist to speed up cg art for the game! Extra funding would help speed along cg art and sfx/ambiences even further than before! <3
$1,870 of $2,000
per month
At this goal being reached, each month... We could seriously begin our voice acting campaign! We'd do a casting call with real voice actors using castingcall.club and encourage everyone to sign up, try out for the roles and begin the process of adding voice over work into MA from the start of the game slowly catching up to where the current build/releases are at that time forward. ^^

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