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Messyacademy
Welcome to the official support hub for Messy Academy, an AB/DL 18+ visual novel that has been in active development for over 5 years! Our team strives to deliver new content every month, with exclusive content and early-access for our supporters.
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The holiday season is upon us! It's naturally a pretty busy time for the team and typically in the past, we've dedicated the month as a time off from development as everyone is busy anyways to get much done on the project.
Despite this, I've decided for myself to make use of my free time as much as possible to get ahead on the project for development! There's a number of reasons for this, but a big one is that in a few months, I'll be moving and it'll be quite a big move with a lot of adjustments to become used to. ^^"
I suspect when the move is taking place, I'll most likely take a month off from development to get everything sorted out and settled in to the new location, place and everything to continue with the project, etc. But one thing I've been trying to do in recent times before this takes place, is ensure that before moving day hits. I'd have a game build/version released the day or two before, along with having the following game release after that ready to go ahead of time to be released asap after being settled in.
That way we can continue things normally for game content for everyone despite the move.
With that said, I'd like to once again thank everyone for being more than patient with us. In the past few weeks, it's been pretty wild and even now, I've got finals coming up shortly before Christmas break. Let's dive into the estimated schedule for this month!
[~Next Release~]
Before we begin, if you missed the news post last month a little over a week ago. To avoid me repeating why game related stuff was delayed in November, this post is free to view and it'll explain what happened. https://subscribestar.adult/posts/1595460
Okay, back from the read? Let's continue! Below is our up-to-date estimated schedule for December!
-Test build for v0.22, expected between December 9-15th to be safe. (This is being handled out to any who supported us in October, November and this month.)
-v0.21 (Public) & v0.22 (Support) build/versions release expected between December 16-27th.
-Test build for v0.23 (QoL ep 1 & 2 + female protag) expected between December 20-30th. Possibly delayed until the first week into January.
-v0.22 (Public) & v0.23 (Support) build/versions expected between January 11-28th.
I know these dates are a bit wide open, but given the time of the year and everything else going on. I'm trying to be mindful that while I'll be working on development in my free time, there still personal family gatherings and visiting taking place during the week of Christmas.
The last mention is a bit more widely estimated as it's further out than the other ones, but by the time we have our dev report in the start of January. This will be updated to reflect a closer estimated date than that. <3
We also have some bonus stuff planned to provide for those who have supported us here recently, but with everything going on, it might take us a little while to deliver on some of this bonus stuff we'd like to give out. We hope this bonus stuff will be seen as well worth it!
[~New Content Development~]
If you read our news post link a little bit above, you'll know we had a halt in programming for the game's development due to that situation. Since about a week ago, we've started up again on this and I'm doing my best to ensure we get this content out asap! (Well, as best as I can given I don't personally do the programming, but I'm checking in with them often for updates.)
Our main thing for this month is wrapping up Episode 5's content for v0.22, but we've also been working on v0.23 at least with the writing side of things and there's a lot of new additions for gameplay, scenes, and much more coming with the QoL stuff for ep 1 & 2. It'll be a pretty exciting update to let players see what we've been working on with the female protagonist and how that differs, but there's been a good bit of gameplay reworking to ensure the pacing of the game is broken up a bit better from all the on-rails reading, while not ruining the pacing of story events either.
One thing that I'll mention here in relation to Episode 5's content, the ending scene is being excluded during December's release. This related to some heavy spoilers with the story and without saying too much about it, there's 2 assets we're waiting on to properly visualize the scene and trust me, it'll be a scene that needs visualization to really light a fire under the protagonist in solving what's truly going on at Pembroke Academy.
[~Team updates~]
That's the main chuck of stuff going on for December, but let's check-in with the team!
{Writing, Editing & Programming}
Lightly brought up already, but the writing for v0.23 is already underway, which consists of Episodes 1 & 2's QoL additions and improvements. Mainly, it's the new additions of scenes fitted in-between other existing moments that's taking up the writing focus here, while the rest is a mix of pre-planning out the gameplay elements and ensuring those are handled properly. (In terms of feeling rewarding to players, aka more meaningful player choices!)
A good chuck of that writing is going through in the perspective through Blythe's eyes (female protagonist) and really making sure I can deliver a pretty unique difference between the two protagonist's, but also watch myself not to overdue it either. ^^"
I'm very hopeful that people will enjoy playing as Blythe and for future episodes, seeing how both protagonists come across, differ in ways and overall visually when it comes to select cg scenes in the future that's different at moments that really call for it. In regards with programming, the rest of episode 5's content is underway for most of this month, but we should expect the later part of this month to see more done with the QoL stuff and ending scene to episode 5 related to the mystery at Pembroke Academy.
{SFX & Ambient Music}
The music for background locations is continuing along! With 2 tracks finished, our 3rd one will be worked on this month.
Not too much to mention here, although as the QoL stuff is finalized. We'll shift gears and have sfx work beginning up once again, but more directed by the audio designer with some light notes for them by me directly. This should help ensure sfx throughout feel more fitting to what's happening.
{Chibi CG Art}
Bandy is still taking on the task of 30+ chibi sticker/emoji's for in-game and Discord use, but I haven't received previews for anything else yet, as they've been pretty busy recently. I have however seen a early sketch preview for how our first chibi cg scene is coming along!
Here's a little glimpse at that so far!
That'll be used within Episode 1, coming with the QoL additions and updates. It'll be used during a new scene that appears between two existing moments that'll fit. I can't exactly give much context for it yet to avoid further spoilers. ^^"
I'll just let everyone know that we haven't met this girl seen in the preview.
During this month, we'll have Bandy work on those emoji's and this chibi cg scene, but we'll most likely put an order in for the chibi cg scene expected for Episode 2.
Ideally each episode should have a fitting moment for these chibi cg scenes, which are typically going to be focused a bit more on comedic value to match the visual tone. But there might be fitting slice of life moments to display as these too. We're trying to be mindful how the game visually paces along so there's not too much cg visuals from scene to scene, etc.
{CG Art} Marxe finished up the official map layout for Pembroke Academy last month! Besides that, they also completed a ton of existing cg scenes that needed very light touch-ups on expression visuals and the light addition of offering some additional visual variants for some cg art that would be fitting, but also on the cheaper side.
We're already shared some of those a few days ago and even teased a glimpse of how those look over on Twitter, but the post below shows all the ep 1 & 2 related additions and changes made. https://subscribestar.adult/posts/1607295
It sounds like this month might see a halt on cg art progress, as Marxe might possibly have some legal related stuff to sort out with their landlord about missing payments/etc. But besides that, I knew him and his girlfriend were planning on moving to be closer to family.
Despite that, we'll still have some art previews to share this month of the remaining stuff done to existing cg scenes similar to the above link. I'm also waiting to hear what the status is with Ajose, as I'm sure he's busy this month too with holiday plans, but I believe he's working on a handful of new cg scenes we've got underway! {Sprite Art}
Lisa was pretty busy during November and I have to assume it'll be that way this month naturally due to the holidays. Hopefully we'll see a good bit of the remaining sprite work for the project early into the new year! ^^
It's mostly almost wrapped up for sprite needs on the project and it's been a long time coming, so it'll be another step done with the game.
I'll be checking-in with Lisa this week and see how things are going, possibly get some ideas sorted out during that too for the remaining stuff. :P
{GUI Art}
Ds-sans has officially finished the phone interface! Well, sort of! They're just wrapping it up on a few tiny things, but here's a nice preview for how the phone conversations will look like, along with the contacts list! ^^
[~Conclusion~]
Our final development report for 2024 complete! It's crazy to think a year ago from this time, many abdl creators were booted off of Patreon unexpectedly, our game project included. It's been a wild ride along the way, but I think our team is in a pretty decent spot thank to everyone who's supported us throughout the years back on Patreon or recently on Subscribestar in the past year! Here's to many more years on Subscribestar and we do have a Fanbox page too! https://messyacademy.fanbox.cc/
We're extremely excited for this month to pan out and let everyone get their hands on the next updates for the game asap! If this is your first time joining along and you enjoy the project, please do consider supporting us on Subscribestar if you aren't already! We strive to provide exclusive posts every week, ranging from news, art previews, voting polls and many more benefits as a supporter at the low cost of our $5 tier, which features exclusive game updates before they reach the general public!
Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!
Be alert! The only websites that are officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!
(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.) >F95zone< (Username: Messy Studios) >omorashi< (Username: Bridget1999) >tapatalk< (Username: Messy Studios)
Be alert! The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<< If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possibly scam attempts.
Slightly delayed report this month.. ^^" We're going to attempt to provide the smaller news post updates during each month on a weekly basis moving forward. The main difference is that these dev reports are a overview of what our team has been working on and upcoming estimated plans, etc. While the news posts are bite-sized and focused more so on how the next build/version is proceeding along from said dev reports.
That said, let's jump into things!
[~Next Release~]
In case you've missed previous mentions, below is our estimated timeline schedule for the rest of this year. We're going to try our hardest to provide all of these roughly as listed, but December can sometimes be a bit busy with the holiday season.
~Test build for v0.22 slightly delayed, expected around November 11-13th.
~v0.21 (Public) & v0.22 (Support) build/versions release set for November 18-22nd.
~Test build for v0.23 set for sometime between November 25-29th. (Female protag/additions)
~v0.22 (Public) & v0.23 (Support) build/versions release set for around December 9-13th.
~Either test build for v0.24 or bonus update sometime in late December. (More likely early January due to holidays.)
The dates on these are estimated, but there's been a few things in the past week that pushed things back by a week roughly. We'd like to apologize upfront for that and we're offering some bonus goodies for supporters and fans in general during November besides the expected content to hopefully make up for that. <3
[~New Content Development~]
While we're wrapping up Episode 5's content for v0.22, work is already underway on v0.23! This will be our last main build/version for 2024 before we continue into 2025.
v0.23's main thing is that we're going back through Episode 1 & 2 for quality of life improvements and additions. One of these main additions players have been looking forward to ever since we announced it early in 2024, being the female protagonist Blythe!
When playing as Blythe, players will notice some scenes range from minor changes to very unique content. This goes for either male or female protagonist, as there's moments in the game that originally were planned around a male protagonist. A good example being Nurse Bell, who optionally provides you with a handjob/blowjob in the form of a cg scene.
Clearly we can't just do that for Blythe, so it'll require her own unique cg scene appearing in its place. That's just the visual unique differences through cg art! The writing of dialogue and scenes in general will provide differences that naturally fit with the idea of whichever gender you choose at the start of the game.
One example for that, is at the start when the protagonist and buddies first arrive at Pembroke Academy. We already know how it goes down with Brandon (Male protag), but since Blythe is a girl coming to a girl's only private school with their two male friends, it begs the question.. "What's the big deal then for Blythe? She can just get into the school regularly on her own."
From her perspective, it shouldn't seem like a big hurdle outside of the acceptance to join the school in general. But we'll see some pretty decent differences in the beginning of the game, where we'll learn how Blythe feels about her two male friends and get a better sense of what she's like as a whole! One key difference is that Blythe has always felt a bit awkward when it comes to relationships or lack of..
She has had guys attempt to ask her out before, but it was never a priority to date anyone. Even upon arriving to Pembroke Academy more so, but what she begins to realize within the walls of being surrounded by other girls, is that she's struggling with odd feelings towards her classmates and it begins to dawn on her that she might be into girls all along.
We'll see how she awkwardly copes with this realization and some struggles with accepting love regardless of social norms. I'd like to really dig into that in a way that feels as if Blythe is relatable in coming to terms with her true feelings, the natural fears and unknown, the good and very real love despite what might go through someone's mind upon first discovering themselves like this and accepting who they are.
{Gameplay Addition: Free Roam Scenarios}
Now I've talked in our last dev report about this addition, so I won't repeat myself much. The summary is that during set points of the on-rails story, these fitting moments appear, that allow the player to choose one of multiple choices to do some off the beaten path exploration. This will not only add a more unique personal touch to each player going through the game, but it'll provide unlocked rewards in the form of cg art variants, changing some outcomes in writing and more.
A key example for this free roam scenarios is with Episode 5's moment and how it fits into the on-rails story narrative. The protagonist shortly after visiting the nurse's office and waiting on their buddies to text them back, comes across the board filled with club fliers. It's assumed that the protagonist has a little bit of time to kill and is presented with a few choices to check out a couple other clubs that wouldn't have been seen otherwise on-screen.
In the moment, whichever choice might not present a instant understanding of what it'll unlock or impact in writing for future moments for the story, but the main idea is that these choices should add to the game experience through additional world building and feel worth engaging with in a number of ways.
{Gameplay Addition: Phone Interface}
Another thing we brought up last month is the phone interface being added. The summary for that system is that during the on-rails story, a phone icon will be present on the UI to access your phone contacts and messages from other students. This same icon will receive little ping alerts throughout the game proceeding, allowing players to check and notice new text messages received from others.
Much of this will be flavor text, more so to act as world building and give more life to the game's setting. It sort of acts as this reminder that even if you don't see Miki around during Episode 3, she's still off in the background doing her own activities through the day.
One key feature with this that'll be a bit more exciting is that the player will be presented with responses they can send back to them, which have minor impacts. One thing we're already working on with the phone interface is making use of it to provide unlocked bonus cg art or exclusive cg art that appears through your phone!
I don't really want to spoil who it is, but if conditions are met at one point in the game. A character ends up sending some enticing selfies to the protagonist with a offer to come join them in their dorm room, leaving it up to the player to take them up on the offer and lean into a optional path of naughty fun.. Or they can choose to deny the offer, which is then followed up later with a apology from said character, who begs you to delete those photos and move on as if it never happened.
{Other Additions & Changes}
Besides those two additions, earlier episodes are receiving a number of changes that includes new scenes that fit between existing ones. New cg art added, sound effects and more music improvements, overall.. A ton of stuff that we've been working on to bring the earlier content up to speed with how Episode 5 feels as a whole.
Episode 5 presents a pretty spot on visual idea of what Messy Academy should visually look like when the game as a whole is complete. Plus these additions not in the game yet of course.
[~Team updates~]
With that stuff out of the way, let's dive into our team related news! What our team has been working on and more!
{Writing, Editing & Programming}
Mainly for writing work, it's been focused on v0.23 here and sorting out a lot of the Episode 1 & 2 QoL additions and improvements highlighted above. I'm more than thrilled about delivering that update to the game, because a lot of people are pumped up for Blythe and that alone is enough, but all the other additions and improvements have me extremely excited to share them with everyone!
Programming wise, we should have episode 5 wrapped up shortly and before that, a test build provided for v0.22. I expect in another week or two, we'll begin programming on v0.23's content, at least Episode 1's changes by then, followed by Episode 2's.
{SFX & Ambient Music}
Sound effects are still on halt, we're sorting out how to approach handling those with funding and also just in general. The rough idea is that with the QoL stuff happening to earlier content, we'll have the sound designer go through that content afterwards, create and apply sfx's where needed with my help in marking spots that I generally feel might require sound effects.
While we wait on that, they've been working on some background music for the game to improve on that. Mainly what these are, is music that fits the background art locations of the academy. We already have one of these background tracks done for the club room location/scenes and wrapping up work on one that's meant to be paired up with the hallway locations.
We'll actually have a preview of these in another day or two put up to listen to! These should be easier when hearing them on loop for longer periods of time than other music heard in-game currently. The way I see it, the current music tracks are more emotional ques and character themes, standout themes that play into a shift of tone during scenes taking place. While these background music tracks are meant to be the majority of what's heard from one location to another typically.
With some exceptions, like if the protagonist is briefly traveling through the hallway and it consists of 4-5 lines of text, it doesn't really need that background music to kick in, only to fade out quickly when arriving to the next main scene.
We'll also be making use of moments of silence still at fitting times even during scenes, but as a whole. I think the musical direction of things should be shaping up pretty well!
This month we'll continue with this, tackling a 3rd background music track that's focused on the classroom location of the school. We're trying to get at least one track for the most seen locations out of the way first.
{Chibi CG Art}
Bandyrash has been working on a little around 30+ chibi sticker/emoji's that are being used in-game through the phone interface as just that, emoji's that students make use of. Besides that, they're also planned for use within the Discord server too! We might see them used as part of promotional or social related posts as well, but here's a little sneak peek at how these should look when finished.
There's 4 unique sticker/emoji's for each of the main cast characters so far and more will be rolled out in the future at set points when it's fitting.
She also did a bonus Halloween chibi art piece during October, which we've shared across our social media! We hope everyone enjoyed taking part in the voting polls to help figure out which characters and costumes would be featured! That was a big surprise from Bandy, as she offered to do that for free as thanks for all the recent help for income and bringing her onto the team as our chibi cg artist.
For this month, we'll probably see our first chibi cg scene in the works! This will be for Episode 1 and much of the chibi cg art featured in-game will be comedy focused moments or more general slice of life fitting moments.
{CG Art} Marxe is nearing the finalized version of the official map layout for Pembroke Academy! I just received previews of the 3rd floor and rooftop layouts the other day. The areas remaining is mainly the outside surrounding school grounds, which has been drafted up for reference for him and we'll easily see the finalized maps this month!
These maps are being used in-game at set points of reference and even besides that, it'll give a official overview of how Pembroke Academy is laid out. We really wanted to make it feel as if the area could exist in reality, although there might be some minor oddities in certain room additions of course.
We'll see some previews of this during November and then Marxe will be focusing on cg art through the rest of the month!
Ajose had a lot going on in his country in past months with power outages and so a lot of what Marxe has been working on is to also provide his buddy some time to get caught up on cg art, to provide for Marxe. We'll be seeing some more cg art previews during this month as well!
There's already plans to do some really minor additions to some finished existing cg art for the game. One thing that's been requested by a few people is the addition of more farting related fanservice, which I totally understand isn't for everyone and no need to worry! Those are going to be just as optional as diaper accident moments, where we're leaving it up to the player preference in wishing to see that take place or not.
The only exception to this during Episodes 1-5 would be for Rachel, given her quirk when nervous. But even then, we want to try and keep those toned down by default in written detail and visuals when possible. But if players prefer that, they can lean more into it.
Besides some optional minor variants like that being added, there's some for additional wet/messy diapers in cg scenes that originally doesn't include them. The magical delusions cg scene for example in Ep 4 will present the player with 3 versions, the default showing Bridget and Miki in clean diapers. But there will soon be a outcome that assumes Miki was in a wet diaper during that, or possibly a messy one.
We're totally open to suggestions on some really minor variant additions to existing cg art! So, if there's little things besides these that you'd like to see included to the game, by all means let us know!
{Sprite Art}
Lisa has been continuing with sprite characters during October, mainly some support roles for the main cast and right now, these are early sketch phases just to give myself some visuals behind them.
I can't say too much as some of these are spoiler related possibly, but we should see more concept previews for these during November! I've talked with her about focuses for this month and a number of stuff has been presented to work on, but I can't really say much else besides that.
Mainly there's three focuses for sprite related work that remains, a variant of the title screen illustration that'll feature the cast in their casual clothes, these support role character sprites and a outfit shared amongst the main cast.
{GUI Art}
Ds-sans has been working on the phone interface for us here recently and while there's still some more to get done with that, we have a little preview below for how this is coming along so far! It's not too much, but we hope to have more to show off later this month!
[~Conclusion~]
Yet another development report wrapped up! We hope to have at least 2+ posts per week going again, some of that being mini news updates on how things are proceeding between these dev reports. The rest should be art previews, voting polls and other stuff! ^^
If this is your first time joining along and you enjoy the project, please do consider supporting us on Subscribestar if you aren't already! We strive to provide exclusive posts every week, ranging from news, art previews, voting polls and many more benefits as a supporter at the low cost of our $5 tier, which features exclusive game updates before they reach the general public!
Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!
Be alert! The only websites that are officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!
(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.) >F95zone< (Username: Messy Studios) >omorashi< (Username: Bridget1999) >tapatalk< (Username: Messy Studios)
Be alert! The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<< If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possibly scam attempts.
I was hoping to get this news update out yesterday, but here it is! There's not too much to report on, so it'll be pretty short and brief until the development report next week which will have more previews for the upcoming content and further information about our next build/version releases. <3
Development for v0.21 (Public) & v0.22 (Support) build/versions is still coming along and ideally I'm looking to provide our test build for the support version here by next week sometime. That should provide a bit to test out and have something a bit involved for gameplay as well!
November is shaping up to be a pretty good month for the project! Roughly our expectations should be as follows...
-Test build for v0.22 sometime between November 4-8th. -v0.21 (Public) & v0.22 (Support) build/versions release November 12-14th. -Test build for v0.23 sometime between November 18-22nd. (This will be the female protag demo stuff, offered to anyone who supported during October to make up for the slight delay.)
-v0.22 (Public) & v0.23 (Support) build/versions ready around December 2-6th. -Test build for v0.24 or a bonus update offered late December.
That should be the expectations for how the rest of this year's development and delivery of content should be looking. Of course with our estimates, things are subject to change naturally.. But we suspect what's listed and being sorted out now should pan out pretty close to what's highlighted above. ^^
I'd like to thank everyone for being patient with us as we get things moving steadily once again. <3
We're extremely excited that we'll be able to deliver the QoL update by the end of this year, as that's been a big task on my bucket list since earlier this year to finally include the female protagonist (Blythe) into episodes 1 & 2!
We'll continue into 2025 with getting all the previous content for Blythe sorted out, while ensuring brand new content moving the story forward into routes also comes along. I'll highlight some of our more in-depth development schedule next week in the development report.
That about sums up our main stuff for this news update! Like I said, it's a shorter sweet one before the development report next week. That'll include quite a bit for teaser screenshots of upcoming content and other exciting news!
If you missed our previous voting poll a couple days ago, you can find it below. Depending on the time you see this, it might've concluded. https://subscribestar.adult/posts/1522343
The brief summary is that we're hosting a fun community event in the spirit of the upcoming Halloween season! Pembroke Academy is putting together a Halloween party and two lucky students are being chosen as the winners for their, oh so spooky and yet adorable costumes! (Hard to be super scary when you're padded up though, huh? :P )
While the first poll focused on students voting for which two lucky students will be featured, this one will focus on what costumes the two are wearing in full adorable chibi form!
While we're waiting until later tonight to tally up the final results, our runner ups based on all the votes in the first poll are currently as follows: Miki, Erika, Nova and Juliet/Heather! It's still easily anyone's game for which two could end up on top, but that'll give a good idea for pairing up costumes below with the lucky two winners! ^^
That said, feel free to vote for any or all costumes you'd love to see featured on the lucky two students!
(The voting options list the costumes, simply mark which or possibly all costumes you wish to see dressed for the spooky season in adorable chibi form! And yes, they will be padded up!)
This month's voting poll is more community and fun related! In the spirit of the upcoming Halloween season, our recently joined chibi cg artist Bandyrash has offered to provide us with two spooky characters in chibi form!
Except... We don't know which two characters deserve a spooky makeover in time for Halloween. <.< That's where all our wonderful fans and supporters come in!
This will be a two-part voting poll, with the first poll lasting for 4-5 days to decide on which two characters will make it to the Halloween party! Then, our second poll will have everyone decide on what costumes those two decided to wear this year to the big event! :P
With that said, feel free to vote for any and all characters that you'd love to see dressed up for the occasion! Once this poll officially ends on Monday (14th) we'll instantly put up the second part of the poll, so be sure to keep an eye out for that as well! ^^
(The voting options list the characters, simply mark which or possibly all characters you wish to see dressed for the spooky season in adorable chibi form!)
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Creator Stats
828 subscribers
93 posts
Goals
$900.0
THE GOAL REACHED!
This is the bare minimum costs that covers our team's active development on a monthly basis! This is roughly what we had coming in from Patreon each month to cover the costs for our artists, programmer, editor, writing, etc. Much of it goes right into the art!
If we can reach this goal, it'd mean we can easily without any worry continue our active development on the game project that's been on-going for 4 years strong, with 2 years expected that remains in development before it's finished.
$1,200.0
THE GOAL REACHED!
If we manage to reach this goal, we'd be around our peak in terms of funding we've received in the past, back on Patreon! This extra amount of funding would allow for more cg scene art and goodies like sfx/ambiences being worked on for the game! ^^
$1,500.0
THE GOAL REACHED!
If we manage to reach this goal, we'd without a doubt be able to hire a 3rd artist to speed up cg art for the game! Extra funding would help speed along cg art and sfx/ambiences even further than before! <3
$1,732 of $2,000
per month
At this goal being reached, each month... We could seriously begin our voice acting campaign! We'd do a casting call with real voice actors using castingcall.club and encourage everyone to sign up, try out for the roles and begin the process of adding voice over work into MA from the start of the game slowly catching up to where the current build/releases are at that time forward. ^^
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Means to reaching out to the Creator directly via Instant Messenger.
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