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Messyacademy
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Messyacademy
Welcome to the official support hub for Messy Academy, an AB/DL 18+ visual novel that has been in active development for over 5 years! Our team strives to deliver new content every month, with exclusive content and early-access for our supporters.
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Messyacademy
Public post

[~News & Dev Update~]


If you've missed our previous post earlier this month, one of the main things we've been focusing on is hiring a new CG artist.

The short version is that Ajose, our previous long-standing CG artist that used to handle the drawing phases stepped down. Technically.. <.< They haven't replied to any messages of mine since around March of this year and I tried holding out hope as long as we could, but after talking to his buddy Marxe, who handles the bg details, color/rendering phases for CG art.

It's clear to me that we needed to move on and do our best to find a new artist who could mimic the existing style nearly 1:1.

So, much of this month has been really busy with tackling this. In the start of the month, we had 25+ artists reach out with their pages, example work, details, etc. Once processed, we narrowed it down to roughly 5 artists that seemed the most promising.

In the past week, we had 2 artists from that narrowed selection cut out of the list. One was sort of a last minute second thoughts thing, where it didn't sound like it'd workout long-term and I respect them for that. It's much better to know prior to working together if it doesn't seem like it'll work out, vs a few months or a year down the road.

The other artist provided a test commission and unfortunately, it just doesn't seem like a solid fit for our project.

That leaves us with 3 promising artists. One already provided their test commission and it's looking great so far! The other 2 artists, one should be providing their test commission this week. The other one, I haven't heard from since the 12th and I'm giving them the chance to confirm if they're working on a test commission or not. <.<

I'm expecting to have a decision made by early November for our new CG artist being hired and the plan heading into next month is to provide them with 2 new CG scenes to be worked on.

Marxe currently has ram problems with his computer and so we're looking to get that fixed for him asap, so he can continue on the CG scene he's nearly finished with and then he'll begin working alongside the new artist we hire.

Besides the hiring process, we have been working ahead on upcoming content and I have to apologize for it taking a bit longer than expected. There's quite a bit of stuff going on behind the scenes with the written scripts to boost the quality across the board.

The big thing is balancing more fan service mixed with comedy throughout episodes, but in general we're adjusting the pacing of the game as a whole. That way, if there's a more serious dramatic scene involved, the follow-up scene should steer away from feeling too dramatic and give a break from that, while also feeling like it belongs naturally.

One thing I've been really trying to hammer just right is episode 5's free roaming scenario, which gives the player 5-6 options that feels more in control for the player to break up the linear experience. Not only should these feel that way, but ultimately, they should be fun experiences.

We're trying to improve more on the comedy and fan service mainly, and some of that has required some thinking outside the box to mix the two without feeling too out of place.

In short, we're looking to deliver better experiences with the game's content and while much of this will be seen with the rest of episode 5's content coming soon. We'll see the majority of it in the follow-up release that'll cover earlier episodes.

{When to expect content?}  

Take the following with a grain of salt, as little bumps in the road might affect these dates slightly. But we shouldn't expect massive delays.

-November 8-9th = v0.22 Episode 5 Demo Access!
-November 8-9th = New Public Release Build!

(The demo will be provided to any active and inactive supporters who've spent $5 or more. You'll receive a direct message from us with a special link to download the demo from. The content included in this demo will mainly focus on the free roaming scenarios, giving players about a little over an hour of content, with 5-6 unique scenarios focused on introductions to some background oc and non-oc students, with the highlight being flashback moments involving Miki, Erika, Nova, Rachel, Juliet and Heather.)

(The public will receive the current version of the game that's been support exclusive for a long time. This will give the public fans access to Juliet/Rachel's scene, Heather's scene and Zoey/Lola's scene before it ends. Roughly a little over a hour of content.)

-November 15-16th = v0.22 Episode 5 Full Access!

($5 active and inactive supporters will receive access to the full version of v0.22, which includes the free roaming scenario content present in the demo outlined above. Along with, 3 additional scenes, which should be around 2 hours of content roughly.)

Our plan after these releases is to get things back to normal, and so the below is a tiny bit more up in the air. But we're looking to keep things steady and continue along.

-December 6-7th = v0.22 Episode 5 Full Access! 
-December 6-7th = v0.23 QoL Episodes 1 Access!

(The public will receive access to v0.22 in full, which will contain everything outlined above for content.)

($5+ active supporters will gain access to v0.23, which will provide you with the entirety of Episode 1's content, which will now give players access to the female protagonist being playable, new art added, new written scenes included, better focus on the main story, and much more with quality of life improvements being made. Expect around 2-3 hours of content.)

From this point forward, we'd ideally be looking at monthly releases for both public and supporters. The way we handle that normally is with that last mention above, where on the same day that supporters gain access to the latest content, the public gain access to the previous version of the game. 

That way, supporters have their hands on the latest content for around a month, along with other perks for their month of support. 

The dates below are subject to change due to the holiday season.

-December 20-30th = v0.23 QoL Episode 1 Access!
-December 20-30th = v0.24 QoL Episode 2 Access!

(The public will gain access to v0.23, which will feature exactly what's listed above for that.)

($5+ active supporters will gain access to v0.24, which will give the entirety of Episode 2's content, now with access to the female protagonist being playable, new art added, new written scenes included, better focus on the main story, and much more! Expect around 2 hours of content.)

The releases for December should put us back on track with how we normally handle content. We have plans along the way to toss out mini bonuses for being an active supporter of our Subscribestar/Fanbox long before the public has access to these. Mainly, we want to give back over time where it's fitting, given we've hit some rough waters with development leading up to this point. 

Once in a while, we'll try to offer fun bonuses to our public fans that seems fair too. But we'll really be trying to keep things balanced, so that supporting our project feels good in terms of what you're receiving on a monthly basis. 

With all of this said, we'll toss out a few posts this week focusing on art previews and for early next week, we'll toss out our first "Pembroke Academy Newsletter" which will cover general news, along with development updates, previews on how things are coming along and there might be a bit more in-depth previews for supporters, but we'll provide enough teases with the previews publicly as well.

From everyone at Messy Studios~
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Messyacademy
Public post

[~News & Announcement~]


Forgot to toss this post on Subscribestar/Fanbox, but it applies to these platforms as well!

The short tl;dr version of our original post is that we're taking a mini hiatus period until Oct 6-7th before making posts again. This is because of recent events taking place and trying to make the most of our time recently to get content out asap before anything else could possibly delay that any further.

When we return to making posts once again, our ideal plan is to toss out at least 1-2 posts per week across our platforms, both public and support exclusive posts. This should include general news about the development, previews, voting polls, and more!

Behind the scenes, things have been a bit rough lately, which has also caused less for us to share or show off too.

Outside of the writing, editing and programming trio. There hasn't been too much to share from our artists lately, for a number of reasons and some might be personal. So, I'll try to avoid saying too much with that... But let me split up what everyone's been up to recently as a general update before next week when we have more to share!

[Writing, Editing, and Programing]

I don't want to spill too much about what we've been doing recently, because I think it'll be more surprising if we visually showcase it. All I will say is that, we're hammering out the last few things into this weekend.

Part of what's slowed things down, is that we're leaning into the main story in a very exciting manner and this has been laid out and planned for a very long time in development. We just recently sorted out the exact timeline of events and how these play out in-game, with twists and turns for the story ahead!

I think it'll make a lot more sense as we share this in-game with everyone, because for some perspective.. We have a document dedicated to the main story itself, and that's about 30 pages of detailed information, timeline of events and making sure everything makes sense within the world setting of Messy Academy.

This is very important, because when certain elements of the main story are revealed here shortly. It'll easily stir up some discussion, theories and possibly confusion? To say the least.. It'll be a turning point for the game, and we understand that there will be a lot of questions and we'll be trying to avoid spoiling the story when answering said questions..

But, we want everyone to know that we've spent a ton of time ensuring everyone who loves the game for what it is currently, will still enjoy the direction of events being unveiled through the story, for some.. It might even increase excitement as we continue along!

In short, we've spent a lot of time making sure everyone who enjoys the game currently, will still enjoy the game even after these moments in the story reveal themselves. Of course, as mentioned, we'll host some Q&A regarding this at a later date and we'll do our best to be clear what players can fully expect, so that there isn't any confusion.

[Art Team]

This is where things have been a bit awkward lately, and I'll mention each area of the art team separately.

Sprite art has slowed down quite a bit, but even besides that. A lot of the sprite art that is being done in 2025 has been very spoiler heavy in terms of the main story. I've been waiting until we showcase these in-game through the story, before showcasing art previews for them, only because if I revealed some of this now.. It'd only bring a lot of questions with it, and so we do want to share more sprite art with everyone, but.. It'll be towards the end of this year.

Background art on the other hand has been coming along each month, we've been completing one every month. We've actually fallen a bit behind on sharing previews for these during the Summer, and so you can full expect to see some of these throughout October!

Chibi art has been more on the slower side this year, not that we haven't had stuff popup that's finished. But, just some personal things taking shape for our artist and splitting their focus on other commissions to reach monthly goals for money needs, etc. They've been providing me updates on a good number of chibi sticker/emoji's that'll be added to Discord and in-game through the phone interface system we're working on adding into the game.

There's currently 5 of these for the main nine girls in the cast so far! Even if we don't have finalized previews for these yet, we'll be sharing the sketch/final lines previews in October!

CG art requires it's own dedicated mentions for good reason... So the rest will cover that and what's going on without getting too personal. For the sake of explaining, our CG art is handled by two people: Ajose & Marxe. (Ajose handles the drawing phases. Marxe handles bg's, coloring and rendering.)

Earlier in 2025, I believe the last time I received word from Ajose was in February? March? Since then, I haven't had any word from him. This has happened in the previous year on a shorter scale time frame, where he was gone for two months while his country had issues going on, directly affecting power and other limitations to continue work. But in those past events, he had returned and continued work again.

Sadly that isn't the case this time. I actually don't know the details and I didn't mean to pry his buddy Marxe into sharing anything that he might've known, but the short answer I was able to receive in the last two months, is that Ajose is most likely not returning to art. Which sounded more like a broad thing, like.. It isn't just not wishing to continue on this project, but rather, he's unable to or due to other reasons, isn't continuing with his art in general.

Of course this puts things in a rough spot for the project, as we've worked with both Ajose and Marxe for easily 4 years. We have a set CG art style created for the game that was mainly done by Ajose, with his buddy Marxe of course helping too. So, without Ajose being around, we're looking to begin the hiring process for a new cg artist.

The problem is one that I think many might realize instantly with visual novels. That being, typically as a player, you expect a fairly consistent visual for how the game appears from start to finish, right? Well, in our case, we have much of the cg art done for about half of the game technically, but.. As a player, you'll go through the first 7-8 hours of the experience under the impression of how CG art looks and then suddenly be met with what is very clearly a vastly different style or appearance.

That's kind of our problem to solve in hiring a new artist to take over for Ajose, because we're clearly seeking someone who has good foundation studies in art. (Anatomy, figure drawing, perspective, etc.) But on top of that, someone who is okay with doing nsfw content featured in the game, knowing how to draw said content in a appealing way too.

That's without even considering if said artist can mimic the current CG art style close enough to keep things consistent or if they'll struggle, or where we draw the line in the sand and go "Okay, we just have to accept this vs nothing."

As you can probably tell, this has been something I was hoping to put off, hence we're 7-8 months since I have last heard from Ajose before officially moving on. Because naturally, I was holding out hope that Ajose might return like last time, then that hope was replaced with acceptance that he might not be returning, followed by.. "How do I find a fitting artist to replace them? Will Marxe stick around and how's this new process going to look? etc"

It's a lot to consider and I've even read through what other indie developers have for advice about the topic of handling artists who ghost them, leave suddenly or other reasons. The best advice I gained from that is similar to what Ajose and Marxe were doing by default, where it's best to split up the tasks amongst a number of artists.

What I mean by that is, as highlighted Ajose would do the drawing phases and then his job on a new CG scene was complete. The rest of the process was up to Marxe to finish it. Splitting up the workload like this is ideally what I'd be seeking still for a new artist joining the project.

The other key advice gained was when starting a project, setup a style that is easy to adapt to. Which is a bit confusing in what its saying.. But more or less, the style shouldn't be that artist's set style they're known for, otherwise when needing another artist to come along, the new artist will have a harder time adapting to a more complex style the previous artist had.

All-in-all.. This is why CG art has been very slow this year, and even though Marxe has been doing some heavy lifting on solely doing some art himself. He has also had a lot going on since Spring with moving across country, fixing up this new home and getting settled. So, that hasn't helped much either.

During October, most likely by this weekend leading into next week. I'll begin officially hiring a new long-term artist to take Ajose's role in the project. If by chance you know someone or are an artist yourself who has the qualifications needed. Please reach out to us in the comments, or if you're in the Discord Server, feel free to DM Princess Bridget directly. Just understand this will be a process that'll most likely take us much of October in the background of active development, to talk to artists, process things and test artists out lightly before we actually decide on someone.

[Music]

New music has been coming along every month for the most part of 2025, some of these we have to share as well during October as we've fallen behind on showcasing some of them. A lot of these new tracks will be heard in our upcoming supporter build/release, along with the majority being for the QoL updates applied to episodes 1 & 2.

[GUI Art]

I'm happy to say, we've officially finished all GUI work needed for Messy Academy in the past month or two! There might be some very minor UI work needed for the game that we've overlooked, but the main elements for everything is completed and we've been adding much of this into the game engine, so we'll see a lot of this with the next update released. Some stuff like the phone interface will be seen later, as that'll be introduced with the QoL additions.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

{Original post below taken from our Twitter!}

There's a mini hiatus period for posts this week until next week! Which means no Miki's Super Secret Fan Mail Monday this week, or other posts being planned this week. We'll resume posts by Oct 6-7th.

We apologize for this, but with some recent personal events taking place and foreboding weather ahead, we're trying to make the most of our time prior to any bigger disruptions, ensuring we get new game content released asap!

Recently our place lost partial power and we had a electrician come out to inspect everything. Which turned out, our outside main power source hookup plug is melting and we're unsure if it has been like this long before we moved, or if it only got this bad in recent months.

In order to keep this place cooled down, we run multiple AC units and naturally that draws a ton of power, about 4-5 amps per unit, let alone other devices being used daily. 

It turns out the outside panel is for 50 amps of service and so, we're exceeding this and there's some questions still for the guy when he comes back out tomorrow to replace the plug and restore power to the area without it.

I'm not very knowledgeable when it comes to this line of work, but it sounds like we'd want a device that monitors what our active amp usage is with phone alerts. That's just one part of the solution, as we can't upgrade the service to a higher amp usage. 

So, our options are limit what we run majorly and hope that prevents a fire hazard and even then, that's rough with how hot it gets here year round. The other option is investing into a solar system that could handle some of the power load, possibly running 2 AC units on solar power/battery bank for at least 6+ hours daily. (We get plenty of sun.)

But researching into that, my results showed we'd be investing $2,000-$3,000 easily to handle running something like that. Although, solar power would be useful as we're in a hurricane prone area known to flood and in the past, it has taken days, if not weeks for regular power to be restored.

Which brings me to another issue ahead of us, hurricane season.

We're thankful so far that nothing has impacted us yet, but October is known for being really active and possibly the worst for activity. So, besides recent power issues to sort out, we're trying not to get disrupted due to weather as well.

That said, we need some time and so we're putting a hiatus on posts we made this week, until next Monday to help juggle some additional time towards some problems, along with getting new game content released asap before anything else can delay it. 

By next Monday, besides the regular Miki's Monday post. We'll let Miki reveal some other stuff, since she's been over the moon to announce it herself. Hopefully it'll be worth the wait!
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Messyacademy

[~Miki's Super Secret Fan Mail Monday! Week #7~]

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[~Miki's Super Secret Fan Mail Monday!~]


While we've been getting new content ready and should have a demo to share with everyone soon! We've also been increasing our efforts of being more engaging on our social media over on Twitter/Bsky! This will expand into similar engagement for Subscribestar as well! (Fanbox/KS too)

Something fun we've just begun doing a little over a week ago, is a in-game/world fitting Q&A style post every Monday morning called "Miki's Super Secret Fan Mail Monday!" The post lasts for around 24 hours, with Miki answering all of her fan's emails (your posts) in character! This happens in at least 2 batches during the day, trying to cover as many questions possible in one batch, then giving plenty of time before answering the 2nd batch of questions!

Any questions that are left after the 24 hour mark are set aside for the following Monday, to be addressed right away! So, don't feel left out if you're late to the party!

(Below is this yesterday's post for example of how engaging and fun these are!)
Miki: "Wah?! Monday already?! Do you know what that means Bindy?..." 

Miki: "Huh? Studying for our test tomorrow? Are you crazy?! No, not that Bindy!" 

Miki: "It's time to check our suuuper secret fan mail again!~ Aaaand I've come prepared! Ta dah!~ Magical girl transformation complete!" 

It's time for yet another Miki's Super Secret Fan Mail Monday! She received so many fun questions from fans last Monday during a rainy day, so she figured she'd check her emails for a new batch of questions while she's hanging out with her mute friend Bindy! (Charlotte) 

For the next 24 hours Miki & Bindy (Charlotte) will be answering all of your fan questions, no matter how silly, serious, or awkward they may seem! Questions left on this post beyond the 24 hour period will be rolled into the following Monday and answered instantly, possibly even highlighted!~

As you can see, we really want to capture a unique and fun feeling with these posts each week! The first one that took place on the 11th, only featured Miki and the idea was that, she was stuck in her dorm room on a rainy boring day. While bored, she decides to pass the time by reading fan mail and answering them!

The idea behind that is a slight spoiler for upcoming content in episode 5 coming soon.. But without ruining too much, let's just say Miki's club she's involved in just feels very suited with the idea that she'd also have a super secret fan mail setup alongside it. :P

Hence the entire concept is born!

In order to keep things fresh, for this week as highlighted above in the quoted section. Miki has her helper Bindy (Charlotte) who we'll meet in-game very, very, uhh.. very! Soon! She helped Miki answer fan mail this week, but each week the theme changes up a little bit. That doesn't mean the questions have to be set directly around what a given week's theme is, all questions are encouraged no matter how serious, silly, or awkward they may seem!

(Let's take a look at a few questions that were answered yesterday to give you all a better idea visually of how this looks! Just for extra safety, the accounts attached to questions have been censored just in case.)

(Followed up by the response by Miki and Bindy (Charlotte)! )

A key element with these posts is that we want it to be fun for everyone and encourage engagement all around! So, naturally when Miki and co-guests are answering questions, we wanted to make it feel as if the main headliner image isn't just for show. Miki and co-guest will appear along with their answer, displaying their reactions in real-time!

In certain cases, there's even outfit changes or other visuals that take place based on questions and what happens during the answering process! Let's just say.. One of these questions led Miki to stink up her dorm room, possibly hinting that next Monday, Bindy (Charlotte) might not appear as a result!

Fear not though! Bindy (Charlotte) will return once again and in a fitting manner!

Overall, we highly suggest if you haven't seen these posts until now, to take a look through them entirely! They're suuuuper fun!~ And hey! Why stop there? Come be apart of them! Questions left behind now won't be answered until the following Monday, but they're handled with the first batch of answers for that morning! ^^

You can view the previous Miki's Super Secret Fan Mail Monday posts below!

August 11th
https://x.com/MessyStudios1/status/1955056561379803303
https://bsky.app/profile/messystudios.bsky.social/post/3lw5yxf3jpk24

August 18th
https://x.com/MessyStudios1/status/1957446160618004846
https://bsky.app/profile/messystudios.bsky.social/post/3lwoll3kmjk2w

[Disclaimer: These social media posts are done outside of development hours during the weekdays. These do not impact the game's development process and done entirely for all you fans because I personally have fun doing these in my off-time from development! <3]
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Messyacademy

[~Voting Poll: Kink/Fetish Content! ~]

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[~May Development Report 2025~]


I'd like to start this dev report off with apologies for the later half of April! Besides the very extremely hectic 1300+ mile move across country.. I had thought Subscribestar would automatically make a few posts I put together during much of the time I'd be in the midst of travel, but supposedly those didn't post for me automatically.. ^^"

So, expect some art previews and other goodies to come for this month! We'll most likely have a few voting polls, one to focus on the new content itself and a few that try to gauge interest in some additional content themes for MA generally.

In case you missed my personal blog post a few days ago, it requires being a $0 tier supporter on Subscribestar to view. But it's a giant post detailing how awful the moving process was in the past 2-3 weeks. >.< (Things are normal and seem fine now for over a week thankfully.)
https://subscribestar.adult/posts/1818473
 
Also if you missed it in last month's dev report, moving forward, we're avoiding the mention of estimated release dates for new content. The only exception to that rule, being if said content is fully ready in hand for actual release, then you'll see a date set and no further delays or other troubles getting in the way of development.

That said, let's dive into this month's report!~

This post will be split up into sections indicated by "[~Text~]" and the section below it, we're going to try to keep these condensed, but the main points will be outlined early on before we move into recent development team related mentions.

[~Behind The Scenes: Upcoming Content~]

{Recap: The move was hectic and awkward, but privacy and a sense of normalcy has returned in the past week. Content for v0.22 & v0.23 are shaping up nicely, the later update should follow very quickly after the first is delivered.}

To make this area short, I've checked with the programmer and others on the team recently about v0.22. I don't want to go against my own rule, but now that the moving process is behind me and things have been settled into a normalcy and regular routine once again.

I expect to get a lot done this month and I'll keep it at that for now. We'll toss out mini news posts, starting by this upcoming weekend to show off how v0.22 is looking visually and proceed from there!

Part of what took the moving in and settling period a bit longer than expected, is that for the first week here in the new place. We had to awkwardly live with my grandparents here, since it was their place originally and they sold it to my Dad. It was really not possible to get more than my laptop up and running, but even then.. I had zero privacy.

Since then, in the past week. I've ordered dividers and blackout curtains in a makeshift privacy space around my computer desk area. That way I can work on the project with peace of mind, but just in general, it gives me a small space for privacy when I need it.

Besides v0.22 (Rest of Episode 5 content), v0.23 is shaping up behind-the-scenes and that'll be our first chuck of content fixing up and adding stuff to earlier episodes 1 & 2. The biggest addition without a doubt, being Blythe (female protagonist) and so, we really want to get that content out very quickly after we deliver upon v0.22.

Between those two updates, it'll be a pretty solid foundation to keep the ball rolling. We'll continue to deliver on more QoL addition/fixes to other earlier episodes in order to get Blythe added to those, while also mixing in route content, since that's where things lead by the end of episode 5.

[~Team Developments~]

{Background Art Developments}

During April we shared previews for fixes made to dorm rooms and showing off the courtyard area! The bg artist was able to finish up their work last month, part of that being the courtyard area, while the other one is the festival courtyard. The later was meant to be shared in a preview post last month, so expect that this week!

Minor fixes for touching up these bg's are being made by our artist Lena, who has done the addition of clothes drawn onto dorms and minor visual fixes with painting over 3D textures to remove seams or other awkward visuals.

For the month of May, bg art status is on-hold. We have some catching up to do with finished work and payments for those before we order anymore. We're thinking bg art should continue sometime in June/July, but mainly we want to catch up on payments and let Lena adjust what's there currently.

{CG Art Developments}

Last month, we shared concept and finalized previews for a upcoming episode 5 cg scene featuring Erika! This was a existing cg scene, but we updated the style to match with the rest of the work being added to the game during QoL passes.

Marxe began work on yet another ep 5 cg scene, one we've seen in-game already with Bridget at the gaming club. Much of that work is done, besides Blythe's variant, but I saw previews of it in progress over a week ago and it was looking good! So, expect some concept previews of that and most likely finalized ones later this month!

Both cg scenes received some new variants, animations for wetting and messing, fart effect visuals, etc. 

On a less great note, it's been a little over 2 months, coming up on 3 months since I've last heard from Ajose personally. I was going to check with his friend Marxe here when he has the chance, since he's in the process of a move.. But I was going to talk with Marxe sometime during May if we don't hear back from Ajose during the month and figure out a plan of action to move forward possibly.

It's a sad situation because I don't doubt there's issues going on in Venezuela, I've chatted with another game dev who has worked with others from there and it's rough due to power outages and other issues that take place.

We'll keep everyone informed how this proceeds and see what the best course of action is.

During May, Marxe was paid to update episode 4's cg scene style for the Rachel's hiding art piece. That'll of course feature brand new animations for wetting, messing, fart effect visuals and more! Work hasn't started on this one yet, but I wanted to provide Marxe with some more work, since he's been doing great on the recent cg previews without Ajose for the time being.

{Sprite Art Developments}

In April, we shared previews for Miki's new casual outfit featuring her favorite cutesy mascot duo Fizzy and Fuzzy! Besides that, she also worked on some bg textures needed for the festival courtyard and those are complete, so we'll share those as a post on it's own to show the textures up close and personal! 

I've talked with Lisa not long ago and our plan for May is to ideally complete two sprite characters. Both are pretty spoiler heavy to talk about and showing them off visually, but we'll be seeing of these characters appear in v0.22 and so then we can post previews of their outfits and other stuff after that happens. We're very excited to share those and see how people react as things unfold!~

{Chibi CG Art Developments}

There was supposed to be previews for a chibi cg scene last month, featuring Blythe. <.< This will come sometime this week!

Things have been on the slow side for chibi art generally, but Bandy seems to be struggling with bills/rent and she actually just recently opened up a few commission slots! Soo.. If you're looking for fair priced commissions and want something ab/dl themed or possibly other elements, she isn't shy to it!

Check her Twitter post out below for more details, DM her on there if interested!~
https://x.com/Bandyrash_/status/1915347846775136756

Sadly we didn't order anything new from Bandy for May, but that's only because we've paid for a bit of art in advance, so we're holding off until a good chuck of that is finished before ordering more. (3 chibi cg scenes, with around 20-25 chibi sticker/emoji's fully paid for.)

{GUI Art Developments}

Recently heard from ds-sans and they're finishing up on the last gui needs! We easily should have this done by either this month or into June I suspect. There might be some minor work needed on some existing elements after that, but I'm pretty sure we'll be wrapping up gui work for MA this summer!

{SFX & Music Developments}

Yet another post that'll be made here soon, as we have another track finished to share! This track is meant to be heard in the background of the dorm room locations, one variant of possibly three in total being done for different moods.

I'm still talking with them for the month of May to possibly get a new track commissioned, so I'll keep you all updated further on that along the way!

[~Development Report Conclusion~]

We've reached the end for this report! With the extremely draining moving process that took place in the past 2-3 weeks out of the way, I'm fully diving back into a proper schedule for project work starting today and throughout the weekdays, so I hope to have some exciting stuff to share by this upcoming weekend!~

Expect posts for Wednesday and Friday for this week! The weekend will provide a news update, so keep your eyes peeled for that!

[~Disclaimers & Project Information~]

If this is your time with us and you enjoy the game project, please consider supporting us at the low cost of our $5 tier on Subscribestar! Besides the public versions of the game we release, supporters can expect a number of exclusive posts up to 2 posts per week ranging from news updates, art previews, voting polls and much more! Some months do vary based on our development, but should be expected each month is the benefit of supporter exclusive versions of the game.

Those versions are always one update ahead of what we provide for the public for free to give thanks for your support! The support is what provides our team with covering the costs to add new assets into the game and keep development active.


>Subscribestar Page Link<


Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!

Be alert! The only websites officially ran by myself (Princess Bridget) and Messy Studios working on development of Messy Academy are from the following list below. Any place otherwise is unofficial and they might be impersonating us for their own gain. Avoid payments/donating to other sources as it won't be helping fund further development into our game!

>Subscribestar<
>
Pixiv Fanbox<
>
Kickstarter<
>
Twitter<
>
Bluesky<
>
Itch.io<
>
Pixiv<

(You can also find our official posts/account on these sites, but due to their nature we won't include links directly.)
>F95zone< (Username: Messy Studios)
>omorashi< (Username: Bridget1999)
>tapatalk< (Username: Messy Studios)

The one and only official Discord server for following the Messy Studios team development is this one. >>Discord<<

If you've come across any other server impersonating us, be sure to report your findings with me directly and steer other's interested in our video game project away from possible scam attempts.

~ From all of us at Messy Studios! ~
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Creator Stats

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131 posts

Goals

$900.0
THE GOAL
REACHED!
This is the bare minimum costs that covers our team's active development on a monthly basis! This is roughly what we had coming in from Patreon each month to cover the costs for our artists, programmer, editor, writing, etc. Much of it goes right into the art! If we can reach this goal, it'd mean we can easily without any worry continue our active development on the game project that's been on-going for 4 years strong, with 2 years expected that remains in development before it's finished.
$1,200.0
THE GOAL
REACHED!
If we manage to reach this goal, we'd be around our peak in terms of funding we've received in the past, back on Patreon! This extra amount of funding would allow for more cg scene art and goodies like sfx/ambiences being worked on for the game! ^^
$1,500.0
THE GOAL
REACHED!
If we manage to reach this goal, we'd without a doubt be able to hire a 3rd artist to speed up cg art for the game! Extra funding would help speed along cg art and sfx/ambiences even further than before! <3
$1,795 of $2,000
per month
At this goal being reached, each month... We could seriously begin our voice acting campaign! We'd do a casting call with real voice actors using castingcall.club and encourage everyone to sign up, try out for the roles and begin the process of adding voice over work into MA from the start of the game slowly catching up to where the current build/releases are at that time forward. ^^

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