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Messyacademy
Welcome to the official support hub for Messy Academy, an AB/DL 18+ visual novel that has been in active development for over 5 years! Our team strives to deliver new content every month, with exclusive content and early-access for our supporters.
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Displaying posts with tag DevReport.Reset Filter
Messyacademy
Public post

[~May Development Report 2025~]


I'd like to start this dev report off with apologies for the later half of April! Besides the very extremely hectic 1300+ mile move across country.. I had thought Subscribestar would automatically make a few posts I put together during much of the time I'd be in the midst of travel, but supposedly those didn't post for me automatically.. ^^"

So, expect some art previews and other goodies to come for this month! We'll most likely have a few voting polls, one to focus on the new content itself and a few that try to gauge interest in some additional content themes for MA generally.

In case you missed my personal blog post a few days ago, it requires being a $0 tier supporter on Subscribestar to view. But it's a giant post detailing how awful the moving process was in the past 2-3 weeks. >.< (Things are normal and seem fine now for over a week thankfully.)
https://subscribestar.adult/posts/1818473
 
Also if you missed it in last month's dev report, moving forward, we're avoiding the mention of estimated release dates for new content. The only exception to that rule, being if said content is fully ready in hand for actual release, then you'll see a date set and no further delays or other troubles getting in the way of development.

That said, let's dive into this month's report!~

This post will be split up into sections indicated by "[~Text~]" and the section below it, we're going to try to keep these condensed, but the main points will be outlined early on before we move into recent development team related mentions.

[~Behind The Scenes: Upcoming Content~]

{Recap: The move was hectic and awkward, but privacy and a sense of normalcy has returned in the past week. Content for v0.22 & v0.23 are shaping up nicely, the later update should follow very quickly after the first is delivered.}

To make this area short, I've checked with the programmer and others on the team recently about v0.22. I don't want to go against my own rule, but now that the moving process is behind me and things have been settled into a normalcy and regular routine once again.

I expect to get a lot done this month and I'll keep it at that for now. We'll toss out mini news posts, starting by this upcoming weekend to show off how v0.22 is looking visually and proceed from there!

Part of what took the moving in and settling period a bit longer than expected, is that for the first week here in the new place. We had to awkwardly live with my grandparents here, since it was their place originally and they sold it to my Dad. It was really not possible to get more than my laptop up and running, but even then.. I had zero privacy.

Since then, in the past week. I've ordered dividers and blackout curtains in a makeshift privacy space around my computer desk area. That way I can work on the project with peace of mind, but just in general, it gives me a small space for privacy when I need it.

Besides v0.22 (Rest of Episode 5 content), v0.23 is shaping up behind-the-scenes and that'll be our first chuck of content fixing up and adding stuff to earlier episodes 1 & 2. The biggest addition without a doubt, being Blythe (female protagonist) and so, we really want to get that content out very quickly after we deliver upon v0.22.

Between those two updates, it'll be a pretty solid foundation to keep the ball rolling. We'll continue to deliver on more QoL addition/fixes to other earlier episodes in order to get Blythe added to those, while also mixing in route content, since that's where things lead by the end of episode 5.

[~Team Developments~]

{Background Art Developments}

During April we shared previews for fixes made to dorm rooms and showing off the courtyard area! The bg artist was able to finish up their work last month, part of that being the courtyard area, while the other one is the festival courtyard. The later was meant to be shared in a preview post last month, so expect that this week!

Minor fixes for touching up these bg's are being made by our artist Lena, who has done the addition of clothes drawn onto dorms and minor visual fixes with painting over 3D textures to remove seams or other awkward visuals.

For the month of May, bg art status is on-hold. We have some catching up to do with finished work and payments for those before we order anymore. We're thinking bg art should continue sometime in June/July, but mainly we want to catch up on payments and let Lena adjust what's there currently.

{CG Art Developments}

Last month, we shared concept and finalized previews for a upcoming episode 5 cg scene featuring Erika! This was a existing cg scene, but we updated the style to match with the rest of the work being added to the game during QoL passes.

Marxe began work on yet another ep 5 cg scene, one we've seen in-game already with Bridget at the gaming club. Much of that work is done, besides Blythe's variant, but I saw previews of it in progress over a week ago and it was looking good! So, expect some concept previews of that and most likely finalized ones later this month!

Both cg scenes received some new variants, animations for wetting and messing, fart effect visuals, etc. 

On a less great note, it's been a little over 2 months, coming up on 3 months since I've last heard from Ajose personally. I was going to check with his friend Marxe here when he has the chance, since he's in the process of a move.. But I was going to talk with Marxe sometime during May if we don't hear back from Ajose during the month and figure out a plan of action to move forward possibly.

It's a sad situation because I don't doubt there's issues going on in Venezuela, I've chatted with another game dev who has worked with others from there and it's rough due to power outages and other issues that take place.

We'll keep everyone informed how this proceeds and see what the best course of action is.

During May, Marxe was paid to update episode 4's cg scene style for the Rachel's hiding art piece. That'll of course feature brand new animations for wetting, messing, fart effect visuals and more! Work hasn't started on this one yet, but I wanted to provide Marxe with some more work, since he's been doing great on the recent cg previews without Ajose for the time being.

{Sprite Art Developments}

In April, we shared previews for Miki's new casual outfit featuring her favorite cutesy mascot duo Fizzy and Fuzzy! Besides that, she also worked on some bg textures needed for the festival courtyard and those are complete, so we'll share those as a post on it's own to show the textures up close and personal! 

I've talked with Lisa not long ago and our plan for May is to ideally complete two sprite characters. Both are pretty spoiler heavy to talk about and showing them off visually, but we'll be seeing of these characters appear in v0.22 and so then we can post previews of their outfits and other stuff after that happens. We're very excited to share those and see how people react as things unfold!~

{Chibi CG Art Developments}

There was supposed to be previews for a chibi cg scene last month, featuring Blythe. <.< This will come sometime this week!

Things have been on the slow side for chibi art generally, but Bandy seems to be struggling with bills/rent and she actually just recently opened up a few commission slots! Soo.. If you're looking for fair priced commissions and want something ab/dl themed or possibly other elements, she isn't shy to it!

Check her Twitter post out below for more details, DM her on there if interested!~
https://x.com/Bandyrash_/status/1915347846775136756

Sadly we didn't order anything new from Bandy for May, but that's only because we've paid for a bit of art in advance, so we're holding off until a good chuck of that is finished before ordering more. (3 chibi cg scenes, with around 20-25 chibi sticker/emoji's fully paid for.)

{GUI Art Developments}

Recently heard from ds-sans and they're finishing up on the last gui needs! We easily should have this done by either this month or into June I suspect. There might be some minor work needed on some existing elements after that, but I'm pretty sure we'll be wrapping up gui work for MA this summer!

{SFX & Music Developments}

Yet another post that'll be made here soon, as we have another track finished to share! This track is meant to be heard in the background of the dorm room locations, one variant of possibly three in total being done for different moods.

I'm still talking with them for the month of May to possibly get a new track commissioned, so I'll keep you all updated further on that along the way!

[~Development Report Conclusion~]

We've reached the end for this report! With the extremely draining moving process that took place in the past 2-3 weeks out of the way, I'm fully diving back into a proper schedule for project work starting today and throughout the weekdays, so I hope to have some exciting stuff to share by this upcoming weekend!~

Expect posts for Wednesday and Friday for this week! The weekend will provide a news update, so keep your eyes peeled for that!

[~Disclaimers & Project Information~]

If this is your time with us and you enjoy the game project, please consider supporting us at the low cost of our $5 tier on Subscribestar! Besides the public versions of the game we release, supporters can expect a number of exclusive posts up to 2 posts per week ranging from news updates, art previews, voting polls and much more! Some months do vary based on our development, but should be expected each month is the benefit of supporter exclusive versions of the game.

Those versions are always one update ahead of what we provide for the public for free to give thanks for your support! The support is what provides our team with covering the costs to add new assets into the game and keep development active.


>Subscribestar Page Link<


Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!

Be alert! The only websites officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!

>Subscribestar<
>
Pixiv Fanbox<
>
Kickstarter<
>
Twitter<
>
Bluesky<
>
Itch.io<
>
Pixiv<

(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.)
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)

The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<<

If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possible scam attempts.

~ From all of us at Messy Studios! ~
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Messyacademy
Public post

[~April Development Report 2025~]


Buckle up, it's time for another dev report!~

I'd like to begin by apologizing, as I'm sure many are aware that we've had troubles with setting estimated dates for upcoming game update/releases and failing to deliver on said dates.

This has been a difficult subject, because I receive a large range of fans/supporters who all think we should handle things a certain way that others wouldn't agree with or vice versa. Some people want some general estimate and get upset if none is given, while others naturally get more upset when we toss out estimates and fail to deliver.

Well, I think last month, I've taken a lot of the feedback as a collective from all angles within our Discord Server to form a path forward.

That being... Moving forward, we will only mention dates within our posts or comments, if we're 100% sure that's the actual date for content being released. This means, we have the content completely ready for said date upon announcement.

We may change this outlook as we get going again and things look differently, but for the time being, we have a number of elements at play that make it difficult to pinpoint or estimate set dates.

With that out of the way, let's get into this report!~

This post will be split up into sections indicated by "[~Text~]" and the section below it, we're going to try to keep these condensed, but the main points will be outlined early on before we move into recent development team related mentions.

[~Behind The Scenes: Upcoming Content~]

{Recap: Moving process has taken its toll on me, way more than I expected and I admit, I underestimated just how mentally and physically draining the past 2-3 weeks has been. Programmer had some issues preventing them from working on v0.22 further, but they're continuing that and was hoping I'd have stuff to show today from that. No date is set for v0.22 yet, but mini news posts are planned for a week from now and again after the move. v0.23 is shaping up as a pretty big update, with much of the writing and additions involved being done.}

First up, v0.22! What's the status? What's taking so long?

The truth is, there's a mixture of things on-going that's caused delays. The biggest one is something I've mentioned before I believe, which is that I'm moving across country. This has been a very long and difficult process for many months, with a lot of mental strain and more recently, physical strain as a lot is being done on a daily basis to sort everything out.

I really don't like to openly speak too publicly of my personal life in this manner, but I've been getting 5 to 6 hours of sleep on a daily basis for multiple days in a row, which has taken its toll on me naturally. Every few days, I finally crash and get some proper sleep, but this isn't a intentional choice.

This is the result of how extremely busy I've been recently between classes, personal tasks, project work, cleaning, packing and in general preparing for the moving process as a whole. There's a lot involved with this move and to say it's been a lot is really a understatement. I plan out my daily schedule pretty smartly and even still, the result is that I don't have enough time in a given day when juggling the moving related stuff to get done still.

I know it'll sound like yet another excuse, but I'm trying to juggle everything the best I can and I think I can fully admit in the past 2-3 weeks, it's just too much to take on currently.

Once the move happens in a little over a week from now and we're settled in, things should proceed more normally. I fully intend on working ahead on the writing content, so that we keep the ball rolling after v0.22 is ready. I just have to apologize for the lack of released content naturally, but my hope is that as the drop of new content happens, it'll be met with excitement and even more so if we prove that v0.23 follows after it within a timely manner.

Our programmer had some difficulties as well recently, causing delays and there's not much I can do to speed that up. I know a mention of replacing people popped up, but even if I humor that idea, it still takes time for a new person to adjust to a different project they're not used to.

I think its easy to assume there's a one way solution to suggest, but actually putting it into practice brings with it a number of issues as well. There's pros and cons to every approach, not dismissing the idea that when backed to a corner and all other options have been exhausted, that you shouldn't proceed in some manner. But each decision made will bring with it some level of good, bad or other.

Moving along...

I've confirmed that our programmer is working on content and while I haven't received a new Github update from them yet, I should be expecting one very soon. I was honestly hoping I'd have one to showcase some updated screenshots or footage teasers for v0.22 content being worked on, anything visually to showcase.

While I don't have much to show here today with that, I will provide some in a mini update post before the move takes place and then another once I'm setup at the new location.

Behind-the-scenes... Writing content for v0.23 has been going smoothly and we're looking to make that a pretty exciting update, as that'll feature the quality of life improvements to gameplay and additions for Episode 1 & 2 together! Including the option to play through said content as male or female protagonists!

A lot of v0.23 will focus on giving more power to the players, as we're looking to provide you with changing the protagonist's names to your liking. Besides that, there's a lot more small and big player choices and gameplay elements we're working on to better the overall gameplay pacing.

While we can't make every choice super impactful in-game, we do want more of them in varying degrees. Some choices might not have their impact seen soon after choosing set choices either. There will be choices that might not seem like it'd impact X or Y later, but it'll show itself and take you by surprise! 

Overall, we want the player experience to have plenty of moments along the on-rails story to take breaks from that with fun, exciting and enjoyable aspects that reward you! Sometimes rewarding you by leaning into your unique preferences!

There's a lot to unpack with that in the near future, but we're gathering visuals to properly showcase a lot of this in action. I'm pretty excited to share a lot of that with everyone and it's been a long, long process in putting it all together and figuring out how to handle everything we want to include into the game without bloating it out of reasonable scope.

[~Team Developments~]

{Background Art Developments}

During March, we shared the recent bg art previews for how the unique dorm rooms are looking for the main cast. There was some minor things that needed touched up still, but those are being handled by another artist.

Two of these touch-ups were the addition of 2D drawn clothing added to Nova and Miki's dorms. It was pointed out that some textures looked off and light fixes are being done for those as well.

Alongside sharing these previews, our bg artist has been working on two updates to existing bg's last month. Both are pretty much ready, except one is just waiting on a 2D texture for a sign. These bg's would be the courtyard and festival courtyard!

We'll be sharing previews of these two bg's during April!~

While we're still waiting on this month's funding to fully process, we suspect that bg art will take a backseat for April once we're done with the above. The priority on work is shifting elsewhere and we're getting caught up on paying for what's recently completed. Expect bg art to resume during May.

{CG Art Developments}

Last month Marxe made good progress on two cg scenes! Both are related to episode 5 content.

One of these can't be brought up due to spoilers for upcoming content, but that one is finished and it was updating the old artstyle for the existing cg scene, while including new variants. The other one is nearly done, which is a updated cg of Bridget in the gaming club. That also includes new variants and I can speak more openly with that one.

During the gaming club, the protagonist ends up with Bridget trying to use her powers to distract him from beating her in a video game! When all else seems to be failing, she resorts to the ultimate attack... Using her diaper! Animation frames for Bridget's messing outcome have been upgraded, along with brand new animations for a wetting outcome!

This will depend on player preferences prior to facing against Bridget.

While Marxe has been finishing up work on that during last month, we've received word that Ajose's city has been without power again recently. >.< (He's from Venezuela.) Which explains his recent MIA status since late February.

Funding from this month will most likely go towards providing Marxe with another cg scene for him to work on during April, since he can't proceed with some of the other paid work that's split between him and Ajose sadly.

{Sprite Art Developments}

Last month, we shared previews for Miki's favorite cutesy mascot duo Fizzy & Fuzzy, two adorable magical foxes that are featured in her dorm room as bedding and posters merch! Those textures added to the bg were done by her, but we also saw previews for the magic duo in general too!

Continuing the theme, we later shared previews of more merch that Miki owns in the form of a new underwear set and outfit she owns to be featured in-game! Although.. Rumor has it, Pembroke Academy has created some Fizzy & Fuzzy themed diapers, but hey! It's just a rumor right? ..Right?

Perhaps we'll see soon enough!~

While much of last month's work was focused on the mascot duo textures, reference material and Miki's outfit. Lisa did begin work on textures that'll be featured in the festival courtyard bg preview we have planned for April, which is nearly finished!

I suspect with our funding for this month, we'll begin to see two sprite characters being worked on. One was already in the works, but due to spoilers we can't say much about them yet. The other character has some spoilers involved as well, so it might be an awkward month as these previews with more spoiler heavy content are put off until closer to when they appear in-game.

{Chibi CG Art Developments}

We sadly didn't have much progress done during last month on chibi related work, but I did get some previews for the first chibi cg scene that's coming along and it features the female protagonist Blythe!

So, I'll be sharing some early concept previews of that during April!~

I'm currently awaiting to hear from Bandy and see how to proceed with work on chibi art needs for April, but they have at least 3 chibi cg scenes paid for to work on, along with some chibi sticker/emoji's. So, we might put more priority of this month's funding towards a different area and let her catch up on paid work for a bit.

{GUI Art Developments}

We're very close to wrapping up the GUI needs for the game! During March, they finished the Student Files screen and elements related to that. This screen will let players look through pages of the game's cast, read up their information, see their visuals and outfits, etc!

Besides completing that, they're now working on the DLC Episodes screen and elements! We sorted out the details for how to proceed on that screen visually, so I suspect we could see that finished up this month or into May.

Once that's wrapped up, we'll keep in close touch with ds-san in case there's little elements of UI stuff we need, but this should completely finish what we need for the game when it comes to GUI work.

{SFX & Music Developments}

Finally, ending things with music and sfx!

We had a little break for them during February, so last month we proceeded forward with having them work on a new music track and previews for how that's coming along were provided a little over a week ago!

I suspect that'll probably be finished up very soon and then we'll begin working on having them look over the Episode 1 & 2 QoL content as a whole to create sfx to match up with the visual moments that feel most impactful or important.

The current music track being worked on is supposed to fit as a background track for the dorm room locations, but it's one variant out of three being done.

As mentioned, with the QoL content coming along behind-the-scenes, we want to have much of that ready in ideal shape. So, we'll put some of the funding from April towards that and hope to share some preview footage examples of it in action with our overview of QoL additions and improvements!~

[~Development Report Conclusion~]

That's it for yet another dev report! Once again, I can't express how sorry I am with things recently. I understand the frustration involved and I hope we can avoid that as much as possible moving forward with our approach to not estimating dates until we have content completely ready without any doubt, then set the dates.

But just in general besides that, I know things hasn't been smooth for a while and really without opening up with a lot of personal happenings involving this moving process.. It's difficult to paint a picture of how greatly I underestimated the process. >.<

I tried to explain generally as much as I can, but even if I was comfortable sharing every private detail involved. It'd honestly be a very lengthy post and I wouldn't know how to properly word it all in order without rambling... Just know that it's been very difficult and I say that not as a excuse for the shortcomings of the project recently, just generally, it's been difficult personally for me with everything involved for this move and there's a lot of emotions attached with it, besides the mental and physical strain.

Pushing that aside, I'll be sorting out posts and setting a few of those on a schedule for them to automatically post for me during the awkward period of the move and getting settled in. Expect two posts during next week, probably set for Tuesday and Thursday!

[~Disclaimers & Project Information~]

If this is your time with us and you enjoy the game project, please consider supporting us at the low cost of our $5 tier on Subscribestar! Besides the public versions of the game we release, supporters can expect a number of exclusive posts up to 2 posts per week ranging from news updates, art previews, voting polls and much more! Some months do vary based on our development, but should be expected each month is the benefit of supporter exclusive versions of the game.

Those versions are always one update ahead of what we provide for the public for free to give thanks for your support! The support is what provides our team with covering the costs to add new assets into the game and keep development active.

>Subscribestar Page Link<


Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!

Be alert! The only websites officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!

>Subscribestar<
>
Pixiv Fanbox<
>
Kickstarter<
>
Twitter<
>
Bluesky<
>
Itch.io<
>
Pixiv<

(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.)
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)

The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<<

If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possible scam attempts.

~ From all of us at Messy Studios! ~
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Creator Stats

1029 subscribers
122 posts

Goals

$900.0
THE GOAL
REACHED!
This is the bare minimum costs that covers our team's active development on a monthly basis! This is roughly what we had coming in from Patreon each month to cover the costs for our artists, programmer, editor, writing, etc. Much of it goes right into the art! If we can reach this goal, it'd mean we can easily without any worry continue our active development on the game project that's been on-going for 4 years strong, with 2 years expected that remains in development before it's finished.
$1,200.0
THE GOAL
REACHED!
If we manage to reach this goal, we'd be around our peak in terms of funding we've received in the past, back on Patreon! This extra amount of funding would allow for more cg scene art and goodies like sfx/ambiences being worked on for the game! ^^
$1,500.0
THE GOAL
REACHED!
If we manage to reach this goal, we'd without a doubt be able to hire a 3rd artist to speed up cg art for the game! Extra funding would help speed along cg art and sfx/ambiences even further than before! <3
$1,817 of $2,000
per month
At this goal being reached, each month... We could seriously begin our voice acting campaign! We'd do a casting call with real voice actors using castingcall.club and encourage everyone to sign up, try out for the roles and begin the process of adding voice over work into MA from the start of the game slowly catching up to where the current build/releases are at that time forward. ^^

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